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An - Xhroria [Osu|Taiko]

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Kurokotei
Finally!
Will fix this tomorrow

Let's do it today

aabc271 wrote:

As requested by Cherry Blossom, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Ex's Taiko Oni]

01:23:018 (23,24) - I'd suggest changing this green line to x0.9, and adding a x1.0 green line at 01:23:168, like this. ( This is to avoid having speed change in between of a 1/4 section which can be confusing at 1st sight ) I prefer to keep it like this, because I don't like to put SV x0.9 on a kiai

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:13:268 (31) - Red note ? ( Since (32,33) have a significantly higher pitch than 31. By referring to the hitsounds patterns, I guess you're at least following instrumental pitch at an extent. So d kk fits quite nice imo ) yeah, but the previous sound has a lower pitch so i keep like this

00:14:318 (34,35) - o o ? ( I can't really understand the reasons for using K d, so I'll just throw out a suggestion of following instrumental pitch which mostly fits the previous parts of your diff :3 ) removed finisher

00:23:018 (40~42) - O O O / O O O ? ( This time I can guess that you used K D K to fit the background instrument. But I personally prefer following the pitch more because this sounds more intuitively closer to music. Optional but I think this will fit well :3 ) changed as K D D

01:19:268 (6~10) - O O O O O ? ( Again pitch consideration. See if you agree this fits to the music more closely ) sounds better like this, changed

Overall ok
The feeling of the song is expressed nicely, accompanied by appropriate patterns and hitsounds ~

-----------------------

[ Ex's Taiko Muzukashii]

01:08:618 (27,28) - Similar to 01:23:018 in oni, move the green line to 01:08:918 ? ( This is to start the x0.87 section at 29 instead of 28 which provides more space between acceleration parts ) No, same reason as Oni

01:10:043 (34~40) - Consider this ? ( This helps reduce the difficulty of this section a bit, and fits the music more closely too imo ) changed

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:13:268 (29) - Red note ? ( Same as oni ) same as Oni

00:14:318 (32,33) - o o ? ( Also same as oni ) removed finisher

00:24:218 (73,74) - Delete 74, and change 73 into red note ? ( The beat at 74 is too insignificant compared to (67~73), so I'd suggest deleting that ) changed

00:45:518 (42,43) - o o ? ( Hitsound consistency with the previous parts of kiai. Suggested k d because the previous parts are made of dk / kd, and also pitch consideration ) changed
00:54:218 (86,87) - o o ? ( ^, similar reason ) changed

01:20:168 (10,11) - o O ? ( Refer to what I said in oni 01:19:268 ) changed

01:28:118 (24,25) - o o ? ( Again pitch consideration, since I noticed you followed the main instrument at (26~30) ) changed

Also overall ok
Could be quite for muzu, but imo acceptable because oni is acutally quite advanced

-----------------------

Both diffs look fine imo, so I think I'll taiko icon this after fixing :3

Star and good luck ~ ;)
Thanks! I was waiting for this for a very long time, it finally happened!
Diffs updated: http://puu.sh/5eza7.zip
Topic Starter
Cherry Blossom
Finally updated ! :) Thanks a lot, and lets rank it !
Arrival
Bon tu la rank ou tu te touches encore longtemps ? :D
BeatofIke
Rank Go Go! :3
Topic Starter
Cherry Blossom
Yes !! :) Closer ! :)
Kurokotei
baka aabc forgot to recheck the map
aabc271

dialgadu77 wrote:

baka aabc forgot to recheck the map
No, I didn't forget. Was just so busy the past days w

Anyway, I've just had a quick recheck on the 2 taiko diffs
They look quite nice to me, and should be ready to rank :3
So take this Taiko Icon ~

Good luck on ranking this :)
Topic Starter
Cherry Blossom

aabc271 wrote:

dialgadu77 wrote:

baka aabc forgot to recheck the map
No, I didn't forget. Was just so busy the past days w

Anyway, I've just had a quick recheck on the 2 taiko diffs
They look quite nice to me, and should be ready to rank :3
So take this Taiko Icon ~

Good luck on ranking this :)

Awh yeaah Thanks for Taiko Icon !!! :)
Irreversible
Good, good, placeholder :3 will mod it tomorrow then let's go :3
Topic Starter
Cherry Blossom

