May I make the Hard Diff? If yes, you can get my diff from here
Thanks as usual Copter, added to the mapset after applying hit-sounds, a few minor tweaks and adding you to the tags.Copter-kun wrote:
Done and done!
http://puu.sh/3hGD1
I thought that you still open that GD entry, but it's okay.ampzz wrote:
Also, to Revo, I already have someone planned to do the hard difficulty; sorry.
osu file format v12
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Title:Iris
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Artist:sta
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Creator:ampzz
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Source:Cytus
Tags:Prologue rayark yang niangniang electronic Nemis TKSalt
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2013-09-13 14:15 Byakugan249: hey uhh about your easy diff--there should be breaks between the 1st 2 notes since it'd most likely make beginners nervous during gameplay
2013-09-13 14:16 ampzz: Hmmm, really?
2013-09-13 14:16 ampzz: smooooch has about the same gap.
2013-09-13 14:16 ampzz: Mightn't be as long but if you think so, I will.
2013-09-13 14:19 Byakugan249: 00:08:550 (1,2) - hmm...a 2/1 slider and a circle or a 3/1 slider might work since IMO the slider follows the drumroll nicely during gameplay o.o
2013-09-13 14:21 Byakugan249: 00:15:935 (2,3) - a repeat slider would seem easier since you're just holding the note instead of letting go IMO--i'll just leave the ideas here while you do your own thing, js
2013-09-13 14:22 ampzz: (please do)
2013-09-13 14:23 Byakugan249: 00:21:473 (3,4) - use a 2/1 slider because of that hold in the vocals. that slider would follow it nicely and smoothly during gameplay
2013-09-13 14:23 ampzz: I prefer looking at blocks of text at once instead of line per time.
2013-09-13 14:23 Byakugan249: ahh ok :3
2013-09-13 14:30 Byakugan249: 00:50:857 (1) - putting notes at a 1/2 tick before a spinner feels off and uncomfortable for beginners, so try following the guitar by making this a 1/1 slider starting at 00:51:011 -
2013-09-13 14:31 Byakugan249: 00:53:780 (1,2) - the drums stand out here the most, so for this one, replace this for a circle and a slider ending at 00:54:626 -
2013-09-13 14:31 Byakugan249: the circle would represent the drums
2013-09-13 14:32 Byakugan249: 00:57:472 (1,2) - do the same thing here for consistency if you apply the suggestion above
2013-09-13 14:32 ampzz: (After you're done could you post the logs in a post on the thread?)
2013-09-13 14:32 ampzz: Just so I don't forget. D:
2013-09-13 14:32 Byakugan249: oh? sure o.o
2013-09-13 14:33 ampzz: Thanks a bunch, means a lot to me. :3
2013-09-13 14:35 Byakugan249: 01:02:702 (3,4) - replace this for a 2/1 slider and a circle like (1,2) for symmetry and since it follows the guitar in the BGM nicely IMO
2013-09-13 14:36 Byakugan249: 01:05:164 (3,4) - you can do the same thing for consistency, or to change it up, you can do a 1/1 repeat and a circle. same reason as above
2013-09-13 14:38 Byakugan249: 01:07:318 (2,3,4) - for this one, start this pattern with a circle, followed by a 2/1 slider, and lastly another circle so that it'd look easier to follow during gameplay--also it follows the music somewhat accurately IMO
2013-09-13 14:39 Byakugan249: 01:14:702 (3) - delerte this note. you're breaking consistency with 01:11:933 (1,2) - since there's a gap in this part
2013-09-13 14:44 Byakugan249: 01:28:548 (1) - remove the NC because i feel that it'd look confusing to follow this part foe beginners during gameplay IMO
2013-09-13 14:45 Byakugan249: 01:35:471 (4,1) - replace this for a slider because i find it easier to follow than the circle during gameplay
2013-09-13 14:45 Byakugan249: 01:41:779 (4) - add a repeat on the slider--i can hear vocals in this part
2013-09-13 14:46 Byakugan249: 01:50:701 (5) - put this in the middle of (3,4) for symmetry. it'll be fun to follow as well IMO
2013-09-13 14:46 Byakugan249: and that's pretty much it
2013-09-13 14:47 ampzz: 01:50:701 (5) - Reason I didn't do that was because of overlap issues from hitburst of prior (1).
2013-09-13 14:47 ampzz: On old osu! default skin.
2013-09-13 14:47 ampzz: I test my stuff on a bunch of skins. xD
2013-09-13 14:47 Byakugan249: ohh i see
2013-09-13 14:48 ampzz: I try to keep my easies as overlap free as possible if I can.
2013-09-13 14:48 ampzz: Thanks a bunch for this, means a lot to me.
