Legenda wrote:
→ Unrankable things, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
@Alarido : I surely noticed that point, but I really want it to be like that, reflecting the music. I would leave this question to the BAT, not doing any changes for now, but your sollution would be consideredCDFA wrote:
omg short songs
Insane:
00:03:733 (1,2,3) - It feels weird having this so normal when the map has been established by the first few rhythms to not be such It's not a matter of normal or not, it's that I want this part slow down according to the music
00:13:200 (4) - This note is really hidden well yeah, I'm still finding for better sollutions, but the current one is also that critical
01:16:000 (1) - Anti-jumps on increased SV sections are totally counter-intuitive and feel really weird that's what the finish sound here implying. Also, the stop is what I want. If players hit the next note early, it's their reading problem, if they try to move away after hitting it, they will move back after moving away a little. And that's just actually what I wwant, after a drop-off jump
01:16:533 (3) - Note's kind of hidden It just simply shared same starting point with 2
Normal:
01:02:133 (2,3) - Make this symmetrical to (1) Symmetrical is not possible or supposed. I rotated 120° from 1 to 2. But well, the fact is that it doesn't really look nice neither being easy to catch, so I've fixed it, overcoming the distance issue. You've got a point
Easy:
Seems fine atm~
Desu~.
[Colours]
Combo1 : 106,218,255
Combo2 : 255,255,106
Combo3 : 255,106,143
Combo4 : 106,255,106
xxheroxx wrote:
SPOILERsorry I think that's too colorful, and you know, 1 similar to 3 is not actually a problem since there's 2 in betweenMod Infos:
• Suggestion.
• You should fix this.
______________________________________________
______________________________________________
General
- • Combo colour 1 and 3 are pretty similar, try these?
[spoilerbox][Colours]
Combo1 : 106,218,255
Combo2 : 255,255,106
Combo3 : 255,106,143
Combo4 : 106,255,106
Easy
- • I know this is an Easy but AR 4 fits much better here, check it out yourself. keeping it for now, need more consideration
• 00:04:933 (x) - Add a circle here like you did at 00:01:733 (2) to keep a consistency. (or delete that circle) added
• 00:14:933 (3,4,5) - Try this:
k
• 00:18:133 (3,4,1) - Why 0,60x spacing here? A long repeating slider would be better imo:
yes
• 00:43:733 (1) - This is the only diff with a spinner here, is it necessary? Delete it and add some circles/sliders like you did in the other diffs. no change for I mapped only to lyrics in this diff, and there's no more vocal here. And also, it's a way of making the map easy
• 00:54:933 (1) - ^ same here no more vocal
• 01:10:933 (1,2) - Try this:
k
Normal
- • 00:06:533 (5) - Add a new combo here and remove the one on the next slider. I add on downbeats, not on beginning of a sentence
• 00:49:333 (2,3) - Try this:
nice
• 01:10:933 (1) - Keep this slider at x:44 y:180 and flip it vertically and horizontally:
k
Insane[/spoilerbox]
- • 00:02:133 (4) - Try this:
k
• 00:26:133 (1,2,3,4) - ^
not really fond of it
Thx for your mod~Sonnyc wrote:
SPOILEREasy:
00:13:333 (1) - This 1/1 slider felt odd. made another one to respond
00:18:133 (3) - Highly suggest an NC for the short distance. changed that part
00:28:533 (4) - I think deleting the hitsound at the end sounds better. turned down the volume
00:54:933 (1) - Ending at 00:57:333 will give more time. not really needed
01:07:733 (1) - I don't think a hit sound fits here. you're right
01:14:133 (1,2) - I hope you can follow the clap pattern as clap-for the first upbeat, clap+whistle-for the second upbeat like 01:10:933 (1,2). So briefly, delete whistle at the end of 01:14:133 (1) and add whistle at the end of 01:14:933 (2). fixed all below
01:16:133 (4,6) - ^
01:18:133 (2,4) - Add Whistle at the end, which is similar to ^.
01:21:333 (2) - ^
Normal:
00:56:933 (4) - NC? not neccessary
Insane:
00:06:933 (2) - NC to follow the piano. oops, my mistake
00:22:400 (4) - Will be better in playing.
