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Tsukasa ft. 3L - Space Accelerator [Osu|Taiko]

posted
Total Posts
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Topic Starter
11t
This beatmap was submitted using in-game submission on Sunday, October 13, 2013 at 3:19:23 AM

Artist: Tsukasa ft. 3L
Title: Space Accelerator
Source: Touhou
Tags: apaffy OnosakiHito arte refact 幻想遊園郷 fantastic park yatoki 三澤秋 misawa aki 大空魔術 magical astronomy 車椅子の未来宇宙 wheelchair future space
BPM: 180
Filesize: 7333kb
Play Time: 01:50
Difficulties Available:
  1. apaffy's Hard (4.94 stars, 292 notes)
  2. Lunatic (4.9 stars, 439 notes)
  3. Normal (3.23 stars, 128 notes)
  4. Ono's Taiko Muzukashii (4.77 stars, 452 notes)
  5. Ono's Taiko Oni (4.89 stars, 608 notes)
Download: Tsukasa ft. 3L - Space Accelerator
Information: Scores/Beatmap Listing
---------------


Current Version: 3.9.0.10132013

Easy extra difficulty by Mako Sakata:
Download

Credits
mapping: 11t
guest mapping: apaffy
taiko mapping: OnosakiHito
storyboard: 11t
sound FX: 11t
moral support: emmy

circle: Arte Refact
album: 幻想遊園郷 -Fantastic Park-
arrangement: 矢鴇つかさ
lyrics: 三澤秋
vocals: 3L
original composition: ZUN (車椅子の未来宇宙)

illustration: An2A
Special Thanks
Version History
[3.9.0.10132013]
popner's mods
[3.8.3.10102013]
Removed compression sliders in Lunatic
[3.8.2.10102013]
apaffy fixes things in apaffy's Hard
[3.8.1.10102013]
New combo adjustments to Kiai section of Normal
[3.8.0.10102013]
Some fixes based on Garven's post
Fixed grid snappings for a few objects as mentioned by Harez
[3.7.0.10092013]
Removed compression sliders in Lunatic
[3.6.0.09242013]
Minor combo adjustments to Lunatic as suggested by UnitedWeSin
Adjustments to 00:56:676 of Lunatic
[3.5.0.09242013]
Lunatic slider adjustments
Artist changed to Tsukasa ft. 3L as suggested by happy30
[3.4.0.09242013]
Charles445's mods
[3.3.0.09192013]
aabc271's Taiko mods
[3.2.0.09152013]
_Gezo_'s Taiko mods
[3.1.0.09142013]
TKSalt's Taiko mods
Storyboard timing adjustments
[3.0.0.09142013]
Submission of OnosakiHito's Taiko difficulties
[2.6.0.09132013]
Nymph's mods
[2.5.2.09042013]
Spacing adjustments at 00:56:676 in Lunatic
Placement fix for 01:49:843 (2) in Lunatic
credits.png updates
[2.5.1.09032013]
apaffy fixes things in apaffy's Hard
[2.5.0.09022013]
Changes to Lunatic based on suggestions by UnitedWeSin
[2.4.0.09022013]
Remapping of 00:45:343 - 00:54:676 in Lunatic
[2.3.0.09022013]
10crystalmask01's mods
[2.2.0.09022013]
TheGrimOfCrazy's mods
Sieg's mods
Minor spacing aesthetic adjustments
[2.1.0.09012013]
Kecco's mods
Irreversible's mods
[2.0.2.08312013]
Minor slider adjustments
[2.0.1.08312013]
credits.png updates
[2.0.0.08312013]
bigfrog's mods
[1.9.0.08302013]
emmy's mods
[1.8.0.08302013]
Krah's mods
[1.7.2.08282013]
Credit page updates
[1.7.1.08282013]
apaffy fixes things in apaffy's Hard
[1.7.0.08282013]
Lirami's mods
HelloSCV's mods
credits.jpg updated
[1.6.0.08272013]
Seraphin's mods
credits.jpg updated
[1.5.0.08272013]
Navy's mods
[1.4.0.08272013]
RandomEffect's mods
credits.jpg updated
[1.3.3.08262013]
apaffy fixes things in apaffy's Hard
[1.3.2.08262013]
Readjusted difficulty parameters of Normal
Fixed some hitsounds
Minor remapping to reduce difficulty of Normal
[1.3.1.08262013]
Adjusted difficulty parameters of Normal
Remapped intro of Insane
[1.3.0.08262013]
Saten's mods
[1.2.0.08262013]
captin1's mods
[1.1.0.08252013]
- Miomio Chii -'s mods
Hitsound adjustments
[1.0.0.08242013]
Normal complete
Hitsound adjustments
[0.8.0.08232013]
apaffy's Hard complete
Hitsound adjustments
[0.5.0.08232013]
Initial submission
neurosis
わくわく
kisata
kawaii
- Miomio Chii -

11t wrote:

[Changelog]
08/25/13:
  1. Hitsound adjustments
08/24/13:
  1. Normal complete
  2. Hitsound adjustments
08/23/13:
  1. Initial submission
  2. apaffy's Hard complete
  3. Adjusted hitsounds
  4. Normal 21% complete
  5. Normal 58% complete
i'll wait it all done and do full mod :)
Topic Starter
11t
Everything's finished already, sorry if the changelog was a bit misleading!
- Miomio Chii -
Hi, here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. Okay.
-------------------------------------------------
-Normal-
  1. 01:06:666 (1) - too fast for beginner D:
  2. 01:50:499 - i think the music is end here
-------------------------------------------------
-Hard-
  1. 00:05:333 (7) - NC ?
  2. 00:11:999 (1,1) - ummmm, i think this overlap not looks pretty
-------------------------------------------------
-Lunatic-
  1. 00:07:999 (10) - NC ?
  2. 00:11:999 (3) - NC ?
  3. 00:12:582 (10) - remove ?
  4. 00:23:500 (8) - too fast ... D:
  5. 00:37:666 (5) - NC ?
  6. 00:48:333 (6) - NC ?
  7. 01:37:333 (11) - NC ?
  8. 01:47:999 (11) - NC ?
-------------------------------------------------
End of this mod.
Good mapset !
Good luck to you to rank this map ! ;)
Topic Starter
11t
Thanks for the mod!

- Miomio Chii -
Hi, here is my mod. From Queue's m4m.
-------------------------------------------------
-General-
  1. Okay.
-------------------------------------------------
-Normal-
  1. 01:06:666 (1) - too fast for beginner D:
    I don't think this is an issue, because of slider leniency you can actually have the cursor on the original circle and just hold that position the entire time and osu will give you a 300 haha

  2. 01:50:499 - i think the music is end here
    In order to map this section I'd have to land something on a red tick, which is something I haven't done in the entire map. So I chose not to map it. I'll leave it like this unless I can think of a better way later.
-------------------------------------------------
-Lunatic-
  1. 00:07:999 (10) - NC ?
    I can't here, because I wanted to keep all of the sliders black.

  2. 00:11:999 (3) - NC ?
    I don't think this is necessary. It'd also leave me with a two-object combo orz

  3. 00:12:582 (10) - remove ?
    The kick drum continues to this note, so this has to be here.

  4. 00:23:500 (8) - too fast ... D:
    I accelerate the SV with the previous sliders leading up to this, the slider leniency is pretty huge, and I've added some initial crumpling, so I don't think this is TOO much of a problem.

  5. 00:37:666 (5) - NC ?
  6. 00:48:333 (6) - NC ?
    I'll have to think about these two. The combos are a bit long, but if I add NCs here they'll make the previous combo really short.

  7. 01:37:333 (11) - NC ?
  8. 01:47:999 (11) - NC ?
    I want to keep these streams linked in a single combo.
-------------------------------------------------
End of this mod.
Good mapset !
Good luck to you to rank this map ! ;)
Thank you!
captin1
Hey, m4m from my queue

[Timing]
Offset: +10, feels much better to play

[Storyboard]
You go over 5.0x SB load multiple times throughout this, please try to work and alleviate this. This link may help
Normal
01:50:666 - The background fade out here seems like a mistake, when compared to the other two diffs

[Normal]
This is too difficult of a map to be the lowest in the set. Please look into making or finding an Easy for this song

Going off of the assumption that you will be doing that, I'd suggest hp and od +1 to fit the difficulty of this map better

00:15:999 (1) - The blanket effect you're going for here is cool, but imo on its own this slider doesn't look very good, since it doesn't wrap around 3 very much.
00:22:333 (2,3,4,5,6) - Things like this are the biggest reason why I say this is too hard. Jumps in the lowest diff are very highly discouraged. Now, with an easy to catch the lower spectrum of players, these would be cool and interesting, but with the full set in mind they're not good.
00:27:666 (2,3,4,5) - Same idea as ^, although I would say that even in a harder normal this pattern could be confusing, since 4 is appearing as you hit 2 and it's very close to it.
00:29:333 (1,2,3) - Try to fiddle around with 2 so that there's the same amount of blanket space from 1 as 3
00:30:666 (3,1) - oooh jeez super nazi slider blanket error here, yeah almost there
00:33:333 (3,4) - another nazi, but this triangle could be easily fixed. x:388 y:180 looks better
00:42:666 (1) - I don't think this jump fits, plus it's very drastic, especially 4 to 1. ctrl g this please
00:43:833 - I feel a note here would sound nice, it's the climax of the drum build up and it's kinda left empty
00:50:666 (1,2,3) - not particularly fond of how this flows, perhaps this could work well? the jump just didn't suit the music at that point
01:06:666 (1) - Yikes. Really bad idea, slider speed ups are very unexpected and not good at all for a normal. Keep in mind the audience you're mapping for here. They're usually people who don't have a strong understanding of the game yet
01:43:676 (3) - (nazi) triangle hah
01:16:343 (4) - I don't think this jump fits well, the ones after do though. try x:180 y:296 for this guy
01:49:843 - I definitely feel these notes should be mapped, the map doesn't conclude well without them

[apaffy's Hard]
Replay
Nice and clear to read, and solid flow. good job

Drain rate seems super forgiving, I'd go +1

00:05:333 (7) - I think a NC here to split up the phrase would look nice
00:17:999 (2,3,4,5) - never been a huge fan of these repeated double stacks, I think they disrupt flow when something like a zig zag or back and forth pattern would work nicely and play better as well
00:35:999 (3,1) - spacing between these notes isn't perfectly clear, I think just a little more room would be good
01:07:999 (4,2) - stack these two? wouldn't hurt
01:16:666 (7) - I personally advise against sliders with two repeats when they're this slow, I think it makes the rhythm a little awkward to feel
01:20:499 (1,2,3) - make these symmetrical to the y-axis? little design thing that looks nice
01:49:833 (2) - aaaah this note is scary, and one of the few things in this map that's very hard to read. x:320 y:68 perhaps, to give it logical spacing

[Lunatic]
Replay
While it does play fine, and isn't too much trouble, it just kinda seems like jump spam when the song doesn't make me feel like there should be all of these jumps the entire time.
Not saying it's not fun, but it's a little excessive

