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Owl City - Rugs From Me To You

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GIDZ
General:
~A preview point is not set.

Easy:
~01:25:333 (1) - Add finish?
~Nothing more.

Hard:
~01:10:933 (4) - NC for slider velocity change.
~01:11:733 (6) - ^
~01:12:533 - Sliders off beat.Try to follow music instead of singing.
~~01:25:333 (1) - Add finish?

Insane:
~00:18:133 (1) - NC confuses 1/2 beat notes
~00:13:333 (1) - ^
~00:26:133 (1) -
~00:39:200 (2) - NC to emphasis rhythm change.
~00:49:200 (2) - ^
~01:25:333 (1) - Add finish?

That's all from me since you asked me to ignore Mintong.Good luck!
69653863
Yay. Good luck for this beatmap!
Cerulean Veyron
Hi, From my queue ~

[Insane]
00:02:533 (5,6) - Slider's end has a tiny overlap, fix it
00:48:533 (1,2) - Distance problem
01:15:733 (5,1) - ^
01:10:533 (1) - remove NC

----------------------
Sorry if my mod is short, your map is really perfect ^^
Good Luck ~
Topic Starter
Zero__wind

GrayKaiser82 wrote:

Hi, From my queue ~

[Insane]
00:02:533 (5,6) - Slider's end has a tiny overlap, fix it k
00:48:533 (1,2) - Distance problem I intended to make it like this, not changing it for now, will consider when other modders mention it
01:15:733 (5,1) - ^
01:10:533 (1) - remove NC no, this NC is for the sv change

----------------------
Sorry if my mod is short, your map is really perfect ^^
Good Luck ~
Thx for your mod~

@OEvil : fixed all

@inverness : yeah I will surely make it nice
No_Gu
from my queue

1分半的话我比较推荐加个easy.不过你这N太简单就直接改成Easy然后加个normal比较好

[Normal]
00:06:933 - 这边开始钢琴都是1/1而且没什么起伏。。1/1上下满whistle比较好听
00:18:133 (3,4,1) - 用DS排吧。
01:15:733 (3) - finish意义不明
01:22:133 (1,1) - 我总觉得低难度这样会被BAT吐槽。。
蛮不错的diff

[Hard]
00:05:733 - 加个note多好
00:07:733 (3,6,2) - 根本没大鼓音啊
00:16:000 (2,3) - 跟vocal的话这个节奏才对吧 http://puu.sh/3sylK.jpg 而且不改节奏的话也略难看
00:26:133 (1,2) - 难看发自真心
00:38:533 (4) - 怎么听都不是1/2 snap啊
00:56:133 (2,3,4,5) - 相当乱hhh
01:01:733 (1,1,1) - NC意义?
这diff相当乱。前面不少1/3地方都是overlap的,但是偶尔还有个跳。后面基本就飞上了。。感觉不太令人满意

[Insane]
00:06:933 - 跟normal一样还是推荐把每个1/1加上whistle听起来舒服
00:12:400 (2,3,4,1) - 开test看其实效果很不好
00:48:533 (1,2,3) - 虽然我1PC读出来了但是还是建议价加个NC
整体看着挺乱不过打起来还意外的可以,因为歌曲本身就挺跳跃的缘故?不过比如00:39:467 (3,4,5,6,7) - 或者是00:37:333 (1,2,3,4,5) - 我感觉打起来手感不是很好,你在稍微斟酌下?

整体来说还算是不错的图o.o
Topic Starter
Zero__wind

No_Gu wrote:

from my queue

1分半的话我比较推荐加个easy.不过你这N太简单就直接改成Easy然后加个normal比较好 oh well 好吧 4diff好像更好rank一些

[Normal]
00:06:933 - 这边开始钢琴都是1/1而且没什么起伏。。1/1上下满whistle比较好听 嘛 感觉有点吵 于是降了音量之后加满了
00:18:133 (3,4,1) - 用DS排吧。 暂时没改 我觉得效果还挺好 汪汪要吃我我再挪吧
01:15:733 (3) - finish意义不明 和Insane保持一致的。有益无害
01:22:133 (1,1) - 我总觉得低难度这样会被BAT吐槽。。 呃…到时候看看看吧
蛮不错的diff

[Insane]
00:06:933 - 跟normal一样还是推荐把每个1/1加上whistle听起来舒服
00:12:400 (2,3,4,1) - 开test看其实效果很不好 嗯这个我之前自己也注意到了…改了一下 哎 我恨偏移
00:48:533 (1,2,3) - 虽然我1PC读出来了但是还是建议价加个NC ok把NC交换了一下
整体看着挺乱不过打起来还意外的可以,因为歌曲本身就挺跳跃的缘故? omg所有人看了我图都说乱……
不过比如00:39:467 (3,4,5,6,7) - 这里想不太好 而且感觉关系不大因为3是个短滑条 只要点到头就好
或者是00:37:333 (1,2,3,4,5) - 嗯这里改了 调整了一下1的位置和弧度
我感觉打起来手感不是很好,你在稍微斟酌下?

