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Kato Emiri - happy bite (TV Size)

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Total Posts
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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Wednesday, April 16, 2014 at 10:29:32 PM

Artist: Kato Emiri
Title: happy bite (TV Size)
Source: Monogatari Series: Second Season
Tags: Hachikuji Mayoi Jiangshi meg rock undermine Kabuki Kabukimonogatari
BPM: 132
Filesize: 15963kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.58 stars, 102 notes)
  2. Hard (4.86 stars, 216 notes)
  3. Insane (5 stars, 301 notes)
  4. Normal (4.08 stars, 125 notes)
Download: Kato Emiri - happy bite (TV Size)
Download: Kato Emiri - happy bite (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Performed by: Kato Emiri (Hachikuji Mayoi)
Source: Monogatari Series: Second Season
Genre: J-Pop

Eleven years ago?
Let's go save Hachikuji!


NEW MP3 AS OF 2014-03-11
Background is totally not a spoiler...

I would like to thank UnderminE so much for her support!

[UnderminE's Easy] by UnderminE
UnderminE
Hell yes, let's destroy the world

edit: 3k post gg
D33d
Quick and impulsive mod on Insane here. Ask me to clarify anything in-game if you need it. I'd rather you discussed points in detail, instead of dismissing it because it didn't quite make sense.

Also, I think that the offset's a bit late--I noticed this with the stabs at the end. Try 210.

In general, I think that you could have more emphasis in places.

[Insane]

00:01:360 (5,6) - I can see that you like to follow as much of the music as possible, but I think that a 1/1 jump would be much more effective at emphasising the stabs. It'd also make the start of the map less erratic. You know, difficulty curves and all. I'd recommend the 1/1 stuff for similar instances, e.g. the next combo.

00:07:496 (1,2,3,4) - These sound wrong. The strings are following a motif of sixteenth notes, not triplets. I'd suggest either changing these to 1/4 kicksliders and having the spacing increase gradually, or use a spinner as a nice buildup.

00:10:564 (1,2) - This offbeat is very hard for me to catch. I think that you should either have this stack isolated and delete 00:10:905 (3) - or get rid of the 1/4 offbeat and actually follow the lyrics fully. At the moment, you're ignoring the first note of the lyrics for this stack.

I'd strongly recommend something like this:


00:11:133 - I'm not sure if my headphones are making the verse sound really thin and weak, but I feel like the hitsounds are overwhelming everything in this section. Try using 60% volume instead.

00:11:814 (3,4,5) - I think that you should replace this triple and the one after it with a 3/4 slider. That way, you get a nicely consistent and bouncy feel throughout the following bars, then the quintuple stream would break things up nicely.

00:17:273 (4,5,6,7,8) - I really don't like how you've hitsounded this, because it doesn't match the breakbeat. Try drumnormal, normalnormal, drumnormal, normalnormal, drumnormal/drumwhistle.

00:26:138 (2) - 00:31:594 (3) - Et cetera - Extend these sliders by 1/4. They'll the emphasise the offbeat more and keep the rhythmic interest going.

00:34:777 (1,2,3,4,5,6) - I don't think that this feels appropriate--splitting this pattern in half, you've got 1/2 stuff with the bass and THEN an offbeat.

As a rough suggestion, try something like this, which would fit the music a lot better.


Please consider this point for places like 00:43:869 (2) - as well.

00:36:368 - I think it could be good to use a longer slider over the vocal note--possibly the same for the pattern before. It could break things up nicely.

00:39:550 (5,6,7,8,9) - I think that more drum hitsounds would sound nice. Maybe drumclaps on 6 and 8, then a finish on 9. Try it.

00:40:914 (3,4,5,6,7) - I don't like the overmapping here--I'd use longer sliders to cover the vocals, again to break things up a bit.

00:48:871 (5) - I'd use two 1/2 circles here to match the vocal emphasis, then leave a rest and place the next object on 00:49:553 -

00:54:326 (2,3,4) - I don't like the fact that you have two sliders ending over very strong moments. Please try to use more circles to create impact. Kind of a similar thing with 00:56:145 (8) - as well--I'd suggest leaving the downbeat unmapped again, since there's more emphasis and space in the vocal line. In general, I really think that you should use more syncopation in the chorus. It would lift it considerably.

00:59:995 (1,2,3,4,5) - Jumps would feel very appropriate here.

01:02:055 (1,2,3,4,5) - Same as the previous point, I suppose. I'd leave the downbeat blank again. If it makes things clearer, there are loads of parts where there's much more emphasis 1/2 before the start of a bar.

01:04:783 (4,5,6) - This stack--possibly others as well--occurs 1/2 too late. It's overmapped and it also weakens the brass stab. As a suggestion, try something like this?


01:05:465 (1,2,3,4,5,6) - This whole phrase feels weakened by all of the 1/4. I would maybe have 1/2 stacks with jumps, or otherwise something which emphasises the vocals a lot more.

For the next half of the chorus, my previous points can also apply for it.

01:14:558 (1,2,3,4) - I feel like you're missing a good opportunity by not using jumps. I also think that you should delete 01:16:604 (2) - and either have a jump pattern ending further up the screen, or else turning (1) into a slider. Perhaps you could consider turning 01:18:195 (1) - into a slider as well.

01:21:378 (1,2) - I feel like you should change these to two circles and leave space after them. It would make the section leading up them feel more complete and satisfying.

01:22:060 (1,2,3,4,5,6,7) - This feels considerably weak in comparison to the stabs and the guitar riff. Please consider something like a 1/1 jump, four 1/2 and another 1/1 jump. As a very rough suggestion, try something like this:


I added normal whistles to the brass stabs accidentally and I think that you could use them well here. Obviously, consider this for the next combo too.

01:26:251 (3) - Drumwhistle--you can hear a hi-hat in the track. With funk tropes, I find it better to hitsound to the drums in the track.

01:26:478 (4,5,6,7,8,9) - Use more drumhitsounds to match what's happening in the track. It'll feel more appropriate and satisfying.

[Hard]

A few quick things:

00:28:860 (4) - I really don't like it when objects go underneath sliderstarts. It makes them very hard to read, especially for a hard diff. It also feels awkward to me in terms of flow, because a slider makes me want to go somewhere else other than its start.

00:48:860 (3) - Basically the same thing as in Insane--you're ending sliders on stronger emphasis. I'd turn this into two circles and do this for similar moments. Hell, add a longer slider to match the vocals better.

00:59:996 (1,2,3,4) - I really don't think that you should be using antijumps in a hard diff, or at all. If nothing else, I imagine that the player would treat them as a stream or assume that (2) will land on a beat. Jumps would fit this diff and break things up some, as the whole thing kinda plods along.

01:05:451 (1,2,3,4) - This doesn't really follow the vocals and it feels too weak as a result. Try and rearrange this pattern to put the long slider in a better place.

01:22:042 (1) - Same thing with Insane--a 1/1 jump to emphasise the stabs, that kind of thing. Make it exciting.

Umine, I'll mod your diff and normal soon, as well as your actual mapset. I promise!
UnderminE
Hitter, i think my preview point is not the same as your diffs. Can you please set it for mine too?
Topic Starter
NoHitter
Looks like I can't seem to find you when I'm online, so if you wish to talk to me about the changes I made, feel free to contact in game.

D33d wrote:

Quick and impulsive mod on Insane here. Ask me to clarify anything in-game if you need it. I'd rather you discussed points in detail, instead of dismissing it because it didn't quite make sense.

Also, I think that the offset's a bit late--I noticed this with the stabs at the end. Try 210.

In general, I think that you could have more emphasis in places.

[Insane]

00:01:360 (5,6) - I can see that you like to follow as much of the music as possible, but I think that a 1/1 jump would be much more effective at emphasising the stabs. It'd also make the start of the map less erratic. You know, difficulty curves and all. I'd recommend the 1/1 stuff for similar instances, e.g. the next combo. As for these, I think the slider leniency allows for the emphasis. The ends themselves aren't as emphasized as the start.

00:07:496 (1,2,3,4) - These sound wrong. The strings are following a motif of sixteenth notes, not triplets. I'd suggest either changing these to 1/4 kicksliders and having the spacing increase gradually, or use a spinner as a nice buildup. I've changed the lengths of the sliders to correspond to the 1/16th.

00:10:564 (1,2) - This offbeat is very hard for me to catch. I think that you should either have this stack isolated and delete 00:10:905 (3) - or get rid of the 1/4 offbeat and actually follow the lyrics fully. At the moment, you're ignoring the first note of the lyrics for this stack. Thanks for pointing that out. Added a note at 00:10:451.