00:05:333 (5,6,7) - I think these three sliders should interact with each other more. like the first two sets 00:02:666 (1,2) and 00:03:999 (3,4) both do so well, but these just seem random
00:07:333 (1) - NC here since you start a new idea
00:09:333 (5,6) - again, these two should interact and balance each other out more
00:11:999 (3) - NC here to signify the start of a stream after all those jumps
00:19:333 to 00:22:999 - this is one of the sections I think of when I say that the jumps get a little excessive. This just seems never ending, and the song really isn't that intense at this point.
00:29:333 (1,2) - Here, since a new barline has hit and we're in a new miniphrase, I think the design idea should change so it's not hanging over from the previous one. It's like, you went to a new idea like a count late
00:31:999 (1,2) - Same as ^, the idea hanging over the barline like this doesn't feel as good as it could
00:34:666 to 00:42:666 - a section that just doesn't fit with the music at all. It's alright to have slightly easier, tasteful sections in the insane. This is just non-stop motion that gets tiring very quickly, and isn't warranted at all. I mean, it's a soft melody, the bass, and vocals here.
00:56:666 (4,5,6) and 00:58:666 (1,2,3,4,5,6) - The offbeat notes here are hard to read, especially since a couple times they're covered up by the sliders preceding them ( 00:59:166 (3) ) This transition 00:59:166 (3,4) - is also very hard to read.
01:07:166 (3,4,5,6) - I think a slight rearrangement in these couple notes feels better. Try this out? This rhythm sits a bit better with the music, and the notes keep a good flow going
01:10:833 (1,2) - ctrl g for much smoother flow from the pattern before
01:18:666 (6,7) - The reverse jump here is a little too abrupt imo, I think rotating 7 some and moving it closer to 6 makes it feel better

The rest plays much better in comparison. The beginning is just unnecessarily hard for the mood of the music at those points

It's actually a pretty solid map, I just had a good amount to say about it I guess ha. Good luck!
Saten
[General]
The timing is a bit early imo

captin1 wrote:

Offset: +10, feels much better to play
[Lunatic]
00:02:666 (1) - add a finish here
00:05:333 (5) - a new combo would fit here, you'll need to add another monochrome combo color then
00:07:999 (6) - NC here as well. You might want to re-check the whole map to remove those colors later on
00:23:500 (8) - a finish fits a lot better than a clap here imo
00:29:333 (1) - finish
00:32:666 (3) - ^
00:50:499 (3) - finish on end
00:51:999 (1) - finish on start
00:55:499 - something should be added here
00:56:916 (6) - would be nice if you also followed the music/instruments here as well. That means adding a not on 00:56:833 - and 00:56:999 - . This will also allow you to add more hitsounds.
00:58:916 (3,8) - same goes here as well
01:01:333 (1) - a clap here?
01:23:999 (6) - finish
01:25:333 (3) - finish on start
01:25:833 (5) - finish on end
01:26:333 (1) - ^
01:31:833 (11,1) - This part kinda plays a bit weird as a double rather than a triple like the previous notes. And there's a noticable beat at 01:31:999 - which shouldn't be skipped imo
01:33:333 (1) - finish
01:35:333 (5) - finish on end
01:36:666 (5) - finish on start & end
01:44:000 (1) - finish

[apaffy]
00:05:333 (7) - NC here (flollow the same suggestion like I mention on Lunatic)
00:07:999 (1,1) - I think this is quite evil, but yeah =w=
00:11:999 (1,1) - this might look deceiving to many
00:18:666 (1) - finish on start
00:19:999 (1,2,3) - the spacing here doesn't make much sense imo
00:35:333 (2,3,1) - same here
00:51:999 (1) - finish on start
00:53:333 (1,1) - ^
00:54:499 (3,1) - finish
00:55:999 (1) - finish on start
00:59:999 (1,2) - finish on end
01:01:333 (1) - finish on start
01:23:833 (1) - it kinda plays weird with a 1/1 slider here, there's a strong here 01:23:999 -
01:33:333 (1) - finish on start
01:35:999 (1) - ^
01:36:666 (1) - ^
01:37:333 (1,2) - ^
01:50:333 (1) - I would replace the first finish with a clap instead

[Normal]
AR 6 plays much better imo
00:07:999 (1) - You could extend it to 00:12:499 - and add a whistle
00:54:666 (3) - This plays better if you move it to 00:54:499 - . It also makes more sense with the spacing too
01:06:666 (1) - this is way too unexpected
01:33:333 (1) - finish on start
01:45:999 (5) - finish on end
01:50:666 - this ending feels a bit meh, you could add another repeat on the slider to make it end on a more appropriate point


The Normal has too many jumps and the star rating should be below 3,25. For being the easiest difficulty in the mapset, it is really too difficult.
It's really recommended that you make an Easy difficulty to make the spread much better.

The Normal is my only concern here, but the rest is pretty solid imo.
And I have to say that the effects and stuff in your SB is pretty good~♪

The Finish hitsounds I suggested are actually audible in the music, would be nice if you added them.

Anyways, good luck!
Topic Starter
11t
Thank you for the mods!
captin1
Hey, m4m from my queue

[Timing]
Offset: +10, feels much better to play
Changed. After loading the .mp3 in Audacity and FL I noticed the offset was actually 30ms too early, but for some reason +30 just sounds way too late in osu.

[Storyboard]
You go over 5.0x SB load multiple times throughout this, please try to work and alleviate this. This link may help
Working on fixing.

[Normal]
01:50:666 - The background fade out here seems like a mistake, when compared to the other two diffs
The BG fade here is the same for all three difficulties. If you're talking about the one I have here in the beginning, it's because I don't map this section, so there's no point in having the monochrome effect.

This is too difficult of a map to be the lowest in the set. Please look into making or finding an Easy for this song
I'm not sure what to do yet, I'll have to think about this.

Going off of the assumption that you will be doing that, I'd suggest hp and od +1 to fit the difficulty of this map better

00:15:999 (1) - The blanket effect you're going for here is cool, but imo on its own this slider doesn't look very good, since it doesn't wrap around 3 very much.
Fixed.

00:22:333 (2,3,4,5,6) - Things like this are the biggest reason why I say this is too hard. Jumps in the lowest diff are very highly discouraged. Now, with an easy to catch the lower spectrum of players, these would be cool and interesting, but with the full set in mind they're not good.
00:27:666 (2,3,4,5) - Same idea as ^, although I would say that even in a harder normal this pattern could be confusing, since 4 is appearing as you hit 2 and it's very close to it.
I'll have to think about what to do with these, depending on whether I make an Easy or just make this difficulty easier.

00:29:333 (1,2,3) - Try to fiddle around with 2 so that there's the same amount of blanket space from 1 as 3
00:30:666 (3,1) - oooh jeez super nazi slider blanket error here, yeah almost there
00:33:333 (3,4) - another nazi, but this triangle could be easily fixed. x:388 y:180 looks better
00:42:666 (1) - I don't think this jump fits, plus it's very drastic, especially 4 to 1. ctrl g this please
00:43:833 - I feel a note here would sound nice, it's the climax of the drum build up and it's kinda left empty
00:50:666 (1,2,3) - not particularly fond of how this flows, perhaps this could work well? the jump just didn't suit the music at that point
01:06:666 (1) - Yikes. Really bad idea, slider speed ups are very unexpected and not good at all for a normal. Keep in mind the audience you're mapping for here. They're usually people who don't have a strong understanding of the game yet
01:43:676 (3) - (nazi) triangle hah
01:16:343 (4) - I don't think this jump fits well, the ones after do though. try x:180 y:296 for this guy
01:49:843 - I definitely feel these notes should be mapped, the map doesn't conclude well without them
Fixed all above, thanks!

[Lunatic]
Replay
While it does play fine, and isn't too much trouble, it just kinda seems like jump spam when the song doesn't make me feel like there should be all of these jumps the entire time.
Not saying it's not fun, but it's a little excessive
collapsed text

00:05:333 (5,6,7) - I think these three sliders should interact with each other more. like the first two sets 00:02:666 (1,2) and 00:03:999 (3,4) both do so well, but these just seem random
I'm going to remap this section.

00:07:333 (1) - NC here since you start a new idea
I've been getting a lot of suggestions about this, but this isn't something I want to change.
I'd have to add another black combo color, which would only be used in this one section.The single continuous combo here reinforces the idea of uniformity and monotoneity.At the end of the day, the combo is only 13 notes long.

00:09:333 (5,6) - again, these two should interact and balance each other out more
I'll find some way to change the arrangement at these two spots you mentioned.

00:11:999 (3) - NC here to signify the start of a stream after all those jumps
I don't want to be left with a two-object combo. 3 is the link between the triangular pattern and the stream, so I wouldn't be able to NC it in either direction.

00:19:333 to 00:22:999 - this is one of the sections I think of when I say that the jumps get a little excessive. This just seems never ending, and the song really isn't that intense at this point.
This was actually what I was trying to illustrate here. There are musical phrases that are endlessly repeating in this section: 00:19:343 (3,4,5,6,7,8) focuses on the circular arpeggiation and 00:21:343 (1,2,3,4,5,6,7,8) brings the continuous off-beat synth hits into the forefront. My use of repetition here is meant to convey a feeling of "never ending", as you say.

00:29:333 (1,2) - Here, since a new barline has hit and we're in a new miniphrase, I think the design idea should change so it's not hanging over from the previous one. It's like, you went to a new idea like a count late
Continuity. I wanted to preserve the bass rhythm that I focus on here by continuing it into the next musical measure.

00:31:999 (1,2) - Same as ^, the idea hanging over the barline like this doesn't feel as good as it could
Continuity again, this time with the circular arpeggiation, which is why I also chose this particular object arrangement.

00:34:666 to 00:42:666 - a section that just doesn't fit with the music at all. It's alright to have slightly easier, tasteful sections in the insane. This is just non-stop motion that gets tiring very quickly, and isn't warranted at all. I mean, it's a soft melody, the bass, and vocals here.
I disagree with this. This section is still fast-paced with the constant kick drum beat and the quick and steady bass; slow vocals isn't enough to warrant a slow section in my opinion. The persistence of speed is what I want to illustrate here.

00:56:666 (4,5,6) and 00:58:666 (1,2,3,4,5,6) - The offbeat notes here are hard to read, especially since a couple times they're covered up by the sliders preceding them ( 00:59:166 (3) ) This transition 00:59:166 (3,4) - is also very hard to read.
I'm not too sure what I can do here. I've exaggerated the spacing based on the rhythm, and there isn't a better way to do this that I can think of.

01:07:166 (3,4,5,6) - I think a slight rearrangement in these couple notes feels better. Try this out? This rhythm sits a bit better with the music, and the notes keep a good flow going
collapsed text
This rhythm does fit better, thank you!

01:10:833 (1,2) - ctrl g for much smoother flow from the pattern before
I want to actually disrupt the flow here; the clockwise flow that I have now is to prepare the player for the stream of counter-clockwise circles that come just after this.

01:18:666 (6,7) - The reverse jump here is a little too abrupt imo, I think rotating 7 some and moving it closer to 6 makes it feel better
Fixed this a bit.

The rest plays much better in comparison. The beginning is just unnecessarily hard for the mood of the music at those points

It's actually a pretty solid map, I just had a good amount to say about it I guess ha. Good luck!
Thank you for your detailed suggestions!

Saten
[Lunatic]

00:05:333 (5) - a new combo would fit here, you'll need to add another monochrome combo color then
00:07:999 (6) - NC here as well. You might want to re-check the whole map to remove those colors later on
I've been getting a lot of suggestions about this, but this isn't something I want to change.
I'd have to add another black combo color, which would only be used in this one section.The single continuous combo here reinforces the idea of uniformity and monotoneity.At the end of the day, the combo is only 13 notes long.

00:23:500 (8) - a finish fits a lot better than a clap here imo
I think a clap has a more explosive impact; I might try to look for another custom hitsound though.

00:32:666 (3) - ^
I don't hear this one.

00:56:916 (6) - would be nice if you also followed the music/instruments here as well. That means adding a not on 00:56:833 - and 00:56:999 - . This will also allow you to add more hitsounds.
00:58:916 (3,8) - same goes here as well
I think this would disrupt the 3/4 rhythm and patterns that I have here.

01:31:833 (11,1) - This part kinda plays a bit weird as a double rather than a triple like the previous notes. And there's a noticable beat at 01:31:999 - which shouldn't be skipped imo
I feel like this diversifies the rhythm, and I prioritize the rhythm of the synth lead here over all else.