整体来说还算是不错的图o.o
Thxx for your mod~
lkx_Shore
[Insane]
00:10:533 (5,6) - 这两个连接起来莫名不爽
00:32:933 (2,3,4,1,2,3) - 这个bpm加上这么排我觉得巨难打,我觉得话成单点堆或者连续的短滑条会好很多
00:43:733 (1,2,3,1,2,3,1,2,3,1,2,3) - 这个真的是非常难打...
00:49:200 (1,2) - 1给我好好的完完全全的叠在滑条尾巴里面啦!
01:16:000 (1,2) - 好好叠好...
01:17:333 (1,2) - 这两个连接也是很不爽...

[yanlu's hard]
00:18:533 (1,1) - 放得离00:18:000 (7) - 近一点?我觉得这样比较好读

[Normal]
01:04:000 (6,7) - 把他们分开?突然叠一块好不习惯
01:05:600 (3,4) - ^

[Easy]
00:18:133 (3,4,1) - 这没问题?...我觉得新人会打快

[Other]
我觉得你easy滑条拉得好用心(?

Goodluck,star
Rakuen
DEAncientNaga's Mod Queue

[General]
Good >.o /

[Easy]
Use full DS?
00:18:133 (3,4,1) - DS or replace with slow slider
Others are good

[Normal]
00:16:000 (2) - Finish or other hitsound on the head

[Hard]
00:34:000 (6,1) - Feels not comfortable with the beat

[Insane]
>.o)b

Good luck
Xinely
wow 1/3, first mod in 1/3, don't expect it's useful, i will do my best ><

[Easy]
00:06:933 (1) - change finish in head?
00:13:333 (1) - finish in head?
00:16:533 (1) - make curved so consistency with other sliders? ex : http://puu.sh/3tmJI.jpg
00:19:733 (1) - normal finish?
00:20:933 (3) - 188,232?
00:22:533 (5) - 340,224?
00:29:400 - move green point to 00:29:467 - ? i know it's snapped in 1/6 but move to 1/3 since spin start in 1/3? :p
someone can think it's unsnapped
00:33:333 (2) - move in 504,200 and then 00:34:133 (3) - 444,346? to make tail can be diagonal http://puu.sh/3tnp8.jpg?
if yes 00:35:333 (4) - 324,160 to avoid spacing issue due that pattern
00:38:133 (4) - 240,328? to staight with previous and make little branket with next slider
00:47:333 (2) - 324,72 for better flow?
01:01:733 (1) - nazi, 1 grid left?
01:07:733 (1) - end in 01:10:133 - to follow music and give little break to newbie?
01:12:533 (3) - ctrl+H and put in 28,48? better flow imo
01:15:733 (3) - change finish like finish in 01:14:133 (1) - ?

[Normal]
00:04:533 (2) - whistle in end?
00:19:733 (1) - finish?
00:46:533 (3) - make it curved? http://puu.sh/3u1mv.jpg
00:51:333 (6) - 244,352? make it easier to catch

[Hard]
00:02:000 - 00:02:400 - 00:02:800 - 00:03:200 - add note? music here
00:18:933 (1) - no need NC imo due same spacing with previous
00:27:200 (3) - spacing issue?
00:32:533 (3) - finish sampleset normal?
00:44:933 (3) - ctrl+G,ctrl+J,ctrl+H and then put in 220,252?
01:02:533 (1) - no need NC imo
01:19:333 (3) - ctrl+G?

[Insane]
HP+1
can't mod insane orz =w=

GL ~
Come[Back]Home
Easy
00:11:733 (4,1) Try to hide the end of 1 under the end of 4
00:38:133 (4) Move it to x240 y328 looks better

Normal
00:32:533 - 00:45:333 to often the same, its kinda bored i think >w<

Yanlu's Hard
00:16:000 (2) Slider till 00:16:400 and add a hitcircle 00:16:533 sounds better with the song
01:08:533 (4) Looks ugly


00:20:000 - 00:25:733 Maybe put some curvy sliders in?


Nice Map (^_^)
Cant wait to see it ranked :p
Topic Starter
Zero__wind

Xinely wrote:

wow 1/3, first mod in 1/3, don't expect it's useful, i will do my best ><

[Easy]
00:06:933 (1) - change finish in head? considering many modders mentioned this point, well but I'm not really fond of using finish here, so I changed the similar points' volume instead
00:13:333 (1) - finish in head?
00:16:533 (1) - make curved so consistency with other sliders? ex : http://puu.sh/3tmJI.jpg k
00:19:733 (1) - normal finish? sorry, the current is enough
00:20:933 (3) - 188,232? k
00:22:533 (5) - 340,224? no, mine is better imo
00:29:400 - move green point to 00:29:467 - ? i know it's snapped in 1/6 but move to 1/3 since spin start in 1/3? :p
someone can think it's unsnapped k
00:33:333 (2) - move in 504,200 and then 00:34:133 (3) - 444,346? to make tail can be diagonal http://puu.sh/3tnp8.jpg?
if yes 00:35:333 (4) - 324,160 to avoid spacing issue due that pattern sorry I don't feel like ruining my blanckets
00:38:133 (4) - 240,328? to staight with previous and make little branket with next slider
00:47:333 (2) - 324,72 for better flow? nice point, changed the previous slider instead
01:01:733 (1) - nazi, 1 grid left? k
01:07:733 (1) - end in 01:10:133 - to follow music and give little break to newbie? Nice idea ! I have been really concerned about this
01:12:533 (3) - ctrl+H and put in 28,48? better flow imo ok, though I feel mine is also fine
01:15:733 (3) - change finish like finish in 01:14:133 (1) - ? well it's for consistency between diffs while it doesn't sound bad

[Normal]
00:04:533 (2) - whistle in end? well changed volume as Imentioned above
00:19:733 (1) - finish?
00:46:533 (3) - make it curved? http://puu.sh/3u1mv.jpg I'd like to make it head up, well I made it a little bit curved though
00:51:333 (6) - 244,352? make it easier to catch nice point

[Insane]
HP+1 fine
can't mod insane orz =w= np

GL ~
Thank you moebaka

@lkx_Shore : 慢速段的滑条衔接稍微别扭一点关系不大的 串子跳不打算改 叠的note也是 我一般都不完全叠的 因为我自己打HD的时候很不喜欢那样的图, thx for mod and star
@DEAncientNaga : fixed the htsound stuff~ thx
@Nickname128 : nice point in Easy~ thx
sammy711
from 复读群
red=unrankable
black=strong recommend
pink=advice
Easy
00:18:933 (3,4) - 这个要遵守DS啊..
Normal
Good!
yanlu's Hard
00:57:333 (5) - 这个和前几个一样再离4远点如何
00:41:733 (3) - 这个移到粉线?
00:47:600 - Add a note?
Insane
01:04:067 (8) - reverse2次到右面的线如何..
01:12:533 (1) - 01:14:133 (1) - 这两个像01:10:933 (1) - 一样加下速?
00:01:337 (2) - unsnapped音符
摸这么好的图亚历山大...
yanlu
Shohei Ohtani
omg short songs

Insane:
00:03:733 (1,2,3) - It feels weird having this so normal when the map has been established by the first few rhythms to not be such
00:13:200 (4) - This note is really hidden
01:16:000 (1) - Anti-jumps on increased SV sections are totally counter-intuitive and feel really weird
01:16:533 (3) - Note's kind of hidden

Hard:
00:06:133 (3) - Why the lower spacing here?
00:09:333 (6) - This should still be in 1/3
01:18:533 (1) - Kind of weird slider thing

Normal:
01:02:133 (2,3) - Make this symmetrical to (1)

Easy:
Seems fine atm~

Desu~.
Alarido
A Free Mod from Coffee Party Queue

Owl City ♥ so nice songs (:

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

* No complaints at [Normal], [yanlu's Hard] or [Insane].

[Easy]
:!: 00:18:133 (3,4,1) - Unintuitive spacing, surely causing player hit the button earlier, breaking combo and getting upset. Initially, also I couldn't find a solution, but.... Looking on prior patterns, you could make 00:16:533 (1,2) like this ---> http://puu.sh/3vLn7.jpg <--- and place 00:18:133 (3) at x:272 y:88 and then place 00:18:933 (4) at x:76 y:52. I feel if you do all this way, unintuitive spacing will be solved and you get a bit better flow overall (:
♥ Good flow at 00:24:933 (5,1)

That's it ^^

Good luck and GO GO GET RANKED! Let's rank more Owl City !!!!

Take a Star!

Att.
Topic Starter
Zero__wind

CDFA wrote:

omg short songs

Insane:
00:03:733 (1,2,3) - It feels weird having this so normal when the map has been established by the first few rhythms to not be such It's not a matter of normal or not, it's that I want this part slow down according to the music
00:13:200 (4) - This note is really hidden well yeah, I'm still finding for better sollutions, but the current one is also that critical
01:16:000 (1) - Anti-jumps on increased SV sections are totally counter-intuitive and feel really weird that's what the finish sound here implying. Also, the stop is what I want. If players hit the next note early, it's their reading problem, if they try to move away after hitting it, they will move back after moving away a little. And that's just actually what I wwant, after a drop-off jump
01:16:533 (3) - Note's kind of hidden It just simply shared same starting point with 2

Normal:
01:02:133 (2,3) - Make this symmetrical to (1) Symmetrical is not possible or supposed. I rotated 120° from 1 to 2. But well, the fact is that it doesn't really look nice neither being easy to catch, so I've fixed it, overcoming the distance issue. You've got a point

Easy:
Seems fine atm~

Desu~.
@Alarido : I surely noticed that point, but I really want it to be like that, reflecting the music. I would leave this question to the BAT, not doing any changes for now, but your sollution would be considered
Thx for your mod~
Tur00
A mod from my queue c:
Nice map >,<

[Easy]

00:14:533 (2,3) - what about change these notes for a slider , fix the vocal and still follow the instrumental.
00:24:533 (4,5) - i think that if you exchanged the position of these notes , that will sound better, i mean First the slider,
then the circle.
00:51:733 - Try this, i think that follow better the vocal and sounds better


[Normal]

00:02:000 (3) - move this note to 00:02:133 -
00:14:133 (2,3) - move these notes a bit down , the idea is don't touch the score .
00:39:333 - Try to improve a new patter here , the same pattern is a bit bored.