I'd strongly recommend something like this:



00:11:133 - I'm not sure if my headphones are making the verse sound really thin and weak, but I feel like the hitsounds are overwhelming everything in this section. Try using 60% volume instead. Done.

00:11:814 (3,4,5) - I think that you should replace this triple and the one after it with a 3/4 slider. That way, you get a nicely consistent and bouncy feel throughout the following bars, then the quintuple stream would break things up nicely. Done. I hope I did what you wanted and not misunderstood this.

00:17:273 (4,5,6,7,8) - I really don't like how you've hitsounded this, because it doesn't match the breakbeat. Try drumnormal, normalnormal, drumnormal, normalnormal, drumnormal/drumwhistle. It does sound better. Fixed

00:26:138 (2) - 00:31:594 (3) - Et cetera - Extend these sliders by 1/4. They'll the emphasise the offbeat more and keep the rhythmic interest going. Done.

00:34:777 (1,2,3,4,5,6) - I don't think that this feels appropriate--splitting this pattern in half, you've got 1/2 stuff with the bass and THEN an offbeat.

As a rough suggestion, try something like this, which would fit the music a lot better. I changed it as you recommended.


Please consider this point for places like 00:43:869 (2) - as well. For here, I wanted to emphasize the vocals at 00:43:860 and 00:44:542.

00:36:368 - I think it could be good to use a longer slider over the vocal note--possibly the same for the pattern before. It could break things up nicely. Done.

00:39:550 (5,6,7,8,9) - I think that more drum hitsounds would sound nice. Maybe drumclaps on 6 and 8, then a finish on 9. Try it. It does sound better. Although I disagree with the finish, so I omitted that.

00:40:914 (3,4,5,6,7) - I don't like the overmapping here--I'd use longer sliders to cover the vocals, again to break things up a bit. I split it into two 3/4 sliders to change things up.

00:48:871 (5) - I'd use two 1/2 circles here to match the vocal emphasis, then leave a rest and place the next object on 00:49:553 - Sorry, but I wanted to emphasize the sounds at 00:49:314 and 00:49:769.

00:54:326 (2,3,4) - I don't like the fact that you have two sliders ending over very strong moments. Please try to use more circles to create impact. Kind of a similar thing with 00:56:145 (8) - as well--I'd suggest leaving the downbeat unmapped again, since there's more emphasis and space in the vocal line. In general, I really think that you should use more syncopation in the chorus. It would lift it considerably.
Adjusted the patterns here.

00:59:995 (1,2,3,4,5) - Jumps would feel very appropriate here. Done.

01:02:055 (1,2,3,4,5) - Same as the previous point, I suppose. I'd leave the downbeat blank again. If it makes things clearer, there are loads of parts where there's much more emphasis 1/2 before the start of a bar. Done.

01:04:783 (4,5,6) - This stack--possibly others as well--occurs 1/2 too late. It's overmapped and it also weakens the brass stab. As a suggestion, try something like this? Done.


01:05:465 (1,2,3,4,5,6) - This whole phrase feels weakened by all of the 1/4. I would maybe have 1/2 stacks with jumps, or otherwise something which emphasises the vocals a lot more. I disagree? I don't exactly see how it gets weakened. I'm just following the drums at the background for here.

For the next half of the chorus, my previous points can also apply for it. Some parts I've retained as to change it up.

01:14:558 (1,2,3,4) - I feel like you're missing a good opportunity by not using jumps. I also think that you should delete 01:16:604 (2) - and either have a jump pattern ending further up the screen, or else turning (1) into a slider. Perhaps you could consider turning 01:18:195 (1) - into a slider as well. Done for both.

01:21:378 (1,2) - I feel like you should change these to two circles and leave space after them. It would make the section leading up them feel more complete and satisfying. I want the trailing sound at 01:21:814 to be emphasized

01:22:060 (1,2,3,4,5,6,7) - This feels considerably weak in comparison to the stabs and the guitar riff. Please consider something like a 1/1 jump, four 1/2 and another 1/1 jump. As a very rough suggestion, try something like this: Same comment as the start. The slider leniency still allows for the emphasis.


I added normal whistles to the brass stabs accidentally and I think that you could use them well here. Obviously, consider this for the next combo too. Normal whistles sounded pretty noisy for me.

01:26:251 (3) - Drumwhistle--you can hear a hi-hat in the track. With funk tropes, I find it better to hitsound to the drums in the track. Added

01:26:478 (4,5,6,7,8,9) - Use more drumhitsounds to match what's happening in the track. It'll feel more appropriate and satisfying. Done. I hope I did it right xD

[Hard]

A few quick things:

00:28:860 (4) - I really don't like it when objects go underneath sliderstarts. It makes them very hard to read, especially for a hard diff. It also feels awkward to me in terms of flow, because a slider makes me want to go somewhere else other than its start. Hmm... Well the flow is provided by the notes before it. If you can suggest a better pattern for it, then maybe I'll change.

00:48:860 (3) - Basically the same thing as in Insane--you're ending sliders on stronger emphasis. I'd turn this into two circles and do this for similar moments. Hell, add a longer slider to match the vocals better. I changed the pattern here.

00:59:996 (1,2,3,4) - I really don't think that you should be using antijumps in a hard diff, or at all. If nothing else, I imagine that the player would treat them as a stream or assume that (2) will land on a beat. Jumps would fit this diff and break things up some, as the whole thing kinda plods along. Fixed along with the second one.

01:05:451 (1,2,3,4) - This doesn't really follow the vocals and it feels too weak as a result. Try and rearrange this pattern to put the long slider in a better place. Perhaps you can suggest a pattern for this? I'm having a hard time thinking of a good one.

01:22:042 (1) - Same thing with Insane--a 1/1 jump to emphasise the stabs, that kind of thing. Make it exciting. Added.

Umine, I'll mod your diff and normal soon, as well as your actual mapset. I promise!
Thanks!

(Also fixed the preview point in UnderminE's easy)
Hanabi
Hi~

[Easy]
01:15:891 (1) - make it S shape for cover 01:17:482 (2) well

[Normal]
00:05:210 (3) - bend it to other side

[Hard]
00:07:482 (1,2,3,4) - how about this shape?
00:17:937 (6) - - make a slider reverse instead of 00:17:710 (5)
00:19:300 (3) - try this
00:28:164 (2) - nazi but cover 00:28:619 (3) perfectly
00:29:073 (5) - 342||133 for flow
00:46:119 (3,4) - use this rythm! 00:54:073 (1) - i want this be straight
00:59:982 (1,2,3) - make a triangle?

[Insane]
00:48:846 (5,2) - little confusing, can you separate a bit?

Done. good luck!

sorry for poor modding :?
UnderminE

[ Sana ] wrote:

[Easy]
01:15:891 (1) - make it S shape for cover 01:17:482 (2) well

S shape is too much of work for an easy player; it already has one sharp curve plus it continues with another curve to opposite side and it's a long slider. Plus there are 2 reverse sliders after it. S shape would force the easy player on kiai time imo.
no changes for me, thanks for mod!
Topic Starter
NoHitter
Fixed all except for:
[Hard]
00:17:937 (6) - - make a slider reverse instead of 00:17:710 (5) - Well you can follow the vocals all right, but the current pattern also plays fine for that

00:29:073 (5) - 342||133 for flow - - That would make a bad overlap...

00:59:982 (1,2,3) - make a triangle? - Personal preference xD

[Insane]
00:48:846 (5,2) - little confusing, can you separate a bit? - How so is it confusing?
Thanks!
UnderminE
More mods please ;_;
10crystalmask01
Ello! ^^ Random mod!

[Easy]
  1. 00:00:210 - 00:54:073 and 01:22:937 - End, the volume of your objects are to loud. Try decreasing it to 50 - 60% please.
00:25:664 (1) - Try adding a soft-finish on the head.
00:40:210 (2) - Remove whistle on this slider.
00:43:846 (1) - ^
00:46:573 (3) - Change whistle on the tail to soft-finish
00:55:664 (2) - ^
00:54:528 - Kai time should've started here instead
01:09:755 (2) - Remove finish on the head,sounds overused here.

Hitsounds still could use some work :( The whistle don't seem to fit very well in this music imo.

[Normal]
00:14:755 (1) - Remove finish on the head.
00:44:755 (2) - Head needs normal-hitsound
01:18:164 (4) - NC

Flow looks pretty good :)

[Hard]
  1. AR +1
00:25:664 (3) - Soft-finish on the head?
00:32:937 (1) - ^
00:54:528 (2) - Should be NC instead of 00:54:073 (1) - since its the first object appearing in Kai time.

