SHARP TURNS ON SLIDERS WHICH DON'T GO TO ANYTHING IN THE SONG
RAGE RAGE RAGE JFBVTYFVDC^DVYyGYGFBSGNH*SUEFSENUNEhfsrngsrhng9ernmzuegSGISRU
Now that that's out of the way.
I played a little more, and squares can be cool as long as they're not any faster/larger than Nemis's squares, they fit the music, and there is no more than 1 in a row.
RAGE RAGE RAGE JFBVTYFVDC^DVYyGYGFBSGNH*SUEFSENUNEhfsrngsrhng9ernmzuegSGISRU
Now that that's out of the way.
lots of little things
* High hp drain with too little notes (The Island (MaxNRG Remix))
* Grid snap when placing literally everything.
* Copypasta of large sections in the map, even when they're flipped. It gets really boring, really fast.
* Unexpected SV changes, except to emphasize something with a long slider.
* Really obvious notelimiting (Roko-Don's Taiko from StrangeProgram is simply awful). When done right it can be impressive - Ascension to Heaven, Warheit.
* Long intro sections that are much easier to hit than everything else - there used to be one in Atama no Taisou
* Heck, everything about Atama no Taisou.
* He Has No Mittens.
* Inconsistent jumps - a jump in one portion of a song, but the same part later on does not have a jump. Parts of the song that sound similar should "feel" similar, but not identical.
* Spinners over a measure which "should" be mapped or doesn't need a spinner - intro of With a Dance Number
* Breaks where there shouldn't be any - intro of With a Dance Number
* SV and spacing mismatch on faster songs - intro of With a Dance Number
* Busy or very bright backgrounds - With a Dance Number, No,39
* Custom skins that suck - Impossible (Nightcore Mix). Usually these end up forcing old-style hitburst behavior, which is impossible to read.
* Requesting you to download a skin for the "best experience".
* Star patterns where there shouldn't be any. For some reason I like the ones in The Creator [Saten] though, maybe because they are actually challenging to hit
* Mapsets where every diff ends at a different point/one diff is much longer - Clint Eastwood
* Title text showing up when not in a break/intro
* Countdowns
* Lead-in time.
* Mapping with distance snap turned off the whole time and calling it "Insane" (No pain, no game)
* Fast-moving streams (>0.9 distance snap)
* Slow-moving streams and fast-moving streams in the same map.
* Auto-stacking. I really like how Haru Haru uses 0 stack leniency to pull off some cool patterns. Sadly, I don't think it's rankable now?
* Following the music too well in irregular sections (Ascension to Heaven)
* Overmapping
* Undermapping
* Things that require a SB warning
* SBs that simply change the background image for no reason at all
tl;dr things that don't fit the music
* Grid snap when placing literally everything.
* Copypasta of large sections in the map, even when they're flipped. It gets really boring, really fast.
* Unexpected SV changes, except to emphasize something with a long slider.
* Really obvious notelimiting (Roko-Don's Taiko from StrangeProgram is simply awful). When done right it can be impressive - Ascension to Heaven, Warheit.
* Long intro sections that are much easier to hit than everything else - there used to be one in Atama no Taisou
* Heck, everything about Atama no Taisou.
* He Has No Mittens.
* Inconsistent jumps - a jump in one portion of a song, but the same part later on does not have a jump. Parts of the song that sound similar should "feel" similar, but not identical.
* Spinners over a measure which "should" be mapped or doesn't need a spinner - intro of With a Dance Number
* Breaks where there shouldn't be any - intro of With a Dance Number
* SV and spacing mismatch on faster songs - intro of With a Dance Number
* Busy or very bright backgrounds - With a Dance Number, No,39
* Custom skins that suck - Impossible (Nightcore Mix). Usually these end up forcing old-style hitburst behavior, which is impossible to read.
* Requesting you to download a skin for the "best experience".
* Star patterns where there shouldn't be any. For some reason I like the ones in The Creator [Saten] though, maybe because they are actually challenging to hit
* Mapsets where every diff ends at a different point/one diff is much longer - Clint Eastwood
* Title text showing up when not in a break/intro
* Countdowns
* Lead-in time.
* Mapping with distance snap turned off the whole time and calling it "Insane" (No pain, no game)
* Fast-moving streams (>0.9 distance snap)
* Slow-moving streams and fast-moving streams in the same map.
* Auto-stacking. I really like how Haru Haru uses 0 stack leniency to pull off some cool patterns. Sadly, I don't think it's rankable now?
* Following the music too well in irregular sections (Ascension to Heaven)
* Overmapping
* Undermapping
* Things that require a SB warning
* SBs that simply change the background image for no reason at all
tl;dr things that don't fit the music
I played a little more, and squares can be cool as long as they're not any faster/larger than Nemis's squares, they fit the music, and there is no more than 1 in a row.