Irreversible wrote:

Good, good, placeholder :3 will mod it tomorrow then let's go :3
Awh :3 Thanks in advance, we have time :)
Aurele
wiiiiiiiiiiiiiiiiiiiiiii :3
happy30


[Easy]
00:33:368 (2,3,4) - Make the distance between these sliders equal: http://puu.sh/5jbsy.jpg
01:22:418 (2) - the previous slider overlaps this, while this slider doesn't overlap the next slider. This bothers me a bit. Eventually disable grid snap to fix this.
01:40:118 (1) - ^
01:40:868 (2) - ^
01:58:718 (3) - ^

[Standard]
00:23:018 (2) - don't use a green line to make the endpoint have the normal-hitnormal hitsound. The slidersound sounds a bit messy because of that.

[Hard]
00:23:018 (1) - same suggestion as regarding endpoint
01:12:818 (6,1) - swap NCs?

[Hyper]
remove the redundant timing sections at the start
00:09:518 (4,5) - allign these properly, few grids up :P
00:10:118 (6) - move this 1/2 earlier and place another note at 00:10:118 (6) - ? It confuses me a bit since you switch the rhythm so often.
01:02:468 (6) - this part till 01:02:468 (6) - . could you make sure the spacing between 1/2 notes are exactly the same? (not even a 0.97 - 1.01 difference in prev/next)
01:15:818 (1,2,3,4) - make the spacing here perfectly equal too.

not modding Another, seems to be too overmapped to me.
Topic Starter
Cherry Blossom
Hello :)

happy30 wrote:



[Easy]
00:33:368 (2,3,4) - Make the distance between these sliders equal: http://puu.sh/5jbsy.jpg => Fixed.
01:22:418 (2) - the previous slider overlaps this, while this slider doesn't overlap the next slider. This bothers me a bit. Eventually disable grid snap to fix this. => Fixed.
01:40:118 (1) - ^
01:40:868 (2) - ^
01:58:718 (3) - ^
all fixed ^

[Standard]
00:23:018 (2) - don't use a green line to make the endpoint have the normal-hitnormal hitsound. The slidersound sounds a bit messy because of that.
=> removed the normal-hitsound.

[Hard]
00:23:018 (1) - same suggestion as regarding endpoint => Fixed.
01:12:818 (6,1) - swap NCs? => Fixed.

[Hyper]
remove the redundant timing sections at the start => Done.
00:09:518 (4,5) - allign these properly, few grids up :P => Done.
00:10:118 (6) - move this 1/2 earlier and place another note at 00:10:118 (6) - ? It confuses me a bit since you switch the rhythm so often. => Done.
01:02:468 (6) - this part till 01:02:468 (6) - . could you make sure the spacing between 1/2 notes are exactly the same? (not even a 0.97 - 1.01 difference in prev/next) => Awh you know i've mapped this with grid 3 so thats why there are not same spacing, but maybe negligible no ? D:
01:15:818 (1,2,3,4) - make the spacing here perfectly equal too. => Fixed.

not modding Another, seems to be too overmapped to me. => Awh really ? D: That's okay. :)
Thanks for your Mod :)
happy30
Another currently has too many overmapped beats (circles and sliders that do not follow anything in the song) and I do not feel comfortable bubbling that. Sorry, my last mod concludes the actions the QAT (not BAT) will take on the map, unless above issue is resolved.
Topic Starter
Cherry Blossom

happy30 wrote:

Another currently has too many overmapped beats (circles and sliders that do not follow anything in the song) and I do not feel comfortable bubbling that. Sorry, my last mod concludes the actions the QAT (not BAT) will take on the map, unless above issue is resolved.
I will try to remap overmapped parts and i will call you back for rechecking, okay ? :)
Thanks :)
Secretpipe
Almost !
Go rank it !! I'm being mad xD
blissfulyoshi
Since I modded this map way too long ago, I am just going to pretend I never played this map before and modding this from scratch.
Note: I will not bubblwe this map unless I have happy30's approval (if he does not want reply in a timely manner, I will ask someone else from the QAT. If they don't reply in a timely manner, I will make the bubbling decision)

