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Halcyonic Falcon X - Crystalis Fantasia

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Topic Starter
DarkVortex

10crystalmask01 wrote:

Here's some suggestions:

Normal mode:

You should lower the approach rate by 1. I've tried it, and it seems to work well! Yeah, I've tried that too, should be fine with AR4 then.
Try adding in an extra hit circle at 00:21:649, and 00:23:363. When you listen closely, you can also hear an extra beat in the song. It'll also help get rid of that awkward gap.

Also try adding in a hit circle at:
00:25:078
00:26:792
00:28:506
00:30:220
01:42:220
01:43:935
01:45:649
All those additional beats make sense.^^ I only put the last two ones into the previous slider.

At 00:22:078, why not make it a slider? Same goes for 00:28:935.
Hmmmm, you're right... Makes it more consistent at that part.

And remove the object at 01:54:435, it's too hard for a player to handle after the speed of the previous, and I can see this mode already stretching to hard mode.
Maybe i should rename the difficulty to "Normal+" then.^^ Removed that circle.

Reverse the slider at 02:06:220, and move it away from the previous hit circle to allow snap.
Good idea. Changed it.

Hope this helps! :)
Yeah it definitely did.^^ Thank you for your mod. :)
Jaxalotl
The normal map some of the notes went off my screen. I have fixed that
Hit Objects
osu file format v12

[General]
AudioFilename: 08 Crystalis Fantasia.mp3
AudioLeadIn: 0
PreviewTime: 28935
Countdown: 1
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 1072,7929,14786,18214,31929,38792,45649,52506,59363
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Crystalis Fantasia
TitleUnicode:Crystalis Fantasia
Artist:HalcyonicFalconX
ArtistUnicode:HalcyonicFalconX
Creator:DarkVortex
Version:Normal
Source:Epic Battle Fantasy 4
Tags:Matt likes swords Newgrounds
BeatmapID:267377
BeatmapSetID:99653

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"crystal_cave.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1078.07388185807,428.571428571429,4,2,2,70,1,0
59363,-71.4285714285714,4,1,2,100,0,1
73078,-100,4,1,0,100,0,0
100506,-71.4285714285714,4,1,0,100,0,1
114220,-100,4,2,2,100,0,0


[Colours]
Combo1 : 255,120,55
Combo2 : 89,0,89
Combo3 : 0,64,128
Combo4 : 128,0,0
Combo5 : 255,255,0
Combo6 : 128,255,255
Combo7 : 128,255,0

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Liiraye
From #modreqs

General:
Avoid starting any sliders on red ticks, that goes for all diffs.
I believe it's supposed to be "Halcyonic Falcon X" instead of "HalcyonicFalconX"?

Easy
00:40:078 (2,3) consider making this a slider instead, it's pretty hard to read for a beginner
00:43:506 (2,3) same here and the following ones like it
01:13:078 (1) This part is pretty confusing because of the transition from a higher distance snap to a significantly smaller. Try making it more even instead of such a rough transition please!
01:49:078 (3) Align this more straight maybe?
01:52:078 (2) same here
01:54:220 (1) Here's the transition problem again, it's very hard to read as a beginner so try to even it out.
02:07:935 (1,2,3,4,5,6,7,8) Temporarily disable distance snap and make the distance more even

Normal
Check AIMod for general distance spacing, IMO there are lots if not most notes unsnapped
Also consider setting a small break somewhere in the middle or as I did in the hard mod below
Avoid overlaps like you have in this section 01:41:363 (2)

Hard
I noticed a lot of small distance mistakes like this all over the map: http://puu.sh/3CWxo.jpg
You can avoid it by using a smaller grid or temporarily removing it completely
Also fix the distance on these:
00:04:506 (1)
00:09:649 (3)
00:22:078 (4)
00:38:363 (7)
00:40:506 (1)
00:52:078 (1)
01:06:649 (1)
01:36:649 (6,1)
01:34:935 (4,5)

I'd suggest placing a note here with a finish hitsound 01:13:078 and remove the 4 spinners after it to make a small break.

Please consider using CS 5 at least!
Topic Starter
DarkVortex

Liiraye wrote:

From #modreqs

General:
Avoid starting any sliders on red ticks, that goes for all diffs.
I think in this case they make sense, so i will keep them.

I believe it's supposed to be "Halcyonic Falcon X" instead of "HalcyonicFalconX"?
I looked it up again, it's fine like that (without spaces)

Easy
00:40:078 (2,3) consider making this a slider instead, it's pretty hard to read for a beginner
00:43:506 (2,3) same here and the following ones like it
01:13:078 (1) This part is pretty confusing because of the transition from a higher distance snap to a significantly smaller. Try making it more even instead of such a rough transition please!
01:49:078 (3) Align this more straight maybe?
01:52:078 (2) same here
01:54:220 (1) Here's the transition problem again, it's very hard to read as a beginner so try to even it out.
02:07:935 (1,2,3,4,5,6,7,8) Temporarily disable distance snap and make the distance more even
Applied all of these suggestions. :)

Normal
Check AIMod for general distance spacing, IMO there are lots if not most notes unsnapped
Hmmm, for me there are no unsnapped notes, at least AIMod didn't say anything about that.

