forum

Yasuharu Takanashi - FAIRY TAIL Main Theme

posted
Total Posts
126
show more
AruOtta
As requested =3 ~

[General]
Why all the names of the characters are in the tags ?
00:09:405 - I prefer this part for the Preview Point because where you choose, the music is "surchaged" xD (because of the guitar grrr)

[Easy]
Maybe circle size = 1
The paterns "normal" hitsounds and "slidertick" hitsounds are not same =/ Can you do the same ?
00:00:678 (1,2) - Can you make a better blanket ? (I'm obsessed by that xD)
00:09:950 (1) - Move it one case left
00:18:132 (1,2) - Distance snap (~ 1.3) + Blanket
00:44:314 (1) - Try something more simple, because when (3) appers, it's quite ugly =p
00:55:768 (2,1) - Blanket
01:11:041 (1) - You choose : straight slider or the patern you made but more accentuated ?
01:12:132 (2) - ^
01:13:768 (4,1) - Better blanket >.>
01:24:678 (1,2) - The 2 lines must have same lenght (Yes I'm obsessed by Math too (because of shcool =3 ))
01:30:132 (3,4) - Distance Snap + Blanket
01:32:859 (4,1) - Distance Snap
02:15:950 (1) - Silent slidertick Please ='/

[Normal]
Good Blanket =D
00:22:496 (1,3) - Hard for beginners =(
00:25:223 (2,3) - Why not same blanket ?
00:36:678 (3,4) - Blanket (grrrrrrr xD)
00:51:950 (5,1) - Hard for beginners
01:00:405 (2) - Maybe whistle at the start of the slider and a "clap" slidertick ?
01:19:223 (1,3) - Hard too...
01:46:496 (3,1) - ^
01:55:223 (3,1) - ^

[Hard]
HP Drain = 5
Overal Difficulty = 5
00:15:132 (4,5) - Why this distance ?
00:16:223 (2,3) - ^
00:21:678 (6,7) - ^ ect... xD

[Insane]
Nothing to say =P

Bonus :
SPOILER
Yay xD

Good Luck *u*
Topic Starter
Papysh
Thanks for mod i will mod your map probably tommorow
rezoons
Hi :),

Mod requested by PM:
Well, your map already has been moded quite a lot of time. It doesn't really need mod anymore so yeah, here is a kinda small kinda useless mod:

[General]
  1. You use finishes a lot in your map but even if they do fit very well for powerful sound like 01:14:859 they seems a little bit awkward imo in quiet part like between 00:29:041 and 00:50:314. So, i think you should check for some good custom finishes fitting the map better like you did for the hitclap which fits perfectly!
[Easy]
  1. It's always better to have a break in the Easy. I think that you could add one a little bit after the first kiai but you would have to remove some objects.
Rythm
  1. 00:09:950 (1) - I think it would be way better to remove the arrow and add a one beat long slider starting at 00:11:587 like this: because the sound at 00:11:587 is extremly powerful and deserve to be played. Besides, it's the same thing in the song than 00:13:768 (3) where you use a 1 beat long slider here.
  2. 00:18:132 (1,2,1,2) - Since it's three times (nearly) the same thing in the music why don't you use the same rythm? Replace the two first 3 beat long slider by a 2 beat long slider + a note like 00:22:496 (1,2). (Or turn 00:22:496 (1,2) into a single slider but if you do this remove the nc)
Placement/Aesthetic
  1. 00:33:405 (2,3) - The flow here is kinda weird. I think you should rotate it a little bit or put it higher (or both). Besides, this nearly overlap isn't really good looking.
  2. 00:45:950 (2,3) - Usually these stack have to be avoided in easy since they are a little bit complicated for beginners. But, since you already have 4 of them in it do as you which. But if you fix one, fix them all.
  3. 01:23:587 (1,2) - (nazi) I think they would look better if you would move their red point lower.
  4. 01:30:132 (3,4) - Spacing issue: x1.47 instead of x1.3. Oh, and why don't you blanket here? Since you blanket a lot in your map.
  5. 01:35:587 (3,4,1) - (nazi) Rotate 01:36:678 (1) a little bit more because they are nearly aligned. I know you didn't want to aligne them but the fact that they nearly are looks awkward imo.
  6. 01:54:678 (1,2) - Spacing issue: x1.23 instead of x1.3. (Less important this one)
[Normal]
Placement/Aesthetic
  1. 00:24:678 (1,2,3,1,2,3,4) - All this part use a spacing of x1.4 when all the map is in x1.3.... Why? If it was a more intense part it would be ok but it's just the end of the first kiai. It's not even the most intense part of the kiai and there is nothing into the second kiai so... i guess it's a mistake.
  2. 00:33:678 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3) - ^ (And it's even more weird in this part which would better deserve a decrease in the spacing. The chane of spacing also stop in the middle of nowhere peculiar in the song)
  3. 00:51:950 (5,1) - Stack them better.
NC
  1. 02:18:132 (3) - NC? In average you put a NC every 4 beats
[Hard]
Rythm
  1. 00:16:905 - Add a note. You can't really skip this one. It the same intensity as 00:17:041 (4,5,6,7) and goes with these. Not playing it but playing all the others feels weird. You didn't skip it at 01:22:223 (3,4,5,6,7,8) for example.
Placement/Aesthetic
  1. 00:56:859 (6,1) - This overlap isn't really necessary.
  2. 00:48:678 (1) - Move the 2nd slider point to x=256 y=256 for a better blnket.
[Insane]
  1. 02:07:496 (2,3) - I think it's the only big jump of the map. And it's position is kinda random. Actually i think this diff has less jump than the Hard. Jump are essential for hard and insane because they are here to accentuate the strong moment of the song (when used correctly).
    It feels weird to play this diff because the difficulty is constant throughout the whole diff. Only small jump from time to time and they aren't related to a particular powerful sound in the map. But the song have a lot of moment more intense and more quiet that you doesn't accentuate by changing the DS or the SV. And that's not the only diff, all your diff are like this.
    It's no big deal in Easy and Normal and that's why i find these diff good but in hard in Insane it feels really awkward. Try looking at the ranked version of the song https://osu.ppy.sh/b/52275
    Look at the insane (and not the other diff) and see how the mapper used jump to accentuate some moment of the song and SV change to make the player feel the quiet/intense moment of the song. I think that doing someting like this in your Hard and especially your insane would make it so much better! But would also need some remapping. Idk, that how you want. I juste give my opinon.
Well, whatever you choose, good luck for the rank. :D
Topic Starter
Papysh

Kenterz9 wrote:

As requested =3 ~

[General]
Why all the names of the characters are in the tags ?
00:09:405 - I prefer this part for the Preview Point because where you choose, the music is "surchaged" xD (because of the guitar grrr) Names of all characters, because it was suggested by some of peoples, and i will keep the preview time as it is now :3 so no changes here

[Easy]
Maybe circle size = 1 I will stay with cs 2
The paterns "normal" hitsounds and "slidertick" hitsounds are not same =/ Can you do the same ?
00:00:678 (1,2) - Can you make a better blanket ? (I'm obsessed by that xD) Sure, Done
00:09:950 (1) - Move it one case left Done
00:18:132 (1,2) - Distance snap (~ 1.3) + Blanket a
00:44:314 (1) - Try something more simple, because when (3) appers, it's quite ugly =p Well, it looks fine for me :3
00:55:768 (2,1) - Blanket Done
01:11:041 (1) - You choose : straight slider or the patern you made but more accentuated ?
01:12:132 (2) - ^
01:13:768 (4,1) - Better blanket >.> I keep
01:24:678 (1,2) - The 2 lines must have same lenght (Yes I'm obsessed by Math too (because of shcool =3 )) I used to make it not same at the line before red slidertick :3
01:30:132 (3,4) - Distance Snap + Blanket
01:32:859 (4,1) - Distance Snap
02:15:950 (1) - Silent slidertick Please ='/

[Normal]
Good Blanket =D
00:22:496 (1,3) - Hard for beginners =( I keep :3
00:25:223 (2,3) - Why not same blanket ?
00:36:678 (3,4) - Blanket (grrrrrrr xD)
00:51:950 (5,1) - Hard for beginners
01:00:405 (2) - Maybe whistle at the start of the slider and a "clap" slidertick ?
01:19:223 (1,3) - Hard too...
01:46:496 (3,1) - ^
01:55:223 (3,1) - ^
I forget to answer for the suggestions at normal xD