The lightest blue is so hard to see against the bg and the video. If you can think of another fitting color, pls do so

Easy:
00:11:018 (1) - move 1 down a bit to follow 4's curve better 01:28:118 (2) - not a perfect blanket, so if you can fix

Standard:
00:47:318 (2) - I wish 2 had a sharper curve to complement 3 better (picture is not distance snapped)00:59:018 (1) - make symmetrical, since it looks a little off when playing
01:17:018 (3) - the 2 red points right after each other make this slider look terrible imo. I advise you only use 1 red point and then transition to a lightly curved shape.
01:19:568 (4,5) - was looking at hard, and I liked how if 4 was a repeat and 5 was a circle, it fit the rhythm a bit better
01:38:618 (5,6) - like with 00:47:318 (2,3), could you make these slider flow together better

Ex's Taiko Muzukashii and Oni:
00:00:218 (1) - Still not a fan of making players play 1 note and wait 3 seconds before playing the song. That is 3s they always have to go through when they retry the map. Oh well, aabc said it was fine, so I won't say much more.

Hard:
00:15:218 (1,2,3) - super slow circles followed by a slider 1.33x faster is really weird to play. Try ot make teh transition a bit smoother since the song does not suggest something this rough at all imo
00:45:218 (3) - point toward 00:45:668 (4) to make the map look a bit nicer 01:29:618 (7) - this slider looks better if the ending curved a bit more 01:32:918 (1) to break - I felt this chorus had too many stop and go moments because most of the red ticks are mapepd with the exception of 5 or 6 of them, so I tried adding notes to all of them, and I think the flow becomes a lot better. Try it and see what you think (Example: Add notes to 01:35:168 (7), 01:36:368 (4), and 01:37:568 (8)
01:59:318 (1,2,3,4,5) - this is the only diff where every red tick is mapped, which really doesn't make sense with the music remap it to be similar to Hyper, Another, or basically any other diff because they fit better

Hyper:
00:33:368 (2) - since this is the only slider in this section that has a red point in it but no curves, it felt a little out of place\
01:13:418 (1,2,3,4,5,6,7) - I was really surprised to see jumps this large during the "slower" section of the song
01:17:093 (1) - I found this to be unnecessarily cruel. The spinner is slightly less than 1s long and you need to hurry along to 01:18:218 (1) right after.

Another:
Pretty sure people will still say this is overmapped
00:35:018 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - still not sure why you like these large stacks during quiet sections. You can use soemthing that doesn't require as many clicks
Maybe it is just me, but if you are going at a high speed, doing normal spacing between sliders and circles feels counter intuitive (spacing like 00:51:668 (15,1,2), 01:25:418 (1,2,3,4), or 01:26:918 (2,3,4) caught me off guard)
01:37:418 (1,2,3,4,5,6,7,8,9) - why did you opt for such a stop and go movement? It doesn't fit the song very well, and it is extremely annoying to play
01:56:618 (1,2,3,4,5,6,7,8,9) - ^

=================

Mostly just Aesthetic changes with a few other small things throw in. I will see if I can find Happy30,to see what he thinks about Another before moving on.

Edit: happy30 gave his approval that the Another is okay difficulty wise
Topic Starter
Cherry Blossom
Hello ! :)

blissfulyoshi wrote:

Since I modded this map way too long ago, I am just going to pretend I never played this map before and modding this from scratch.
Note: I will not bubblwe this map unless I have happy30's approval (if he does not want reply in a timely manner, I will ask someone else from the QAT. If they don't reply in a timely manner, I will make the bubbling decision)

The lightest blue is so hard to see against the bg and the video. If you can think of another fitting color, pls do so => Changed

Easy:
00:11:018 (1) - move 1 down a bit to follow 4's curve better
done.
01:28:118 (2) - not a perfect blanket, so if you can fix => fixed.

Standard:
00:47:318 (2) - I wish 2 had a sharper curve to complement 3 better (picture is not distance snapped)Done.
00:59:018 (1) - make symmetrical, since it looks a little off when playing => Done.
01:17:018 (3) - the 2 red points right after each other make this slider look terrible imo. I advise you only use 1 red point and then transition to a lightly curved shape. => i changed the slider, fixed.
01:19:568 (4,5) - was looking at hard, and I liked how if 4 was a repeat and 5 was a circle, it fit the rhythm a bit better => Fixed.
01:38:618 (5,6) - like with 00:47:318 (2,3), could you make these slider flow together better => done.

