Pure love.
No sorryThoomyyxD wrote:
I can make super Insane? "xD's"
Lally wrote:
[Normal]
Hitsounds:Placement
- 00:08:317 (1) - add whistle at slider start -
- 00:14:938 (1) - remove the clap and add a whistle it sounds much better a whistle + finish here It's fine for me now, I don't want to break the consistency (clap-whistle-clap-whistle..)
- 00:28:179 - hmm i think you should use a clap in the order from : 00:28:593 - here 00:29:421 - and 00:30:248 - and not like you used it now I don't like to hitsound the sliderticks, especially when they are lots...
it sound a bit messy to hear a clap sound every 2-3 seconds i think you should create more constencyfixed all in Nemis
- 01:48:041 (2) - it feels like this circle is extra,what about to remove it? vocals "I'm becoming in-sane"
- 02:24:041 (1,2) - i don't like really much this pattern it can be a confuse a bit the beginners imo fixed a bit
- 02:27:352 (1,2) - feels kinda a ugly overlap,why don't you try to make it like this: I like it sorry ><
Most of the following is just my general opinion, take it with a grain of salt and don't kd it.Nwolf wrote:
If you are not busy at the moment, can you maybe mod my taiko diffs http://osu.ppy.sh/s/92235# ? thanks
Oh, and 00:16:910 (7,8) - on Muzukashii are unplayable. (8) comes 1ms later than (7). :<grumd wrote:
By the way, if you want to safely change the timing after changing mp3 (without catching unsnapped lines):
1. Find new timing, compare it to previous one. You will get, for example +9ms or −13ms, something like that (bpm isn't changing while changing mp3 into different quality one). Revert timing to previous settings.
2. Go to Timing Panel (F6), select all timing points (Ctrl+A). You'll see "Move selected offsets by" field in the top left corner.
3. Write your number in the field (e.g. 9, -13, etc.)
4. Press "Move". Voila!
Don't mind if you already knew that, I will just keep this guide here for future purposes.
I totally agree.shARPII wrote:
From 00:27:772 - to 00:39:772 -, I understand what you're trying to follow, it's nice but it doesn't deserve to put so many Finish. It kills the song imo because it's a hard drum & bass part. Just listen what I've done (just put drum set on every finish).
I missed some and I submitted them 2-3 days ago, so shARPII, some weeks ago, when these hitsounds weren't submitted, wrote that because the default ones were awful to hear in that part.La Cataline wrote:
I totally agree.shARPII wrote:
From 00:27:772 - to 00:39:772 -, I understand what you're trying to follow, it's nice but it doesn't deserve to put so many Finish. It kills the song imo because it's a hard drum & bass part. Just listen what I've done (just put drum set on every finish).
So many finishes sound really bad here.
It's just that Nemis decided not to upload one of my custom hitsounds, right, Nemis?
Well, I figured a better way to fix those.mancuso_JM_ wrote:
• 00:28:206 (2) - 00:41:448 (2) - I think a New Combo fit properly with the music and storyboard. You should consider adding one in these places
• 00:47:655 (10) - Add a New Combo here for consistency since you have a NC in every 1/8 Sliders
Come on, this isn't even a jump and this exact placement is essential heremancuso_JM_ wrote:
• 01:20:758 (2,3) - Same as Hard.
This is kinda the whole point of this part.mancuso_JM_ wrote:
- I think you overuse a bit jumps in the last part of the map :/..
Fixed :3Reiji-RJ wrote:
Congratz, Nemi, LC and Reiji! *^*