[Hard]
HP Drain = 5 Fix
Overal Difficulty = 5 Fix
00:15:132 (4,5) - Why this distance ?
00:16:223 (2,3) - ^
00:21:678 (6,7) - ^ ect... xD
Because i liked it xD
[Insane]
Nothing to say =P

Bonus :
SPOILER
Yay xD

Good Luck *u*
Thank you for the mod :3 Update ~
Topic Starter
Papysh

rezoons wrote:

Hi :),

Mod requested by PM:
Well, your map already has been moded quite a lot of time. It doesn't really need mod anymore so yeah, here is a kinda small kinda useless mod:

[General]
  1. You use finishes a lot in your map but even if they do fit very well for powerful sound like 01:14:859 they seems a little bit awkward imo in quiet part like between 00:29:041 and 00:50:314. So, i think you should check for some good custom finishes fitting the map better like you did for the hitclap which fits perfectly Euh? xD i will try to change them then!
[Easy]
  1. It's always better to have a break in the Easy. I think that you could add one a little bit after the first kiai but you would have to remove some objects.
Rythm
  1. 00:09:950 (1) - I think it would be way better to remove the arrow and add a one beat long slider starting at 00:11:587 like this: because the sound at 00:11:587 is extremly powerful and deserve to be played. Besides, it's the same thing in the song than 00:13:768 (3) where you use a 1 beat long slider here.
  2. 00:18:132 (1,2,1,2) - Since it's three times (nearly) the same thing in the music why don't you use the same rythm? Replace the two first 3 beat long slider by a 2 beat long slider + a note like 00:22:496 (1,2). (Or turn 00:22:496 (1,2) into a single slider but if you do this remove the nc)
Placement/Aesthetic
  1. 00:33:405 (2,3) - The flow here is kinda weird. I think you should rotate it a little bit or put it higher (or both). Besides, this nearly overlap isn't really good looking.
  2. 00:45:950 (2,3) - Usually these stack have to be avoided in easy since they are a little bit complicated for beginners. But, since you already have 4 of them in it do as you which. But if you fix one, fix them all.
  3. 01:23:587 (1,2) - (nazi) I think they would look better if you would move their red point lower.
  4. 01:30:132 (3,4) - Spacing issue: x1.47 instead of x1.3. Oh, and why don't you blanket here? Since you blanket a lot in your map.
  5. 01:35:587 (3,4,1) - (nazi) Rotate 01:36:678 (1) a little bit more because they are nearly aligned. I know you didn't want to aligne them but the fact that they nearly are looks awkward imo.
  6. 01:54:678 (1,2) - Spacing issue: x1.23 instead of x1.3. (Less important this one)
[Normal]
Placement/Aesthetic
  1. 00:24:678 (1,2,3,1,2,3,4) - All this part use a spacing of x1.4 when all the map is in x1.3.... Why? If it was a more intense part it would be ok but it's just the end of the first kiai. It's not even the most intense part of the kiai and there is nothing into the second kiai so... i guess it's a mistake.
  2. 00:33:678 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3) - ^ (And it's even more weird in this part which would better deserve a decrease in the spacing. The chane of spacing also stop in the middle of nowhere peculiar in the song)
  3. 00:51:950 (5,1) - Stack them better.
NC
  1. 02:18:132 (3) - NC? In average you put a NC every 4 beats
[Hard]
Rythm
  1. 00:16:905 - Add a note. You can't really skip this one. It the same intensity as 00:17:041 (4,5,6,7) and goes with these. Not playing it but playing all the others feels weird. You didn't skip it at 01:22:223 (3,4,5,6,7,8) for example.
Placement/Aesthetic
  1. 00:56:859 (6,1) - This overlap isn't really necessary.
  2. 00:48:678 (1) - Move the 2nd slider point to x=256 y=256 for a better blnket.
[Insane]
  1. 02:07:496 (2,3) - I think it's the only big jump of the map. And it's position is kinda random. Actually i think this diff has less jump than the Hard. Jump are essential for hard and insane because they are here to accentuate the strong moment of the song (when used correctly).
    It feels weird to play this diff because the difficulty is constant throughout the whole diff. Only small jump from time to time and they aren't related to a particular powerful sound in the map. But the song have a lot of moment more intense and more quiet that you doesn't accentuate by changing the DS or the SV. And that's not the only diff, all your diff are like this.
    It's no big deal in Easy and Normal and that's why i find these diff good but in hard in Insane it feels really awkward. Try looking at the ranked version of the song https://osu.ppy.sh/b/52275
    Look at the insane (and not the other diff) and see how the mapper used jump to accentuate some moment of the song and SV change to make the player feel the quiet/intense moment of the song. I think that doing someting like this in your Hard and especially your insane would make it so much better! But would also need some remapping. Idk, that how you want. I juste give my opinon.
Well, whatever you choose, good luck for the rank. :D
I forget to reply to the things i accepted from you xD man i changed some things thank you for mod :3 Update ~
Topic Starter
Papysh
Hi
10crystalmask01

