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Baauer - Harlem Shake [Osu|OsuMania|CatchTheBeat|Taiko]

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Topic Starter
pimp
thank you a lot MasterKirin, i can't give you kudosu but i will credit you as modder :)

Konpaku Sariel thanks for modding, stefan will be checking the taiko mods asap :)

Stefan wrote:

Dolphin wrote:

Italic Text: Please Consider!

Normal Text: Suggestion[/notice]
[Stefan's Taiko Oni]
Use SV 1.60 to keep as close to the SV in the official Taiko no Tatsujin games. Have done that? D: Or maybe pimp has changed this for me.
nope. i did not changed it :D
Axey
hahahahah I love this song!!

General

You can add soft-sliderslide


Harlem Shake

00:04:391(5)-you can Ctrl+H (6)
00:09:748(2)-add note

nice map _(:з」∠)_
Topic Starter
pimp

BakaHuang wrote:

hahahahah I love this song!! ( 8-) )

General

You can add soft-sliderslide (done)


Harlem Shake

00:04:391(5)-you can Ctrl+H (6) - (you mean making them symmetric again? its intentional)
00:09:748(2)-add note (i'm following the lead sounds + vocal, this tick does not haves it)

nice map _(:з」∠)_ (thanks :) )
thank you very much for modding and star :)
Haya
Oh well, sorry I am late ~

[General]
  1. SB is not freaky and disturbing enough
  2. AiMod tells me that the white.png is missing even though it is in the song folder. Weird.
  3. Change the beginning to SC:1 for the silent sliderslide.
[Easy]
  1. 00:05:248 (1) - The transition would be smoother if the beginning of this slider would be on the end of 00:01:819 (1) - .
  2. 00:19:391 (2) - Increase the flow by moving the return point more upwards.
[Normal]
  1. CS 1? I dont know... I guess it's just personal preference here.
  2. 00:24:962 (5,6,7) - Use the regular distance snap.
  3. 00:28:177 (5,6) - Make them symmetric to the Y Axis. (x224 y52)
[Hard]
  1. 00:18:534 (5) - Move it more away from 00:17:677 (2,3) - to x104.
[Harlem Shake]
  1. 00:04:819 (6) - Why didn't you make it fully symmetrical by copy pasting 00:04:391 (5) - and then rotating it with CTRL + H?
  2. 00:09:534 (1,2) - What the hell. Why is there a gap?
Good Luck.
OzzyOzrock
[stefan's oni]
why don't you try mapping the wubs in the beginning, or the claps instead of random katus among dons
00:11:677 (49,50,51,52,53) - is dkdkd

00:14:248 (63) - spinner instead
00:28:391 (141) - ^^^^^^^^^
00:42:105 (218) - ^^^^^^^^^^^^^^^^^^^

a lot of parts after the intro are mapped randomly, not really with the song.
it's an acceptable map, just has no structure.
[stefan's muzukashii]
sort of the same thing as oni, where instead of having actual structure and following, you just fill it with 1/2 patterns and rhythms

most people would accept that because it's easy or whatever, but it's the same as making a standard map with random sliders and circles randomly

;(
Topic Starter
pimp
thank you guys for your mods :)
i will call stefan to check the taiko asap

checking the standard mod atm

Haya wrote:

Oh well, sorry I am late ~ (its fine :D )

[General]
  1. SB is not freaky and disturbing enough
  2. AiMod tells me that the white.png is missing even though it is in the song folder. Weird. (yeah its a lier)
  3. Change the beginning to SC:1 for the silent sliderslide.(oh yeah, i forget about that)
[Easy]
  1. 00:05:248 (1) - The transition would be smoother if the beginning of this slider would be on the end of 00:01:819 (1) - . (this would make it not look symmetric while playing)
  2. 00:19:391 (2) - Increase the flow by moving the return point more upwards. (fixed)
[Normal]
  1. CS 1? I dont know... I guess it's just personal preference here. ( :o i'm almost giving up about my current cs, more than two modders complained T.T )
  2. 00:24:962 (5,6,7) - Use the regular distance snap. (its intentional, for "simulate" symmetry with previous slider)
  3. 00:28:177 (5,6) - Make them symmetric to the Y Axis. (x224 y52) (its not centered because of distance snap, its not noticeable ingame i guess its fine)
[Hard]
  1. 00:18:534 (5) - Move it more away from 00:17:677 (2,3) - to x104. (you are the 2nd person mentioning it, i still don't know what is wrong with it : ( )
[Harlem Shake]
  1. 00:04:819 (6) - Why didn't you make it fully symmetrical by copy pasting 00:04:391 (5) - and then rotating it with CTRL + H? (because this pattern looks nicer than a full symmetry here, i don't really know... i added symmetric patterns on asymmetric parts too)
  2. 00:09:534 (1,2) - What the hell. Why is there a gap? (i'm following the lead sounds + vocal, this tick does not haves it)
Good Luck.(thanks :) )
thank you very much for mod :)
sharinganeye_old
Go Go i'm Waiting for the ranked version 8-) 8-)
Stefan
Except of the 00:11:677 (49,50,51,52,53) thingy I haven't changed anything. The thing is..
why don't you try mapping the wubs in the beginning, or the claps instead of random katus among dons
That idea sounds terrible to me. The Kats are following the snare and the Claps from the song. Yes I haven't put on every clap a Kat but then the Oni Diff would not be neccessary and would be just a boring Don/Kat/Don/Kat/... Spam shit for almost nine second.

a lot of parts after the intro are mapped randomly, not really with the song.
Then try to point out what is randomly mapped. Saying "uguu wtf is dis mappu" has actually the same effect/worth as this statement without any examples.

