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Satsuki ga Tenkomori - Netoge Haijin Sprechchor [Taiko]

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Topic Starter
aabc271

tetsutaro wrote:

Well it's not wrong (there is authentic support as above), just that I feel the ambience don't necessarily guarantee this high level.
It is OK if you know what you are doing, and the BATs don't fuss you over it.
I know there's a certain gap between kantan and futsuu, but I realize there's not much space for me to tune down futsuu's difficulty, because I have consider the gaps between all difficulties.
For now, I'll see how other people think about this. And don't worry, I know what I'm doing ;)
lolcubes
ミ╭( ・ㅂ・)و

[General]
  1. Difficulty Settings: OD levels don't match the difficulty of the maps. Harder diffs should use higher OD.
  2. 02:53:071 - All maps seem to ignore the rhythm here in favor of a spinner. I would suggest to really map this because it's interesting and it connects the two parts a lot better.
[NC's Taiko Oni]
  1. Due to the map not really fitting my mapping style, I will just leave some general things I believe can be done better/differently, won't be touching the structure that much.
  2. OD6 would be most appropriate.
  3. A bit too streamy for my taste, a lot of streams feel artificial. It's okay though.
  4. 00:08:671 (37,38,39) - I feel a d k would be best here. This is what I thought about the diff being too streamy, I feel like a lot of triples like this are forced for the sake of difficulty, the rhythm would be much better if it's clean.
  5. 00:12:957 (66,67,68) - Same thing. Though this time, I have a suggestion which would make more sense than just making it a d k.
    What you have: http://puu.sh/4VFkm/cf3c626f28.jpg
    What I am suggesting: http://puu.sh/4VFmR/95e3427b19.jpg
    I feel that just following the music here is the best. Up to you how you handle it though.
  6. to be continued orz, no time left.
[climbb's Taiko Oni]
  1. OD6 is most suitable as this is almost the hardest map in the set.
  2. 00:07:643 - I feel like this is a structure inconsistency. Check 00:04:900 (15,16,17). Same thing in the music, but it's mapped differently and it feels empty.
  3. 01:28:557 (56,57,58) - This triple makes the downbeat a little weak. I would suggest to either remove the middle note or change it to a kat.
  4. 01:35:414 (115,116,117) - Same thing. In this case I would recommend to just remove the middle note. Check for example 01:39:700 (148,149,150). This triple is in a different place and it feels much better.
  5. 01:44:157 (1) - I don't like this. You just spam it anyway. I would rather change 01:43:814 (182) - into a drumroll until 01:44:843 and just remove the spinner, or just remove the spinner.
  6. 02:39:871 (436) - a kat would express the big don after much better.
  7. 02:51:014 (1) - This one kinda fits better, but there are still really interesting rhythms in the music which are left unmapped. :(
    Consider mapping from 02:53:071 - at least, since your style is more drum oriented.
  8. 03:13:985 (110) - Change to don? It expresses the kat better. I know that you're following that rhythm sound here, but I believe having a bigger difference at the end is better.
  9. Not much to say here, I would prefer different pattern positions but this works nice as well.
[Inner Oni]
  1. OD6 HP6 is best here as this should be the most difficult map in the set.
  2. 00:19:728 - There is still rhythm here, so even if you're mapping vocals/pitch, you can easily have a kkd or maybe even kdd (I prefer kkd) here. Up to you though.
  3. 00:36:614 (1) - I like this, too bad it's not curvy in game too. ミ╭( ・ㅂ・)و
  4. 00:41:585 (1,1) - This was actually fun, but not sure if this is the intended structure? There is nothing really in the music to suggest this and check this 00:38:843 (4,1). Just see what you want to do here, I don't mind having it like this.
  5. 00:38:843 (4,1) - Add a kat imo. kkd fits really well here.
  6. 01:09:357 - Should add a don here too. There is rhythm there. Just having it at 01:10:043 (1) feels kinda inconsistent.
  7. 01:13:214 - Add a note?
  8. 01:20:328 - d? There is rhythm there.
  9. 01:24:271 (3,4,1) - This throws the rhythm off a bit. Should probably stick to the song's rhythm here, which means you move 01:24:357 (4) to 01:24:185.
  10. 01:26:843 (5,6,1,2) - Similar thing here. Instead of k kdd try kdk d.
  11. 01:29:585 (2,3,4,1) - ddd k as I suggested above? Won't mention these spots again. I see you are consistently doing the same thing. Just make sure if you change these that you change the other spots as well. :)
  12. 01:50:157 (2,1) - Try kkd instead. There is rhythm there.
  13. 02:01:128 (2,1) - ^
  14. 02:51:014 (1) - Not sure why spinner when you had a slider at 01:43:814 (1). I guess it works, but maybe consider a slider too. :3 Also, there is a more active rhythm from 02:53:071, so consider mapping that as well.
  15. 03:04:728 - Didn't like this part that much. It goes against the mapping style used in the whole map. I would suggest to actually focus a lot more on the piano here, but it's up to you. It's more interesting and a little more challenging with mods, since this is an inner oni, why not?
[Oni]
  1. 00:03:528 (1) - Remove this maybe? 00:25:471 (1) - This as well. It creates a nicer progressive difficulty, because if you just leave them later it feels like a "new" thing, essentially making the map more interesting (to me).
  2. 02:40:557 - Feels empty. It's completely okay to have this part more dense than the rest of the map, it's the most intense part anyway, and progressive difficulty is awesome imo. Consider mapping more vocals here, since you seem to map vocals all the way pretty much.
  3. 02:42:271 (2,3,4,1) - Just like in inner oni, I feel this is placed wrongly. The beats in the music would suggest ddd k instead of d ddk.
  4. 02:53:757 (1) - finish?
  5. 03:04:728 - Kinda same thing like in inner oni, perhaps making it easier than inner and still mapping the piano would work better I think.
[Muzukashii]
  1. Slightly too difficult. Some parts are kinda hard to read for a muzukashii, like 00:24:785 (2,1,1,1,1,1,2) - for example. It fits nicely, especially if you consider progression, but after a long 1/2 chain you have this and people might get a little confused. There are some other spots, especially the finish locations later on, but I will point them out as I go.
  2. 00:25:471 (1) - Remove in my opinion, makes it easier. An insignificant note for the music anyway.
  3. 00:39:700 (2,3,4,5,1) - Consider ddddd instead. ddddk fits your mapping style, but it's kinda inconsistent compared to the difficulty around it.
  4. 00:45:185 (2,3,4,5,1,1,1,1,2) - I think this is a bit hard. You have an already advanced 1/4 pattern for a muzukashii and several 1/2 in succession afterwards. I would really suggest to use ddddd here at least as well. Sadly I have no other good suggestions on how to make this easier, without not mapping the thing you're mapping, which I am pretty sure is something you don't want. :p
  5. 00:59:757 (1) - Nothing here, safe to remove to reduce the difficulty a little.
  6. 01:32:671 (1) - Should remove to reduce difficulty a little, nothing strong in the music there anyway.
  7. 02:17:928 (1) - ^
  8. 02:28:214 (1,2,1,2,1) - A bit hard, but doesn't fit the music either. The middle note of a triple should be at 02:28:643 to match the music.
    What you have: http://puu.sh/4VHEa/0f1a879099.jpg
    What I am suggesting: http://puu.sh/4VHHg/6e9bc7a2a6.jpg
    Since you are more vocal oriented, I have included the vocal at 02:28:214 - and didn't include the snare at 02:28:900 - for difficulty reasons. I believe this is more appropriate in every way too.
  9. 02:39:871 (1) - Should remove because of the difficulty reasons. There is rhythm there where a kat would be more appropriate, but the finisher afterwards is making this a bit hard to read.
  10. 02:48:271 (2) - Don't like this finish, there is nothing really heavy in the music. Since you follow vocals a lot it ruins 02:48:100 (1) - . Also I noticed you completely stopped following the vocals for 02:48:271 - 02:51:014 which makes it inconsistent a bit. It's a nice variety though, but try to keep the notes for vocals too if you can, without making it too difficult.
[Futsuu]
  1. HP4 is more appropriate, there aren't many notes.
  2. Slightly hard, but overall it's okay, feels like a futsuu.
  3. Following parts of the vocals without anything else is rather confusing. Will point some things as I go.
  4. 00:17:243 (1) - Just like the above, I find this very confusing. Regardless of the vocals being present here, I believe the downbeat is more suitable to map. Move it to the downbeat instead?
  5. 00:22:728 (1) - Same here, move to the downbeat perhaps? Will not mention these again, seems like you keep your consistency well, so apply the same suggestions too. :p
  6. 01:05:414 - Should definitely map a don here. I know you are following the vocals, but it's important to keep the rhythm. You mapped 00:59:928 (1) so you should map all these downbeats with a single don as well imo.
  7. 01:17:757 (5,1) - d d would be more appropriate for a futsuu. 01:17:757 (5) - already has a lower pitch than 01:17:414 (4) so considering your style, it would fit as well.
  8. 01:46:128 (2,1) - Consider removing this for difficulty reasons. It's a bit hard to read and there are a lot of consecutive notes around here. Try mapping 01:47:414 - instead, so it feels less empty, it's also vocal mapping. :p
  9. 01:56:843 (1,2,1) - Same thing.
  10. 02:49:643 (2,1,1,1,1) - This was very unexpected. In other diffs it does bring some variety, but in futsuu it just makes it really difficult to read. People who play this by listening to the rhythm of the map will miss here for sure.
[Kantan]
  1. 00:47:585 (1) - Didn't like this for a kantan, consider just a d at where the spinner begins instead.
  2. 00:49:985 (2) - kat?
  3. 01:05:414 - Should consider mapping all the downbeats in this section just to stabilize the rhythm. Same reason like in futsuu. Would create some d k k k d patterns for new people to learn patterns too. :p
  4. 02:06:614 (2) - This might a bit hard and inconsistent for this kantan. There are some notes after it and 02:07:128 (4) - is a finisher. Suggesting to remove it.
  5. 02:28:214 (4) - Uh, this doesn't really fit that well I think. Drumrolls are played like 1/4 notes and, well, this is really short. Just 2 kats for vocals would be best imo.
That's all.
Finally, I have modded this. Was a long time since I played this for the first time haha.
Topic Starter
aabc271
lolcube's mod