Papysh wrote:

Hi
Hi o3o Here for a re-check

[General]
You've used an excessive amount of finish hitsounds in this mapset :( For the non-kai times, I suggest trying to reduce it, to this pattern:

[Easy]
00:07:768 (3) - Change or add clap?
00:19:223-Slider tick here doesn't need the custom clap hitsound, remove it.
00:21:405 - ^ Try not to overuse this hitsound o3o
00:22:496 (1) - Remove clap on the tail.
00:35:041 (3,1) - ?

00:36:678 - Remove custom hitsonud on slider tick
00:38:859 - ^
00:47:587 - ^
00:56:314 - ^
01:21:950 (1) - Add clap.
01:22:496 (2) - Remove clap
01:23:041 (3) - Add clap. Try to keep that clap hitsound at a steady rhythm
01:42:132 (2) - Remove clap on the head should be on 01:41:587 (1) - instead.
01:57:405 (3) - Increase the volume on the tail's finish
02:03:950 (3) - Remove clap
02:07:223 (1) - ^ On tail
02:10:496 (4) - ^ On head

[Normal]
AR +1?
I suggest increasing the DS to 1.5 or 1.6 instead. A little more space between each object would be nice.
00:14:859 (3) - Remove clap on the head.
00:29:041 (1) - Remove finish on the head,doesn't fit here.
00:37:223 (4) - Change finish on the tail to a whistle? And remove whistle on the head of 00:38:041 (1) -
00:48:132 (4) - Remove clap on the reverse.
01:10:496 (1) - Remove finish on the head.
01:20:314 (3) - ^
01:34:496 (1) - ^ Add whistle instead.
01:47:587 (1) - ^
02:00:678 (1) - Remove finish on the head.
02:09:405 (1) - ^

[Hard]
00:35:041 (6) - Remove finish on the tail.
00:55:768 (4,5,6) - ?

01:08:314 (1) - Remove finish on the head.
01:12:678 (2) - Remove finish
01:21:678 (2) - Remove finish on the head.
01:25:768 (1) - ^
01:30:132 (1) - ^
01:34:496 (1) - ^
01:38:859 (1) - ^
01:43:223 (1) - ^
01:51:950 (1) - ^

Get this map ranked already! D:<
Topic Starter
Papysh

10crystalmask01 wrote:

Papysh wrote:

Hi
Hi o3o Here for a re-check

[General]
You've used an excessive amount of finish hitsounds in this mapset :( For the non-kai times, I suggest trying to reduce it, to this pattern:

[Easy]
00:07:768 (3) - Change or add clap?
00:19:223-Slider tick here doesn't need the custom clap hitsound, remove it.
00:21:405 - ^ Try not to overuse this hitsound o3o
00:22:496 (1) - Remove clap on the tail.
00:35:041 (3,1) - ?

