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Jeff Williams - This Will Be the Day (feat. Casey Lee Willia

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Topic Starter
ampzz
This beatmap was submitted using in-game submission on Sunday, 15 December 2013 at 6:22:22 PM

Artist: Jeff Williams
Title: This Will Be the Day (feat. Casey Lee Williams)
Source: RWBY
Tags: Alternative Rock Rooster Teeth Productions Monty Oum Ruby Rose Weiss Schnee Blake Belladonna Yang Xiao Long red white black yellow theme song opening askray DakeDekaane meiikyuu
BPM: 190
Filesize: 8160kb
Play Time: 02:59
Difficulties Available:
  1. Dekaane's Easy (2.01 stars, 154 notes)
  2. Hard (4.97 stars, 527 notes)
  3. Insane (5 stars, 691 notes)
  4. meiikyuu's Normal (4.14 stars, 235 notes)
Download: Jeff Williams - This Will Be the Day (feat. Casey Lee Williams)
Information: Scores/Beatmap Listing
---------------
This song just blows my mind; there's no possible way I can skip mapping it.

This Will Be the Day (feat. Casey Less Williams)

Artist: Jeff Williams
BPM: 190
Length: 3:00
Genre: Alternative Rock

Difficulties:
  • Easy - DakeDekaane's
    Normal - meiikyuu
    Hard - ampzz
    Insane - ampzz

Lyrics

This Will Be the Day
They see you as small and helpless;
They see you as just a child.
Surprise when they find out that a warrior will soon run wild.

Prepare for your greatest moments;
Prepare for your finest hour.
The dream that you've always dreamed is suddenly about to flower.

We are lightning,
Straying from the thunder,
Miracles of ancient wonder.

This will be the day we've waited for.
This will be the day we open up the door.
I don't wanna hear your absolution;
Hope your ready for a revolution.
Welcome to a world of new solutions.
Welcome to a world of bloody evolution.
In time, your heart will open minds,
A story will be told,
And victory is in a simple soul.

Your world needs a great defender.
Your world's in the way of harm.
You want a romantic life; a fairytale that's full of charm.

Beware that the light is fading;
Beware if the dark returns.
This world's unforgiving, even brilliant lights will cease to burn.

Legends scatter.
Day and night will sever.
Hope and peace are lost forever.

This will be the day we've waited for.
We are lightning.
Welcome to a world of new solutions.

This will be the day we've waited for.
This will be the day we open up the door.
I don't wanna hear your absolution;
Hope you're ready for a revolution.
Welcome to a world of new solutions.
Welcome to a world of bloody evolution.
In time, your heart will open minds,
A story will be told,
That victory is in a simple soul.
The background used for this is a custom made job by myself with original images by pixiv artist ASK, also known as askray.

Thanks to modders; Frostmourne and Sakura.
Kite
01:28:526 - Needs a red section with 185 bpm to fit the vocals better (which I assume you were aiming for)
190 BPM swap again at 93432ms with a metronome reset at 98642ms

Above timing sounds most accurate to me, it -might- be off so it would be better to double check it with someone who is more experienced than me in timing.
OnosakiHito
Oni finished: http://puu.sh/4tCeD.zip
Level 9*

I might make some changed later, but for now I will continue with Muzukashii.
UnderminE
<3<3<3
Vertify
Might have a look if I have time fellow Australian!
yeahyeahyeahhh
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MindHighLights
Nice map! :)
AlexaBM
cool song, pretty map :3 just one thing-put the same combo colours at all diffs, in Easy one of the combo colour is black, in another diffs-grey. fix it and eveerything will be ok :)
Topic Starter
ampzz
Colour combos are ambiguous until I finally decide on the background completely, thanks for checking it out though.
Vertify
(Y)
laport

yeahyeahyeahhh wrote:

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^
Good Luck!
meiikyuu
<3
lolcubes
I am 101% sure that 01:28:526 - is 186 bpm instead of 185. The rest is just like I told you. :p

Oni+Muzu incoming (Oni 85% done).
lolcubes
Double post.

Oni diff 9*.
Well, the calm part before the last chorus is a bit messy, will most likely change that once i find a good progression that works better.
10crystalmask01
Ello random mod here o̿ ̭ o̿
[Dekaane's Easy]
00:07:683 (1) - Drum clap on the tail.
00:10:683 (1) - ^
00:12:736 (1) - The finish on the head really isn't necessary, since you hear no cymbal crash in the music.
00:15:262 (1) - Drum clap on the tail.
00:17:789 (1) - That finish on the reverse really sounds better on the head instead o3o
00:19:999 (3) - Remove finish.
00:27:578 (3,1,2) - Add soft whistle on the tail?
00:49:210 (2) - Add clap no the tail.
01:20:631 (3) - Remove finish.
01:22:210 (2) - ^ On the reverse.
01:47:168 (2) - Remove clap?
01:56:642 (1) - Try ending its tail at 01:57:431, so that you can add a finish on it.
02:34:220 (1) - Add finish on the head.
[meiikyuu's Normal]
00:02:631 (1) - Clap on the head sounds better then a finish imo.
00:04:841 (3) - Drum clap?
00:06:105 (2) - ^
00:17:789 (1) - Add finish on the head.
00:25:368 (1) - Add finish.
01:03:262 (1) - Use a clap on this spinner?
02:34:220 (1) - Add finish on the head.
[Hard]
00:30:105 (4) - Making it a mini slider like this may sound better:
So it matches the drumrolls heard in the music.
01:51:115 - 01:51:589 Is where you can hear the drum rolls, so its best if 01:51:273 (1) - started at 01:51:115 instead (but keeping its tail at 01:51:589)
[Insane]
00:05:262 (2) - is this slider intentionally suppose to start at 00:05:262 ?
Hope this helps!
Topic Starter
ampzz

10crystalmask01 wrote:

Ello random mod here o̿ ̭ o̿
[Dekaane's Easy]
00:07:683 (1) - Drum clap on the tail.
00:10:683 (1) - ^
00:12:736 (1) - The finish on the head really isn't necessary, since you hear no cymbal crash in the music.
00:15:262 (1) - Drum clap on the tail.
00:17:789 (1) - That finish on the reverse really sounds better on the head instead o3o
00:19:999 (3) - Remove finish.
00:27:578 (3,1,2) - Add soft whistle on the tail?
00:49:210 (2) - Add clap no the tail.
01:20:631 (3) - Remove finish.
01:22:210 (2) - ^ On the reverse.
01:47:168 (2) - Remove clap?
01:56:642 (1) - Try ending its tail at 01:57:431, so that you can add a finish on it.
02:34:220 (1) - Add finish on the head.

