わくわく
i'll wait it all done and do full mod11t wrote:
[Changelog]
08/25/13:08/24/13:
- Hitsound adjustments
08/23/13:
- Normal complete
- Hitsound adjustments
- Initial submission
- apaffy's Hard complete
- Adjusted hitsounds
- Normal 21% complete
- Normal 58% complete
[Lunatic]captin1 wrote:
Offset: +10, feels much better to play
- Miomio Chii - wrote:
- 00:05:333 (7) - NC ?
I think it fits better in the music the current way- no change due to SB- 00:11:999 (1,1) - ummmm, i think this overlap not looks pretty Honestly, I think if I rearrange it some other way it will look even worse
captin1 wrote:
[apaffy's Hard]
Nice and clear to read, and solid flow. good job Thanks!
Drain rate seems super forgiving, I'd go +1 I thought about this and originally went with HP5 to avoid coming too close to the Lunatic in terms of settings, but I think it fits better
00:05:333 (7) - I think a NC here to split up the phrase would look nice
00:17:999 (2,3,4,5) - never been a huge fan of these repeated double stacks, I think they disrupt flow when something like a zig zag or back and forth pattern would work nicely and play better as well How about some sliders instead?
00:35:999 (3,1) - spacing between these notes isn't perfectly clear, I think just a little more room would be good I think it's fine
01:07:999 (4,2) - stack these two? wouldn't hurt sure
01:16:666 (7) - I personally advise against sliders with two repeats when they're this slow, I think it makes the rhythm a little awkward to feel 11t pointed out the same thing when I first showed him this; I sort of agree and it'll probably be changed at some point, I'm just not sure how I'm going to remap that pattern at the moment. Your concerns are noted though!
01:20:499 (1,2,3) - make these symmetrical to the y-axis? little design thing that looks nice Now with 100% more symmetry!
01:49:833 (2) - aaaah this note is scary, and one of the few things in this map that's very hard to read. x:320 y:68 perhaps, to give it logical spacing spaced more like the other stuff now
thanks everyone~Saten wrote:
[apaffy]
00:05:333 (7) - NC here (flollow the same suggestion like I mention on Lunatic)
00:07:999 (1,1) - I think this is quite evil, but yeah =w= now with less evil? (spinner now ends 1/2 earlier and a slider replaces second 1)
00:11:999 (1,1) - this might look deceiving to many I think it's fine
00:18:666 (1) - finish on start done
00:19:999 (1,2,3) - the spacing here doesn't make much sense imo it's supposed to be similar to the last one, but spaced a bit more; i think it makes sense and flows with the music well but i'll consider changing
00:35:333 (2,3,1) - same here
00:51:999 (1) - finish on start done
00:53:333 (1,1) - ^ done
00:54:499 (3,1) - finish done
00:55:999 (1) - finish on start done
00:59:999 (1,2) - finish on end done
01:01:333 (1) - finish on start done
01:23:833 (1) - it kinda plays weird with a 1/1 slider here, there's a strong here 01:23:999 - changed to 1/2 slider + note
01:33:333 (1) - finish on start
01:35:999 (1) - ^
01:36:666 (1) - ^
01:37:333 (1,2) - ^ did all of last four
01:50:333 (1) - I would replace the first finish with a clap instead sure
RandomEffect wrote:
[appafy's Hard]
- 00:18:676 (1,2) - it is better to avoid stack Already did this in a previous update
- 00:59:343 (4,5) - it is better to stack, I think sure
- 01:07:343 (2,3) - How about this? I like it the way it is now, sorry
I think something got mixed up when you tried to copy/paste this because I'm not sure what the rest is trying to say sorry D:Navy wrote:
[apaffy's Hard]
00:05:343 (7) - nc
(2,3,4,5) ex)00:15:343 (2,3,4,5) ,00:20:676 (2,3,4,5) ..
repeated jump is hard for me.. I think it's fine, but if someone else mentions it I'll change it
I recommend utilizing stack (2,3) and (4,5)
I think adding circle between (1) and (2) makes the map exciting
Navy wrote:
00:28:676 (2,3,4,5) - move (3) the overlapping was hard to fix so the whole pattern has been redone as a result
00:33:843 (1) - delete nc it wouldn't fit with the music
01:24:843 (4,5,6) - distance thanks for spotting that
[Seraphin] wrote:
[apaffy's Hard]
01:12:843 (3) - start 1/2 later o- okay
01:17:843 (2) - move out from under (1) for consistency it wouldn't be consistent with 3,4 and it plays fine so no
yachiru4 wrote:
[Hard]
It's actually good, I've just started to lose my touch a bit that's all
Attempted 3 tries. There's a few things wrong here.
