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Baauer - Harlem Shake [Osu|OsuMania|CatchTheBeat|Taiko]

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Dolphin
lol wtf the song is only 42 seconds long. That's even shorter than my Garden Party :p
Bold Text: Really Need to fix this.

Italic Text: Please Consider!

Normal Text: Suggestion
[Stefan's Taiko Oni]
  • The song is really short, I would use HP5 instead.
    Use SV 1.60 to keep as close to the SV in the official Taiko no Tatsujin games.
    Maybe change diffname to "Stefan's Oni"?
    00:10:177 (42) - Change this to Kat, as there is a snare here.
    00:22:177 - Maybe add a 1/6 stream here too like you did previously for drills like these. Unless you want to keep the Finisher.
    00:25:605 (124) - Change to Kat, since the pitch goes up from the previous note and the next note is lower pitch
    00:27:748 (136) - Change to Kat, since there is a snare.
    00:35:891 - Maybe add a 1/6 stream here too like you did previously for drills like these. Unless you want to keep the Finisher.
    00:39:105 (198) - Change this to Kat, then change 00:39:319 (199) to Don, so that it follows the pitch correctly!
[Stefan's Taiko Muzukashii]
  • Use SV 1.40 here too.
    Maybe change to "Stefan's Muzukashii"?
    00:18:105 (45) - Change this to Kat, then change 00:18:534 (46) to Don, that way it follows the pitch better.
    00:31:819 (1,2) - Fix in the same way as above!
    This map uses only 1/2 and 1/1. A bit easy for Muzukashii? This is a very simple suggestion but maybe add a few 1/4? You don't have to.
I'm not too much of a fan of Harlem Shake but its only 42 seconds long so I survived. Hahaha.
The Taiko maps are okay in my opinion. They feel a bit easy but there isn't much density in the song either.
Good Luck!
Topic Starter
pimp
the harlem shake is just a loop, mapping loops is pointless unless its a collab :D

i will call stefan asap, thanks for mod :)
rEdo
uhh, the choice of song...
[Easy]
this whole diff is NOWHERE CLOSE to be the easiest from this whole mapset. you use way too much 1/2s, please adjust all of them to be smooth 1/1s, as right now there is almost no difference in difficulty between this and Normal.

[Normal]
00:22:391 (1,2,3,4,5,6,7) - not sure why that sudden distance snap change occures.

[Hard]
00:11:248 (6) - new combo.
00:18:534 (5) - you need to move up a bit further from (2,3).
00:23:034 (3) - y:188 perhaps?
00:26:462 (2) - would have thought it's a 1/4 if not for approach circles. increase the spacing.

[Insane]
00:04:819 (6) - rorate by 20° clockwise
00:05:248 (1,2,3) - https://osu.ppy.sh/ss/971860
00:07:819 (5) - place it higher for consistency

[Stefan's Taiko Oni]
didn't find anything wrong in your Muzukashii, by the way.
­
00:14:248 (63) - aren't you missing two more notes? I'd start this slider a 1/1 later and add two more notes, since you're absolutely missing two main beats of the song.


well, good luck~
Stefan

Dolphin wrote:

Italic Text: Please Consider!

