네? 그 전에 했는데...;;;Gloria Guard wrote:
사나님 과하게 접속해서 잘안하시는건 알겠는데, 업데이트좀 해주세요 업데이트가 되질않아서 밀린모딩들 수정하기 정말 힘들어요.
[Minakami Yuki] wrote:
From my queue of M4M
[General]ok i'll ask
- Non-Downbeat Kiai Times
Kiai #1: Starts on 00:48:575, ends on 00:54:408
Kiai #2: Starts on 00:59:241, ends on 01:04:741
You should explain to BATs that why it's non-downbeat.
[Normal]umm..i'll consider it
- end at the same time like easy.
- fine
good song and map.
star. thanks for mod! ><
Natsu wrote:
HI~ Sana M4M from my queueInsane:
- 00:16:741 (4) - move this to x:307 to be stacked perfect with 00:17:408 (2) - tail
- 00:19:075 (1,4) - stack this perfect here too
- 00:23:408 (5,4) - same as above
- 00:33:408 remove this circle the reason here is the music is too low and the pauseon the music fit better here imo also for consistency with the others diffs
- 00:35:408 (1) - this finish dont fit the music and sound really bad I suggest you to remove it and add whistle instead fit alot better
- 00:37:741 (3) - mmm nop whistle dont fit here add clap it fit the crash in the cymbals alot better is like this part 00:06:075 (1,1) -
- 00:38:408 same here clap fit alot better the music
- 00:39:075 (4) - same as above
- 00:39:741 (2) - ^
- 00:40:408 (4) - ^
- 00:41:075 ^
- 00:41:741 ^
- 00:42:408 ^
- 00:42:241 (2,5) - maybe you can stack this perfect
- 00:44:075 (2) - same as 00:33:408
- 00:53:574 (4) - two circles will sound alot better
- 00:54:075 (1,3) - stack this perfect
- 00:48:241 this have to end in 00:48:408 actually the extended slider dont follow the music and just sound bad snap this properly to a beat in the music
- 00:48:575 Finish + clap will empathize alot better the crash in the music
- 01:04:408 the normal whistle here sound bad and oout place add soft addition on it
- 00:59:241 same as 00:48:575
- 01:04:741 ^
- 01:09:741 this is almost inaudible up the volume in 10% more or 5% imo
- 01:12:741 (10,1) - swap NC following your stanzas pattern
- 01:19:075 (5,1) - stack them perfect also the whistle on (1) sound really bad add soft addition on it
- 01:28:741 emmm this slider shape is really weird and dont fit the music try another curve shape here?
- 01:31:075 (3,4) - maybe ctrl G here flow better imo
- Is better if you finish this diff in 01:37:241 for consistency with the others one also it make sense with the music try a better rhythm maybe:
- you are missing alot of claps I suggest you to rework the hitsounds
Normal:
- HP and OD +1 (4) to balance the diff settings and for better spread.
- 00:11:408 (1,2) - Fix the distance here
- 00:32:741 (5) - add NC like you did on Insane?
- 00:37:741 (3) - you forget the clap here is really important imo
- 00:38:408 same as above
- 00:39:075 (3) - ^
- 00:39:741 (2) - ^
- 00:40:408 (4) - ^
- 00:40:575 (1) - ^
- 00:41:741 ^
- 00:42:408 ^
- 00:35:408 this finish dont fit the music remove it and add whistle is better imo
- 00:43:408 add NC here too
- 01:00:075 clap on the head too is in the music
- 01:09:408 (4,1) - Fix the distance here
- 01:19:075 (2,3) - stack this perfect
- 01:32:408 (4,5) - Fix the distance
- 01:36:741 same suggestion as Insane to change the rhythm and extend the lenght of the diff
- you are missing alot of claps I suggest you to rework the hitsounds
GL Sana hope this help you
Thanks Natsu almost fixed! <3
Moway wrote:
[alacat's Hard]
00:21:416 (5) - I kind of like an NC here to note the drum roll. kept new combo pattern.
00:48:083 (5) - NC for this intense vocal start? ^ Same.
