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Yun Zhi Qi & Yin Lin - Jin Li Chao

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YTYuyu
you're welcome :P
Topic Starter
jonathanlfj
wtfffffff
anyways thanks <333333
Moway
i hope jonathan senpai notices me today
Shohei Ohtani
You guys thought you could beat me in a star spam

I could make this 100 but
Topic Starter
jonathanlfj
what the flying fk
Thanks CDFA <3

and thanks Moway dont worry i noticed you :3
Natsu
5 cuz im poor T-T okay 100 sp im done here
Topic Starter
jonathanlfj
Thanks Natsu <3
someone kill me now

just to clarify i did not start this, it was all an evil plan to troll the fk out of me
Gero
*Give Star* I'm poor Sorry xD


=w= ahue! Plz

Btw Nice Map!
Topic Starter
jonathanlfj

Gero wrote:

*Give Star* I'm poor Sorry xD


=w= ahue! Plz

Btw Nice Map!
its ok, i rather have someone shoot 1 star than x number of star spams lol
Thanks for star and support~
BeatofIke
awww, I only have 9 stars. You guys are so pro XD
UnitedWeSin
Dem stars. =w=
Topic Starter
jonathanlfj
star wars

i need mods though stars are so useless :/
Oyatsu
@@
Star beatmap. :o
Trust
Oh hi

Mostly just placement and blanket suggestions here (as requested lol). Hopefully i'm not messing with your "natural flow" of course :)

Feel free to use any~

[Normal]
00:04:801 (1,2,3) - Inconsistency with distance snap here
00:36:687 (2) - Move down a grid as it makes perfect blanket
00:33:601 (1) - ^ to keep the slider head overlapped. (will cause minor spacing inconsistency between surrounding sliders but can be easily adjusted)
00:38:744 (2) - Nudge over to x:200 y:56 for less of a gap
01:09:601 (2,1) - Curve (2) slightly for a better blanket?
01:33:258 (1,2) - These could use a nicer blanket
01:40:458 (3) - Perhaps map a slider with the tail end overlapping the location of 01:43:544 (3) to bring out the use of symmetry here
02:03:087 (2) - This blanket would look better if you move the intermediate sliderpoint up slightly
02:07:201 (2,1) - Clean this one up :)
03:35:658 (2) - To the left one grid to make equal distance between the two sliders

[Hard]
01:55:886 (1) - Make a cleaner blanket?
02:34:629 (4,1) - Maybe do something like this:
03:09:944 (1,2,3) - Would look nice if this pattern was symmetrical

[Eternal]
  1. I know you're waiting on a SB. If this is of any concern, widescreen support is not toggled for only this difficulty
00:53:829 (5) - Questionable overlap (but probably intentional)
02:41:829 (3) - ^
03:49:714 (3) -

Sorry about not so much on Hard and Eternal. I hope some of this was useful~

I would star but you probably don't want :D
Megurine Luka
I should install my photoshop back and make you skins

OMG.
Topic Starter
jonathanlfj

Megurine Luka wrote:

I should install my photoshop back and make you skins

OMG.
Feel free to make it if you wish
also thanks for star spam ><

Trust wrote:

Oh hi

Mostly just placement and blanket suggestions here (as requested lol). Hopefully i'm not messing with your "natural flow" of course :)

Feel free to use any~

[Normal]
00:04:801 (1,2,3) - Inconsistency with distance snap here opps
00:36:687 (2) - Move down a grid as it makes perfect blanket did something else on the slider instead
00:33:601 (1) - ^ to keep the slider head overlapped. (will cause minor spacing inconsistency between surrounding sliders but can be easily adjusted) fixed by previous adjustments
00:38:744 (2) - Nudge over to x:200 y:56 for less of a gap ditched the grid, always get 1.12
01:09:601 (2,1) - Curve (2) slightly for a better blanket? good idea
01:33:258 (1,2) - These could use a nicer blanket ok
01:40:458 (3) - Perhaps map a slider with the tail end overlapping the location of 01:43:544 (3) to bring out the use of symmetry here true
02:03:087 (2) - This blanket would look better if you move the intermediate sliderpoint up slightly done
02:07:201 (2,1) - Clean this one up :) this was actually intentional, if you look closely i did a fair blanket on the whole 02:07:201 (2) with 02:08:229 (1)
03:35:658 (2) - To the left one grid to make equal distance between the two sliders im done with grid snap