00:02:666 (1) - add a finish here
00:29:333 (1) - finish
00:50:499 (3) - finish on end
00:51:999 (1) - finish on start
00:55:499 - something should be added here
01:01:333 (1) - a clap here?
01:23:999 (6) - finish
01:25:333 (3) - finish on start
01:25:833 (5) - finish on end
01:26:333 (1) - ^
01:33:333 (1) - finish
01:35:333 (5) - finish on end
01:36:666 (5) - finish on start & end
01:44:000 (1) - finish
All fixed. Thanks for pointing these out!

[Normal]

00:07:999 (1) - You could extend it to 00:12:499 - and add a whistle
I want this spinner to finish before the drum roll starts.

00:54:666 (3) - This plays better if you move it to 00:54:499 - . It also makes more sense with the spacing too
01:06:666 (1) - this is way too unexpected
01:33:333 (1) - finish on start
01:45:999 (5) - finish on end
01:50:666 - this ending feels a bit meh, you could add another repeat on the slider to make it end on a more appropriate point
Fixed all above.

AR 6 plays much better imo

The Normal has too many jumps and the star rating should be below 3,25. For being the easiest difficulty in the mapset, it is really too difficult.
It's really recommended that you make an Easy difficulty to make the spread much better.
I'm still not sure what to do yet. I really don't want to make a difficulty that's just like my Normal except with longer sliders.

The Normal is my only concern here, but the rest is pretty solid imo.
And I have to say that the effects and stuff in your SB is pretty good~♪

The Finish hitsounds I suggested are actually audible in the music, would be nice if you added them.

Anyways, good luck!
Thank you!
kisata

- Miomio Chii - wrote:

  1. 00:05:333 (7) - NC ? I think it fits better in the music the current way - no change due to SB
  2. 00:11:999 (1,1) - ummmm, i think this overlap not looks pretty Honestly, I think if I rearrange it some other way it will look even worse

captin1 wrote:

[apaffy's Hard]
Nice and clear to read, and solid flow. good job Thanks!

Drain rate seems super forgiving, I'd go +1 I thought about this and originally went with HP5 to avoid coming too close to the Lunatic in terms of settings, but I think it fits better

00:05:333 (7) - I think a NC here to split up the phrase would look nice
00:17:999 (2,3,4,5) - never been a huge fan of these repeated double stacks, I think they disrupt flow when something like a zig zag or back and forth pattern would work nicely and play better as well How about some sliders instead?
00:35:999 (3,1) - spacing between these notes isn't perfectly clear, I think just a little more room would be good I think it's fine
01:07:999 (4,2) - stack these two? wouldn't hurt sure
01:16:666 (7) - I personally advise against sliders with two repeats when they're this slow, I think it makes the rhythm a little awkward to feel 11t pointed out the same thing when I first showed him this; I sort of agree and it'll probably be changed at some point, I'm just not sure how I'm going to remap that pattern at the moment. Your concerns are noted though!
01:20:499 (1,2,3) - make these symmetrical to the y-axis? little design thing that looks nice Now with 100% more symmetry!
01:49:833 (2) - aaaah this note is scary, and one of the few things in this map that's very hard to read. x:320 y:68 perhaps, to give it logical spacing spaced more like the other stuff now

Saten wrote:

[apaffy]
00:05:333 (7) - NC here (flollow the same suggestion like I mention on Lunatic)
00:07:999 (1,1) - I think this is quite evil, but yeah =w= now with less evil? (spinner now ends 1/2 earlier and a slider replaces second 1)
00:11:999 (1,1) - this might look deceiving to many I think it's fine
00:18:666 (1) - finish on start done
00:19:999 (1,2,3) - the spacing here doesn't make much sense imo it's supposed to be similar to the last one, but spaced a bit more; i think it makes sense and flows with the music well but i'll consider changing
00:35:333 (2,3,1) - same here
00:51:999 (1) - finish on start done
00:53:333 (1,1) - ^ done
00:54:499 (3,1) - finish done
00:55:999 (1) - finish on start done
00:59:999 (1,2) - finish on end done
01:01:333 (1) - finish on start done
01:23:833 (1) - it kinda plays weird with a 1/1 slider here, there's a strong here 01:23:999 - changed to 1/2 slider + note
01:33:333 (1) - finish on start
01:35:999 (1) - ^
01:36:666 (1) - ^
01:37:333 (1,2) - ^ did all of last four
01:50:333 (1) - I would replace the first finish with a clap instead sure
thanks everyone~
neurosis
m4m (muffin4muffin) from your post in my thread

edit:




[General]

  1. i don't think you'll be able to fit every modder in the special thanks by the end of this
  2. i think you could find a more enjoyable soft clap for this, this one's kind of boring to me

[Lunatic]
just some aesthetic stuff
00:28:509 (3) - why isn't this the same shape as (1) if you're going to stack it on it's end? maybe ctrl+v (1) and then ctrl+j and sort out it overlapping with (5)
00:47:176 (1,3) - ;_;
00:51:676 (8) - i think this is the only time you use this shape in the map, why not add it some more?
01:00:509 (3) - ctrl+g this and see how it looks, i think it's better
01:06:509 - i think i'd really just like a triplet here..especially if i was being forced to play with the sb on for some reason

[apaffy's Hard]

ar8 please
00:12:843 (1) - ctrl+< until the slider head is stacked on (1) ;_; like here
00:15:343 (2,3,4) - the 1.5x seems a little harsh here, why not 1.3? this way (4) will be stacked on (1)'s tail and you can bring down the slider from the next combo a little and stack there too.
00:36:343 - why not fill in the beat here? you could just stack it on the next combo
01:36:009 (1,1,1,1) - it's pretty but i don't think there's anything important enough in the song to need these ncs
01:41:343 (1,1,1,1) - ^
01:50:676 - add a single note with sample set N:C1 to copy 11t's bass slider

[Normal]
map the repetive first 10 seconds please..orz
looks おk, but needs more whacky apaffy shapes
Shiranai
Hi :)
Accept any guest diff? I'd like to make an Easy diff, can I?
RandF
From my queue~
I'm glad to accept touhou's request!

[Normal]
  1. For normal, it is better to uniform DS as soon as possible
  2. 00:54:509 (3,4) - avoid stack
  3. 01:05:343 (1,2,3,4,1) - too difficult for normal. it is better to avoid overlap
[appafy's Hard]
  1. 00:18:676 (1,2) - it is better to avoid stack
  2. 00:59:343 (4,5) - it is better to stack, I think
  3. 01:07:343 (2,3) - How about this?
[Lunatic]
  1. 00:33:426 (2) - How about deltete?
  2. 00:33:759 (6) - ^
  3. 01:06:593 (5,1) - That's fine!!!
  4. 01:28:009 (1) - move to x:256 y:172 at the center of "ring.png"
I've known the SB method without "osb-file" only after this modding.
That's clever! :)
~Good Luck~
Topic Starter
11t
Hi! Thank you for the mod!
RandomEffect
From my queue~
I'm glad to accept touhou's request!

[Normal]
  1. For normal, it is better to uniform DS as soon as possible I know orz but I couldn't resist putting some jumps in to make the play more interesting
  2. 00:54:509 (3,4) - avoid stack Okay, I ctrl+g'd this.
  3. 01:05:343 (1,2,3,4,1) - too difficult for normal. it is better to avoid overlap I sort of like how this looks currently. I can see what you mean though, so I'll put it on my list of things to consider and I'll see what others have to say about it.
[Lunatic]
  1. 00:33:426 (2) - How about deltete?
  2. 00:33:759 (6) - ^ I'll consider the above. It does match the rhythm better but I think it might make the stream awkward to play? I'll see if more people bring this up.
  3. 01:06:593 (5,1) - That's fine!!!
  4. 01:28:009 (1) - move to x:256 y:172 at the center of "ring.png" That's weird, I placed the ring at 320,240 which is what the center of the screen should be. I think this looks off in the editor, but seems to be more centered in actual play.
I've known the SB method without "osb-file" only after this modding.
That's clever! :)
~Good Luck~
Thank you!
NavyYa
Hello~M4M request

my map: http://osu.ppy.sh/s/104123
please mod 2 diffs because my map is longer than you.. (but include jumping diff because of low quality)



[General]

I think you have to make easy diffs ~

[Normal]

00:45:343 (1,2) - I suggesthttp://puu.sh/4cfrE.jpg this

how about no break time..?

01:48:009 (4) - spinner

[apaffy's Hard]

00:05:343 (7) - nc

(2,3,4,5) ex)00:15:343 (2,3,4,5) ,00:20:676 (2,3,4,5) ..
repeated jump is hard for me..

I recommend utilizing stack (2,3) and (4,5)

I think adding circle between (1) and (2) makes the map exciting :)

00:28:676 (2,3,4,5) - move (3)

00:33:843 (1) - delete nc

01:24:843 (4,5,6) - distance

[Lunatic]

00:17:343 (1,2,3,4,5,6) - I recommend 8 circle notes

00:28:009 (1,2,3,4,5) - ^

00:21:343 (1,2,3,4,5,6) - hexagon shape?

00:32:009 (1,2,3,4,5,6) - http://puu.sh/4cg2G.jpg

00:35:009 (4) ~00:53:009 (5) strange..? use reverse sliders plz

01:37:343 (11) - nc

01:50:676 (1) - seems unnecessary

Awesome map and storyboard.. I respect you

rank it plz~
[Seraphin]
Hi.
M4M from #modreqs, https://osu.ppy.sh/s/106692

[Normal]
00:17:343 (3) - curve for consistency?
00:37:343 (1) - ^
00:42:343 (4) - x48y158
00:54:509 (3) - start 1/2 later?
01:05:343 (1,2,3,4,1) - yeah, under an insane or something this would be okay, but since this is a normal I would recommend just making (1,2,3,4) into a square or something without as much overlap instead.
01:25:009 (2) - too hard?
01:32:009 (4,5) - this type of pattern is too hard for beginners
01:16:343 (4,5,6) - too hard?

[apaffy's Hard]
01:12:843 (3) - start 1/2 later
01:17:843 (2) - move out from under (1) for consistency

[Lunatic]
"00:33:426 (2) - How about delete?
00:33:759 (6) - ^
I'll consider the above. It does match the rhythm better but I think it might make the stream awkward to play? I'll see if more people bring this up."
Remove it. I think it plays fine.
01:09:176 (5) - remove
01:19:843 (5) - ^

Kinda weird mod, sorry. :(
Only m4m if you think the mod was good enough.
Topic Starter
11t
Thank you for the mods, everyone!

Navy
Hello~M4M request

my map: http://osu.ppy.sh/s/104123
please mod 2 diffs because my map is longer than you.. (but include jumping diff because of low quality)
Hi, I'll mod your map ASAP!

[General]

I think you have to make easy diffs ~
You may be right; I'm going to check with a BAT about this. I'm pretty sure NHI is a rankable spread, but I'll check to make sure if this applies in my case.

[Normal]

00:45:343 (1,2) - I suggesthttp://puu.sh/4cfrE.jpg this
This isn't possible due to star difficulty reasons.

how about no break time..?
I think 1:50 of continuous play with no breaks might be too strenuous on a Normal difficulty.

01:48:009 (4) - spinner
A spinner does seem to work better here, but I can't think of a proper transition into it at the moment. I think having these three 01:47:009 (1,2,3) and then going directly into a spinner might be a bit awkward.

[Lunatic]

00:17:343 (1,2,3,4,5,6) - I recommend 8 circle notes
00:28:009 (1,2,3,4,5) - ^
I want to keep these areas more slider-focused, rather than hitcircle-focused.

00:21:343 (1,2,3,4,5,6) - hexagon shape?
I want the repetition to be really prominent here, and also want to keep the sliders straight to contrast with the previous circular arrangement.