Also consider setting a small break somewhere in the middle or as I did in the hard mod below
I set the break similar to the hard diff, only a little bit longer.

Avoid overlaps like you have in this section 01:41:363 (2)


Hard
I noticed a lot of small distance mistakes like this all over the map: http://puu.sh/3CWxo.jpg
You can avoid it by using a smaller grid or temporarily removing it completely
Also fix the distance on these:
00:04:506 (1)
00:09:649 (3)
00:22:078 (4)
00:38:363 (7)
00:40:506 (1)
00:52:078 (1)
01:06:649 (1)
01:36:649 (6,1)
01:34:935 (4,5)
Applied. :)

I'd suggest placing a note here with a finish hitsound 01:13:078 and remove the 4 spinners after it to make a small break. Done.

Please consider using CS 5 at least!
Somehow it didn't look so tiny with CS6, but okay i'll go with CS5 for now.
Thank you for your mod. It was really helpful. :)
Chronotakular
Hello! I'd like to say all these

[Easy]

00:38:363 (1) - Is this one note combo intentional?
01:52:078 (3) - This note is slightly not aligned with the tail of slider 2.

[Normal]

00:40:506 (2) - This stack is misleading. I kept think slider 2 occurs before it actually does. If you don't want to move this slider, maybe add a note at the half beat before slider 2?
00:59:792 (2,6) - I'm aware these are distance snapped, but I kept hitting these early. Consider moving them just a little bit closer to the tail of the slider.
01:57:649 (6) - New combo?

[Hard]

01:11:792 (5) - I would split this slider in half and make it 2 sliders.

[Insane]

00:40:506 (4,1) - This gap is misleading. I would move circle 1 below circle 2.
00:45:435 (1,2) - I would move these two a little bit closer together. Or move circle 1 between 3 and 2.
00:58:292 (2) - Stack this note a little bit nice with the tail of slider 1.
01:03:863 (6,7) - I'd spread these two notes out. Feels kinda weird as of right now.
01:07:935 (7,1) - Maybe spread these out a bit? (Nah. Never mind. This is fine.)
01:55:935 (1,2,3,4,5,6,7) - Perhaps make this sliders different shapes, just to make this a little bit more interesting to play?
02:04:292 (8) - I would move this up, above circle 7, and to the left of circle 1.
[]

These maps are excellent. I hope my mod helped! Good luck! :D
Topic Starter
DarkVortex

Chronotakular wrote:

Hello! I'd like to say all these

[Easy]

00:38:363 (1) - Is this one note combo intentional? In fact, it isn't.^^
01:52:078 (3) - This note is slightly not aligned with the tail of slider 2. Done.
[Normal]

00:40:506 (2) - This stack is misleading. I kept think slider 2 occurs before it actually does. If you don't want to move this slider, maybe add a note at the half beat before slider 2? I moved it a bit down now.
00:59:792 (2,6) - I'm aware these are distance snapped, but I kept hitting these early. Consider moving them just a little bit closer to the tail of the slider. Done.
01:57:649 (6) - New combo? Done.
[Hard]

01:11:792 (5) - I would split this slider in half and make it 2 sliders. Also done.

[Insane]

00:40:506 (4,1) - This gap is misleading. I would move circle 1 below circle 2. Changed even a bit more here.
00:45:435 (1,2) - I would move these two a little bit closer together. Or move circle 1 between 3 and 2. Done.
00:58:292 (2) - Stack this note a little bit nice with the tail of slider 1. Done.
01:03:863 (6,7) - I'd spread these two notes out. Feels kinda weird as of right now. Also changed a bit more here.
01:07:935 (7,1) - Maybe spread these out a bit? (Nah. Never mind. This is fine.) ^^
01:55:935 (1,2,3,4,5,6,7) - Perhaps make this sliders different shapes, just to make this a little bit more interesting to play? Haha, first i accidently thought that you meant the sliders at the very end, so i changed a bit there now. Also applied what you said here :)
02:04:292 (8) - I would move this up, above circle 7, and to the left of circle 1. Guess you meant to the right?^^
[]

These maps are excellent. I hope my mod helped! Good luck! :D
Thanks for the compliment. I'm glad you liked it. :D Thank you for the mod. :3
MeatloafCereal
Hi! From my queue
Really good mapset
I don't have much to say :o
There's just something about the music suddenly fading out at the end which makes me feel it's incomplete when it actually is complete.
But that doesn't affect your mapping skills though :)

[Easy]
Remove countdown
02:19:935 (4) - Remove finish; I think having a different sound from the rest of the combo makes the song feel more finished

