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Kugimiya Rie - Dream On

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riffy
Little IRC mod!

the log
18:19 zlfence: Excause me ,Can take a little of your time?
18:19 -Bakari-: why not? :)
18:19 zlfence: It is my first time to map a beatmap but I cant do it well
18:19 zlfence: Can you give me a little help?
18:19 -Bakari-: Sure!
18:20 zlfence: tks a lot!
18:20 *zlfence is listening to [http://osu.ppy.sh/b/274239 Kugimiya Rie - Dream On]
18:20 zlfence: you can solo it first.
18:20 zlfence: i will watch you- -
18:22 zlfence: Omg i have a little change it
18:22 zlfence: But please solo it thanks
18:22 -Bakari-: ok :)
18:26 -Bakari-: Pretty nice [Hard], good job!
18:28 zlfence: sorry my poor net
18:28 -Bakari-: that's ok, don't worry
18:28 -Bakari-: by the way, pretty nice [Hard]!
18:30 zlfence: IF you have some Good idea , please post to my thread
18:30 -Bakari-: Can't we discuss it in-game?
18:30 -Bakari-: I'll post the chatlog later, if you want :)
18:31 zlfence: i think it must can be improved a lot --
18:31 zlfence: But my net is so poor- -
18:32 zlfence: it is right all the time but this time seems so poor
18:32 -Bakari-: Well, it's one of your first maps. Of course, it needs a lot of work
18:32 zlfence: IRC mod is also well
18:32 -Bakari-: But it's not bad :)
18:33 zlfence: NoNoNo it must ne the 1st beatmap
18:33 zlfence: other beatmap have not map yet
18:33 zlfence: only upload it
18:33 -Bakari-: oh, ok
18:33 -Bakari-: let's start
18:33 zlfence: OK
18:34 -Bakari-: 00:17:339 - 00:19:229 - I feel sad about these beats. they're louder than the beats on blue ticks.
18:34 -Bakari-: and you're ignoring them
18:34 -Bakari-: try to emphasize them a bit, even something like [http://puu.sh/4hdqj.jpg this] would be good
18:36 -Bakari-: 00:21:590 (6) - feels like it's better to put a new combo here. It'd make your comboing consistent and it fits with music and your pattern!
18:36 zlfence: UFO!ORZ。
18:37 -Bakari-: just let me know if I'm going too fast and I'll wait for you
18:37 -Bakari-: 00:35:762 (4,6) - finishes here? c'mon, they don't really fit
18:38 -Bakari-: there're no finish hitsounds in music, therefore it's better to avoid using them here :)
18:38 -Bakari-: Try to replace them with whistles, should fit better!
18:38 zlfence: yes
18:39 -Bakari-: 00:41:785 (3,4,5) - as a player, I don't like such stacks. 1/4 and 1/2 beats are stacked together
18:39 zlfence: OK
18:39 -Bakari-: it's kinda hard to hit, try to unstack it
18:39 -Bakari-: 00:45:210 (1) - are you sure about this new combo? feels kinda extra here :<
18:40 zlfence: i can be better
18:40 zlfence: this is fixed
18:40 zlfence: so i cant watch you just now
18:41 -Bakari-: oh, ok :)
18:41 -Bakari-: 00:48:989 - 00:49:225 - usually, you follow both vocals and music. here you ignored the music for no reason
18:41 -Bakari-: it feels weird, how about mapping these beats?
18:42 -Bakari-: 00:50:288 (2) - by the way, you can remove this circle. It follows almost nothing in music, anyway!
18:42 zlfence: double note is better!
18:42 zlfence: it sound better than before
18:43 zlfence: follow the vocal
18:43 -Bakari-: it's better to follow rhythm of the song, there's no need to add extra circles
18:44 -Bakari-: try to use 25% playback and you'll hear it!
18:44 zlfence: you should know i am a Chinese my English is so poor
18:44 zlfence: but i can understand what you says
18:45 -Bakari-: c'mon, my english is poor too! just try to focus on modding and ignore spelling/grammar mistakes :)