00:36:678 - Remove custom hitsonud on slider tick
00:38:859 - ^
00:47:587 - ^
00:56:314 - ^
01:21:950 (1) - Add clap.
01:22:496 (2) - Remove clap
01:23:041 (3) - Add clap. Try to keep that clap hitsound at a steady rhythm
01:42:132 (2) - Remove clap on the head should be on 01:41:587 (1) - instead.
01:57:405 (3) - Increase the volume on the tail's finish
02:03:950 (3) - Remove clap
02:07:223 (1) - ^ On tail
02:10:496 (4) - ^ On head

[Normal]
AR +1?
I suggest increasing the DS to 1.5 or 1.6 instead. A little more space between each object would be nice.
00:14:859 (3) - Remove clap on the head.
00:29:041 (1) - Remove finish on the head,doesn't fit here.
00:37:223 (4) - Change finish on the tail to a whistle? And remove whistle on the head of 00:38:041 (1) -
00:48:132 (4) - Remove clap on the reverse.
01:10:496 (1) - Remove finish on the head.
01:20:314 (3) - ^
01:34:496 (1) - ^ Add whistle instead.
01:47:587 (1) - ^
02:00:678 (1) - Remove finish on the head.
02:09:405 (1) - ^

[Hard]
00:35:041 (6) - Remove finish on the tail.
00:55:768 (4,5,6) - ?

01:08:314 (1) - Remove finish on the head.
01:12:678 (2) - Remove finish
01:21:678 (2) - Remove finish on the head.
01:25:768 (1) - ^
01:30:132 (1) - ^
01:34:496 (1) - ^
01:38:859 (1) - ^
01:43:223 (1) - ^
01:51:950 (1) - ^

Get this map ranked already! D:<
Thank you a lot! :3
UnitedWeSin

Papysh wrote:

Hi
[General]
  1. You need to add a Slider Border color to complete your hitcircle skin. To do this, you can just add this text to your combo colors in the .osu files. Make sure to do it on each diff.
    SliderBorder: 255,255,255
[Insane]
  1. 00:02:041 (5,6,7) - Use 1.3 spacing here might be better since it's a slower section. Also try to move the 6 up and right a bit to make a curve through 5-7. Make sure to keep spacing consistent though.
  2. 00:11:587 (1,2) - Did you want to have more spacing there? .8 seems a bit weird.
  3. 00:12:678 (4,5,6,7,8) - Try to even out the curve it will play better. It feels like you ran out of room on the right side and had to compensate. You can move the 5-6 more left and down.
  4. 00:25:223 (3) - I'd remove the finish from the end. It's kinda loud since there is no finish in the music there. Replace it with a whistle maybe.
  5. 00:47:996 (7,8,9,1) - It would be more intuitive if you switched positions of the 8 and 9 so that the slider starts on the white tick and also stopped movement for the stacking at 00:47:859 instead.
  6. 00:51:950 (5) - Try whistle on the repeat to follow your pattern from before.
  7. 01:06:950 (3,4,5,6,7) - Try to even out your curve there, it will play better. It feels like you ran out of space for the 7. Move the 3-6 to the left.
  8. 01:18:132 (1,1,1,2,3) - To me this would read a lot better if you used a bit more spacing to make the circles clearly visible. Also you can try move the 2 down to make the curve fit the flow given from the 1-1-1. Try it like this and see if you like it:
  9. 01:20:178 (5) - How about a clap on the end.
  10. 01:38:314 (7,8,1) - Even out your spacing there, I'd like to have 1.3 spacing to the 1.
  11. 02:05:996 (1,2) - Switch the NC from 1 to the 2 here for consistency.

[Hard]
  1. 00:16:496 (3,4,5,6) - Minor spacing inconsistency. Make sure it's all 1.3 spacing.
  2. 00:48:541 - How about adding a note here to follow the music and for consistency with 00:39:814 (5). You can try placing like so:
  3. 01:28:768 (2,3,4,5,6,7) - Try to even out the spacing.
  4. 01:30:950 (4,5,6) - It would be nicer to use a rhythm that had the player click at 01:31:223 since that is a very strong beat. Try removing the repeat from the 4 and using two more 1/2 sliders. Try it and see if you like it:
[Normal]
  1. 00:53:859 (2,3) - Try switching these two objects in the timeline. It will follow the music better. Like this:
  2. 01:05:041 (2) - Try a whistle on the head to follow melody.
  3. 01:06:950 (3) - Try to move this 1/2 forward and have a 1/2 slider at 01:06:678. It will follow the music better. Try like this:
  4. 02:19:223 (3) - How about a whistle on the repeat?
[Easy]
  1. 00:27:950 - Add something here to start play earlier, like a 1/1 slider. Just two beats of rest after the spinner is enough. Make it the same as 00:50:859 (1,1).
  2. 00:29:041 (1) - Need to add a NC to this note because it follows the spinner.
  3. 00:54:132 (1) - Same as 00:29:041 (1).
Alright then, I think it should be ready after this, call me back. :)
Topic Starter
Papysh