Ex's Taiko Muzukashii and Oni:
00:00:218 (1) - Still not a fan of making players play 1 note and wait 3 seconds before playing the song. That is 3s they always have to go through when they retry the map. Oh well, aabc said it was fine, so I won't say much more. => i will tell dialga about it.

Hard:
00:15:218 (1,2,3) - super slow circles followed by a slider 1.33x faster is really weird to play. Try ot make teh transition a bit smoother since the song does not suggest something this rough at all imo => Fixed.
00:45:218 (3) - point toward 00:45:668 (4) to make the map look a bit nicer Done.
01:29:618 (7) - this slider looks better if the ending curved a bit more Done.
01:32:918 (1) to break - I felt this chorus had too many stop and go moments because most of the red ticks are mapepd with the exception of 5 or 6 of them, so I tried adding notes to all of them, and I think the flow becomes a lot better. Try it and see what you think (Example: Add notes to 01:35:168 (7), 01:36:368 (4), and 01:37:568 (8) I tried it but i prefer my own rhythm, didn't change.
01:59:318 (1,2,3,4,5) - this is the only diff where every red tick is mapped, which really doesn't make sense with the music remap it to be similar to Hyper, Another, or basically any other diff because they fit better => fixed.

Hyper:
00:33:368 (2) - since this is the only slider in this section that has a red point in it but no curves, it felt a little out of place\ => Fixed.
01:13:418 (1,2,3,4,5,6,7) - I was really surprised to see jumps this large during the "slower" section of the song => people told me to make this diff more insane but i think that i mapped this part really hard, fixed.
01:17:093 (1) - I found this to be unnecessarily cruel. The spinner is slightly less than 1s long and you need to hurry along to 01:18:218 (1) right after. => Fixed. (i added a long slider.)

Another:
Pretty sure people will still say this is overmapped
00:35:018 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - still not sure why you like these large stacks during quiet sections. You can use soemthing that doesn't require as many clicks => Fixed.
Maybe it is just me, but if you are going at a high speed, doing normal spacing between sliders and circles feels counter intuitive (spacing like 00:51:668 (15,1,2), 01:25:418 (1,2,3,4), or 01:26:918 (2,3,4) caught me off guard) => we can say that it's my style when i'm playing, i dont find problems with it.
01:37:418 (1,2,3,4,5,6,7,8,9) - why did you opt for such a stop and go movement? It doesn't fit the song very well, and it is extremely annoying to play
01:56:618 (1,2,3,4,5,6,7,8,9) - ^
Both fixed ^

=================

Mostly just Aesthetic changes with a few other small things throw in. I will see if I can find Happy30,to see what he thinks about Another before moving on.

Edit: happy30 gave his approval that the Another is okay difficulty wise
Thanks for modding !! :)
Kurokotei

blissfulyoshi wrote:

Ex's Taiko Muzukashii and Oni:
00:00:218 (1) - Still not a fan of making players play 1 note and wait 3 seconds before playing the song. That is 3s they always have to go through when they retry the map. Oh well, aabc said it was fine, so I won't say much more.
Actually I don't like to put nothing when there is a caracteristic sound, so no changes for me.
blissfulyoshi
Small minor things:

Standard:
00:19:718 (4) - lift 4 up a bit so it points toward 3 like:
00:35:618 (5) - Please make this symmetric and remove the red point (There is a slight section that is abnormally straight which doesn't happen when you don't have red points) (Also, for the purpose of testing my beliefs, I tried fixing it myself 256,192,35618,2,0,B|232:228|256:264|280:300|256:336,1,150,2|0,0:0|0:0,0:0:0:0:)

Hard:
Just noticed: the stacking in the 2nd chrous is creating a lot of overlaps, so you might want to fix them, by manually stacking them (Ex: 01:22:568 (3,4,1), 01:24:518 (5,6,7), and 01:27:368 (6,7)
01:26:318 (3,5) - since I am naziing anyway, please don't have these sliders touch