Histounding was done by me so I forgot what I applied and didn't.

[meiikyuu's Normal]
00:02:631 (1) - Clap on the head sounds better then a finish imo.
00:04:841 (3) - Drum clap?
00:06:105 (2) - ^
00:17:789 (1) - Add finish on the head.
00:25:368 (1) - Add finish.
01:03:262 (1) - Use a clap on this spinner?
02:34:220 (1) - Add finish on the head.

Same as Easy.

[Hard]
00:30:105 (4) - Making it a mini slider like this may sound better: - Hmm, had wanted to avoid this if possible but I guess I might just change it.
So it matches the drumrolls heard in the music.
01:51:115 - 01:51:589 Is where you can hear the drum rolls, so its best if 01:51:273 (1) - started at 01:51:115 instead (but keeping its tail at 01:51:589) - Focus hear isn't on the drum rolls but on the guitar riffs so this will stay as is.

[Insane]
00:05:262 (2) - is this slider intentionally suppose to start at 00:05:262 ? - Yes, because this is the only part during the intro which has a random 1/3rd timing. Other difficulties this was glossed over.
Hope this helps!
Thanks for the mod.
Lanturn
That drain on Insane needs to be lowered badly.

The middle part you can pretty much lose on if you don't get all 300s. =/

Why 10 though? There really isn't a point. Go down to 7 or 8 max
OnosakiHito
*sighs*

I might be a little rude now and I'm sorry, but do you guys(taiko mappers) ever think about the impact after adding another Oni? Ever? Instead of mapping a new Oni you could have made a Muzukashii or Futsuu after consulting me(the first mapper) about it, to talk about who is going to map what and ensure a save Taiko set construction. Many people do not understand how they endanger the ranking process but also the set it-self with their action.

Here, both Onis are close in difficulty, that means the spread from the easiest Oni to Muzukashii has to be close / small as well. So, either the Muzukahii will become really hard (which wouldn't benefit the lower players), or we will have to add one more Oni to keep a consistent spread, which is in my opinion useless... we would have 3 Onis and 1 Muzu, instead of a Kantan-Futsuu-Muzu-Oni set.

But most mappers don't think so far...
Not to mention that I mapped current Muzu for nothing, since I have to remap it now.

Tell me what we are going to do now, lolcubes.
lolcubes

OnosakiHito wrote:

Tell me what we are going to do now, lolcubes.
I was also requested a Muzukashii. If you want I can make a Futsuu instead, having 2 Oni diffs is perfectly alright imo. (though mine is a bit harder imo)
Just cause we both have very different mapping styles. The difference in Muzukashii diffs would be much smaller because the song doesn't allow much on that difficulty level, where on Oni you can have a structure pretty much as you see fit as long as it's not overboard. :p

I know that both Onis are somewhat close in difficulty (though I find yours a lot easier because the patterns are more simple), but the difference in mapping styles is quite big. It's something completely different, so it can't really be compared just by difficulty alone.

Speaking of which, I have fixed numerous structure problems I had: https://www.dropbox.com/s/50j0xr31x8ois ... Oni%5D.osu

P.S. I can rename my diff to Inner Oni as well because despite it also being 9*, it's actually much more dense in structure, especially at the guitar solo part.

Another update <_<
https://www.dropbox.com/s/50j0xr31x8ois ... Oni%5D.osu
happy30
yo ampzz

[General]
Check letterbox settings and make them the same on all diffs.

[Dekaane's Easy]
01:03:341 - add break?
01:55:852 (3) - make this slider 1/2 shorter? The end will fall on the finish hitsound in the song. you can add a finish to the endpoint too.
02:24:115 (1,2) - wow. such creativity. amaze :P

[Meikyuu's Normal]
I feel like the rhythm can be improved at a few parts.

00:14:473 - It's a bit of a shame that you don't have a note here to catch this drum, while in this part you catched them nearly all.
00:16:526 (3,4) - select these 2 and hit cltr+g. I prefer this rhythm, what do you think?
00:20:631 (1) - I would make this into a single beat, and let the 2nd slider start where this slider currently ends. It would fit the vocals more nicely.
01:17:157 (2,1) - could you try to avoid this overlap? It doesn't look good.

that's it, the rest is pretty good!

[Hard]
00:07:841 (2,4) - this overlap. please :)
01:07:368 (3,4,1) - these are quite tricky with such large spacing. maybe tone down the spacing a bit here?
01:09:105 (4,6) - ^

[Insane]
dat hp drain

00:05:262 (2) - err, place this on the red tick? Sometimes playability is more important. It looks like an error of the arranger's side.
01:40:378 (6) - this is quite frowned upon lately.
DakeDekaane

happy30 wrote:

[Dekaane's Easy]
01:03:341 - add break? /*I'll try filling this empty space with a spinner like in other difficulties, if many people says it's too short, I'll go back to the empty space, as the warning arrows would stress some beginners, and the drain isn't that big to kill the players.
01:55:852 (3) - make this slider 1/2 shorter? The end will fall on the finish hitsound in the song. you can add a finish to the endpoint too. /*The 3/2 gap would feel a bit ankward as I'm mainly following the guitar here.
02:24:115 (1,2) - wow. such creativity. amaze :P /*best pattern in the diff 8-)
Thanks happy :3
Topic Starter
ampzz
hentai30's mod

happy30 wrote:

yo ampzz

[General]
Check letterbox settings and make them the same on all diffs. - They were all the same when I checked. Manually making sure they're disabled.

[Meikyuu's Normal]
I feel like the rhythm can be improved at a few parts.

meiikyuu told me it was fine to alter it as I seen fit on her behalf so I'll respond here.

00:14:473 - It's a bit of a shame that you don't have a note here to catch this drum, while in this part you catched them nearly all.
00:16:526 (3,4) - select these 2 and hit cltr+g. I prefer this rhythm, what do you think? - Changed this into a 1/1 slider with a repeat which improved the entire section.
00:20:631 (1) - I would make this into a single beat, and let the 2nd slider start where this slider currently ends. It would fit the vocals more nicely. - Agreed with this; applied.
01:17:157 (2,1) - could you try to avoid this overlap? It doesn't look good. - Changed this area around rhythmically which also addressed that overlap.

that's it, the rest is pretty good!

[Hard]
00:07:841 (2,4) - this overlap. please :) - Fixed.
01:07:368 (3,4,1) - these are quite tricky with such large spacing. maybe tone down the spacing a bit here? - Fixed.
01:09:105 (4,6) - ^ - Fixed.