[Insane]
00:11:119 (5) - NC instead of 00:10:437 (1) -
00:25:665 (6) - Soft-finish
Hope this helps~! ^^
UnderminE

10crystalmask01 wrote:

Ello! ^^ Random mod!

[notice][Easy]
  1. 00:00:210 - 00:54:073 and 01:22:937 - End, the volume of your objects are to loud. Try decreasing it to 50 - 60% please. i don't support 50-60 volume on Easy diffs, newbies must get used to the hitsound system. So it should be clear to hear.
00:25:664 (1) - Try adding a soft-finish on the head. oh yes
00:40:210 (2) - Remove whistle on this slider. nope, those are for vocals. Again only for Easy
00:43:846 (1) - ^ that's for vocal too, kyoooooomooooooo
00:46:573 (3) - Change whistle on the tail to soft-finish okke
00:55:664 (2) - ^ okke
00:54:528 - Kai time should've started here instead oh, that's what i planned to do it but somehow i didn't fix that
01:09:755 (2) - Remove finish on the head,sounds overused here. i did that because the rhythm-ing style is kind of complex and confusing for Easy players

Hitsounds still could use some work :( The whistle don't seem to fit very well in this music imo. Actually it does, you and your ears just don't used to it :D
Thanks for mod!
SPOILER
osu file format v12

[General]
AudioFilename: happy bites.mp3
AudioLeadIn: 0
PreviewTime: 54087
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 224,11133,25678,39314,54087,54996,60905,68405,69087,82951,87269
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:happy bite (TV Size)
TitleUnicode:happy bite (TV Size)
Artist:Kato Emiri
ArtistUnicode:加藤 英美里
Creator:NoHitter
Version:UnderminE's Easy
Source:Monogatari Season 2
Tags:Hachikuji Mayoi Jiangshi meg rock undemine
BeatmapID:298934
BeatmapSetID:113219

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1.22
SliderTickRate:2

[Events]
//Background and Video events
0,0,"mayoibg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
210,454.545454545455,4,1,0,80,1,0
1346,-100,4,2,0,80,0,0
1573,-100,4,1,0,80,0,0
1800,-100,4,2,0,80,0,0
2028,-100,4,1,0,80,0,0
3164,-100,4,2,0,80,0,0
3391,-100,4,1,0,80,0,0
3619,-100,4,2,0,80,0,0
3846,-100,4,1,0,80,0,0
4755,-100,4,1,0,90,0,0
4982,-100,4,2,0,80,0,0
5210,-100,4,1,0,95,0,0
5437,-100,4,2,0,80,0,0
5664,-100,4,1,0,80,0,0
6800,-100,4,1,0,40,0,0
7028,-100,4,1,0,80,0,0
11119,-100,4,1,0,70,0,0
24982,-100,4,2,0,5,0,0
25664,-100,4,1,0,75,0,0
54528,-100,4,1,0,75,0,1
68391,-100,4,1,0,75,0,0
69073,-100,4,1,0,75,0,1
82937,-100,4,1,0,75,0,0
84982,-100,4,2,0,80,0,0
85210,-100,4,1,0,80,0,0
85437,-100,4,2,0,80,0,0
85664,-100,4,1,0,80,0,0


[Colours]
Combo1 : 32,156,166
Combo2 : 213,99,30
Combo3 : 72,181,26
Combo4 : 130,9,27

[HitObjects]
212,180,210,2,0,L|132:276,1,122,4|8,2:0|1:0,0:0:0:0:
256,280,1119,2,2,B|319:204|319:204|407:220|446:156,1,244,2|4,1:0|2:0,0:0:0:0:
352,80,2482,1,8,0:0:0:0:
248,144,2937,6,2,B|184:219|184:219|96:203|57:267,1,244,2|4,0:0|2:0,0:0:0:0:
156,340,4300,1,8,0:0:0:0:
260,276,4755,6,2,B|323:200|323:200|411:216|450:152,1,244,2|4,0:0|2:0,0:0:0:0:
352,80,6119,1,8,0:0:0:0:
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472,348,10210,1,8,0:0:0:0:
472,104,11119,6,0,L|472:228,1,122,4|0,2:0|0:0,0:0:0:0:
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224,332,21573,2,0,L|272:204,1,122
172,140,22482,2,0,P|156:198|125:251,1,122
256,192,23164,12,0,24982,0:0:0:0:
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10crystalmask01

UnderminE wrote:

Hitsounds still could use some work :( The whistle don't seem to fit very well in this music imo. Actually it does, you and your ears just don't used to it :D
lol true, I'm not a big fan of normal-whistle x.x I hear it more then enough in Phys. Ed class.
D33d
A quick clarification: When I talk about too many objects "weakening" a phrase, I mean that the extra filler takes the focus off certain notes around it. Basically, say if there's a longer 1/4 stack or stream where the vocals are less dense, there's no separation between vocal notes--they become part of a dense clump. I hope that makes more sense, but if it doesn't, I'll let it lie and maybe try and find some good examples. I'll also try to come up with alternative patterns for Hard.

As for the other diffs, I'm still going to look at them--hopefully in a few minutes, if I feel like it. Expect further modding.
Topic Starter
NoHitter
Updated with video and everything.

@10crystalmask01
I didn't quite fix the hitsounds to be consistent with my current hitsounding between diffs.
Also, with my new combos.
Suimya
o3o/


UnderminE's Easy:
OD -1 seems better this easy diff, atm is a bit high imo~
  1. 00:17:937 (x) - I think you missed a note here, because there is a vocal in the music so don't ignore it...
  2. 00:31:119 (2,3,4,5) - it'll be better if you switched those 4 notes to 2 1/1 sliders sounds better to me o.o
  3. 00:32:028 (4) - maybe remove this whistle because i don't understand why you added it anyways...
  4. 00:43:846 (1,2) - switch the nc the vocal changed there not at (1)
  5. 00:50:891 (1) - add soft finish in this spinner fits much better with the music imo~
  6. 00:56:800 (3) - it'll be better if you'll end this slider at 00:57:710 because i hear a finish sound there it'll be nice if you'll add a soft finish at slider's end~
  7. 01:17:482 (2) - move this slider at x:352 y:320 so it'll make a nice blanket with the other slider o.o
  8. 01:24:755 (3) - use soft simpleset on slider's end..sounds good imo, so i suggest you to add it~
  9. 01:25:891 (1) - this slider is too short for the easiest diff so maybe remove it and add a slider start from 01:25:891 and end it at 01:27:255 and don't forget to add a finish on slider's end~
Normal:
  1. 00:06:119 (4) - it'll be better to add a nc to this note, because it'll be better since you added a finish on this slider this note so maybe adding nc on it will be better~
  2. 00:13:619 (5) - move the middle slider point at x:472 y:204 it'll make better shape with other slider~
  3. 00:22:028 (1) - i think you missed a normal simpleset on slider's start so i think you should add it~
  4. 00:27:482 (5,6,1) - this kind of pattern might confuse some players since it's just a normal diff and not a hard diff so, maybe you should do something like this?
  5. 00:42:482 (4) - it'll make better blanket if you moved the middle slider at x:508 y:72 so, it'll look like this
  6. 00:49:300 (4,5) - remove those two notes, and add a slider instead, because i think adding so many notes to this place randomly is a bit too much~
Hard:
  1. 00:00:891 (2) - i don't it's the right place for this note so i suggest you to move it a bit up like this
  2. 00:02:937 (3) - I think it'll play better if you used ctrl+G on this slider, to make a bit more fun to this diff~
  3. 00:05:210 (4) - ^
  4. 00:19:755 (4) - ^
  5. 00:44:528 (2) - it'll make better blanket if you make this slider like this (don't forget to fix the spacing if you'll do that~)
  6. 01:12:710 (1) - maybe make this slider like this so it'll blanket better~
Insane:
OD -1 fits better imo
  1. 00:29:755 (2) - ctrl+G will play better and it'll make nice mirror effect to 00:30:210 (3,4) -

Nice map and moe song =w=/ NoHitter baka www

anyways Good luck with the rank :3
Topic Starter
NoHitter

Sekai-nyan wrote:

Normal:
  1. 00:06:119 (4) - it'll be better to add a nc to this note, because it'll be better since you added a finish on this slider this note so maybe adding nc on it will be better~ - Fixed.
  2. 00:13:619 (5) - move the middle slider point at x:472 y:204 it'll make better shape with other slider~ Done.
  3. 00:22:028 (1) - i think you missed a normal simpleset on slider's start so i think you should add it~ Nice find xD. Fixed
  4. 00:27:482 (5,6,1) - this kind of pattern might confuse some players since it's just a normal diff and not a hard diff so, maybe you should do something like this? Changed it a bit.
  5. 00:42:482 (4) - it'll make better blanket if you moved the middle slider at x:508 y:72 so, it'll look like this
  6. 00:49:300 (4,5) - remove those two notes, and add a slider instead, because i think adding so many notes to this place randomly is a bit too much~ Done.
Hard:
  1. 00:00:891 (2) - i don't it's the right place for this note so i suggest you to move it a bit up like this Done.
  2. 00:02:937 (3) - I think it'll play better if you used ctrl+G on this slider, to make a bit more fun to this diff~ Hmm... ok it plays fine enough.
  3. 00:05:210 (4) - ^ ^
  4. 00:19:755 (4) - ^ ^
  5. 00:44:528 (2) - it'll make better blanket if you make this slider like this (don't forget to fix the spacing if you'll do that~) The blanket looks fine as is IMO.
  6. 01:12:710 (1) - maybe make this slider like this so it'll blanket better~ I'll have a hard time readjusting the notes after that :(
Insane:
OD -1 fits better imo It will make it too easy IMO
  1. 00:29:755 (2) - ctrl+G will play better and it'll make nice mirror effect to 00:30:210 (3,4) - Fixed.