2013-09-13 14:49 Byakugan249: np and GL
2013-09-13 14:49 ampzz: 01:08:856 (1) - Like this? xD
2013-09-13 14:49 Byakugan249: mhm :D
2013-09-13 14:49 Byakugan249: it reallt fits with the guitar
2013-09-13 14:49 Byakugan249: really*
2013-09-13 14:49 ampzz: I actually don't know what compelled me to make it.
2013-09-13 14:50 Byakugan249: ehh~ o.o
2013-09-13 14:50 ampzz: But the dips match the music as well. xD
2013-09-13 14:50 Byakugan249: haha ofc
2013-09-13 14:52 ampzz: Also, was this 00:55:165 (1) - fine?
2013-09-13 14:52 ampzz: I was a bit iffy on it.
2013-09-13 14:52 ampzz: Considering the amount of time between the previous and future beats.
2013-09-13 14:52 Byakugan249: hmm...
2013-09-13 14:52 ampzz: Then again, it's a consistent 1/2 gap.
2013-09-13 14:52 2/1 *
2013-09-13 14:52 Byakugan249: yea i can see that o.o
2013-09-13 14:53 ampzz: Didn't want to 'not' map that dominant red.
2013-09-13 14:53 ampzz: offbeat*
2013-09-13 14:53 Byakugan249: oh! i got an idea
2013-09-13 14:54 Byakugan249: make this a 1/1 slider starting at 00:55:319--you'd follow those 2 sounds in the BGM
2013-09-13 14:54 Byakugan249: it'd be easier that way
2013-09-13 14:54 Byakugan249: to follow that is
2013-09-13 14:57 ampzz: Circle on 55:011 as well?
2013-09-13 14:57 ampzz: To help keep the rhythm coherent for the NC.
2013-09-13 14:57 Byakugan249: ahh yea forgot to mention that
2013-09-13 14:57 Byakugan249: you're following the snare sound as well
2013-09-13 14:58 Byakugan249: 00:56:549 (4) - is the a reason why a clap is here? o.o
2013-09-13 14:58 ampzz: It's missing the tweak on it to reduce the volume for that.
2013-09-13 14:59 ampzz: You can hear the reverberating synthesiser here.
2013-09-13 14:59 ampzz: Clap is to match that.
2013-09-13 14:59 Byakugan249: yea i can hear it
2013-09-13 15:01 ampzz: 01:02:702 (3) - Reason I had this as a 1/1 + repeat was to map that note within 01:03:010 -
2013-09-13 15:01 ampzz: Or for an easy should it be simplified?
2013-09-13 15:02 Byakugan249: personally, i feel that it should be simplified
2013-09-13 15:03 Byakugan249: easies are an introduction to beginners so it'd be good if you make simpler rhythms
Forgot what I did and didn't apply for this but generally I accepted almost all of this mod.Byakugan249 wrote:
well--IRC mod on the easy ><SPOILER2013-09-13 14:15 Byakugan249: hey uhh about your easy diff--there should be breaks between the 1st 2 notes since it'd most likely make beginners nervous during gameplay
2013-09-13 14:16 ampzz: Hmmm, really?
2013-09-13 14:16 ampzz: smooooch has about the same gap.
2013-09-13 14:16 ampzz: Mightn't be as long but if you think so, I will.
2013-09-13 14:19 Byakugan249: 00:08:550 (1,2) - hmm...a 2/1 slider and a circle or a 3/1 slider might work since IMO the slider follows the drumroll nicely during gameplay o.o
2013-09-13 14:21 Byakugan249: 00:15:935 (2,3) - a repeat slider would seem easier since you're just holding the note instead of letting go IMO--i'll just leave the ideas here while you do your own thing, js
2013-09-13 14:22 ampzz: (please do)
2013-09-13 14:23 Byakugan249: 00:21:473 (3,4) - use a 2/1 slider because of that hold in the vocals. that slider would follow it nicely and smoothly during gameplay
2013-09-13 14:23 ampzz: I prefer looking at blocks of text at once instead of line per time.
2013-09-13 14:23 Byakugan249: ahh ok :3
2013-09-13 14:30 Byakugan249: 00:50:857 (1) - putting notes at a 1/2 tick before a spinner feels off and uncomfortable for beginners, so try following the guitar by making this a 1/1 slider starting at 00:51:011 -
2013-09-13 14:31 Byakugan249: 00:53:780 (1,2) - the drums stand out here the most, so for this one, replace this for a circle and a slider ending at 00:54:626 -
2013-09-13 14:31 Byakugan249: the circle would represent the drums
2013-09-13 14:32 Byakugan249: 00:57:472 (1,2) - do the same thing here for consistency if you apply the suggestion above
2013-09-13 14:32 ampzz: (After you're done could you post the logs in a post on the thread?)