18:45 -Bakari-: 00:45:210 (1) - probably this NC is already removed, but I'll mention it, anyway
18:46 zlfence: yes
18:46 zlfence: no problems
18:47 -Bakari-: 00:59:854 (3) - minor thing - making a [http://puu.sh/4hdN5.jpg square pattern] here would be a good idea
18:48 -Bakari-: 01:10:246 (5) - actually, if you follow vocals, this circle should be removed :P
18:49 -Bakari-: 01:13:553 (3,4,5) - this stack is a little bit tricky. howver, you're free to keep it! I kinda liked it :)
18:50 -Bakari-: 01:27:724 (6) - I've already mentioned similar pattern. Be consistent and place here a new combo, too!
18:50 zlfence: i am so so sorry i shoud AFK for 5 minutes
18:50 zlfence: i will back soon but please go no !
18:50 zlfence: *on
18:50 -Bakari-: ok :3
18:55 -Bakari-: 01:38:353 (4,4) - feels overmapped. try to use 25% playback rate and see yourself
18:58 zlfence: i am back
18:58 -Bakari-: 01:48:509 - why do you ignore some random beats? it breaks consistency and plays weird :<
18:58 -Bakari-: you may say that you're followving vocals BUT
18:58 -Bakari-: 01:49:926 (4,5,6) - why these three are mapped, then?
19:01 zlfence: let me have a thiink
19:01 zlfence: think
19:02 zlfence: i will take your advice
19:02 -Bakari-: 01:57:721 (7) - well, and maybe new combo here to emphasize vocals
19:02 -Bakari-: well, there's noneed to change your rhythm right now
19:02 -Bakari-: get more opinions, think about it yourself :)
19:03 -Bakari-: 02:22:757 (5) - pretty much the same, as above. NC here would work great!
19:06 zlfence: uhh- -
19:06 -Bakari-: 02:41:416 - here and untill 02:43:306 - you could place a spinner, it'd fit
19:07 zlfence: sound good
19:09 -Bakari-: 03:09:760 (4,5,6,7) - feels too fast, you didn't place similar jumps before
19:10 -Bakari-: try to reduce distance of your jumps, that'd make sense with your patterns
19:10 -Bakari-: and maybe a new combo on 03:13:302 (8) -
19:12 -Bakari-: oh, and you could set some custom combo colours
19:13 -Bakari-: for example, try [http://osu.ppy.sh/ss/963056 my colors]
19:14 zlfence: lolor?
19:14 zlfence: color?
19:14 zlfence: how to set it?
19:14 -Bakari-: Song Setup > Colours :)
19:19 -Bakari-: oh, and are you sure about your BPM?
19:22 -Bakari-: oh, and are you sure about your BPM?
19:23 zlfence: my poor net sorry out of link
19:23 zlfence: it is says that i have used Vpn now
19:23 -Bakari-: oh :<
19:24 -Bakari-: oh, and are you sure about your BPM?
19:24 zlfence: yes
19:24 zlfence: 127
19:24 -Bakari-: it feels kinda off in the end of the song, but I'm not sure :D
19:24 zlfence: 。016
19:24 zlfence: 127.015
19:25 zlfence: pls go on !
19:25 -Bakari-: 01:03:160 (2) - NC bug
19:26 -Bakari-: osu! says that the circle is (1) but NC is not enabled
19:26 -Bakari-: it's better to fix it.
19:26 -Bakari-: http://puu.sh/4heY8.png
19:26 zlfence: you are really a good and kindly person
19:27 zlfence: i see
19:27 zlfence: it is says that i should do NC it
19:28 -Bakari-: well, yea
19:28 -Bakari-: since it's a bug, we should fix it :)
19:28 -Bakari-: by the way, you can use AiBat, too!
19:28 zlfence: it is my first to know this byg
19:28 zlfence: bug
19:29 zlfence: after spinner i should NC it even it looks like NC yet
19:30 -Bakari-: It's not like you have to do it
19:30 -Bakari-: but it's better to avoid bugs :>
19:31 zlfence: yes
19:31 zlfence: and pls go on
19:31 -Bakari-: nothing else to say about the [Hard] diff :)
19:31 -Bakari-: You can try to make it better visually, tho
19:32 zlfence: thanks for you Mod- -
19:32 -Bakari-: Should I post the log? :)