[Hard]

00:16:000 (2,4) - Delete the whistle , sounds a bit weird.

Good Luck!
Star~ :3
yanlu
thanks for modding~
all fixed> <

http://puu.sh/3x8sx.osu
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Combo colour 1 and 3 are pretty similar, try these?

    SPOILER
    [Colours]
    Combo1 : 106,218,255
    Combo2 : 255,255,106
    Combo3 : 255,106,143
    Combo4 : 106,255,106

Easy

  • I know this is an Easy but AR 4 fits much better here, check it out yourself.
    00:04:933 (x) - Add a circle here like you did at 00:01:733 (2) to keep a consistency. (or delete that circle)
    00:14:933 (3,4,5) - Try this:
    00:18:133 (3,4,1) - Why 0,60x spacing here? A long repeating slider would be better imo:
    00:43:733 (1) - This is the only diff with a spinner here, is it necessary? Delete it and add some circles/sliders like you did in the other diffs.
    00:54:933 (1) - ^
    01:10:933 (1,2) - Try this:

Normal

  • 00:06:533 (5) - Add a new combo here and remove the one on the next slider.
    00:49:333 (2,3) - Try this:
    01:10:933 (1) - Keep this slider at x:44 y:180 and flip it vertically and horizontally:

yanlu's Hard

  • 00:00:133 (1) - Convert this slider in 2 circles. (or add a repeat and delete the next circle)
    00:16:000 (2,3,4,5) - Meh, I don't really like how this pattern sounds, I know you're following the lyrics but it doesn't sound that good imo, try this pattern for example:
    00:28:933 (1) - Start this spinner 1/1 later and add a circle here.
    00:34:000 (6) - Start this slider 1/3 later and add a circle here.
    00:56:133 (2) - Convert this slider in 2 circles.
    01:10:400 (1) - Move this circle at x:340 y:332.
    01:11:733 (6,7,8) - I don't understand what are you trying to follow here, try this pattern:
    01:13:733 (x) - Add a circle.
    01:16:400 (1,2) - Convert these circles into a slider.

Insane

  • 00:02:133 (4) - Try this:
    00:26:133 (1,2,3,4) - ^
Sonnyc
Easy:

00:13:333 (1) - This 1/1 slider felt odd.
00:18:133 (3) - Highly suggest an NC for the short distance.
00:28:533 (4) - I think deleting the hitsound at the end sounds better.
00:54:933 (1) - Ending at 00:57:333 will give more time.
01:07:733 (1) - I don't think a hit sound fits here.
01:14:133 (1,2) - I hope you can follow the clap pattern as clap-for the first upbeat, clap+whistle-for the second upbeat like 01:10:933 (1,2). So briefly, delete whistle at the end of 01:14:133 (1) and add whistle at the end of 01:14:933 (2).
01:16:133 (4,6) - ^
01:18:133 (2,4) - Add Whistle at the end, which is similar to ^.
01:21:333 (2) - ^

Normal:

00:56:933 (4) - NC?

yanlu's Hard:

00:24:533 (4) - Missing clap at the end.
01:10:933 (4) - NC?
01:12:133 (8) - Extending 1/3 will play better.
01:25:333 (1) - Whistle as other diffs?

Insane:

00:06:933 (2) - NC to follow the piano.
00:22:400 (4) - Will be better in playing.
00:35:200 (4) - I think this is a bad spacing, which is confusing. Hope you can maintain the distance here.
00:38:933 (1,2) - Start NC from (2) to make more readable.
00:59:733 (1,2) - ^
00:42:133 (1,2) - Switch orders please. The flow was hard to play. Similar pattern appears in 01:17:333 (1), but I think that one is fine since that's a kiai,,
00:54:933 (1,2) - Start NC from (2) to avoid confusion of the distance. Also 00:54:933 (8) belongs to the previous pattern.
Topic Starter
Zero__wind

xxheroxx wrote:

SPOILER
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • Combo colour 1 and 3 are pretty similar, try these?

