wow /o
Only replied to those I rejected.ExPew wrote:
Hello loctav, here short mod.
[EZ]
OD5 I actually want this EZ to be more forgiveable due to high BPM and the playerbase it aims for. Leaving OD4 for now, maybe I'll change it depending on other opinions.
00:35:376 - if like this? http://puu.sh/3wdqd.png II highly dislike this syncopic mapping, it feels invented and forced. yet I added the note at the hold end
00:37:476 - ^ http://puu.sh/3wdri.png ^
00:38:676 (38676|2,38976|4) - move left did it differently
00:40:101 (40101|5) - this note should here 00:40:026 it actually should be on the white tick, lol
00:40:476 (40476|1) - same here 00:40:326 what
00:40:626 - add note whistle on 4 breaks the map design, which is basically "avoid 1/2 by all means"
00:44:976 - this same reason with 00:35:376 same here
00:47:076 - ^ ^
[NM]
01:08:376 (68376|0,68676|6,68976|1,69276|5,69576|3,69876|4,70176|5,70476|2,70776|4,71076|5,71376|6,71676|1) - aaaaaa,this hold T_T like autogen std map, try make like (1 2 1 2 1 2 1 2) example : http://puu.sh/3we2G.png wow, that's way too hard. sorry. Placing notes on all 1/2 is random, also the holds fit due to the fadeout sound of the "melody instrument"
01:13:176 (73176|6,73476|0,73776|5,74076|1,74376|3,74676|2,74976|1,75276|4,75576|2,75876|1,76176|0,76476|5) - same ^ read above
01:25:176 (85176|0,85476|6,85776|1,86076|5,86376|3,86676|4,86976|5,87276|2,87576|4,87876|5,88176|6,88476|1) - repeat part, you can use all normal or you can add a note like this bit harder http://puu.sh/3we5K.png did it differently, repeat is no issue, since it's an quite easy diff. and should stay as it.
01:29:976 (89976|6,90276|0,90576|5,90876|1,91176|3,91476|2,91776|1,92076|4,92376|2,92676|1,92976|0,93276|5) - ^ ^
[HD]
00:06:276 (6276|3,6276|5,6576|3,6876|3,6876|5,7176|3,7476|5,7476|3,7776|3) - boring pattern here, try spread more like this http://puu.sh/3wei4.png music is constant,so is the pattern
00:08:676 (8676|1,8676|5,8976|1,9276|5,9276|1,9576|1,9876|5,9876|1) - same here, ^ try use your own pattern (more creativity ) read above.
00:11:076 (11076|6,11076|5,11376|6,11676|5,11676|6,11976|6,12276|6,12276|5,12576|6,12876|5,12876|6) - ^ ^
00:13:476 (13476|5,13476|4,13776|4,14076|4,14076|5,14376|4,14676|5,14676|4) - ^ ^
00:15:126 (15126|4) - remove and add normal note listen to the music, please.
00:15:276 - add a note ^
01:07:926 (67926|2,67926|4,68076|1,68076|5,68226|2,68226|4) - make like this http://puu.sh/3weoi.png breaks pitch relevancy
(121176|0,121251|1,121326|2,121401|3,121476|4,121551|5,121626|6,121701|5,121776|4,121851|3,121926|2,122001|1,122076|0,122151|1,122226|2,122301|3) - drumnote looks no good on ladder pattern, how about this http://puu.sh/3wewd.png or you can make another, but dont use ladder over 5 ex: 12345 12345 if 1234 1234 can did it differently.
02:03:576 (123576|4,123576|2) - move 1 and 7 considering the previous change, this one is denied.
[IN]
OD7 wait, really? why?
00:04:776 (4776|1,5076|1) - move 6
00:06:126 (6126|4,6276|3,6276|5,6426|2,6576|3,6726|4,6876|5,6876|3,7026|2,7176|3,7326|4,7476|5,7476|3,7626|2,7776|3,7926|4) - dont keep same position, try use 6 or 7 lines same reason as in hard
00:08:526 (8526|2,8676|1,8676|5,8826|0,8976|1,9126|2,9276|5,9276|1,9426|0,9576|1,9726|2,9876|1,9876|5,10026|0) - ^ ^
00:10:926 (10926|4,11076|5,11076|6,11226|4,11376|6,11526|4,11676|5,11676|6,11826|4,11976|6,12126|4,12276|5,12276|6,12426|4,12576|6,12726|4,12876|5,12876|6) - ^ ^
00:13:326 (13326|2,13476|4,13476|5,13626|2,13776|4,13926|2,14076|5,14076|4,14226|2,14376|4,14526|2,14676|4,14676|5,14826|2) - ^ ^
00:58:776 to 01:02:376 - add more notes...this is Insane calm parts deverse less density
[SHD]
WHAT???? o2jam style lol that's the game I originally mapped for in the past.