We've done:
  1. Minor hitsound improvements
  2. Some comboing fixes
  3. Discussed rhythm consistency
  4. Discussed diff settings
Actually, that's a pretty nice diff. I liked it!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Good luck!
Lissette
I forgot to post this

IRC mod~

SPOILER
00:05 zlfence: Excause me ,Can take a little of your time?
00:05 Lissette: sure
00:05 zlfence: It is my first time to map a beatmap but I cant do it well
00:06 zlfence: Can you give me a little help?
00:06 Lissette: in what exactly?
00:07 zlfence: If you have free time to help me Mod is best but if you are quite busy can you give me some advice?
00:08 Lissette: yeah, I dont have too much time for mod, but I could test your map
00:08 Lissette: can you link it?
00:09 zlfence: t/142920
00:10 zlfence: if you think it is not to bad and you have free time ,Can you help me to Mod a little?
00:10 Lissette: ill see what I can do
00:11 zlfence: Mod or not depend on yourself~~
00:13 zlfence: thanks a lot
00:14 Lissette: Hard diff looks pretty good to me
00:15 zlfence: and how can i improve it?
00:17 zlfence: N Diff is so terrible that i should remap it
00:18 Lissette: is not terrible, but maybe you should re-check your combo pattern here
00:18 Lissette: I noticed few inconsistence
00:18 zlfence: yes i am not good at nc
00:19 zlfence: it is my first time to map a beatmap you should know
00:19 zlfence: it is very hard to map a beatmap
00:20 zlfence: E Diss is much better than N Diff
00:20 zlfence: *Diff
00:20 Lissette: this is a really good to be your first, I must say
00:20 zlfence: N Diff will be remaped in the future
00:20 Lissette: Normal 00:36:707 (4) - wrong spacing here
00:20 Lissette: I see
00:21 Lissette: remaps are always good
00:21 zlfence: try E Diff
00:21 zlfence: you will find it is much better than N Diff
00:22 *Lissette is playing [http://osu.ppy.sh/b/274239 Kugimiya Rie - Dream On [Easy]]
00:22 Lissette: hitsounds are different here
00:22 zlfence: yes
00:22 zlfence: E Diff is remap over
00:23 Lissette: i like better the hitsounds on Hard
00:23 Lissette: Soft hitsounds fits way better the song
00:24 zlfence: i am think about what should i take N or S
00:24 zlfence: so the E Diff is Normal
00:25 Lissette: actually this Easy could work as a normal
00:25 Lissette: Easy 01:22:056 (1) - this is to near to the previous spinner for an easy
00:27 Lissette: 01:40:006 (5,6,1) - http://osu.ppy.sh/ss/967288 that overlap looks kinda bad
00:28 Lissette: 01:42:841 (2) - wrong spacing
00:28 Lissette: but, now that I think it better, about making this one Normal, maybe is too easy
00:28 Lissette: so, I dont know
00:29 zlfence: yes
00:29 zlfence: i think Normal is as easy as E Diff so i should remap it
00:31 zlfence: Thanks , i have fixed this wrong spaceing and pverlap
00:31 zlfence: *overlap
00:31 Lissette: nice
00:32 zlfence: i think i need some Mod in H Diff- -
00:32 Lissette: Hard
00:33 Lissette: 00:36:707 (6) - maybe this should be in new combo
00:33 Lissette: according to the other patterns
00:35 Lissette: 01:27:724 (6,7,8,9) - make the spacing even, moving 7 a bit far from 6
00:36 Lissette: maybe 01:27:724 (6,7,8,9) - should have new combo? according to your pattern
00:37 Lissette: plus will emphasize the change on spacing
00:38 zlfence: sure
00:40 zlfence: 02:53:698 (2,3,4) -
00:40 Lissette: 01:56:776 (3,4,5,6) - this is a bit overmapped, sinces music doesnt call for these 1/4 notes, but thats my opinion, some ppl like it iguess
00:40 zlfence: is it overlap?
00:41 Lissette: no, overmapped
00:41 Lissette: with less notes will work better, for me
00:44 Lissette: 02:41:416 (1) - find a better spot to end this slider
00:44 Lissette: doesnt sounds very well as it is
00:45 zlfence: uhh
00:46 Lissette: 03:01:257 (2,3) - I think slider sould start at 03:01:257 - and end here 03:01:729 -
00:46 Lissette: then add a note here 03:01:965 -
00:46 Lissette: sounds better to me
00:47 Lissette: just select 03:01:257 (2,3) - and press Ctrl + G
00:47 Lissette: then fix the spacing
00:47 Lissette: (these are suggestions tho) hehe
00:48 Lissette: you will need to fix hitsounds too, if you do this
00:49 zlfence: yes it must be
00:49 Lissette: well, that was a pretty quick mod, hehe
00:49 Lissette: hope it was helpfull, and good luck with your first map <3
00:50 zlfence: tks a lot~
00:50 zlfence: it must be helpful~
00:50 Lissette: :)
Azure
as your request