At 00:12:009 -, I don't like how they're stacked, its too confusing. Alright, multiple people have mentioned this now. What if I rotate 00:12:009 (1) - so while it still is stacked now the first slider doesn't overlap the second? I think the stack itself is fine but I can see how the overlap is confusing.
00:40:009 - Eh these two sliders don't look nice being overlapped, try a blanket? I actually think it looks good as is lol, and there's a couple blankets almost right after this so no sorry
Lirami wrote:
apaffy's Hard
00:12:009 (1) - I think it is more better to make like this. http://osu.ppy.sh/ss/952741 slider's finish point: (40,276) imo. I did something very similar to this
00:40:009 (1,2) - Try to avoid overlap. the overlap was intentional though :<
01:30:009 (2,3,4,5,1) - avoid stack. It can be confused to Hard Difficulty player. I'll think about rearranging and see what I can come up with.
HelloSCV wrote:
apaffy's Hard
00:08:009 (1) - reduce spinner by 00:10:343 - here plz, this spinner isn't good for Hard diff imo good idea
00:12:009 (1,1) - stack perfectly? -nazi think it's better?
00:33:509 (2,5) - delete NC ok
00:37:676 (1) - clap on start ok
00:55:176 (1) - also delete NC ok
01:36:343 (1,1) - ^ this doesn't really make sense
01:48:676 (1) - ^ ok
15.42 Kecco: Ehi!
15.44 11t: hey, good morning
15.44 Kecco: 'morning
15.44 Kecco: Your map needs some combo work
15.45 Kecco: I can do it for you and then pass the osu
15.45 Kecco: I'll leave the notes untouched
15.47 11t: some of those combos are long and the NCs fall inbetween downbeats purposefully though
15.47 11t: other times i added NCs to match triangular patterns
15.48 11t: do you think you could point out some specific areas?
15.51 Kecco: I'd like you to highlight the "stairs-slider" with the new combos
15.51 Kecco: 00:35:009 (4) -
15.51 Kecco: 00:37:676 (5) -
15.51 Kecco: 00:45:676 (5) -
15.51 Kecco: 00:48:343 (6) -
15.52 Kecco: And then... new combo here 00:54:509 (5) -
15.52 Kecco: And here there should be a new combo too 00:56:009 (3) -
15.52 Kecco: since there's another stanza beginning
15.52 Kecco: 01:15:509 (7,8,1,2) -
15.53 Kecco: These ruins the flow AN AWFUL LOT
15.53 Kecco: You might stack them.
15.54 Kecco: 01:31:843 (11,1) - This makes me sad
15.55 11t: i lot of people mentioned that part
15.55 Kecco: From http://puu.sh/4go1k.jpg to http://puu.sh/4go1Z.jpg (← Would be way better imo)
15.55 11t: but i really wanted to match the synth rhythm
15.56 Kecco: Actually I think that what I suggested should be more correct, it matches the rhythm more and it's also consistent with the previous notes
15.56 Kecco: It's a win win situation
15.56 11t: i feel like if i add a triple there it becomes just another triple spam
15.56 11t: whereas in the music it's different there
15.56 11t: the synth only plays two notes
15.56 Kecco: It does seem like that
15.56 Kecco: But there's actually a 3-tone there
15.57 11t: i only hear 2 at 25%
15.57 Kecco: I know right
15.57 Kecco: But you might also include the beat
15.57 11t: the only thing that i hear on the white tick is the kick drum
15.57 Kecco: Yep, that one
15.58 11t: i don't want to follow the percussion here though
15.58 11t: i want to focus solely on the synth
15.58 Kecco: Do as you wish :<
15.58 11t: it's just one of those things that everyone tells me to change but i just can't
15.59 Kecco: 00:39:843 (3) - Ruins the flow imo.
15.59 Kecco: I'd prefer two notes
15.59 Kecco: instead of a slider
16.00 11t: i think the slider more accurately captures the vocal rhythm
16.01 Kecco: Same would go for this 00:50:509 (3) -
16.01 Kecco: But ok
16.01 11t: what makes it bad for the flow?