okay i think this is fun, do you want make it rank or for fun ver? for rank for sure?
if for rank
-fix unrankable stuffs 7K press like? I don't think that holdend+holdhit count as 7K presses, since you "release" one button when you press the other.there were only one 7K press, which I removed now.
-remove SV changes its messy and use SV changes for Bumps/Gimmicks it's not messy. It's structured, yet a bit unexpected. Please specify.
-Overnote??? hell no, overnote is FUN! add more note plz...SHD xD this only affects the Kiai, and yes, the SHD is very hard, yet not unrankable.
note: after fix this i going to remod again dawww, thank you <3
Thanks!Lieselotte wrote:
EZ
OD→6
00:40:026 - Use long note here
00:40:326 - ^
00:40:626 - add a note
00:40:926 - ^
00:41:076 - ^
00:41:226 - ^
00:41:526 - long note here
00:42:126 - add a note
00:43:926 - long note
01:23:676 - ^
since I didn't get the point of many suggestions or didn't like the way it breaks the concept of the EZ, I didn't apply any of these. Yet I increased the OD.
NM
OD→6
00:06:276 (6276|2,6876|2,7476|2,8076|2,8226|2) - move to 5 column
00:08:676 (8676|3,9276|3,9876|3) - move to 6 column
00:11:076 (11076|5,11676|5,12276|5,12876|5) - move to 3 or 4 column
00:13:476 (13476|4,14076|4,14676|4) - move to 2 column
01:08:526 (68526|1) - move to 5 column
01:09:126 (69126|0) - move to 4 column
01:09:726 (69726|4) - move to 2 column
01:10:326 (70326|4) - move to 1 column
01:10:926 (70926|5) - move to 2 column
01:11:526 (71526|5) - move to 5 column
01:14:526 (74526|2) - move to 5 column
01:15:126 (75126|2) - ^
01:15:726 (75726|1) - ^
01:31:326 (91326|2) - ^
01:31:926 (91926|0) - move to 7 column
applied everything, nice one. Yet, I changed some other parts to stay consistent with your suggestions
HD
OD→7
00:11:076 (11076|5,11676|5,12276|5,12876|5) - move to 5 or 2 column
00:13:176 (13176|4,13476|4,13776|4,14076|4,14376|4,14676|4) - move to 3 column
00:14:976 (14976|4) - move to 4
01:08:976 (68976|1) - move to 1
01:09:126 (69126|2) - move to 2
01:10:776 (70776|4) - move to 6
01:10:926 (70926|3) - move to 5
01:11:376 (71376|1) - move to 6
01:11:526 (71526|2) - move to 5
applied everything.
IN
HD→8
OD→7
00:11:076 (11076|5,11076|6) - move to 2 and 3 column
00:11:676 (11676|6,11676|5,12276|6,12276|5,12876|6,12876|5) - ^
01:23:076 - lone note here
applied everything.
SHD
OD→8 well, changed for now. Let's see what others say.
lol,so hard
I can't play this diff D:
After this mod, I tweaked the SHD further and removed the jackholdstairs and replaced them. Also some other changes (mostly made the SHD a bit easier on certain cluttery parts)- R u m i a - wrote:
[HD]
01:02:826 (62826|3) - move to 6th breaks the patterns idea, also not working with the pitch relevancy
01:02:976 (62976|1,63126|2,63276|3,63426|4) - reverse pattern ^
[IN]
00:15:287 - add at 6th why?
00:15:426 (15426|4) - move to 6th pitch doesnt change.
00:16:776 (16776|3) - 3rd collumn the pattern is pasted from the beginning, therefore pitch relevancy is still the same.