Normal Text: Suggestion[/notice]
[Stefan's Taiko Oni]
  • The song is really short, I would use HP5 instead. Because it is so short I'd say a higher OD/HP can be used. o.o"
    Use SV 1.60 to keep as close to the SV in the official Taiko no Tatsujin games. Have done that? D: Or maybe pimp has changed this for me.
    Maybe change diffname to "Stefan's Oni"? For usual I never let the "Taiko" out of my Diff except it's a full Taiko Mapset.
    00:10:177 (42) - Change this to Kat, as there is a snare here. Okay.
    00:22:177 - Maybe add a 1/6 stream here too like you did previously for drills like these. Unless you want to keep the Finisher. I perfer the hard Finish sound instead the 1/6 drill. I don't feel like changing this so.
    00:25:605 (124) - Change to Kat, since the pitch goes up from the previous note and the next note is lower pitch Right.
    00:27:748 (136) - Change to Kat, since there is a snare. Was quite hard to think about but yes.
    00:35:891 - Maybe add a 1/6 stream here too like you did previously for drills like these. Unless you want to keep the Finisher. As above.
    00:39:105 (198) - Change this to Kat, then change 00:39:319 (199) to Don, so that it follows the pitch correctly! ~
[Stefan's Taiko Muzukashii]
  • Use SV 1.40 here too. I think 1.60x won't bug people.
    Maybe change to "Stefan's Muzukashii"? Same reason why I deny it.
    00:18:105 (45) - Change this to Kat, then change 00:18:534 (46) to Don, that way it follows the pitch better. Yap.
    00:31:819 (1,2) - Fix in the same way as above! ~
    This map uses only 1/2 and 1/1. A bit easy for Muzukashii? This is a very simple suggestion but maybe add a few 1/4? You don't have to. The thing is: I really see no place to add any triplets into the Song - except the Drills which are actually 1/8. And personally a Muzu should only then have Triplets if the Song gives the space for it. And imo it doesn't do that.
I'm not too much of a fan of Harlem Shake but its only 42 seconds long so I survived. Hahaha.
The Taiko maps are okay in my opinion. They feel a bit easy but there isn't much density in the song either.
Good Luck!
@rEdo: That sounds weird as hell if I make the Drumroll later instead how it is now.

Oni
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Version:Stefan's Taiko Oni
Source:
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Muzukashii
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Version:Stefan's Taiko Muzukashii
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic _Gezo_ Techno
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Topic Starter
pimp

rEdo wrote:

uhh, the choice of song... ( 0_0 )
[Easy]
this whole diff is NOWHERE CLOSE to be the easiest from this whole mapset. you use way too much 1/2s, please adjust all of them to be smooth 1/1s, as right now there is almost no difference in difficulty between this and Normal. (the clicking rate is much higher on normal, there is much more notes too)

[Normal]
00:22:391 (1,2,3,4,5,6,7) - not sure why that sudden distance snap change occures. (i'm making symmetry with previous slider)

[Hard]
00:11:248 (6) - new combo. (it would be inconsistent to previous parts)
00:18:534 (5) - you need to move up a bit further from (2,3). (not sure what bothers you here, i'm fine with it)
00:23:034 (3) - y:188 perhaps? (the ds break is intentional)
00:26:462 (2) - would have thought it's a 1/4 if not for approach circles. increase the spacing. (i don't think its a bid deal, it makes sense since this part feels slower)

[Insane]
00:04:819 (6) - rorate by 20° clockwise (i know what you mean, but i'm happy with the current)
00:05:248 (1,2,3) - https://osu.ppy.sh/ss/971860 (i prefer the current, sorry)
00:07:819 (5) - place it higher for consistency (the current placiment makes symmetry with 00:06:534 (1,2) - )

well, good luck~ (thanks :) )
thank you a lot for mod :)
Maiz94
You must have Easy/Normal mania diff before getting your mapset rankable.

osu!mania Ranking Criteria wrote:

Each beatmap must have at least 2 difficulties and one of them must be Easy/Normal.
Yuzeyun
There's a problem though, ishi. pimp isn't willing to add more GD to the mapset, I don't want to let 7K players have all the glory again because 4K would be the forced one to become easy-normal. What to do?
Maiz94
If pimp doesn't want to add more diffs to his mapset, then his mapset would't get rankable.
If pimp allows, you both, Gezo and Yuno can make a 4K EZ and 7K NM for this mapset.
Topic Starter
pimp
https://osu.ppy.sh/wiki/Ranking_Criteria



again, this is not a mania mapset

the rules for standard mapset says i can have two mania diff's since people can play mania at my easy and normal

if i add more mania diffs i would need to get more mania mods, since i dont play/mod mania, getting more mods for it would be really painful
and we would end up ranking it on 2014 ... and i don't want that :(
Maiz94
Hmm, I'm not sure about that rules. Ask a mania BAT to confirm if this mapset can be rankable.
Topic Starter
pimp
sure
YunoFanatic
ill get contact for chonicle to check this out...
Topic Starter
pimp
oh thanks :D

plese ask him about what Gezo mentioned too (the 4K vs 7K thing)
Kirin
Hi from my queue.