    [spoilerbox]
    [Colours]
    Combo1 : 106,218,255
    Combo2 : 255,255,106
    Combo3 : 255,106,143
    Combo4 : 106,255,106
sorry I think that's too colorful, and you know, 1 similar to 3 is not actually a problem since there's 2 in between
Easy

  • I know this is an Easy but AR 4 fits much better here, check it out yourself. keeping it for now, need more consideration
    00:04:933 (x) - Add a circle here like you did at 00:01:733 (2) to keep a consistency. (or delete that circle) added
    00:14:933 (3,4,5) - Try this:
    k
    00:18:133 (3,4,1) - Why 0,60x spacing here? A long repeating slider would be better imo:
    yes
    00:43:733 (1) - This is the only diff with a spinner here, is it necessary? Delete it and add some circles/sliders like you did in the other diffs. no change for I mapped only to lyrics in this diff, and there's no more vocal here. And also, it's a way of making the map easy
    00:54:933 (1) - ^ same here no more vocal
    01:10:933 (1,2) - Try this:
    k

Normal

  • 00:06:533 (5) - Add a new combo here and remove the one on the next slider. I add on downbeats, not on beginning of a sentence
    00:49:333 (2,3) - Try this:
    nice
    01:10:933 (1) - Keep this slider at x:44 y:180 and flip it vertically and horizontally:
    k

Insane

  • 00:02:133 (4) - Try this:
    k
    00:26:133 (1,2,3,4) - ^
    not really fond of it
[/spoilerbox]

Sonnyc wrote:

SPOILER
Easy:

00:13:333 (1) - This 1/1 slider felt odd. made another one to respond
00:18:133 (3) - Highly suggest an NC for the short distance. changed that part
00:28:533 (4) - I think deleting the hitsound at the end sounds better. turned down the volume
00:54:933 (1) - Ending at 00:57:333 will give more time. not really needed
01:07:733 (1) - I don't think a hit sound fits here. you're right
01:14:133 (1,2) - I hope you can follow the clap pattern as clap-for the first upbeat, clap+whistle-for the second upbeat like 01:10:933 (1,2). So briefly, delete whistle at the end of 01:14:133 (1) and add whistle at the end of 01:14:933 (2). fixed all below
01:16:133 (4,6) - ^
01:18:133 (2,4) - Add Whistle at the end, which is similar to ^.
01:21:333 (2) - ^

Normal:

00:56:933 (4) - NC? not neccessary

Insane:

00:06:933 (2) - NC to follow the piano. oops, my mistake
00:22:400 (4) - Will be better in playing.
00:35:200 (4) - I think this is a bad spacing, which is confusing. Hope you can maintain the distance here. did
00:38:933 (1,2) - Start NC from (2) to make more readable. I'll ask for some more opinions, but I'd like to keep it for now for consistency
00:59:733 (1,2) - ^ also here, I add NC on downbeats
00:42:133 (1,2) - Switch orders please. The flow was hard to play. Similar pattern appears in 01:17:333 (1), but I think that one is fine since that's a kiai,, not changing for now, I like how it feels
00:54:933 (1,2) - Start NC from (2) to avoid confusion of the distance. Also 00:54:933 (8) belongs to the previous pattern. under consideration
Thx for your mod~

edit: All diffs updated !
@sheela901 : that slider don't even bother anything
sheela
Hi! From my queue~ Sorry for the late mod

yanlu's Hard
01:08:533 (4) - At the end of the trail, move it more in the up

Sorry if it's just one suggestion. Good Luck and star!
Azure
random mod
搜尋Owl City然後又是這首就點進來了
這麼好的歌怎麼沒Lyrics SB,需要的話可以叫我聲
done http://puu.sh/3SFY5.rar

[Easy]
  1. 01:10:933 跟Normal問題一樣?
[Normal]
  1. 不知是我的問題還是甚麼,你還是開下AiMod看看
  2. 01:10:933 - 01:18:933 這裡的slider長度怎麼怪怪的1/8 ? 還是本來就這樣
[yanlu's Hard]
  1. 00:16:533 (2) finish?
  2. 00:18:133 NC
  3. 00:18:933 NC 拿掉
  4. 00:44:933 (2) clap?
  5. 01:10:933 unsnapped?
  6. 01:20:133 +note +clap
  7. 01:25:333 我覺得換成whistle好點 0.0

[Insane]
  1. 00:32:533 這裡用35%綠線,下個note再加55%的你聽聽如何
  2. 00:40:133 (7) slider的第四個點移到 x316, y92
  3. 00:45:067 (2,3) +finish 好像很有趣 (
  4. 01:10:533 (1) +clap
Good Luck
Topic Starter
Zero__wind

Azure wrote:

random mod
搜尋Owl City然後又是這首就點進來了
這麼好的歌怎麼沒Lyrics SB,需要的話可以叫我聲 耶 AZ姐姐对我最好了 `w`

[Easy]
  1. 01:10:933 跟Normal問題一樣?
[Normal]
  1. 不知是我的問題還是甚麼,你還是開下AiMod看看
  2. 01:10:933 - 01:18:933 這裡的slider長度怎麼怪怪的1/8 ? 還是本來就這樣 这个真的没有问题=。=
[yanlu's Hard]
  1. 00:16:533 (2) finish? 感觉有点怪
  2. 00:18:133 NC 嗯这个确实
  3. 00:18:933 NC 拿掉
  4. 00:44:933 (2) clap? k
  5. 01:10:933 unsnapped? orz没有啊
  6. 01:20:133 +note +clap
  7. 01:25:333 我覺得換成whistle好點 0.0 哎呀我真是对璐璐无奈了啦