Nice map and moe song =w=/ NoHitter baka www

anyways Good luck with the rank :3
Thanks!
UnderminE

Sekai-nyan wrote:

UnderminE's Easy:
OD -1 seems better this easy diff, atm is a bit high imo~ it is "2" you know, lower will be a beginner diff which will look awkward in this mapset
  1. 00:17:937 (x) - I think you missed a note here, because there is a vocal in the music so don't ignore it... Since the rhythm before that was non-stop plus had "jumpy" notes for easy players, i wanted them to rest during that little break
  2. 00:31:119 (2,3,4,5) - it'll be better if you switched those 4 notes to 2 1/1 sliders sounds better to me o.o that would be hard imo since there was a HUUUGE slider before, let's just keep it easy :P
  3. 00:32:028 (4) - maybe remove this whistle because i don't understand why you added it anyways... because of the violin behind
  4. 00:43:846 (1,2) - switch the nc the vocal changed there not at (1) okke, i wanted KYOOMOO part but well changed
  5. 00:50:891 (1) - add soft finish in this spinner fits much better with the music imo~ donneee
  6. 00:56:800 (3) - it'll be better if you'll end this slider at 00:57:710 because i hear a finish sound there it'll be nice if you'll add a soft finish at slider's end~ added whistle instead
  7. 01:17:482 (2) - move this slider at x:352 y:320 so it'll make a nice blanket with the other slider o.o okke
  8. 01:24:755 (3) - use soft simpleset on slider's end..sounds good imo, so i suggest you to add it~ oh yes forgot that
  9. 01:25:891 (1) - this slider is too short for the easiest diff so maybe remove it and add a slider start from 01:25:891 and end it at 01:27:255 and don't forget to add a finish on slider's end~ actually it is not, well as far as i've seen during testplays it was easy to spin because of the OD and all. if a BAT tells me so, i will change it <3
Thanks for mod sekai nyannn
SPOILER
osu file format v12

[General]
AudioFilename: happy bites.mp3
AudioLeadIn: 0
PreviewTime: 54087
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 1
WidescreenStoryboard: 1

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Bookmarks: 224,11133,25678,39314,54087,54996,60905,68405,69087,82951,87269
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

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Title:happy bite (TV Size)
TitleUnicode:happy bite (TV Size)
Artist:Kato Emiri
ArtistUnicode:加藤 英美里
Creator:NoHitter
Version:UnderminE's Easy
Source:Monogatari Season 2
Tags:Hachikuji Mayoi Jiangshi meg rock undemine
BeatmapID:298934
BeatmapSetID:113219

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CircleSize:3
OverallDifficulty:1
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smallboat
Hello,NoHitter. Mod req. I come!
(I thought for a moment. Can you give me a "Ticket"? Thanks.(You can decide.))

I am Chinese. Poor English sorry.

[General]

I think that all diff'hitsound volume is a bit noise,especially "N"?

I suggest volume -10% or 15% . (Suggest both this :80→70,90→75)

Feel slidertick want mute voice? Suggest add sliderslide mute.

[UnderminE's Easy] The kiai time inconsistent.

00:08:391 (2) - You can copy 00:07:482 (1) . Arc inward?
00:11:119 (1) - End into an equilateral triangle?
00:50:664 (3) - Follow the arc?
01:00:891 (4) - Try move to 404 272. Follow the arc?
01:24:755 (3) - End finish volume turn to 60?

[Normal] Green line error? (Ask question: Now "Normal"diff do not fix spacing ? (If no, you can ignore DS.) )

00:01:119 (2) - This two green line no right to vocal.
00:11:119 (1) - ^
00:09:528 (1) - Pick DS.
00:14:755 (1) - ^
00:28:164 (6) - ^
01:22:028 (1) - You can bend it upward arc?
01:24:982 (2) - End finish volume turn to 60?

[Hard]

00:02:028 (1) - Feel can small jump?
00:13:619 (2,3) - Look not good.Use in parallel?
00:44:528 (2) - Blanket crooked off.
00:49:300 (4) - Ctrl+g?
00:50:210 (7) - End remove finish?
01:24:982 (5,6) - (5) move to 164 116, (6) move to 192 252. Such as a pentagon seems good?

[Insane] AR+1 ? (Because OD is 8. )

00:14:528 (6) - This crooked off.
00:39:528 (5,6,7,8,9) - Feel drum hitsound a bit big.
01:07:369 (1) - Volume 60 or 70?
01:20:210 (3,4) - Into symmetrical?
01:26:460 (4,5,6,7,8,9) - At (4) set greem line,volume 60 or 70?

[Other]

1.If you have any mod questions, you can PM or in-game to me.
2.Good map.I have downloaded your other map to play.
3.Hope to you Ranked.
4.If you mod my map,try to use Chinese say hello?
5.Thanks you give me mod your map.
YTYuyu
hey~ i guess i owe you a mod :D.

Bold: Unrankable/must fix.
Red: Should be fixed, but up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice ore Other.

[General]
is this the best mp3 you can find because idk if it's me, but the quality is a bit low.
you need to add lead-ins. even though the screen is loading, that doesn't mean the players are prepared for what's coming. for some players it can be slow due to their computers, but not for others. it feels like you're forcing players to play this without any last second preparation, no offense.

[UnderminE's Easy]
raise the OD by 1 because it feels uneven with the spread in the OD IMO.
00:01:119 (2) - i think you can reduce the volume of the finish because right now, it's too loud and there's nothing that gives emphasis in this part as well. i say that you reduce it by 10-20% so that it doesn't sound as distracting as it is during gameplay.
00:02:937 (1) - ^
00:04:755 (1) - ^
00:06:573 (3) - i highly suggest that you rotate this 90 degrees CW because since this is the easiest diff, it'll be a lot easier for beginners to follow since the repeat isn't in the way of the next pattern during gameplay.
00:16:573 (5) - move this to the left a bit because you can blanket (4) if you do.
00:22:482 (5,1) - for this one, it'd play a lot better if you can move the spinner to 00:23:619, and add a repeat on (5) because right now, it plays awkwardly as it stands due to the start of the spinner, also reduce this spinner by 1/2 because it keeps the flow steady if you end it at the drums and not at the vocals. it should look something like this.
00:31:573 (3,4,5) - add timing points on each circle and gradually increase the volume because since the BGM gradually increases, it'll show emphasis in this part and again, it won't sound as distracting as it is right now during gameplay.
00:38:391 (2) - same as 00:06:573, but rotate it 90 degrees CCW.
00:43:846 (4) - you're breaking consistency in this combo. i mean that you should make this a 2/2 repeat like you did on the last 2 sliders so that it'll look symmetrical and consistent to follow for beginners during gameplay.
00:50:891 (1) - you should start this 1/2 ahead because that's where the vocals start in this part of the song, and it'll be fitting to follow as well.
00:54:982 (1) - that finish at the end sounds too loud. ik it gives emphasis in the BGM, but reduce the volume by 10-20%. same reason as 00:31:573.
01:09:755 (2) - ^
01:12:937 (1) - this should start 1/2 back because it'll be consistent with 00:58:164 (1) - since this part plays and sounds similar during gameplay.
i highly consider that you reduce the main volume because it sounds too loud with the current mp3 file.