00:32:009 (1,2,3,4,5,6) - http://puu.sh/4cg2G.jpg
I think this rhythm could work. I'll see if I can think of how to rearrange this particular section.

00:35:009 (4) ~00:53:009 (5) strange..? use reverse sliders plz
I purposefully avoided the use of repeat sliders because I wanted the flow to be constantly moving in a uniform direction, with any abrupt changes occurring not from repeat sliders but from jump patterns based on repetition. I think this fits the bass rhythm in this section more.

01:37:343 (11) - nc
Fixed!

01:50:676 (1) - seems unnecessary
I'm out of ideas orz
I'll add this to my list of things to think about, and I'll change it if I get an idea later.


Awesome map and storyboard.. I respect you
Thank you, I appreciate it!

rank it plz~
I hope I can!

Seraphin
Hi.
M4M from #modreqs, https://osu.ppy.sh/s/106692
Hi, thank you for the mod, I'll get to your map as soon as possible!

[Normal]
00:17:343 (3) - curve for consistency?
00:37:343 (1) - ^
Okay, I applied some slight curves.

00:42:343 (4) - x48y158
I don't like the way this overlaps.

00:54:509 (3) - start 1/2 later?
I originally had this 1/2 beats later, but I changed it because someone earlier pointed out that this follows the vocal rhythm better, and I agree.

01:05:343 (1,2,3,4,1) - yeah, under an insane or something this would be okay, but since this is a normal I would recommend just making (1,2,3,4) into a square or something without as much overlap instead.
This was suggested already, and it's something I'm thinking about changing, but would really love to keep it the way it is now.
If one more person brings this up, I'll change it.


01:25:009 (2) - too hard?
I think the spacing here is okay, compared to the other jumps that I have.

01:32:009 (4,5) - this type of pattern is too hard for beginners
Reduced spacing a bit.

01:16:343 (4,5,6) - too hard?
The spacing here isn't much greater than other jumps that I have in this section.

[Lunatic]

"00:33:426 (2) - How about delete?
00:33:759 (6) - ^
I'll consider the above. It does match the rhythm better but I think it might make the stream awkward to play? I'll see if more people bring this up."
Remove it. I think it plays fine.
Okay, removed as suggested by RandomEffect.

01:09:176 (5) - remove
01:19:843 (5) - ^
I think removing these two would disrupt the flow too much, and make for awkward gaps in the otherwise continuous stream of notes in these sections.

Kinda weird mod, sorry. :(
Only m4m if you think the mod was good enough.
Your mod helped a lot, thank you!
Shiranai
Some sugestion from me, this combo colours looks better then the curent one imo
[Colours]
Combo1 : 223,115,194
Combo2 : 232,199,162
Combo3 : 237,90,134
Combo4 : 244,215,82
Combo5 : 121,82,173
Topic Starter
11t
Hi, thanks for the suggestion!

Well for SB purposes I do need a black combo color in there. As for the rest, I'm not sure I like the peach tone, nor the fact that Combo 2 and 5 are of similar hue.

I wanted to stick with bold, basic colors to match the feeling of the background, and I do personally think that the blue, though not a shade that is dominantly present in the background, complements it quite nicely.

I think I'll keep what I have now. I really appreciate the suggestion though!
yachiru4
Hey, from my queue! :)

[Hard]


It's actually good, I've just started to lose my touch a bit that's all :(
Attempted 3 tries. There's a few things wrong here.
At 00:12:009 -, I don't like how they're stacked, its too confusing.
00:40:009 - Eh these two sliders don't look nice being overlapped, try a blanket?


[Insane]

I think I've mentioned that I can't do diffs with streams in it sorry.
Didn't pass after several attempts on 00:12:009.

_________________

Nice SB. :)
imariL
From my M4M Queue~
Forgive my poor English.

Normal

01:49:843 (5) - How about add NC here. Just my Opinion.

apaffy's Hard

00:12:009 (1) - I think it is more better to make like this. http://osu.ppy.sh/ss/952741 slider's finish point: (40,276) imo.
00:40:009 (1,2) - Try to avoid overlap.
01:30:009 (2,3,4,5,1) - avoid stack. It can be confused to Hard Difficulty player.

Lunatic

Perfect for me. Marvelous!


Very AMAZING MAP!
Hope this map to be ranked. :D
HelloSCV
from M4M

Normal

00:13:343 (1) - how about add slidertick hitsounds? (and all same parts too)
00:28:009 (3) - clap on repeat
01:05:343 (1,2,3,4) - anti jump on normal diff? seems not good :/
01:07:676 (1) - delete NC (more and more like 01:13:009 (1) - 01:18:343 (1) - , etc)
01:48:009 (4) - finish on end

and i don't recommend some jump patterns if you don't want to add Easy diff

apaffy's Hard

00:08:009 (1) - reduce spinner by 00:10:343 - here plz, this spinner isn't good for Hard diff imo
00:12:009 (1,1) - stack perfectly? -nazi
00:33:509 (2,5) - delete NC
00:37:676 (1) - clap on start
00:55:176 (1) - also delete NC
01:36:343 (1,1) - ^
01:48:676 (1) - ^

Lunatic

00:10:676 (1,1,1) - NCs should be placed like http://puu.sh/4cTyn.jpg this to following music
00:32:676 (3) - how about add finish here? feels empty (also 00:33:343 (1) - here and 00:33:843 (5) - here)
01:06:509 - consider add a note here since drum sound hears like tripet for me (and ofc plays better)
01:06:676 (1) - i don't think this SV changing is good idea, really confusing for player even Lunatic diff,well if you want to keep this plz add NC 01:07:009 (2) - here at least
01:16:343 (2,3) - try this rhythm http://puu.sh/4cTpT.jpg current rhythm feels little bit awkward
01:31:926 (12,1) - if you listen music with 25% playback, then you might think http://puu.sh/4cTrJ.jpg this rhythm is better
01:42:593 (8) - need a note here instead slider (and 01:42:676 (1) - reduce slider's length to 1/1)
01:48:009 (11) - NC
01:50:676 (1) - how about soft sampleset instead?

good luck~
Topic Starter
11t
Thank you for the mods!

yachiru4
Thank you for the playtest! I'll get apaffy to take a look at your suggestions.

Lirami
From my M4M Queue~
Forgive my poor English.

[Normal]

01:49:843 (5) - How about add NC here. Just my Opinion.
I'll consider it. 01:48:009 (4) is linked to both (3) and (5) though, so I thought I'd keep them in the same combo.

[Lunatic]

Perfect for me. Marvelous!

Very AMAZING MAP!
Hope this map to be ranked. :D
Thank you very much!

HelloSCV
from M4M

[Normal]

00:13:343 (1) - how about add slidertick hitsounds? (and all same parts too)
00:28:009 (3) - clap on repeat
Fixed!

01:05:343 (1,2,3,4) - anti jump on normal diff? seems not good :/
You're the third person to mention this, so I'm going to change it.

01:07:676 (1) - delete NC (more and more like 01:13:009 (1) - 01:18:343 (1) - , etc)
I want to keep these for aesthetic purposes.

01:48:009 (4) - finish on end
Fixed!

and i don't recommend some jump patterns if you don't want to add Easy diff

[Lunatic]

00:10:676 (1,1,1) - NCs should be placed like http://puu.sh/4cTyn.jpg this to following music
I want to place NCs to be consistent with the triangular arrangement here.

00:32:676 (3) - how about add finish here? feels empty (also 00:33:343 (1) - here and 00:33:843 (5) - here)
Fixed!

01:06:509 - consider add a note here since drum sound hears like tripet for me (and ofc plays better)
There is a note here, but I think making this a triple might make the section even more confusing than it is now.

01:06:676 (1) - i don't think this SV changing is good idea, really confusing for player even Lunatic diff,well if you want to keep this plz add NC 01:07:009 (2) - here at least
This can be an issue, but is something I am really against changing unless absolutely necessary. I don't want to add an NC on (2) because then there's no path indicator to it.

01:16:343 (2,3) - try this rhythm http://puu.sh/4cTpT.jpg current rhythm feels little bit awkward
This follows the rhythm better but breaking up the stream I think plays awkwardly. I'll consider this.

01:31:926 (12,1) - if you listen music with 25% playback, then you might think http://puu.sh/4cTrJ.jpg this rhythm is better
01:42:593 (8) - need a note here instead slider (and 01:42:676 (1) - reduce slider's length to 1/1)
I want to follow the lead synth, not the percussion. I think the blue tick slider adds a bit of diversity to this section.

01:48:009 (11) - NC
Fixed.

01:50:676 (1) - how about soft sampleset instead?
I reduced the sample volume, but I left it as my custom Normal. It suits the bass better.

good luck~
Thank you!
kisata
uuu lots of mods

(post incoming etc)

box o mods

RandomEffect wrote:

[appafy's Hard]
  1. 00:18:676 (1,2) - it is better to avoid stack Already did this in a previous update
  2. 00:59:343 (4,5) - it is better to stack, I think sure
  3. 01:07:343 (2,3) - How about this? I like it the way it is now, sorry

Navy wrote:

[apaffy's Hard]

00:05:343 (7) - nc

(2,3,4,5) ex)00:15:343 (2,3,4,5) ,00:20:676 (2,3,4,5) ..
repeated jump is hard for me.. I think it's fine, but if someone else mentions it I'll change it

I recommend utilizing stack (2,3) and (4,5)

I think adding circle between (1) and (2) makes the map exciting :)
I think something got mixed up when you tried to copy/paste this because I'm not sure what the rest is trying to say sorry D:

Navy wrote:

00:28:676 (2,3,4,5) - move (3) the overlapping was hard to fix so the whole pattern has been redone as a result

00:33:843 (1) - delete nc it wouldn't fit with the music

01:24:843 (4,5,6) - distance thanks for spotting that

[Seraphin] wrote:

[apaffy's Hard]
01:12:843 (3) - start 1/2 later o- okay
01:17:843 (2) - move out from under (1) for consistency it wouldn't be consistent with 3,4 and it plays fine so no

yachiru4 wrote:

[Hard]
It's actually good, I've just started to lose my touch a bit that's all :(
Attempted 3 tries. There's a few things wrong here.
At 00:12:009 -, I don't like how they're stacked, its too confusing. Alright, multiple people have mentioned this now. What if I rotate 00:12:009 (1) - so while it still is stacked now the first slider doesn't overlap the second? I think the stack itself is fine but I can see how the overlap is confusing.
00:40:009 - Eh these two sliders don't look nice being overlapped, try a blanket? I actually think it looks good as is lol, and there's a couple blankets almost right after this so no sorry

Lirami wrote:

apaffy's Hard

00:12:009 (1) - I think it is more better to make like this. http://osu.ppy.sh/ss/952741 slider's finish point: (40,276) imo. I did something very similar to this
00:40:009 (1,2) - Try to avoid overlap. the overlap was intentional though :<
01:30:009 (2,3,4,5,1) - avoid stack. It can be confused to Hard Difficulty player. I'll think about rearranging and see what I can come up with.

HelloSCV wrote:

apaffy's Hard

00:08:009 (1) - reduce spinner by 00:10:343 - here plz, this spinner isn't good for Hard diff imo good idea
00:12:009 (1,1) - stack perfectly? -nazi think it's better?
00:33:509 (2,5) - delete NC ok
00:37:676 (1) - clap on start ok
00:55:176 (1) - also delete NC ok
01:36:343 (1,1) - ^ this doesn't really make sense
01:48:676 (1) - ^ ok

thanks everyone
Krah
Hi '-'
From my modding queue


[General]

- There is a minor issue with the size of elements of your storyboard.
Ranking Criteria
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.