[Insane]
dat hp drain

00:05:262 (2) - err, place this on the red tick? Sometimes playability is more important. It looks like an error of the arranger's side. - Didn't know it was fine to just falsify the rhythm.
01:40:378 (6) - this is quite frowned upon lately. - Hmm, going to go through a few variations here. Bit of a shame.
Thanks for the mod happy!
AnreFM
Hey ampzz! :D
Here's the mod!
sorry for lateness, exams still taking place till Monday ugh u.u

okay let's go
ヾ(´・ω・`)ノ


[Dake's]
  1. 00:24:105 (2) - I suggest to make this one curvy like this http://osu.ppy.sh/ss/1134319 since the vocal here has different pitch and straight slider really isn't fit for that. It is also nice to add a little bit variation here beside using straight sliders since the next note at 00:25:368 (1) - is a straight slider too. Would be better to keep the play less boring with at least a curved one
  2. 00:32:789 (1,2,3) - Isn't too sure about the rhythm for these three, since it can't perfectly follow the vocal. Especially at 00:34:368 (3) - where the note start at the red tick, combined with the tail of 00:33:578 (2) - end at the middle of the word, I really think it will make beginner stumble here. Since I think it will be impossible to follow the vocal perfectly without using 1/2 beat notes, at least a repeat slider will make the chance for stumbling less imo, try this rhythm http://puu.sh/5wFM7.jpg. Still doesn't really sure too though :( If not, try to follow the background music with a 1/2 slider and circle here u.u
  3. 00:35:315 (1,2,3,4) - I actually stumbled here (partly because of the previous rhythm lol) since I couldn't really tell if this one is following the vocal or the background music. Since you start the first note here 00:35:315 (1) - at the red tick, I assume this will follow the vocal, but it ends at 00:35:789 - which emphasize the background music more, and the rest of the rhythm is following the background music too. So, If you want to follow the background music, start the first note at 00:35:473 - to avoid confusion of the rhythm here. But I really think you should follow the vocal here, as the vocal is clearly stronger at this point. Try this rhythm http://puu.sh/5wGhE.jpg I think this one is simpler and can be read easily by beginners too
  4. 00:39:736 (3) - Make this curvy? http://osu.ppy.sh/ss/1134382 ;w; the feel of the kiai is too great to only leave this as a straight slider imo
  5. 00:47:315 (2,1,2,3) - Vocal wise, I don't think the rhythm really match imo. As the vocal at 01:09:578 (2) - has two words in it and it's also cut at the word 'defender' which continues to be a circle at 01:10:526 (3) - . This rhythm will emphasize the vocal better imo http://puu.sh/5wGFZ.jpg by dividing the vocal into two 1/2 slider for the two words
  6. 01:14:631 (2) - Although this one make a nice straight pattern with 01:13:368 (1) -, I still think it will be better if it's curved lol, straight sliders just doesn't do it for me ;w; try this shape http://osu.ppy.sh/ss/1134404
  7. 01:27:262 (2) - Extend this by 1/2 more till 01:27:894 - ? feels really off and kinda cut since the vocal surely still going on here, and it also help to get the rhythm at 01:28:526 (1) - easier since it make the gap less between the notes
  8. 01:33:432 (1,2,3) - nyem as in 00:32:789 (1,2,3) -
  9. 01:35:958 (1,2,3,4) - ah this one is better than the previous one at the first verse, since this one follows the background music well by emphasizing the loud drums on the background o3o
  10. 01:48:747 (1,2,3) - love this wow
  11. 01:55:852 (3) - Following the guitar here doesn't really a good idea imo, since the guitar actually stops at 01:56:483 - and not on the stanza. I suggest to put the tail on the red tick at 01:55:852 (3) - to follow the loud drum crash just like what you did on the head of 01:53:641 -. The rhythm will read easier this way imo, since the new combo start that follows the guitar start at 01:56:642 (1) -, so having this note on the previous combo, this note should follow the drum too o3o
  12. 02:03:747 (3) - uhh I don't know, NC here? the rhythm is kinda different with the notes before it. And also, why don't use a prettier pattern? ;w; the current one feels like it's unfinished and waiting for a next pattern lol, try this shape http://osu.ppy.sh/ss/1134474. The sharp turn at the tail will emphasize the fading guitar sound better rather than just keeping it straight o3o
  13. Wow overall, a really good Easy! The map has a good variety of rhythms and the shapes and patterns are really creative and there isn't any 1/1 slider spams unlike most Easy diffs! So, good job here Dake! :3