[Hard]
  1. 00:15:922 (1,2,3,4) 沒包好,所謂的包好就是這樣 注意圈圈和三角形 這樣不是好看多了嗎 :)
  2. slider能拉好就拉好,像這樣 注意描點的位置
  3. 00:19:701 (1,2,3,4,5) slider (1,2) 平行,(3,4)和兩個slider的尾巴形成三角形,(5) 的slider包住 (3,4) 有沒有好看多了?
  4. 00:21:590 (6,7,8,9) 像這種時候就用 ctrl+shift+D 只要是排多邊形都可以用這個,三角形五邊形都可以
  5. 01:03:160 (1) 像這種slider 只要一個描點就夠了
  6. 01:10:719 (7) 多用描點
  7. 01:16:387 (1,2,3,4) 多善用三角形等各種角形,像這樣
    (4) slider是先複製 (3) slider ,然後 ctrl+H 翻轉,ctrl+G 交換頭尾
  8. 01:25:835 (1,2) 這種flow非常好用,即使要大跳也沒有問題
  9. 02:16:616 (6,7) 這樣也是可以的
全部的問題就是圖的排列沒有組織性,節奏和音效方面沒有甚麼問題,多善用各種角形(三角形、四角形、五角形=星型、平行四邊形等等)、善用對稱、來回的兩組slider像 01:25:835 (1,2)
我建議你可以看看wcx的圖,像是這張 http://osu.ppy.sh/s/49275
注意它slider和slider、slider和note包起來的地方,以及對稱、多角型的應用。
多看別人的圖是可以加強做圖能力的,大致照著這樣的方向去改,整個圖的直量就會好很多
祝好運 ;)
Naichatta
from PM request

[Easy]
HP Drain -1

00:19:683 (5,1) - switch NC
00:27:242 (1) - add NC
00:42:833 (7,1) - switch NC
00:46:140 (3) - add NC, and add whistle at beginning?
00:53:699 (4,1) - switch NC, and (4) add whistle at beginning?
01:06:927 (5) - add NC
01:25:825 (5,1) - same as 00:19:683 (5,1) -
01:33:384 (5) - same as 00:27:242 (1) - add NC
01:41:415 (6,1) - switch NC
01:44:723 (6,1) - ^
01:48:974 (7,1) - ^
01:52:282 (4) - same as 00:46:140 (3) -
01:59:841 (1) - add whistle at beginning.
[Normal]
00:44:250 (3) - add whistle?
00:44:723 (1,5) - switch NC
00:47:321 (1) - remove NC
01:50:864 (1,5) - same as 00:44:723 (1,5) -
01:53:463 (1) - same as 00:47:321 (1) -
02:06:455 (1) - ↓like this. same as 01:00:313 (1) -
[Hard]
add clap at chorus part.
00:22:518 (8) - add whistle?
00:23:226 () - add note? ↓like this
00:46:140 (4,6) - add whistle it better for me.
00:49:447 (10) - add clap
00:53:699 (1,3) - same as 00:46:140 (4,6) -
00:56:415 (7) - add finish at beginning? This sound is the same as 00:55:589 (4) -
01:06:691 () - add note?
01:07:872 (3) - add whistle?
01:08:345 (6) - ^
01:14:250 () - add note?
01:28:660 (8) - same as 00:22:518 (8)
01:29:368 () - add note? ↓like this
01:52:282 (1,3) - same as 00:46:140 (4,6) -
01:57:242 (7) - add clap at slider end.
01:59:841 (1,3) - same as 00:46:140 (4,6) -
02:12:833 () - add note?
02:14:013 (3) - add whistle?
02:14:486 (6) - ^
02:45:195 (1) - add finish? same as Normal diff.
03:05:037 (3,4) - same as 02:14:013 (3) -

Kugyu~
Good luck :D
MMzz
[General]
You have very different combo colors on each difficulty. I would suggest making them all the same for consistency.