The Spinner suggestions are denied because they are as the same spam as Drumrolls. Would not make a real difference at all.

most people would accept that because it's easy or whatever, but it's the same as making a standard map with random sliders and circles randomly
wat

Oni Diff
osu file format v12

[General]
AudioFilename: Baauer - Harlem Shake.mp3
AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:Stefan's Taiko Oni
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic _Gezo_ Techno
BeatmapID:280899
BeatmapSetID:105186

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1819.86697396971,428.571428571429,4,1,0,80,1,0
15534,-100,4,1,0,80,0,1
28391,-100,4,1,0,80,0,0
42534,-100,4,1,0,60,0,0
42962,-100,4,1,0,40,0,0


[Colours]
Combo1 : 82,38,121
Combo2 : 235,235,235
Combo3 : 0,70,113
Combo4 : 218,223,0

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Topic Starter
pimp
lets be good friends guys :o

updated

sharinganeye wrote:

Go Go i'm Waiting for the ranked version 8-) 8-)
i think we are almost there :)
YunoFanatic


what do you think? 4k is much easier right? and 7k is the insane :3

and some changes in the diff update http://puu.sh/4qCJZ.osu
Yuzeyun
>much easier

>1/8 1hand

>jacks


if it was THAT easy I would have NO PROBLEM to SS it.
Senbon
Hey.

General

SPOILER
What is white.png missing?

Easy

--

Normal

SPOILER
00:40:391 (3) - I would put this just as a circle

Hard

SPOILER
00:18:534 (5) - looks better to the left, less squished x:104
(00:23:248 (4) - just looks inconsistent for that combo only eh, I know it's intentional but it just looks strange at this spot ahah.)
00:32:034 (6,7,8) - cleaner triangle?

The Harlem Shake!

--
Topic Starter
pimp

Senbon wrote:

Hey. (hi :) )

General

SPOILER
What is white.png missing?(dunno... aimod is a bit retarded)

Easy

--

Normal

SPOILER
00:40:391 (3) - I would put this just as a circle (it's fine as it is, the player would need to click it anyway, so would not make much difference)

Hard

SPOILER
00:18:534 (5) - looks better to the left, less squished x:104 (since you are the 3rd or 4th to complain, fixed)
(00:23:248 (4) - just looks inconsistent for that combo only eh, I know it's intentional but it just looks strange at this spot ahah.) (i'll keep as it is)
00:32:034 (6,7,8) - cleaner triangle? (it's not meant to be a triangle, its more like a flipped "W", the slider starts/ends are part of the shape)

The Harlem Shake!

--

thank you a lot for mod :)

YunoFanatic wrote:



what do you think? 4k is much easier right? and 7k is the insane :3

and some changes in the diff update http://puu.sh/4qCJZ.osu
did you talked to chonicle?

i will ask a standard bat about all this later
Yuzeyun
17:00 YunoFanatic: now then bye Gezo pimpG needs some confirmation
17:01 Loctav: [[RC]]
17:01 Loctav: lets see
17:05 Loctav: Gezo: you can tell them that the mapset is formally rankable
17:05 Loctav: the converted Easy/Normal cover all aspects to fit the needs
17:05 _Gezo_: Ow, okay \:D/
17:06 Loctav: I dont know why they were confused
17:06 Loctav: because the converted Hard was 7k and the custom made was 4k?
17:07 Loctav: the common rules state that each map must have at least 2 diffs of each mode you want to include
17:08 Loctav: so if you put a Insane(7k) and Hard (4k), you only need an easier diff, if the conversions are lame (but the Normal and the Easy are covering that pretty much)






yeah
Topic Starter
pimp


thanks for asking him
YGOkid8
sorry, can't stand this song >.>

just here to say that your (osu!standard) difficulties look pretty solid, though i can quite rarely hear my hits making any sound, so it may be wise to make it more audible.

that's all i can say here, so good luck with the map.
Maiz94

_Gezo_ wrote:

17:00 YunoFanatic: now then bye Gezo pimpG needs some confirmation
17:01 Loctav: [[RC]]
17:01 Loctav: lets see
17:05 Loctav: Gezo: you can tell them that the mapset is formally rankable
17:05 Loctav: the converted Easy/Normal cover all aspects to fit the needs
17:05 _Gezo_: Ow, okay \:D/
17:06 Loctav: I dont know why they were confused
17:06 Loctav: because the converted Hard was 7k and the custom made was 4k?
17:07 Loctav: the common rules state that each map must have at least 2 diffs of each mode you want to include
17:08 Loctav: so if you put a Insane(7k) and Hard (4k), you only need an easier diff, if the conversions are lame (but the Normal and the Easy are covering that pretty much)






yeah
That's good to know.
Topic Starter
pimp
@YGOkid8 thanks for checking, i think its hard to hear the hitsounds because they are very similar to the sounds, but the hitsounds are a bit louder already. i will take this as an advise

@ishimaru94 thats great indeed. i would prefer removing all mania diff's instead of getting more mods for two new diff's
i'm tired of looking for mods :roll:
ExPew
[Yuno's Shake]

HP and OD 10? you're kidding me right? change to 8/8 or 8/9



-pattern still no good look for me ( try to renote somepart if you noticed )


no kudosu

i will remod when it ready...
Topic Starter
pimp
thanks ExPew :)

i pm yuno to check your mod already
YunoFanatic

ExPew wrote:

[Yuno's Shake]

HP and OD 10? you're kidding me right? change to 8/8 or 8/9



-pattern still no good look for me ( try to renote somepart if you noticed )


no kudosu

i will remod when it ready...
i guess you have seen the first parts.. it was kinda messy but the messier is harder D; change the HP and OD that was just huehuhuehuehue
i try to think more for the renote

licks things... i came in like a wreaking ball
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Topic Starter
pimp
updated your diff yuno :D

....

after about one month playing with tablet and getting used to play harder stuff i finally changed my mind D: ... now my normal is cs3 and my insane cs4
Aurele

YunoFanatic wrote:

licks things... i came in like a wreaking ball


Since I need to practice more in Taiko Modding, I will *TRY* to give you a Taiko mod, only, tomorrow.

Topic Starter
pimp
that would be nice

thank you very much :)
Aurele
wow, I modded other maps and totally forgot about this one..

tomorrow then :3!
Aurele
huehuehuehuehue
hello, this is my 3rd ever taiko mod >//<

Muzukashii
  1. 00:18:534 (46) - You should change this d into a k. First, I don't feel like it's sounding pretty great with a don and if you listen this part in 50% playback (well, we can hear it in 100% too), it has the same sound as 44, which is also a kat. So why not?
  2. 00:24:962 - a kat would be nice here, just like said on the previous point.
  3. 00:27:962 - Since the song is kinda fading in here, I don't think this kat is needed. Also, there's a kat on the previous note and it fits well with the song but since it's fading at this place, the kat is not justified. Replace it for a don, it's going to "emphasize" it better.
  4. 00:34:177 (92) - this note should not have a kat because it is not emphasizing the bass, which sounds very loud and deep. Replace it by a don.
  5. 00:34:605 (94) - with the previous suggestion, it's going to sound better if you replace the don by a kat. It is mostly going to follow the sound of these notes: 00:35:034 (95,96,97) - .
  6. 00:37:819 - I need your opinion for this note. Is it really needed? Three kats on this combo doesn't sound pretty well and to be honest, if you delete it, it's going to sound way more better and it is going to emphasize the bass with the note (103)
  7. 00:37:819 - these notes should go like: kdk. Why? With the previous combo (00:39:534 (108,109,110,111,112,113,114) - ), which goes like: "dkkdkkd" and if, by example, you added a kat on 00:41:034 - , it would follow the same consistency. So actually, making these three notes kdk would keep the consistency of your previous combo.
Oni
  1. 00:02:677 (5) - Replace this don by a kat, it's playing and sounding better with a kat instead of a don because of these following notes: 00:03:962 (10,11,12,13,14,15) - and by the way, you did the same thing on 00:09:534 (36) - :3
  2. 00:06:105 (20) - You should do the same as mentioned above, to replace the don by a kat.
  3. 00:12:105 (51) - If you look at your next notes, it's going like dkdkdkdkd since the ks are following the "ta". But on this note, there's also a "ta" but it's emphasized by a don. That's totally not right. Replace the d by a k to do like your next notes. If not, you should change it for ddkdddkdddk (which is worse than what I suggested you..)
  4. 00:18:534 (79) - feels like a kat should be better here..
  5. 00:23:891 (111) - Replace this kat by a don, it's going to sound better with your next notes: 00:24:319 (114,115,116,117,118,119) -
  6. 00:30:748 (144) - Consider replacing the kat by a don to emphasize the bass in the song
  7. 00:32:248 (154) - You should actually make this note into a kat because of the kind of "cymbal" sound, which we can often hear it on the upbeats. Replacing the don into a kat would emphasize it.
  8. 00:37:391 (185) - This note is not sounding pretty great, don't you think? It should be better if it was replaced by a don.
  9. 00:40:819 (205,206,207,208,209,210,211,212,213,214,215) - This combo should be changed to kdddkddkddk to make it following the song
It would be nice if you could reply to this mod, it's going to help me a lot to improve in the future♥
Topic Starter
pimp
i will pm stefan to check it as soon as he can