[Meikyuu's]
  1. 00:08:947 (3,4) - Looked a bit crumped here. Move the (4) a bit more to the right to make the flow better, as positioning it directly above (3) makes player doesn't have to move the cursor, thus making the flow kinda stgopped there. Also, it will create a consistent flow as 00:07:683 (1,2) - like this http://osu.ppy.sh/ss/1134584
  2. 00:11:473 (4) - As the previous note at 00:10:526 (2,3) - is clearly following the vocal, having this follows the drum feels kinda weird imo since it has the same combo with the precious notes. I'd suggest just follow the vocal here, change the 1/1 repeat into a 1/2 repeat only, and also consider to add a note at 00:12:420 - to fill the blankness, so the rhythm will become like this http://puu.sh/5wK8S.jpg
  3. 00:15:736 (2) - Flow is a bit bad here, as the shape here is too downward curvy and doesn't look too nice. Try the pattern here https://osu.ppy.sh/ss/1134628, it will make the flow a lot better and it also make 00:16:526 (3) - a good parallel pattern with 00:14:947 (4) -
  4. 00:23:157 (1,2) - Would be nice to keep consistency with how you use stacks here. As the stack at 00:20:631 (1,2) - use a perfect stack, this one should be perfectly stacked too as the rhythm is practically the same. Or if you decided to use a not perfect stack, the stack at 00:20:631 (1,2) - should be fixed then
  5. 00:24:105 (3,4) - Curve (3) a bit more to make a better blanket with (4). Nazi, sorry u.u
  6. 00:32:631 (2,1) - The same about the stack in 00:23:157 (1,2) -
  7. 00:32:631 (2,1) - Maybe consider removing the (2)? Since the previous note is a long 1/1 slider and it has quite a big gap, beginner will easily lose the feel of the rhythm when they suddenly get a 1/2 beat note here
  8. 01:00:736 (1,2) - Is fine actually, but I think the shape can be better imo. Try shaping it so that it will at least be a parallel with 01:01:841 (2) - like this https://osu.ppy.sh/ss/1136251. Beside that the shape will look nicer, the sharp turn at the tail of (1) will also emphasize the pitch change there
  9. 01:08:631 (2,4) - The blanket can be made better actually, try to make them like this https://osu.ppy.sh/ss/1136265
  10. 01:17:631 (3) - The big turn here make the flow a bit bad somehow, and also, the way how it shaped isn't really nice, especially by how the next note at 01:18:420 (1) - is placed. Try to make the turn smoother, and also by doing that, you can also make the turn blanketing 01:18:420 (1) - . Try this pattern here https://osu.ppy.sh/ss/1136273
  11. 01:19:999 (3,4,5,1) - The flow for these four is a bit bad here imo. The flow in (3) (4) and (5) is already good, but it suddenly takes a sharp turn downward on the next note at (1). Would be nice to keep the flow consistent for these four since the there aren't any drastic change in the music nor the vocals. Try the pattern here https://osu.ppy.sh/ss/1136283, so that the flow will be a nice zigzag pattern for these four
  12. 01:33:432 (1,2) - The flow in these two is also somewhat bad imo. The way the tail of (1) is placed on the edge of the playfield, and then it takes a very sharp turn upward(and a bit left too) makes the play a bit bad. Try not to put the tail of (1) on the very edge of the playfield, try to place it like this http://osu.ppy.sh/ss/1136290. That way, the flow will become much smoother and thus a better play
  13. 01:53:641 (1,2) - These slider is the only one that you used a full stack on the tail. Whlist I think it plays fine, it looked a bit weird, considering that you only use normal DS for stack, this one stand out a bit. Consider spacing these two normally like you usually did since there really aren't any distinct different rhythm for this part
  14. 02:15:431 (2) - Move this to 1/2 tick earlier? If you're following the vocal here, the beat at 02:15:589 - doesn't really follow anything since there aren't any vocal there(try to listen with a slower playback rate). While the red tick at 02:15:431 - does follow the vocal, at 'ting' part. So yeah, if you're following the vocal, consider moving this earlier
  15. 02:36:115 (3) - Doesn't looked really nice, looked a bit too curved imo. Also since this one isn't following the vocal, making it a straight slider would fit better with the music. Try making like this http://osu.ppy.sh/ss/1136337
  16. 02:52:852 (2,3) - The 1/2 beat here kinda threw me off. Since the rhythm on this last chorus is somewhat cool and has less 1/2 beat except on a powerful vocal, having this 1/2 beat is a bit surprising imo. Consider just using a 1/1 beat here to avoid a misread by players
  17. A pretty good Normal, even though a few patterns doesn't really looked good visually, it played good. Try to fix most of the blankets here and there, as that can really make this map much better. But that aside, the flow is good and it's a fun Normal to play :3

[Hard]
  1. 00:27:262 (5,6,1) - I feel the flow here can be improved lol. Since this part is quite powerful(with the drums on the background), It will be nice to have a small jump here to make the feel equally higher with the circles on the previous note. Try to ctrl g at 00:27:578 (6) - so that the flow will become a nice circular flow in these three 00:27:262 (5,6,1) -
  2. 02:06:905 (1,2) - I feel these two circle isn't too necessary imo, considering that this part is blanked in easy and normal, and I feel that small break is really nice. Would be better if you just delete these two imo
    00:24:420 (4,5) - Is this in the middle of some pattern?(couldn't recognized if there's any lol) If not, you can better the blanket on (5) to (4) since currently it looked off
  3. 00:35:789 (2,3,4,5,6) - Hmm I think this star pattern can be made better, try using the create plygon circle instead of spacing manually. Nazi sorry u.u
  4. 02:29:799 (4,5,6,7,8) - Since the rhythm here has more notes on red ticks, I think inserting a small jumps will make the play and flow better :D try to ctrl g on 02:30:273 (5) - to make a circular flow here, then lower the distance of 02:30:747 (6) - by stacking it with the tail of 02:29:799 (4) -, this way, the flow will become a smooth circle flow and the jumps won't be too big considering all the small jumps throughout them map :3 it should look like this http://osu.ppy.sh/ss/1136641
  5. 02:36:747 (1,2,3,4,5) - this is what I meant by a perfect star pattern lol
  6. 02:59:326 (1) - Hmm try to make a more interesting shape? since this note is the last of the song, having it looked too ordinary give a somewhat anticlimax feel for the song, considering the variety of shaped used on easy and normal. So, consider making the shape looked a bit unique instead of this one
  7. Wow as usual your Hard has a really good flow throughout the map, there aren't a problem here at all, and mostly, this map is really playable and also chalenging to play! Great job ampzz o3ob

[Insane]
  1. Yeah, dat HP drain. Just like Lanturn said, Consider reducing the HP Drain at least by 1. It really kills, especially on that slow part. If you can't get a perfect score on each notes, it will kill players off when they don't have a high HP at that time. And also, I can't really find a reason why does this have a big HP drain, Insanes generally use 7 or 8 for it. And considering Hard uses 6, making insane uses 9 would be a big gap yeah? So yeah, 8 is pretty chalenging actually :3
  2. That aside, the map is pretty good and fun to play! The jumps and streams are on the right places and doesn't seem to be overmapped at all! Great job on this too ovo

Wow overall, the mapset is awesome! The difficulty spread is really good and there aren't a really big gaps between the difficulty! consider adding a muzu? ;w;o3o
So yeah, I'm sorry if the mod is bad, and If there's anything you don't understand, feel free to state that><

Anyway, good luck with this! Hope this can be ranked soon!
go ampzz! (ノ◕ヮ◕)ノ☆~
Topic Starter
ampzz

AnreFM wrote:

Hey ampzz! :D
Here's the mod!
sorry for lateness, exams still taking place till Monday ugh u.u