lolcubes wrote:

ミ╭( ・ㅂ・)و ミ╭( ・ㅂ・)و

[General]
  1. Difficulty Settings: OD levels don't match the difficulty of the maps. Harder diffs should use higher OD. I believe the current difficulty setting is more appropriate because I remain a constant gradual increase of "HP+1 / OD+1". In fact, OD 5 is still widely used even in recent ranked maps, so I think my current settings are still reasonable. Talked to CBB and NCL, and we agreed to keep it to OD 5 too.
  2. 02:53:071 - All maps seem to ignore the rhythm here in favor of a spinner. I would suggest to really map this because it's interesting and it connects the two parts a lot better. I didn't map that because the vocal extends to that point. But anyway, added some notes at Inner oni and oni
[NC's Taiko Oni]

  • Fixed by NCL
  1. Due to the map not really fitting my mapping style, I will just leave some general things I believe can be done better/differently, won't be touching the structure that much.
  2. OD6 would be most appropriate.
  3. A bit too streamy for my taste, a lot of streams feel artificial. It's okay though.
  4. 00:08:671 (37,38,39) - I feel a d k would be best here. This is what I thought about the diff being too streamy, I feel like a lot of triples like this are forced for the sake of difficulty, the rhythm would be much better if it's clean.
  5. 00:12:957 (66,67,68) - Same thing. Though this time, I have a suggestion which would make more sense than just making it a d k.
    What you have: http://puu.sh/4VFkm/cf3c626f28.jpg
    What I am suggesting: http://puu.sh/4VFmR/95e3427b19.jpg
    I feel that just following the music here is the best. Up to you how you handle it though.
  6. to be continued orz, no time left.
[climbb's Taiko Oni]