I didn't find something to correct on your map. Sorry :(

By the way good job with the map and the storyboard :)
Konpaku Sariel
stefan's Taiko Oni
00:05:034 - d
00:08:462 - d
00:10:177 - k
00:18:534 - k
00:18:641 - d
00:18:748 - k
00:25:498 - add d
00:25:605 - k
00:32:248 - k
00:32:355 - d
00:32:462 - k
Topic Starter
pimp
thank you a lot MasterKirin, i can't give you kudosu but i will credit you as modder :)

Konpaku Sariel thanks for modding, stefan will be checking the taiko mods asap :)

Stefan wrote:

Dolphin wrote:

Italic Text: Please Consider!

Normal Text: Suggestion[/notice]
[Stefan's Taiko Oni]
Use SV 1.60 to keep as close to the SV in the official Taiko no Tatsujin games. Have done that? D: Or maybe pimp has changed this for me.
nope. i did not changed it :D
Axey
hahahahah I love this song!!

General

You can add soft-sliderslide


Harlem Shake

00:04:391(5)-you can Ctrl+H (6)
00:09:748(2)-add note

nice map _(:з」∠)_
Topic Starter
pimp

BakaHuang wrote:

hahahahah I love this song!! ( 8-) )

General

You can add soft-sliderslide (done)


Harlem Shake

00:04:391(5)-you can Ctrl+H (6) - (you mean making them symmetric again? its intentional)
00:09:748(2)-add note (i'm following the lead sounds + vocal, this tick does not haves it)

nice map _(:з」∠)_ (thanks :) )
thank you very much for modding and star :)
Haya
Oh well, sorry I am late ~

[General]
  1. SB is not freaky and disturbing enough
  2. AiMod tells me that the white.png is missing even though it is in the song folder. Weird.
  3. Change the beginning to SC:1 for the silent sliderslide.
[Easy]
  1. 00:05:248 (1) - The transition would be smoother if the beginning of this slider would be on the end of 00:01:819 (1) - .
  2. 00:19:391 (2) - Increase the flow by moving the return point more upwards.
[Normal]
  1. CS 1? I dont know... I guess it's just personal preference here.
  2. 00:24:962 (5,6,7) - Use the regular distance snap.
  3. 00:28:177 (5,6) - Make them symmetric to the Y Axis. (x224 y52)
[Hard]
  1. 00:18:534 (5) - Move it more away from 00:17:677 (2,3) - to x104.
[Harlem Shake]
  1. 00:04:819 (6) - Why didn't you make it fully symmetrical by copy pasting 00:04:391 (5) - and then rotating it with CTRL + H?
  2. 00:09:534 (1,2) - What the hell. Why is there a gap?
Good Luck.
OzzyOzrock
[stefan's oni]
why don't you try mapping the wubs in the beginning, or the claps instead of random katus among dons
00:11:677 (49,50,51,52,53) - is dkdkd

00:14:248 (63) - spinner instead
00:28:391 (141) - ^^^^^^^^^
00:42:105 (218) - ^^^^^^^^^^^^^^^^^^^

a lot of parts after the intro are mapped randomly, not really with the song.
it's an acceptable map, just has no structure.
[stefan's muzukashii]
sort of the same thing as oni, where instead of having actual structure and following, you just fill it with 1/2 patterns and rhythms

most people would accept that because it's easy or whatever, but it's the same as making a standard map with random sliders and circles randomly

;(
Topic Starter
pimp
thank you guys for your mods :)
i will call stefan to check the taiko asap

checking the standard mod atm

Haya wrote:

Oh well, sorry I am late ~ (its fine :D )