[Normal]

Hp+1 / Od+1 ?
Why this diffs don't have the same storyboard's begining ?

- 00:30:676 (3) - I don't think this note really fit in a normal. There is a 1,86* jump but this can't be just solved with a ctrl+g :s
- 00:50:676 (1) - You can try this for a better blanket with (2) http://puu.sh/4etWY.jpg
- 00:54:509 (3) - Probably a bit confusing for a normal and I'm not sure if it's really rankable (probably yes)
- 01:14:009 (1) - I'm not sure that the curve is really useful for the flow or aestheticism.
- 01:27:676 (6,1) - Anti-jump in a normal. Probably a bit hard ?
- 01:48:009 (4) - Finish this 1beat before and add a note to 01:49:343. I think this version is more logic with the song http://puu.sh/4eukT.jpg


[Apaffy's Hard]

- 00:40:009 (1,2) - I'm not really a fan of the superposition of this notes. I personally prefer something like that for exemple http://puu.sh/4euA0.jpg
- 00:44:843 (1) - Remove Nc. Fit better with the voice but not with the sb >_<
- 01:23:176 (2) - Stack this with the end of (1) ?
- 01:30:009 (2,3,4,5) - So many stack notes :s This can be really hard to read (but I know it's a hard diff ...)


[Lunatic]

I don't think a combo of 13 is really a nice idea for your intro so
- 00:05:343 (5) - Add Nc
- 00:08:009 (10) - Add Nc

- 00:29:009 (5) - Why not try to stack this one with the begining of 00:28:509 (3) - you can probably make a better patter like that, but you need to rework the slider shape and probably the position of 00:29:343 (1) -
- 00:44:176 (4) - Add Nc ?
- 00:47:009 (10,1) - Remove nc for (10) and add nc for (1), more logic with the song
- 00:59:593 (5,6) - Swap this note's positions ? More logic with your pattern and better distance spacing.
- 01:14:009 (9) - Add Nc
- 01:14:676 (1) - Remove Nc
- 01:48:009 (1) - Such as the Normal's diff I personally more hear something like that http://puu.sh/4evgI.jpg


That's all for me =)
Nice job, star :)
Topic Starter
11t
Thank you for the mod, Krah~

Krah
Hi '-'
From my modding queue
Hi!

[General]

- There is a minor issue with the size of elements of your storyboard.
Ranking Criteria
Storyboard images must be at a reasonable size for their usage. For most uses (e.g. full-screen images), the maximum is 800x600 pixels, although 640x480 is highly preferred. The editor is 640x480 at default, so there's really no need to use anything larger for full-screen purposes.
I'll look into fixing this. I'm not sure what the maximum dimensions are for a widescreen storyboard.

[Normal]

Hp+1 / Od+1 ?
I like the drain rate that I have now. I'll think about the OD.

Why this diffs don't have the same storyboard's begining ?
I didn't map anything in the beginning, so there's no need to storyboard there.

- 00:30:676 (3) - I don't think this note really fit in a normal. There is a 1,86* jump but this can't be just solved with a ctrl+g :s
I have other jumps in the 1.80x range in this difficulty, so I think this is fine.

- 00:50:676 (1) - You can try this for a better blanket with (2) http://puu.sh/4etWY.jpg
I remapped this section a bit.

- 00:54:509 (3) - Probably a bit confusing for a normal and I'm not sure if it's really rankable (probably yes)
Okay, I'll leave it like this for now.

- 01:14:009 (1) - I'm not sure that the curve is really useful for the flow or aestheticism.
You're right. I removed the curve.

- 01:27:676 (6,1) - Anti-jump in a normal. Probably a bit hard ?
Possibly. I'll see if more people bring this up.

- 01:48:009 (4) - Finish this 1beat before and add a note to 01:49:343. I think this version is more logic with the song http://puu.sh/4eukT.jpg
I like the arrangement I have now.

[Lunatic]

I don't think a combo of 13 is really a nice idea for your intro so
- 00:05:343 (5) - Add Nc
- 00:08:009 (10) - Add Nc
I've been getting a lot of suggestions about this, but this isn't something I want to change.
- I'd have to add another black combo color, which would only be used in this one section.
- The single continuous combo here reinforces the idea of uniformity and monotoneity.
- At the end of the day, the combo is only 13 notes long.


- 00:29:009 (5) - Why not try to stack this one with the begining of 00:28:509 (3) - you can probably make a better patter like that, but you need to rework the slider shape and probably the position of 00:29:343 (1) -
Good suggestion! I changed this.

- 00:44:176 (4) - Add Nc ?
(4) continues a word that was started at (3), so I don't want to split these combos.

- 00:47:009 (10,1) - Remove nc for (10) and add nc for (1), more logic with the song
This is consistent with the NC pattern I've been using for the rest of this section (starting NCs at the start of a new vocal line)

- 00:59:593 (5,6) - Swap this note's positions ? More logic with your pattern and better distance spacing.
Doing this would place (5) too close to (4), and it wouldn't fit the rhythm because (5) is supposed to be equidistant from (4) and (6) in time.

- 01:14:009 (9) - Add Nc
- 01:14:676 (1) - Remove Nc
Fixed!

- 01:48:009 (1) - Such as the Normal's diff I personally more hear something like that http://puu.sh/4evgI.jpg
I'm working on changing this part, since it's a bit of a weird repeat slider.

That's all for me =)
Nice job, star :)
Thank you very much! I appreciate it!

emmy hi
emmy
m4m (muffin4muffin) from your post in my thread
w

edit:

[General]

i don't think you'll be able to fit every modder in the special thanks by the end of this
it's okay i can make two columns

i think you could find a more enjoyable soft clap for this, this one's kind of boring to me
fine okay

[Lunatic]

just some aesthetic stuff
00:28:509 (3) - why isn't this the same shape as (1) if you're going to stack it on it's end? maybe ctrl+v (1) and then ctrl+j and sort out it overlapping with (5)
it is! actually 99% of these sliders are copypasted from the same one w

00:47:176 (1,3) - ;_;
i-i don't know what you're talking about!

00:51:676 (8) - i think this is the only time you use this shape in the map, why not add it some more?
because it's ugly and i don't like it
okay I added some more around this section

01:00:509 (3) - ctrl+g this and see how it looks, i think it's better
I think this makes the gap between (2) and (3) too small and awkward.

01:06:509 - i think i'd really just like a triplet here..especially if i was being forced to play with the sb on for some reason
geez okay I'll put it on my list

[Normal]

map the repetive first 10 seconds please..orz
I'll think about it!

looks おk, but needs more whacky apaffy shapes
i-i don't know what you're talking about!
5eania
hi here is modding. sorry bad english and little modding... :(

[Lunatic]
00:58:926 (2) - move to 00:58:954 (1/6)
01:24:009 (6) - x:296 y:44

[apaffy's Hard]
00:11:343 (3) - move to left 1 grid
00:39:009 (3) - copy 2 silder, and rotate 90°
01:02:176 - 01:02:259 - add circle
01:42:343 (1) - move to right 1 grid
01:47:343 (3) - slider end point, up to 1 grid.

[Normal]
i thinks no problem.
Topic Starter
11t
5eania
hi here is modding. sorry bad english and little modding... :(
Hi!

[Lunatic]
00:58:926 (2) - move to 00:58:954 (1/6)
The timing here sounds more 3/4ths to me, so I'm leaving it this way.

01:24:009 (6) - x:296 y:44
I wanted a triangle at 01:23:009 (2,5,6) here.

[Normal]
i thinks no problem.

I'll have apaffy take a look at your suggestions. Thank you for the mod!
bigfrog
Hi~from queue

Normal
00:21:343(1) the end of slider one grid left
00:22:676(3) how about x288 y164?
00:26:676(1) red point in the middle of this slider please 00:29:009(4,1) ahh...it's jump,i just think keep distance snap will be better..
00:36:009(1) keep 0.90x
00:49:343(3) i think use red point will be more straight xD
01:22:676(1) try
01:32:009(4) stack 01:30:009(5) end
01:40:676(4,1) i'm not sure if you will be prefer it

apaffy's Hard
00:11:009(2,3) almost overlap,try to move like 00:10:676(1,2)
00:12:009(1) turn 30 degrees counterclockwise
00:36:343 add a note? it's easy to be confusion
00:41:343(1,2) blanket
00:59:343(4,1) try to symmetry [(1) more bent]
01:23:676(4) stack 01:23:843(1) start?
01:40:676(2,1) parallel and (2) pointing (3)

Lunatic
00:28:009(1,2,3,4,5) it's cool~! xD
00:35:509(6,4) why not slide like 00:34:509(3,4)
01:25:343(3) bent?
01:50:509(4) delete and add a slider slide to 01:50:843

that all~ very cool storyboard >3<
Good Luck!!
Topic Starter
11t
Thank you for the mod!

bigfrog
Hi~from queue
Hi!

[Normal]

00:21:343(1) the end of slider one grid left
Fixed!

00:22:676(3) how about x288 y164?
I like this way this flows better, even if it doesn't make a neat triangle.

00:26:676(1) red point in the middle of this slider please
for example
The shape I have currently also matches the direction of 00:25:343 (3) , so I want to keep it.

00:29:009(4,1) ahh...it's jump,i just think keep distance snap will be better..
I think the jump here fits, and the spacing isn't too extreme.

00:36:009(1) keep 0.90x
I don't think there's any noticeable difference in play between 0.90x and 1.00x, and this does look slightly better so I'll keep it.

00:49:343(3) i think use red point will be more straight xD
01:22:676(1) try
01:32:009(4) stack 01:30:009(5) end
01:40:676(4,1) i'm not sure if you will be prefer it
Fixed all above!

[Lunatic]

00:28:009(1,2,3,4,5) it's cool~! xD
Haha, thanks!

00:35:509(6,4) why not slide like 00:34:509(3,4)
I wanted the curve to slowly straighten out here.

01:25:343(3) bent?
I like how this straight slider flows. I can't really think of a good direction to bend it in.

01:50:509(4) delete and add a slider slide to 01:50:843
This slider matches the last two bass notes that close out the song, so I want to keep it.

that all~ very cool storyboard >3<
Good Luck!!
Thank you!
Gamu
Hi~ General request from https://osu.ppy.sh/forum/t/149494

I did a check. Apparently, I looks like there is no problem~

good luck :3

And, star~
Topic Starter
11t
Thank you for the check and the star!
Kecco
Lunatic diff.