16.02 Kecco: Your muscle memory after you play 00:34:176 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11) -
16.02 Kecco: By playing that section
16.02 Kecco: You just get used to "1 hitcircle + 1 slider; 1 hitcircle + 1 slider; 1 hitcircle + 1 slider; ecc"
16.03 Kecco: Instead, 00:39:509 (1,2,3) - this is 2 hitcircles + 1 slider.
16.03 Kecco: Resulting in ruining the flow.
16.03 Kecco: But this is just a suggestion
16.03 11t: i guess that makes sense
16.03 Kecco: It's nothing really wrong.
16.04 11t: it is a different sort of section though so wouldn't ruining the flow be sort of an inevitability?
16.04 Kecco: Yep
16.04 Kecco: I was getting to that
16.04 Kecco: But the inevitability depends on you
16.04 Kecco: You might also figure out another way to map it.
16.05 11t: what would the advantages in terms of flow be if I replaced it with 2 hitcircles?
16.06 Kecco: That's al lbtw
16.06 Kecco: all*
16.08 11t: okay, thanks for the feedback, it was really helpful!
16.08 Kecco: Pffff
16.08 Kecco: I did nothing
16.08 Kecco: lol
16.08 11t: you pointed out areas with awkward flow
16.08 11t: and also some NC issues
16.09 11t: can you post this in the thread so I can keep track of it?
16.09 11t: or I could post it if you want
16.10 Kecco: I can do that
84,43,34676,22,0,P|105:94|109:152,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
117,228,35343,1,0,0:0:0:0:
93,314,35676,1,0,0:0:0:0:
182,322,36009,2,0,P|243:246|337:269,1,200
272,332,37009,1,0,0:0:0:0:
Krah wrote:
[Apaffy's Hard]
- 00:40:009 (1,2) - I'm not really a fan of the superposition of this notes. I personally prefer something like that for exemple http://puu.sh/4euA0.jpg sorry, but I like it the way it is now and there's one or two blankets almost literally right after those two
- 00:44:843 (1) - Remove Nc. Fit better with the voice but not with the sb >_< think it fits better with the music the way it is now
- 01:23:176 (2) - Stack this with the end of (1) ? I'll think about it but i don't think it will look so good
- 01:30:009 (2,3,4,5) - So many stack notes :s This can be really hard to read (but I know it's a hard diff ...) imo, plays fine
5eania wrote:
[apaffy's Hard]
00:11:343 (3) - move to left 1 grid ok
00:39:009 (3) - copy 2 silder, and rotate 90° that works
01:02:176 - 01:02:259 - add circle probably easier to read that way
01:42:343 (1) - move to right 1 grid makes it worse, sorry
01:47:343 (3) - slider end point, up to 1 grid. ok
bigfrog wrote:
apaffy's Hard
00:11:009(2,3) almost overlap,try to move like 00:10:676(1,2) i don't see anything there, though this may have been fixed by a previous mod
00:12:009(1) turn 30 degrees counterclockwise i adjusted the angle here but not by that much
00:36:343 add a note? it's easy to be confusion fair enough
00:41:343(1,2) blanket adjusted
00:59:343(4,1) try to symmetry [(1) more bent] it's fine as is right now
01:23:676(4) stack 01:23:843(1) start? nah
01:40:676(2,1) parallel and (2) pointing (3) adjusted 2
Irreversible wrote:
[apaffy's Hard]
00:12:843 (1) - This is not perfectly stacked with 00:12:009 (1) -yeah, i think it should be fine now
00:34:509 - This circle is unnecessary. Please remove it, and move 00:34:676 (1) - to it's place instead. Also: Extend the slider until 00:35:009 - ! i mapped the rhythm perfectly there, there is a beat there and i do not want to use a slider to cover up the beat that is currently on the slider start
00:40:009 (1,2) - This arrangement is not really well made. The overlap is really weird! You can fix this if you just map it with a DS like.. 0.6 or something, but it should definitely touch the slider end of slider 1. why do people keep bringing this up ;~; the overlap there is intentional, i do not want it to touch the slider end of 1 sorry
01:16:676 (7) - Why that double reverse? People can't tell why it's there, and it does not fit the music at all. Replace it with a slider and a circle, please. sure
01:23:843 (1) - Same issue as 00:34:509 - : Red ticks slider tend to be unfitting. 01:23:676 (4) - Delete this one and move the slider backwards. ok
The diff is quite solid!