00:49:416 (4,5,1) - not sure on the spacing for these, it seems like you would want the jump to be at (5,1) so that the player could do a jump to the strong vocal part. Consider changing up the spacing so at least the spacing is equal, because I think an antijump here doesn't fit so well. A jump like you do at 00:51:083 (5,1) - would fit more nicely I think. hmm... I'll think to remake this part.
00:54:333 (3) - I think you can delete this circle, I don't hear a very strong triplet here. ok!
01:09:749 (5) - This slider doesn't really seem to fit the music so well, so I suggest deleting it and instead adding a circle at 01:09:916 to match that vocal part. i feel kinda empty here01:09:741 -
01:35:416 (5,6,7) - a bit nazi, but you can clean up the spacing here to make it more equal fix.
HelloSCV wrote:
alacat's Hard
hi yo :3
00:26:749 (4) - i'd rather stack this note with previous note, feels much bette imo mmm i hope to give me your suggestion :3 so kept it.
00:28:583 (1) - try changing to soft sampleset on end nice idia.
00:49:906 (1) - how about giving jump distance at here instead 00:49:406 (4,5) - this? current feels kinda weird yes, Same as Moway's mod.
01:36:583 (4,1) - reverse rhythm? no change.
[Minakami Yuki] wrote:
[alacat's Hard]
- 01:25:575 (5,6,7,1,2,3) - maybe too hard. Please give me your suggestion
Natsu wrote:
Alacat Hard:
- 00:14:408 (1,2,3) - maybe is just me but I dont like how the pattern flow right now maybe try somethink like this: no change.
- 00:23:241 (1,3) - try to avoid the overlap here? look kinda bad imo It looks better to me.
- 00:54:991 low the volume here a little? and up it again 00:55:075 to make more empathize imo Sure.
- 00:48:575 (1) - Finish + clap sound really cool here fit well with this kind of sound.
- Really cool diff
osu file format v12
[General]
AudioFilename: neophobia.mp3
AudioLeadIn: 0
PreviewTime: 47878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Neophobia
TitleUnicode:Neophobia
Artist:nano
ArtistUnicode:ナノ
Creator:[ Sana ]
Version:Easy
Source:
Tags:alacat gloria_guard
BeatmapID:316281
BeatmapSetID:122327
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:2
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
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11408,-100,4,1,1,50,0,0
32741,-100,4,2,1,50,0,0
37908,-100,4,1,1,50,0,0
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48575,-100,4,1,1,60,0,1
54408,-100,4,1,1,60,0,0
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Combo2 : 255,87,87
Combo3 : 177,101,101
Combo4 : 255,140,255
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iyasine wrote:
hi~ sana , alacat , Gloria Guard o.o/ Thanks for mod request !!
Normal
01:33:741 (6) - remove whistle ?
nice normal !!
Insane
01:06:075 (5) - add NC ?
01:06:408 (1) - remove NC ?
01:27:408 (5) - add NC ?
01:27:741 (1) - remove NC ?
so fun !!
All fixed thanks~><
very nice =ω= good luck
Jemmmmy wrote:
Hi. M4M 0.0 hi :3
[NM]Good map set, but it's kind hard for a normal. Because you using a little much 1/2 "gap" i just remapped because of difficulty balance. i don't need to reduce difficulty anymore imo
00:45:241 (2,3,4) - change rhythm?
01:08:575 (3) - more smooth
[INS]00:12:075 (3) -
01:12:741 (10) - a little curve?
excellent diff.. Y=Thanks~
..
You might need to decrese the difficulty of ez & nm
My poor mod skill
other fixed
m1223961117 wrote:
MOD for you^^
Insane
00:13:908 (2,3,4) - I can't hear sound here, use green up volume like this 00:37:741 (3,1)
00:16:575 (3,4,5) - ^
00:19:241 (2,3,4) - ^
01:09:575 (4) - copy 00:55:075 (4) and move to x:64 y: 124 ; 01:09:908 (5) - move to x:147 y: 132, this fell better, try this. i think current pattern is good
01:36:241 (3) - try replace two circle, better than a slider just considering
And...Nice map, Few problem. Q_Q
I'll wait this map rank^^ i hope so ^^
Normal
Nice!! No problem^^
00:51:241 (2) - add finish on the head??
