19 SP, 19 replies.
Ono, I love you. (lol)
[Kantan]
I really liked the risk you took with 1/2s, but they ended up nicely. That's one of the high-tier kantans out there (4-5ish) so I will see what I can find.
00:14:671 (4,5) - (and all instances) : I don't really get much why those double finishers... Does it emphasize the lyrics ?
00:50:671 (1) - Small structure inconsistency, doesn't really disrupt the whole. I suggest kat there since pretty much the whole part was kat@upbeats.
01:07:814 (2) - I don't know why, but that note would sound on 01:07:643 (2) - . I have somewhat in mind that part is more vocal-based. Also, you've mapped that vocal-pattern in here 01:18:271 (1,1) - exactly the same way I would want to see this pattern.
/
01:53:414 (3,4,5,1) - The riskiest of them all 1/2s, but finally ends up nice. Also, although quite harsh as an introduction to taiko, it makes the player jump in the futsuu quite nicely, as you haven't spammed them all.
02:40:043 (3,1) - I wonder why you haven't done something like the others, though.
That's a very nice and very solid Kantan here. Gotta love your maps even more, no reason to hate them.
[Futsuu]
Quite complicated at parts (sometimes too), but patterns seem to stick very well together. At first try, I noticed it followed more the vocals (instruments in case of no vocal parts). The main comment would be about the density, I think you're putting too much notes at some parts, very risky and weakening the bonds of spreading.
00:39:700 (2,1,1,2) - For some reason, it sounds odd to me as the kat is one beat off.. Might be me.
01:02:671 - , 01:13:643 - For some reason, I think adding a don would make a nice transition to the big pause (I really like that pause honestly)
As I said at the beginning, that chart is very nice in terms of pattern consistency but a little bit too dense. The rest was very consistent, nothing more to say.
[Inner Oni]
Don't worry, I'm not skipping the other diffs. I'll have a look at this now to see what I have to face, later...
00:24:785 (1,2,3,1,1,1,1,1) - Since that parts follows more the drum, how come 00:25:471 (1) - is not kat ?
01:11:843 (2,1) - This kind of gallop, always my nemesis \D:/... Well, don't you worry, I won't ask for a change at all, for once it fits nicely.
01:32:671 (1) - Same as the top one :u
01:36:443 (1,1,2,1,2,3) - That one sounds weird to me, it might be because the vocal starts at the first (1) and then continues, instead of cutting out like your pattern implies.
01:50:671 (1,2,3,4,5,1,2,1,2,3,4,5) - That part makes me laugh, not because it's stupid, but because it's so absurd it's totally accurate to that part... Wonderful job here, man.
Wow.
won. der. ful.Also,
01:58:900 (1,2,1,1,1,2,1,2,1,1,1,2,1) - Anjuu Never Forget. /baka
[Newi]
This difficulty really respects much aabc's style. I don't know whether you've done that on purpose or not, but that's a really nice one.
00:37:300 (217,218,219,220,221) - Since those notes follow the drum, I think kkk k k D is better, but that's your call.
00:39:014 - I think a don here makes the whole better for a continuity, I felt it a bit odd. That's optional, as you've mainly mapped to the instrument.
00:41:757 - ^
00:44:500 -
00:43:128 - Add a kat here since there's a clear new sound here similar to 00:42:957 (243) - , instead of a continuity.
(srsly had nothing between them.)
02:56:843 - That one feels a bit empty imo, add a note perhaps ?
[Muzukashii]
00:51:700 - For some reason the absence of note disturbs me.
Yup, this diff is extremely consistent, couldn't say anything more. That's where your style is the most in action, I guess. \:D/
[Oni]
00:51:700 - Same comment as in Muzukashii. (lol)
Still very solid. I can't say anything else since I know your style very well, you're not going to switch anytime to another style and umm.. I think you do it really well.
[Climbb]
At first play, I was wondering why your difficulty has this many notes and was pretty kat-oriented, but upon analysis I managed to hear through your map. The only thing I will say is that some parts are a bit too dense for what it is really (only on playing, don't really force yourself to change anything) so you might remove some of the notes. Solid map as always, and nice trick for the speedup.
The whole mapset is extremely solid, it can definitely go for rank within 72 hours.