00:19:776 - add there is no piano
00:24:426 - same as 00:15:287 this doesnt follow the background drums
00:29:376 - add ^
00:34:176 - add hold till the new measure k
00:38:676 (38676|2,38676|3) - to 6th and 7th k
00:39:276 (39276|4,39276|3) - to 1st and 2nd k
00:52:776 - add at 1st why?
00:52:926 - ^ ^
00:59:226 until here 01:02:226 - add at the red line of 1/4 I don't get this.
01:02:376 until 01:03:576 -add at 7th on the white lines of 1/4 ^
01:07:176 - add at 1st still why?
01:07:326 - ^ ^
[SHD]
oh yes this diff kills my brain xD
change to 2 circles eh?
00:13:326 (13326|6) - move to here? 00:13:476 k
00:14:676 - add k
00:24:726 - add at 4th k
00:31:026 - add 1/1 hold k
i wonder why you ignored the piano sounds starts here 00:35:376 until here 00:36:576 Because the piano is like not even really noticeable
00:34:326 (34326|5,34476|5,34626|5) - am i misheard this? all this 3 notes should be dropped by 1/2 well, I can't see, how it is wrong here.
00:37:101 (37101|5) - move to 4th? k
00:37:326 (37326|1,37326|3,37326|2,37476|2,37476|4,37476|3,37626|0,37626|2,37626|1,37776|1,37776|3,37776|2,37926|3,37926|4,37926|2,38076|5,38076|0,38076|6,38076|1,38226|3,38226|4,38226|2) - idk wat to say its too dense x.x yeh
00:39:576 (39576|6,39576|4,39576|2,39651|3,39651|5,39651|1,39726|2,39726|0,39726|4,39876|4,39876|0,39876|2) - ^ sounds of piano shouldn't use 3 notes
simultaneuosly tho~ k
00:47:976 (47976|4,47976|3,47976|2,48126|1,48126|2,48126|0,48276|3,48276|2,48276|4,48426|6,48426|5,48426|4) - ^ k
00:43:438 - add why?
00:44:826 - add why?
00:44:901 - add why?
00:52:251 (52251|2) - remove? k
01:02:976 (62976|4,63126|5,63276|6) - reverse pattern breaks pitch relevancy and pattern
01:10:776 (70776|5,70776|6,71076|0,71076|1) - remove k
01:16:926 (76926|5,76926|1) - the density is same as this hm?
01:16:776 (76776|6,76776|3,76776|4,76776|0,76776|2) - add 2 more notes made this pattern consistent with all others
01:43:326 (103326|5,103326|1) - ^ ^
01:27:576 (87576|6,87576|5,87876|0,87876|1,88776|6,88776|1) - remove k
01:29:526 (89526|1,89526|0) - move to 3rd and 4th collumn adjusted this and similiar
dun prefer this jacks + it doesnt match the music, should be stairs or sumthin
02:02:151 (122151|4,122226|5,122301|4) - constant this with the streams lol k
02:02:376 (122376|1) - move to 5th k
- comments
you should really learn note density , its affect the map ,the fun, the feels , think about players who will play this map , not mapper to judge this , no offense on your style of mapping but sure advice will do ^^, gl on ranking this~ thanks for your advise.
Just some minor changes, thanks anyways!Mystyk wrote:
useless first mania mod o/ lol
EZ:
00:19:926 (19926|2,20076|3,20226|4) - I think this is too hard for an Easy, hitting space with 2 other notes, so I would rather play something like:
http://puu.sh/4d3ti.png
or
http://puu.sh/4d3ua.png
you did it similarly to my example here: 00:05:526 (5526|6,5676|5,5826|4) - k
00:24:726 (24726|4,24876|3,25026|2) - same as above ^ k
00:34:776 (34776|3,35376|4) - I think the slider ending would be enough to emphasize the higher voice, because it's hard to hit a note and end a slider at the same time, so remove 00:35:376 (35376|4) - it's easier to release if you alternate to the other key. Also the stressing works better then.
00:36:576 (36576|0,36576|3,37176|1) - same applies here, however this one doesn't even sound nice so remove 00:36:576 (36576|0,37176|1) - ^
NM:
00:35:526 (35526|0,35676|1,35826|2,35976|6,36126|5,36276|4) - I feel like you mapped too much here, it would be better if you only followed the "main melody" http://puu.sh/4d4Av.png so remove 00:35:526 (35526|0,35976|6) - this is only a normal so no need to map so much unfortunately, the melody doesn't provide such syncopes.