2013-09-13 14:32 ampzz: Just so I don't forget. D:
2013-09-13 14:32 Byakugan249: oh? sure o.o
2013-09-13 14:33 ampzz: Thanks a bunch, means a lot to me. :3
2013-09-13 14:35 Byakugan249: 01:02:702 (3,4) - replace this for a 2/1 slider and a circle like (1,2) for symmetry and since it follows the guitar in the BGM nicely IMO
2013-09-13 14:36 Byakugan249: 01:05:164 (3,4) - you can do the same thing for consistency, or to change it up, you can do a 1/1 repeat and a circle. same reason as above
2013-09-13 14:38 Byakugan249: 01:07:318 (2,3,4) - for this one, start this pattern with a circle, followed by a 2/1 slider, and lastly another circle so that it'd look easier to follow during gameplay--also it follows the music somewhat accurately IMO
2013-09-13 14:39 Byakugan249: 01:14:702 (3) - delerte this note. you're breaking consistency with 01:11:933 (1,2) - since there's a gap in this part
2013-09-13 14:44 Byakugan249: 01:28:548 (1) - remove the NC because i feel that it'd look confusing to follow this part foe beginners during gameplay IMO
2013-09-13 14:45 Byakugan249: 01:35:471 (4,1) - replace this for a slider because i find it easier to follow than the circle during gameplay
2013-09-13 14:45 Byakugan249: 01:41:779 (4) - add a repeat on the slider--i can hear vocals in this part
2013-09-13 14:46 Byakugan249: 01:50:701 (5) - put this in the middle of (3,4) for symmetry. it'll be fun to follow as well IMO
2013-09-13 14:46 Byakugan249: and that's pretty much it
2013-09-13 14:47 ampzz: 01:50:701 (5) - Reason I didn't do that was because of overlap issues from hitburst of prior (1).
2013-09-13 14:47 ampzz: On old osu! default skin.
2013-09-13 14:47 ampzz: I test my stuff on a bunch of skins. xD
2013-09-13 14:47 Byakugan249: ohh i see
2013-09-13 14:48 ampzz: I try to keep my easies as overlap free as possible if I can.
2013-09-13 14:48 ampzz: Thanks a bunch for this, means a lot to me.
2013-09-13 14:49 Byakugan249: np and GL
2013-09-13 14:49 ampzz: 01:08:856 (1) - Like this? xD
2013-09-13 14:49 Byakugan249: mhm :D
2013-09-13 14:49 Byakugan249: it reallt fits with the guitar
2013-09-13 14:49 Byakugan249: really*
2013-09-13 14:49 ampzz: I actually don't know what compelled me to make it.
2013-09-13 14:50 Byakugan249: ehh~ o.o
2013-09-13 14:50 ampzz: But the dips match the music as well. xD
2013-09-13 14:50 Byakugan249: haha ofc
2013-09-13 14:52 ampzz: Also, was this 00:55:165 (1) - fine?
2013-09-13 14:52 ampzz: I was a bit iffy on it.
2013-09-13 14:52 ampzz: Considering the amount of time between the previous and future beats.
2013-09-13 14:52 Byakugan249: hmm...
2013-09-13 14:52 ampzz: Then again, it's a consistent 1/2 gap.
2013-09-13 14:52 2/1 *
2013-09-13 14:52 Byakugan249: yea i can see that o.o
2013-09-13 14:53 ampzz: Didn't want to 'not' map that dominant red.
2013-09-13 14:53 ampzz: offbeat*
2013-09-13 14:53 Byakugan249: oh! i got an idea
2013-09-13 14:54 Byakugan249: make this a 1/1 slider starting at 00:55:319--you'd follow those 2 sounds in the BGM
2013-09-13 14:54 Byakugan249: it'd be easier that way
2013-09-13 14:54 Byakugan249: to follow that is
2013-09-13 14:57 ampzz: Circle on 55:011 as well?
2013-09-13 14:57 ampzz: To help keep the rhythm coherent for the NC.
2013-09-13 14:57 Byakugan249: ahh yea forgot to mention that
2013-09-13 14:57 Byakugan249: you're following the snare sound as well
2013-09-13 14:58 Byakugan249: 00:56:549 (4) - is the a reason why a clap is here? o.o
2013-09-13 14:58 ampzz: It's missing the tweak on it to reduce the volume for that.
2013-09-13 14:59 ampzz: You can hear the reverberating synthesiser here.
2013-09-13 14:59 ampzz: Clap is to match that.
2013-09-13 14:59 Byakugan249: yea i can hear it
2013-09-13 15:01 ampzz: 01:02:702 (3) - Reason I had this as a 1/1 + repeat was to map that note within 01:03:010 -
2013-09-13 15:01 ampzz: Or for an easy should it be simplified?