  • Fixed by CBB
  1. OD6 is most suitable as this is almost the hardest map in the set.
  2. 00:07:643 - I feel like this is a structure inconsistency. Check 00:04:900 (15,16,17). Same thing in the music, but it's mapped differently and it feels empty.
  3. 01:28:557 (56,57,58) - This triple makes the downbeat a little weak. I would suggest to either remove the middle note or change it to a kat.
  4. 01:35:414 (115,116,117) - Same thing. In this case I would recommend to just remove the middle note. Check for example 01:39:700 (148,149,150). This triple is in a different place and it feels much better.
  5. 01:44:157 (1) - I don't like this. You just spam it anyway. I would rather change 01:43:814 (182) - into a drumroll until 01:44:843 and just remove the spinner, or just remove the spinner.
  6. 02:39:871 (436) - a kat would express the big don after much better.
  7. 02:51:014 (1) - This one kinda fits better, but there are still really interesting rhythms in the music which are left unmapped. :(
    Consider mapping from 02:53:071 - at least, since your style is more drum oriented.
  8. 03:13:985 (110) - Change to don? It expresses the kat better. I know that you're following that rhythm sound here, but I believe having a bigger difference at the end is better.
  9. Not much to say here, I would prefer different pattern positions but this works nice as well.
[Inner Oni]
  1. OD6 HP6 is best here as this should be the most difficult map in the set. As said above, I think I'll keep this as 5
  2. 00:19:728 - There is still rhythm here, so even if you're mapping vocals/pitch, you can easily have a kkd or maybe even kdd (I prefer kkd) here. Up to you though. Maybe it's only me who think a standalone triplet is really strange which I don't prefer, so I'd like to keep this 1/2 instead
  3. 00:36:614 (1) - I like this, too bad it's not curvy in game too. ミ╭( ・ㅂ・)و It's nice to see that someone likes this arrangement of slider ミ╭( ・ㅂ・)و
  4. 00:41:585 (1,1) - This was actually fun, but not sure if this is the intended structure? There is nothing really in the music to suggest this and check this 00:38:843 (4,1). Just see what you want to do here, I don't mind having it like this. Yes, this is actually intended, since I found this combination sounds well in gameplay and prevents too many repeats as well. I'll consider changing this, waiting for another modder's opinion ~
  5. 00:38:843 (4,1) - Add a kat imo. kkd fits really well here. I'm not sure what you're suggesting, because what I see here is k ddd d k d, which means it should be d k -> ddk ?
  6. 01:09:357 - Should add a don here too. There is rhythm there. Just having it at 01:10:043 (1) feels kinda inconsistent. I'm acutally using a pattern of d ddd -> d ddk -> d dkk here, so I'm not gonna add sth and break this pattern
  7. 01:13:214 - Add a note? Although I can hear some drum sound when slowed down to like 50%, it's too insignificant and for some reasons I think 1/4 doesn't fit here. Can't really explain in words but that's how I feel
  8. 01:20:328 - d? There is rhythm there. Referring to 1:09, this time I'm using d ddk -> d dkk -> d kkk
  9. 01:24:271 (3,4,1) - This throws the rhythm off a bit. Should probably stick to the song's rhythm here, which means you move 01:24:357 (4) to 01:24:185. Really ? I think both fit well ? I usually don't like starting a section with a 1/4, so I think it's better not to change this for the consistency with other parts
  10. 01:26:843 (5,6,1,2) - Similar thing here. Instead of k kdd try kdk d. Keeping this unchanged for the consistency issue
  11. 01:29:585 (2,3,4,1) - ddd k as I suggested above? Won't mention these spots again. I see you are consistently doing the same thing. Just make sure if you change these that you change the other spots as well. :) Yeah, once again the same thing. I hope you don't mind having such strange preference, maybe ? :)
  12. 01:50:157 (2,1) - Try kkd instead. There is rhythm there. imo keeping this unchanged because of the reason stated in 00:19:728
  13. 02:01:128 (2,1) - ^ ^
  14. 02:51:014 (1) - Not sure why spinner when you had a slider at 01:43:814 (1). I guess it works, but maybe consider a slider too. :3 Also, there is a more active rhythm from 02:53:071, so consider mapping that as well. I think such long extension of vocal makes the slider soooooooooo long that it's really easy for players to miss, which I don't really prefer. A spinner is also a better representative for the ending of the song in my mind, so I used that instead of a slider. Mapped 2:53.
  15. 03:04:728 - Didn't like this part that much. It goes against the mapping style used in the whole map. I would suggest to actually focus a lot more on the piano here, but it's up to you. It's more interesting and a little more challenging with mods, since this is an inner oni, why not? When I mapped this part, I was not sure about the mapping style, so I asked CBB for some advice, which in turn creates such style. For now, I changed back to my usual style, and let's see how it goes
[Oni]
  1. 00:03:528 (1) - Remove this maybe? 00:25:471 (1) - This as well. It creates a nicer progressive difficulty, because if you just leave them later it feels like a "new" thing, essentially making the map more interesting (to me). I don't really understand the "new" thing stuff, because parts like 00:13:985 are very similar but you didn't suggest the same lol
  2. 02:40:557 - Feels empty. It's completely okay to have this part more dense than the rest of the map, it's the most intense part anyway, and progressive difficulty is awesome imo. Consider mapping more vocals here, since you seem to map vocals all the way pretty much. Seems reasonable. Remapped a bit
  3. 02:42:271 (2,3,4,1) - Just like in inner oni, I feel this is placed wrongly. The beats in the music would suggest ddd k instead of d ddk. Well, based on the same reason, I still think a section starting with 1/4 is quite odd unless there's really strong vocal / instrument support.
  4. 02:53:757 (1) - finish? Already added ?
  5. 03:04:728 - Kinda same thing like in inner oni, perhaps making it easier than inner and still mapping the piano would work better I think. Remapped a bit