[Normal]
00:06:573 (2,3) - i think you can add whistles here with timing points to emphasize this part of the song.
00:14:300 (6,1) - fix the spacing here because the vocals are still at the same pitch, so there's nothing that change in this part of the song.
00:27:482 (5) - i highly suggest that you make this slider look like (3) and flip it vertically because it'll be more fun and more flowy to follow for players during gameplay, also it'll fix the spacing issue you have on the next note, or you can make it straight, aligning to the next note so that it'll be more straightforward during gameplay.
00:55:210 (2) - same comment as easy.
00:57:255 (5) - i really feel that this slider should start 1/2 back because it'll act as a setup for the next combo, as well and it'll be somewhat consistent with 00:54:073 (1) - since this follows the vocals on that slider.
01:03:846 (4) - ^
01:11:800 (5) - adding on to what i said about 00:57:225: you did it here, so do the same thing for consistency.
same comment as easy.

[Hard]
00:01:573 (4) - i can see that this pattern is asking for a jump due to the BGM, so how about spacing it out by 1.5x to make it fun for players to follow during gameplay.
00:02:710 (2,3,4) - for this one, i feel that (3,4) should have the jump pattern and not (2,3) because there's nothing that stands out in this part from (2,3). (3,4) has that trumpet standing out in the BGM, so that's why a jump should be there, also same reason as above.
00:10:437 - you can do 2 things: either add a circle to keep the flow steady, and to follow the vocals, or remove the next (1), and replace this for a 1/4 repeat to follow the drums in the BGM.
00:24:982 (1) - same as above about the 1/4 repeat, or you can do 3 1/4 circles with the same reason.
00:30:664 (4) - try to make this slider look like (3). in other words,align this, and move up the end of the slider so that this pattern plays symmetrically and smoothly for players during gameplay IMO.
00:48:846 (3,4) - this should be replaced for a circle and a 1/1 slider because the adding the circle would sound more stronger and it'll give more emphasis in the vocals. the slider would follow it up with the hold in the vocals.
01:08:846 (2) - i feel that this finish doesn't fit with the vocals or BGM. it sounds too distracting follow for players, so because of that, i suggest that you remove it because of that reason.
01:19:982 (1) - 2 1/4 circles and 1 1/2 slider plays more fittingly as you can hear the drums in this part. it feels a bit odd to play this part with the new combo being a repeat slider since the repeat isn't as strong as the start of the slider IMO.
01:25:437 (6) - same as 00:01:573.
same comment as easy.

[Insane]
besides that comment i made on easy, no problems here.

and that's all i got. the set is pretty good, i'll admit, but personally, i think your hitsounding on easy can be better. anyways GL on this set :D.
Topic Starter
NoHitter

smallboat wrote:

Hello,NoHitter. Mod req. I come!
(I thought for a moment. Can you give me a "Ticket"? Thanks.(You can decide.))

I am Chinese. Poor English sorry.

[General]

I think that all diff'hitsound volume is a bit noise,especially "N"? Sorry?

I suggest volume -10% or 15% . (Suggest both this :80→70,90→75) Lowered it by 20.

Feel slidertick want mute voice? Suggest add sliderslide mute.Nah. I think sliderslide and tick are both fine.


[Normal] Green line error? (Ask question: Now "Normal"diff do not fix spacing ? (If no, you can ignore DS.) Well DS is not always generally used. I don't get it though, my Normals should have DS. )

00:01:119 (2) - This two green line no right to vocal. It's not unrankable. I just copied the timing points from Insane.
00:11:119 (1) - ^
00:09:528 (1) - Pick DS. It's a bit of a jump due to the music. It's not tat noticeable anyway.
00:14:755 (1) - ^
00:28:164 (6) - ^
01:22:028 (1) - You can bend it upward arc? Looks fine as is.
01:24:982 (2) - End finish volume turn to 60? Lowered the volume of everything anyway xD

[Hard]

00:02:028 (1) - Feel can small jump? Added some sort of jump in the pattern
00:13:619 (2,3) - Look not good.Use in parallel? OK. Changed the pattern.
00:44:528 (2) - Blanket crooked off. Tried my best already to blanket it xD
00:49:300 (4) - Ctrl+g? Doesn't play as well.
00:50:210 (7) - End remove finish? Nah. You can definitely hear a sound there.
01:24:982 (5,6) - (5) move to 164 116, (6) move to 192 252. Such as a pentagon seems good? Added.

[Insane] AR+1 ? (Because OD is 8. ) What's so wrong about Ar8, OD8?

00:14:528 (6) - This crooked off. I tried to fix it a bit.
00:39:528 (5,6,7,8,9) - Feel drum hitsound a bit big. Lowered the volume
01:07:369 (1) - Volume 60 or 70? ^
01:20:210 (3,4) - Into symmetrical? Modified the pattern a bit here
01:26:460 (4,5,6,7,8,9) - At (4) set greem line,volume 60 or 70? Lowered the volume
Thanks! I've contact you via irc about the Others part.

Byakugan249 wrote:

[General]
is this the best mp3 you can find because idk if it's me, but the quality is a bit low. Can't find a better mp3 :( If you can find one then please :D
you need to add lead-ins. even though the screen is loading, that doesn't mean the players are prepared for what's coming. for some players it can be slow due to their computers, but not for others. it feels like you're forcing players to play this without any last second preparation, no offense. They removed the lead-in now.

[Normal]
00:06:573 (2,3) - i think you can add whistles here with timing points to emphasize this part of the song. Added.
00:14:300 (6,1) - fix the spacing here because the vocals are still at the same pitch, so there's nothing that change in this part of the song. Change what? The spacing looks fine.
00:27:482 (5) - i highly suggest that you make this slider look like (3) and flip it vertically because it'll be more fun and more flowy to follow for players during gameplay, also it'll fix the spacing issue you have on the next note, or you can make it straight, aligning to the next note so that it'll be more straightforward during gameplay. Done.
00:55:210 (2) - same comment as easy. Lowered the volume of all notes anyway.
00:57:255 (5) - i really feel that this slider should start 1/2 back because it'll act as a setup for the next combo, as well and it'll be somewhat consistent with 00:54:073 (1) - since this follows the vocals on that slider. OK.
01:03:846 (4) - ^ Done.
01:11:800 (5) - adding on to what i said about 00:57:225: you did it here, so do the same thing for consistency. Added.
same comment as easy. Added.

[Hard]
00:01:573 (4) - i can see that this pattern is asking for a jump due to the BGM, so how about spacing it out by 1.5x to make it fun for players to follow during gameplay. Alright, added.
00:02:710 (2,3,4) - for this one, i feel that (3,4) should have the jump pattern and not (2,3) because there's nothing that stands out in this part from (2,3). (3,4) has that trumpet standing out in the BGM, so that's why a jump should be there, also same reason as above. Done.
00:10:437 - you can do 2 things: either add a circle to keep the flow steady, and to follow the vocals, or remove the next (1), and replace this for a 1/4 repeat to follow the drums in the BGM. Well the pause there was a break from the increased spacing I used.
00:24:982 (1) - same as above about the 1/4 repeat, or you can do 3 1/4 circles with the same reason. followed the vocals here.
00:30:664 (4) - try to make this slider look like (3). in other words,align this, and move up the end of the slider so that this pattern plays symmetrically and smoothly for players during gameplay IMO. Doing that would make me have to realign a lot of hitobjects.
00:48:846 (3,4) - this should be replaced for a circle and a 1/1 slider because the adding the circle would sound more stronger and it'll give more emphasis in the vocals. the slider would follow it up with the hold in the vocals. Fixed.
01:08:846 (2) - i feel that this finish doesn't fit with the vocals or BGM. it sounds too distracting follow for players, so because of that, i suggest that you remove it because of that reason. I was following the hitsounding consistency: see 01:16:346
01:19:982 (1) - 2 1/4 circles and 1 1/2 slider plays more fittingly as you can hear the drums in this part. it feels a bit odd to play this part with the new combo being a repeat slider since the repeat isn't as strong as the start of the slider IMO.
01:25:437 (6) - same as 00:01:573. OK.
same comment as easy. Lowered volume.

[Insane]
besides that comment i made on easy, no problems here. Lowered volume on my diffs at least.

and that's all i got. the set is pretty good, i'll admit, but personally, i think your hitsounding on easy can be better. anyways GL on this set :D.
Thanks!
UnderminE
Applied most of things from 1st mod, thanks!