2013-09-13 15:02 Byakugan249: personally, i feel that it should be simplified
2013-09-13 15:03 Byakugan249: easies are an introduction to beginners so it'd be good if you make simpler rhythms
39,232,37165,6,2,P|148:213|99:114,1,255,2|2,0:0|2:0,0:0:0:0:00:21:165 (3,4,5,1,2,3) - same as in hard, but that one normal hitsound already makes that part better.
Damnae wrote:
hi!
Easy
01:51:470 (1) - start this spinner at 01:51:624 - instead ? I'll be following the drums that play here and be consistent with where the objects start in hard/insane. - Done.
Hard
00:08:550 (1,2) - blanket them ? - Thought it already was blanketed? Adjusted it to it was less of a sharp arc.
00:21:165 (3,4,5,6,7,8) - why are you avoiding normal hitsounds here ? the drums are still here in the song. - Normal whistles are used to give life to the guitar riff synthesiser here with vocal samples being on the softs. You did remind me about one of the normal whistles I forgot to add in this section though, so thanks.
01:28:240 (1,2) - blanket is a bit off - Oops, fixed.
00:32:396 (4,6) - It would look better if they weren't so close. - Adjusted and I agree.
00:48:549 - add a circle here, with soft whistle ? - Purposefully left this out since it wasn't the rhythm that I wanted to map/focus player's attention on.
Insane
00:37:165 (1,2) - I guess they are so close that it makes it even more visible if the blanket isn't perfect here. I hope you know how to use this:39,232,37165,6,2,P|148:213|99:114,1,255,2|2,0:0|2:0,0:0:0:0:Still looked a little bit off so I opened up the circle a little bit more.
00:21:165 (3,4,5,1,2,3) - same as in hard, but that one normal hitsound already makes that part better. - Same as Hard with the guitar riff focusing the the normal whistles and softs used on vocal samples.
00:37:780 (2) - normal sampleset with 60% volume and ... -Same reason as above.
00:37:934 (3) - ... soft clap here ? - Went with a Normal sampleset base instead.
TK'S Oni
Also it looks like the timing sections have been duplicated in this diff. - Fixed this up myself.
Combo1 : 236,230,170
Combo2 : 188,205,158
Combo3 : 113,133,185
Combo4 : 191,149,106
-Bakari- wrote:
Yo! As requested by Nemis :3
[General][Easy]
- Your colours are nice, but they don't really fit with the BG, imo. I've faded them a bit for you, see if you like it. - I sometimes run into problems 'reading' circles when their colours are too directly linked to a beatmap's background. Reason for the brighter shades is for playability as well.
SPOILER
Combo1 : 236,230,170
Combo2 : 188,205,158
Combo3 : 113,133,185
Combo4 : 191,149,106[Hard]
- BPM is pretty high and the diff has some 3/2 beats, it may stress players too much. Try to reduce the OD by one tick, be friendly towards beginner-players! - Really? The people I've had test this easy difficulty out have said it was good since it felt like a an above average in difficulty Easy, especially since it'll help train them up on 3/2 snaps as well. If anyone else tells me to though I will lower the value.
- 00:32:857 (2) - try to start the slider on 00:32:703 - it will fit themusic better and make your rhythm more consistent. - If I do that it undermaps a really audible drum roll in this area which I find would be a bit silly not to map.
Note: if you disagree, make 00:34:550 (3) - this slider shorter as well. Keep your patterns consistent - This one was so it falls on the vocal at the end of the slider.- 00:52:549 (2) - honestly, I really dislike the whistle here. Try to hitsound ticks 00:52:857 - 00:53:165 - instead. / As for slide-whistle, you can place it on 00:53:780 (1) - as you did it with 00:57:472 (1). - Missed all of this, thanks for picking it up for me!
Note: 01:08:856 (1) - same as above, whistle feels kinda too noisy here. Try to remove it, please! - The whistle on this one I won't budge on. It's to bring the slider to 'life' with the synthesiser being used in the song. This way people can tell when they're holding onto the slider correctly.- 01:12:548 (2) - nazi - tail of this slider is too close to the previous circle, it may confuse some beginners and they will probably hit the tail. - Alright then, worked this around a bit so that nothing overlaps or confuses beginners.
- 01:41:471 (3) - 01:48:855 (3) - I'm not sure, but I think that you should add new combos to these objects. It will make yourcomboing more consistent and it fits with music greatly. - Thanks, forgot to do this.