    Changed some hitsounds in this diff
[Muzukashii]
  1. Slightly too difficult. Some parts are kinda hard to read for a muzukashii, like 00:24:785 (2,1,1,1,1,1,2) - for example. It fits nicely, especially if you consider progression, but after a long 1/2 chain you have this and people might get a little confused. There are some other spots, especially the finish locations later on, but I will point them out as I go. As stated in my previous posts, I've already remapped Muzu and Futsuu once to make them easier, and I've already stated why I'd prefer not making them even easier here. I believe this level of difficulty is necessary to keep the diff spread of kantan ~ inner oni reasonable. But still, I'll see if I can follow some suggestions below
  2. 00:25:471 (1) - Remove in my opinion, makes it easier. An insignificant note for the music anyway. Sounds reasonable, so removed
  3. 00:39:700 (2,3,4,5,1) - Consider ddddd instead. ddddk fits your mapping style, but it's kinda inconsistent compared to the difficulty around it. Because of the consistency with 0:45:185 stated below, I can't really think of a solution to make this simpler. I know this muzu is quite hard but I'll insist this to ensure the diff spread.
  4. 00:45:185 (2,3,4,5,1,1,1,1,2) - I think this is a bit hard. You have an already advanced 1/4 pattern for a muzukashii and several 1/2 in succession afterwards. I would really suggest to use ddddd here at least as well. Sadly I have no other good suggestions on how to make this easier, without not mapping the thing you're mapping, which I am pretty sure is something you don't want. :p I'll say ddddk is acceptable for me, because that's imo the easiest pattern except ddddd and kkkkk. As you said, I really think ddddd breaks the style of my mapping, so I think it's better to keep this unchanged.
  5. 00:59:757 (1) - Nothing here, safe to remove to reduce the difficulty a little. Done, for the consistency with 0:25 and 1:32
  6. 01:32:671 (1) - Should remove to reduce difficulty a little, nothing strong in the music there anyway. ^ 0:25
  7. 02:17:928 (1) - ^ ^
  8. 02:28:214 (1,2,1,2,1) - A bit hard, but doesn't fit the music either. The middle note of a triple should be at 02:28:643 to match the music.
    What you have: http://puu.sh/4VHEa/0f1a879099.jpg
    What I am suggesting: http://puu.sh/4VHHg/6e9bc7a2a6.jpg
    Since you are more vocal oriented, I have included the vocal at 02:28:214 - and didn't include the snare at 02:28:900 - for difficulty reasons. I believe this is more appropriate in every way too. After some consideration I decided to accept this. Although I'd still prefer my previous pattern, I think I'll take this to slightly reduce the difficulty
  9. 02:39:871 (1) - Should remove because of the difficulty reasons. There is rhythm there where a kat would be more appropriate, but the finisher afterwards is making this a bit hard to read. Done, for consistency with 0:25, 1:32 etc
  10. 02:48:271 (2) - Don't like this finish, there is nothing really heavy in the music. Since you follow vocals a lot it ruins 02:48:100 (1) - . Also I noticed you completely stopped following the vocals for 02:48:271 - 02:51:014 which makes it inconsistent a bit. It's a nice variety though, but try to keep the notes for vocals too if you can, without making it too difficult. This is actually a very similar mapping technique with oni and inner oni, in which I emphasized the beats even more by finishes, and I think 2:48~2:51 is still fitting the vocal. 02:48:271 (2,1,1) - Fitting the lower pitch at 02:48:443. Same for 02:48:957 (1,1,1). 02:49:643 (2,3,1,2) - Fitting the falling pitch by using Kkdd.

    Changed some parts of the diff. Now it has 765 notes lol
[Futsuu]
  1. HP4 is more appropriate, there aren't many notes. As stated above, I won't change this setting for now to keep the constant spread of difficulty settings
  2. Slightly hard, but overall it's okay, feels like a futsuu. Once again, I mapped this slightly harder than usual to fit the diff spread.
  3. Following parts of the vocals without anything else is rather confusing. Will point some things as I go.
  4. 00:17:243 (1) - Just like the above, I find this very confusing. Regardless of the vocals being present here, I believe the downbeat is more suitable to map. Move it to the downbeat instead? I'm not sure if I'm too much vocal-oriented, but I really think following vocals in this way is more intuitive. At least from my point of view, I remember a song's rhythm by vocal, if present.
  5. 00:22:728 (1) - Same here, move to the downbeat perhaps? Will not mention these again, seems like you keep your consistency well, so apply the same suggestions too. :p ^
  6. 01:05:414 - Should definitely map a don here. I know you are following the vocals, but it's important to keep the rhythm. You mapped 00:59:928 (1) so you should map all these downbeats with a single don as well imo. Added, because that sounds reasonable to me. Same for 01:16:385
  7. 01:17:757 (5,1) - d d would be more appropriate for a futsuu. 01:17:757 (5) - already has a lower pitch than 01:17:414 (4) so considering your style, it would fit as well. Well, this is where the limit and compromise of vocal-mapping are lol. I can use walls of texts to explain why I prefer kd here, but I'll try to keep this simple. The main reason is that the vocal decrease is more significant at 01:17:757 (5,1) and using dd is more obviously inconsistent to such kind of mapping.
  8. 01:46:128 (2,1) - Consider removing this for difficulty reasons. It's a bit hard to read and there are a lot of consecutive notes around here. Try mapping 01:47:414 - instead, so it feels less empty, it's also vocal mapping. :p This miku-goes-mad part is actually one of the hardest barriers while mapping simpler diffs of this song. I need to find a balance between difficulty and following music and vocal. The end product here shows that I have provided enough constant rests ( eg 01:47:071, 01:49:814 etc ) and also followed the vocal reasonably. I think if I fill 01:47:414 up, it doesn't really help reducing the difficulty because this is "make 1 part full and another part empty", which is like +1-1=0. Find this hard to explain so I hope you understand
  9. 01:56:843 (1,2,1) - Same thing. ^
  10. 02:49:643 (2,1,1,1,1) - This was very unexpected. In other diffs it does bring some variety, but in futsuu it just makes it really difficult to read. People who play this by listening to the rhythm of the map will miss here for sure. Changed the patterns a bit. Hope it's easy for them to understand
[Kantan]
  1. 00:47:585 (1) - Didn't like this for a kantan, consider just a d at where the spinner begins instead. Great idea :3
  2. 00:49:985 (2) - kat? Seems nice, so changed ~
  3. 01:05:414 - Should consider mapping all the downbeats in this section just to stabilize the rhythm. Same reason like in futsuu. Would create some d k k k d patterns for new people to learn patterns too. :p Done, for consistency with futsuu
  4. 02:06:614 (2) - This might a bit hard and inconsistent for this kantan. There are some notes after it and 02:07:128 (4) - is a finisher. Suggesting to remove it. After some considerations I decided to remove (2,3)
  5. 02:28:214 (4) - Uh, this doesn't really fit that well I think. Drumrolls are played like 1/4 notes and, well, this is really short. Just 2 kats for vocals would be best imo. Replaced with two notes instead
That's all.
Finally, I have modded this. Was a long time since I played this for the first time haha.
Wow, that's a really long, detailed mod www
Thanks a lot for your dedication :)
I'll check this on weekend, in which I have more time to pick up all the mods and post my explanation. Currently I'm preparing for school test again x_x