okay let's go
ヾ(´・ω・`)ノ
[Meikyuu's]
  1. 00:08:947 (3,4) - Looked a bit crumped here. Move the (4) a bit more to the right to make the flow better, as positioning it directly above (3) makes player doesn't have to move the cursor, thus making the flow kinda stgopped there. Also, it will create a consistent flow as 00:07:683 (1,2) - like this http://osu.ppy.sh/ss/1134584
  2. 00:11:473 (4) - As the previous note at 00:10:526 (2,3) - is clearly following the vocal, having this follows the drum feels kinda weird imo since it has the same combo with the precious notes. I'd suggest just follow the vocal here, change the 1/1 repeat into a 1/2 repeat only, and also consider to add a note at 00:12:420 - to fill the blankness, so the rhythm will become like this http://puu.sh/5wK8S.jpg - It's a vocal phrase break-up for the rhythm.
  3. 00:15:736 (2) - Flow is a bit bad here, as the shape here is too downward curvy and doesn't look too nice. Try the pattern here https://osu.ppy.sh/ss/1134628, it will make the flow a lot better and it also make 00:16:526 (3) - a good parallel pattern with 00:14:947 (4) - - Went for something different.
  4. 00:23:157 (1,2) - Would be nice to keep consistency with how you use stacks here. As the stack at 00:20:631 (1,2) - use a perfect stack, this one should be perfectly stacked too as the rhythm is practically the same. Or if you decided to use a not perfect stack, the stack at 00:20:631 (1,2) - should be fixed then - Fixed.
  5. 00:24:105 (3,4) - Curve (3) a bit more to make a better blanket with (4). Nazi, sorry u.u - Weird, this used to be a perfect blanket of both (4) and following (1).
  6. 00:32:631 (2,1) - The same about the stack in 00:23:157 (1,2) - - Non stacked note is intentional to give more dominant focus on the vocals being the kick off for the flow to build up your cursor pace.
  7. 00:32:631 (2,1) - Maybe consider removing the (2)? Since the previous note is a long 1/1 slider and it has quite a big gap, beginner will easily lose the feel of the rhythm when they suddenly get a 1/2 beat note here - This isn't the easiest difficulty and it would remove the song's feeling so this stays.
  8. 01:00:736 (1,2) - Is fine actually, but I think the shape can be better imo. Try shaping it so that it will at least be a parallel with 01:01:841 (2) - like this https://osu.ppy.sh/ss/1136251. Beside that the shape will look nicer, the sharp turn at the tail of (1) will also emphasize the pitch change there - Sort of copied how I created the (2) slider.
  9. 01:08:631 (2,4) - The blanket can be made better actually, try to make them like this https://osu.ppy.sh/ss/1136265 - Did something different.
  10. 01:17:631 (3) - The big turn here make the flow a bit bad somehow, and also, the way how it shaped isn't really nice, especially by how the next note at 01:18:420 (1) - is placed. Try to make the turn smoother, and also by doing that, you can also make the turn blanketing 01:18:420 (1) - . Try this pattern here https://osu.ppy.sh/ss/1136273 - Harsher arc on the slider here is intentional to give a notable definition to the "charm" vocal.
  11. 01:19:999 (3,4,5,1) - The flow for these four is a bit bad here imo. The flow in (3) (4) and (5) is already good, but it suddenly takes a sharp turn downward on the next note at (1). Would be nice to keep the flow consistent for these four since the there aren't any drastic change in the music nor the vocals. Try the pattern here https://osu.ppy.sh/ss/1136283, so that the flow will be a nice zigzag pattern for these four - Did something completely different since I changed the rhythm around.
  12. 01:33:432 (1,2) - The flow in these two is also somewhat bad imo. The way the tail of (1) is placed on the edge of the playfield, and then it takes a very sharp turn upward(and a bit left too) makes the play a bit bad. Try not to put the tail of (1) on the very edge of the playfield, try to place it like this http://osu.ppy.sh/ss/1136290. That way, the flow will become much smoother and thus a better play - Rearranged this entire combo.
  13. 01:53:641 (1,2) - These slider is the only one that you used a full stack on the tail. Whlist I think it plays fine, it looked a bit weird, considering that you only use normal DS for stack, this one stand out a bit. Consider spacing these two normally like you usually did since there really aren't any distinct different rhythm for this part - Random mix-up somewhere along the line when I was hitsounding; corrected.
  14. 02:15:431 (2) - Move this to 1/2 tick earlier? If you're following the vocal here, the beat at 02:15:589 - doesn't really follow anything since there aren't any vocal there(try to listen with a slower playback rate). While the red tick at 02:15:431 - does follow the vocal, at 'ting' part. So yeah, if you're following the vocal, consider moving this earlier -
  15. 02:36:115 (3) - Doesn't looked really nice, looked a bit too curved imo. Also since this one isn't following the vocal, making it a straight slider would fit better with the music. Try making like this http://osu.ppy.sh/ss/1136337 - Changed the combo around itself and flattened the arc a fair bit instead.
  16. 02:52:852 (2,3) - The 1/2 beat here kinda threw me off. Since the rhythm on this last chorus is somewhat cool and has less 1/2 beat except on a powerful vocal, having this 1/2 beat is a bit surprising imo. Consider just using a 1/1 beat here to avoid a misread by players - Ruins the drum emphasis including the guitar focus for the slider. Just changed how it's all arranged.
  17. A pretty good Normal, even though a few patterns doesn't really looked good visually, it played good. Try to fix most of the blankets here and there, as that can really make this map much better. But that aside, the flow is good and it's a fun Normal to play :3

[Hard]
  1. 00:27:262 (5,6,1) - I feel the flow here can be improved lol. Since this part is quite powerful(with the drums on the background), It will be nice to have a small jump here to make the feel equally higher with the circles on the previous note. Try to ctrl g at 00:27:578 (6) - so that the flow will become a nice circular flow in these three 00:27:262 (5,6,1) - - Swore I had it like this originally... hence this section's arrangement. :x
  2. 02:06:905 (1,2) - I feel these two circle isn't too necessary imo, considering that this part is blanked in easy and normal, and I feel that small break is really nice. Would be better if you just delete these two imo - Senseless lull here would be out of place and this gives you a queue as to what kind of rhythm you'll be hitting into.
    00:24:420 (4,5) - Is this in the middle of some pattern?(couldn't recognized if there's any lol) If not, you can better the blanket on (5) to (4) since currently it looked off - Was lazy and forgot to touch up blanketing.
  3. 00:35:789 (2,3,4,5,6) - Hmm I think this star pattern can be made better, try using the create plygon circle instead of spacing manually. Nazi sorry u.u - Laziness, etc. but fixed now.
  4. 02:29:799 (4,5,6,7,8) - Since the rhythm here has more notes on red ticks, I think inserting a small jumps will make the play and flow better :D try to ctrl g on 02:30:273 (5) - to make a circular flow here, then lower the distance of 02:30:747 (6) - by stacking it with the tail of 02:29:799 (4) -, this way, the flow will become a smooth circle flow and the jumps won't be too big considering all the small jumps throughout them map :3 it should look like this http://osu.ppy.sh/ss/1136641 - Nah, I wanted this entire section to basically be jump free with pure emphasis on a soft flow style.
  5. 02:36:747 (1,2,3,4,5) - this is what I meant by a perfect star pattern lol - Laziness, etc.
  6. 02:59:326 (1) - Hmm try to make a more interesting shape? since this note is the last of the song, having it looked too ordinary give a somewhat anticlimax feel for the song, considering the variety of shaped used on easy and normal. So, consider making the shape looked a bit unique instead of this one - Random place-holder since I can't come up with anything interesting.
  7. Wow as usual your Hard has a really good flow throughout the map, there aren't a problem here at all, and mostly, this map is really playable and also chalenging to play! Great job ampzz o3ob

[Insane]
  1. Yeah, dat HP drain. Just like Lanturn said, Consider reducing the HP Drain at least by 1. It really kills, especially on that slow part. If you can't get a perfect score on each notes, it will kill players off when they don't have a high HP at that time. And also, I can't really find a reason why does this have a big HP drain, Insanes generally use 7 or 8 for it. And considering Hard uses 6, making insane uses 9 would be a big gap yeah? So yeah, 8 is pretty chalenging actually :3
  2. That aside, the map is pretty good and fun to play! The jumps and streams are on the right places and doesn't seem to be overmapped at all! Great job on this too ovo
Drain stays as is; anything under 9 is far too lenient.