Great diff, cute patterns, nice rhythm. I like it![Insane]
- 00:22:242 (8,1) - nazi - that jump doesn't make a good flow, imo. But I can't think of anythng better, so you're free to ignore this "suggestion". - It's the same sort of feeling you get from playing the vocal samples in this area into another synthesiser band. It is also like this in the Insane as I tend to map my hard difficulties so they can be a step in to what the Insane itself will play like.
- 01:53:471 (5,6,7,8,9) - feels too hard. You didn't use such 1/4 before, that's why this one feels so sudden and so hard. Try to replace it with some sliders to make it more playable. - Hmm, okay then. Removed the (6) and rearranged the new end so it'll still give the same feeling I wanted it to.
Nothing else to say about this diff. Nicely done, sounds really good!I really liked the mapset. Every diff is nicely done, patterns are neat, hitsounds are cool. Good job, have a star! ~
- 00:21:934 (1,2,3) - nazi - the triangle here seems to be a bit messy. Try to make it a bit neater. It's just a minor suggestion, but it makes this pattern much better, I think. - Wasn't really focusing on a triangle pattern here but more of a right to left snap pattern. I'll change it other people want it to be though.
- 00:31:780 (2,3,4,5) - nazi - looks like you've placed them randomly. It made me sad during a testplay. Try to make them aligned or something. You can place them better, I know! - It's mapped in a way so you arc from the 00:31:627 (1,2) - jump to a gradual lead in to 00:32:703 (5,6) - 's direction. Unless other people complain about it, I'll leave it as is.
- 01:30:702 (4,5,6) - to be honest, I really disapprove this jumps. They are exaggerated and reflect almost nothing in music, I'd prefer to see consistent spacing here. At least ask someone else to make sure that these jumps are okay or not okay. - The spacing was consistent though? Either way I reduced the spacing on these three short sliders a little bit but anything else will ruin the feeling.
- 01:50:470 - is it overmapped? I can't hear a beat here, so probably it's better to remove a circle from this point. It'll also make your rhythm a bit more interesting, so think about it, please! - This beat does exist and it a part of the drum roll that I was mapping to.
Awesome diff!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Good luck!
thanks for mod!JUDYDANNY wrote:
hello. mod time~ any reqs.
I am glad if it becomes helpful.
意見として出します。I begin mod for suggestions.[General]
Timing
- Red line (not Inherit pervious timing) is not correct.
00:02:089- keep.
00:09:474- add Meter is 6/4. timing is :474, not 473
00:16:858- remove. its unnecessary.
00:31:627- ^
00:45:474- add Meter is 4/4
00:46:396- remove
00:46:703- add Meter is 6/4
01:01:472- keep Meter 4/4 is correct.
01:35:933- change 3/4→6/4 .
01:43:317- remove, it’s unnecessary.- Green line
00:31:627- remove. it’s unnecessary.
00:49:396-^
The firtst kiai’s end line 00:46:703- ,not 00:49:396- 少なくとも太鼓譜面はこうするべきだと思います。 - fixed these timings.
“+ ?” is I like pattern (※example→ add? , remove?)[Muzukashii]
- 00:24:088 (10,11) – rem , finish - ok
- 00:29:627 (40) – rem - ^
- 01:41:318 (63,64) -^ -^
- 00:22:088 (83) – , 01:41:164 (62) - d もし↑をremしたのであれば・・ -^
- 00:16:704-ここまで似たような提案したので↑を採用したならばここもrem・・ -^
- kiai部分で・・・
00:32:550 (55) – rem -^
00:34:396 (66) -^ , 00:36:242 (77) -^, -^
もしこれらを削るなら00:39:934 (96) –この辺りで変化付けとして00:40:087 (97) –を削るのもいいかもしれませんね。 -nice!
00:41:780 (107,108) – either^ , 00:43:626 (118,119) -^
少なくともkiai前半はこの方がいいと思いました。kiai後半は密度が増してるので統一するかの判断は任せます。
これらを採用したのであれば00:38:242 (168) –とかの部分でaddして調整が必要かもしれません。
└------------------------------------------------------------------------------ 00:52:703 (155) – add d ただ気持ち休ませてるパートな感じな気もするのでaddするなら 00:53:319 (159) –remove? - ok.
- 01:02:241 (9) – move to 01:02:548 (10) - , 01:03:164 (14) - rem -^
- 01:04:241 (18,19,20,21,22,23,24,25,26) – d d k rem d k k d k? ↑のと対応するならこういったのがいいかなぁ - ddkd kddk にしました(;_;)
- 01:35:317 (31) – k - ddkkd の方がkkを強調出来るしきれいな(無難な)形かなと感じました
うん・・・mod難しかったです。
[Oni]I thank you for reading it through
- 00:05:473 (7) - k - K がぼやけてしまうのでそのままで…
- 00:08:858 (18,19) – 00:08:935 (19) –で音がシャットされてるので・・・
18-19をkdの形がいいと思いますが、18のdの位置にただならぬ何かを感じたので(17のkで18は少しフォローされてるので)19 をdだけでもいいと思います。- 00:09:165 (22,23) – 19を変えたので22,23をkd ,or dd? 自分は1819=>dd , 22,23=> kdがいいと思いました。 - 参考にしてストリーム置き直しました!