Savelog
15.42 Kecco: Ehi!
15.44 11t: hey, good morning
15.44 Kecco: 'morning
15.44 Kecco: Your map needs some combo work
15.45 Kecco: I can do it for you and then pass the osu
15.45 Kecco: I'll leave the notes untouched
15.47 11t: some of those combos are long and the NCs fall inbetween downbeats purposefully though
15.47 11t: other times i added NCs to match triangular patterns
15.48 11t: do you think you could point out some specific areas?
15.51 Kecco: I'd like you to highlight the "stairs-slider" with the new combos
15.51 Kecco: 00:35:009 (4) -
15.51 Kecco: 00:37:676 (5) -
15.51 Kecco: 00:45:676 (5) -
15.51 Kecco: 00:48:343 (6) -
15.52 Kecco: And then... new combo here 00:54:509 (5) -
15.52 Kecco: And here there should be a new combo too 00:56:009 (3) -
15.52 Kecco: since there's another stanza beginning
15.52 Kecco: 01:15:509 (7,8,1,2) -
15.53 Kecco: These ruins the flow AN AWFUL LOT
15.53 Kecco: You might stack them.
15.54 Kecco: 01:31:843 (11,1) - This makes me sad
15.55 11t: i lot of people mentioned that part
15.55 Kecco: From http://puu.sh/4go1k.jpg to http://puu.sh/4go1Z.jpg (← Would be way better imo)
15.55 11t: but i really wanted to match the synth rhythm
15.56 Kecco: Actually I think that what I suggested should be more correct, it matches the rhythm more and it's also consistent with the previous notes
15.56 Kecco: It's a win win situation
15.56 11t: i feel like if i add a triple there it becomes just another triple spam
15.56 11t: whereas in the music it's different there
15.56 11t: the synth only plays two notes
15.56 Kecco: It does seem like that
15.56 Kecco: But there's actually a 3-tone there
15.57 11t: i only hear 2 at 25%
15.57 Kecco: I know right
15.57 Kecco: But you might also include the beat
15.57 11t: the only thing that i hear on the white tick is the kick drum
15.57 Kecco: Yep, that one
15.58 11t: i don't want to follow the percussion here though
15.58 11t: i want to focus solely on the synth
15.58 Kecco: Do as you wish :<
15.58 11t: it's just one of those things that everyone tells me to change but i just can't
15.59 Kecco: 00:39:843 (3) - Ruins the flow imo.
15.59 Kecco: I'd prefer two notes
15.59 Kecco: instead of a slider
16.00 11t: i think the slider more accurately captures the vocal rhythm
16.01 Kecco: Same would go for this 00:50:509 (3) -
16.01 Kecco: But ok
16.01 11t: what makes it bad for the flow?
16.02 Kecco: Your muscle memory after you play 00:34:176 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,11) -
16.02 Kecco: By playing that section
16.02 Kecco: You just get used to "1 hitcircle + 1 slider; 1 hitcircle + 1 slider; 1 hitcircle + 1 slider; ecc"
16.03 Kecco: Instead, 00:39:509 (1,2,3) - this is 2 hitcircles + 1 slider.
16.03 Kecco: Resulting in ruining the flow.
16.03 Kecco: But this is just a suggestion
16.03 11t: i guess that makes sense
16.03 Kecco: It's nothing really wrong.
16.04 11t: it is a different sort of section though so wouldn't ruining the flow be sort of an inevitability?
16.04 Kecco: Yep
16.04 Kecco: I was getting to that
16.04 Kecco: But the inevitability depends on you
16.04 Kecco: You might also figure out another way to map it.
16.05 11t: what would the advantages in terms of flow be if I replaced it with 2 hitcircles?
16.06 Kecco: That's al lbtw
16.06 Kecco: all*
16.08 11t: okay, thanks for the feedback, it was really helpful!
16.08 Kecco: Pffff
16.08 Kecco: I did nothing
16.08 Kecco: lol
16.08 11t: you pointed out areas with awkward flow
16.08 11t: and also some NC issues
16.09 11t: can you post this in the thread so I can keep track of it?
16.09 11t: or I could post it if you want
16.10 Kecco: I can do that
Irreversible
M4M~

[General]

Seems like you have some unused SB files. sb\nazrinufo.png and sb\ufo.png Please remove them.

[Lunatic]

Your start needs some new arrangements imo!
00:06:009 (6) - http://puu.sh/4gp1f.jpg ? Because it would fit perfectly your pattern before, like it currently is it breaks it totally imo
00:08:009 (10,11,12) - http://puu.sh/4gp4k.jpg
00:10:010 (13) - and http://puu.sh/4gp57.jpg If you apply those, they would flow perfectly, and 13 leads in the next circle even better.

00:12:509 (9) - TOTALLY up to you, but this stream totally kicked me off, because stopping after it is quite difficult - my solution would be that you replace the last the circles of the stream with a slider. But again, this is not necessary.

00:21:343 (1,2,3,4,5,6) - Well overall it looks fine, but still, it is a bit boring. What about varying the DS between them? Would be the best solution for it currently.

00:34:509 (3) - You can hear a really strong beat 00:34:676 - here. If you can't click it, it's kinda wasted, so a reversed slider isn't really recommendable here. Replace with something different o:

00:45:676 (5,7,9) - Nothing against the placing or anything like this, but slidershapes like this don't really look good imo. What about something more simple?

00:51:176 (6) - What about a blanket here? Most of the time you're ignoring them, it's fine, but one here would actually fit quite well. http://puu.sh/4gpiW.jpg

00:59:343 (4) - Her voice is quite strong here, a NC would emphasize this well.

01:05:343 - LOL nice SB part here!

01:11:343 (4,5,1) - Uhm compare the gap between 01:11:343 (4,5) - once, and then between 01:11:676 (5,1) - . It would be nice if you could move 01:11:676 (5) - some grids up to fix it. (There are actually a lot of these things , please go over your map once and try to fix them >w<)

The diff is really enjoyable to play, but there are a lot of not so polished DS things, which are most nazi. Apart from this, it has a nice, consistent rhythm, and hitsounding is cool too!

[apaffy's Hard]

00:12:843 (1) - This is not perfectly stacked with 00:12:009 (1) - :x

00:34:509 - This circle is unnecessary. Please remove it, and move 00:34:676 (1) - to it's place instead. Also: Extend the slider until 00:35:009 - !

00:40:009 (1,2) - This arrangement is not really well made. The overlap is really weird! You can fix this if you just map it with a DS like.. 0.6 or something, but it should definitely touch the slider end of slider 1.

01:16:676 (7) - Why that double reverse? People can't tell why it's there, and it does not fit the music at all. Replace it with a slider and a circle, please.

01:23:843 (1) - Same issue as 00:34:509 - : Red ticks slider tend to be unfitting. 01:23:676 (4) - Delete this one and move the slider backwards.

The diff is quite solid!

[Normal]

00:19:676 (2) - Unreasonable jump in normal, you should remove thiis. 1.52 is way too high!

00:29:343 (1) - Well this one is actually reasonable .. but 1.79 :/ Well, if you think it's fine, leave it.

00:30:676 (3) - 1.88? This is a normal. Please remove all kind of these jumps, it's really not recommendable!

00:53:009 (1) - ^ Just snap it properly.

01:18:343 (1) - Unnecessary NC, it just goes with the combo before.

01:37:343 (3) - CTRL + G to fix the jump :x

The diff is nice, but the jumps.. since this should be your lowest diff, and with so many jumps, it's still fairly high. Please try to remove them!

Good mapset still, good luck, hope i could help you a bit.
Topic Starter
11t
Thank you for the mods!

Kecco
I didn't change most of the NCs because I wanted the middle section's combos to be defined by each vocal line. I'm thinking of ways to make the awkwards parts that you pointed out (especially 01:15:509 (7,8,1,2) ) flow better, though at the moment I'm out of ideas orz

Irreversible
M4M~

[General]

Seems like you have some unused SB files. sb\nazrinufo.png and sb\ufo.png Please remove them.
Done!

[Lunatic]

Your start needs some new arrangements imo!
00:06:009 (6) - http://puu.sh/4gp1f.jpg ? Because it would fit perfectly your pattern before, like it currently is it breaks it totally imo
00:08:009 (10,11,12) - http://puu.sh/4gp4k.jpg
00:10:010 (13) - and http://puu.sh/4gp57.jpg If you apply those, they would flow perfectly, and 13 leads in the next circle even better.
00:12:509 (9) - TOTALLY up to you, but this stream totally kicked me off, because stopping after it is quite difficult - my solution would be that you replace the last the circles of the stream with a slider. But again, this is not necessary.
00:21:343 (1,2,3,4,5,6) - Well overall it looks fine, but still, it is a bit boring. What about varying the DS between them? Would be the best solution for it currently.
These are good suggestions. Changed all above!

00:34:509 (3) - You can hear a really strong beat 00:34:676 - here. If you can't click it, it's kinda wasted, so a reversed slider isn't really recommendable here. Replace with something different o:
That makes sense, but I really like the repeat motion here. I guess the issue is that the SV is low enough that the player can just hold their position, without ever having to snap their cursor upwards at the cymbal crash, which was the intended flow here. As an experiment I've broken up the repeat slider so that it's a hitcircle and a 1/2 beat slider instead, with the same flow as the original repeat slider. This might be a bit confusing to play through but I'm going to try this and see what others have to say about it.

00:45:676 (5,7,9) - Nothing against the placing or anything like this, but slidershapes like this don't really look good imo. What about something more simple?
I don't want these sliders to be straight, but I don't want them to be too curved either. This was the best compromise I could come up with.

00:51:176 (6) - What about a blanket here? Most of the time you're ignoring them, it's fine, but one here would actually fit quite well. http://puu.sh/4gpiW.jpg
For consistency reasons in slider curvature I don't want to change this.

00:59:343 (4) - Her voice is quite strong here, a NC would emphasize this well.
That makes sense, but I think I want to keep the indicator lines here, and also the longer combo is more consistent with this 00:55:509 (1,2,3,4,5,6,7) . I'll add this to the proposed changes list, though.

01:05:343 - LOL nice SB part here!
:3c

01:11:343 (4,5,1) - Uhm compare the gap between 01:11:343 (4,5) - once, and then between 01:11:676 (5,1) - . It would be nice if you could move 01:11:676 (5) - some grids up to fix it. (There are actually a lot of these things , please go over your map once and try to fix them >w<)
The distance snappings here are too different for me to be able to fix with a slight adjustment.

The diff is really enjoyable to play, but there are a lot of not so polished DS things, which are most nazi. Apart from this, it has a nice, consistent rhythm, and hitsounding is cool too!

[Normal]

00:19:676 (2) - Unreasonable jump in normal, you should remove thiis. 1.52 is way too high!
Fixed.

00:29:343 (1) - Well this one is actually reasonable .. but 1.79 :/ Well, if you think it's fine, leave it.
I left it orz

00:30:676 (3) - 1.88? This is a normal. Please remove all kind of these jumps, it's really not recommendable!
Fixed.

00:53:009 (1) - ^ Just snap it properly.
I don't think there's a noticeable difference in play between this and 0.90x, and this is better for symmetry so I'm going to leave it.

01:18:343 (1) - Unnecessary NC, it just goes with the combo before.
This is for consistency with the rest of the NCs in this section.

01:37:343 (3) - CTRL + G to fix the jump :x
nopls;_;

The diff is nice, but the jumps.. since this should be your lowest diff, and with so many jumps, it's still fairly high. Please try to remove them!

Good mapset still, good luck, hope i could help you a bit.
Thank you!
_dog
*Downloads beatmap expecting just a plain normal beatmap* Mindblown.
Thanks for happiness. This is mostly going to be a Nazi mod because... no real problems.
Also... that SB.... that SB... is sex. Thanks for creating an SB that I don't have to completely dim the bg to play map.
Oh... the mod? Oh yeah heh.


Lunatic is realy fun. Except for those overused patterns.

Lunatic:


00:21:343 (1,2,3,4,5,6) - after the first pattern this gets a little boring don't you think? Maybe more circles? Triangle jumps, stars i don't know. Just a nice pattern.

00:30:676 (1,2,3,4,1,2) - ^You could do so much more with this.

00:33:509 (2,3,4) - should be a stack on 3.

00:41:843 (3,5) - I don't really like how this lines up. Maybe 5 should be by itself angle on the right side with it's end pointing to the next circle?

00:45:676 (5,6,7,8,9,10) - these patterns get old after awhile. Add variation don't ruin the feeling of the rest of the map.

00:47:176 (1,3) - this doesn't look nice :c

00:48:343 (6,7,8,9,10,11,12) - reusing patterns on lunatics/insanes are not fun :c

00:52:009 (1,2,3,4,5,1,2,3,4,5) - now doing these patterns here is kind of unacceptable since I can already here from the song so much you could do with it. Don't get lazy. Especialy on a build up.

01:14:009 (2,3,4,5,6,7) - these could be wavy circles. Sliders are nice but they doint work for everything. Add some variation use more circles. D:< Especially this part of the song.