thank you very much :)
Stefan

Gabe wrote:

huehuehuehuehue
hello, this is my 3rd ever taiko mod >//<

Muzukashii
  1. 00:18:534 (46) - You should change this d into a k. First, I don't feel like it's sounding pretty great with a don and if you listen this part in 50% playback (well, we can hear it in 100% too), it has the same sound as 44, which is also a kat. So why not? Because I have followed a very derp suggestion in the past. Nvm this.
  2. 00:24:962 - a kat would be nice here, just like said on the previous point. I guess d k works better here.
  3. 00:27:962 - Since the song is kinda fading in here, I don't think this kat is needed. Also, there's a kat on the previous note and it fits well with the song but since it's fading at this place, the kat is not justified. Replace it for a don, it's going to "emphasize" it better. Youp.
  4. 00:34:177 (92) - this note should not have a kat because it is not emphasizing the bass, which sounds very loud and deep. Replace it by a don. good point.
  5. 00:34:605 (94) - with the previous suggestion, it's going to sound better if you replace the don by a kat. It is mostly going to follow the sound of these notes: 00:35:034 (95,96,97) - .^
  6. 00:37:819 - I need your opinion for this note. Is it really needed? Three kats on this combo doesn't sound pretty well and to be honest, if you delete it, it's going to sound way more better and it is going to emphasize the bass with the note (103) It sounds awesome to me and also suitable for a Muzu.
  7. 00:37:819 - these notes should go like: kdk. Why? With the previous combo (00:39:534 (108,109,110,111,112,113,114) - ), which goes like: "dkkdkkd" and if, by example, you added a kat on 00:41:034 - , it would follow the same consistency. So actually, making these three notes kdk would keep the consistency of your previous combo. As above.
Oni
  1. 00:02:677 (5) - Replace this don by a kat, it's playing and sounding better with a kat instead of a don because of these following notes: 00:03:962 (10,11,12,13,14,15) - and by the way, you did the same thing on 00:09:534 (36) - :3 Sounds fair.
  2. 00:06:105 (20) - You should do the same as mentioned above, to replace the don by a kat. yeas
  3. 00:12:105 (51) - If you look at your next notes, it's going like dkdkdkdkd since the ks are following the "ta". But on this note, there's also a "ta" but it's emphasized by a don. That's totally not right. Replace the d by a k to do like your next notes. If not, you should change it for ddkdddkdddk (which is worse than what I suggested you..) ye
  4. 00:18:534 (79) - feels like a kat should be better here.. Sorry, cannot hear out a better rhythm by your suggestion.
  5. 00:23:891 (111) - Replace this kat by a don, it's going to sound better with your next notes: 00:24:319 (114,115,116,117,118,119) - It's like 00:17:034 (69,70,71,72,73,74,75,76) now and this sounds fine.
  6. 00:30:748 (144) - Consider replacing the kat by a don to emphasize the bass in the song yo u
  7. 00:32:248 (154) - You should actually make this note into a kat because of the kind of "cymbal" sound, which we can often hear it on the upbeats. Replacing the don into a kat would emphasize it. The playability is imo much better with the current triplet.
  8. 00:37:391 (185) - This note is not sounding pretty great, don't you think? It should be better if it was replaced by a don. ..no sorry. D:
  9. 00:40:819 (205,206,207,208,209,210,211,212,213,214,215) - This combo should be changed to kdddkddkddk to make it following the song That sounds unfitting and quite unfunny to play.
It would be nice if you could reply to this mod, it's going to help me a lot to improve in the future♥
ty bby♥