- 00:36:780 (225,226) – dk - ok
- 00:53:011 (354,355) – kk? - ここらへんの音取りがなんかアレですね…曲が曲なせいもありますが… 周辺のパターンを少しリマップしました。
- 01:40:702 (71,72,73) -^
- 01:01:779 (382) – の鳴ってるシンバルを何かしらの形でアシストしていただきたい・・・ dk kdとか? - 確かにシンバルは強いのですが全て1/1で鳴ってるのでフォローするとこの曲のいやらしい?リズムが台無しになってしまう気がしたのでギターとスネアだけフォローしました;_;
- 01:03:702 (399) – try to move 01:03:856 (400) – and change k - 形維持したいです!ちょっとだけ周辺変えました。
- 01:03:318 (395,396,397,398) – もし382のあたりをdk kdとかに変えたらkd dkとかいいかも?
- 01:13:933 (496,497,498,499) – は01:13:779 (495) –からの開始じゃないと合わないと思いますが。。 - 少しパターン変えました!
- 01:14:856 (504,505,506,507) – は01:15:010 (504) –からですかね。 - ここもちょっと変えました!;;
以上です!
Good Luck!
thanks for mod!Cihyaa wrote:
hi from tks's taiko mod req
[tks's muzukashii][tks's oni]
- 00:05:473 (6) - change k - 以前にも出て保留にしてたのですがとりあえずfixed.
- 00:36:704 (158) - change d - dkk?は自分が苦手なのでkkkの部分はddkで統一しました。
- 01:16:087 add k - ok.
- 01:48:394 (101) - change d - 既にどん!
suggoimuzukashiikyoku
- 00:05:473 (7) - change k - fixed.
- 01:36:471 add dにして後ろのをk - 時間がズレてる?どこかわからなかった…
こういう曲あんまりmodしたことないからよくわかんなかったけどちょっとでも力になれたなら嬉しいですすすすす
ゴーゴーソルト
Zarerion wrote:
[cheesiest's Normal]
- 00:10:550 (3,4) - you know I don't really think 1/2s in a Normal are an issue, but why'd you use them when they're barely notable like here in the music but not when they're really strong like in 00:11:165 - ??? for difficulty purposes, and i feel the first one is noticable
- 00:40:858 (1,2) - much better
- 00:33:473 (1) - this should totally end on 00:33:935 - kk
- 00:36:089 (2) - and this on the downbeat kk
- 00:57:473 (1,1,1) - are all these NCs necessary? they're not
- 01:00:704 (1) - this slider makes absolutely no sense to me, it's skipping the downbeat and I don't even know what it's supposed to be mapped to, there's no long note in the music, only drums :< doesn't skip downbeat, it lands on it. it is a phrase marker, covering the length of that "carry over"
- 01:08:858 (1,3) - sliderhead below slidertrack? In a Normal? really? Guideline: "Avoid covering up objects with hitbursts, slider tracks, and other objects, especially in easier difficulties." changed
- 01:41:473 (4,5,6) - i know flow has become somewhat controversial in 2013 but pls, this backflow right after the slider is pretty meh umm ok tried something different
SuperMICrophone wrote:
cheesiest gay
---
[cheesiest's Normal]
00:36:089 (2) - This slider is pretty ugly... just make a curve? did something else w/ zarer's mod
00:47:627 (1) - The ending of this spinner really bothers me. I can hear the accentuation of its placement in the music, but it just sounds... off. Can you dampen the volume of the end? That might fix it. 50% vol instead of 60% now
00:58:550 (1) - Slider start seems (rhythmically) randomly placed. Doesn't really have anything in the music to back it up. I'd suggest shortening the slider and maing it start on the downbeat. there's like a slight noise, so i need to put the hitsound vol a bit lower, it's audible when u remove the slider to hear the music by itself
01:02:089 (3,4) - Spacing discrepancy? Depends on your opinion, probably would play fine as is or spaced closer. imo, it's fine (patterns lol)
01:08:858 (1,3) - no did u just put a sliderhead under a slider NEIN NEIN NEIN fixed in zarer's mod
01:44:396 (5,5,6) - It saddens me that these don't stack, but oh well. ): ye same but what can u do!?!?? nada
01:48:858 (1,2,1,2) - If you could make the hitcircles after the sliders be in a perfect line, it'd improve looks and flow oh cool, ok done
Sorry I didn't find anything too groundbreaking, it's a clean diff. ty :3
Zarerion wrote:
So I've been told tomodgive a very small overview for this. can't be called mod, really
[General][Easy]
- 01:36:550 - wouldn't it make sense to start the kiai at around here? - Not really, since the main chorus of this song doesn't start until where I've had the kiai placed.