[Hard]
You have some unsnapped green lines, please snap these.


00:32:321 (5) - Add a whistle to the head of this slider, the lack of hitsound here makes the hitsound rhythm feel empty.
00:34:211 (6) - ^
00:38:817 (4) - The new combo should start here instead of the previous note. This follows the patterns of new combos starting on vocal phrases.
00:46:140 (4) - Add a new combo here, similar to 00:53:699 (1) - .
00:49:447 (10) - Add a clap hitsound to keep the rhythm.
01:03:148 (1) - How come you stopped using clap hitsounds in the kiai? You should keep using them for consistency and the fact they establish rhythm in the beats.
01:57:242 (7) - Add a clap on the slidertail to keep the rhythm.
02:09:289 (1) - Same as last kiai, keep using the clap hitsounds.
02:24:171 (1) - Unnecessary combo, remove it because it doesn't represent any changes or special beats.
02:44:250 (1,2) - The rhythm here isn't accurate, it should be more like this: http://puu.sh/4wBkK.jpg This is accurate the the vocal, the only thing happening in the music, so it should be followed.
03:00:313 (1) - Just like the other kiai, use the clap hitsounds.

[Normal]
This rhythm is too advanced for a normal. This is really just another hard because of the huge amount of 1/2 constant rhythms. Normals for songs like this should be on a difficulty scale related to your easy, with the option of adding 1/2 here and there to follow the song's respective rhythm. All in all, you should just make a new easy, rename the current easy normal, rename the current normal hard, and the current hard something else if you don't want to name it insane.
those
Just a few things about the hardest diff.

[Feng]
  1. Diff name relevance?
  2. OD7 would be more suitable here.
  3. 00:35:746 (4,5) - Here, it looks like you're sacrificing rhythmic consistency with 00:31:967 (4,5) - and 00:33:856 (5,6) - just to have a rotational pattern. It would be nice if you managed to do both of these things together instead of just using 1/2 rhythms.
  4. 01:08:817 (1) - New combo is definitely unnecessary here. Also remove the new combos from all the other times you do this.
  5. 01:32:793 (6) - Starting here, not sure if sliderwhistle turned on was intentional, but I don't think it fits very well considering you don't do it for the previous phrases.
  6. 01:56:770 (3,4,5,6,7) - Would be cool if you changed this rhythm; reserving the 5 1/4 notes for the parts in the song where the artist sings (like 00:46:140 (1,2,3,4,5) - and 01:52:282 (1,2,3,4,5) - ) would make this more unique.
  7. 02:56:534 (1,2,3,4) - Unsounded here, perhaps you missed this section?
Nyquill
[Hard]
00:23:463 (1) - Please throw a finish on the start of this slider.
01:04:093 (2) - I don't feel that this finish is necessary. But then again, you seem to do this all throughout so its not that irking to have consistency.
02:03:384 (1) - Missing a finish at the end of this slider?


[Feng]
Eh? Combo 2 is inconsistent with the rest of the diffuculties.
02:02:203 (5) - Judging from the song, the finish should be on the repeat, not the head.
02:52:754 (1) - Like those said, you need to have hitsounds here man
03:01:730 (5) - You forgot a clap hereee
03:08:817 (2) - I personally think this will be cooler symmetrical to (1), but I guess thats up to you. You should definitely remove the finish from the head of this slider though.