01:35:343 (5) - can you just do an SV change? this doesn't look good at all

01:36:676 (5) - curve this slider. I sense laziness.

01:47:009 (3) - curve slider and lower it.

01:47:343 (5) - curve slider to the right

01:46:009 (6) - SV change pls.

NOTE: if you do do SV changes, to make it readable without changing ccombo colours you can add two red nodes at the start of the slider to make the player move sharp for a bit where it's realizable. I can help you with readability if you pm me ingame. Take pictures.

01:50:509 (4) - put this directly over the curve of the slider.

Nothing special to really say about the hard except for good beat placement. It's pretty standard I guess.

Hard:


00:14:343 (3) - bah don't perfectly align these. Bring this one to the right.

01:09:343 (3) - Need more curve

01:26:843 (2,3,4,5,6) - I don't like how it goes back into the slider. You could do this better.

00:39:509 (4) - Not aligned with 3's end.

00:40:509 (2) - Please flip http://grab.by/pSLS

00:41:009 (3,4,1) - after flipping do this http://grab.by/pSLW I'm pretty sure you were using 1.4x spacing(lowered SV to make visible)

Normal is basically perf.

Normal:

00:30:676 (3) - this type of overlapping on normal no go. do this: http://grab.by/pSM8

01:36:676 (2) - angle this off a bit of the slider end about half, so it's actually visible to new players that thats not where to start.
o i don't know what else to say about normal... o

Ok. Thanks for showing me this. Forum pm me back for a recheck anytime and ingame pm me whenever you need something.
Make sure to respond to this mod or: Blacklist. Good luck. :)
Sieg
Hello, sorry for dealy

General:
I think this mapset must have Easy diff

Normal:
00:29:009 (4,1) - this jump is too big for normal
01:08:676 (1) - ^
01:11:009 (3,4,5) - ^ alright all kiai filled with this kind of jumps and you know that this is easiest diff and such approach makes this mapset unplayable for newbies. orz Easy diff may resolve this issues too.
00:30:676 (3,4) - also stacking circles under sliders maybe confusing
00:36:009 (4,5) - strange spacing and placement, maybe blanket here? something like http://puu.sh/4h1iS.jpg
SPOILER
84,43,34676,22,0,P|105:94|109:152,1,99.9999999999999,4|0,0:0|0:0,0:0:0:0:
117,228,35343,1,0,0:0:0:0:
93,314,35676,1,0,0:0:0:0:
182,322,36009,2,0,P|243:246|337:269,1,200
272,332,37009,1,0,0:0:0:0:
01:24:676 (1,2,3) - and this one pattern pattern is way confusing for normal players, consider to unstack

apaffy's Hard:
01:05:676 (1,1,1) - what this NC spam, consider to remove
01:36:009 (1,1,1,1) - ok this one is good
good hard diff

Lunatic:
00:23:509 (8) - this SV, maybe leave this as 1.2
01:06:676 (1) - such high SV not match any emphasis in music, consider to reduce
other of this 2 thing, diff looks clear

[Hard] and [Lunatic] really well-made but you need to decide what to do with your [Normal] because it's quite hard to be easiest diff. :\

Good Luck!
Topic Starter
11t
Thank you for the mods!

TheGrimOfCrazy
*Downloads beatmap expecting just a plain normal beatmap* Mindblown.
Thanks for happiness. This is mostly going to be a Nazi mod because... no real problems.
Also... that SB.... that SB... is sex. Thanks for creating an SB that I don't have to completely dim the bg to play map.
Haha, actually I sort of wanted the effects to look so ridiculously flashy at the kiai that the player'd be forced to dim the map...
Glad you enjoyed it though!


Oh... the mod? Oh yeah heh.

Lunatic is realy fun. Except for those overused patterns.

[Lunatic]

00:21:343 (1,2,3,4,5,6) - after the first pattern this gets a little boring don't you think? Maybe more circles? Triangle jumps, stars i don't know. Just a nice pattern.
I want to keep this particular pattern because it represents the repetitive off-beat synth hits in this section.

00:30:676 (1,2,3,4,1,2) - ^You could do so much more with this.
This one I also want to keep because I like how this flows.

00:33:509 (2,3,4) - should be a stack on 3.
I think the spacing here makes this not much of an issue to read, and stacking everything on (3) would make the gaps to (1) and (5) somewhat large.

00:41:843 (3,5) - I don't really like how this lines up. Maybe 5 should be by itself angle on the right side with it's end pointing to the next circle?
I like the way this flows currently.

00:45:676 (5,6,7,8,9,10) - these patterns get old after awhile. Add variation don't ruin the feeling of the rest of the map.
00:47:176 (1,3) - this doesn't look nice :c
00:48:343 (6,7,8,9,10,11,12) - reusing patterns on lunatics/insanes are not fun :c
00:52:009 (1,2,3,4,5,1,2,3,4,5) - now doing these patterns here is kind of unacceptable since I can already here from the song so much you could do with it. Don't get lazy. Especialy on a build up.
All of the above are things that I agree with you on, but will require extensive remapping. I can't fix this immediately, but will work on it.

01:14:009 (2,3,4,5,6,7) - these could be wavy circles. Sliders are nice but they doint work for everything. Add some variation use more circles. D:< Especially this part of the song.
I want to keep the sliders for the up-down flow here. What do you mean by wavy circles?

01:36:676 (5) - curve this slider. I sense laziness.
01:47:009 (3) - curve slider and lower it.
01:47:343 (5) - curve slider to the right
These sliders are intentionally straight; I wanted to contrast them with the curvatures of the streams.

01:35:343 (5) - can you just do an SV change? this doesn't look good at all
01:46:009 (6) - SV change pls.
NOTE: if you do do SV changes, to make it readable without changing ccombo colours you can add two red nodes at the start of the slider to make the player move sharp for a bit where it's realizable. I can help you with readability if you pm me ingame. Take pictures.
I like the vibratory effect from crumpling these sliders.

01:50:509 (4) - put this directly over the curve of the slider.
Doing this would add another cusp to the flow between these three notes. Currently the flow is up, then curved down and to the right; by moving (4) directly above the curve of (1), the flow would be up, down and left, then right. I want to avoid this motion here.

Normal is basically perf.

[Normal]

00:30:676 (3) - this type of overlapping on normal no go. do this: http://grab.by/pSM8
01:36:676 (2) - angle this off a bit of the slider end about half, so it's actually visible to new players that thats not where to start.
o i don't know what else to say about normal... o
Fixed above!

Ok. Thanks for showing me this. Forum pm me back for a recheck anytime and ingame pm me whenever you need something.
Make sure to respond to this mod or: Blacklist. Good luck. :)
Thank you!

Sieg
Hello, sorry for dealy

[General]

I think this mapset must have Easy diff
I talked with a BAT about this and they said that the Normal was fine, and that an Easy was not necessary.

[Normal]

00:29:009 (4,1) - this jump is too big for normal
01:08:676 (1) - ^
01:11:009 (3,4,5) - ^ alright all kiai filled with this kind of jumps and you know that this is easiest diff and such approach makes this mapset unplayable for newbies. orz Easy diff may resolve this issues too.
Personally I don't think these jumps are an issue, and I'd really like to keep them because I think they make play less monotonous, and more fun. I also think that the jumps that I have fit the music.

00:30:676 (3,4) - also stacking circles under sliders maybe confusing
Fixed!

00:36:009 (4,5) - strange spacing and placement, maybe blanket here? something like http://puu.sh/4h1iS.jpg
collapsed text
Fixed, and thanks a lot for including the .osu script!

01:24:676 (1,2,3) - and this one pattern pattern is way confusing for normal players, consider to unstack
I really like how this flows, but I can see your point. I'll consider changes.

[Lunatic]
00:23:509 (8) - this SV, maybe leave this as 1.2
Slider leniency here is huge and you really only have to be halfway up the slider to land this one.

01:06:676 (1) - such high SV not match any emphasis in music, consider to reduce
This is just something that I really don't want to change, because I like how the slider interacts with the musical elements at this point.

other of this 2 thing, diff looks clear

Hard and Lunatic really well-made but you need to decide what to do with your [Normal] because it's quite hard to be easiest diff. :\

Good Luck!
Thank you!
10crystalmask01
Ello! :3 Random mod!

[Easy]
00:16:343 - Try adding that clap on the slider tick here. Helps keep the sound pattern going, and livens up the music more! ^^
00:19:009 - ^
00:21:676 - ^
00:24:343 - ^
00:27:009 - ^
00:28:009 (3) - Add clap on the reverse.
00:29:676 - Add clap on slider tick.
00:32:343 and 00:33:009 - ^
00:49:676 - ^
00:51:009 - ^
00:52:343 - ^
01:48:343 - ^
01:49:009 - ^
01:50:343 (6) - Use clap on the head instead of finish, since it's already on the tail :S finish sounds a bit over-used on this slider.

[apaffy's Hard]
00:05:343 (7) - NC
00:40:009 (1,2) - Random overlap o.o
00:51:676 (5) - Might look better if curved outwards like this:
But that's just imo.
01:16:676 (7) - Add finish on well... the entire thing >.<
01:23:843 (1) - Add finish on the tail.
01:50:343 (1) - NC isn't really necessary here.

[Lunatic]
00:05:343 (5) - NC
00:08:009 - ^
01:50:676 (1) - Not needed, music already ends at 01:50:509

Hope this helps! >~<
Topic Starter
11t
Hi, thanks a lot for the mod!

10crystalmask01
Ello! :3 Random mod!

[Easy]
00:16:343 - Try adding that clap on the slider tick here. Helps keep the sound pattern going, and livens up the music more! ^^
00:19:009 - ^
00:21:676 - ^
00:24:343 - ^
00:27:009 - ^
00:28:009 (3) - Add clap on the reverse.
00:29:676 - Add clap on slider tick.
00:32:343 and 00:33:009 - ^
00:49:676 - ^
00:51:009 - ^
00:52:343 - ^
01:48:343 - ^
01:49:009 - ^
01:50:343 (6) - Use clap on the head instead of finish, since it's already on the tail :S finish sounds a bit over-used on this slider.
Fixed all above, thanks!

[Lunatic]
00:05:343 (5) - NC
00:08:009 - ^
I'm not going to NC these, for SB purposes.

01:50:676 (1) - Not needed, music already ends at 01:50:509
I'm following the ending bass notes here.

Hope this helps! >~<
It did, thank you!
kisata
box o' more mods

Krah wrote:

[Apaffy's Hard]

- 00:40:009 (1,2) - I'm not really a fan of the superposition of this notes. I personally prefer something like that for exemple http://puu.sh/4euA0.jpg sorry, but I like it the way it is now and there's one or two blankets almost literally right after those two
- 00:44:843 (1) - Remove Nc. Fit better with the voice but not with the sb >_< think it fits better with the music the way it is now
- 01:23:176 (2) - Stack this with the end of (1) ? I'll think about it but i don't think it will look so good
- 01:30:009 (2,3,4,5) - So many stack notes :s This can be really hard to read (but I know it's a hard diff ...) imo, plays fine

5eania wrote:

[apaffy's Hard]
00:11:343 (3) - move to left 1 grid ok
00:39:009 (3) - copy 2 silder, and rotate 90° that works
01:02:176 - 01:02:259 - add circle probably easier to read that way
01:42:343 (1) - move to right 1 grid makes it worse, sorry
01:47:343 (3) - slider end point, up to 1 grid. ok

bigfrog wrote:

apaffy's Hard
00:11:009(2,3) almost overlap,try to move like 00:10:676(1,2) i don't see anything there, though this may have been fixed by a previous mod
00:12:009(1) turn 30 degrees counterclockwise i adjusted the angle here but not by that much
00:36:343 add a note? it's easy to be confusion fair enough
00:41:343(1,2) blanket adjusted
00:59:343(4,1) try to symmetry [(1) more bent] it's fine as is right now
01:23:676(4) stack 01:23:843(1) start? nah
01:40:676(2,1) parallel and (2) pointing (3) adjusted 2

Irreversible wrote:

[apaffy's Hard]

00:12:843 (1) - This is not perfectly stacked with 00:12:009 (1) - :x yeah, i think it should be fine now

00:34:509 - This circle is unnecessary. Please remove it, and move 00:34:676 (1) - to it's place instead. Also: Extend the slider until 00:35:009 - ! i mapped the rhythm perfectly there, there is a beat there and i do not want to use a slider to cover up the beat that is currently on the slider start

00:40:009 (1,2) - This arrangement is not really well made. The overlap is really weird! You can fix this if you just map it with a DS like.. 0.6 or something, but it should definitely touch the slider end of slider 1. why do people keep bringing this up ;~; the overlap there is intentional, i do not want it to touch the slider end of 1 sorry

01:16:676 (7) - Why that double reverse? People can't tell why it's there, and it does not fit the music at all. Replace it with a slider and a circle, please. sure

01:23:843 (1) - Same issue as 00:34:509 - : Red ticks slider tend to be unfitting. 01:23:676 (4) - Delete this one and move the slider backwards. ok

The diff is quite solid!