Basically applied all of this with some other changes; forgot to comment at the time.
- 00:34:550 (3) - wouldn't it make more sense to make this a 1/1 slider which starts at 00:34:704 - in order to stay consistent with 00:32:858 (2) - ? Seems more fitting, too, imo, because of that raising sound on the white tick (idk what it is :p)
- 00:37:935 (2) - this one feels a little out of place, while others like 00:39:781 (2) - don't, because you're missing the strong beat in that spot
- 00:41:935 (3) - same as first suggestion (, alternatively, you can make this consistent by just changing 00:32:858 (2) - to match this one
- 00:51:012 (1) - I understand your train of thought, but wouldn't this be rather surprising for beginners, who'd, not knowing the map, surely expect a similar pattern on 00:50:089 - line on 00:46:396 (1,2)? I don't really know myself, this is kinda tricky to do for beginners, but how about that rhythm:
Alternatively you could delete the spinner or something. It just feels weird right now.- 00:57:473 (1) - this one's really far to the left, it's almost at the border of the screen on 4:3 resolutions, it wouldn't hurt moving it a little into the center imo
- 01:15:012 (1,2,1) - a bit nazi, but I feel the curve of these can be improved by moving the second (1) a few
pxgrids to the right
[Hard][Insane]
- AR-1? Going from 5 in Normal to 8 in Hard is kinda a huge gap - Originally I was planning to create another difficulty that would slot in between Normal-Hard which would keep the settings all consistent. Lowered to AR:7.
- I don't really get your spacing, 00:09:781 (1,2,3) - this is 1.5; 00:11:012 (5,6,1) - this is 1.7; 00:12:396 (3,4,5,6,1) - this is 1.5 again - Reason for this spacing increase is due to how the musical phase here expands with which I decided to visually expand the spacing to emphasise that factor.
- 00:13:012 (6,1) - this blanket can be improved - Done.
- nice.
very fun, get this ranked asap :p
- 00:19:627 (4) - don't you want a slider here to fit the "vocals"? The redtick sldier after this doesn't really fit anyway imo - Mapping towards the held notes with sliders being used for them.
- 00:28:704 (5) - this 1/2 redtick slider is not good at all, change to circles? - The offbeat slider caters towards the end of the vocal phrase here as well as the screeching sound, so unless other people comment on this it will stay..
Thanks for the mod, Kite.Kite wrote:
SPOILER02:01 Kite: 00:12:242 (2) - stack on upcoming slider? - Applied.
02:02 Kite: 00:50:318 (2,3) - actually stack that at the end maybe - This is to bring out more emphasis on the section.
02:02 Kite: 00:57:703 (2,3) - same - Same as above.
02:03 Kite: 01:16:856 (3) - endpoint at x301 y202 would make it look better - Applied.
02:03 Kite: 00:43:935 (6) - nc 00:44:703 (2) - and here maybe - Applied the first.
02:04 Kite: untick widescreen support on all diffs - Done.
02:06 Kite: remove osb file from folder if you dont have a storyboard - Done.
02:07 Kite: everything else looks fine
02:07 Kite:
02:07 ampzz: Awesome, thanks a lot Kite.
Somewhat useless mod, map is good to go imo :3
as for becoming harder than regular onis, it cant be helped because this song has really hard rhythm. if try to more easier patterns, i think it become a more unnatural. o:lolcubes wrote:
Offset: 2.089ms BPM: 195,00 3/4
Offset: 46.704ms BPM: 195,00 3/4
Offset: 61.473ms BPM: 195,00 4/4
Offset: 95.933ms BPM: 195,00 3/4
- kept. its up to ampzz.
I can't seem to figure out the "idle" part between the last two red lines, so I'm leaving it as 4/4 cause there are no "keynotes" that I can find.
[TKSalt's Oni]The thing is, those ddk patterns are misplaced and sound like they have focus on the first note, that's why it sounds off to me. It also makes the rhythm less interesting overall.
- Slightly hard for a regular oni, only because there are too many consecutive notes without breaks. Will suggest which ones to remove.
- 00:32:243 (185,186) - You really don't need these notes, it's only making this much harder than it should probably be. It's a cool pattern but it doesn't really fit the music that well as there is nothing there, the note at 00:32:397 (187) - is only losing emphasis this way. Remove pls.