Byakugan249 wrote:

[UnderminE's Easy]
raise the OD by 1 because it feels uneven with the spread in the OD IMO. done
00:01:119 (2) - i think you can reduce the volume of the finish because right now, it's too loud and there's nothing that gives emphasis in this part as well. i say that you reduce it by 10-20% so that it doesn't sound as distracting as it is during gameplay. okke
00:02:937 (1) - ^
00:04:755 (1) - ^
00:06:573 (3) - i highly suggest that you rotate this 90 degrees CW because since this is the easiest diff, it'll be a lot easier for beginners to follow since the repeat isn't in the way of the next pattern during gameplay. done
00:16:573 (5) - move this to the left a bit because you can blanket (4) if you do. that surely doesnt look like blanking 4 to me, maybe you didnt update <_<
00:22:482 (5,1) - for this one, it'd play a lot better if you can move the spinner to 00:23:619, and add a repeat on (5) because right now, it plays awkwardly as it stands due to the start of the spinner, also reduce this spinner by 1/2 because it keeps the flow steady if you end it at the drums and not at the vocals. it should look something like this. yup got it, thanks i was stuck there
00:31:573 (3,4,5) - add timing points on each circle and gradually increase the volume because since the BGM gradually increases, it'll show emphasis in this part and again, it won't sound as distracting as it is right now during gameplay. okke
00:38:391 (2) - same as 00:06:573, but rotate it 90 degrees CCW. done
00:43:846 (4) - you're breaking consistency in this combo. i mean that you should make this a 2/2 repeat like you did on the last 2 sliders so that it'll look symmetrical and consistent to follow for beginners during gameplay. okke
00:50:891 (1) - you should start this 1/2 ahead because that's where the vocals start in this part of the song, and it'll be fitting to follow as well. okke
00:54:982 (1) - that finish at the end sounds too loud. ik it gives emphasis in the BGM, but reduce the volume by 10-20%. same reason as 00:31:573.
01:09:755 (2) - ^
01:12:937 (1) - this should start 1/2 back because it'll be consistent with 00:58:164 (1) - since this part plays and sounds similar during gameplay. changed it
i highly consider that you reduce the main volume because it sounds too loud with the current mp3 file.
Looks like it's time to mess with hitsounds finally. i also wanted to make it like harder diffs but since i can't catch up with drums in Easy, it sounds dumb ;_;

Thanks for mods, i will give updated version once im done with hitsounds today

There you go:
SPOILER
osu file format v12

[General]
AudioFilename: happy bites.mp3
AudioLeadIn: 0
PreviewTime: 54087
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 224,11133,25678,39314,54087,54996,60905,68405,69087,82951,87269
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:happy bite (TV Size)
TitleUnicode:happy bite (TV Size)
Artist:Kato Emiri
ArtistUnicode:加藤 英美里
Creator:NoHitter
Version:UnderminE's Easy
Source:Monogatari Season 2
Tags:Hachikuji Mayoi Jiangshi meg rock undermine
BeatmapID:298934
BeatmapSetID:113219

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1.22
SliderTickRate:2

[Events]
//Background and Video events
0,0,"mayoibg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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1346,-100,4,2,0,80,0,0
1573,-100,4,1,0,80,0,0
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85210,-100,4,1,0,70,0,0
85437,-100,4,2,0,70,0,0
85664,-100,4,1,0,60,0,0


[Colours]
Combo1 : 32,156,166
Combo2 : 213,99,30
Combo3 : 72,181,26
Combo4 : 130,9,27

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68,244,68391,1,8,0:0:0:0:
244,292,69073,6,2,P|304:300|364:292,1,122,4|2,2:0|0:3,0:0:0:0:
424,280,69755,2,2,P|412:192|428:96,1,183,4|2,2:0|0:3,0:0:0:0:
308,72,70891,2,0,P|216:75|125:72,2,183,2|8|2,0:3|0:0|0:0,0:0:0:0:
424,108,72710,6,0,P|427:199|424:290,1,183,0|2,0:0|0:3,0:0:0:0:
304,280,73846,2,0,L|243:280,1,61,2|8,0:3|0:0,0:0:0:0:
124,252,74528,1,2,0:0:0:0:
96,132,74982,1,2,0:0:0:0:
200,64,75437,1,2,0:0:0:0:
320,68,75891,6,2,B|380:160|380:160|272:200|232:288,1,305,2|4,0:3|2:0,0:0:0:0:
352,320,77482,2,2,B|424:320|424:320|452:256|480:220,2,183,8|2|8,0:0|0:3|0:0,0:0:0:0:
304,208,79300,1,2,0:0:0:0:
160,320,79982,6,0,B|88:320|88:320|60:256|34:223,2,183,2|2|8,0:3|0:3|0:0,0:0:0:0:
168,200,81800,2,2,P|256:96|340:200,1,305
256,284,83391,1,2,0:0:0:0:
368,332,83846,5,8,0:0:0:0:
452,244,84300,1,8,0:0:0:0:
416,128,84755,2,2,P|308:93|225:193,1,244,2|4,0:0|2:0,0:0:0:0:
256,192,85891,12,4,87255,0:0:0:0:
grumd
Hi.

— General

  • 00:54:528 - You'll need another red line here to move the downbeat.
    01:22:028 - And another one here to revert it back to normal.
    Add 1000ms audio lead-in, since the notes start quite early.
    The source should be "Monogatari Series: Second Season"
    Here the title is "Happy Bite", not "happy bite", change it if you don't have other proofs.
— Insane

  • If you see a "?" then it's a suggestion which might be hard to do, or require remap, so you're free to pass it.
    00:07:482 - This is actually 1/4, not 1/3. Listen at 50%, it's even more noticeable here 00:08:846 -
    00:13:278 - There is no sound here, make this slider 1/2
    00:18:278 - Add a circle here?
    00:20:550 - No sound here as well
    00:21:232 - Add a circle?
    00:22:028 - Try to start slider here/place circle here? It's a downbeat etc
    00:23:846 - I think there should a note here
    00:27:823 - I don't hear any sounds here
    00:30:096 - A circle here?
    00:32:141 - A circle here?
    00:41:232 - There is no sound here. It should be a triple from 00:40:891 - to 00:41:119 -
    00:44:187 - No sound here too
    00:44:641 - Make a triple here?
    00:46:687 - Add a circle?
    00:48:278 - Add a circle?
    00:52:141 - There is no sound here
    00:57:369 - Add a circle here?
    01:02:823 - Add a circle?
    01:03:619 - You should not end a slider at such a loud note, place a circle here
    01:10:891 - Same
— Hard

  • 00:07:482 (1,2,3,4) - Again, this is 1/4
    00:56:346 - These two sounds are quite loud both, so place circles here, not a slider.
    01:06:346 - Quite a loud vocal! Try to start a slider here?
    01:22:028 - This jumps was kinda unexpected, consider removing it?
    01:24:073 (1) - And here I'm sure this jump is too big and unneeded. Remove it
— Normal
— Easy

  • Hitsounds are very bad comparing to NoHitter's diffs. Copy hitsounds from other diffs please.
    This diff is overall badly structured and the rhythm is also not the best. I don't like this one, sorry.
Topic Starter
NoHitter

grumd wrote:

Hi.

— General

  • Add 1000ms audio lead-in, since the notes start quite early.
    Here the title is "Happy Bite", not "happy bite", change it if you don't have other proofs. - Explained these two via IRC
— Insane

  • 00:32:141 - A circle here? - Yeah... it'll be difficult to remap this part...
    00:44:641 - Make a triple here? - I'm half wanting to keep the blanket xD
    00:48:278 - Add a circle? - The remap here would be difficult...
    00:57:369 - Add a circle here? - Same as above xD
    01:02:823 - Add a circle? - I want to keep my blanket here, sorry.
— Hard

  • 01:22:028 - This jumps was kinda unexpected, consider removing it? - Well the music really fits for a jump there. I'll consider it if someone else says so.
Thanks! I fixed everything except for those above.
UnderminE

grumd wrote:

— Easy

  • Hitsounds are very bad comparing to NoHitter's diffs. Copy hitsounds from other diffs please.
    This diff is overall badly structured and the rhythm is also not the best. I don't like this one, sorry.
Maybe that's because there was only a 10% finished insane diff only when i made the Easy? And i thought a guest diff doesn't have to obey almost everything in other diffs such as hitsounding pattern.

You could have used a more polite tongue to speak you know.