[Hard]
01:55:886 (1) - Make a cleaner blanket? i swear this blanket is near perfect judging from the approach circle
02:34:629 (4,1) - Maybe do something like this: fineee
03:09:944 (1,2,3) - Would look nice if this pattern was symmetrical the sliders were put on different levels to mimic the rising pitch in the vocals

[Eternal]
  1. I know you're waiting on a SB. If this is of any concern, widescreen support is not toggled for only this difficulty i will keep this on hold since i dunno if the sb will be wide screen or not, will unify it when it arrives
00:53:829 (5) - Questionable overlap (but probably intentional) these were intentional, but i fixed the first one for more consistency with the second
02:41:829 (3) - ^
03:49:714 (3) -
niceee catch

Sorry about not so much on Hard and Eternal. I hope some of this was useful~

I would star but you probably don't want :D glad u didnt, save it for something better
Thanks for the mod <3
xChippy
Yo~ =w=/
Woo lots of SP :)
  • [Normal]
  1. 00:12:001 (2) - Shouldn't the whistle be at the end of the slider instead of the on at the repeat o-o? Cuz your whistle pattern =w=
  2. 01:13:715 (2) - Ye you should curve it a bit more to improve this blanket :3
  3. 01:27:087 (1) - Wooo nazi distance here is a bit different (1.08)
  4. 02:21:944 (3) - Imo it's a little weird where this slider starts, err since it's starting at where the singer uuuh is taking breath. Well you have it at other places too but at those other places it has a instrument supporting it soo, maybe just add a circle here o-o? 02:22:287
  • [Hard]
    Orz I seriously found nothing to point out here ><
  • [Eternal]
  1. Why not add a finish on those heads =w=? also applies for the other diffs if you add =w=:
    01:07:887 (2) -
    02:36:344 (2) -
  2. 00:12:001 (4) - Whistle on the end instead of the repeat same reasoning as in Normal :3
  3. 00:23:315 (1,2) - Blanket is a little bit off :3 make it perfect =w=/
  4. 00:41:829 (1,2) - Same as above curve (2) the end a bit more for a perfect blanket =w=
  5. 02:38:401 (5) - Try ctrl+G this one o-o plays better for me o-o but yea idk I'm noob player =w=
  6. 03:36:344 (5) - Same here ^
  7. 03:44:915 (1,3) - Curve (3) a little more for better blanket =w=
Orz srry for the short/nazi mod hope it was atleast a bit usefull =w=
As requested no star :P
Moway
Hi~

[Normal]
Maybe consider halving the combos you do on this difficulty. It's a bit awkward to have just 2 objects per combo I guess. Not a big deal.

01:04:115 (3) - I think moving this down and to the left provides better flow.
01:07:544 (2) - nazi symmetry check here.
01:32:229 (2) - I think (443,78) provides a slightly better blanket
02:26:744 (1,2) - to me this doesn't flow particularly well or look particularly well. Maybe try something like this? http://puu.sh/4ra6X.jpg


[Hard]
HP+1? Would match your other difficulties better and I think there's enough being played throughout the difficulty where you don't need HP5.