[Normal]
Remove countdown - Especially since it's faster than Easy's countdown

[Hard]
00:13:078 (9) - NC?
00:33:649 (8) - ^
00:38:363 (7) - ^
00:42:863 (6) - ^
00:45:220 (12) - NC here and Remove NC at 00:45:649 (1)
00:45:220 (12,13,1) - Stack these notes maybe?
00:49:078 (8) - NC?
00:54:220 (9) - ^
02:19:935 (4) - Remove finish; I think having a different sound from the rest of the combo makes the song feel more finished
I think that combos should rarely get to 2 digit numbers, only allowable when there are quite long streams /personal opinion
Besides, your insane didn't have this long of combos

[Insane]
I failed playing this diff but I'll try to mod it :o

Squeeze streams closer together
I saw:
and it made me think:
was a stream (though looking closer now, it's clearly not, but i was still confused my first playthrough)

I think 1.1x or 1.3x would look nice
streams past 00:45:435 (1,2,1) - are fine though

00:54:220 (5,6) - lengthen with a reverse arrow instead of a circle(I prefer to keep moving in my opinion)
01:10:078 (1,2,3) - They're hard to read on the first time; they looked identical so i thought they had the same reverse arrows and spacing
Try this:

My try at it:

02:21:006 (6,8) - Ctrl+G, feels much smoother

Really great map overall :)
Topic Starter
DarkVortex

MeatloafCereal wrote:

Hi! From my queue
Really good mapset
I don't have much to say :o
There's just something about the music suddenly fading out at the end which makes me feel it's incomplete when it actually is complete. Well, that's the song.
But that doesn't affect your mapping skills though :)

[Easy]
Remove countdown Done.
02:19:935 (4) - Remove finish; I think having a different sound from the rest of the combo makes the song feel more finished Removed all finishes of the last combo, sounded better to me than just removing the last one.
[Normal]
Remove countdown - Especially since it's faster than Easy's countdown Done.

[Hard]
00:13:078 (9) - NC?
00:33:649 (8) - ^
00:38:363 (7) - ^
00:42:863 (6) - ^
00:45:220 (12) - NC here and Remove NC at 00:45:649 (1)
00:45:220 (12,13,1) - Stack these notes maybe?
00:49:078 (8) - NC?
00:54:220 (9) - ^ Applied all of these suggestions.
02:19:935 (4) - Remove finish; I think having a different sound from the rest of the combo makes the song feel more finished Same with easy diff.
I think that combos should rarely get to 2 digit numbers, only allowable when there are quite long streams /personal opinion
Besides, your insane didn't have this long of combos

[Insane]
I failed playing this diff but I'll try to mod it :o

Squeeze streams closer together
I saw:
and it made me think:
was a stream (though looking closer now, it's clearly not, but i was still confused my first playthrough)

I think 1.1x or 1.3x would look nice
streams past 00:45:435 (1,2,1) - are fine though Okay i fixed those.

00:54:220 (5,6) - lengthen with a reverse arrow instead of a circle(I prefer to keep moving in my opinion) Done.
01:10:078 (1,2,3) - They're hard to read on the first time; they looked identical so i thought they had the same reverse arrows and spacing
Try this:

My try at it:

Changed it almost the same way as you did.^^
02:21:006 (6,8) - Ctrl+G, feels much smoother Done.

Really great map overall :)
Thank you so much for the mod and the compliment! :)
Squichu
Heyah, random mod here, cause I really like the song. :3
It's just a few suggestions, youd don't have to change anything of that. :D

Easy
Did you use the same distance spacing the whole time? 'cause (dunno if it's just me) it doesn't fit at the beginning. (It says 0,9 for me.)
  1. 00:09:649 (2,3)
  2. 00:19:935 (2,3,4) and ongoing
Please check if you used the correct spacing.. it's kinda weird. s:

Anyway,
  1. 00:13:078 (4) - you could keep the "edgy" sliderstyle like the first two. like http://puu.sh/3QaVq.png
  2. 00:19:078 (1,2,3,4,1,2,3,4) - try to find a nice pattern, the circles look rather randomly placed to me. example: http://puu.sh/3Qb12.png and http://puu.sh/3Qb23.png
  3. 01:13:078 (1,2) and the slider afterwards with the same shape - you might want to reshape a few of them to add a bit more variety. It'd look more intersting and if you can make the sliders interwine somehow. :3
  4. 01:41:363 (3,1,2) - http://puu.sh/3Qbdb.png instead (?)
Also, think about the slider velocity changes, I know they kinda fit, but it might be really really confusing for a beginner if the speed just changes like that. (Maybe you could add an info text somewhere in the background as part of a storyboard.)
Normal
I have the same "problem" here with the distance spacing.. :c