Edit 27/10 : Checked both mods

Toara's Mod

toara_fict wrote:

Hi aabc~ Sorry , late modding ;__;


[Kantan]
  1. 00:34:557 (1) - d I'd like to keep this kdk because I'd like to show it's up-and-down variations on vocal
  2. 01:28:043 (4,1) - d k Would like to use kd because among 01:27:357 (2,3,4,1), 4 has the highest pitch and 1 has the lowest.
  3. 02:34:557 (1) - k I think I'll keep this as d because of consistency with 02:45:528, 01:38:328 etc

[Futsuu]
  1. 01:53:414 (1,2,1,1,2,1) - kkd kkd imo ddk is better because it fits the background drum at 01:53:757 and 01:54:443 ~
  2. 02:04:385 (3,4,1,1,2,1) - kkd dkd ^
  3. 02:46:385 (4) - Change Color Possible, but imo kkd is slightly better. Considering 02:46:214 (3,4,1), it has a falling vocal pitch but imo the pitch decrease at (4,1) is more obvious. So I'd prefer kkd more ~

[Muzukashii]
  1. 01:10:385 (1) - k Would like to keep the ddk x2, kdk x2 pattern, so not changing this > <
  2. 02:00:785 (1) - d 02:00:271 (1,1,1,1) is following the low-high-low-high pitch of vocal, so imo dkdk is better ~
  3. 02:12:614 (1) - d 02:12:614 (1,2,3) has a constant level of pitch so I'd prefer kkk
  4. 02:21:785 - add note or 02:21:871 (1) - move 02:21:785 (1) - Although the vocal supports this, I'd prefer keeping this at constant 1/2 level, rather than having some harder patterns like ddk + 1/2 sections
  5. 02:36:957 (3) - k Not changing this for the consistency with 01:35:071, 00:33:357 etc ~
  6. 02:40:900 (5) - d Ah yes, I missed that while mapping. Changed :3
  7. 03:11:243 - move 03:11:414 - Would like to keep this unchanged for the consistency of kdk pattern ~

[Oni]
  1. 01:54:271 (1) - k Keeping as dkdkd because when you hear the vocal at slower speed, it's clearly down-up loop
  2. 01:57:871 (1,2,1) - kkd Not changing because of ddk ddk consistency with 01:46:900
  3. 02:02:671 (1) - d Again, consistency with 01:51:700
  4. 03:06:100 (2) - move 03:05:928 (2) - and 03:06:271 - add k Remapped this part, as mentioned by lolcubes ~
  5. 03:11:585 (2) - ^ ^

Good Luck <3 <3

Thanks both of your mods, Cubes and Toara :)
toara_fict
Hi aabc~ Sorry , late modding ;__;


[Kantan]
  1. 00:34:557 (1) - d
  2. 01:28:043 (4,1) - d k
  3. 02:34:557 (1) - k

[Futsuu]
  1. 01:53:414 (1,2,1,1,2,1) - kkd kkd
  2. 02:04:385 (3,4,1,1,2,1) - kkd dkd
  3. 02:46:385 (4) - Change Color

[Muzukashii]
  1. 01:10:385 (1) - k
  2. 02:00:785 (1) - d
  3. 02:12:614 (1) - d
  4. 02:21:785 - add note or 02:21:871 (1) - move 02:21:785 (1) -
  5. 02:36:957 (3) - k
  6. 02:40:900 (5) - d
  7. 03:11:243 - move 03:11:414 -

[Oni]
  1. 01:54:271 (1) - k
  2. 01:57:871 (1,2,1) - kkd
  3. 02:02:671 (1) - d
  4. 03:06:100 (2) - move 03:05:928 (2) - and 03:06:271 - add k
  5. 03:11:585 (2) - ^

Good Luck <3
-xNaCLx-

lolcubes wrote:

ミ╭( ・ㅂ・)و

[General]
  1. Difficulty Settings: OD levels don't match the difficulty of the maps. Harder diffs should use higher OD.
  2. 02:53:071 - All maps seem to ignore the rhythm here in favor of a spinner. I would suggest to really map this because it's interesting and it connects the two parts a lot better.
[NC's Taiko Oni]
  1. Due to the map not really fitting my mapping style, I will just leave some general things I believe can be done better/differently, won't be touching the structure that much.
  2. OD6 would be most appropriate. fixed
  3. A bit too streamy for my taste, a lot of streams feel artificial. It's okay though.
  4. 00:08:671 (37,38,39) - I feel a d k would be best here. This is what I thought about the diff being too streamy, I feel like a lot of triples like this are forced for the sake of difficulty, the rhythm would be much better if it's clean. i see the point...but i'm not changing for this as there is beat on 00:08:757.
  5. 00:12:957 (66,67,68) - Same thing. Though this time, I have a suggestion which would make more sense than just making it a d k.
    What you have: http://puu.sh/4VFkm/cf3c626f28.jpg
    What I am suggesting: http://puu.sh/4VFmR/95e3427b19.jpg
    I feel that just following the music here is the best. Up to you how you handle it though. to me the break of the music should be on 00:13:643 ...so keep no change
  6. to be continued orz, no time left.
That's all.
Finally, I have modded this. Was a long time since I played this for the first time haha.
thanks for mod
updated version->http://puu.sh/504m8.osu
climbb65588

lolcubes wrote:

ミ╭( ・ㅂ・)و
[climbb's Taiko Oni]
  1. OD6 is most suitable as this is almost the hardest map in the set.
  2. 00:07:643 - I feel like this is a structure inconsistency. Check 00:04:900 (15,16,17). Same thing in the music, but it's mapped differently and it feels empty.
    It's because of the drum rhythm there. There is no bass drum hit sound so I haven't placed the D there.
  3. 01:28:557 (56,57,58) - This triple makes the downbeat a little weak. I would suggest to either remove the middle note or change it to a kat.
  4. 01:35:414 (115,116,117) - Same thing. In this case I would recommend to just remove the middle note. Check for example 01:39:700 (148,149,150). This triple is in a different place and it feels much better.
  5. 01:44:157 (1) - I don't like this. You just spam it anyway. I would rather change 01:43:814 (182) - into a drumroll until 01:44:843 and just remove the spinner, or just remove the spinner.
  6. 02:39:871 (436) - a kat would express the big don after much better.
  7. 02:51:014 (1) - This one kinda fits better, but there are still really interesting rhythms in the music which are left unmapped. :(
    Consider mapping from 02:53:071 - at least, since your style is more drum oriented.
  8. 03:13:985 (110) - Change to don? It expresses the kat better. I know that you're following that rhythm sound here, but I believe having a bigger difference at the end is better.
  9. Not much to say here, I would prefer different pattern positions but this works nice as well.
All fixed.
http://puu.sh/50MLD.rar
Yuzeyun
19 SP, 19 replies.
Ono, I love you. (lol)

[Kantan]
I really liked the risk you took with 1/2s, but they ended up nicely. That's one of the high-tier kantans out there (4-5ish) so I will see what I can find.

00:14:671 (4,5) - (and all instances) : I don't really get much why those double finishers... Does it emphasize the lyrics ?
00:50:671 (1) - Small structure inconsistency, doesn't really disrupt the whole. I suggest kat there since pretty much the whole part was kat@upbeats.
01:07:814 (2) - I don't know why, but that note would sound on 01:07:643 (2) - . I have somewhat in mind that part is more vocal-based. Also, you've mapped that vocal-pattern in here 01:18:271 (1,1) - exactly the same way I would want to see this pattern. :D/
01:53:414 (3,4,5,1) - The riskiest of them all 1/2s, but finally ends up nice. Also, although quite harsh as an introduction to taiko, it makes the player jump in the futsuu quite nicely, as you haven't spammed them all.
02:40:043 (3,1) - I wonder why you haven't done something like the others, though. :P

That's a very nice and very solid Kantan here. Gotta love your maps even more, no reason to hate them.

[Futsuu]
Quite complicated at parts (sometimes too), but patterns seem to stick very well together. At first try, I noticed it followed more the vocals (instruments in case of no vocal parts). The main comment would be about the density, I think you're putting too much notes at some parts, very risky and weakening the bonds of spreading.
00:39:700 (2,1,1,2) - For some reason, it sounds odd to me as the kat is one beat off.. Might be me.
01:02:671 - , 01:13:643 - For some reason, I think adding a don would make a nice transition to the big pause (I really like that pause honestly)

As I said at the beginning, that chart is very nice in terms of pattern consistency but a little bit too dense. The rest was very consistent, nothing more to say.

[Inner Oni]
Don't worry, I'm not skipping the other diffs. I'll have a look at this now to see what I have to face, later...

00:24:785 (1,2,3,1,1,1,1,1) - Since that parts follows more the drum, how come 00:25:471 (1) - is not kat ?
01:11:843 (2,1) - This kind of gallop, always my nemesis \D:/... Well, don't you worry, I won't ask for a change at all, for once it fits nicely.
01:32:671 (1) - Same as the top one :u
01:36:443 (1,1,2,1,2,3) - That one sounds weird to me, it might be because the vocal starts at the first (1) and then continues, instead of cutting out like your pattern implies.
01:50:671 (1,2,3,4,5,1,2,1,2,3,4,5) - That part makes me laugh, not because it's stupid, but because it's so absurd it's totally accurate to that part... Wonderful job here, man.


Wow. won. der. ful.

Also,
01:58:900 (1,2,1,1,1,2,1,2,1,1,1,2,1) - Anjuu Never Forget. /baka


[Newi]
This difficulty really respects much aabc's style. I don't know whether you've done that on purpose or not, but that's a really nice one.

00:37:300 (217,218,219,220,221) - Since those notes follow the drum, I think kkk k k D is better, but that's your call.
00:39:014 - I think a don here makes the whole better for a continuity, I felt it a bit odd. That's optional, as you've mainly mapped to the instrument.
00:41:757 - ^
00:44:500 -
00:43:128 - Add a kat here since there's a clear new sound here similar to 00:42:957 (243) - , instead of a continuity.
(srsly had nothing between them.)
02:56:843 - That one feels a bit empty imo, add a note perhaps ?

[Muzukashii]

00:51:700 - For some reason the absence of note disturbs me.

Yup, this diff is extremely consistent, couldn't say anything more. That's where your style is the most in action, I guess. \:D/

[Oni]

00:51:700 - Same comment as in Muzukashii. (lol)
Still very solid. I can't say anything else since I know your style very well, you're not going to switch anytime to another style and umm.. I think you do it really well.

[Climbb]
At first play, I was wondering why your difficulty has this many notes and was pretty kat-oriented, but upon analysis I managed to hear through your map. The only thing I will say is that some parts are a bit too dense for what it is really (only on playing, don't really force yourself to change anything) so you might remove some of the notes. Solid map as always, and nice trick for the speedup.


The whole mapset is extremely solid, it can definitely go for rank within 72 hours.
Topic Starter
aabc271
Baka Gezo's mod

_Gezo_ wrote:

19 SP, 19 replies.
Ono, I love you. (lol) o.O

[Kantan]
I really liked the risk you took with 1/2s, but they ended up nicely. That's one of the high-tier kantans out there (4-5ish) so I will see what I can find. I actually didn't make this kantan harder deliberately. This is mainly for a better diff spread, as said in futsuu part

00:14:671 (4,5) - (and all instances) : I don't really get much why those double finishers... Does it emphasize the lyrics ? Yes they do. They are the main emphasis of vocal and I did this on all of my diffs ~
00:50:671 (1) - Small structure inconsistency, doesn't really disrupt the whole. I suggest kat there since pretty much the whole part was kat@upbeats. Sounds reasonable and nice, so changed ~
01:07:814 (2) - I don't know why, but that note would sound on 01:07:643 (2) - . I have somewhat in mind that part is more vocal-based. Also, you've mapped that vocal-pattern in here 01:18:271 (1,1) - exactly the same way I would want to see this pattern. :D/ Applied after some consideration. The change sounds acceptable to me and therefore changed ~
01:53:414 (3,4,5,1) - The riskiest of them all 1/2s, but finally ends up nice. Also, although quite harsh as an introduction to taiko, it makes the player jump in the futsuu quite nicely, as you haven't spammed them all. So I guess this should be fine to keep it here :3
02:40:043 (3,1) - I wonder why you haven't done something like the others, though. :P I can do that, just worrying if that would make this part too hard for kantan, because of the use of dk d in this section