00:37:201 (3) - Maybe remove the whistle from the start/end and add one to the repeat. To me it sounds too busy here with those two quick hitsounds.
02:17:829 (4) - move down to (337,36) for perfect symmetry with 02:17:144 (3). uguu
02:48:344 (3,1) - nazi blanket fix
03:50:058 (3) - nazi symmetry police


[Eternal]

00:01:201 (2,3) - nazi blanket fix
01:42:172 (3,4) - I actually think that there's a better way for you to map this that fits what your general theme. Try this pattern instead. http://puu.sh/4raR0.jpg This way, you can put a jump to the 1/1 slider where the vocal and the drums are the strongest. I think it feels better this way and fits better with how you've been using jumps to 1/1 sliders for vocal emphasis.
02:12:344 (1,2,3) - maybe too much of a jump here, there isn't much in the music to emphasize here. I suggest decreasing the spacing a bit.
02:47:144 (6,1) - I don't like how this feels as a stack. I prefer an unstack with a bigger jump to (1) than the spacing from 02:46:629 (5,6). Doing so will put a bigger emphasis on that vocal part on the downbeat which feels stronger to me.
03:28:458 (1,3) - Don't really like this overlap because I think it can easily be avoided without affecting the flow here too badly, so I suggest fixing this.
03:30:172 (6,7,1) - This jump could be bigger IMO. It's the big one before the final kiai, so it would be nice to have a bigger jump.
03:30:515 (1,2) - I would prefer for this to just be one slider. That would match the vocal line better and it would be more consistent with your overall theme in this map.

That's all I've got. Sorry I don't have much more, but this song is really pretty and your mapping is beautiful and matches the music really perfectly. I would give you more stars but yeah. Good luck!
scanter
damn too pro =w= sry poor my efficiency.

Normal

  1. 00:28:458 (2) - You can change this 1/1 repeated slider one or 1 slider and 1 circle one, following string sound much better imo :>
  2. 01:13:715 (2) - Let's make it more perfect blanket with 01:12:687 (1) \:D/ it is good if move mid node to x:468, y:296.
  3. 02:07:201 (2) - Change 1/1 rhythm something? same reason as 00:28:458 (2)
  4. 02:17:144 - Add 1 circle and clap?
  5. 02:22:287 - Whistle?
  6. 02:21:944 (3) - ^?
  7. 02:40:115 (2) - Change 1/1 slider one and 1 circle? before you did same rhythm at 01:11:658 here :3
  8. 03:07:887 (1,2,3) - If you want following vocals better, how about this rhythm? look at pink 1,2

Hard

  1. 03:09:944 (1,2,3) - How about makes it symmetry? it has great symmetrical material =w= like 03:10:629 (2,4,5)

Eternal

  1. 01:18:515 (5) - How about this? it will be more playable lol
  2. 02:05:829 - Clap?
  3. 02:51:429 (1) - Let's makes it more perfect blanket with 02:50:058 (3) w
  4. 03:24:344 (1) - Ctrl + G for better flow and funny?
too nice map =w= I was learned simple shapes are the best quality about mapset again. GL anyway <3
Topic Starter
jonathanlfj
damn it why did u star this asdfahsgdfasgsh
anyways updating this post with responses later...need to get modding myself orz

EDIT: mod replies~
Thanks so much i luv u guys <333

xChippy wrote:

Yo~ =w=/
Woo lots of SP :)
  • [Normal]
  1. 00:12:001 (2) - Shouldn't the whistle be at the end of the slider instead of the on at the repeat o-o? Cuz your whistle pattern =w= 00:08:915 (1) - actually starting here the whistle patterns change, also i'd like some variety in the whistles too
  2. 01:13:715 (2) - Ye you should curve it a bit more to improve this blanket :3 alright
  3. 01:27:087 (1) - Wooo nazi distance here is a bit different (1.08) asfasdfasas damn it how did i do that
  4. 02:21:944 (3) - Imo it's a little weird where this slider starts, err since it's starting at where the singer uuuh is taking breath. Well you have it at other places too but at those other places it has a instrument supporting it soo, maybe just add a circle here o-o? 02:22:287 for this one there is actually a secondary voice going "sha-la" in the background, in case u were using the jap version. If anyone else mentions this then i will swap the slider and note positions
  • [Hard]
    Orz I seriously found nothing to point out here >< ><
  • [Eternal]
  1. Why not add a finish on those heads =w=? also applies for the other diffs if you add =w=: genious
    01:07:887 (2) -
    02:36:344 (2) -
  2. 00:12:001 (4) - Whistle on the end instead of the repeat same reasoning as in Normal :3 again, going for some variety and pattern change here (its hitsound copier really /me runs)
  3. 00:23:315 (1,2) - Blanket is a little bit off :3 make it perfect =w=/ yes
  4. 00:41:829 (1,2) - Same as above curve (2) the end a bit more for a perfect blanket =w= ~
  5. 02:38:401 (5) - Try ctrl+G this one o-o plays better for me o-o but yea idk I'm noob player =w= well i think that is easier for players to get 100 on the slider since the tail will be facing away from 02:38:744 (6), so i'd like to keep this
  6. 03:36:344 (5) - Same here ^ this one yeah plays better
  7. 03:44:915 (1,3) - Curve (3) a little more for better blanket =w= moved it a bit back, blanket is now legit \o/
Orz srry for the short/nazi mod hope it was atleast a bit usefull =w=
As requested no star :P yayy

Moway wrote:

Hi~

[Normal]
Maybe consider halving the combos you do on this difficulty. It's a bit awkward to have just 2 objects per combo I guess. Not a big deal. i thought of that when i was mapping, but then i was like meh either way it works, newbies dont like big combos anyways. would change if i get other people to comment on this

01:04:115 (3) - I think moving this down and to the left provides better flow. sure, made a more oval flow here
01:07:544 (2) - nazi symmetry check here. fixed it
01:32:229 (2) - I think (443,78) provides a slightly better blanket alright
02:26:744 (1,2) - to me this doesn't flow particularly well or look particularly well. Maybe try something like this? http://puu.sh/4ra6X.jpg alright


[Hard]
HP+1? Would match your other difficulties better and I think there's enough being played throughout the difficulty where you don't need HP5. i would do it if the star rating wern't 4.74...trying to keep the 4 1/2 star display to differentiate from Eternity

00:37:201 (3) - Maybe remove the whistle from the start/end and add one to the repeat. To me it sounds too busy here with those two quick hitsounds. this is actually a direct copy from the insane, which i think conveys the piano pretty well
02:17:829 (4) - move down to (337,36) for perfect symmetry with 02:17:144 (3). uguu lol to be more safe i done it with copy paste + flip + reverse selection
02:48:344 (3,1) - nazi blanket fix yes
03:50:058 (3) - nazi symmetry police please dont arrest me sir


[Eternal]

00:01:201 (2,3) - nazi blanket fix how did i overlook this
01:42:172 (3,4) - I actually think that there's a better way for you to map this that fits what your general theme. Try this pattern instead. http://puu.sh/4raR0.jpg This way, you can put a jump to the 1/1 slider where the vocal and the drums are the strongest. I think it feels better this way and fits better with how you've been using jumps to 1/1 sliders for vocal emphasis. cool stuff
02:12:344 (1,2,3) - maybe too much of a jump here, there isn't much in the music to emphasize here. I suggest decreasing the spacing a bit. decreased spacing
02:47:144 (6,1) - I don't like how this feels as a stack. I prefer an unstack with a bigger jump to (1) than the spacing from 02:46:629 (5,6). Doing so will put a bigger emphasis on that vocal part on the downbeat which feels stronger to me. good idea
03:28:458 (1,3) - Don't really like this overlap because I think it can easily be avoided without affecting the flow here too badly, so I suggest fixing this. it was meant as some stack variety, but i guess ur not the only one that doesnt like it so changed
03:30:172 (6,7,1) - This jump could be bigger IMO. It's the big one before the final kiai, so it would be nice to have a bigger jump. i would have used a bigger ds, but i dont want to be too troll on dt ppl so i will keep this one (2.15x is already pretty big lol)
03:30:515 (1,2) - I would prefer for this to just be one slider. That would match the vocal line better and it would be more consistent with your overall theme in this map. the reason why i did this is because 03:30:858 (2,3) is mapped to the secondary vocals which is repeating the lyrics at 03:30:515 (1), and there is a vocal at 03:30:687 which i dont want to skip, hence i made this note thing. but i guess i can change it to a slider as compromise

That's all I've got. Sorry I don't have much more, but this song is really pretty and your mapping is beautiful and matches the music really perfectly. I would give you more stars but yeah. Good luck!

scanter wrote:

damn too pro =w= sry poor my efficiency.