00:51:908 (4) - add finish on the tail
00:54:075 (3) - ^ (No tail= =)
01:03:575 (1) - ^
01:04:741 (4) - ^
===============
OK, this is my MOD.
Good lock.
other fixed!
Kin wrote:
req from pm \o
General :
add muted slider slide ? http://puu.sh/50Z0W.wav
Normal :
00:38:741 (2) - touching bar life http://puu.sh/50XKy.jpg
01:16:575 (3,5) - try to make a better blanket on 5 ?
01:23:075 (5) - (kinda nazi) move this one a lil more on the left, to make a perfect line ? http://puu.sh/50Y6q.jpg
00:32:075 (4) - how about remove additions soft, whistle and clap, and then add drum as sample set + finish ? oh nice idea
00:42:741 (5) - ^
Insane :
00:19:241 (2,3) - how about ctrl + g ? it messes the flow imo
00:21:741 (1,2,3,4) - add clap ?
00:32:075 (4) - how about remove additions soft, whistle and clap, and then add drum as sample set + finish ?
00:42:575 (3) - ^ (end of slider)
01:30:741 (1,2,3,4) - I suggest to make 1, 2 simular to 3,4.
that all ~
It's really a nice mapset \o
good luck
All other fixed~ thanks Kin!
jonathanlfj wrote:
I will try to not say the same thing as above mod :3 thanks haha
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
the song actually came from an album called "N" but just tagging that is kinda useless, but add "Itou Naoki" to tags since thats the composer of the song
added
[Normal]
00:11:408 (1) - since you tried covering all the drum rhythms in this section might want to make this a repeat slider to cover 00:11:575 instead of the clap tick
00:28:075 (2) - forgot a clap on end
00:45:741 (3,4) - the rhythm felt a bit strange here since you tried to map to music and vocals but the stress you put on them were difficult to follow; try something like this: nice idea
00:57:908 (3) - a finish on the start would sound nice
01:08:575 (3) - clap end? it falls under that 3 continuous claps in the music
01:36:075 (4) - just saying this is not perfectly centered, move it a bit right (might want to adjust 01:34:075 (1,2) as well)
[Insane]
00:25:408 (1,4) - perfectly stack these two, can notice the slight shift of the circle while playing
00:37:741 (3) - use a normal clap here, sounds more fitting to the music
00:37:908 (1) - at this section i would have expected more whistles to enrich the music, e.g. 00:38:408 (2) and 00:40:075 (3)
01:07:241 (4) - shift this a bit left so it forms a nice blanket with 01:06:741 (2)
01:11:408 (4) - might want a NC here, combo is quite long added other way~
01:22:741 (4) - as much as i appreciate the tick sound trying to cover the finish here, the finish in the music actually sounds at the blue tick after it, so there is this weird echo effect when you go through it (if you want to keep it might want to swap normal finish for soft finish instead)
cooool stuff, have a star and good luck on ranking~
all others fixed~ thanks jonathan!
Kin wrote:
alacat's Hard :
01:01:908 (1) - try to make a better blanket on 2 ? ok
jonathanlfj wrote:
yo :3/ again
[alaneko's Hard]
00:20:741 (1,2,3,4,5) - the angle here is a bit hard to play for mouse players like me, move 00:20:908 (2) a bit up will make it alot easier to snap to (can maintain the spacing acceleration by moving 00:20:741 (1) more left) nice point, i agree !
00:39:075 (5,1) - having these use the same combo colour makes it easier to read imo Sure.
00:45:908 (1) - blanket 00:45:741 (4)? okey
01:01:408 (4,5) - the flow on this is a bit hard to catch at this AR, i would do a ctrl+g on 01:01:408 (4) and stack 01:01:741 (5) with 01:01:241 (3)
01:17:908 - add a note here to catch that "ohh" sound mm i want to put a little break xD
01:25:575 (5,6,7) - two triplets in a row might catch some people off guard, maybe use a repeat slider here instead hmm I'll think about here.