[Insane]
  1. 00:32:533 這裡用35%綠線,下個note再加55%的你聽聽如何 其实都还好啦
  2. 00:40:133 (7) slider的第四個點移到 x316, y92 k
  3. 00:45:067 (2,3) +finish 好像很有趣 ( =。=我老老实实按着伴奏走的
  4. 01:10:533 (1) +clap
Good Luck
Thx for your mod~
spboxer3
嘛~其實我是代替Rika來的
[general]
offset請調至整數 這個會造成綠線誤判 所以需要改
SB部分的問題:
  1. SB\L03-1.png
  2. SB\L03-2.png
這兩個似乎沒有用到? 我看過你的osb並沒有使用到這兩個元件 是忘記移除還是忘記使用?

[yanlu's Hard]
00:00:133 (1,2,3) - 說實話我寧願把1,2合成一個有reverse的slider 現在這樣00:00:533 (3) - click在重音的感覺被前頭的2搶過了
00:09:333 (6,7) - ^類似的情況 在00:09:467 - 感覺不到click的點 可是卻要click
00:18:133 (6,1) - ^ 我來做的話會把這兩個對調00:18:533 - 加上打擊感會比00:18:267 - 好的多(重音的位置問題)
00:47:733 (1,2,3) - 間距突然不一樣了?

[Insane]
00:20:000 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 這段的間距也太亂了吧 好像一部分有按照規則一部分又很隨心的跳 給人摸不著頭緒的感覺
00:34:133 (1,2,3,4,5) - 打擊感問題 主要部分是00:35:200 (4,5) - 與00:34:533 (2) - 的差異會讓player打起來有種混亂的感覺 當然有些player是看圖戳圈圈的那另當別論
00:36:133 (2,3,4) - 間距處理的不是很好 00:36:667 (4) - 後面都直接逼近3.5了?
01:03:733 (7,8) - confuse阿 拍點在01:04:133 - 你幹嘛提前1/6還故意放個只有1/6長度的slider?

加油吧~
Topic Starter
Zero__wind

spboxer3 wrote:

嘛~其實我是代替Rika來的 呃确实很意外
[general]
offset請調至整數 這個會造成綠線誤判 所以需要改 fixed
SB部分的問題:
  1. SB\L03-1.png
  2. SB\L03-2.png
這兩個似乎沒有用到? 我看過你的osb並沒有使用到這兩個元件 是忘記移除還是忘記使用? 已确认无用并移除

[yanlu's Hard] 懒懒璐实在是太懒了所以把她的diff交给我修改了=。=
00:00:133 (1,2,3) - 說實話我寧願把1,2合成一個有reverse的slider 現在這樣00:00:533 (3) - click在重音的感覺被前頭的2搶過了 k
00:09:333 (6,7) - ^類似的情況 在00:09:467 - 感覺不到click的點 可是卻要click 拆开了
00:18:133 (6,1) - ^ 我來做的話會把這兩個對調00:18:533 - 加上打擊感會比00:18:267 - 好的多(重音的位置問題) 换了顺序
00:47:733 (1,2,3) - 間距突然不一樣了? fixed

[Insane]
00:20:000 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 這段的間距也太亂了吧 好像一部分有按照規則一部分又很隨心的跳 給人摸不著頭緒的感覺 整理了一下 我就是想要4个散开 4个收紧 这样的 配合对音乐的感觉
00:34:133 (1,2,3,4,5) - 打擊感問題 主要部分是00:35:200 (4,5) - 與00:34:533 (2) - 的差異會讓player打起來有種混亂的感覺 當然有些player是看圖戳圈圈的那另當別論 我感觉没啥问题 反正自己打着挺好的 倒是修了一下间距
00:36:133 (2,3,4) - 間距處理的不是很好 00:36:667 (4) - 後面都直接逼近3.5了? 那个地方确实是要放跳的,因为中间还要放个slider又不想overlap 嘛不过间距稍微协调了一下
01:03:733 (7,8) - confuse阿 拍點在01:04:133 - 你幹嘛提前1/6還故意放個只有1/6長度的slider? 这个我觉得很合适,配合曲子里的一个特殊的键盘音,就是一个“突然结束”的感觉

加油吧~
=。=
Gonzvlo
Hey there, sorry for taking soooooo long.

|General|
  1. Combo colours: 1 and 3 are quite similar, play around with them a bit so it's easier to distinguish them.
  2. Background: The current background looks okay but the quality doesn't look too good in higher resolutions. I believe you could benefit a lot more from a different colour scheme, let me suggest this, I've resized it to fit 16:9 which is the optimal size. Trust me on this one, it looks quite nice.


