Thanks for the modding HolyBoy :3HolyBoy wrote:
Hard
01:23:414 (Spinner) - I think its sounds good if Moved Either:
- 9 Ticks Back (SHould FInish at 01:23:414) Done
OR
- 6 Ticks Forward (Should Finish at 01:24:962 (Red Tick)
Thanks for the modding HolyBoy :3HolyBoy wrote:
Hard
01:23:414 (Spinner) - I think its sounds good if Moved Either:
- 9 Ticks Back (SHould FInish at 01:23:414) Done
OR
- 6 Ticks Forward (Should Finish at 01:24:962 (Red Tick)
GbL wrote:
01:04:27 (1,2,3) - Spacing não é longe demais? É por querer =] É um semi-jump ^^
Star por hora, a música é boa e a diff tá ótima. =}
Thanks, one more timeYes wrote:
insane - I'll use it later, when I finish this diff ^^
hard
00:55:97 (7,8,9) - maybe whistle >_<< dunno Ok ^^
01:06:11 (4) - new combo? Sorry, if I use it here, there will be too manny New Combos =/
nice song so far (:! call me back to mod if you want later! also, i think the artist stylizes their name as "eufonius" with no capital if you want to change to that. But sounds so.... pour this way .__. If another person say this I'll change it ^^
Did itkioukiou wrote:
A bit nazi.
Artist should be eufonius,not Eufonius
And star. :3
How I'm color-blind, I did everything that u sayid xD i'm just not sure about the clap hit sound that I use at 00:45:21 on both difficulties, could you take a look?Azure_Kyte wrote:
Here's my mod ^^
Green = Suggestion Red = Check this
Hard and Insane use different offsets?
[Hard]
00:45:21 (5) - This here sounds strange because it's on 3/4. I''d try removing the current 6 and stretching the slider so it ends where 6 initially was
No Problems Found
[Insane]
00:33:31 (4) - Move this to the white tick
00:45:20 (3) - same thing as Normal's suggestion really, but it's more understandable in Insane than it is in Hard for some reason
Other than that, no problems found!Great job with your beatmap, it's very clean and well made. Starred for sure, and I'm starting work on my Normal
Thankd for your mod ^^azuki wrote:
hi!
nazi mod
[Hard]
00:52:668 (1) - remove new combo? ok ^^
00:59:279 (1) - ^ Ok too :3
[Insane]
00:44:795 (1) - remove new combo? hum... really? Ok, done :]
00:59:279 (1) - ^ Ok, make sense ^^
i like eufonius song :3
star!
ThanksGabi wrote:
not modding, only dropping by to say i love this song <3
the map is good
star
Thank ya! >w<PicoLo wrote:
~Star.
WyndII wrote:
Hi!
I have a suggestion:
Storyboard:
00:40:459 : Why not make your bg scroll till then end of kiai
then fade it out with white flashing
Ok, if didn't get (coz i cant explain it well D:)
also if you're gonna try it make a back up of your current osz or osb
Thanksdeadbeat wrote:
good map. love the skin *star for you*![]()
Alice Margatroid wrote:
Azure
00:03:83 (1) - grid 3 and then make it closer. it's kinda natural here but will look nicer, tidy. Good
00:07:97 (2) - ^ ^
00:35:07 (3) - ^ then recheck spacing with the beats that comes after Ok ;D
00:43:35 (1) - ^ Don't see need to do it here ._.
Look like small detail not important, it's kinda it but... I always prefer neat maps. There's small problems like this that aren't the ones I mentioned but they are the most annoying I think, otherwise it would be too nazi to mention everything..