TheGrimOfCrazy wrote:
Hard:
00:14:343 (3) - bah don't perfectly align these. Bring this one to the right. i see what you're going for but I'm just worried about the spacing
01:09:343 (3) - Need more curve tweaked it a little
01:26:843 (2,3,4,5,6) - I don't like how it goes back into the slider. You could do this better. i love this pattern :< I really like how it is now
00:39:509 (4) - Not aligned with 3's end. good catch
00:40:509 (2) - Please flip http://grab.by/pSLS
00:41:009 (3,4,1) - after flipping do this http://grab.by/pSLW I'm pretty sure you were using 1.4x spacing(lowered SV to make visible) this was actually a really cool suggestion on for this part so I did both though slightly different
Sieg wrote:
Hello, sorry for dealy
apaffy's Hard:
01:05:676 (1,1,1) - what this NC spam, consider to remove ok
01:36:009 (1,1,1,1) - ok this one is good
good hard diff
10crystalmask01 wrote:
[apaffy's Hard]
00:05:343 (7) - NC would screw up SB
00:40:009 (1,2) - Random overlap o.o finally fixed in above mod
00:51:676 (5) - Might look better if curved outwards like this:But that's just imo. ehh, I think it's fine as is, but thank you for the suggestion anyways
01:16:676 (7) - Add finish on well... the entire thing >.< ok?
01:23:843 (1) - Add finish on the tail. slider got moved, but there's a finish added on the end of the pattern
01:50:343 (1) - NC isn't really necessary here. ok
Wow, really good mod. Applied most stuff you said! Thank you really much!TKSalt wrote:
SPOILERoh no sakihito.
[Ono's Taiko Oni][Ono's Taiko Muzukashii]
- 00:13:343 (1) - finisher is fit the SB!
- 00:43:009 - ddd d ddddk. try this. okay
- 00:45:343 (1) - finisher ?
and 00:45:509 (2,3) - del. good!- 00:55:676 (4) - no finisher okay
00:56:009 (1) - here. okay- 00:56:509 - add d. stronk bass sounds. okay
- 01:02:176 (1) - => 01:02:259 -
01:03:509 (1) - => 01:03:593 - fit the vocal is so natural. really good idea- 01:11:343 (1,2) - kk. fit the melody. this form of pattern fits better.
- 01:16:843 (2,1) - K D. pitch is opposite imo indeed
- 01:22:009 (1,2) - kk. this form of pattern fits better.
- 01:28:009 (1) - change end point! => 01:29:676 is better. for to fit the vocal it is weird. okay
- 01:32:093 - add d? just my favorite :3c I would like to keep it haha ^^"
- 01:47:509 - kdkkd is so fit.changed whole pattern.
goodluck
- 00:21:176 (2) - del. same as 00:15:843 - There is a second high pitch which I mapped to. It is hearable.
- 00:22:676 - d k d k ? fit the snare. okay
- 00:24:343 (1) - i felt no need finisher. also 00:26:676 (1,1) - 00:29:676 (1) - 00:31:009 (1) - I'm fine with it. Fits after all.
- 00:39:176 - add d. just a little accent.
00:40:509 - ^
00:41:843 - ^ okay- 01:00:509 (1) - no need finisher. can emphasize this 01:01:009 (1) - okay
- 01:10:259 (2) - del. i felt this sound is good. okay
01:20:926 (2) - ^ okay- 01:35:176 (2) - d ?
and 01:35:343 (1) - k ? this was intension- 01:36:509 (2) - del. i felt too busy this. good
01:37:176 (2) - ^ good
Good points you have their! Thank you Gezo_Gezo_ wrote:
SPOILERhttp://puu.sh/4rLws.JPG Who won? knowing my pokemon skills there's no doubt (the toxic pokemon lol)
[Taiko SB detail]
Make sb/onosakihito fade in. I recommend starting the fadein at -00:00:323 and finishing it at 00:00:010. for the BG I'd do the same, to keep it consistent. I actually think it is fine as it is. But that's 11t decision I guess.
aaaaa 5.02x SB load ;w;
[Ono's Muzukashii]
00:37:009 - I don't know, but this kick blanked out makes the whole pattern (the 7+8 that are before and after) feel broken.