01:28:575 - same as 01:17:908, you can use the 1/1 gap at 01:27:575 instead since there is no significant beat there Same.
-Gamu- wrote:
[alacat's Hard]
●特にないけど、一つだけ。 00:48:241 (6,7) - サークル二つの代わりにスライダーにしたほうがリズムとりやすい、ボーカルに合う感じがするかも。 ただ、場所的にちょっと難しいかな・・・サークルの方がkiaiに向けておもしろくなると思って配置してみました :3
●一つだけとかいっときながら、もう一つ。最初のスピナーinsaneに同じにするのはどうでしょうか。ついでに、00:11:575 (x)にも音が欲しいです。 Hard/high BPMとあって怪しいのでこのままにしておきます
Ra-s wrote:
[alacat's Hard]
Nice glad to hear :3
00:21:408 (5) - Do NC because of better understanding note and changed mood? okey.
01:37:408 (1) - like that? http://puu.sh/51StK.jpg change a bit!
-Gamu- wrote:
m4m~
[General]
●Please change the blank source. "N" is the album name, so you will need to be added to the Tags okay
●About Easy diff name: It is recommended that you put the name of the guest to Easy diff name. Or, do not put the name of the guest in Hard diff name.
Either, you will have to unify. umm..he didn't want the diff name like OO's Easy so i put that name..but i'll ask him :>
[Normal]
●01:04:075 (2,4) - It would be a good idea to unify the x-axis. Appearance will be very beautiful :3
●01:04:408 (3,1) - ^
ok
[Insane]
●OD+1? Since not particularly difficult, to increase the difficulty? ok
good mapset~ thanks ~
Ra-s wrote:
[Genral]
EVERYTHIG IS SUGGESTION
모든 난이도가 잘 만드셨고 마음에 들어요.
맵셋도 깔끔한듯 이야 감사합니다
[Insane]
항상 뭔가 앞뒤가 연관성이 있게 연결되어 있어서 지적할 수 있는 게 없네요...
00:20:408 (6) - 좀더 둥근모양으로 밑에 내려갔으면 좋겠는데 gird의 한계가 안타깞네요 ㅠㅠ 앞에 있는 패턴은 옮길 수가 없으니... 살짝 둥글게 해봤어요00:28:575 (1) - 딱히 안바꾸셔도 좋지만 이렇게 하시면 1번 시작노트랑 끝노트랑 완벽히 좌우대칭이고 Tick이 가로축에서 정확히 절반으로 나뉘어져요. 요즘 전 이런 거 신경 안쓰지만 예전에 하나하나 다 맞췄던 기억이 나네요 ㅋㅋ http://puu.sh/51Ror.jpg 넹
00:47:241 (5) - 중간점을 shift로 누르셔서 빨갛게 바꾸시면 더욱 굴곡있게 표현도 됩니다만 이건 개인취향이라 마음대로... 오 감사
인센을 제일 많이봐서 의견이 많아보이는 겁니다 ㅎㅎ;;
고작 이런 것들 적는 것인데도 시간이 꽤 오래걸렸네요 ㅠㅠ
별도 쏘고갈게요~ 별과 모딩 감사합니다~
Kin wrote:
Easy :
should'nt be Gloria Guard's Easy ? No, It's a not sure difficult name. Because Gloria Guard's Easy difficult name so awkward, and it's a don't change a not big problem it.
00:29:075 (4) - overlap with accuracy http://puu.sh/50X9O.jpg A little down slider end point.
01:20:741 (1) - kinda nazibut : http://puu.sh/50Xo4.jpg as you can see, on the green circle (pro paint), the flow is a little broken, I suggest to move 1 a lil more on the bot. Well, If this slider and note pattern flow is really bad flow here. I'll change it but, it's a not sure problem and playing this part confuse? bad flow? I think it is not.