00:37:626 (37626|4) - remove, same reason as above ^
00:45:126 (45126|5,45576|2,46026|1) - remove these too ^
00:53:676 (53676|6) - there is no big beat here that you used to follow before, so i think you should remove this changed position, removed finisher.
01:08:076 (68076|6) - ^ ^
01:17:676 (77676|1) - ^ ^
Thank you <3Hanyuu wrote:
EZ:
00:41:376 (41376|3) - change it to a hold?
00:50:976 (50976|1) - ^
01:10:776 - I would just reverse the last measure here since previously in the map it was just going alternating between hands over and over and this is something other for a change for once.
01:23:976 - Heres a similar thing if you put the 2 notes here 01:24:276 (84276|2,84576|5) - in a simple stair like order from the right to the left it will look very normal and in the next measure when the song changes its pace the notes will have a better impact.
fixed everything
NM:
00:08:226 (8226|2) - i think this note shouldnt be put on this column. Since you hitsound it, it looks kind of confusing with the next holds. It could just stay at the 5th column in my opinion and that is easier to play aswell anyways.
00:27:576 - this looks a bit too hard. http://osu.ppy.sh/ss/954206 ?
00:43:776 - Here it sounds like a little jack so maybe move the note there to the third column
00:45:576 - Too much a jump. http://osu.ppy.sh/ss/954208
00:53:526 - http://osu.ppy.sh/ss/954212 ?
00:56:076 - Think the notes were a bit too weird apart from each other again. http://osu.ppy.sh/ss/954218 ?
01:44:376 (104376|0,104526|0) - This better on column 3 since it is alot easier and intuitive. Otherwise its too big of a suprise
fixed everything
HD:
00:55:176 - http://osu.ppy.sh/ss/954224 ? Looked a bit all too cramped together and this seems to play nice
01:05:376 (65376|0) - Move to 6th column 01:06:576 (66576|0) - to 3rd?
01:28:476 (88476|1) - This should not be a hold
01:34:176 - http://osu.ppy.sh/ss/954228
fixed everything
IN:
00:29:076 (29076|4) - Move to column 7
00:33:876 (33876|2) - Move to column 1
00:37:326 (37326|4) - This one should be on column 6 and this one 00:37:476 (37476|5) - on 5. It will break the symmetry of it but i think its alot better this way, well try it
00:43:476 (43476|0,43476|1) - Move it to 5 and 6 for a bit of a change? looks like a stair. and shouldn't look like a stair actually.
01:12:576 (72576|5,72576|4,72726|4,72726|3,72876|3,72876|2,73026|2,73026|1) - uhm i think you should better mirror those notes so its like this http://osu.ppy.sh/ss/954239
01:16:776 - Need more notes here consistent speedup pattern shall stay consistent
fixed everything else
SHD:
00:49:926 (49926|1,49926|3,50001|2,50001|4,50076|3,50076|5) - I think all of those notes should move 1 column to the right for a better pitch relevancy and this one 00:51:126 (51126|2) - better to the 6th column
00:57:576 - This looks really too easy. I think there was this cool hold stream before but now its gone. Maybe scramble the notes around a bit or something.
01:16:176 (76176|1,76326|1,76476|1,76626|1) - those notes look really awfull to play for no reason, move them somewhere else?
01:47:901 (107901|6) - lol
01:53:901 (113901|1) - ^ Better remove those 2. They seem more a pain than anything good to the map
02:02:676 - I think you should add here a note aswell speedup pattern shall stay as it is
02:02:976 - ^ ^
fixed everything else
Thank you so much. Excellent suggestions!Entozer wrote:
Hello \o/ hi <3NM00:15:126 (15126|4) - I think this is bad flow from the previous notes. Change to single notes instead? (eg: http://puu.sh/4hYlA.jpg ) single notes do not represent this noise sufficiently.HD00:25:776 (25776|2) - move to lane 3 is already there?