00:35:200 (4) - I think this is a bad spacing, which is confusing. Hope you can maintain the distance here. did
00:38:933 (1,2) - Start NC from (2) to make more readable. I'll ask for some more opinions, but I'd like to keep it for now for consistency
00:59:733 (1,2) - ^ also here, I add NC on downbeats
00:42:133 (1,2) - Switch orders please. The flow was hard to play. Similar pattern appears in 01:17:333 (1), but I think that one is fine since that's a kiai,, not changing for now, I like how it feels
00:54:933 (1,2) - Start NC from (2) to avoid confusion of the distance. Also 00:54:933 (8) belongs to the previous pattern. under consideration
Thx for your mod~Azure wrote:
random mod
搜尋Owl City然後又是這首就點進來了
這麼好的歌怎麼沒Lyrics SB,需要的話可以叫我聲 耶 AZ姐姐对我最好了 `w`
[Easy][Normal]
- 01:10:933 跟Normal問題一樣?
[yanlu's Hard]
- 不知是我的問題還是甚麼,你還是開下AiMod看看
- 01:10:933 - 01:18:933 這裡的slider長度怎麼怪怪的1/8 ? 還是本來就這樣 这个真的没有问题=。=
- 00:16:533 (2) finish? 感觉有点怪
- 00:18:133 NC 嗯这个确实
- 00:18:933 NC 拿掉
- 00:44:933 (2) clap? k
- 01:10:933 unsnapped? orz没有啊
- 01:20:133 +note +clap 嗯
- 01:25:333 我覺得換成whistle好點 0.0 哎呀我真是对璐璐无奈了啦
[Insane]Good Luck
- 00:32:533 這裡用35%綠線,下個note再加55%的你聽聽如何 其实都还好啦
- 00:40:133 (7) slider的第四個點移到 x316, y92 k
- 00:45:067 (2,3) +finish 好像很有趣 ( =。=我老老实实按着伴奏走的
- 01:10:533 (1) +clap 哇
=。=spboxer3 wrote:
嘛~其實我是代替Rika來的 呃确实很意外
[general]
offset請調至整數 這個會造成綠線誤判 所以需要改 fixed
SB部分的問題:這兩個似乎沒有用到? 我看過你的osb並沒有使用到這兩個元件 是忘記移除還是忘記使用? 已确认无用并移除
- SB\L03-1.png
- SB\L03-2.png
[yanlu's Hard] 懒懒璐实在是太懒了所以把她的diff交给我修改了=。=
00:00:133 (1,2,3) - 說實話我寧願把1,2合成一個有reverse的slider 現在這樣00:00:533 (3) - click在重音的感覺被前頭的2搶過了 k
00:09:333 (6,7) - ^類似的情況 在00:09:467 - 感覺不到click的點 可是卻要click 拆开了
00:18:133 (6,1) - ^ 我來做的話會把這兩個對調00:18:533 - 加上打擊感會比00:18:267 - 好的多(重音的位置問題) 换了顺序
00:47:733 (1,2,3) - 間距突然不一樣了? fixed
[Insane]
00:20:000 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 這段的間距也太亂了吧 好像一部分有按照規則一部分又很隨心的跳 給人摸不著頭緒的感覺 整理了一下 我就是想要4个散开 4个收紧 这样的 配合对音乐的感觉
00:34:133 (1,2,3,4,5) - 打擊感問題 主要部分是00:35:200 (4,5) - 與00:34:533 (2) - 的差異會讓player打起來有種混亂的感覺 當然有些player是看圖戳圈圈的那另當別論 我感觉没啥问题 反正自己打着挺好的 倒是修了一下间距
00:36:133 (2,3,4) - 間距處理的不是很好 00:36:667 (4) - 後面都直接逼近3.5了? 那个地方确实是要放跳的,因为中间还要放个slider又不想overlap 嘛不过间距稍微协调了一下
01:03:733 (7,8) - confuse阿 拍點在01:04:133 - 你幹嘛提前1/6還故意放個只有1/6長度的slider? 这个我觉得很合适,配合曲子里的一个特殊的键盘音,就是一个“突然结束”的感觉
加油吧~
thx for your mod~Gonzvlo wrote:
Hey there, sorry for taking soooooo long.
|General|
- Combo colours: 1 and 3 are quite similar, play around with them a bit so it's easier to distinguish them. I'd definitely choose some new colors after changing the bg
- Background: The current background looks okay but the quality doesn't look too good in higher resolutions. I believe you could benefit a lot more from a different colour scheme, let me suggest this, I've resized it to fit 16:9 which is the optimal size. Trust me on this one, it looks quite nice.