|Storyboard|
  1. Since the SB are just lyrics make sure to enable widescreen support. (Press F4 > Design Tab > Misc Toggles)
  2. I believe you should move the lyrics some grids down in the Y-axis. (If you use the new BG I provided, you don't need to do this, the current position fits perfectly.)
  3. I'm not exactly sure about when he says "to pay" or "toupee" but make sure to add that missing "e"
  4. 00:17:334 - Lyrics: "receeding" should be "receding"
|Easy|
  1. 01:10:934 (1) - Post-spinner circle, NC is missing, add it manually please.
  2. Let me mention the hitsounded slider-ticks, they are not necessary at all. Remember that hit-sounds are supposed to play when we "hit" objects. Please get rid of them. Other than that, nicely done!
|Normal|
  1. 01:03:734 (5,6,7) - The way this pattern was contructed might be too hard for normal. I strongly recommend to replace (5) and (6) with a slider.
  2. 01:05:334 (2,3,4) - Basically the same here but (2) and (3).
|yanlu's Hard|
  1. 00:20:134 (2) - This slider-shape... it's unique and interesting, yes... but it just feels random. We usually use some wiggly/curly sliders when the rhythm backs it up, dubstep is a good example of this. However, in this case, these shapes are unjustified and just look kinda ugly. I strongly suggest you to use simple arcs or canes maybe.
  2. 00:20:534 (3,4) - ^}
  3. 00:26:534 (2) - While we are at this, let me mention this one too. You can easily improve this shape by adding another control point, as you can see in this picture http://osu.ppy.sh/ss/924045
  4. 00:27:334 (4) - Copy-paste here.
  5. 00:28:934 (7) - Hm, I don't see why you almost silenced this circle. I strongly suggest to remove this extra section, the current volume works fine since the vocals are the same and the rhythm as well. You could move the section to the spinner though, but 20% is too much, maybe 40%
  6. 00:34:934 (2) - This slider should be further from (1) and closer to (3), move this around in order to fix the spacing please.
  7. 01:09:334 (5) - This combo-ing is a little messed up, add a NC here and then remove it from 01:10:400 (1) -
  8. 01:20:534 (1) - You can make this curve smoother by turning the red control point at the centre into a white one.
  9. 01:21:334 (2) - ^
|Insane|
  1. 00:13:200 (4,1) - The combo-ing and the stack makes this part a little hard to notice/read. Try and make this pattern easier to sight read. In this case you could also move the NC to the next circle, that would benefit the map. Let me give you a suggestion.
  2. 00:32:934 (2,3,4,1,2,3) - I honestly believe that this little jump between these 2 little streams is not necessary at all, you're forcing the difficulty. I strongly suggest to remove the jump and keep just one compressed stream. Perhaps, something like this 00:36:134 (2,3,4) - could work too, but the current pattern feels too forced.
  3. 00:43:734 - Basically the same here, the jumps between the stream feel too forced. I believe you could try something different, with more flow. Let me suggest a chain of repeating sliders. http://puu.sh/40uoW.jpg - Please try that out, I'm pretty sure that it fits nicely.
  4. 00:49:200 (1,2) - This anti-jump needs to go, it is too misleading. Please fix the spacing.
  5. 00:55:734 (2,3,4,1,2,3) - Not too bad as before but I believe 2 repeat sliders should do just fine.
  6. 01:10:534 (1) - NC is not necessary, remove it please.
  7. 01:15:734 (5,1) - Same as before, after all this jump sequence this stack kills the flow completely. Please, remove the stack and just space out the next objects.
  8. 01:22:134 (5) - Increase spacing a bit more, after the jump the short spacing looks misleading. Just some grids.
Overall, the mapset is good. There are some minor issues with spacing and pattern construction in Hard and Insane that need to be polished, the other 2 diffs are clean. Good job, keep it up!
Topic Starter
Zero__wind

Gonzvlo wrote:

Hey there, sorry for taking soooooo long.

|General|
  1. Combo colours: 1 and 3 are quite similar, play around with them a bit so it's easier to distinguish them. I'd definitely choose some new colors after changing the bg
  2. Background: The current background looks okay but the quality doesn't look too good in higher resolutions. I believe you could benefit a lot more from a different colour scheme, let me suggest this, I've resized it to fit 16:9 which is the optimal size. Trust me on this one, it looks quite nice.