Anyways, you can erase my diff Hitter, sorry about it.
grumd
Sorry for hurting your feelings, UnderminE.
It's not a need to delete your diff, I never said that.
I only said to copy hitsounds from other diffs, but still that's not because you have to obey any patterns, it's because they are better.
Don't give up on anything when you can improve it. Try to Ctrl+A your map, press Ctrl+Shift+R and rotate it 15° anti-clockwise. For some reason it looks a bit prettier, kind of modern. Tell me if you like it.
UnderminE

grumd wrote:

Sorry for hurting your feelings, UnderminE.
It's not a need to delete your diff, I never said that.
I only said to copy hitsounds from other diffs, but still that's not because you have to obey any patterns, it's because they are better.
Don't give up on anything when you can improve it. Try to Ctrl+A your map, press Ctrl+Shift+R and rotate it 15° anti-clockwise. For some reason it looks a bit prettier, kind of modern. Tell me if you like it.
Yeah it looks better, but that still doesn't change the diff itself pretty much sucks huh.

i tried to copy hitter's Easy diffs from other maps since there was not even a Normal diff in mapset earlier but well looks like i failed it. My mapping style doesn't just fit Hitter's it seems, i don't find using all-drum+soft-whistle correct which is why i am insisting on using Normal-set.

in the end deleting my diff is the best solution, mapping an Easy won't be that much trouble for a good mapper like Hitter. And after that it will get ranked in seconds without problems. i am not running away from improving it, the solution doesn't fit my hitsounding style that's all.

Sorry for trouble again. And sorry for my bad mouth grumd, i am having a bad day.
UnderminE
Now that there is a new Easy, time to go for rank!

Full support /o/
blissfulyoshi
After way too long, here is my mod:
Note: To save both of our times, I did not nazi the map, so the mod post should be nice and short

Easy:
01:15:891 (4) - make the new combo here to be consistent with 01:01:345 (1)

Normal:
00:28:164 (6) - since most sliders have been pointing toward the next circle, the placement of this circle felt really weird
00:28:391 - sort of want to find a way to add a beat here because the beat is so strong
00:28:619 (1) - A bit on the fence about this myself, but I would move the new combo to 2 to follow 00:14:300 (6) and 00:21:573 (6)
01:20:210 (1,2) - make these 2 parallel

Hard:
Why is the intro jumpier than any part of the map? (00:01:573 (4,1) followed by 00:02:937 (3,4,1))? The chorus was really tame in comparison imo.
00:15:664 (3,4) - wouldn't this look better if the 2 sliders blanketed each other's end
For a map that has very few stacks or anything similar to it, I was really surprised when I hit the the chorus and saw all of these short repeats 00:55:437 (4), 01:02:710 (3), 01:09:982 (2), etc. These effectively force your cursor to stop since you don't need to move it to get a 300, which is very different than the rest of your map
01:07:028 (5,1) - same as above

Insane:
I need to say straight off that most of this diff made no sense to me. I really disliked playing it. (Doesn't help that I hate playing slow streams, since they just tire my clicking finger and nothing else)

Isn't the drain a bit too high?
00:01:346 (5,6) - I am trying to figure out why you wanted a jump in the opposite direction. While it does make it symmetrical, it wasn't the most logicval thing for me to do
00:03:164 (5,6) - ^
00:04:982 (5,6) - Isn't this jump a bit large?
00:07:482 (1,2,3,4) - Probably the jumps I detest most in the map. Since it is not exactly obvious when the slider repeats end, you are forced to make large jumps at the very last second, which does not fit the song, at least to my ears
For the verse, as stated before, I hate slow streams/stacks, and I felt it was more forced than anything else while playing it. Oh well, moving on
00:43:846 (2,3) - imperfect blanket
00:53:846 (4,1,2,3) - why is this all a stack? Wouldn't it bit better if 1 was a slider that followed the lyrics.
01:07:369 (1,1) - T_T short spinner with notes right after, so evil
01:17:028 (2,3,4,5) - overlap created by the stacking
same comments about the end as I had about the intro.

==================================
I would be a lot happier if that insane did not exist. Besides that, the rest of the mapset is fine (they could all use some naziing, but besides that)
Topic Starter
NoHitter
After way to long, here's my reply :)
Sorry about that, I lost interest in this map after a while and only got it back recently.
I fixed everything in [Easy] [Normal] and [Hard]

blissfulyoshi wrote:

Insane:
I need to say straight off that most of this diff made no sense to me. I really disliked playing it. (Doesn't help that I hate playing slow streams, since they just tire my clicking finger and nothing else)

Isn't the drain a bit too high? Made it 7
00:01:346 (5,6) - I am trying to figure out why you wanted a jump in the opposite direction. While it does make it symmetrical, it wasn't the most logicval thing for me to do Slider leniency. If you place your cursor on the slider head and keep it there, you will still get 300. So you really don't jump the opposite direction.
00:03:164 (5,6) - ^ Same
00:04:982 (5,6) - Isn't this jump a bit large? Toned it down by ~50%
00:07:482 (1,2,3,4) - Probably the jumps I detest most in the map. Since it is not exactly obvious when the slider repeats end, you are forced to make large jumps at the very last second, which does not fit the song, at least to my ears So I made them next to each other instead of jumps to allow for a better window to click them.

For the verse, as stated before, I hate slow streams/stacks, and I felt it was more forced than anything else while playing it. Oh well, moving on
00:43:846 (2,3) - imperfect blanket Fixed... I hope (I suck at blankets xD)
00:53:846 (4,1,2,3) - why is this all a stack? Wouldn't it bit better if 1 was a slider that followed the lyrics. For that part I wanted a change up from the jump part. So after a jump, it's a stack.
01:07:369 (1,1) - T_T short spinner with notes right after, so evil It's 1/2 spaced so yeah XD
01:17:028 (2,3,4,5) - overlap created by the stacking Fixed.
same comments about the end as I had about the intro.
No idea how to fixed the slow stacks :( It all follows the music, and unless I speed up the BPM, I can't exactly fix them...
UnderminE
More mods more mods, this map deserves a rank already!
Ozato Fumika
Mod request from modding Q

Love the song!

[General]
custom hit sounds sound perfect to me

[Easy]
AR+1
Couldn't find anything wrong~

[Norma]
AR+1
01:14:528 (1) - delete NC
01:15:891 (2) - NC
01:16:346 (1) - NC

[Hard]
Nothing..

[Insane]
00:18:164 (10) - delete NC
00:18:391 (1) - NC
00:24:755 (3) - delete NC
00:24:982 (1) - NC
00:38:619 (1,2,3,4) - Square jump?
00:43:164 (6) - crtl+g
01:01:346 (4) - delete NC
01:01:800 (1) - NC
01:07:255 (1) - delete NC
01:15:891 (4) - delete NC
01:16:346 (1) - NC
01:21:346 (1) - delete NC


Good map.
Couldn't find much... sorry
I think this map needs SP not mods..
Topic Starter
NoHitter
Sorry but the new combos were to be consistent throughout the songs and dependent on the structure. Changing them would be inconsistent.
For the square jump in Insane, I already did one later, so I think the current jump is fine.
For the slider with Ctrl+G, I added that as a challenge of sorts, I did slider-tail spacing.
I followed the AR suggestions though. Thanks!
Squichu
Yoh there, mod from queue ~
was asked by UnderminE, so you most likely don't know.. :D

[General]
  1. I don't like the song, so sorry if I sound rude or anything. I don't mean it that way! xD
  2. I think your map is perfectly fine, so everything down below is just suggestions cause of personal taste. :b ~
     
  3. timing points are inconsistent
  4. and the source is, too
[Easy]
  1. 00:01:119 (2) - rotate by -33° (sel. centre)? following movement is way better then
    (it's a bit worse from 1 to 2 then, but it 1+2 look better matching (to me) that way, so ~ Idk. xD)
  2. 00:06:573 (4) - rotate by ~ -20° (sel. centre)? so it forms a square angle with 00:04:755 (2)
    (and I prefer to have objects face more inwards to the centre of the playfield before a spinner.
    when I was started playing I always felt more comfortable then..but that might just be me. xD)

    same with 01:24:754 (4)
  3. 00:22:028 (1) - move middle anchor one grid down?
  4. 00:26:573 (3,4,5) - I looove triangle patterns! but in this case, I'd prefer if you form a square with 00:27:937 (4,5,6,1) instead.
    it's just that you don't use that triangle pattern before and therefore the movement feels more abrupt than it actually is.to me the movement looks better here, but it's up to you ofc!
  5. 01:09:073 (1) - start from red tick?
    white/red tick changes are fine, as long as there is no 'gap' between them (imo!)
    it really might be hard to read.. >:
[Normal]
  1. 00:05:210 (3,1) - .. blanket perfectly?you might get a better result if you disable grid snap, btw.
  2. 00:08:391 (2) - fix spacing here
  3. 00:12:028 (3,4) - use same shape for them? you can copypaste+rotate 3
    it's basically the same but looks more structured cause of "symmetry"
    similar thing here: 00:49:300 (4,5) - (also, 5 could point inwards, maybe? same reason as in Easy)
  4. 00:22:937 (2) - move one grid right and rotate a bit (~ -15°, sel. centre), looks nicer. .o.
[Hard]
I like this diff. .o.
there are a few blanket issues you could work on. some are just one pixel apart from being perfect, but some.. meh. xD
example: 00:34:300 (4,1) - 01:10:437 (5,1)
but most people don't care about that anyway, or don't notice at all, so Idk. up to you!
oh, also I think you can increase the curve on sliders like 00:01:119 (3,4) - 00:05:210 (4) - looks better to me.
it's kinda like more curve -> more 'character'.. I like character. xD
btw, DS shows 0.4 for me.. but it's actually 0.9, isn't it? that's what you used at least.
(if it's not my editor bugging again, put it to 0.9 to avoid confusion?)