Wow overall, the mapset is awesome! The difficulty spread is really good and there aren't a really big gaps between the difficulty! consider adding a muzu? ;w;o3o
So yeah, I'm sorry if the mod is bad, and If there's anything you don't understand, feel free to state that><

Anyway, good luck with this! Hope this can be ranked soon!
go ampzz! (ノ◕ヮ◕)ノ☆~
Thanks for the mod.
DrawdeX
Hello, this is my first time modding a map.
This is my hard diff. :)

http://puu.sh/5ybqB.rar
DakeDekaane
Hi~

AnreFM's mod

AnreFM wrote:

Hey ampzz! :D
Here's the mod!
sorry for lateness, exams still taking place till Monday ugh u.u

okay let's go
ヾ(´・ω・`)ノ


[Dake's]
  1. 00:24:105 (2) - I suggest to make this one curvy like this http://osu.ppy.sh/ss/1134319 since the vocal here has different pitch and straight slider really isn't fit for that. It is also nice to add a little bit variation here beside using straight sliders since the next note at 00:25:368 (1) - is a straight slider too. Would be better to keep the play less boring with at least a curved one /*Nice one, done
  2. 00:32:789 (1,2,3) - Isn't too sure about the rhythm for these three, since it can't perfectly follow the vocal. Especially at 00:34:368 (3) - where the note start at the red tick, combined with the tail of 00:33:578 (2) - end at the middle of the word, I really think it will make beginner stumble here. Since I think it will be impossible to follow the vocal perfectly without using 1/2 beat notes, at least a repeat slider will make the chance for stumbling less imo, try this rhythm http://puu.sh/5wFM7.jpg. Still doesn't really sure too though :( If not, try to follow the background music with a 1/2 slider and circle here u.u /*Tried the suggested rhythm and turned it better, nice catch here.
  3. 00:35:315 (1,2,3,4) - I actually stumbled here (partly because of the previous rhythm lol) since I couldn't really tell if this one is following the vocal or the background music. Since you start the first note here 00:35:315 (1) - at the red tick, I assume this will follow the vocal, but it ends at 00:35:789 - which emphasize the background music more, and the rest of the rhythm is following the background music too. So, If you want to follow the background music, start the first note at 00:35:473 - to avoid confusion of the rhythm here. But I really think you should follow the vocal here, as the vocal is clearly stronger at this point. Try this rhythm http://puu.sh/5wGhE.jpg I think this one is simpler and can be read easily by beginners too /*I did a slight modification in my objects (just 1/1 sliders with no repeats), I'm preserving the rhythm there as drums would be more catchy.
  4. 00:39:736 (3) - Make this curvy? http://osu.ppy.sh/ss/1134382 ;w; the feel of the kiai is too great to only leave this as a straight slider imo /*Done
  5. 00:47:315 (2,1,2,3) - Vocal wise, I don't think the rhythm really match imo. As the vocal at 01:09:578 (2) - has two words in it and it's also cut at the word 'defender' which continues to be a circle at 01:10:526 (3) - . This rhythm will emphasize the vocal better imo http://puu.sh/5wGFZ.jpg by dividing the vocal into two 1/2 slider for the two words /*Actually I mapped that way because "-fender" has more emphasis so it'd feel better than going full 1/1 there, I made a slight change there (the 2/1 slider -> 1/1 slider with one repeat), preserving the hold.
  6. 01:14:631 (2) - Although this one make a nice straight pattern with 01:13:368 (1) -, I still think it will be better if it's curved lol, straight sliders just doesn't do it for me ;w; try this shape http://osu.ppy.sh/ss/1134404 /*I saw this coming, done.
  7. 01:27:262 (2) - Extend this by 1/2 more till 01:27:894 - ? feels really off and kinda cut since the vocal surely still going on here, and it also help to get the rhythm at 01:28:526 (1) - easier since it make the gap less between the notes /*Added a repeat instead, as the 3/2 would feel a bit weird due this being a transition-like part.
  8. 01:33:432 (1,2,3) - nyem as in 00:32:789 (1,2,3) - /*Did the same as there.
  9. 01:35:958 (1,2,3,4) - ah this one is better than the previous one at the first verse, since this one follows the background music well by emphasizing the loud drums on the background o3o /*And this is what I did now in the previous part ;D
  10. 01:48:747 (1,2,3) - love this wow /*Thanks ;3
  11. 01:55:852 (3) - Following the guitar here doesn't really a good idea imo, since the guitar actually stops at 01:56:483 - and not on the stanza. I suggest to put the tail on the red tick at 01:55:852 (3) - to follow the loud drum crash just like what you did on the head of 01:53:641 -. The rhythm will read easier this way imo, since the new combo start that follows the guitar start at 01:56:642 (1) -, so having this note on the previous combo, this note should follow the drum too o3o /*Following a different instrument here would throw players off, as they'd be focusing more in the guitar solo than in the drums, so I decided to skip this and the one in 01:58:694 :P
  12. 02:03:747 (3) - uhh I don't know, NC here? the rhythm is kinda different with the notes before it. And also, why don't use a prettier pattern? ;w; the current one feels like it's unfinished and waiting for a next pattern lol, try this shape http://osu.ppy.sh/ss/1134474. The sharp turn at the tail will emphasize the fading guitar sound better rather than just keeping it straight o3o /*Did the change of shape, but not applied the NC as it's the conclusion of this part, so it's still belonging to this combo.
  13. Wow overall, a really good Easy! The map has a good variety of rhythms and the shapes and patterns are really creative and there isn't any 1/1 slider spams unlike most Easy diffs! So, good job here Dake! :3 /*I'm glad to hear my Easy diffs are this good, thank you.
Thanks for modding Anre \:D/
My update: http://puu.sh/5zevu.rar
Leader
[Dekaane's Easy]
  1. 00:19:052 (2) - Why this shape? This just ruins the aesthetic of the map
  2. 00:55:683 (1,2) - They would be really cool if they are curved like a question mark
  3. 01:27:262 (2) - I don't get why you are using a red point here, I'd actually make it similar to the previous one
  4. 01:51:589 (3) - Why don't you get rid of this overlap
  5. 02:06:431 - Break should start here as meikyuu did in her Normal, this will give more time to the players to relax.
  6. 02:18:115 (2) - Some grids right would fit actually better
  7. 02:35:957 (3) - Why is this slider pointing to the top of the map? It should be straight like the others.
[Hard]
  1. 00:30:105 (4) - I personally believe this should have lower volume
  2. 01:37:695 (2) - You should extend it by one tick, you know.
  3. 01:39:747 (4,5,6) - What about moving 5 downwards to ~260|328 for a better flow? (Not gonna complain about those two sliders' shape, even if I don't really like how they are made, especially 01:40:378 (6) -
[Insane]
  1. 00:06:894 (4) - Try 132|362, so that you can make a cool rhombus
  2. 00:46:210 (3,4) - Try to make them symmetric, will be a nice pattern in my opinion
  3. 02:34:852 (5,7) - As well? There a lot of patterns like these that they can be improved much
  4. 01:34:379 (4,5) - You might ctrl+g each one separately
  5. 01:39:273 (3) - CTRL+G this one too! Feels great
  6. 01:51:273 (9,10,11,12,13) - Why aren't you using this spacing for the others streams as well? 1.00x seems too much in my opinion.
Normal is fine, good luck with your mapset
DakeDekaane

