http://www.youtube.com/watch?v=41vRYCNB ... e=youtu.bepeppy wrote:
I'm still trying to understand what happened here. Has behaviour at non-1.0 changed in test build? Could you make a video?
At 4.0x i'm doing the exact same small spinning motion
http://www.youtube.com/watch?v=41vRYCNB ... e=youtu.bepeppy wrote:
I'm still trying to understand what happened here. Has behaviour at non-1.0 changed in test build? Could you make a video?
Is it hard to implement the raw input api? Would basically kill two birds with one stone as you could then apply sensitivity more accurately and it would fix the mouse rate input lag issue.peppy wrote:
I feel as though I'm going to have to install a native copy of win8.1 in order to figure this one out. VM just doesn't cut it since I cannot replicate the exact behaviour you are seeing.
peppy wrote:
PSA: use sensitivity at 1x until this is fixed
This happens no matter what DPI you're using, but I have no idea why you'd even bother using a setting other than 1.0x if you can change your DPI.ArmandoR wrote:
Oops i got out of track, we are talking about Win8. Does anyone have a gaming mouse with adjustable DPI? Does this happen no matter what DPI are you using?
The problem isn't osu!, peppy can't fix it. You have to wait for a hotfix from Microsoft.Neizers wrote:
I supposed that problem will be correct in the next update hmm? :3
I can confirm, this fix doesn't help much.Espionage724 wrote:
http://support.microsoft.com/kb/2908279
Not sure if it fixes the exact issue with osu! or not though.
Edit: Doesn't seem to help. If you want to test it, you have to flag osu!.exe to be affected by the update (instructions under "How to extend the update to other games").
Quick correction on this; it actually does seem to help. I didn't take note of that ShimFlushCache instruction (either it wasn't there before, or I really did miss it; in any case, take note to do step 8). That plus a reboot, and osu! with sensitivity above/below 1.0x works fine, for me anyway.Espionage724 wrote:
http://support.microsoft.com/kb/2908279
Not sure if it fixes the exact issue with osu! or not though.
Edit: Doesn't seem to help. If you want to test it, you have to flag osu!.exe to be affected by the update (instructions under "How to extend the update to other games").
This didn't help the jumpy/erratic cursor movement I had with above/below 1.0x sensitivity.RawrinWabbit wrote:
The windows 8.1 mouse fix doesn't effect osu :c.
But, i've found that if you right click, Properties, Compatibility and "Disable display scaling on high DPI settings". It will work for the most part, I do feel a few derps sometimes (could be just me), but it works quite well and is better than nothing.
http://i.imgur.com/xRXG574.png
Hmm, my problem was a jumpy cursor above/below 1.0x sensitivity.YayMii wrote:
That update only seems to fix stuttering and/or freezing cursors. I'd assume the fix for jumpy/unresponsive cursor is something separate..
Marcin wrote:
Using DPI is a lot better O.o If you can use DPI and leave osu! at 1,0x.
Ignore this, I just tested the mouse fix again and it worked fine. Odd though, I restarted and then ran osu again and it failed. This time around it's working fine with a few derps here and there.RawrinWabbit wrote:
The windows 8.1 mouse fix doesn't effect osu :c.
But, i've found that if you right click, Properties, Compatibility and "Disable display scaling on high DPI settings". It will work for the most part, I do feel a few derps sometimes (could be just me), but it works quite well and is better than nothing.
http://i.imgur.com/xRXG574.png
I install that update. Not solvedpeppy wrote:
anyone tried this? http://support.microsoft.com/kb/2908279
Yes, this fixes the 200hz cap/input lag issuepeppy wrote:
anyone tried this? http://support.microsoft.com/kb/2908279
That's what I did, the update does nothing otherwiseBlitzBattalion wrote:
Well, apparently we can fix osu! by manually extending the update part. The question is should i attempt to manually change it as the instructions say or should i wait until they have a fix fix? Also, does manually adding osu! solve the mouse sensitivity problem?
Added osu!.exe manually, works like a charm now.Espionage724 wrote:
http://support.microsoft.com/kb/2908279
Not sure if it fixes the exact issue with osu! or not though.
Edit: Doesn't seem to help. If you want to test it, you have to flag osu!.exe to be affected by the update (instructions under "How to extend the update to other games").
This doesn't seem to be the case for me. I applied the fix and extended the update to osu and the problem is still there for me when I raise the mouse sensitivity in osu's settings. I made sure the path to the file is correct and the value data is correct too. So, this fix didn't work for me and it appears it didn't fix the sensitivity issue for other users here as well. I guess I'll stick to 1.0x for now.esibun wrote:
That fix completely solved the issue for me. I can select sensitivities well above 1.0x without getting jumpy cursors like I was before I applied the update. I applied the registry fix, did the ShimFlushCache step, then rebooted and that fixed the problem. Mouse also seems slightly more responsive as well.
I notice that osu! seems to be taking longer to load with the fix, but that's a really minor issue compared to jumpy mouse.
Updated (11/8)
We want to thank our gaming community for the detailed feedback many of you have provided on these issues. We have released some fixes and workarounds that will allow you to get back to your gaming.
The “mouse lag” issue is actually several different issues that could vary based on the game, input methods used, etc.
The three following issues are addressed by a fix we have provided in KB 2908279:
Mouse jitters (jumps forward and back) as you move it through a game
– This occurs in some games because Windows 8.1 introduced changes to mouse input processing for low latency interaction scenarios and this causes some games to respond differently to mouse input than in previous releases of Windows.
Mouse movement is not to scale even after acceleration is turned off
– If you have turned off acceleration to make the distance on the screen match the distance you move the mouse, that may not work correctly anymore.
Measured mouse Polling Rate has a lower reporting frequency than expected
– If you have a gaming mouse that has a high frequency, when you test it, you may find it is reporting a lower frequency than you expect. Note: if you previously encountered issues with measuring the polling rate you will need to follow the instructions in KB 2908279 to ensure that, not only the patch is installed, but also the app used to measure the polling rate has an appropriate registry entry to enable the fix for that specific executable.
http://puu.sh/5hc1N.zippeppy wrote:
Can someone make a .reg for this?
Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers]
"C:\\Program Files (x86)\\osu!\\osu!.exe"="NoDTToDITMouseBatch"
Rundll32 apphelp.dll,ShimFlushCache
I did all the steps and it's still not fixed for me.Espionage724 wrote:
http://puu.sh/5g9P1.zippeppy wrote:
Can someone make a .reg for this?
- Run osu! 8.1 Mouse Fix.reg to import the registry entry
- Run ShimFlushCache.bat
- Reboot
osu! 8.1 Mouse Fix.reg contains:Windows Registry Editor Version 5.00
[HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers]
"C:\\Program Files (x86)\\osu!\\osu!.exe"="NoDTToDITMouseBatch"
ShimFlushCache.bat contains:Rundll32 apphelp.dll,ShimFlushCache