That's a very nice and very solid Kantan here. Gotta love your maps even more, no reason to hate them. Nice to hear that <3

[Futsuu]
Quite complicated at parts (sometimes too), but patterns seem to stick very well together. At first try, I noticed it followed more the vocals (instruments in case of no vocal parts). The main comment would be about the density, I think you're putting too much notes at some parts, very risky and weakening the bonds of spreading. As said in previous posts, I've already made one more diffs to balance the spread, and I really think the current spread should be reasonable enough. If I make this futsuu easier, the balanced diff spread will be once again disrupted
Kantan 342
Futsuu 521 (+179, or 52%)
Muzukashii 765 (+244, or 47%)
Oni 941 (+176, or 23%)
Inner Oni 1226 (+285, or 30%)
And this is why I think I shouldn't make further changes to the diff spread :/


00:39:700 (2,1,1,2) - For some reason, it sounds odd to me as the kat is one beat off.. Might be me. I'm not sure what's wrong in futsuu, because this sounds really fine to me ?
01:02:671 - , 01:13:643 - For some reason, I think adding a don would make a nice transition to the big pause (I really like that pause honestly) I'd prefer keeping this empty so as to keep the vocal-oriented beats and be consistent with kantan ( also other diffs which used K instead of d )

As I said at the beginning, that chart is very nice in terms of pattern consistency but a little bit too dense. The rest was very consistent, nothing more to say. I think I'll keep the density unchanged as explained above. But at least it's good to know the patterns are nice :3

[Inner Oni]
Don't worry, I'm not skipping the other diffs. I'll have a look at this now to see what I have to face, later... Saw your mod of other diffs now. So it's ok w

00:24:785 (1,2,3,1,1,1,1,1) - Since that parts follows more the drum, how come 00:25:471 (1) - is not kat ? I used d because using k makes the section become dk k K, which really reduces the emphasis on the last K imo. I get your point, but I personally prefer d more
01:11:843 (2,1) - This kind of gallop, always my nemesis \D:/... Well, don't you worry, I won't ask for a change at all, for once it fits nicely. ok then, keeping this \:D/
01:32:671 (1) - Same as the top one :u Same, for consistency :u
01:36:443 (1,1,2,1,2,3) - That one sounds weird to me, it might be because the vocal starts at the first (1) and then continues, instead of cutting out like your pattern implies. Seems you are right. Changed to k ddkkk k ddkkd d kkk k
01:50:671 (1,2,3,4,5,1,2,1,2,3,4,5) - That part makes me laugh, not because it's stupid, but because it's so absurd it's totally accurate to that part... Wonderful job here, man. Good to hear that. I really put a lot of efforts in this mad-section and now I'm happy that it paid off <3


Wow. won. der. ful. Thanks <3 :)

Also,
01:58:900 (1,2,1,1,1,2,1,2,1,1,1,2,1) - Anjuu Never Forget. /baka wat lol /gezoisbaka


[Newi]
Leaving this to NCL ~

This difficulty really respects much aabc's style. I don't know whether you've done that on purpose or not, but that's a really nice one.

00:37:300 (217,218,219,220,221) - Since those notes follow the drum, I think kkk k k D is better, but that's your call.
00:39:014 - I think a don here makes the whole better for a continuity, I felt it a bit odd. That's optional, as you've mainly mapped to the instrument.
00:41:757 - ^
00:44:500 -
00:43:128 - Add a kat here since there's a clear new sound here similar to 00:42:957 (243) - , instead of a continuity.
(srsly had nothing between them.)
02:56:843 - That one feels a bit empty imo, add a note perhaps ?

[Muzukashii]

00:51:700 - For some reason the absence of note disturbs me. It's possible to add a d here, but I'm not sure if that would really break the vocal mapping and make this section too continuous with no rest. Would be nice if there's third opinion from others

Yup, this diff is extremely consistent, couldn't say anything more. That's where your style is the most in action, I guess. \:D/

[Oni]

00:51:700 - Same comment as in Muzukashii. (lol) Same here. Would like some others' opinions lol
Still very solid. I can't say anything else since I know your style very well, you're not going to switch anytime to another style and umm.. I think you do it really well.

[Climbb]
Leaving this to CBB ~

At first play, I was wondering why your difficulty has this many notes and was pretty kat-oriented, but upon analysis I managed to hear through your map. The only thing I will say is that some parts are a bit too dense for what it is really (only on playing, don't really force yourself to change anything) so you might remove some of the notes. Solid map as always, and nice trick for the speedup.


The whole mapset is extremely solid, it can definitely go for rank within 72 hours. I'm pleased to hear that www

Will check and fix the mods tmr. Currently it's already 3am Orz
Edit 23/11 : Checked and updated :3

Thanks for your detailed check, and also the star :)
Yuzeyun
Threw in a kudo star, it's really worth it.
OnosakiHito
[ Futsuu]

01:11:928 (2,1) - Oh, how about switching the notes? k d might fit better for the vocal: "negamu"

[ Muzukashii]

00:39:700 (2,3,4,5,1) - Do you mind changing this to ddd k ? You know, the pattern oooox is in general rather unused and Oni carries this pattern already.
00:45:185 (2,3,4,5,1) - ^
01:21:185 (2) - Maybe change to don ? We have a deeper streachted vocal here. Just suggestion.

[ Oni]

01:08:157 (1,2,3,1,1,2,1,2,3,1,2,1,2,1,1,2) - Not quite sure about these patterns because, I think they don't fit that well here. Kinda odd if you ask me. How about this: http://puu.sh/5rN5z.jpg ?


Actually that's it. The upper Oni's are fine in my opinion. I'm happy Gezo checked the difficulties and found some good points.
Spread might be a bit desner in the upper diffs, but that's okay as long as you keep that in mind for your next set(which I saw before :p).