01:25:741 - it's just me but I prefer to make a slider 1/1 for drum roll, and then delete next slider. Why this is note remove ? I agree this point 1/1 for drum roll, but You already know, If you suggestion agree this note remove here, I think it's a really confused imo.
kajiyatta wrote:
[Easy]
For the easiest diff, I don't agree with tick 2 since it tends to make a mistake more. Okay change tick rate 1
Placement
00:37:908(1) Spacing is narrow, set it with consistency. Fixed
00:44:741(2) ^ Fixed
Hit Sonud
00:36:408(3) Delete whistle, there is no sound here. well, it's a good sound imo.
Ra-s wrote:
[Easy]
예전에 만드신 맵하고 비교하면 정말 몰라보게 잘 만드시네요
00:44:741 (2) - 다른분 의견은 모르겠지만 앞뒤를 고려하면 딱히 고칠 방안이 없으니 놔둬도 괜찮아 보이지만 디스턴스가 갑자기 줄어드는 게 느껴지네요..상황을 좀더 지켜봐야 될 것 같습니다.
-Gamu- wrote:
●00:37:908 (1) - spacing error. You need to fix the spacing.
●00:44:741 (2) - ^
●01:09:075 (2) - ^
●01:10:075 (1) - ^
All fixed.
jonathanlfj wrote:
[Easy]
00:08:741 (3) - seems like there should be a NC here judging from your NC pattern Fixed
00:43:408 (1,2) - i'd put some symmetry here for aesthetics purposes, a bit skewed right now Fixed
00:52:075 (4) - NC should go on this slider (refer to 01:02:741 (1)) Fixed
00:57:741 (5) - finish on end? its in the music and has a nice effect with the gap u have here Fixed
01:22:075 (3,4,1,2) - the angle this plays in is a bit awkward, try arranging it like this Hmm, I agree this, but I don't change it becuase, it's a you just pattern shape suggestion and not big problem it.
osu file format v12
[General]
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AudioLeadIn: 0
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Countdown: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Neophobia
TitleUnicode:Neophobia
Artist:nano
ArtistUnicode:ナノ
Creator:[ Sana ]
Version:Easy
Source:
Tags:Itou_Naoki alacat gloria_guard N
BeatmapID:316281
BeatmapSetID:122327
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kajiyatta wrote:
M4M
[Normal]
Placement
00:24:741(1) Bend this note like this? It will be nice flow from (6) to (2). well..i think now is great for shape
00:38:741(2) Maybe it's fine, but move down a bit better.
00:40:575(1) Current seems fine but you can bend it a bit for newbie. Straightness slider would be sometimes bad flow.
Rhythm
00:20:741(1) Beginning should be at 00:20:575 to follow the drum sound.
Hit Sonud
00:44:741(1,4) Add whistles at head. I suppose it sounds empty and without any sound, newbie might suppose I miss to hit a note.
00:36:741(1)^
[Insane]
Placement
00:29:075(2) This flow looks a bit odd for me, maybe you can replace it natural flow like this?
00:31:575(2) I don't agree with this stack since I feel it would be stop the flow. umm..it is point that switch the flow's direction imoe.g.)
00:37:241(2) CTRL+G? You already did similar placement at 00:35:408. And the flow from (2) to (3) looks effective for challenge player I suppose.
00:39:325(1) Bend it more? Looks straightness so I just guess it is hard to play. i copied the slider right before
00:56:575(1) Move it far away, this is a first note of combo so I suppose you can put it with jumping.
01:15:741(1,2) CTRL+G better to make natural flow.
Rhythm
00:53:575(4) Separate it to two circles? Triplet looks more fun imo. nice but too far distance..orz
01:35:241(3) Kick is a bit odd for me, delete kick and instead add a note better. e.g.)
sure
Good Luck~
thanks~ fixed all except the red comments
Autumn wrote:
Soooorry for late xD
[Normal]
AIMod says:
http://puu.sh/52Tgd.png
Check them if it's not my computer's problem ;p my mistake
[Insane]
00:06:075 (1) - U may try cutting this spinner and add a note at 00:11:408 - like this:
http://puu.sh/52Sqy.jpg
Just stack it with 1~ nice but it's quite awkward at the end of spinner
00:41:241 (3) - X=203 Y=227
00:44:408 - May add a slider to cover the vocal:
http://puu.sh/52SDc.jpg
00:49:408 (4) - Try Ctrl+G and arrange 00:49:907 (1) - like this:
http://puu.sh/52SJh.jpg
It will form a nice parallel flow XD nice idea :>
01:06:408 (1) - X=394 Y=128
01:21:741 (4) - X=185 Y=242
01:36:575 (4) - May set SV=0.5 then extend it to 01:37:075 - ,to fit the vocal imo :3 made 0.75 and fixed similarly
http://puu.sh/52T1o.jpg
Nice map~Take my star~
GL!