Oni
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Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic _Gezo_ Techno
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Version:Stefan's Taiko Muzukashii
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic _Gezo_ Techno
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256,192,11891,1,0,0:0:0:0:
256,192,12105,1,8,0:0:0:0:
256,192,12534,1,8,0:0:0:0:
256,192,12962,1,8,0:0:0:0:
256,192,13391,1,8,0:0:0:0:
256,192,13819,1,8,0:0:0:0:
256,112,14248,2,0,B|256:272|256:112,2,160
256,192,15534,1,4,0:0:0:0:
256,192,15962,1,8,0:0:0:0:
256,192,16177,1,0,0:0:0:0:
256,192,16391,1,8,0:0:0:0:
256,192,16819,1,8,0:0:0:0:
256,192,17034,1,0,0:0:0:0:
256,192,17248,1,8,0:0:0:0:
256,192,17462,1,8,0:0:0:0:
256,192,17677,1,8,0:0:0:0:
256,192,18105,1,0,0:0:0:0:
256,192,18534,1,8,0:0:0:0:
256,192,18962,1,0,0:0:0:0:
256,192,19177,1,0,0:0:0:0:
256,192,19391,1,8,0:0:0:0:
256,192,19605,1,0,0:0:0:0:
256,192,19819,1,8,0:0:0:0:
256,192,20248,1,8,0:0:0:0:
256,192,20462,1,0,0:0:0:0:
256,192,20677,1,8,0:0:0:0:
256,192,20891,1,8,0:0:0:0:
256,192,21319,1,0,0:0:0:0:
256,192,21534,1,8,0:0:0:0:
256,192,21962,1,8,0:0:0:0:
256,192,22391,1,4,0:0:0:0:
256,192,22819,1,8,0:0:0:0:
256,192,23034,1,0,0:0:0:0:
256,192,23248,1,8,0:0:0:0:
256,192,23676,1,8,0:0:0:0:
256,192,23891,1,0,0:0:0:0:
256,192,24105,1,8,0:0:0:0:
256,192,24319,1,8,0:0:0:0:
256,192,24534,1,8,0:0:0:0:
256,192,24962,1,0,0:0:0:0:
256,192,25391,1,8,0:0:0:0:
256,192,25819,1,0,0:0:0:0:
256,192,26248,1,8,0:0:0:0:
256,192,26677,1,8,0:0:0:0:
256,192,26891,1,0,0:0:0:0:
256,192,27105,1,8,0:0:0:0:
256,192,27534,1,8,0:0:0:0:
256,192,27962,1,0,0:0:0:0:
256,112,28391,2,0,B|256:272|256:112,2,160
256,192,29677,1,12,0:0:0:0:
256,192,30105,1,8,0:0:0:0:
256,192,30534,1,8,0:0:0:0:
256,192,30748,1,0,0:0:0:0:
256,192,30962,1,8,0:0:0:0:
256,192,31391,1,8,0:0:0:0:
256,192,31819,1,8,0:0:0:0:
256,192,32248,1,0,0:0:0:0:
256,192,32677,1,0,0:0:0:0:
256,192,32891,1,0,0:0:0:0:
256,192,33105,1,8,0:0:0:0:
256,192,33319,1,0,0:0:0:0:
256,192,33534,1,8,0:0:0:0:
256,192,33962,1,8,0:0:0:0:
256,192,34177,1,0,0:0:0:0:
256,192,34391,1,8,0:0:0:0:
256,192,34605,1,8,0:0:0:0:
256,192,35034,1,0,0:0:0:0:
256,192,35248,1,8,0:0:0:0:
256,192,35677,1,8,0:0:0:0:
256,192,36105,1,4,0:0:0:0:
256,192,36534,1,8,0:0:0:0:
256,192,36748,1,0,0:0:0:0:
256,192,36962,1,8,0:0:0:0:
256,192,37391,1,8,0:0:0:0:
256,192,37605,1,0,0:0:0:0:
256,192,37819,1,8,0:0:0:0:
256,192,38034,1,8,0:0:0:0:
256,192,38248,1,8,0:0:0:0:
256,192,38677,1,0,0:0:0:0:
256,192,39105,1,8,0:0:0:0:
256,192,39534,1,0,0:0:0:0:
256,192,39748,1,8,0:0:0:0:
256,192,39962,1,8,0:0:0:0:
256,192,40177,1,0,0:0:0:0:
256,192,40391,1,8,0:0:0:0:
256,192,40605,1,8,0:0:0:0:
256,192,40819,1,0,0:0:0:0:
256,192,41248,1,0,0:0:0:0:
256,192,41462,1,8,0:0:0:0:
256,192,41677,1,0,0:0:0:0:
256,112,42105,2,0,B|256:272|256:112,2,160
Topic Starter
pimp
updated :)
TheVileOne
Brought your map up to +50 stars. Now get this ranked!
Aurele


nice
Irreversible


Gabe pls
Alarido

Gabe wrote:



nice
Want kudos? Mod this map http://osu.ppy.sh/s/76170 (or just post on the thread -- no need mod, just post)

Btw, starring this ;3

(Gabe, why Katsuri can bubble a map if he's not BAT?)

...................................

The Harlem Shake!

(Sometimes I love causing some riot ;3 )
Topic Starter
pimp
thanks for support guys, i'm doing my best :)

@Alarido ate onde eu sei o Katsuri nunca foi bat. entao ele nao tem como dar uma bubble real pra um beatmap ainda

no maximo ele deve ter adicionado a imagem de uma bubble no post
Alarido

pimpG wrote:

thanks for support guys, i'm doing my best :)

@Alarido ate onde eu sei o Katsuri nunca foi bat. entao ele nao tem como dar uma bubble real pra um beatmap ainda

no maximo ele deve ter adicionado a imagem de uma bubble no post

então eu queria saber como é que faz ^.^
Aurele

Alarido wrote:

(Gabe, why Katsuri can bubble a map if he's not BAT?)
Why are you even talking about Katsuri? o.o
Topic Starter
pimp
@ alarido
[img]http://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img]

mas nao usa igual o katsuri fez

pode acabar sendo silenciado ou até mesmo banido se insistir

vamos encerrar o offtopic aqui por favor :)
Irreversible
Let's get this rolling~

[General]

Maybe make a seperate folder for your SB files? Would keep the things cleaner.

[Easy]

00:01:819 (1,2) - Those two bother me a bit, technically they are fine, but they touch the score bar, and the second slider is really close to the border. Is there a possibility to move it a bit to the middle?