Overall really nice difficulties, have not much to say. Recall me after you should apply something from me and Gezo's mod for NC's Oni.
Topic Starter
aabc271
Ono's mod

OnosakiHito wrote:

[ Futsuu]

01:11:928 (2,1) - Oh, how about switching the notes? k d might fit better for the vocal: "negamu" Not sure about this one, because if I don't use kdk 1/2 here, vocal mapping isn't perfect, but I worry kkd kdk could be too hard for futsuu. Also consistency with 01:00:957 (2,1) has to be considered as well. For now I used kkd kdk. Hope it's not too difficult

[ Muzukashii]

00:39:700 (2,3,4,5,1) - Do you mind changing this to ddd k ? You know, the pattern oooox is in general rather unused and Oni carries this pattern already. This could be a nice idea, but the music has a very obvious beat of ddddk, which makes me feel ddd k really imcomplete. Also oni has one d in front of this which already gives less rest to oni and more time for muzu to prepare for this ddddk. So keeping this unchanged for now ~
00:45:185 (2,3,4,5,1) - ^ ^
01:21:185 (2) - Maybe change to don ? We have a deeper streachted vocal here. Just suggestion. Keeping as k because of the special hitsound pattern kdd x2, kdk x2 starting from 01:19:128. Also corresponding to ddk x2, kdk x2 at 01:08:157.

[ Oni]

01:08:157 (1,2,3,1,1,2,1,2,3,1,2,1,2,1,1,2) - Not quite sure about these patterns because, I think they don't fit that well here. Kinda odd if you ask me. How about this: http://puu.sh/5rN5z.jpg ? I actually find the current patterns really amazing, because they fit the vocal rise and fit the progressive hitsound rise ( d -> k, or ddk -> dkk ). Also keeping this for consistency with 01:19:128.


Actually that's it. The upper Oni's are fine in my opinion. I'm happy Gezo checked the difficulties and found some good points. Same here. Although at usual times gezo is a baka, it's nice to see his serious side which provides helpful suggestions on my mapset :)
Spread might be a bit desner in the upper diffs, but that's okay as long as you keep that in mind for your next set(which I saw before :p). I guess the "denser spread" is a good thing because that means the spread is smaller ? As talked in-game, the spread should be fine now so I'll keep this as a 5-level mapset ~

Overall really nice difficulties, have not much to say. Recall me after you should apply something from me and Gezo's mod for NC's Oni.
I think I'll wait for NCL's response for around 1 week. If he is really AFK and doesn't come back, I'll fix his diff myself then poke you again :3

Thanks for your mod, Ono :)
Yuzeyun
God damn it aabc, don't say this in your map threads ! ;w;
Dainesl
Hey, um, I thought the artist didn't have spaces, just like the title. Why you do this aabc you baka?!
Topic Starter
aabc271

Dainesl wrote:

Hey, um, I thought the artist didn't have spaces, just like the title. Why you do this aabc you baka?!
I've checked some sources of proof online just now, and I'm quite sure the spaces should be there

Niconico original source of song
Niconico introduction on the artist
Wikipedia about the artist
Lyrics page (Japanese)
Another lyrics page (Chinese translated)

So yeah, I'm not baka lol

-------------------------------

Also helped NCL to look at gezo's diff because he's now AFK and probably cannot fix the mods himself

Gezo's mod on NCL's diff
[Newi]
This difficulty really respects much aabc's style. I don't know whether you've done that on purpose or not, but that's a really nice one. I think so too. It seems that our styles are actually quite similar. So far I haven't found any mappers that have even more similar style than me w

00:37:300 (217,218,219,220,221) - Since those notes follow the drum, I think kkk k k D is better, but that's your call. I think since he tries to follow the drum, it's better 221 emphasized with k, because that's the most obvious part of drum. So keeping this unchanged for now ~
00:39:014 - I think a don here makes the whole better for a continuity, I felt it a bit odd. That's optional, as you've mainly mapped to the instrument. I'm not sure, but I guess NCL made this section by following the main instrument here. So I think it's better to respect his will on doing so
00:41:757 - ^ ^
00:44:500 - ^
00:43:128 - Add a kat here since there's a clear new sound here similar to 00:42:957 (243) - , instead of a continuity.
(srsly had nothing between them.) Similar to above. Since this sound is different and less obvious than (240,241,242,243), I think he omitted that on purpose ?
02:56:843 - That one feels a bit empty imo, add a note perhaps ? Again, I do believe NCL really focuses on main rhythms only, and so I think it is better to keep this empty ( Also for consistency with 03:02:328 )

Since I'm not NCL himself, I tend to be more strict when helping him to fix this diff. So I hope you don't mind the fact that I didn't change anything ^^"

Once again, thx gezo for your mod :)
Maybe now it's time to poke ono w
Dainesl
ohhhhhhhh I see. Welp I'm the baka now...;w; obligatory star(s!!) to help you with this.
OnosakiHito
You don't have to call me. Heh
Well, I think the map-set is ready to go. Probably you waited long enough

@ Next BAT: 01:13:471 (410,411) - Please check this SV change in NC's Inner Oni. It's okay in my opinion, but you still might want to consider it.

Good luck aabc271!
Topic Starter
aabc271

OnosakiHito wrote:

You don't have to call me. Heh
Well, I think the map-set is ready to go. Probably you waited long enough

@ Next BAT: 01:13:471 (410,411) - Please check this SV change in NC's Inner Oni. It's okay in my opinion, but you still might want to consider it.

Good luck aabc271!
Thanks a lot for your bubble, Ono :)
KanaRin
Sweet~

Edit:
- Fixed few patterns on [Inner Oni]
- Very nice set

Ranked!
Topic Starter
aabc271

KanaRin wrote:

Sweet~

Ranked!
Thx a lot > < ~~~
TKS
taiko haijin aabc
toara_fict
omedetou~~ ٩(๑>◡<๑)۶
OnosakiHito
Aaaaaah, finally! aabc's first ranked Taiko-set! Congratulation! :3
mingmichael
Waghhh >///< congratss aabc-san! c:
Natsu
Hey gratz bro
qoot8123
congraz~~ :)
Topic Starter
aabc271
Thanks everyone :)
kanpakyin
late gratz~
Ulysses
late congratz x2 orz
Dainesl
Damn I'm late as usual. Congrats aabc (you baka ww)
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