00:25:926 (25926|3) - move to lane 4 ^
00:26:076 (26076|2) - move to lane 3 ^
00:26:226 (26226|1) - move to lane 2 ^
52776,-66.6666666666667,4,2,1,40,0,1
52851,-100,4,2,1,40,0,1
52926,-66.6666666666667,4,2,1,40,0,1
53001,-100,4,2,1,40,0,1
53226,-66.6666666666667,4,2,1,40,0,1
53301,-100,4,2,1,40,0,1
53526,-66.6666666666667,4,2,1,40,0,1
53601,-100,4,2,1,40,0,1
53676,-66.6666666666667,4,2,1,40,0,1
53751,-100,4,2,1,40,0,1
53826,-66.6666666666667,4,2,1,40,0,1
53901,-100,4,2,1,40,0,1
Fixed everything but changing the diff settings in the SHD. Applied the SV changes with a more advanced, smoother but more complicated method.Roxas wrote:
[HD]
00:40:176 - Add circle in 1
00:40:476 - Add circle in 2
00:52:776 - Those finishes are really loud, try to lower the volume xD
01:07:176 - Same
01:16:776 - Same
[IN]
IN = insane? I'd rename in MX xD
00:37:326 (37326|1) - Move 3
00:52:926 - Hum, I don't like that speed-up... I'd like to put SV changes like this:SPOILER01:07:176 - Finish too loud and same thing for SV changes, try to add again like I did52776,-66.6666666666667,4,2,1,40,0,1
52851,-100,4,2,1,40,0,1
52926,-66.6666666666667,4,2,1,40,0,1
53001,-100,4,2,1,40,0,1
53226,-66.6666666666667,4,2,1,40,0,1
53301,-100,4,2,1,40,0,1
53526,-66.6666666666667,4,2,1,40,0,1
53601,-100,4,2,1,40,0,1
53676,-66.6666666666667,4,2,1,40,0,1
53751,-100,4,2,1,40,0,1
53826,-66.6666666666667,4,2,1,40,0,1
53901,-100,4,2,1,40,0,1
01:16:776 - Same
01:43:176 - HS are okay here, but try to change SV here too
02:02:376 - Here you can choose if you want to keep those SV changes, I like the speed-up in the end
[SHD]
HP and OD 7 maybe?
For me patterns are okay, just try to change the SV as suggested in IN diff :v
Good luck, have my star <3
Thanks a lot. Awaiting your further modding.ljqandylee wrote:
Hi Loctav~ sry for my late, my work in real life got very busy now ;w;
[SHD]
00:03:876 (3876|0,4026|1) - Move 1 column right? excellent!
00:05:901 (5901|3) - Strange and no sound to apply for, letting it start from 00:05:751 or 00:05:826 would be better imo removed it entirely
00:08:076 (8076|0,8076|3) - Change to http://puu.sh/4oDOU.png ? and then making 00:08:076 (8076|3,8226|3) Drum+Whistle. okay
00:40:026 (40026|6) - Move to 3 k
00:40:176 (40176|2) - Move to 7 k
00:40:476 (40476|3) - Delete, no need to put a small-jack here imo k
00:56:676 (56676|0,56826|1) - Move 1 column right? yes!
01:19:776 (79776|1) - Start from 01:19:626, and then add a new LN from 01:19:776 to 01:22:176, at 3rd column. seems reasonable
01:37:101 - Strong beat, try add a note at 3rd column, or 3+4, or even make a small-jack here if you're aggresive lol (/me runs I am aggressive, lol
01:44:676 (104676|2,104826|2) - Move to 2 k
01:44:976 (104976|1,105126|1) - Move to 1 k
01:45:876 (105876|3,106026|3) - Move to 5 k
01:46:176 (106176|4,106326|4) - Move to 4 k
01:47:076 (107076|1,107226|1) - Move to 3 k
01:53:976 (113976|2) - Move to 01:53:901, missed a strong beat there k
01:56:826 (116826|3) - Delete, the strong beat doesn't exist here so remain 1 individual note is enough, also it would be better if you move 01:56:826 (116826|5) to 7th column. seems reasonable
Sad to find that I haven't enough time today to completely mod this map , so I'll continue to mod other diffs according to your reply on SHD, for I can know your thought and then avoid some repeating suggestions in other diffs. Looking forward to it!