============================
I don't have much to say, great work. Tell me when you fix, and I'll probably bubble (assuming nothing else comes up)
Topic Starter
Cherry Blossom

blissfulyoshi wrote:

Small minor things:

Standard:
00:19:718 (4) - lift 4 up a bit so it points toward 3 like:
i've changed (4)'s direction, done.
00:35:618 (5) - Please make this symmetric and remove the red point (There is a slight section that is abnormally straight which doesn't happen when you don't have red points) (Also, for the purpose of testing my beliefs, I tried fixing it myself 256,192,35618,2,0,B|232:228|256:264|280:300|256:336,1,150,2|0,0:0|0:0,0:0:0:0:)
awh i see, i've changed the slider (i removed the red point)

Hard:
Just noticed: the stacking in the 2nd chrous is creating a lot of overlaps, so you might want to fix them, by manually stacking them (Ex: 01:22:568 (3,4,1), 01:24:518 (5,6,7), and 01:27:368 (6,7) => awh :o, fixed all.
01:26:318 (3,5) - since I am naziing anyway, please don't have these sliders touch => Fixed.

============================
I don't have much to say, great work. Tell me when you fix, and I'll probably bubble (assuming nothing else comes up)
Thanks for rechecking, i will try to catch you in game. If i can't, i will just send you a forum PM. :)
Delita
someone rank this >< xD
blissfulyoshi
Sorry for the long wait, finally spent time tonight to recheck, and it looks good. Bubble
Topic Starter
Cherry Blossom
Awh yeah i was waiting for bubble :3 Thanks a lot ! :)
Kurokotei
Awh yeah! Bubbled!
rezoons
Après 9 mois..... Oui... OUI!.... OUI!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
C'est bubbled ^^

SPOILER
2013-06-29 22:45 rezoons: Tiens tu gagnes un mod de BAT ^^
2013-06-29 22:45 Cherry Blossom: OH MY GOD OH MY GOH OH MY DOG
2013-06-29 22:45 Cherry Blossom: *GOD
2013-06-29 22:45 rezoons: J'en ai pas besoin je voulais juste l'enigme de math XD
2013-06-29 22:45 Cherry Blossom: oups .
2013-06-29 22:45 Cherry Blossom: ACTION hides
2013-06-29 22:45 rezoons: XD
2013-06-29 22:46 rezoons: Wouaf!
2013-06-29 22:46 Cherry Blossom: les maths c'est pas mon truc :)
2013-06-29 22:46 rezoons: Bah, l'enigme était simple.
2013-06-29 22:46 Cherry Blossom: mais t'avais pas besoin d'un BAT ? :o
2013-06-29 22:46 Cherry Blossom: MERCI <3<3<3<3<3<3<3<3<3<3<3<3<3
2013-06-29 22:46 rezoons: J'en ai déja un qui va checker ma map ce week-end normalement ^^
2013-06-29 22:46 rezoons: Et puis j'ai déja une map de rankée alors solidarité!
2013-06-29 22:47 Cherry Blossom: okay..., s'il me donne un bubble ou un autre truc du genre, JE SUIS TON ESCLAVE
Topic Starter
Cherry Blossom
holy shiet rezoons x)
Aurele
oh goooood
jonathanlfj
seeing this bubbled im here to fulfill my promise :3

[General]
is there a reason why Hyper uses different combo colours compared to other standard diffs? Its best if you keep them the same if there is no special purpose

[Easy]
01:37:418 (1) - i would try to lower this considering it overlaps the hp bar quite a bit

[Standard]
01:06:068 (2,3) - because of the nature of your placement here, it is easy to mistakenly hit 01:06:668 (3) too early; you can try a rhythm like this: 01:25:718 (2) - NC should be here instead of 01:25:118 (1)
02:00:668 (4,5) - how bout stack this and rotate 02:00:968 (5) to be vertical, would be a cool symmetrical end

[Hard]
00:13:868 (7) - try to change this part like this to get rid of the awkward pause: 00:43:718 (4) - forgot clap here
00:47:318 (1) - ^
01:42:068 (1) - hmm i dont find this NC really necessary here, its only a repeat slider compared to Hyper/Another which got streams