UnitedWeSin wrote:

Papysh wrote:

Hi
[General]
  1. You need to add a Slider Border color to complete your hitcircle skin. To do this, you can just add this text to your combo colors in the .osu files. Make sure to do it on each diff.
    SliderBorder: 255,255,255
[Insane]
  1. 00:02:041 (5,6,7) - Use 1.3 spacing here might be better since it's a slower section. Also try to move the 6 up and right a bit to make a curve through 5-7. Make sure to keep spacing consistent though.
  2. 00:11:587 (1,2) - Did you want to have more spacing there? .8 seems a bit weird.
  3. 00:12:678 (4,5,6,7,8) - Try to even out the curve it will play better. It feels like you ran out of room on the right side and had to compensate. You can move the 5-6 more left and down.
  4. 00:25:223 (3) - I'd remove the finish from the end. It's kinda loud since there is no finish in the music there. Replace it with a whistle maybe.
  5. 00:47:996 (7,8,9,1) - It would be more intuitive if you switched positions of the 8 and 9 so that the slider starts on the white tick and also stopped movement for the stacking at 00:47:859 instead.
  6. 00:51:950 (5) - Try whistle on the repeat to follow your pattern from before.
  7. 01:06:950 (3,4,5,6,7) - Try to even out your curve there, it will play better. It feels like you ran out of space for the 7. Move the 3-6 to the left.
  8. 01:18:132 (1,1,1,2,3) - To me this would read a lot better if you used a bit more spacing to make the circles clearly visible. Also you can try move the 2 down to make the curve fit the flow given from the 1-1-1. Try it like this and see if you like it:
  9. 01:20:178 (5) - How about a clap on the end.
  10. 01:38:314 (7,8,1) - Even out your spacing there, I'd like to have 1.3 spacing to the 1.
  11. 02:05:996 (1,2) - Switch the NC from 1 to the 2 here for consistency.

[Hard]
  1. 00:16:496 (3,4,5,6) - Minor spacing inconsistency. Make sure it's all 1.3 spacing.
  2. 00:48:541 - How about adding a note here to follow the music and for consistency with 00:39:814 (5). You can try placing like so:
  3. 01:28:768 (2,3,4,5,6,7) - Try to even out the spacing.
  4. 01:30:950 (4,5,6) - It would be nicer to use a rhythm that had the player click at 01:31:223 since that is a very strong beat. Try removing the repeat from the 4 and using two more 1/2 sliders. Try it and see if you like it:
[Normal]
  1. 00:53:859 (2,3) - Try switching these two objects in the timeline. It will follow the music better. Like this:
  2. 01:05:041 (2) - Try a whistle on the head to follow melody.
  3. 01:06:950 (3) - Try to move this 1/2 forward and have a 1/2 slider at 01:06:678. It will follow the music better. Try like this:
  4. 02:19:223 (3) - How about a whistle on the repeat?
[Easy]
  1. 00:27:950 - Add something here to start play earlier, like a 1/1 slider. Just two beats of rest after the spinner is enough. Make it the same as 00:50:859 (1,1).
  2. 00:29:041 (1) - Need to add a NC to this note because it follows the spinner.
  3. 00:54:132 (1) - Same as 00:29:041 (1).
Alright then, I think it should be ready after this, call me back. :)
Thank you i mchecking them now ;w;
Topic Starter
Papysh
I didnt applied only:
01:18:132 (1,1,1,2,3) - To me this would read a lot better if you used a bit more spacing to make the circles clearly visible. Also you can try move the 2 down to make the curve fit the flow given from the 1-1-1. On insane



And
01:06:950 (3) - Try to move this 1/2 forward and have a 1/2 slider at 01:06:678. It will follow the music better. On normal because it seemed well for me xD
UnitedWeSin
Recheck.