  1. 00:14:363 (8) - reshape to fit the circle. like http://puu.sh/3Qbpu.png + it "prepares" for the spinner (cause of the movement)
  2. 00:22:506 (3,4) - reshape 3 to http://puu.sh/3Qbuv.png and move 4 to x376 y144 (you'd have to replace the sliders coming afterwards, but might be worth it..)
  3. 01:26:792 (1,2) - slider looks better with a shape like http://puu.sh/3QbCZ.png I think
  4. 01:40:506 (1,2,3,4,5,6) - so many straight sliders.. try to use a different form or maybe change the angle of one or two of them.
Hard
Same with distance spacing as in the other difficulties.. I'm starting to think there's something wrong with my osu. xD
  1. 00:01:078 (1,2,3,4,5,6,7) - change the angle of the sliders each time to make it look like a circle all in all.
  2. 00:31:935 (1,2,3,4,5,6,7) - try to use a different pattern. example: http://puu.sh/3QbVr.png don't know if you can see what I did there.. 2 and 4 are at the same spot, it's more interesting to play. :3 (you can use a new combo starting at 4 if you want to avoid confusion)
  3. 00:33:649 (1,2,3,4,5,6,7) - ^
  4. 01:55:078 (2,3,4,1,2,3,4,5,6) - needs more variety

Aaand that's it for now, 'cause I suck at modding Insane. Dx Hope I could help you a bit. c:
(And if I phrased anything really weird and it's not understandable, pm me if you wanna know what I meant. I tend to phrase things horribly wrong.. XD)
Topic Starter
DarkVortex

Squirrel wrote:

Heyah, random mod here, cause I really like the song. :3
It's just a few suggestions, youd don't have to change anything of that. :D

Easy
Did you use the same distance spacing the whole time? 'cause (dunno if it's just me) it doesn't fit at the beginning. (It says 0,9 for me.)
  1. 00:09:649 (2,3)
  2. 00:19:935 (2,3,4) and ongoing
Please check if you used the correct spacing.. it's kinda weird. s: 0,9? It should be 1,4. o.O And i didn't find much where to fix spacing issues

Anyway,
  1. 00:13:078 (4) - you could keep the "edgy" sliderstyle like the first two. like http://puu.sh/3QaVq.png Nah, for me it's fine.
  2. 00:19:078 (1,2,3,4,1,2,3,4) - try to find a nice pattern, the circles look rather randomly placed to me. example: http://puu.sh/3Qb12.png and http://puu.sh/3Qb23.png Changed.
  3. 01:13:078 (1,2) and the slider afterwards with the same shape - you might want to reshape a few of them to add a bit more variety. It'd look more intersting and if you can make the sliders interwine somehow. :3 Changed too.
  4. 01:41:363 (3,1,2) - http://puu.sh/3Qbdb.png instead (?)
Changed similarly.^^

Also, think about the slider velocity changes, I know they kinda fit, but it might be really really confusing for a beginner if the speed just changes like that. (Maybe you could add an info text somewhere in the background as part of a storyboard.) I'll do that when i've got a bit more time.

Normal
I have the same "problem" here with the distance spacing.. :c For me it's also fine here :O
  1. 00:14:363 (8) - reshape to fit the circle. like http://puu.sh/3Qbpu.png + it "prepares" for the spinner (cause of the movement) Done.
  2. 00:22:506 (3,4) - reshape 3 to http://puu.sh/3Qbuv.png and move 4 to x376 y144 (you'd have to replace the sliders coming afterwards, but might be worth it..) The current shape is okay for me.
  3. 01:26:792 (1,2) - slider looks better with a shape like http://puu.sh/3QbCZ.png I think It doesn't work how you linked it with only 3 points. o.O Fixed it differently though.^^
  4. 01:40:506 (1,2,3,4,5,6) - so many straight sliders.. try to use a different form or maybe change the angle of one or two of them.
Changed.
Hard
Same with distance spacing as in the other difficulties.. I'm starting to think there's something wrong with my osu. xD Probably yes :P
  1. 00:01:078 (1,2,3,4,5,6,7) - change the angle of the sliders each time to make it look like a circle all in all. Changed.
  2. 00:31:935 (1,2,3,4,5,6,7) - try to use a different pattern. example: http://puu.sh/3QbVr.png don't know if you can see what I did there.. 2 and 4 are at the same spot, it's more interesting to play. :3 (you can use a new combo starting at 4 if you want to avoid confusion)
  3. 00:33:649 (1,2,3,4,5,6,7) - ^ Both changed.
  4. 01:55:078 (2,3,4,1,2,3,4,5,6) - needs more variety
Changed.
Aaand that's it for now, 'cause I suck at modding Insane. Dx Hope I could help you a bit. c:
(And if I phrased anything really weird and it's not understandable, pm me if you wanna know what I meant. I tend to phrase things horribly wrong.. XD)
Haha, i think i got what you wanted to tell me :P Thank you for the mod :)
Krah
Hi random mod.

[Général]

- Why did you have map the begining of the song only in hard and insane ?
- Inconsistency in timing points (bpm changes). Fix this
- Inconsistency in combo colour. Insane don't have the same combo.
- Inconsistency in breaks.


[Easy]

- 00:40:078 (2) - Ctrl+g ?
- 01:25:078 (2) - Ctrl+g ?
- 01:19:935 (1,2) - You can try this for a better look ? http://puu.sh/3QlbR/6545f54538.jpg (ctrl+h,ctrl+j,ctrl+g)
- 01:23:363 (1,2) - Can you rework on this blanket, I think you can improve the look.