Noproblem on Rox's... D: you're getting better and better concerning mapping Roxxy~ :3 GOD! You don't know how good it's hearing that from you , MargyThanks a lot for your mod ^^
I see! Don't worryWyndII wrote:
oh, i forgot that i downloaded the no video version.. lol sorry ^-^
and I hope this map is going to be ranked soon
Thankssatosid wrote:
good map
/o/fartownik wrote:
[Insane]
00:07:035 (1) - Flip horizontal. More elegant.Ok~
00:07:097 (2) - ^ Ok~
Also, I think you should reduce the size of the combobursts as much as you can. I'm actually thinking about taking them off cuz they are too "happy" for this song >__<
Really good job. Thanks
Thanks a lot for your mod, Lissette :]Lissette wrote:
sorry im late >.> college..
Azure's Normal
00:00:073 to 00:13:055 - low the volume (4 ticks)
00:13:097 - low the volume (3 ticks)
00:27:021 - low the volume (2 ticks)
00:33:083 - low the volume (1 ticks)
00:40:045 - normal volume
if you do this, the volume will increase gradually, will sound nice, hope you like my suggestion ^^ I like your idea! Did it :]
00:57:084 (3) - remove? Ok~
Hard and Insane
same suggestion of the volume at the start ^^ Ok~
Nice song, nice map
Star!
Valeu mesmo Linox ^^Linox wrote:
Nice map!
*stars*
Sorry, forgot to answer you D:Metroid wrote:
SB - The Created by roxkyuubiforever image is hard to see fade away when the video starts, maybe add a shadow under it so it's visible against the video?
you can easily shave off some of that extra transparency off of that SB image also..
Azure's Normal - Needs a preview point.
Fine to me.
Hard - Needs a preview point.
Fine to me.
Insane - Needs a preview point.
Fine to me.
starred'
Did almost everything. I just did not what you sayid about Normal finish. I don't really think that it does fit well :/Mafiamaster wrote:
- Change BPM to just 145.00 and resnap on all difficulties. The notes seem late at the moment. Did it!
Azure's Normal~Hard~
- 00:40:454 (1) - Suggestion: Imo, a finish should go at the start of this slider. Also move the Kiai Time here instead of at the end of the spinner. Ok~
- Add Azure_Kyte to the tags in this difficulty. Oh my god! I almost forgot about that! Thanks!
Insane~
- 00:40:454 (1) - Same suggestion as Normal. Ok~
Here's another idea: Maybe even have this note have a Normal Finish sound then switch back to your soft sound after it. If you like this idea, could you do the same for Normal and Insane? Sorry, I didn't really liked this idea >__<- 01:05:074 (3) - Check this slider if you changed the BPM to 145.00 1/2 speed checked. Everything fine! o>.
This is my favorite difficulty~
- 00:40:459 (1) - Same suggestion as Normal and Hard. Where the Kiai Time is now is definitely not in the same place as the other two difficulties. Ok~
I like the video... and the maps!!
Azure_Kyte wrote:
Here's my diff, fixed how I'd like it to be.
please don't edit my diff without telling me in future...I'm sooo sorry! I didn't know that I should ask you! D: Don't worry, I won't do this anymore!
Thanks :3tehman wrote:
Star.
A few other hitsound and kiai changes too.Paulo8624 wrote:
[Azure's Normal]
00:07:035 (1,2) - Make 2 end in 08:385 and add a repeat. I don't think so. I like it the way it is, and it's not breaking any guidelines. Changed the first slider a bit though.
00:09:083 (1) - This whole spinner should be silent. Done
00:31:097 (1) - End this slider at 00:32:592 and add a note in 00:32:079. Nah
01:10:086 (3) - Remove the finish from the end of this slider. Done
01:14:017 (4) - ^ Done
I already did it a long time ago o_oAzure_Kyte wrote:
possibly consider making a difficulty specific "difficulty by Azure_Kyte" at the beginning of my diff?
Thanks a lot, Paulo!Paulo8624 wrote:
New skin:
http://www.mediafire.com/?g0mjtvnnak0
Good luck with your map \o
S i R i R u wrote:
oops . I'm alredy to DL ~
but forgot to shoot ☆ノノ until I'm saw your name ^^' //
Thank you guys!xxheroxx wrote:
Mod Infos:
Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.