great great thanks ! so beautiful ! I love it~`w`~
|Storyboard||Easy|
- Since the SB are just lyrics make sure to enable widescreen support. (Press F4 > Design Tab > Misc Toggles) ok I'll do this one
- I believe you should move the lyrics some grids down in the Y-axis. (If you use the new BG I provided, you don't need to do this, the current position fits perfectly.) I'll use that, so there's no need to adjust
- I'm not exactly sure about when he says "to pay" or "toupee" but make sure to add that missing "e" ok I'll leave this to Azure
- 00:17:334 - Lyrics: "receeding" should be "receding" yeah you're right ~ poor English =.=
|Normal|
- 01:10:934 (1) - Post-spinner circle, NC is missing, add it manually please. added NC
- Let me mention the hitsounded slider-ticks, they are not necessary at all. Remember that hit-sounds are supposed to play when we "hit" objects. Please get rid of them. Other than that, nicely done! I think it's nice to emphasized the claps in this way so I'd like to keep it for this time
|yanlu's Hard| just saying, I've got her permission to fix her diff according to the mods
- 01:03:734 (5,6,7) - The way this pattern was contructed might be too hard for normal. I strongly recommend to replace (5) and (6) with a slider. I'm just trying to make more different patterns, hmm, I'm not sure if it's really neccessary to fix this, cause, hmn, I'd prefer to keep this... so, hope it's ok. I think only double click for Normal is ok
- 01:05:334 (2,3,4) - Basically the same here but (2) and (3).
|Insane|
- 00:20:134 (2) - This slider-shape... it's unique and interesting, yes... but it just feels random. We usually use some wiggly/curly sliders when the rhythm backs it up, dubstep is a good example of this. However, in this case, these shapes are unjustified and just look kinda ugly. I strongly suggest you to use simple arcs or canes maybe. hmm, for me, I'd agree with you
- 00:20:534 (3,4) - ^}
- 00:26:534 (2) - While we are at this, let me mention this one too. You can easily improve this shape by adding another control point, as you can see in this picture http://osu.ppy.sh/ss/924045 ok for these two
- 00:27:334 (4) - Copy-paste here.
- 00:28:934 (7) - Hm, I don't see why you almost silenced this circle. I strongly suggest to remove this extra section, the current volume works fine since the vocals are the same and the rhythm as well. You could move the section to the spinner though, but 20% is too much, maybe 40% k
- 00:34:934 (2) - This slider should be further from (1) and closer to (3), move this around in order to fix the spacing please. fixed
- 01:09:334 (5) - This combo-ing is a little messed up, add a NC here and then remove it from 01:10:400 (1) - fixed
- 01:20:534 (1) - You can make this curve smoother by turning the red control point at the centre into a white one. fixed this pair
- 01:21:334 (2) - ^
Overall, the mapset is good. There are some minor issues with spacing and pattern construction in Hard and Insane that need to be polished, the other 2 diffs are clean. Good job, keep it up!
- 00:13:200 (4,1) - The combo-ing and the stack makes this part a little hard to notice/read. Try and make this pattern easier to sight read. In this case you could also move the NC to the next circle, that would benefit the map. Let me give you a suggestion. I was really beset by this part too, after ckecking out your idea I believe I've made a better new one inspired by yours~
- 00:32:934 (2,3,4,1,2,3) - I honestly believe that this little jump between these 2 little streams is not necessary at all, you're forcing the difficulty. I strongly suggest to remove the jump and keep just one compressed stream. Perhaps, something like this 00:36:134 (2,3,4) - could work too, but the current pattern feels too forced. sorry I've tried out your suggestions but anyway I'd rather not remove the stream jumps, it's really delicately designed and it's understandable and, it's not that hard to handle, even with DT. I admit it may be some overmapping but I don't think it's something bad
- 00:43:734 - Basically the same here, the jumps between the stream feel too forced. I believe you could try something different, with more flow. Let me suggest a chain of repeating sliders. http://puu.sh/40uoW.jpg - Please try that out, I'm pretty sure that it fits nicely.
- 00:49:200 (1,2) - This anti-jump needs to go, it is too misleading. Please fix the spacing. k
- 00:55:734 (2,3,4,1,2,3) - Not too bad as before but I believe 2 repeat sliders should do just fine.
- 01:10:534 (1) - NC is not necessary, remove it please. I think I need it to indicate the sv change
- 01:15:734 (5,1) - Same as before, after all this jump sequence this stack kills the flow completely. Please, remove the stack and just space out the next objects. hmm, sorry but I'm quite satisfied with this gap here, I think it's a gap, not like a not random smal spacing/color]
- 01:22:134 (5) - Increase spacing a bit more, after the jump the short spacing looks misleading. Just some grids.