thanks Autumn! fixed except red comments
TaMul wrote:
m4m
[Normal][Insane]
- 00:27:408 (7) - 피니쉬
- 00:32:075 (4) - 첫 부분에 소프트 힛사의 클랩으로
- 00:52:908 (5,1) - 5번 뉴콤보, 1번 뉴콤보 해제해주세요
- 00:54:075 (3,1) - 3번 뉴콤보, 1번 뉴콤보 해제!
- 01:12:408 (5) - 맨 끝에 클랩 노래와 다르게 소리가 나네요
01:19:241 (3) - 첫부분 피니쉬?맵 짱이네요
- 00:21:075 (3) - 첫부분에 휘슬?
- 00:21:408 (1) - 드럼 클랩
- 01:08:574 (1) - 첫 부분 피니쉬
- 01:36:741 (5) - 뉴콤??
코멘트빼고 모두 수정. 감사합니다
TaMul wrote:
m4m
[GG]
- 00:27:408 (1) - 피니쉬 I don't hear this part finish sound.
- 00:36:741 (4) - 끝에 클랩 빠졌어요 Fixed
- 00:55:408 (2) - 앞뒤 클랩을 지워주고, 가운데를 슬라이더틱으로 클랩 처리해주는 것은 어떨까요? No, it's a little awkward sorry.
- 01:07:741 (1) - 끝 피니쉬 The same this part, don't hear finish sound. why don't hear finish sound this part you add finish sound here?
- 01:36:408 (1) - 01:36:575 으로 줄이는건? No, It's a lyrics rhythm here.
Satellite wrote:
Hi
[Easy]
00:23:408 (3) - I guess Move x424 y204 is better. Well, Don't move this I don't think problem this.
00:31:408 (3) - try Ctrl+G. Why? it's a flow broken? or bad shape? Here is there are more reasons.
01:10:075 (1) - This spacing is really awkward. Use distancesnap? I don't understand, where is wrong spacing this?
01:13:075 (2) - So as to cover the 01:14:075 (3) - this? I agree blanket this slider, but I don't change here because it's a shape suggestion and don't problem this slider flow.
01:15:741 (2) - ^ (Not too fond of the straight flow here.) ^
01:36:408 (1) - I guess. More better rhythm,follow with lyrics,like this.
Fixed
osu file format v12
[General]
AudioFilename: neophobia.mp3
AudioLeadIn: 0
PreviewTime: 47878
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Neophobia
TitleUnicode:Neophobia
Artist:nano
ArtistUnicode:ナノ
Creator:[ Sana ]
Version:Easy
Source:
Tags:Itou_Naoki alacat gloria_guard N
BeatmapID:316281
BeatmapSetID:122327
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
742,333.333333333333,4,2,1,50,1,0
11408,-100,4,1,1,50,0,0
32741,-100,4,2,1,50,0,0
37908,-100,4,1,1,50,0,0
43408,-100,4,2,1,40,0,0
48575,-100,4,1,1,60,0,1
54408,-100,4,1,1,60,0,0
59241,-100,4,1,1,60,0,1
64741,-100,4,1,1,60,0,0
69408,-100,4,1,1,30,0,0
70075,-100,4,1,1,50,0,1
70158,-100,4,1,1,50,0,0
80741,-100,4,1,1,50,0,1
80825,-100,4,1,1,50,0,0
96741,-100,4,2,1,30,0,0
[Colours]
Combo1 : 138,138,138
Combo2 : 255,106,106
Combo3 : 176,100,100
Combo4 : 255,128,255
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kajiyatta wrote:
[Hard]
Placement
00:25:241(3) 下から回す方が流れも良く打ちやすいと思います ok!