Normal

  1. 00:28:458 (2) - You can change this 1/1 repeated slider one or 1 slider and 1 circle one, following string sound much better imo :> 1 slider 1 note is good
  2. 01:13:715 (2) - Let's make it more perfect blanket with 01:12:687 (1) \:D/ it is good if move mid node to x:468, y:296. yep
  3. 02:07:201 (2) - Change 1/1 rhythm something? same reason as 00:28:458 (2) this one i prefer to keep, since i have a nice blanketing slider here
  4. 02:17:144 - Add 1 circle and clap? trying to give a break for newbies and my star difficulty xD
  5. 02:22:287 - Whistle?
  6. 02:21:944 (3) - ^? i will do it on the end
  7. 02:40:115 (2) - Change 1/1 slider one and 1 circle? before you did same rhythm at 01:11:658 here :3 ok
  8. 03:07:887 (1,2,3) - If you want following vocals better, how about this rhythm? look at pink 1,2 well this part i actually want to keep a consistency with 03:05:829 (1,2,3), since i did that for every section that had the vocals like this

Hard

  1. 03:09:944 (1,2,3) - How about makes it symmetry? it has great symmetrical material =w= like 03:10:629 (2,4,5) i purposly did this so the rising vocal pitch can be portrayed, i.e. 03:10:972 (3) has a higher pitch than 03:09:944 (1), so its higher on the play field

Eternal

  1. 01:18:515 (5) - How about this? it will be more playable lol i actually prefer the current rhythm, but for reading sake i moved the start of (5) furthur
  2. 02:05:829 - Clap? good catch
  3. 02:51:429 (1) - Let's makes it more perfect blanket with 02:50:058 (3) w alright
  4. 03:24:344 (1) - Ctrl + G for better flow and funny? i think that will make the spacing unnecessarily big, also the flow will kinda be disturbed since im doing more linear flow here
too nice map =w= I was learned simple shapes are the best quality about mapset again. GL anyway <3
Goji_old_1
ok, so i know i still suck at this game, so the fact that i got an ss on eternal is... showcasing your excellent timing. the map flowed so well, and nothing felt awkward or off-beat. good job!
Kinomi
蝉声陪伴着行云流浪
回忆开始后安静遥望远方
荒草覆没的古井枯塘
匀散一缕过往
晨曦惊扰了陌上新桑
风卷起庭前落花穿过回廊
浓墨追逐着情绪流淌
染我素衣白裳
阳光微凉 琴弦微凉 风声疏狂 人间仓皇
呼吸微凉 心事微凉 流年匆忙 对错何妨
你在尘世中辗转了千百年
却只让我看你最后一眼
火光描摹容颜燃尽了时间
别留我一人 孑然一身 凋零在梦境里面
萤火虫愿将夏夜遗忘
如果终究要挥别这段时光
裙袂不经意沾了荷香
从此坠入尘网
屐齿轻踩着烛焰摇晃
所有喧嚣沉默都描在画上
从惊蛰一路走到霜降
泪水凝成诗行
灯花微凉 笔锋微凉 难绘虚妄 难解惆怅
梦境微凉 情节微凉 迷离幻象 重叠忧伤
原来诀别是因为深藏眷恋
你用轮回换我枕边月圆
我愿记忆停止在枯瘦指尖
随繁花褪色 尘埃散落 渐渐地渐渐搁浅
多年之后 我又梦到那天
画面遥远 恍惚细雨绵绵
如果来生太远寄不到诺言
不如学着放下许多执念
以这断句残篇向岁月吊唁
老去的当年 水色天边 有谁将悲欢收殓
蝉声陪伴着行云流浪
回忆的远方