Start Suggestions:
Set preview point. Did it~
[Azure's Normal]
it's ok
[Hard]
It's ok
[Insane]
It's ok
Starred~
Good Idea! ThanksTanmak wrote:
Wow~~ Clannad~! I like Clannad,
and this beatmap is awesome, too~
![]()
[General]
Suggestion -> Note color is similar:pink and pink, skyblue and skyblue.
So I suggest that change order: pink-skyblue-pink-skyblue?
Starred~~
Thanks a lotosuplayer111 wrote:
New "Detailed" modding style for help maps <3
You don't have to follow my post, remember there are not directions, but suggestions!
[File Checking...]
Background: Yes.
Source: Yes.
Tags: Yes. (Capitalize opening, please.) Ow, Ok ^^
File Size: 11,3MB/24,00MB
[Overall]
Timing: BPM: 145,00 - Offset: 735 (Remember to resnap all notes.) Ok~
[Difficulties]
[Azure's Normal]
00:00:073 (1,2) - Unexpected jump. And too hard for the most easier difficulty.
00:07:035 (6) - New combo.
00:28:066 (1) - Remove new combo.
00:31:097 (1) - ^
00:47:007 (5) - New combo.
01:01:035 (1) - Remove new combo.
[Hard]
Custom clap volume is too high. Consider to reduce the volume.Really? Ok, then ._.
No major problems found.
[Insane]
Same as "Hard" about custom clap volume. Ok~
01:18:031 (1) - Remove new combo. Ok~
Here's my fixosuplayer111 wrote:
[Azure's Normal]
00:00:073 (1,2) - Unexpected jump. And too hard for the most easier difficulty. Whoops, Fixed
00:07:035 (6) - New combo. Fixed
00:28:066 (1) - Remove new combo. Changed
00:31:097 (1) - ^ Fixed
00:47:007 (5) - New combo. Changed
01:01:035 (1) - Remove new combo. Fixed
Thanks a lot :3Kytoxid wrote:
[General]
Probably want to capitalize TV. Ok~
It's recommended that you convert video to .avi. I think flv is better =/
Add Azure_Kyte to all tags. All? O_O Ok >_>
Set background colour to white. Done~
I'd recommend darkening the first hitcolour a smidge, and swapping hitcolours 3 and 4; 2 and 3 look too similar, especialyl when you can only see the rims. Ok~
[Azure's Normal]
The opening storyboard text looks a bit ugly, capitalize Diff, and use the same font as the Created by RoxKyuubi? Sorry, i like the way that is now ;_;
[Hard]
Cool.
[Insane]
00:25:035 - Shift this timing section earlier. I don't really see why, but ok ^^
00:26:018 - Probably can remove this break. Actually, I like to use those breaks on Insanes, to not waste time waiting for the rest of the hitcircles =/
00:44:059 (4) - Turn off grid snap and shift this to make a nicer triangle with 5,6? Actually, it get's better with grid snap turned on. Did it~
Star~
Thanks a looot >__<whymeman wrote:
Looking great so far and found no oddities. Bubbled.
Thanks :]Cyclone wrote:
I'm being picky.
-5 ms Fixed offset, timing sections and bookmarks
Get rid of the applause.wav. It doesn't transition quite right, and it certainly doesn't need to be 40 seconds long. Ok
In comboburst-2.png, there's something visible off to the right of her head. You should get rid of that. You are right o.o Fixed~
Thanks :]Ephemeral wrote:
Bubble repair.
orzpeppy wrote:
Don't make skinned elements larger than template skin dimensions. This is especially true for combobursts.
peppy also wrote wrote:
Backgrounds/Images should be at a maximum 1024x768 pixels, though 800x600 recommended. Certain SB elements excepted. Combobursts should not be wider than 500px. No images should contain unnecessary transparency.