The rhythm in the easy is a bit too hard for an easy imo. You use pretty many red ticks, I try helping you get an easier rhythm in some spots, mostly it's fine though.

00:15:534 (1,2,3,4) - http://puu.sh/569Ah.jpg As you can see here, I've only used white ticks, and that's the important thing here: It's still fitting to the song, yet the player can follow a more structured rhythm. The 1/2 stuff isn't really confortable for a beginner player.

00:20:248 - The same goes here. I tried to put a rhythm so you can still emphasize this sound here 00:21:105 - with a small break in it. http://puu.sh/569Ep (3 starts 00:20:248 - )

00:23:248 (2,3) - You could make this part easier without removing the 1/2 this time: For variation we can try this: http://puu.sh/569Jx.jpg I've simply made a slider out of those two circles.

00:35:248 (5,6) - Same goes here. (> Make a slider)

Can't see a big problem with the spacing here, yet the rhythm bothers me a bit, I'm worried that beginners will be confused about it. Tell me your thoughts, and i'm sure we can find a solution.

[Normal]

Audio Lead-In of Normal is 1820 (the rest is 1819?)

00:17:248 (4) - The rhythm here, and also the spacing, wouldn't look that "crumpy" (can't find another word) if you delete 00:17:462 - this circle here. The rhythm here seems a bit too much as well (in combination 00:18:319 (6,1) - with those) So I think it wouldn't hurt deleting it.

00:19:819 (3,4) - Same as in easy. Even normal players could have problems with it, this one is optional though. > Make to a slider?

00:20:462 (5,1) - This rhythm goes complicate as well. You should keep this for higher diffs. http://puu.sh/56aa1.jpg Maybe stick to something easier here as well. (Also, I'm not really convinced about the rankability of the wiggling slider, especially not in normal)

00:24:962 (5,6,7) - How about a reverse slider here? Just trying to make your rhythm a bit more .. normal.

00:32:034 - Delete this circle. Basically the same reasons as said above.

00:34:605 (1) - This one is unrankable due to this new rule. Please change it to a normal slider. t/158947

Alright, same issue as in easy - the rhythm. But same here, we'll find a solution. I'll recheck things if the placing is made, to get a closer look to that.

[Hard]

00:15:748 (2,3) - CTRL + G those once, to get another rhythm structure - I guess the white tick is the strong one here, and shouldn't be ignored, with placing a slider end on it. http://puu.sh/56anP.jpg Take this as a reference, if you're out of ideas.

00:17:248 (1) - This jump seems a bit unreasoned for me. 173 158 ? I have some problems with the overlap after it though. Hope you can find a solution. 00:18:105 (4) - Could be placed to 280 164, although this would need some further replacement.

00:18:962 (1,2,3,4) - This is so close for being offscreen again. You have enough space, so why not placing it a bit more inside?

00:31:605 (5,6,7,8) - You can get a slightly more structured pattern if you place it like that: http://puu.sh/56aB2.jpg (the pattern itself is fine)

More or less fine.

[The Harlem Shake!]

00:04:819 (6) - I've always asked me why this one is not symmetric to 00:04:391 (5) - this one. Not that it has to be, but I'd like to have a reason here

You said you're not that happy with your insane, so I'd like you to take your time and improved what you dislike. I'll check the whole stuff then.

[newtoniorock8's platter]

00:34:605 - unsnapped circle

Alright, I really don't wanna have this mapset dropped, so let's keep on working on it!
Topic Starter
pimp

Irreversible wrote:

Let's get this rolling~

[General]

Maybe make a seperate folder for your SB files? Would keep the things cleaner. (not sure if its a good idea, lots of people have the map already. would be a bother to need to download the map again just because of a folder)

[Easy]

00:01:819 (1,2) - Those two bother me a bit, technically they are fine, but they touch the score bar, and the second slider is really close to the border. Is there a possibility to move it a bit to the middle? (fixed, i guess)

The rhythm in the easy is a bit too hard for an easy imo. You use pretty many red ticks, I try helping you get an easier rhythm in some spots, mostly it's fine though.

00:15:534 (1,2,3,4) - http://puu.sh/569Ah.jpg As you can see here, I've only used white ticks, and that's the important thing here: It's still fitting to the song, yet the player can follow a more structured rhythm. The 1/2 stuff isn't really confortable for a beginner player. (remapped a bit)

00:20:248 - The same goes here. I tried to put a rhythm so you can still emphasize this sound here 00:21:105 - with a small break in it. http://puu.sh/569Ep (3 starts 00:20:248 - ) (this is fine imo, keeping)

00:23:248 (2,3) - You could make this part easier without removing the 1/2 this time: For variation we can try this: http://puu.sh/569Jx.jpg I've simply made a slider out of those two circles. (remapped a bit)

00:35:248 (5,6) - Same goes here. (> Make a slider) (previous note is a slider and next two are slider, not good for my taste)

Can't see a big problem with the spacing here, yet the rhythm bothers me a bit, I'm worried that beginners will be confused about it. Tell me your thoughts, and i'm sure we can find a solution.