歌词太美了

Eternal
00:06:858 (1,2) - 这两个同向总感觉不爽
00:09:429 (2) - whistle加在头部?后面也有
01:09:258 (3) - 类似这样的地方可以把滑条换成note做小跳烘托气氛?
01:22:972 (1) - 建议在这边都加上finish啊
01:43:544 (1) - ^kiai结尾感觉多一个finish也没什么啊
02:06:687 (2,3) - 先折返再note?感觉让note踩那个要好一点
02:34:629 (5,6) - ._.这么摆有点。。01:06:172 (5,6) - 还是这么摆好

Hard
摸不出啥;w;

Normal
我认为加速段间距该用0.9._.
Flayme_old

jonathanlfj wrote:

star wars

i need mods though stars are so useless :/
Topic Starter
jonathanlfj

baldrace wrote:

Eternal
00:06:858 (1,2) - 这两个同向总感觉不爽 改了
00:09:429 (2) - whistle加在头部?后面也有 这里是要多一点变化
01:09:258 (3) - 类似这样的地方可以把滑条换成note做小跳烘托气氛?改成slider跳了,红线上没有beat
01:22:972 (1) - 建议在这边都加上finish啊 有finish的地方都加了
01:43:544 (1) - ^kiai结尾感觉多一个finish也没什么啊 这里的音乐只有鼓点所以不想乱加
02:06:687 (2,3) - 先折返再note?感觉让note踩那个要好一点
02:34:629 (5,6) - ._.这么摆有点。。01:06:172 (5,6) - 还是这么摆好

Hard
摸不出啥;w;

Normal
我认为加速段间距该用0.9._. 现在改有点晚了><
谢谢mod和星星(还有歌词)~
Breeze
星球大战
虾仁
Topic Starter
jonathanlfj
asehramtajstrawwetawtbdsrytserdjsa
gg im done
thanks Breeze ><
Breeze
I'll win the star wars >:D
Topic Starter
jonathanlfj
all hail the new overlord \o/
Zero__wind
oh wow you guys having a party here
seems so much fun
Konei
Why the hell is that song so fucking awesome?
Topic Starter
jonathanlfj

Konei wrote:

Why the hell is that song so fucking awesome?
cause it is just that awesome
also thanks for star, im gonna go jump off a cliff now
Kyouren
Good Song!

Add Star! ^___^
Rakuen
overwhelmed by stars @_@

but no moons >.>?
Topic Starter
jonathanlfj

gokugohan12468 wrote:

Good Song!

Add Star! ^___^
Thanks for star~

Rakuen wrote:

overwhelmed by stars @_@

but no moons >.>?
i have a feeling the sb is gonna have moons...we will see xD
Yoshi_green
In-game Blanket mod
19:40 Yoshi_green: can i do a mod for your current map in exchange for a mod on my map? but my map's not finished so you have to wait (up to a few months)
19:40 *Yoshi_green is editing [http://osu.ppy.sh/b/298812 Yun Zhi Qi & Yin Lin - Jin Li Chao [Hard]]
19:41 jonathanlfj: sure
19:41 jonathanlfj: but i would prefer if u modded something else
19:41 Yoshi_green: oh ok
19:41 Yoshi_green: b-but i see blanket problems ;_;
19:41 jonathanlfj: just poke me when you want my mod and i will do it
19:41 Yoshi_green: should i just tell you here?
19:42 jonathanlfj: lol sure
19:42 Yoshi_green: ok
19:42 Yoshi_green: hmm ok let's start here 00:24:858 (5,1) -
19:43 Yoshi_green: all of my transpositions are on Grid Snap 4 (Tiny) unless i say otherwise
19:43 Yoshi_green: move the middle point down by 1
19:43 jonathanlfj: k
19:43 Yoshi_green: yes i'm going to nitpick this really hard
19:43 Yoshi_green: sorry i'm like cheesiest v.2
19:43 jonathanlfj: post the log later so i can kd you
19:43 jonathanlfj: i love blanket mods
19:44 Yoshi_green: ok sure
19:44 Yoshi_green: k, the thing about 00:48:001 (1,3) - this...
19:44 Yoshi_green: is that the (3) already curves upwards, so that has to be taken into consideration when you're making (1) the blanket
19:45 jonathanlfj: this is actually a flow technique im using with slider leniency
19:45 Yoshi_green: mmk
19:45 jonathanlfj: you dont have to drag 00:48:001 (1) all the way down to hit the 2 and 3
19:45 jonathanlfj: if u know what i mean
19:46 Yoshi_green: i didn't notice this on the first time i scanned through this map so i'll pass that
19:46 jonathanlfj: k
19:47 Yoshi_green: 01:04:458 (1,2) - is this meant to be blankets? i don't think so, but, just making sure
19:47 jonathanlfj: yeah they are
19:48 jonathanlfj: from the way i placed them
19:48 Yoshi_green: hmm
19:48 Yoshi_green: then...
19:48 Yoshi_green: go to 1:04:715 and you'll see
19:49 jonathanlfj: yeah
19:49 Yoshi_green: then, move the end point of (1) down 1 and right 1
19:49 Yoshi_green: that should be ok then
19:49 jonathanlfj: last node 1 grid left will do
19:49 Yoshi_green: i feel that if you do that, the slider end is a touch too close
19:50 Yoshi_green: i guess that's ok (until somebody else says otherwise)
19:50 jonathanlfj: lol no one is gonna notice this due to the distance
19:50 jonathanlfj: will have to be close up editor mod
19:50 Yoshi_green: mhmm
19:50 Yoshi_green: my OCD makes me tingle a bit
19:51 Yoshi_green: moving on, 01:06:515 (1,1) -
19:51 jonathanlfj: my god why does everyone i know have ocd
19:51 jonathanlfj: xD
19:51 jonathanlfj: i think that needs some out of grid adjustment
19:51 Yoshi_green: oh wait brb sorry i'm gonna get my dinner and then come back
19:51 jonathanlfj: lolk
19:54 Yoshi_green: ok
19:55 Yoshi_green: 01:06:515 (1,3) - oh god D: this will be fun
19:55 jonathanlfj: huehue
19:55 Yoshi_green: mmmaybe just move the middle point of (3) left 1
19:56 Yoshi_green: i normally need the approach circle or another perfect circle as an aid
19:56 jonathanlfj: got it
19:56 jonathanlfj: also moved the circle a bit for a good blanket
19:56 Yoshi_green: oh right, going back to 01:06:515 (1,1) -
19:57 Yoshi_green: imo, that needs Grid Snap 5
19:57 Yoshi_green: i call Grid Snap 5 Ultra Tiny
19:57 jonathanlfj: i took off grid snap and manually adjusted it
19:57 Yoshi_green: ok sure
19:57 Yoshi_green: put it at y:210
19:57 jonathanlfj: got it at 211
19:58 Yoshi_green: Grid Snap 6 overkill but ok lol
19:58 jonathanlfj: moved it closer too
19:58 Yoshi_green: sure ok
19:59 Yoshi_green: 01:12:687 (1,2) - looks ok
19:59 Yoshi_green: 01:16:115 (4,5,1) - oh man D:
19:59 Yoshi_green: okok i got this. move the last point of (4) to the right by 1
20:01 Yoshi_green: and move the last point of (5) up by 1
20:01 Yoshi_green: moving on, 01:25:029 (1,2) -
20:04 Yoshi_green: sorry my connection died
20:06 jonathanlfj: yeah i saw that
20:06 Yoshi_green: what was the last thing you saw me type?
20:06 jonathanlfj: move last point of 4 to the right by 1
20:07 Yoshi_green: ok
20:07 Yoshi_green: and move the last point of (5) up by 1
20:07 Yoshi_green: that makes (4, 5, 1) ok
20:08 jonathanlfj: what that makes 5 a bad blanket then
20:08 jonathanlfj: from my persepctive
20:08 Yoshi_green: wait a sec
20:09 Yoshi_green: go to...
20:09 Yoshi_green: 01:16:715
20:09 jonathanlfj: yeah im there
20:09 jonathanlfj: im using that to analyze the blanket
20:09 jonathanlfj: and the current one looks better to me
20:10 Yoshi_green: ok can't force you sure
20:10 Yoshi_green: moving on to 01:25:029 (1,2) -
20:11 Yoshi_green: move the last point of (2) down by 2
20:12 jonathanlfj: aite
20:14 Yoshi_green: random non-blanket error
20:14 Yoshi_green: 01:37:029 (4,1) - the distance spacing seems a bit too large, doesn't it? maybe move (1) to the left a bit
20:15 jonathanlfj: that was an intentional new combo jump
20:15 jonathanlfj: i do this alot in my maps actually
20:15 jonathanlfj: fyi i mapped this without distance snap lolol
20:15 Yoshi_green: ok sure
20:16 Yoshi_green: just letting you know
20:17 Yoshi_green: i'm not modding half of your other blankets 'cause when you play them in-game, one note of the blanket would be gone before the other one appears on the play screen
20:18 Yoshi_green: alright i d/c'd again, what was the last thing i said now?
20:20 jonathanlfj: just letting u know
20:20 Yoshi_green: ok
20:20 Yoshi_green: i'm not modding half of your other blankets 'cause when you play them in-game, one note of the blanket would be gone before the other one appears on the play screen
20:20 Yoshi_green: so i'm not modding something like, 00:20:229 (2,1) - for example
20:21 jonathanlfj: yeah these are for my own sake or organization
20:21 jonathanlfj: of
20:21 Yoshi_green: ok
20:21 jonathanlfj: like direction of placements and such
20:22 Yoshi_green: 02:34:629 (4,1) - ✓ yay
20:23 jonathanlfj: that one good?
20:23 Yoshi_green: yeh
20:23 jonathanlfj: cool
20:23 Yoshi_green: 02:38:058 (3,1) - :(
20:24 jonathanlfj: alright i will fix it
20:24 jonathanlfj: k got it
20:24 jonathanlfj: looks better now
20:25 Yoshi_green: you can confirm it as a perfect blanket by using Ctrl+G to your aid
20:25 jonathanlfj: haha i know
20:26 Yoshi_green: oy 02:41:144 (1,2) -
20:27 jonathanlfj: did appropriate fixes
20:30 Yoshi_green: 03:01:201 (4,1) -
20:30 Yoshi_green: press ctrl G on (4)
20:30 jonathanlfj: got it
20:31 Yoshi_green: move the beginning of (4) to (424, 204) and then ctrl G again
20:31 jonathanlfj: i actually adjusted the blanket instead
20:31 Yoshi_green: oh ok that works
20:32 Yoshi_green: you want to do a quick check on 03:38:058 (3,4) - ?
20:32 Yoshi_green: looks like the beginning of (3) is farther away from (4) than the end
20:32 Yoshi_green: sorry i meant closer
20:33 jonathanlfj: im gonna adjust some stuff here
20:33 Yoshi_green: k good
20:34 Yoshi_green: ok after that...
20:34 Yoshi_green: you're good from my standpoint
20:34 jonathanlfj: aite
20:34 jonathanlfj: cool
wow this map is so starry *-*
Anyways, I'll message you when I need your mod ;P
Topic Starter
jonathanlfj
blanket mod at its best
Thank you <3
YunoFanatic
wow so hardcore
dkun
when is the storyboard coming? :(
Topic Starter
jonathanlfj
soon...soon.

also probably gonna sht myself after seeing how beautiful it is
kanpakyin
這星數有點嚇人





覺得日文版本好聽點
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