harro pls
[General]
Looking good
[Easy]
00:07:005 (2,4) - maybe reposition or reshape these so that they blanket (1)? I feel like you have a nice opportunity here to make this look that way.
00:19:505 (5,6) - maybe reverse the positions of these? That way, the slider is during the part where the singer is singing a lot and you have a strong circle hit on the downbeat.
00:27:630 (3) - MOVE THIS DOWN TO (172,328) LOL for perfect symmetry with 00:29:505 (5) uguu nazimod
00:40:130 (1,2) - a bit awkward timing for your Easy diff . Luckily, I have no suggestion for here because I have no current ideas on how to map these rhythms otherwise. But give it some thought.
01:24:192 (1) - symmetry bro
nice diff, the only real issue i have with it is that part beginning at 00:40:130 which I think feels weird for an Easy, but I don't know if there's any real solution to it.
[Normal]
00:08:255 (3) - symmetry police
00:22:630 (4) - to me this flows better ctrl+g'd, which of course would require some remapping of the next part to make it work, but might be worth it. You could also try something like http://puu.sh/48BFa.jpg which would utilize the flow from the bend in the first slider, and that might work. Try some different things out here.
00:54:505 (5) - hmm, odd to me that you would stop following the vocal line here. start the slider a tick earlier?
01:18:255 (1,2) - i think since these are close enough you might as well go for the full on blanket
01:20:755 (4) - I think you could put some more bend into this slider, or just make it a more normal curve/flat line. I think it looks a bit off when it's kind of barely an S shape.
[Hard]
00:15:130 (8) - move this over to (362,64) for perfect symmetry with 00:14:505 (6) across the y-axis. nazimod
00:16:380 (1) - symmetry police
00:55:130 (8,9,10,11,1) - I think this would look nicer if it went down the middle of the playarea
00:55:755 (1) - I think you can move the NC to 00:56:380 (2). Having that time in between sort of disconnects these objects in terms of bundling them as a combo, and having those circles all one color looks nicer IMO.
00:57:630 (4) - shorten the slider to 00:57:942 and add a circle at 00:58:255 . I think this would be better so you have the strong circle hit on the strong downbeat instead of sliding into it.
[Muzukashii]
00:50:598 (103) - consider d because it might be a bit hard for the Muzu to have the faster k "roll" leading into the D hit.
00:55:755 (120) - ^
01:03:255 (136) - D, stronger hit I think
01:13:255 (161) - ^
[Oni]
00:40:598 - maybe lower the SV a bit, I think the difference is a bit too much.
01:03:255 (136) - D, stronger hit I think
01:13:255 (161) - ^
Sorry about the taiko mod, dunno if any of it is right or not. I think this mapset is looking good. Good luck yo~
[General]
Looking good
[Easy]
00:07:005 (2,4) - maybe reposition or reshape these so that they blanket (1)? I feel like you have a nice opportunity here to make this look that way.
00:19:505 (5,6) - maybe reverse the positions of these? That way, the slider is during the part where the singer is singing a lot and you have a strong circle hit on the downbeat.
00:27:630 (3) - MOVE THIS DOWN TO (172,328) LOL for perfect symmetry with 00:29:505 (5) uguu nazimod
00:40:130 (1,2) - a bit awkward timing for your Easy diff . Luckily, I have no suggestion for here because I have no current ideas on how to map these rhythms otherwise. But give it some thought.
01:24:192 (1) - symmetry bro
nice diff, the only real issue i have with it is that part beginning at 00:40:130 which I think feels weird for an Easy, but I don't know if there's any real solution to it.
[Normal]
00:08:255 (3) - symmetry police
00:22:630 (4) - to me this flows better ctrl+g'd, which of course would require some remapping of the next part to make it work, but might be worth it. You could also try something like http://puu.sh/48BFa.jpg which would utilize the flow from the bend in the first slider, and that might work. Try some different things out here.
00:54:505 (5) - hmm, odd to me that you would stop following the vocal line here. start the slider a tick earlier?
01:18:255 (1,2) - i think since these are close enough you might as well go for the full on blanket
01:20:755 (4) - I think you could put some more bend into this slider, or just make it a more normal curve/flat line. I think it looks a bit off when it's kind of barely an S shape.
[Hard]
00:15:130 (8) - move this over to (362,64) for perfect symmetry with 00:14:505 (6) across the y-axis. nazimod
00:16:380 (1) - symmetry police
00:55:130 (8,9,10,11,1) - I think this would look nicer if it went down the middle of the playarea
00:55:755 (1) - I think you can move the NC to 00:56:380 (2). Having that time in between sort of disconnects these objects in terms of bundling them as a combo, and having those circles all one color looks nicer IMO.
00:57:630 (4) - shorten the slider to 00:57:942 and add a circle at 00:58:255 . I think this would be better so you have the strong circle hit on the strong downbeat instead of sliding into it.
[Muzukashii]
00:50:598 (103) - consider d because it might be a bit hard for the Muzu to have the faster k "roll" leading into the D hit.
00:55:755 (120) - ^
01:03:255 (136) - D, stronger hit I think
01:13:255 (161) - ^
[Oni]
00:40:598 - maybe lower the SV a bit, I think the difference is a bit too much.
01:03:255 (136) - D, stronger hit I think
01:13:255 (161) - ^
Sorry about the taiko mod, dunno if any of it is right or not. I think this mapset is looking good. Good luck yo~