[General]
  1. SB is not freaky and disturbing enough
  2. AiMod tells me that the white.png is missing even though it is in the song folder. Weird. (yeah its a lier)
  3. Change the beginning to SC:1 for the silent sliderslide.(oh yeah, i forget about that)
[Easy]
  1. 00:05:248 (1) - The transition would be smoother if the beginning of this slider would be on the end of 00:01:819 (1) - . (this would make it not look symmetric while playing)
  2. 00:19:391 (2) - Increase the flow by moving the return point more upwards. (fixed)
[Normal]
  1. CS 1? I dont know... I guess it's just personal preference here. ( :o i'm almost giving up about my current cs, more than two modders complained T.T )
  2. 00:24:962 (5,6,7) - Use the regular distance snap. (its intentional, for "simulate" symmetry with previous slider)
  3. 00:28:177 (5,6) - Make them symmetric to the Y Axis. (x224 y52) (its not centered because of distance snap, its not noticeable ingame i guess its fine)
[Hard]
  1. 00:18:534 (5) - Move it more away from 00:17:677 (2,3) - to x104. (you are the 2nd person mentioning it, i still don't know what is wrong with it : ( )
[Harlem Shake]
  1. 00:04:819 (6) - Why didn't you make it fully symmetrical by copy pasting 00:04:391 (5) - and then rotating it with CTRL + H? (because this pattern looks nicer than a full symmetry here, i don't really know... i added symmetric patterns on asymmetric parts too)
  2. 00:09:534 (1,2) - What the hell. Why is there a gap? (i'm following the lead sounds + vocal, this tick does not haves it)
Good Luck.(thanks :) )
thank you very much for mod :)
sharinganeye_old
Go Go i'm Waiting for the ranked version 8-) 8-)
Stefan
Except of the 00:11:677 (49,50,51,52,53) thingy I haven't changed anything. The thing is..
why don't you try mapping the wubs in the beginning, or the claps instead of random katus among dons
That idea sounds terrible to me. The Kats are following the snare and the Claps from the song. Yes I haven't put on every clap a Kat but then the Oni Diff would not be neccessary and would be just a boring Don/Kat/Don/Kat/... Spam shit for almost nine second.

a lot of parts after the intro are mapped randomly, not really with the song.
Then try to point out what is randomly mapped. Saying "uguu wtf is dis mappu" has actually the same effect/worth as this statement without any examples.

The Spinner suggestions are denied because they are as the same spam as Drumrolls. Would not make a real difference at all.

most people would accept that because it's easy or whatever, but it's the same as making a standard map with random sliders and circles randomly
wat

Oni Diff
osu file format v12

[General]
AudioFilename: Baauer - Harlem Shake.mp3
AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:Stefan's Taiko Oni
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic _Gezo_ Techno
BeatmapID:280899
BeatmapSetID:105186

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1819.86697396971,428.571428571429,4,1,0,80,1,0
15534,-100,4,1,0,80,0,1
28391,-100,4,1,0,80,0,0
42534,-100,4,1,0,60,0,0
42962,-100,4,1,0,40,0,0


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Combo3 : 0,70,113
Combo4 : 218,223,0

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Topic Starter
pimp
lets be good friends guys :o

updated

sharinganeye wrote:

Go Go i'm Waiting for the ranked version 8-) 8-)
i think we are almost there :)
YunoFanatic


what do you think? 4k is much easier right? and 7k is the insane :3

and some changes in the diff update http://puu.sh/4qCJZ.osu
Yuzeyun
>much easier

>1/8 1hand

>jacks


if it was THAT easy I would have NO PROBLEM to SS it.
Senbon
Hey.

General

SPOILER
What is white.png missing?

Easy

--

Normal

SPOILER
00:40:391 (3) - I would put this just as a circle

Hard

SPOILER
00:18:534 (5) - looks better to the left, less squished x:104
(00:23:248 (4) - just looks inconsistent for that combo only eh, I know it's intentional but it just looks strange at this spot ahah.)
00:32:034 (6,7,8) - cleaner triangle?

The Harlem Shake!

--
Topic Starter
pimp

Senbon wrote:

Hey. (hi :) )

General

SPOILER
What is white.png missing?(dunno... aimod is a bit retarded)

Easy

--

Normal

SPOILER
00:40:391 (3) - I would put this just as a circle (it's fine as it is, the player would need to click it anyway, so would not make much difference)

Hard

SPOILER
00:18:534 (5) - looks better to the left, less squished x:104 (since you are the 3rd or 4th to complain, fixed)
(00:23:248 (4) - just looks inconsistent for that combo only eh, I know it's intentional but it just looks strange at this spot ahah.) (i'll keep as it is)
00:32:034 (6,7,8) - cleaner triangle? (it's not meant to be a triangle, its more like a flipped "W", the slider starts/ends are part of the shape)

The Harlem Shake!