Leader wrote:

[Dekaane's Easy]
  1. 00:19:052 (2) - Why this shape? This just ruins the aesthetic of the map /*Softened a bit
  2. 00:55:683 (1,2) - They would be really cool if they are curved like a question mark /*Tested and it feels it follows better the vocals with this shape, done.
  3. 01:27:262 (2) - I don't get why you are using a red point here, I'd actually make it similar to the previous one /*I think you're modding a previous version, I added a reverse arrow now.
  4. 01:51:589 (3) - Why don't you get rid of this overlap /*Because the original idea here was a bigger overlap, but the shape wouldn't be appreciated too much, so I left a tiny one.
  5. 02:06:431 - Break should start here as meikyuu did in her Normal, this will give more time to the players to relax. /*For the sake of consistency
  6. 02:18:115 (2) - Some grids right would fit actually better /*This would be pretty unnoticeable while playing.
  7. 02:35:957 (3) - Why is this slider pointing to the top of the map? It should be straight like the others. /*The vocals made me make this curvy, I'm not doing it straight, I changed a bit this part.
Thanks Leader :3
Update: http://puu.sh/5DClL.rar
Topic Starter
ampzz
Leader's mod

Leader wrote:

[Hard]
  1. 00:30:105 (4) - I personally believe this should have lower volume - It's fine to me.
  2. 01:37:695 (2) - You should extend it by one tick, you know. - There is nothing there to denote having a longer repeat. Each of the repeats snaps onto a very audible unique main beat/
  3. 01:39:747 (4,5,6) - What about moving 5 downwards to ~260|328 for a better flow? (Not gonna complain about those two sliders' shape, even if I don't really like how they are made, especially 01:40:378 (6) - - Completely ruins the snap and floating feeling you get if I move it there and would be quite uncomfortable to play as well.
[Insane]
  1. 00:06:894 (4) - Try 132|362, so that you can make a cool rhombus - Not a fan of this at all.
  2. 00:46:210 (3,4) - Try to make them symmetric, will be a nice pattern in my opinion - I don't do symettry and these sliders are created so that they serve a purpose; blanketing prior circles.
  3. 02:34:852 (5,7) - As well? There a lot of patterns like these that they can be improved much - Same as above.
  4. 01:34:379 (4,5) - You might ctrl+g each one separately - Ruins the flow and snapping in this area with the transition between (5,6) changed to be something highly uncomfortable to play.
  5. 01:39:273 (3) - CTRL+G this one too! Feels great - Mapped as is so as you follow the sliders' directions it's like playing the guitar cords yourself. It would also ruin the Flow coming off into (4,5).
  6. 01:51:273 (9,10,11,12,13) - Why aren't you using this spacing for the others streams as well? 1.00x seems too much in my opinion. - This is the 'lowest' section of drum streams in the map; everything else will stay as is since I wanted to map it in a way that every stream besides a few to have its own personality with big continual movement.
Normal is fine, good luck with your mapset
Didn't apply any of your mod but DakeDekaane applied some to his, thanks.
Sakura
Hi there
[General]
The darker colors make the approach circles hard to see, could you change them a bit please?
You have a lot of storyboard images but i dont see a .osb nor a storyboard on the difficulties, please check into that

[Insane]
Pretty good map, I love the flow and hitsounds, I think slider tick rate should be 1 tho

[Hard]
02:03:589 (3,4) - The sudden jump here is making the pattern look kinda ugly, you could make all notes in the combo be jumps or remove that last note jump.

[meikyuu's Normal]
00:32:789 (1) - This speed change feels too sudden and too big for a Normal.

[Dake's Easy]
Definitively i feel here too many sliderticks, reduce tick rate to 1.
Topic Starter
ampzz
Sakura's mod

Sakura wrote:

Hi there
[General]
The darker colors make the approach circles hard to see, could you change them a bit please? Eh, I found it highly visible with default skin; increased luminosity on the grey and brown anyhow.
You have a lot of storyboard images but i dont see a .osb nor a storyboard on the difficulties, please check into that
I'm getting Faust to create a full storyboard for this which will also include the currently 'placed' lyrics within the SB folder.

[Insane]
Pretty good map, I love the flow and hitsounds, I think slider tick rate should be 1 tho - Slidertick rate is like this to help 'hitsound' some of those audible tones I undermap. If other people think it would be better at 1 I will decrease.

[Hard]
02:03:589 (3,4) - The sudden jump here is making the pattern look kinda ugly, you could make all notes in the combo be jumps or remove that last note jump. - Reduced the final 2.0x snap down to 1.6 just to still keep it with some additional emphasis.

[meikyuu's Normal]
00:32:789 (1) - This speed change feels too sudden and too big for a Normal. - Altered an entire step increase of slider speeds by .5x increments until it hit 0.9x for each slider in this combo so it verges back to the 1.0x default on next combo.