[Insane]
uhm, basically the same as in Hard.

sorry for noob mod, map just too good. :C
good luck!
*squee*
Sieg
Hello, testplay requested by UnderminE

Insane:
http://puu.sh/6UdMW.osr
I guess I had to try with DT :\
anyway diff is well made :3

Good Luck!
Topic Starter
NoHitter
I apologize for not getting to this sooner. I had exams I had to study for.
Winek

NoHitter wrote:

I apologize for not getting to this sooner. I had exams I had to study for.
I didn't study!

Anyway, UnderminE requested a mod.
This is pissing me off, having to restart mod for the 3rd time because of outages.
The girl on the video is so cute o3o

[General]


[Easy]
Hitsound gets all messy at 00:10:664
00:34:755 (3) - I think this note would be better finishing at 00:35:437 ; But you must have your reasons, even if it fits more the vocals
00:37:937 (2) - This could be better as an 1/2 slider.

Good Diff!

[Normal]
00:22:028 (1,2) - Double whistle. is this an error?
00:55:891 - What about this :http://puu.sh/6WzRw/8106910243.jpg It will cover more the vocals
01:08:618 - Try this :http://puu.sh/6WA0a/4b35ae93fc.jpg It will be following vocal better
01:20:891 - I was expecting a note here .3.

[Hard]
00:03:391 (4) - ... Ctrl+G? It breaks all the flow
00:55:437 (4,5,6) - That triplet feels completely random, as it is nor constant nor can we hear it.

[Insane]
00:04:982 (5,6) - Please, This jump doesn't really have a sense, can you approach them, like, a little?
00:10:437 (1,2,3) - I feel no use for this triplet.
00:44:528 (3) - For matter of being constant, there should be some triplet here.

ugh. Sorry my mod is short and being late, but you know. Mom bugging me so that i study nothing interesting on midterms.
Topic Starter
NoHitter

Squirrel wrote:

Yoh there, mod from queue ~
was asked by UnderminE, so you most likely don't know.. :D

[General]
  1. I don't like the song, so sorry if I sound rude or anything. I don't mean it that way! xD
  2. I think your map is perfectly fine, so everything down below is just suggestions cause of personal taste. :b ~
     
  3. timing points are inconsistent Unless it's the kiai or red timing points, it's fine
  4. and the source is, too Oh god, I can't belive I forgot to fix that xD Fixed!
[Easy]
  1. 00:01:119 (2) - rotate by -33° (sel. centre)? following movement is way better then
    (it's a bit worse from 1 to 2 then, but it 1+2 look better matching (to me) that way, so ~ Idk. xD)
  2. 00:06:573 (4) - rotate by ~ -20° (sel. centre)? so it forms a square angle with 00:04:755 (2) Done with the first. For the second one, I prefered to keep the two sliders parallel
    (and I prefer to have objects face more inwards to the centre of the playfield before a spinner.
    when I was started playing I always felt more comfortable then..but that might just be me. xD)

    same with 01:24:754 (4)
  3. 00:22:028 (1) - move middle anchor one grid down? Done
  4. 00:26:573 (3,4,5) - I looove triangle patterns! but in this case, I'd prefer if you form a square with 00:27:937 (4,5,6,1) instead.
    it's just that you don't use that triangle pattern before and therefore the movement feels more abrupt than it actually is.to me the movement looks better here, but it's up to you ofc! Changing it makes me need to change the future patterns by a lot...
  5. 01:09:073 (1) - start from red tick? I believe weight of the song at that part is enough to distinguish them.
    white/red tick changes are fine, as long as there is no 'gap' between them (imo!)
    it really might be hard to read.. >:
[Normal]
  1. 00:05:210 (3,1) - .. blanket perfectly?you might get a better result if you disable grid snap, btw. Bah blankets were never my strong suit. FAttempted to fix it.
  2. 00:08:391 (2) - fix spacing here OK
  3. 00:12:028 (3,4) - use same shape for them? you can copypaste+rotate 3 Done
    it's basically the same but looks more structured cause of "symmetry"
    similar thing here: 00:49:300 (4,5) - (also, 5 could point inwards, maybe? same reason as in Easy)
  4. 00:22:937 (2) - move one grid right and rotate a bit (~ -15°, sel. centre), looks nicer. .o.Moved the grid but unsure why you suggested a 15 deg rotation
[Hard]
I like this diff. .o.
there are a few blanket issues you could work on. some are just one pixel apart from being perfect, but some.. meh. xD
example: 00:34:300 (4,1) - 01:10:437 (5,1) Fixed these two
but most people don't care about that anyway, or don't notice at all, so Idk. up to you!
oh, also I think you can increase the curve on sliders like 00:01:119 (3,4) - 00:05:210 (4) - looks better to me.
it's kinda like more curve -> more 'character'.. I like character. xD But curvingf it too much makes it too short and ugly IMO xD
btw, DS shows 0.4 for me.. but it's actually 0.9, isn't it? that's what you used at least.
(if it's not my editor bugging again, put it to 0.9 to avoid confusion?)

[Insane]
uhm, basically the same as in Hard.

sorry for noob mod, map just too good. :C
good luck!
*squee*
Thanks!

Winek wrote:

NoHitter wrote:

I apologize for not getting to this sooner. I had exams I had to study for.
I didn't study!

Anyway, UnderminE requested a mod.
This is pissing me off, having to restart mod for the 3rd time because of outages.
The girl on the video is so cute o3o

[General]


[Easy]
Hitsound gets all messy at 00:10:664 I just copy pasted hitsounds from the Insane diff ftr xD
00:34:755 (3) - I think this note would be better finishing at 00:35:437 ; But you must have your reasons, even if it fits more the vocals It's to conserve the 1/1 ness of that part (all whiote ticks)
00:37:937 (2) - This could be better as an 1/2 slider. I'm avoiding 1/2 sliders/notes here. They have to be at least spaced 1/1

Good Diff!

[Normal]
00:22:028 (1,2) - Double whistle. is this an error? I think it's not?
00:55:891 - What about this :http://puu.sh/6WzRw/8106910243.jpg It will cover more the vocals
01:08:618 - Try this :http://puu.sh/6WA0a/4b35ae93fc.jpg It will be following vocal better
01:20:891 - I was expecting a note here .3.
Well... The thing about normal is that you want to balance harder stuff with easier stuff. Adding those will make it lean more to a Hard

[Hard]
00:03:391 (4) - ... Ctrl+G? It breaks all the flow Fixed...
00:55:437 (4,5,6) - That triplet feels completely random, as it is nor constant nor can we hear it. Listen to the drums at the background ;)

[Insane]
00:04:982 (5,6) - Please, This jump doesn't really have a sense, can you approach them, like, a little? Ok I lowered it.
00:10:437 (1,2,3) - I feel no use for this triplet. The drums arte there
00:44:528 (3) - For matter of being constant, there should be some triplet here. Precisely why i changed it up there to make it not too repetitive

ugh. Sorry my mod is short and being late, but you know. Mom bugging me so that i study nothing interesting on midterms.
thanks!
10crystalmask01
Hmm, already modded this before...welp, consider this a re-check then o̿ ̭ o̿
[General]
*Unherited timing points(specifically your Easy diff)
[Easy]

00:54:527 (2) - First object in Kai time, make it a NC
01:03:391 (4) - NC
[Normal]
Nothing wrong here.
[Hard]
^
[Insane]
00:39:528 (5,6,7,8,9) - Make stream here instead, so it's consistent with the stream you have at 00:46:346 (4,5,6,7,8) -
00:54:528 (3) - Should be NC instead of 00:54:073 (1) -
01:26:573 (5,6,7,8,9) - Hmm, try making this steam and slider curved, so it forms a more interesting flow having the stream going straight at about down into a straight slider doesn't seems too dull).
For instance:

Good luck
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