[Normal]

- 00:14:363 (8) - Align this with 00:13:506 (6,7) for pattern logic.
- 01:06:649 (1,2,3,4) - You can make a diamond with this notes.
- :!: 01:33:649 (1) - 01:35:363 (3) - I have ask a bat and this sliders are unrankable. Fix this.


[Hard]

- 00:10:506 (4) - Ctrl+g

Sorry but I don't have mod the insane and the end of the hard for lack of time :?
Topic Starter
DarkVortex

Krah wrote:

Hi random mod.

[Général]

- Why did you have map the begining of the song only in hard and insane ? Well, in the easy and normal diffs i focused on the drums which dont occur in the very beginning. In the hard and insane diffs i focused on the crystal sounds.
- Inconsistency in timing points (bpm changes). Fix this Sorry, i don't know what you mean by that. I only have one timing point for all diffs.
- Inconsistency in combo colour. Insane don't have the same combo. Fixed that.
- Inconsistency in breaks. I don't see any problems with that.


[Easy]

- 00:40:078 (2) - Ctrl+g ?
- 01:25:078 (2) - Ctrl+g ?
- 01:19:935 (1,2) - You can try this for a better look ? http://puu.sh/3QlbR/6545f54538.jpg (ctrl+h,ctrl+j,ctrl+g)
- 01:23:363 (1,2) - Can you rework on this blanket, I think you can improve the look.
Changed.

[Normal]

- 00:14:363 (8) - Align this with 00:13:506 (6,7) for pattern logic. Done.
- 01:06:649 (1,2,3,4) - You can make a diamond with this notes. Hmm, i did something different.
- :!: 01:33:649 (1) - 01:35:363 (3) - I have ask a bat and this sliders are unrankable. Fix this. Oh, i didn't know that. Fixed them.


[Hard]

- 00:10:506 (4) - Ctrl+g Done.

Sorry but I don't have mod the insane and the end of the hard for lack of time :?
Thanks for your mod. :)
luxoDeh
Hi! mod from my queue.

EASY

00:27:649 (2) - better move it 2 grids down, so it's at the same high of the previous slider
00:48:649 (4) - maybe it's better to move it somwhere else because since it's an easy diff maybe it's better to don't make this touch with 00:46:935 (2) -
01:04:506 (2) - I think it's better to make one more reverse to make it consistent with the previous sliders, also because for a beginner can be hard maybe...
02:08:363 (2,7) - stack them better
02:07:935 (1,8) - ^
and baybe consider to set slidertick rate 1 instead if 2...

NORMAL

00:45:649 (1) - maybe allign it perfectly with 00:45:220 (7) -
01:02:792 (1,2,3) - you can make this pattern better, like this: (I copy/pasted 01:03:220 (2) - to make it)
01:04:935 (6,7) - make this blancket better and avoit to make them thuch
01:07:506 (3) - if you move this to x:200 - y:236 it'll be exactly in the middle of the 2 sliders
01:28:506 (2) - this form seem strange when I see this slider 01:30:220 (3) - passing through it...

HARD

01:06:006 (5,6) - if you move them 2 grids right and 1 up them'll be exactly in the middle of the slider
01:07:078 (2,4) - try to stack them
01:09:220 (3) - if you make the curve of this slider wider it'll be better blancketed with 01:09:863 (4) - ... I also suggest to make more wider curves because in this way you can be more free to make good slider without touching the other notes... or maybe you should think of changing the spacing because in some parts like this 01:08:792 (2,3,4,1) - they are too close to each other imo.
01:48:435 (2) - in my opinion it's better to delete a reverse and add a note at 01:49:078 -
01:50:149 (2) - ^
01:53:578 - add a note here?
01:55:078 (2,4) - I suggest to exchange the position of these notes, so it won't be confusing while playing because I think there should be a jump at this point

that's all. good luck with this map :)
Topic Starter
DarkVortex

luxoDeh wrote:

Hi! mod from my queue.

EASY

00:27:649 (2) - better move it 2 grids down, so it's at the same high of the previous slider Done.
00:48:649 (4) - maybe it's better to move it somwhere else because since it's an easy diff maybe it's better to don't make this touch with 00:46:935 (2) - Done.
01:04:506 (2) - I think it's better to make one more reverse to make it consistent with the previous sliders, also because for a beginner can be hard maybe... Nah, i think it's still easier to keep it like that because of the 1/2s coming up
02:08:363 (2,7) - stack them better
02:07:935 (1,8) - ^ Both done.
and baybe consider to set slidertick rate 1 instead if 2... Yeah you're right, it makes sense.

