skystar & kiddly
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- the present offset is off obviously.. try moving all timing points -6ms and resnap them notes all for the correct offset 1675.
- there has a large gap between normal and hyper. the main reason should be the present hyper is such harder than normal hard diff.. you can decrease the difficulty on hyper, or rename the hyper to another, and then rename the another to extreme or extra, after that add a new easy hyper between them.. that's depend on you.
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- really don't like using 0.6x spacing during the map, because it makes all spacing between the note and note with diffrent timing gap such as 1/2 and 1/3 confusing such as 00:54:514 (3,4,1,2) - .. weird diff.. ;w;
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- 00:43:680 - i'd prefer to set a 1/1 slider here rather than a single note at 00:44:014 - . the gap make no sense and sounds weird either..
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- 00:03:347 (3,5) - totally out of the bg.. moving them up a bit plz..
- 00:09:014 (3,4) - i didn't get anything about why you set a jump here maybe just for symmetry? no.. moving the circle (3) onto the centre of the screen? i mean x.256 y.192
- 00:12:847 - so hard for a normal hyper.. especially be followed by jumps and many single circles such as 00:14:181 (4,5) - and 00:14:514 (6,7) - and many places on kiai time. you know it may make the diff unrankable. consider to use kick sliders to replace that streams or jumps. that's the best scheme i can thought..
- 00:18:514 (4,5,6) - the stack here looks really awkward.. how about just moving it away for avoiding that?
- 00:19:014 (8) - i'd like to set a new combo here for the combo has over than 8..
- 00:19:847 (11) - the reverse sign has been overlapped.. and the stacking here with the previous slider also plays bad.. orz
- 00:27:847 (3,4) - so large jump as well and also make no sense to me..
- 00:42:680 - i'd like to set a new circle here for a more fluency flow~ how about x.384 y.76? and also don't forget to move the position of the new combo which on 00:42:847 - presently~.
- 00:43:680 (5) - out of the bg as well.. same suggestion as above..
- 00:50:681 (2,3) - also here.. the jump..
- 00:54:847 - shouldn't the stacks follow the vocal? maybe you can get it from the screenshot more directly. --> http://osu.ppy.sh/ss/720079
- 00:56:180 (3) - awkward stacking pattern here as well. it's easy to map but also disgusts players including me.
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- so kind on hp6.. i'd like to raise it to 7 if i were you.
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skystar:
--- - 00:11:347 (2) - personally i'd like to make ctrl+g here so that there would have a much better flow with the following slider (2), also the symmetry and speed up of the next slider makes the pattern not such hard to read and also on playing.
- 00:27:847 (6,7) - the music told me "time to jump here!" so why not t.... okay just subjectively. xD anyway ctrl+g here would make the pattern funnier imo. hehe
- 00:29:014 (1) - i really didn't get the new combos here.. why nc here? the combo burst just looks like a fool. on the other side i'd prefer to set one here 00:29:514 (4) - for your pattern and then remove the nc here 00:30:680 (1) - as well you know.
- 01:39:680 (1,2,3,4,5) - hard to read.. and the music also didn't pass me the information that "there is a stream and just stream them away!". not necessary gaps.
- 01:24:347 (6) - the nc should be set here for the combo burst on the previous circle. (yea remove another one needless on 01:25:680 (1) - as well.
- 01:51:180 (2,2) - lots of hidden reverses here.
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kiddly:
--- - 00:22:014 (2) - i always break my combo here, the suck slowed slider. however the prior thing is that you have skipped some beats from bgm automatically as well, obviously it's not a good thing for such fast-paced map. heartily wishing that you can deliberate it carefully.
- 00:38:680 (6) - the music skipped here causally and i also really don't feel good on this point. you know there has no sound on music here.. maybe a skip like what bgm did is more suitable. so why not to have a try?
- 01:13:681 (1,1) - seriously? that sliders really troubled me when i tried first time... don't you feel that is excessive even if for the music? (if you decide to decrease the sv a bit here, don't forget consistency at 01:38:847 (1) -