Don't KD this post.

[General]

  1. I guess you should remove soft-hitfinish5, soft-hitnormal5, and Soft-Hitwhistle5 from the folder because those are just the default sounds. This will reduce file size. Unless you have some reason for including those files. Let me know.
[Insane]

  1. 00:01:768 (4,5,6) - Move these to the right a few grids to fix spacing between 00:02:178 (6,7).
  2. 00:48:541 (9,1) - Spacing inconsistency. Please make it 1.3 like everything else.
  3. 01:20:178 (5) - Clap on end still missing.
  4. 01:38:723 (8,1) - I'm sure you want larger spacing there. Please make it 1.3 like everything else.
  5. 02:05:996 (1,2) - You forgot to switch the NC's.
[Normal]

  1. 02:19:223 (3) - Don't want whistle on repeat?
[Easy]

  1. 00:54:132 (1) - Still need to add a NC to this slider.
  2. 01:30:132 (3,4) - Try to even this spacing out here, it's noticeable in play. It would be nice to have 1.3 spacing between 3 and 4.
Alright catch me in game when you're done.
Topic Starter
Papysh

UnitedWeSin wrote:

Recheck.

Don't KD this post.

[General]

  1. I guess you should remove soft-hitfinish5, soft-hitnormal5, and Soft-Hitwhistle5 from the folder because those are just the default sounds. This will reduce file size. Unless you have some reason for including those files. Let me know.
[Insane]

  1. 00:01:768 (4,5,6) - Move these to the right a few grids to fix spacing between 00:02:178 (6,7).
  2. 00:48:541 (9,1) - Spacing inconsistency. Please make it 1.3 like everything else.
  3. 01:20:178 (5) - Clap on end still missing.
  4. 01:38:723 (8,1) - I'm sure you want larger spacing there. Please make it 1.3 like everything else.
  5. 02:05:996 (1,2) - You forgot to switch the NC's.
[Normal]

  1. 02:19:223 (3) - Don't want whistle on repeat?
[Easy]

  1. 00:54:132 (1) - Still need to add a NC to this slider.
  2. 01:30:132 (3,4) - Try to even this spacing out here, it's noticeable in play. It would be nice to have 1.3 spacing between 3 and 4.
Alright catch me in game when you're done.
Applied everything, but i will think about the hitsounds
UnitedWeSin
Alright good luck for your first rank! :)
Topic Starter
Papysh
O KURWA
Natsu
Oh man you get it <3 go baka
happy623
papi yea <333333
Topic Starter
Papysh
<3
Xinchii
wow Congratulation ! :3
Marcin
Huh, congrats on your first bubble, and perhaps, a first ranked map too!

And also congrats on being next polish mapper, we need some more!

Jestem zbyt leniwy ;___;
dkun
The current title is wrong in capitalization and is lacking a unicode according to the album. The map itself looks good to go!

Title: FAIRY TAIL Main Theme
Unicode Title: FAIRY TAIL メインテーマ

Call me back for a recheck. 8-) sorry for being late!
Natsu


Just to confirm it
dkun
Looks good to me!
10crystalmask01


Congrats, buddy :D
Tidek
Congratulations

KURWA
Konei
HAHAHAHAHAHA.

Gratz.
Irreversible
oh my papysh! Gratz! :D

everything went better than expected.
Regards
Uncle Dolan
AruOtta
Gratz =3
Kamikaze
Gratz, man! :D
Topic Starter
Papysh
Ty guys <3
Umi
Gratz papysh ;3
Andrea
I knew you would make it, congrats! :P
Natsu
ohh man you got it <3 im so happy for you gratz c:
jonathanlfj
gg on ur first rank~
Kyouren
Gratzz!! Paysh!!
happy623
papi nice!!!! <3
Oyatsu
Gratz for ur first ranked!! More FT :D
Gloria Guard
Nice map, Congratz :3
HeatKai
grats ^_^
Hard
Gratulation! :D
show more
Please sign in to reply.

New reply