great great thanks ! so beautiful ! I love it~`w`~
|Storyboard|
  1. Since the SB are just lyrics make sure to enable widescreen support. (Press F4 > Design Tab > Misc Toggles) ok I'll do this one
  2. I believe you should move the lyrics some grids down in the Y-axis. (If you use the new BG I provided, you don't need to do this, the current position fits perfectly.) I'll use that, so there's no need to adjust
  3. I'm not exactly sure about when he says "to pay" or "toupee" but make sure to add that missing "e" ok I'll leave this to Azure
  4. 00:17:334 - Lyrics: "receeding" should be "receding" yeah you're right ~ poor English =.=
|Easy|
  1. 01:10:934 (1) - Post-spinner circle, NC is missing, add it manually please. added NC
  2. Let me mention the hitsounded slider-ticks, they are not necessary at all. Remember that hit-sounds are supposed to play when we "hit" objects. Please get rid of them. Other than that, nicely done! I think it's nice to emphasized the claps in this way so I'd like to keep it for this time
|Normal|
  1. 01:03:734 (5,6,7) - The way this pattern was contructed might be too hard for normal. I strongly recommend to replace (5) and (6) with a slider. I'm just trying to make more different patterns, hmm, I'm not sure if it's really neccessary to fix this, cause, hmn, I'd prefer to keep this... so, hope it's ok. I think only double click for Normal is ok
  2. 01:05:334 (2,3,4) - Basically the same here but (2) and (3).
|yanlu's Hard| just saying, I've got her permission to fix her diff according to the mods
  1. 00:20:134 (2) - This slider-shape... it's unique and interesting, yes... but it just feels random. We usually use some wiggly/curly sliders when the rhythm backs it up, dubstep is a good example of this. However, in this case, these shapes are unjustified and just look kinda ugly. I strongly suggest you to use simple arcs or canes maybe. hmm, for me, I'd agree with you
  2. 00:20:534 (3,4) - ^}
  3. 00:26:534 (2) - While we are at this, let me mention this one too. You can easily improve this shape by adding another control point, as you can see in this picture http://osu.ppy.sh/ss/924045 ok for these two
  4. 00:27:334 (4) - Copy-paste here.
  5. 00:28:934 (7) - Hm, I don't see why you almost silenced this circle. I strongly suggest to remove this extra section, the current volume works fine since the vocals are the same and the rhythm as well. You could move the section to the spinner though, but 20% is too much, maybe 40% k
  6. 00:34:934 (2) - This slider should be further from (1) and closer to (3), move this around in order to fix the spacing please. fixed
  7. 01:09:334 (5) - This combo-ing is a little messed up, add a NC here and then remove it from 01:10:400 (1) - fixed
  8. 01:20:534 (1) - You can make this curve smoother by turning the red control point at the centre into a white one. fixed this pair
  9. 01:21:334 (2) - ^
|Insane|
  1. 00:13:200 (4,1) - The combo-ing and the stack makes this part a little hard to notice/read. Try and make this pattern easier to sight read. In this case you could also move the NC to the next circle, that would benefit the map. Let me give you a suggestion. I was really beset by this part too, after ckecking out your idea I believe I've made a better new one inspired by yours~
  2. 00:32:934 (2,3,4,1,2,3) - I honestly believe that this little jump between these 2 little streams is not necessary at all, you're forcing the difficulty. I strongly suggest to remove the jump and keep just one compressed stream. Perhaps, something like this 00:36:134 (2,3,4) - could work too, but the current pattern feels too forced. sorry I've tried out your suggestions but anyway I'd rather not remove the stream jumps, it's really delicately designed and it's understandable and, it's not that hard to handle, even with DT. I admit it may be some overmapping but I don't think it's something bad
  3. 00:43:734 - Basically the same here, the jumps between the stream feel too forced. I believe you could try something different, with more flow. Let me suggest a chain of repeating sliders. http://puu.sh/40uoW.jpg - Please try that out, I'm pretty sure that it fits nicely.
  4. 00:49:200 (1,2) - This anti-jump needs to go, it is too misleading. Please fix the spacing. k
  5. 00:55:734 (2,3,4,1,2,3) - Not too bad as before but I believe 2 repeat sliders should do just fine.
  6. 01:10:534 (1) - NC is not necessary, remove it please. I think I need it to indicate the sv change
  7. 01:15:734 (5,1) - Same as before, after all this jump sequence this stack kills the flow completely. Please, remove the stack and just space out the next objects. hmm, sorry but I'm quite satisfied with this gap here, I think it's a gap, not like a not random smal spacing/color]
  8. 01:22:134 (5) - Increase spacing a bit more, after the jump the short spacing looks misleading. Just some grids.
Overall, the mapset is good. There are some minor issues with spacing and pattern construction in Hard and Insane that need to be polished, the other 2 diffs are clean. Good job, keep it up!
thx for your mod~
Topic Starter
Zero__wind
bump =.=
Rizia
Rank this plz >w<
Topic Starter
Zero__wind
ok ok I dig it out
Who said I'm not interested in ranking it
MMzz
Looks good.

Bubbled!
lkx_Shore
ZeroWind so pro
mathi747
it was about time :D
dkun
What a charming set! Have a heart.
2211178
撒花~
ins打不了;w;
lkx_Shore
我还想觉得你找我试图的时候的bg好看
sennank
relaxaxing song from owl city :3 ... i like it :3 .. thanks for made this beatmap :3
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