00:26:908(5) スタックさせずにジャンプを持ってきた方が止めずに回せて、(1)スライダーの形に上手くブランケットを沿わせることが出来るので見栄えがいいです (5,6)にジャンプが欲しいのでこのままで。
00:48:075(5) サビ前で一旦曲調が穏やかになるのでNC付けてみると効果的に見えると思います added
00:54:021(2) /(3)ではなく(1)にスタックさせてみては?ボーカルの始まりの部分でスペーシングを開けたほうが自然な感じに ok :3
01:01:241(3,4,5) やや打ちづらいので、多少強引でもこんな形など 特に問題はないと思うのでこのままで.
Autumn wrote:
[alacat :3]
AR+1 imo! XD feels too hard to me.
00:33:075 - May insert a break time? If not, HP-1 imo~ mm.. kept my pattern.
00:43:906 - ^ Same.
TaMul wrote:
[alacat]
- 00:48:075 (5) - NC? Alright!
smallboat wrote:
[alacat's Hard]
00:20:741 (1,2,3,4) - See not clear the external circle. Suggest turn a bit deep gray color. i have to change color.00:26:575 (3) - Stack 00:26:741 (4) . Click on better. not fit well with this kind of music.
00:32:075 (2) - Ctrl +g? no change. will be unnatural jump.
00:41:908 (1) - Can small jump. it is better to use same slider.00:42:741 (4) - Remove the drum sound? A bit strange. i can hear this sound.
01:01:241 (3) - Stack the 01:01:408 (4) ? Place here is a bit crowded. on purpose~
01:11:408 (5) - (240|120). Better flow. hm.. i should put small jump here. 01:14:408 (2) - Stack the 01:14:741 (4) ? Same as above.
01:15:408 (3) - Blanket 01:15:075 (5) ? for what ?
01:29:075 (5) - Blanket 01:29:408 (6) slider head. no change.
Satellite wrote:
[alabat's Hard]
とても綺麗なdiffで指摘する箇所がありませんでした
難易度バランスが少しだけ悪いのでDrainを-1しませんか?Easy diffから2-4-6-7となっているので問題ないと思います。
RandomEffect wrote:
[alacat's Hard]
- 00:34:575 (2) - curved sliderが良いと思います。symmetric about 00:34:075 (1) - で 異なったパターンを置くことでより良く見えると思うのでこのままで!
- 01:01:241 (3,5) - avoid overlap 意図的でしたらごめんなさい... 結構指摘がくるのですが、プレイ上問題ないように思えます。今後も指摘が多い場合は変更を検討しようと考えています。
Thanks for modding YGO :>YGOkid8 wrote:
General:
- I do think Easy and Normal are a bit too hard for their respective diff. names, so I would recommend adding a difficulty below "Easy" (Beginner?).
I think current Easy diff fits the difficulty as well imo- Rename Easy to Gloria's Easy or something like that? So we can tell without going to the beatmap description who mapped it. You did it with Hard diff, so might as well here. Ok i will
Insane:
00:06:075 (1) - Shorten to 00:11:075 - (also remove the clap), then add a hitcircle where it originally ended. This gives the downbeat a bigger impact imo. Fixed
00:15:908 (1,2,3,4,5) - In this combo here where you've put jumps on the main drum hits, it would've been nice if you had done it at 00:13:575 (1,2,3,4) - as well. Just i felt something different at their sounding
00:21:408 (1,2,3,4,1,2,3,4) - Don't really like how you've increased the spacing midstream, as well as made that kinda v shape with the stream. There isn't really anything in the music to a spacing increase and a sharp bend, and I honestly think a simple stream in a straight line or a ~ shape would work best.I tried it for using the map field more larger. didn't change
00:32:408 (5,6,1) - I don't think stacking (5,1) plays well, I would put (1) somewhere on the left side of the screen to continue the flow. Same flow as 00:30:741 (3,4)
00:32:741 (1,2) - I also think replacing these with a slider (starting at (1), ending at 00:33:241 - since that's where the guitar beat actually is) would play better and suit the music more. If then, slider velocity became 0.5 too fastly. i think it can confuse player.