--

thank you a lot for mod :)

YunoFanatic wrote:



what do you think? 4k is much easier right? and 7k is the insane :3

and some changes in the diff update http://puu.sh/4qCJZ.osu
did you talked to chonicle?

i will ask a standard bat about all this later
Yuzeyun
17:00 YunoFanatic: now then bye Gezo pimpG needs some confirmation
17:01 Loctav: [[RC]]
17:01 Loctav: lets see
17:05 Loctav: Gezo: you can tell them that the mapset is formally rankable
17:05 Loctav: the converted Easy/Normal cover all aspects to fit the needs
17:05 _Gezo_: Ow, okay \:D/
17:06 Loctav: I dont know why they were confused
17:06 Loctav: because the converted Hard was 7k and the custom made was 4k?
17:07 Loctav: the common rules state that each map must have at least 2 diffs of each mode you want to include
17:08 Loctav: so if you put a Insane(7k) and Hard (4k), you only need an easier diff, if the conversions are lame (but the Normal and the Easy are covering that pretty much)






yeah
Topic Starter
pimp


thanks for asking him
YGOkid8
sorry, can't stand this song >.>

just here to say that your (osu!standard) difficulties look pretty solid, though i can quite rarely hear my hits making any sound, so it may be wise to make it more audible.

that's all i can say here, so good luck with the map.
Maiz94

_Gezo_ wrote:

17:00 YunoFanatic: now then bye Gezo pimpG needs some confirmation
17:01 Loctav: [[RC]]
17:01 Loctav: lets see
17:05 Loctav: Gezo: you can tell them that the mapset is formally rankable
17:05 Loctav: the converted Easy/Normal cover all aspects to fit the needs
17:05 _Gezo_: Ow, okay \:D/
17:06 Loctav: I dont know why they were confused
17:06 Loctav: because the converted Hard was 7k and the custom made was 4k?
17:07 Loctav: the common rules state that each map must have at least 2 diffs of each mode you want to include
17:08 Loctav: so if you put a Insane(7k) and Hard (4k), you only need an easier diff, if the conversions are lame (but the Normal and the Easy are covering that pretty much)






yeah
That's good to know.
Topic Starter
pimp
@YGOkid8 thanks for checking, i think its hard to hear the hitsounds because they are very similar to the sounds, but the hitsounds are a bit louder already. i will take this as an advise

@ishimaru94 thats great indeed. i would prefer removing all mania diff's instead of getting more mods for two new diff's
i'm tired of looking for mods :roll:
ExPew
[Yuno's Shake]

HP and OD 10? you're kidding me right? change to 8/8 or 8/9



-pattern still no good look for me ( try to renote somepart if you noticed )


no kudosu

i will remod when it ready...
Topic Starter
pimp
thanks ExPew :)

i pm yuno to check your mod already
YunoFanatic

ExPew wrote:

[Yuno's Shake]

HP and OD 10? you're kidding me right? change to 8/8 or 8/9



-pattern still no good look for me ( try to renote somepart if you noticed )


no kudosu

i will remod when it ready...
i guess you have seen the first parts.. it was kinda messy but the messier is harder D; change the HP and OD that was just huehuhuehuehue
i try to think more for the renote

licks things... i came in like a wreaking ball
osu file format v12

[General]
AudioFilename: Baauer - Harlem Shake.mp3
AudioLeadIn: 0
PreviewTime: 19069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
EpilepsyWarning: 1
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 1819
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Harlem Shake
TitleUnicode:Harlem Shake
Artist:Baauer
ArtistUnicode:Baauer
Creator:pimpG
Version:Yuno's Shake
Source:
Tags:meme terrorista durarara Tur00 newtoniorock8 Stefan YunoFanatic _Gezo_ Techno
BeatmapID:280922
BeatmapSetID:105186

[Difficulty]
HPDrainRate:8
CircleSize:7
OverallDifficulty:9
ApproachRate:8
SliderMultiplier:1.92
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
1819.86697396971,428.571428571429,4,2,0,60,1,0
10177,-100,4,2,0,60,0,0
10391,-100,4,2,0,60,0,0
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28391,-100,4,2,0,60,0,0
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42962,-100,4,2,0,60,0,0


[Colours]
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Combo2 : 235,235,235
Combo3 : 0,70,113
Combo4 : 218,223,0