01:00:843 - We hear a kick there, was it blanked out on purpose ?
I will keep the last two points as they are. I don't want to make the Muzukashii to hard. rest moments are after all important.
Very solid map. (One day, Ono, one day.)
[Ono's Oni]
00:13:343 - 00:24:009 - Maybe add some variety? The current thing is a bit too straightforward. (Wow contradicting myself with the last mod XD) I would like to keep it in this way. It fits perfect to the songs background sound.
00:33:843 (1) - a big kat would fit better the melody here. oh you are right
DAMMIT TK you've made a lot of good suggestions, that made the map even better. Now if you permit me. *dies*
Thank you really much for mod! :3aabc271 wrote:
As requested byOh No!! Saki Hito!!!Ono, I'm coming for a Taiko mod ~
Let's go :3
Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions
-----------------------
Some of the mods here have been mentioned in pm yesterday, but anyway, I'll mention here again :3
[Ono's Taiko Oni]
Not much to say. This diff is actually really well-mapped :3Suggested patterns ~Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
01:01:676 ~ 01:03:843 - Maybe it's me, but imo the hitsounds don't fit the drum well ? ( eg 01:02:009 doesn't seem to have k sound ? ) You can consider this, but it depends if you want to keep the consistent drum-only style. Good!
01:16:176 (2) - Blue note ? ( Although this is following vocal rather than drum, the feeling of 01:16:843 (2,1) tells me that this small section can be more based on vocal. Your choice though ) Changed and made to K K
01:27:343 (1,1,1,1) - O O O O ? ( Considering the finishes in kiai tend to follow vocal more, I think using KDDK can keep this consistent style better )I would like to keep it alternate.
It's interesting to see how Ono handles drum-style mapping w
Great map overall, esp on the appropriate use of speed changes :3
-----------------------
[Ono's Taiko Muzukashii]
• HP-1, OD-1 ? HP OD 6 for muzu are actually harsher than usual. You know, it's still common for mappers to use 5 in oni.Suggested patterns ~Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.
01:27:343 (1,1,1,1) - O O O O ? ( Basically same as oni ) I would like to keep it, since I want to alternate the patterns (01:27:009 (1,1) - )
01:05:343 (1,2,3,4) - O O O O ( imo using DDKK can show the different pitch variations better than only K ) Good Idea!
01:37:343 (1,1,2,2) - O O O O ? ( The reverse of DDKK. imo this can keep your style consistent and follow the pitch of instrument better at the same time. Also contrasts with the above suggestion. Optional though ) Same as above.
01:48:676 (1~5) - ooooo ? ( It has an even higher pitch than 01:48:509 (1) and so I think using k instead of d fits better. Also fits the pitch-oriented finishes after this 1/4 ) Same as above. > <
Also overall quite nice with concrete structure, so I can't mod much
-----------------------
I'm sure that taiko diffs are ready to go![]()
Find me when you've checked and updated the above suggestions
I'll taiko icon this afterwards :3
Good luck ~
Garven wrote:
[Hard]
Raise OD by at least 1 um, ok
Tick rate 2 fits this best ok
00:12:843 (1) - Remove new combo sure
00:15:343 (2,3,4,5) - Going from this spacing to 00:16:676 (2,3,1) - this spacing feels rather disruptive. It keeps changing throughout this entire intro, and it feels like there's no real reason behind it that I can see. only way I could really reduce the spacing without rearrange a whole bunch of stuff was with sliders, so now there are!
00:44:843 (1) - Remove new combo sure
00:50:509 (1,2,3) - Not sure why you're doing so many of these in a fairly tame Hard, but this one didn't really fit with your use prior. good catch
00:53:343 (1,2,1,2,3,4,5,1,2) - Fix up your combo progression here. Hopefully, it's better now