TheGrimOfCrazy wrote:

Hard:

00:14:343 (3) - bah don't perfectly align these. Bring this one to the right. i see what you're going for but I'm just worried about the spacing

01:09:343 (3) - Need more curve tweaked it a little

01:26:843 (2,3,4,5,6) - I don't like how it goes back into the slider. You could do this better. i love this pattern :< I really like how it is now
00:39:509 (4) - Not aligned with 3's end. good catch

00:40:509 (2) - Please flip http://grab.by/pSLS

00:41:009 (3,4,1) - after flipping do this http://grab.by/pSLW I'm pretty sure you were using 1.4x spacing(lowered SV to make visible) this was actually a really cool suggestion on for this part so I did both though slightly different

Sieg wrote:

Hello, sorry for dealy
apaffy's Hard:
01:05:676 (1,1,1) - what this NC spam, consider to remove ok
01:36:009 (1,1,1,1) - ok this one is good
good hard diff

10crystalmask01 wrote:

[apaffy's Hard]
00:05:343 (7) - NC would screw up SB
00:40:009 (1,2) - Random overlap o.o finally fixed in above mod
00:51:676 (5) - Might look better if curved outwards like this:
But that's just imo. ehh, I think it's fine as is, but thank you for the suggestion anyways
01:16:676 (7) - Add finish on well... the entire thing >.< ok?
01:23:843 (1) - Add finish on the tail. slider got moved, but there's a finish added on the end of the pattern
01:50:343 (1) - NC isn't really necessary here. ok

thanks everyone again~
Nymph
[Lunatic]
Increase the hp drain by +1?

00:56:676 (1) - this part (before the spinner) is kinda lack of hitsounds, maybe consider add some whistles?


[Hard]
00:43:759 (1) - this new combo seems weird, I suggest to remove it

01:17:843 (2) - try to stack this one perfectly?


[Normal]
01:05:343 (1) - note maybe too soon and too far away from the middle of the spin after the spinner for a diff played by new players, maybe move it nearer the middle of the screen?


nice storyboard :3
Topic Starter
11t
Thank you for the mod!

Nymph
[Lunatic]

Increase the hp drain by +1?
Okay, drain +1.

00:56:676 (1) - this part (before the spinner) is kinda lack of hitsounds, maybe consider add some whistles?
I added some whistles at the start of some of the patterns.

[Hard]

00:43:759 (1) - this new combo seems weird, I suggest to remove it
01:17:843 (2) - try to stack this one perfectly?
Fixed both above with apaffy's approval.

[Normal]

01:05:343 (1) - note maybe too soon and too far away from the middle of the spin after the spinner for a diff played by new players, maybe move it nearer the middle of the screen?
I decreased the length of the spinner; hopefully this solves the problem!

nice storyboard :3
Thank you!
Nymph
good luck with your first map.
Topic Starter
11t
ilu nymph
kisata
WOOO
Unsfamiliar
Yay! Let's go 11t! :D
OnosakiHito
May I use some magic and map it today + recieving mods + taiko icon tomorrow...? lol
This song deserves Taiko difficulties. arg

Edit:
Thank you 11t for accepting the Taiko difficulties!
Download: http://puu.sh/4rkoS.zip

I moved the SB downward to fit the taiko play field. Also I have added one little sb element(my name), which I use in every difficulty of mine.
I hope the SB in the Taiko diff. is rankable. If not, I will only have a Taiko_BG.
TKS
oh no sakihito.

[Ono's Taiko Oni]
  1. 00:13:343 (1) - finisher is fit the SB!
  2. 00:43:009 - ddd d ddddk. try this.
  3. 00:45:343 (1) - finisher ?
    and 00:45:509 (2,3) - del.
  4. 00:55:676 (4) - no finisher
    00:56:009 (1) - here.
  5. 00:56:509 - add d. stronk bass sounds.
  6. 01:02:176 (1) - => 01:02:259 -
    01:03:509 (1) - => 01:03:593 - fit the vocal is so natural.
  7. 01:11:343 (1,2) - kk. fit the melody.
  8. 01:16:843 (2,1) - K D. pitch is opposite imo
  9. 01:22:009 (1,2) - kk.
  10. 01:28:009 (1) - change end point! => 01:29:676 is better. for to fit the vocal it is weird.
  11. 01:32:093 - add d? just my favorite :3c
  12. 01:47:509 - kdkkd is so fit.
[Ono's Taiko Muzukashii]
  1. 00:21:176 (2) - del. same as 00:15:843 -
  2. 00:22:676 - d k d k ? fit the snare.
  3. 00:24:343 (1) - i felt no need finisher. also 00:26:676 (1,1) - 00:29:676 (1) - 00:31:009 (1) -
  4. 00:39:176 - add d. just a little accent.
    00:40:509 - ^
    00:41:843 - ^
  5. 01:00:509 (1) - no need finisher. can emphasize this 01:01:009 (1) -
  6. 01:10:259 (2) - del. i felt this sound is good.
    01:20:926 (2) - ^
  7. 01:35:176 (2) - d ?
    and 01:35:343 (1) - k ?
  8. 01:36:509 (2) - del. i felt too busy this.
    01:37:176 (2) - ^
goodluck 8-)
OnosakiHito

TKSalt wrote:

SPOILER
oh no sakihito.

[Ono's Taiko Oni]
  1. 00:13:343 (1) - finisher is fit the SB!
  2. 00:43:009 - ddd d ddddk. try this. okay
  3. 00:45:343 (1) - finisher ?
    and 00:45:509 (2,3) - del. good!
  4. 00:55:676 (4) - no finisher okay
    00:56:009 (1) - here. okay
  5. 00:56:509 - add d. stronk bass sounds. okay
  6. 01:02:176 (1) - => 01:02:259 -
    01:03:509 (1) - => 01:03:593 - fit the vocal is so natural. really good idea
  7. 01:11:343 (1,2) - kk. fit the melody. this form of pattern fits better.
  8. 01:16:843 (2,1) - K D. pitch is opposite imo indeed
  9. 01:22:009 (1,2) - kk. this form of pattern fits better.
  10. 01:28:009 (1) - change end point! => 01:29:676 is better. for to fit the vocal it is weird. okay
  11. 01:32:093 - add d? just my favorite :3c I would like to keep it haha ^^"
  12. 01:47:509 - kdkkd is so fit.changed whole pattern.
[Ono's Taiko Muzukashii]
  1. 00:21:176 (2) - del. same as 00:15:843 - There is a second high pitch which I mapped to. It is hearable.
  2. 00:22:676 - d k d k ? fit the snare. okay
  3. 00:24:343 (1) - i felt no need finisher. also 00:26:676 (1,1) - 00:29:676 (1) - 00:31:009 (1) - I'm fine with it. Fits after all.
  4. 00:39:176 - add d. just a little accent.
    00:40:509 - ^
    00:41:843 - ^ okay
  5. 01:00:509 (1) - no need finisher. can emphasize this 01:01:009 (1) - okay
  6. 01:10:259 (2) - del. i felt this sound is good. okay
    01:20:926 (2) - ^ okay
  7. 01:35:176 (2) - d ?
    and 01:35:343 (1) - k ? this was intension
  8. 01:36:509 (2) - del. i felt too busy this. good
    01:37:176 (2) - ^ good
goodluck 8-)
Wow, really good mod. Applied most stuff you said! Thank you really much!
Download: http://puu.sh/4rpEG.zip
Topic Starter
11t
Updated! Thanks for the mod, TKSalt!
Yuzeyun
http://puu.sh/4rLws.JPG Who won? knowing my pokemon skills there's no doubt

[Taiko SB detail]
Make sb/onosakihito fade in. I recommend starting the fadein at -00:00:323 and finishing it at 00:00:010. for the BG I'd do the same, to keep it consistent.
aaaaa 5.02x SB load ;w;

[Ono's Muzukashii]
00:02:676 (1) - Since all the other crashes until 00:12:009 (1) - were mapped to a kat, why not changing that one to a kat too ?
00:18:676 (1,1,1,2,1,1,1,1,2,1,2,1) - It's the exact same as 00:16:009 (1,1,1,2,1,1,1,1,2,1,2,1) - ! Tweak the pattern a bit so it a bit different ? I have d k ddk ddkd dkdd/dk d in mind, but it's up to you. That will add more variety as you may have wanted to make the patterns varied in that part.
00:37:009 - I don't know, but this kick blanked out makes the whole pattern (the 7+8 that are before and after) feel broken.
01:00:843 - We hear a kick there, was it blanked out on purpose ?

Very solid map. (One day, Ono, one day.)

[Ono's Oni]
00:13:343 - 00:24:009 - Maybe add some variety? The current thing is a bit too straightforward. (Wow contradicting myself with the last mod XD)
00:33:843 (1) - a big kat would fit better the melody here.


DAMMIT TK you've made a lot of good suggestions, that made the map even better. Now if you permit me. *dies*
OnosakiHito

_Gezo_ wrote:

SPOILER
http://puu.sh/4rLws.JPG Who won? knowing my pokemon skills there's no doubt (the toxic pokemon lol)

[Taiko SB detail]
Make sb/onosakihito fade in. I recommend starting the fadein at -00:00:323 and finishing it at 00:00:010. for the BG I'd do the same, to keep it consistent. I actually think it is fine as it is. But that's 11t decision I guess.
aaaaa 5.02x SB load ;w;

[Ono's Muzukashii]
00:37:009 - I don't know, but this kick blanked out makes the whole pattern (the 7+8 that are before and after) feel broken.
01:00:843 - We hear a kick there, was it blanked out on purpose ?
I will keep the last two points as they are. I don't want to make the Muzukashii to hard. rest moments are after all important.

Very solid map. (One day, Ono, one day.)

[Ono's Oni]
00:13:343 - 00:24:009 - Maybe add some variety? The current thing is a bit too straightforward. (Wow contradicting myself with the last mod XD) I would like to keep it in this way. It fits perfect to the songs background sound.
00:33:843 (1) - a big kat would fit better the melody here. oh you are right


DAMMIT TK you've made a lot of good suggestions, that made the map even better. Now if you permit me. *dies*
Good points you have their! Thank you Gezo :)
Dowanlod: http://puu.sh/4s0Xb.zip
Yuzeyun
*points out the many typos*

Anyway the whole taiko diffset (I call diffset if this is another mode) was already solid when I first checked it, so that's no problem if you've only accepted one of them all. *waiting for a taikon* (taiko+icon)

EDIT: ONO DAMMIT you admit losing against weezing? LOL
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