[Dake's Easy]
Definitively i feel here too many sliderticks, reduce tick rate to 1. - Brought this up with Dake and he has stated that it would make some of the sliders quite awkward due to most of those really dominant 1/2 beat tones being skipped completely so this will stay as is.
Thanks for the mod, Sakura!
Hinsvar
Yo; modding your map here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Dekaane's Easy
  1. 00:06:105 - Remove the clap here so it'll be consistent with 00:03:578 and 00:04:841? I can't see any reason to add a clap since the music is similar as those two ticks.
  2. 00:08:947 (2) - Move this to (291,286) to make the space between 00:07:683 (1,2) similar to 00:06:420 (4,1)? It'ill look more consistent and neater, IMO.
  3. 00:08:947 (2,1) - ...Is this kind of spacing inconsistent a valid pattern for an Easy diff, actually? o.o
  4. 00:12:736 (1) - Shape the slider to something like this to make a smoother flow from this slider to 00:13:999 (2)?
  5. 00:22:841 (1) - I find the whistle here to be too sudden and inconsistent with the current hitsound pattern, and it's a problem since it disturbs the players while playing the diff, and may cause players to throw off. Please consider to remove it. (Applies to the similarly-placed whistles too.)
  6. 00:41:157 (4,1) - Swap NC? I believe you're applying NCs every two stanzas, and you're following the music, not the vocal, so...?
  7. 00:53:473 (5) - Apply NC here because of the same reason as the suggestion above.
  8. 01:33:432 (1) - Ctrl+H (flipping this horizontally) gives a better flow, actually, since 01:31:106 (2)'s flow is going clockwise, while this slider goes counterclockwise, making the transition here uncomfortable.
  9. 01:34:221 (2,3) - Inconsistent spacing, and it's totally unreadable.
  10. 01:35:958 (1,2,3,4) - Any reason why are the sliders like this? Lengthening them by 1/4 beats won't hurt, and is actually following the song better, IMO. I just can't see what are you following on those blue ticks.
  11. 01:55:852 (3) - It'll be better to rotate this 70 degrees clockwise to preserve the flow from 01:53:642 (2).
  12. 02:29:168 (1) - It will be better to start this slider at 02:29:010. A light cymbal (?) plays there, and I feel that needs to be followed more than 02:29:167, which doesn't seem to have anything.
  13. 02:34:220 - Definitely needs a finish here. The reason should be obvious...
  14. 02:37:378 (4,1) - Swap NC for the same reason as 00:41:157 (4,1)?
  15. 02:49:694 (5) - Same as 00:53:473 (5).
>meiikyuu's Normal
  1. 00:14:631 - I know it breaks your hitsound pattern, but try to add a clap here to cover that instrument at 00:14:473?
  2. 00:19:999 - 00:20:789 - Might be just my preference, but I don't really like the finishes here. There aren't any cymbals here in the song, and they just don't flow well with the instruments.
  3. 00:20:315 (4,1) - Uh, you usually placed NCs directly on the object that is placed at the beginning of a new stanza, but here, you didn't do it, and instead NC'd the note next to that one. Any reason for this? (This seems to be kinda recurring later in the diff... Maybe you should check the entire diff if this is actually something wrong.)
  4. 00:41:631 (3) - I think you can make a nice blanket pattern with 00:42:578 (4) here if you moved the second node to (392,132) and the last one to (448,132).
  5. 01:27:736 (4,1) - Are you sure with the spacing here? It's almost nigh-unreadable in a Normal diff.
  6. 01:41:168 (1) - Moving this to (384,112) will give a better flow.
  7. 01:51:273 (6,1) - Uh, swap NC? This one doesn't seem to follow the music/stanzas correctly...
  8. 02:15:273 - Why don't you add a whistle here too to emphasize the vocal? It's also to be consistent with 02:14:010 - 02:14:641.
  9. 02:53:799 (4) - Shape (4) like that to improve the flow here?
>Hard
  1. 00:05:157 (1,2,3) - Try this? It gives a nice "circular" flow, which is better compared to the current pattern that has a flow that is a little too rigid, IMO.
  2. 00:06:894 (2,3,4) - Try making the spacing larger here, maybe by 0.8x? The spacing is too small compared to the normal spacing, and I find it kinda flow-breaking.
  3. 00:19:999 - Does the finish here serve any purpose, actually...? There isn't any heavy sound in the song, and it just doesn't go alongside the song well. I don't know if it's just my preference, but it disturbs me, at least. (Applies to similarly-placed finishes, such as the one at 00:22:526.)
  4. 00:37:683 (5,1,2,3,4,5,6,7) - Similar case as 00:05:157 (1,2,3). Again, probably just me, but the flow here is just too linear for my liking.
  5. 01:02:315 (2) - I know this slider fits with how the instrument is played, but it's just hard to read when will the slider end because of its length. Consider simplifying the rhythm here instead?
  6. 01:07:368 (3,4) - Uh, are the second and third repeat of the sliders readable? Because for me, at the very least, it's kinda hard to sightread, what with the repeats being unexpected due to the speed of the song, even though they do fit to the music.
  7. 01:21:105 (9,2) - I don't like how these two objects touch each other. It's just... jarring.
  8. 01:37:695 (2,3) - Same as 01:07:368 (3,4).
  9. 01:55:694 (8,3) - Uh, what's with the overlap here? I guess I'll take it as what do you like (since I saw these kind of overlaps occasionally the longer I'm modding this diff) and leave it at that.
  10. 02:02:642 (2) - Same as 01:02:315 (2).
>Insane
  1. Considering how intense and long this song is... I think you should consider to add a break somewhere. It might be tiring to players, even though this is an Insane diff.
  2. 00:22:841 (1,2) - Swap NC since you're usually following the vocal in setting the diff's combo patterns? This one follows the instrument, while the vocal starts at 00:23:315.
  3. 00:42:262 (7,8) - The flow feels kinda strange to me here. Try making them look like this?
  4. 01:34:379 (4,5) - Ctrl+G/reversing them separately will give a better flow, IMO.
  5. 01:43:536 (9,1) - Swap NC (again)? There are only instrumentals now, and I can't see why shouldn't you follow the stanzas here. There doesn't seem to be any reason to not do it.
  6. 01:51:273 (9,1) - ^
  7. 02:03:431 (2,4) - Whistles can emphasize the instruments here quite nicely. I think you should try adding them here.
  8. 02:08:168 (4) - Consider applying NC here to indicate the spacing change? Right now, with (1,2,3) being in the same combo as (4,5,6), it would look like they all have the same spacing, even with the approach circles and stuff.
  9. 02:30:273 (1,2,3,4) - Don't you think these jumps are too big compared to the relatively calm music here? These jumps feel kinda forced that way. Reduce the spacing here, maybe?
  10. 02:49:694 (2,3) - Ctrl+G for a nicer flow?
...That's all, I suppose.

Good luck on the way 8-)
Faust
Incoming Storyboard.

You missed out some crucial elements by the way, contact me ASAP in-game when you see this.
Just that one thing that's stopping me from finishing it.

EDIT: Finished & sent.
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