[Normal]

Audio Lead-In of Normal is 1820 (the rest is 1819?) (fixed somehow)

00:17:248 (4) - The rhythm here, and also the spacing, wouldn't look that "crumpy" (can't find another word) if you delete 00:17:462 - this circle here. The rhythm here seems a bit too much as well (in combination 00:18:319 (6,1) - with those) So I think it wouldn't hurt deleting it. (looks totally okay for a normal diff imo. you are too worried D:)

00:19:819 (3,4) - Same as in easy. Even normal players could have problems with it, this one is optional though. > Make to a slider? (the circles are 1/1 away and they are only 1/2 notes, so its fine imo. i also dont like to have too many sliders together or circles)

00:20:462 (5,1) - This rhythm goes complicate as well. You should keep this for higher diffs. http://puu.sh/56aa1.jpg Maybe stick to something easier here as well. (Also, I'm not really convinced about the rankability of the wiggling slider, especially not in normal)

00:24:962 (5,6,7) - How about a reverse slider here? Just trying to make your rhythm a bit more .. normal. (don't really think the rhythm is not fine for normal, i also realized this is a pattern that i used on some of my previous maps. i would say that's my style)

00:32:034 - Delete this circle. Basically the same reasons as said above. (this is fine, going to keep)

00:34:605 (1) - This one is unrankable due to this new rule. Please change it to a normal slider. https://osu.ppy.sh/forum/t/158947 (a few people said its fine but this is not one of my favorite parts of the map anyway, probably going to change a bit)

Alright, same issue as in easy - the rhythm. But same here, we'll find a solution. I'll recheck things if the placing is made, to get a closer look to that.

[Hard]

00:15:748 (2,3) - CTRL + G those once, to get another rhythm structure - I guess the white tick is the strong one here, and shouldn't be ignored, with placing a slider end on it. http://puu.sh/56anP.jpg Take this as a reference, if you're out of ideas. (i tried to not repeat patterns in hard, there are patterns like that in the diff already, want to keep that)

00:17:248 (1) - This jump seems a bit unreasoned for me. 173 158 ? I have some problems with the overlap after it though. Hope you can find a solution. 00:18:105 (4) - Could be placed to 280 164, although this would need some further replacement. (i prefer the current, i have many ds breaks in the whole diff the current structure works nicely imo)

00:18:962 (1,2,3,4) - This is so close for being offscreen again. You have enough space, so why not placing it a bit more inside? (i dont see why i cant put a circle or start a slider there since its placeable, but sure since its not hard to do)

00:31:605 (5,6,7,8) - You can get a slightly more structured pattern if you place it like that: http://puu.sh/56aB2.jpg (the pattern itself is fine) (changed a bit)

More or less fine.

[The Harlem Shake!]

00:04:819 (6) - I've always asked me why this one is not symmetric to 00:04:391 (5) - this one. Not that it has to be, but I'd like to have a reason here

You said you're not that happy with your insane, so I'd like you to take your time and improved what you dislike. I'll check the whole stuff then.

(i'll probably do huge changes on the start)

[newtoniorock8's platter]

00:34:605 - unsnapped circle (fixed for him)