>>Edit: Bubbled ~
Frostmourne
Normal
00:55:116 (1) - remove NC and add NC at 00:57:478 (4) -
You can see this comparison on 02:01:258 (3) - as you don't have NC here and it is started on 02:03:620 (1) - as I suggested with 00:57:478 (4) -
02:12:123 (5) - unsnapped slider
02:19:682 (5) - unsnapped slider

Hard
00:31:022 (x) -
01:37:163 (x) -
would be nice if you can add a circle on both points I mentioned above. Starting a new phrase on later 1/2 beat(red) is not that good idea. It sounds a bit strange. It is ok if you want to keep it according to following to the vocal.
02:12:123 (6) - unsnapped slider
02:14:013 (5) - unsnapped slider
02:19:682 (6) - unsnapped slider
02:22:989 (8) - unsnapped slider

Feng
fine

I will rank it after fixing these :D
Frostmourne
Congratulation for the first ranked map. :)
Suimya
no answers from the creator, that made me laugh a bit lol

btw Gratz, and nice for first map owo/
Nymph
工洗泥呀
Topic Starter
zlfence
Thanks for everyone who used to help me a lot .
I get a lot Mod from others and it is really helpful.
I dont know what should i say now when my 1st beatmap Ranked.
It must be a good experience for me .
Thanks a lot for everyone.
Kayano
gratz..上面的modder中有好多熟悉的面孔啊
Kinomi
gratz
so quick
头像是tiny dungeon里的勇者女儿啊,老实说我觉得这游戏画风不咋的._.
Topic Starter
zlfence
Tiny Dungeon
我都开了OP的坑了...
ts8zs
这都rank了我还没rank(╯-_-)╯╧╧
Conz
Topic Starter
zlfence

ts8zs wrote:

这都rank了我还没rank(╯-_-)╯╧╧
Conz
- -
求了这么多Mod,可惜我太蠢,re了5次.浪费了很多,感觉好对不起他们...
Oyatsu
Wow! Gratz for first ranked!!~ :D
Topic Starter
zlfence

Oyatsu wrote:

Wow! Gratz for first ranked!!~ :D
Thanks a lot and i think it is really fun~
pieguyn
aw crap I'm too late :cry:

congrats :oops:
UnitedWeSin
So moe -w-
Congratz!
Azure
nice job
繼續努力哦 :)
Topic Starter
zlfence

UnitedWeSin wrote:

So moe -w-
Congratz!
^ _ ^
Topic Starter
zlfence

Azure wrote:

nice job
繼續努力哦 :)
之前你给的Mod真的非常有用,排版真的好看多了...
Dark Fang
yay \o/
Topic Starter
zlfence

Dark Fang wrote:

yay \o/
hi~ Wish your beatmap rank soon~
Zero__wind
congratz
hope you did get to know how a map gets ranked
尼玛最后那4连狗是什么情况 吓尿了啊
ts8zs
发现第一次见到no kd rank
kanpakyin
Gratz
Topic Starter
zlfence

kanpakyin wrote:

Gratz
感觉都是大家的Mod,这张图才能Rank的。
ts8zs

zlfence wrote:

kanpakyin wrote:

Gratz
感觉都是大家的Mod,这张图才能Rank的。
你说得对,因为一颗星也没有啊 ._.
Koiyuki
恭喜啊
我还没rank哭哭QAQ
加油
Topic Starter
zlfence

[Minakami Yuki] wrote:

恭喜啊
我还没rank哭哭QAQ
加油
...
个人感觉如果想早点弄好的话还是主动点吧...几乎所有Bat都被我骚扰(大雾)了,毕竟刚开始我什么都不懂,只能脸皮厚点喽~你不找他们难道让他们主动来找你么?是吧?由岐触手~~~
Koiyuki

zlfence wrote:

[Minakami Yuki] wrote:

恭喜啊
我还没rank哭哭QAQ
加油
...
个人感觉如果想早点弄好的话还是主动点吧...几乎所有Bat都被我骚扰(大雾)了,毕竟刚开始我什么都不懂,只能脸皮厚点喽~你不找他们难道让他们主动来找你么?是吧?由岐触手~~~
我没坑 唯一的最近懒了不太想弄……
ts8zs

[Minakami Yuki] wrote:

zlfence wrote:

...
个人感觉如果想早点弄好的话还是主动点吧...几乎所有Bat都被我骚扰(大雾)了,毕竟刚开始我什么都不懂,只能脸皮厚点喽~你不找他们难道让他们主动来找你么?是吧?由岐触手~~~
我没坑 唯一的最近懒了不太想弄……
http://osu.ppy.sh/s/112779 不来个难度么233
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