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329,192,26248,128,0,27105:0:0:0:0:
402,192,27105,128,0,27534:0:0:0:0:
109,192,27105,128,0,27534:0:0:0:0:
182,192,27534,128,0,27962:0:0:0:0:
329,192,27534,128,0,27962:0:0:0:0:
256,192,27962,128,4,28391:0:0:0:0:
109,192,29677,1,4,0:0:0:0:
182,192,29677,1,4,0:0:0:0:
256,192,30105,1,8,0:0:0:0:
329,192,30105,1,0,0:0:0:0:
109,192,30534,1,8,0:0:0:0:
182,192,30534,1,0,0:0:0:0:
256,192,30962,1,0,0:0:0:0:
329,192,30962,1,8,0:0:0:0:
402,192,31069,1,2,0:0:0:0:
475,192,31177,1,2,0:0:0:0:
402,192,31284,1,2,0:0:0:0:
329,192,31391,1,8,0:0:0:0:
256,192,31498,1,2,0:0:0:0:
182,192,31605,1,2,0:0:0:0:
256,192,31819,1,8,0:0:0:0:
182,192,31819,1,0,0:0:0:0:
36,192,31927,1,0,0:0:0:0:
475,192,32034,1,0,0:0:0:0:
36,192,32141,1,0,0:0:0:0:
475,192,32248,1,8,0:0:0:0:
402,192,32462,1,0,0:0:0:0:
329,192,32569,1,0,0:0:0:0:
256,192,32677,1,4,0:0:0:0:
182,192,32677,1,4,0:0:0:0:
109,192,32677,1,0,0:0:0:0:
329,192,32784,1,0,0:0:0:0:
256,192,32891,1,0,0:0:0:0:
182,192,32998,1,2,0:0:0:0:
109,192,33105,1,8,0:0:0:0:
36,192,33319,1,2,0:0:0:0:
109,192,33427,1,2,0:0:0:0:
182,192,33534,1,8,0:0:0:0:
402,192,33748,1,2,0:0:0:0:
475,192,33962,1,8,0:0:0:0:
329,192,34177,1,0,0:0:0:0:
182,192,34391,1,8,0:0:0:0:
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182,192,34927,1,2,0:0:0:0:
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329,192,35248,1,8,0:0:0:0:
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182,192,35462,1,2,0:0:0:0:
109,192,35569,1,2,0:0:0:0:
36,192,35677,1,8,0:0:0:0:
182,192,35784,1,2,0:0:0:0:
256,192,35891,1,2,0:0:0:0:
329,192,35998,1,2,0:0:0:0:
402,192,36105,1,4,0:0:0:0:
475,192,36105,1,4,0:0:0:0:
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182,192,36534,1,8,0:0:0:0:
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256,192,37177,1,2,0:0:0:0:
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256,192,37391,1,8,0:0:0:0:
182,192,37498,1,2,0:0:0:0:
109,192,37605,1,2,0:0:0:0:
36,192,37712,1,2,0:0:0:0:
109,192,37819,1,8,0:0:0:0:
182,192,37819,1,0,0:0:0:0:
402,192,38034,1,2,0:0:0:0:
329,192,38248,1,8,0:0:0:0:
256,192,38355,1,2,0:0:0:0:
329,192,38462,1,2,0:0:0:0:
182,192,38677,1,8,0:0:0:0:
109,192,38891,1,0,0:0:0:0:
36,192,39105,1,8,0:0:0:0:
109,192,39212,1,0,0:0:0:0:
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329,192,39534,1,4,0:0:0:0:
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182,192,40284,1,0,0:0:0:0:
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182,192,40605,1,0,0:0:0:0:
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475,192,41248,1,0,0:0:0:0:
256,192,41462,1,0,0:0:0:0:
36,192,41462,1,0,0:0:0:0:
109,192,41677,1,8,0:0:0:0:
256,192,41891,1,0,0:0:0:0:
36,192,41891,1,0,0:0:0:0:
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Topic Starter
pimp
updated your diff yuno :D

....

after about one month playing with tablet and getting used to play harder stuff i finally changed my mind D: ... now my normal is cs3 and my insane cs4
Aurele

YunoFanatic wrote:

licks things... i came in like a wreaking ball


Since I need to practice more in Taiko Modding, I will *TRY* to give you a Taiko mod, only, tomorrow.

Topic Starter
pimp
that would be nice

thank you very much :)
Aurele
wow, I modded other maps and totally forgot about this one..

tomorrow then :3!
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