00:43:408 (1,2) - Similar thing here, except you can map more creatively to that soft guitar going on in the background. ^
01:07:241 (4) - Clap doesn't sound too good here, so I suggest removing it. Fixed
Normal:
00:06:075 - Add a spinner here like you did in Insane? For consistency, and it does little to the difficulty of the diff. Fixed
00:20:575 (1) - I personally think starting the spinner 1/2 later would be better. I heard the guiter sound here
00:32:741 (1) - Same as other diffs, a 3/2 slider here. Just for normal :>
00:43:408 (1) - And map to the guitar in background here. Fixed
00:56:408 (5) - Remove clap on the repeat, it doesn't sound very nice. Fixed
01:07:075 (4) - ^ Fixed
YGOkid8 wrote:
alacat's Hard:
00:06:075 (1) - Same as Insane; Shorten to 00:11:075 - (also remove the clap), then add a hitcircle where it originally ended. This gives the downbeat a bigger impact imo. Talk with [ Sana ] about it, and whatever you choose to do, make it the same so we've got some consistency going. While we're talking about consistency, I would recommend starting the spinner at the same place as [ Sana ] as well.
00:13:575 (1) - Not a big fan of the sliders with that bend towards the end of the slider, as I don't think they look particularly great. I'd ask you to change them all, but if it's a style thing I guess it's okay. yes, kept this slider.
00:15:741 - I feel like a hitcircle here is needed. followed the vocal only here.
00:19:408 (2,1) - Move both of these 1/2 forward in the timeline. Afterwards, extend the (2) slider by 1/2, and add a beat at 00:19:408 - . Beat placement will need adjusting, but I like this rhythm better. i want to put here 00:19:575 - because it's a strong sound.
00:28:575 (1) - Would prefer this shortened by 1/4. i prefer 3/4 slider :3
00:32:408 (3) - Take off a repeat, then add a 3/2 slider where it originally ended? Suits the music better imo. hmm.. it would not fit well with this kind of music imo.
00:43:074 (5) - Similar thing here. Basically map a bit to the guitar in the background would work better than a small gap in the map.i can hear a clap sound here.00:43:241 -
00:54:741 (4) - Would prefer this shortened by 1/4. There's nothing in the music where you've ended it, so it makes little sense to end here.Same.
I changed spinner as YGO said :>alacat wrote:
mods replyYGOkid8 wrote:
alacat's Hard:
00:06:075 (1) - Same as Insane; Shorten to 00:11:075 - (also remove the clap), then add a hitcircle where it originally ended. This gives the downbeat a bigger impact imo. Talk with [ Sana ] about it, and whatever you choose to do, make it the same so we've got some consistency going. While we're talking about consistency, I would recommend starting the spinner at the same place as [ Sana ] as well.
00:13:575 (1) - Not a big fan of the sliders with that bend towards the end of the slider, as I don't think they look particularly great. I'd ask you to change them all, but if it's a style thing I guess it's okay. yes, kept this slider.
00:15:741 - I feel like a hitcircle here is needed. followed the vocal only here.
00:19:408 (2,1) - Move both of these 1/2 forward in the timeline. Afterwards, extend the (2) slider by 1/2, and add a beat at 00:19:408 - . Beat placement will need adjusting, but I like this rhythm better. i want to put here 00:19:575 - because it's a strong sound.
00:28:575 (1) - Would prefer this shortened by 1/4. i prefer 3/4 slider :3
00:32:408 (3) - Take off a repeat, then add a 3/2 slider where it originally ended? Suits the music better imo. hmm.. it would not fit well with this kind of music imo.
00:43:074 (5) - Similar thing here. Basically map a bit to the guitar in the background would work better than a small gap in the map.i can hear a clap sound here.00:43:241 -
00:54:741 (4) - Would prefer this shortened by 1/4. There's nothing in the music where you've ended it, so it makes little sense to end here.Same.
Thank you for modding
@Sana
If you fixed about spinner, can you fix it for me ?