- 00:34:089 (201,202) - ^
- 00:35:935 (217,218) - ^
- 00:39:627 (252,253) - ^
- 00:41:474 (268,269) - ^
- 00:43:320 (284,285) - ^ - deleted these notes. and adjusted some notes.
- 01:06:548 (426) - I suggest you remove this just so people can read this better. It's not a very significant note anyway. - del and changed patterns.
- 01:16:702 (522) - Same here. Also it makes 01:16:856 (523) - more emphasized which I believe it's good. - ^
- 01:43:933 (93,94) - Same thing etc. - changed patterns.
Didn't check the muzukashii in details yet. It's quite hard and I am not sure if the spread is fine because of that. It's like both muzukashii and oni are 9* or something. :p
thanks for mod!OnosakiHito wrote:
[ Muzukashii]SPOILER00:12:935 - Maybe add a kat here to have consistency with 00:09:165 ? Not a must. - make sense (:
00:20:243 (73) - Have a don? In the background it is rather a oxxox / oxxoo pattern, so you could emphasize this more by having the don there. - kept. 00:20:243 (74) have strong hi-hat sound. current pattern is fine.
00:34:550 (146,147,148,149,150) - k d kkd ? Playing d k kkd is a bit hard since many people play on one hand such patterns, so they have to tap it twice with one hand. ALternate way is also harder in this way and I think keeping muzu easier is better. You know oox patterns are considered as hard in a Muzukashii. - fixed.
00:42:089 (185,186,187,188) - Probably better to keep it as k ddk due to above said reason. - changed to k d kkd.
01:08:548 (290) - Better move this note to the blue tick at 01:08:472, to keep consistency with 01:03:548. You may delete note 01:08:087 (288) - . - i tried it. but cant get good sound ;_; i changed 01:08:548 (291) to d.
[ Oni]SPOILER{
00:31:627 (181,182) - D D
00:35:320 (209,210) - D D
00:37:165 - kkk d kkd k fit's probably better here because...
} Pattern of finisher should be now D D -> K K -> D D -> with the kkk ... which works as "K K" but also fits to the vocals better instead as ddd.
{
00:39:012 (242,243) - D D
00:42:704 (270,271) - D D
} Same as before, this time: D D -> K K -> D D -> K K - fixed these patterns. its interesting.
Part 00:46:704 and 00:54:087 are mostly the same but you mapped the first part full of 1/4 notes, while the second part only has 12 notes. You should make first part a bit easier, or map in both parts more to the song. Right now it is inconsistent here. Later at 01:00:703 you can start with the 1/4 again as you did. Also, you could add one slider at 00:58:703 even though you don't like them so much. But right now this part is a little empty. - i mapped 2nd half part. but i want to keep empty at 00:58:703 ~ 01:00:703 . that empty will make really good flow than slider and spinner.
01:28:241~01:35:933 - Recommending to check this part once again and using the kat's in a better way. Doesn't sound that nice in my opinion. It's also due to the song, but I'm sure you can refine it a bit. - changed some notes. this part has super complex rhythm ;_;
01:47:009 (117,118,119,120) - maybe DD k d. - changed to D D k D.
01:48:856 - not quite sure if these 1/4 fit that well here. Even though you can listen to the 1/4 in the background, they are still really quiet. - i changed to ddd ~ patterns. its fine with KK DD KK ddd.
Map is okay, but personally I miss some alternaiting patterns. Some of them are pretty odd for example 00:23:320 (120,121,122) - , 00:28:858 (162,163,164,165) - , or 00:29:320 (166,167,168,169,170) - . But even so, it's overall okay. Song is hard to be mapped. - i fixed some notes.
Recall me after this mod.
Did the minor touch-ups on the Normal.Garven wrote:
[General]
I still prefer the 6/4 time signature instead of going down to 3/4.
[Normal]
01:01:472 (1) - This is really soon after a spinner for a normal considering the high BPM. Give more recovery time please. - Duplicated how the Easy difficulty is in this area to grant people a fair bit of recovery time.
Did IRC modding for the rest of the difficulties. A weird spacing error in Easy and in Hard and some comments on the Insane's streamy part.
happy30 wrote:
[Cheesiest's Normal]
00:11:627 (6) - why the sudden spacing decrease? - Made consistent as it might have been my stuff up during hitsounding.
00:11:935 (7) - this clap sounds out of place - Soft sampleset clap used instead of the Normal that was there.
00:52:856 (2) - the hitnormal on this slider's start seems loud and doesn't really fit. - Was meant to be soft/soft my bad.
01:10:087 (3) - make this parallel with the next 3 notes? - Done.
Hitsounding was my screw up since I forgot to change the sampleset used on them during a cross-over; fixed.
other diffs are fine.