Alright, I really don't wanna have this mapset dropped, so let's keep on working on it!
thanks for your help :D
sharinganeye_old
IRC, Modded: The Harlem Shake! Diff
19:32 sharinganeye: Maan what is up 
19:32 pimpG: hello
19:32 pimpG: i'm fine
19:32 pimpG: just pimping
19:32 pimpG: and you?
19:33 sharinganeye: i'm ok just tsukiyuming xD
19:35 sharinganeye: btw why do u feel that ur insane not good enough ??
19:35 pimpG: i dont like my symmetry a the start
19:35 pimpG: at the start
19:35 pimpG: compare it to hard's
19:38 sharinganeye: insane diff looks better than hard at start ??
19:38 pimpG: i dont really think so
19:38 pimpG: do you?
19:43 sharinganeye: yes as i see it gives more fun than hard
19:44 pimpG: i hope insane players will think just like you then
19:44 sharinganeye: and i like that ( TA ) ( TA ) ( TA ) part
19:44 sharinganeye: haha maybe
19:46 pimpG: yeah, that part is a bit interesting
19:46 pimpG: i did not tried to remap it
19:48 sharinganeye: yes
19:49 pimpG: how about you mod it?
19:50 pimpG: if you can make me change a single thing you can say you are more than ready to mod beatmaps
19:51 sharinganeye: hmm how to mod
19:51 sharinganeye: will i changed the spot of that TA circles
19:51 sharinganeye: i make it all the same point
19:51 pimpG: modding is complaining about things you dont like
19:51 pimpG: can be anything
19:52 sharinganeye: yes
19:52 sharinganeye: as i told that first circles i think it must be in the same spot to make players memorize it
19:52 sharinganeye: lol
19:53 pimpG: hmm
19:53 sharinganeye: 00:11:891 (4) -
19:53 pimpG: you cant even see them
19:53 pimpG: because they are far to each other
19:53 sharinganeye: 00:01:819 (1) -
19:53 sharinganeye: this
19:53 pimpG: ?
19:54 sharinganeye: but its the sound which gonna be memorized
19:54 pimpG: you want this notes stacked?
19:55 sharinganeye: i meant all of it in one spot
19:55 sharinganeye: http://osu.ppy.sh/ss/1078790
19:56 pimpG: i wanted to start the map with smaller distance
19:56 pimpG: this happens on hard too
19:57 pimpG: and then increases
19:57 sharinganeye: yeah i see
19:57 pimpG: i failed to do this correctly on insane
19:59 pimpG: anything else that bothers you?
20:03 sharinganeye: 00:22:391 (5) -
20:03 sharinganeye: what about stream here instead of slider
20:04 pimpG: 1/4 stream?
20:04 sharinganeye: http://osu.ppy.sh/ss/1078808
20:05 sharinganeye: its impossible for slow streamer i think ?
20:05 pimpG: if i do that, about 30% less people will be able to S it
20:05 pimpG: not sure if i can
20:05 sharinganeye: yes i see
20:06 pimpG: at the taiko diffs. stefan chose to map this as 1/6
20:06 pimpG: because 1/8 is almost impossible
20:06 sharinganeye: yeah indeed
20:06 sharinganeye: it is
20:09 sharinganeye: i tried that stream i get it 300/200/50/50 hehe
20:09 pimpG: :D
20:09 pimpG: 140 bpm
20:09 pimpG: 1/8 is like 280 bpm 1/4 streams
20:09 sharinganeye: wow
20:10 sharinganeye: too much
20:10 pimpG: people already have trouble with 220 bpm 1/4 streams
20:11 sharinganeye: yes
20:11 sharinganeye: i saw some profiles complain about they are noob because they can't stream 170 bpm
20:11 sharinganeye: sth like this
20:11 pimpG: o:
20:12 pimpG: if the stream is long, even i miss at 170 bpm +
20:12 sharinganeye: yes
20:18 sharinganeye: http://osu.ppy.sh/ss/1078833
20:18 sharinganeye: all 300
20:19 pimpG: yes, its not impossible
20:19 sharinganeye: yes
20:19 pimpG: but this insane is not meant to be high level player only
20:20 pimpG: not sure if i will ever map something that i cant play
20:20 sharinganeye: yeah that why i get it
20:21 sharinganeye: i think insanes diffs should map as average of 4k rank 500# rank skill
20:21 sharinganeye: 4k to pass it with a good combo
20:21 sharinganeye: and 500 fc and add mods
20:22 pimpG: i dont get it 0_0
20:26 sharinganeye: i mean to make a difficulty that its playable for a determined skill
20:26 sharinganeye: avoiding to make it playable for u for example
20:26 sharinganeye: as i noticed ur previous maps
20:27 pimpG: most of my maps are ranked before mania was added
20:27 sharinganeye: the top 50 aren't that pro players
20:27 sharinganeye: i don't mean mania
20:27 sharinganeye: std
20:28 pimpG: you want all maps to include high challenge difficulty?
20:29 sharinganeye: yes maybe it will make ur maps appears to high skill player maybe that what i think
20:29 pimpG: i dont map for high pp players
20:30 pimpG: i map for me above all :)
20:30 sharinganeye: 00:20:891 (1) - /what about to make this like this http://osu.ppy.sh/ss/1078843
20:32 pimpG: 1/8 jumps
20:32 pimpG: weird
20:32 pimpG: does not fits imo
20:32 sharinganeye: 00:22:177 (1,2,3) - and that part looks like the first part of it http://osu.ppy.sh/ss/1078847
20:34 sharinganeye: hmm i dunno :D
20:34 pimpG: you are suggesting challenging patterns
20:34 pimpG: they are harder than my stuff in general
20:36 sharinganeye: yes but it looks that sound had th same playable objects
20:36 pimpG: i dont get it
20:38 sharinganeye: u know when exist the same objects( slider+slider) the same long to follow in both simular sounds gives a good feeling
20:39 pimpG: yeah
20:40 pimpG: still your patterns are not appropriate for my map
20:40 pimpG: would be like a trap in an easy map
20:41 sharinganeye: yeas what patterns mean haha xD
20:41 pimpG: pattern can be many things
20:41 sharinganeye: yes
20:41 pimpG: in that case i mean your slider placement suggestion
20:42 sharinganeye: yes looks easy u mean ?
20:42 pimpG: pattern can also be notes logic in the timeline
20:42 sharinganeye: yeah
20:42 pimpG: hitsounds has patterns too
20:43 pimpG: people usually use the same clap patterns on most songs
20:43 pimpG: common songs has common patterns
20:43 pimpG: and your patterns are difficult
20:43 sharinganeye: u hasn't the same flow as other notes of ur map right ?
20:43 pimpG: no
20:43 pimpG: yours are much harder
20:44 sharinganeye: hmm yeah
8-) GoodLuck Pimp :arrow: Good Song/Map :D :D
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