NORMAL

00:45:649 (1) - maybe allign it perfectly with 00:45:220 (7) - Done.
01:02:792 (1,2,3) - you can make this pattern better, like this: (I copy/pasted 01:03:220 (2) - to make it) Fixed that.
01:04:935 (6,7) - make this blancket better and avoit to make them thuch Mmh, moved it a bit up.
01:07:506 (3) - if you move this to x:200 - y:236 it'll be exactly in the middle of the 2 sliders Done.
01:28:506 (2) - this form seem strange when I see this slider 01:30:220 (3) - passing through it... I think it's okay. I only moved the slider a bit.

HARD

01:06:006 (5,6) - if you move them 2 grids right and 1 up them'll be exactly in the middle of the slider Did something different.
01:07:078 (2,4) - try to stack them Done.
01:09:220 (3) - if you make the curve of this slider wider it'll be better blancketed with 01:09:863 (4) - ... I also suggest to make more wider curves because in this way you can be more free to make good slider without touching the other notes... or maybe you should think of changing the spacing because in some parts like this 01:08:792 (2,3,4,1) - they are too close to each other imo. Good idea.^^ Changed a bit here.
01:48:435 (2) - in my opinion it's better to delete a reverse and add a note at 01:49:078 - Done.
01:50:149 (2) - ^ Done.
01:53:578 - add a note here? Done.
01:55:078 (2,4) - I suggest to exchange the position of these notes, so it won't be confusing while playing because I think there should be a jump at this Point Also done.

that's all. good luck with this map :)
Thanks a lot.^^ Not a friend of touching sliders, are you? :)
ax_pokl
Von ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[Allgemein]
Loeschen HalcyonicFalconX - Crystalis Fantasia (DarkVortex).osb
(Sie koennen SB vielleicht aendern, die Background grau und farbig zu machen)

[Easy]
SliderMultiplier:0.6 (ganze Zahl)
AudioLeadIn: 2000
00:11:363 (3,4) - Am besten benutzen Sie in Easy Beatmap kein Slider, die 3-return habe. Sie koennen das zu 2 Slider trennen.
01:04:506 (2,1) - Oh nein.. (Benutzen Sie immer 3-return slider oder wie?)
01:53:792 (7,1) - Beachten Sie Distance Snap.
(Benutzen Sie mehr Slider statt Circle)

[Normal]
Sehr gut.
AudioLeadIn: 2000
StackLeniency: 0.3
00:32:578 (1,2) - Benutzen Sie am besten die Dinge nicht, die am Anfang auf die rote linie.
01:49:078 (5) - nc(neu combo)?
01:52:506 (4) - nc?

[Hard]
Circle Size: 5?
01:49:078 (3) - Am besten Sie das Circle unter Slider nicht verstecken.
01:51:220 (4,7) - nc?

[Insane]
StackLeniency: 0.3
//Background Colour Transformations
3,100,163,162,255
Combo1 : 255,120,55 (Am besten gleich als andere Beatmap)
Am besten beutzen Sie mehe Slider als Circle.
00:40:078 (4,1) - zu nahe, snap sie.
00:42:649 (3,4) - (zu weit?)
01:12:435 (6,1,2,3) - schwer zu lesen.
Viele Dinge sind zu weit, ich empfehle Sie CS mit 5 zu benutzen.

Gute Map, viel Glück.
Topic Starter
DarkVortex

ax_pokl wrote:

Von ax_pokl's Modding Queue
M4M Chindren's Song Remix.

[Allgemein]
Loeschen HalcyonicFalconX - Crystalis Fantasia (DarkVortex).osb
(Sie koennen SB vielleicht aendern, die Background grau und farbig zu machen) Gute Idee.^^ Ich versuch das mal.

[Easy]
SliderMultiplier:0.6 (ganze Zahl) Passt so
AudioLeadIn: 2000 Gefixt
00:11:363 (3,4) - Am besten benutzen Sie in Easy Beatmap kein Slider, die 3-return habe. Sie koennen das zu 2 Slider trennen. Ok
01:04:506 (2,1) - Oh nein.. (Benutzen Sie immer 3-return slider oder wie?) Ich finde, die Returns ergeben hier Sinn...
01:53:792 (7,1) - Beachten Sie Distance Snap. Ok
(Benutzen Sie mehr Slider statt Circle) Hmmm, so wie es jetzt ist sollte es ausgewogen sein.

[Normal]
Sehr gut. Danke^^
AudioLeadIn: 2000 Gefixt
StackLeniency: 0.3 Ist doch bereits eingestellt o.O
00:32:578 (1,2) - Benutzen Sie am besten die Dinge nicht, die am Anfang auf die rote linie. Naja, bei dem Beat muss das so sein...
01:49:078 (5) - nc(neu combo)? Ok
01:52:506 (4) - nc? ^

[Hard]
Circle Size: 5? Joa, es kommen ja kaum Jumps vor, also sollte das kein Problem sein.
01:49:078 (3) - Am besten Sie das Circle unter Slider nicht verstecken. Geändert
01:51:220 (4,7) - nc? ^

[Insane]
StackLeniency: 0.3 Ok
//Background Colour Transformations
3,100,163,162,255
Combo1 : 255,120,55 (Am besten gleich als andere Beatmap) ]Die Farben sind doch gleich (bis auf das Rot was nur die Insane hat) :O
Am besten beutzen Sie mehe Slider als Circle. Für die Jumps eignen sich Circles hier meistens besser, finde ich.
00:40:078 (4,1) - zu nahe, snap sie. Spacing etwas geändert.
00:42:649 (3,4) - (zu weit?) ^
01:12:435 (6,1,2,3) - schwer zu lesen. ^
Viele Dinge sind zu weit, ich empfehle Sie CS mit 5 zu benutzen. CS 5 erscheint mir etwas zu klein hier...