Fixed everything else.ljqandylee wrote:
Further mod, hope it can help you as well~
[IN]
00:15:276 - Here's a strong beat, I do not recommend just putting a slider's end here. humbly disagreeing, since releasing the hold fits the fade in beat the most imo
[HD]
00:15:276 - Same as IN, try moving LN to 4th and add a note at 5th ^
[NM]
00:15:276 - Add a note at 7th, for the same reason as IN ^
ExPew wrote:
yeah bubbled....
remod time
No Kudosu
[EZ]
-nthg
[NM]
00:59:076 (59076|3,59676|3,60276|3,60876|3,61476|3,62076|4) - remove whistle? ( if feel better ) can't agree on this, feels better with current whistles
01:03:876 (63876|3) - change to normal note? and then 01:04:176 (64176|6) - change to hold, feel bit consistent with other next hold? the rhythm is following the song, especially regarding pitch relevancy
01:04:476 (64476|3,65076|3,65676|3,66276|3,66876|5) - remove whistle? ( if feel better ) ^ fix them too if you accept this ^
[HD]
01:28:626 - add hold on 6? doesn't fit the rest moment I wanted to create here
01:38:226 - add hold on 2? ^
[IN]
01:48:576 (108576|2,108726|3,108876|4,109026|5) - i suggest move like this http://puu.sh/4tvI1.png , 01:49:176 (109176|3) - overlap note move on 6 (i think it will fit on this 01:50:376 (110376|5) - , and 01:46:776 (106776|6) - strings hold should end here 01:49:176 - alright
01:53:901 (113901|1,113976|1) - (combobreak) mini jack beside hold at end then got new hold on 1, thats so cruel. made it alternate
[SHD]
as i promised , i will remod this SHD
rechange to OD7 - you made 31% holds of this diff and 1/2 most... and some note pattern feel like o2jam ( if OD8 make a bit hard to accuracy your 1/2 jack mixed holds ) since it's a challenging SHD, and the IN also works with OD8, I want to stay with OD8.
-feel dont want to touch more pattern (will ruin your pitch maybe), but still....i want
00:15:276 - should add beat note here on 2 and move away at short hold other line still disagreeing, incosnistent with other diffs then, also doesn't fit the song's fade noise
00:22:176 (22176|0,22326|1,22476|0,22626|1) - move on right side on 5 6 7? like this ? http://osu.ppy.sh/ss/988544 00:22:476 - add a note on 2 ( referred from this 00:20:676 (20676|1,21276|1,21876|1) - ) this doesn't work with the hand-alternating pattern
00:44:676 - add 1 more note here ? or 00:44:376 (44376|4) - delete? ( suddenly 3 notes here and then 00:44:676 - 2 notes here three notes work with the pattern-start stressing
No change. Thank you anyways.xxbidiao wrote:
I should not try SHD as my morning exercise XD
Anyway first slider sea map!
Some minor suggestions:
Overall - The 13-24-35-46 pattern should be used cautiously because different input method (Beatmania IIDX controller and keyboard) treat this pattern differently, result in very large gap in difficulty. It would be a relatively easy pattern in IIDX input but a nightmare for keyboarders. (This is why keyboard players love random in LR2, which their maps are originally designed for IIDX controllers)
00:44:376 (44376|4,44376|2,44376|0,44451|1,44451|3,44526|4,44526|2,44601|3,44601|5,44676|4,44676|6,44751|5,44751|3,44826|4,44826|2,44901|1,44901|3,44976|2,44976|4) - Maybe a single stair instrument(piano? I don't know how to say that) + drum is better? Try moving 00:44:601 (44601|5) - to 00:44:676 (44676|1) - and remove 00:44:901 (44901|3) - this one? I see no problem with that pattern tbh
00:46:176 (46176|2,46176|0,46251|1,46251|3,46326|2,46326|4,46401|5,46401|3,46476|4,46476|6,46551|5,46551|3,46626|4,46626|2,46701|1,46701|3,46776|2,46776|0) - ^ Since this is not a linear part in pitch relevancy, I have a suggestion on this part:
Maybe not beautiful enough but is better fit in hand. disagreeing, the current pattern plays better and is waaaaay more readable than... this.
01:13:026 (73026|0,73026|1) - Regarding music, it seems that there should not be 2 notes here. (there are only 3 chain beats, however you made 4 doubles) what? the strong beat is consistent here
01:43:026 (103026|1,103026|0) - ^ ^
02:05:001 (125001|5) - Add a slider here? (Representing vocal,like what you map in the middle of the map, the hand resting period) no need to. The vocals are hard to follow and so minor that they don't deserve to be mapped.