[Hyper]
01:07:868 (1,2,3,4,5,6,7,8,9,10) - streams starting on red ticks is usually hard to grasp timing wise, its best if you can delete 01:07:943 (2) and move 01:07:868 (1) somewhere else, maybe under 01:07:118 (6) or some other place
01:18:218 (1,2,3,4) - plays alot better if you stacked this in pairs, basically move 01:18:368 (2) under 01:18:218 (1)
01:38:618 (1) - remove the NC here, its not needed
02:00:968 (2) - stack on where 01:59:318 (1,2) was? seems to be your intention

[Another]
01:03:818 (1,2,3,4,5,1) - this pattern can use some minor spacing adjustments so it looks neater in gameplay
01:15:818 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of NC every 4 beats, try NC every 8 beats, makes the patter a lot more readable imo
01:41:618 (5,6,7,8,9,10,11,12,13) - despite being able to hit this properly on first attempt, i found this spacing rather extreme compared to other streams in this diff; how bout 0.8x or 0.9x spacing instead?

yeah thats about all, have to say the hitsounds in the middle were total swag! Let me know when you are done with fixes :D
Topic Starter
Cherry Blossom
Hello ! :)

jonathanlfj wrote:

seeing this bubbled im here to fulfill my promise :3

[General]
is there a reason why Hyper uses different combo colours compared to other standard diffs? Its best if you keep them the same if there is no special purpose => awh i forgot to change combo colours here D:

[Easy]
01:37:418 (1) - i would try to lower this considering it overlaps the hp bar quite a bit => Fixed.

[Standard]
01:06:068 (2,3) - because of the nature of your placement here, it is easy to mistakenly hit 01:06:668 (3) too early; you can try a rhythm like this: Awh, yeah sounds really nice, done.
01:25:718 (2) - NC should be here instead of 01:25:118 (1) Fixed
02:00:668 (4,5) - how bout stack this and rotate 02:00:968 (5) to be vertical, would be a cool symmetrical end => if i stack, i also have to stack 01:59:768 (2,3) - so i dont change.

[Hard]
00:13:868 (7) - try to change this part like this to get rid of the awkward pause: Fixed.
00:43:718 (4) - forgot clap here
00:47:318 (1) - ^
both fixed ^
01:42:068 (1) - hmm i dont find this NC really necessary here, its only a repeat slider compared to Hyper/Another which got streams removed.

[Hyper]
01:07:868 (1,2,3,4,5,6,7,8,9,10) - streams starting on red ticks is usually hard to grasp timing wise, its best if you can delete 01:07:943 (2) and move 01:07:868 (1) somewhere else, maybe under 01:07:118 (6) or some other place
01:18:218 (1,2,3,4) - plays alot better if you stacked this in pairs, basically move 01:18:368 (2) under 01:18:218 (1) => i see, done.
01:38:618 (1) - remove the NC here, its not needed => Done.
02:00:968 (2) - stack on where 01:59:318 (1,2) was? seems to be your intention => done.

[Another]
01:03:818 (1,2,3,4,5,1) - this pattern can use some minor spacing adjustments so it looks neater in gameplay => i was using grid 3, i use grid 4 now, fixed.
01:15:818 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - instead of NC every 4 beats, try NC every 8 beats, makes the patter a lot more readable imo => done.
01:41:618 (5,6,7,8,9,10,11,12,13) - despite being able to hit this properly on first attempt, i found this spacing rather extreme compared to other streams in this diff; how bout 0.8x or 0.9x spacing instead? i used 0.9x, done.

yeah thats about all, have to say the hitsounds in the middle were total swag! Let me know when you are done with fixes :D

Thanks !!! :)
jonathanlfj
everything checks in, so enjoy your first rank :3

Ranked~
BeatofIke
Well finally! XD
Cyclohexane
Gratz o/
FGSky
lol gratz CB.
rezoons
Et bien, t'en auras mis du temps Cherry ^^

Congratulation! :)
Pururut
!!!!!!!!!!!!!! gratz
Melt
gratz :3
Decipher
congrats cherry :3

xhroriaaaaaaaahhhh!!!!!
Kyouren
Gratzz!! Cherry Blossom and dialgadu77!!^^
Kurokotei
Yeeeaaaaah! Finally! Congrats CB!
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