Gute Map, viel Glück.
Danke für die Mod.^^ Besonders die Idee mit dem SB ist echt super (hoffe ich bekomme sie umgesetzt xD )
sheela
[General]
You need to enable epilepsy warning.
The end of the music cuts out rough (I don't know how to say). Here's one: http://puu.sh/4bgkv.mp3

[Easy]
00:59:363 (1,2) - Try to make these two a a perfect triangle.
01:19:935 (1) - Ctrl+G and rotate it to -129 degrees? For a flow.
02:07:935 (1,2,3,4,5,6,7,8) - I think you need to change this pattern. It's confusing for the beginners.

[Normal]
00:33:649 (2) - Odd slider.
00:54:220 (6) - Don't stack with 00:52:506 (5) because it's a 1/1 beat and there's already a 1/2 beat like 00:56:792 (2,3,4) .
01:26:792 (1) - The middle little square, put it at x:360 y:392 for a perfect curve.
01:28:506 (2) - ^ but at x:232 y:60.
02:09:650 (5) - NC?

[Hard]
00:03:649 (7) - Put it at x:268 y:276 and rotate it somewhere at 39 degrees.
02:09:649 (5) - NC?

[Insane]
01:06:006 - Add a note here to x:64 y:144.
01:07:935 (7) - NC and remove NC to 01:08:363 (1) .
01:09:649 (7) - ^ and ^ to 01:10:078 (1) .

Good Luck!
Topic Starter
DarkVortex

sheela901 wrote:

[General]
You need to enable epilepsy warning. Oh yes, i forgot^^
The end of the music cuts out rough (I don't know how to say). Here's one: http://puu.sh/4bgkv.mp3 Mmh, it's almost the same here... Didn't change it.

[Easy]
00:59:363 (1,2) - Try to make these two a a perfect triangle. Done
01:19:935 (1) - Ctrl+G and rotate it to -129 degrees? For a flow. Yeah, makes sense^^ Changed
02:07:935 (1,2,3,4,5,6,7,8) - I think you need to change this pattern. It's confusing for the beginners. Changed

[Normal]
00:33:649 (2) - Odd slider. Reshaped it
00:54:220 (6) - Don't stack with 00:52:506 (5) because it's a 1/1 beat and there's already a 1/2 beat like 00:56:792 (2,3,4) . You're right^^ Fixed it
01:26:792 (1) - The middle little square, put it at x:360 y:392 for a perfect curve. Done
01:28:506 (2) - ^ but at x:232 y:60. Also done
02:09:650 (5) - NC? ^

[Hard]
00:03:649 (7) - Put it at x:268 y:276 and rotate it somewhere at 39 degrees. Changed
02:09:649 (5) - NC? ^

[Insane]
01:06:006 - Add a note here to x:64 y:144. Yeah, sounds better than the doubles here^^
01:07:935 (7) - NC and remove NC to 01:08:363 (1) . Done
01:09:649 (7) - ^ and ^ to 01:10:078 (1) . ^

Good Luck!
Thanks for your mod. It was really helpful. :)
Kirin
Hellow from Kirin's Modding queue

Let's begin o/

[Normal]
00:09:220 Try to add a circle here
00:20:363 ^
00:22:078 ^
00:27:220 ^
00:28:935 ^
00:30:649 ^
02:16:078 ^
02:17:792 ^
02:19:506 ^

[Hard]
Put the CS at 4. Circles are too tiny :(

For the rest nothing wrong :)

Good luck for ranking :)
Topic Starter
DarkVortex

MasterKirin wrote:

Hellow from Kirin's Modding queue

Let's begin o/

[Normal]
00:09:220 Try to add a circle here I think the circle doesn't fit here when the beats build up...
00:20:363 ^
00:22:078 ^ Didn't add those two beats to put some variety at the upcoming part.
00:27:220 ^
00:28:935 ^
00:30:649 ^ Added those 3 circles
02:16:078 ^ Added
02:17:792 ^ Didn't add this one
02:19:506 ^ Added

[Hard]
Put the CS at 4. Circles are too tiny :( Changed. CS 5 seems to make everything look retarded these days xD

For the rest nothing wrong :) o.O If you say so... :)

Good luck for ranking :)
Thanks for your mod. :) I hope i can rank it soon.^^
rezoons
Salut ^^,

Voila mon mod de ma queue:

[Général]
Difficulty
  1. L'OD de tes diffs est assez étrange tu passe de OD 3 à 4 puis 7 puis 8 ce qui n'est pas très logique. Je conseillerais de changer l'od de la easy en 2 et de la hard en 6 par exemple.
[Easy]
Placement/Aesthetic
  1. 00:22:506 (1,2,3) - C'est assez bizarre. Tu as 3 notes a utiliser et tu fais le début d'un carré. Pourquoi? Un triangle serait plus logique. De plus tu as déjà beaucoup de carré/rectangle dans ta map ça changerait!
  2. 00:25:935 (1,2,3) - ^ (mais là c'est avec des sliders)
  3. 01:19:935 (1) - Essaye d'éviter cet overlap pas très esthétique.
  4. 01:49:078 (3,4) - Problème de spacing ici. C'est x0.92 au lieu de x1.0.
NC
  1. 00:11:363 (3) - NC pour montrer le changement de pattern (et parce que sinon le combo est un peu tro plong)
  2. 01:11:792 (5) - NC, le combo est bien trop long.
  3. 01:52:506 (4) - ^
Hitsound
  1. Sur les 40 premier % de ta map il y a un finish par note. C'est beaucoup trop. Aucune map n'a un hitsound sur chacune de ses notes qui plus est tout le temps le même. Tu devrais recheck les hitsounds et essayé quelque chose de plus varié. Et c'est pareil pour toutes les autres diffs.
[Normal]
  1. 01:11:578 - Rajoutes une note.
  2. 01:40:506 - Multiplier le SV par 1.4 c'est beaucoup trop pour une normal. PAr 1.1~1.2 a la rigueur mais 1.4 ca passera pas.
  3. 02:17:792 - Rajoutes une note. Tu en as mis une à 02:16:078 (2) et 02:19:506 (5) alors pourquoi pas ici aussi?
Placement/Aesthetic
  1. 00:09:649 (2,1) - Évite cet overlap pas très esthétique.
  2. 00:24:863 (5,1) - Problème de spacing ici. C'est x0.60 au lieu de x0.80.
  3. 00:29:363 (5,6) - Overlap.
  4. 00:46:292 (2,3) - ^
  5. 00:52:506 (5) - Essaye d'arrondir un peu plus le slider. Ça fera plus joli comme ça:
  6. 00:54:220 (6) - ^
  7. 00:59:363 (1,2) - Problème de spacing ici. C'est x0.90 au lieu de x1.
  8. 01:01:078 (5,6) - ^
  9. 01:05:363 (7) - Bouge le 2eme slider point 1 cran vers le haut et le end point 1 cran vers la droite pour une meilleure blanket.
  10. 01:08:363 (5,6,7,8) - Overlap.
  11. 01:26:792 (1,2,3) - Ces blanket sont largement améliorable.
[Hard]
  1. 02:14:792 (1,2,3,4) - Pourquoi est-ce qu'il y a moins de note ici que dans la normal?
Placement/Aesthetic
  1. 00:01:720 (2,3,4,5,6,7) - Pourquoi est-ce qu'il y a un jump entre 2 et 3, entre 4 et 5 mais pas entre 6 et 7?
  2. 00:32:149 (2,3,4,5) - A cause de l'AR faible ce genre de pattern est très confus à jouer. Espace plus les notes au lieu de les stackées comme ça!
  3. 00:33:649 (1,2,3,4,5,6,7) - ^
  4. 01:04:720 (2,3) - Pourquoi le spacing passe soudainement de x0.9 à x1?
  5. 01:54:649 (1,2,3,4,1,2,3,4,5,6) - Ici aussi l'AR faible rend ce passage confus. On a du mal a voir si l'écart entre les notes est du 1/2 ou du 1/1 du coup ca en devient presque injouable.
[Insane]
  1. 02:21:006 (6,7,8) - Supprime les notes car tu finis toutes tes autres diff à 02:20:363.
Placement/Aesthetic
  1. 00:02:578 (7,1) - Ce jump est moins importants que les autres avec des notes rouges. Donc éloigne 1 plus de 7.
  2. 00:07:935 (1) - Euh, il devrait pas plutôt être à x=296 y=312 si on suit la logique du pattern 00:06:435 (1,2,3,4,5,6,7).
  3. 00:09:435 (3,1) - Ici aussi on a une note rouge mais pas de jump.
  4. 00:34:292 (5) - 1 cran vers le bas pour éviter l'overlap.
  5. 00:37:078 (1,2,3) - Encore overlap
  6. 00:44:578 (2,3) - Une note cachée par un slider c'est UNRANKABLE!
  7. 01:12:863 (2,1) - Essaye de stacker 2 sur la fin de 1. Ça sera bien plus joli.
  8. 01:35:363 (2,3) - Rebelote Overlap.
  9. 01:43:935 (1,2) - Devine!
NC
  1. 01:11:363 (4) - Suivant la logique de 01:06:649 (1,2,3,4,5,6,1) et 01:08:363 (2,3,4,5,6,7,1) il devrait y avoir un NC ici.
  2. 02:14:578 (1,2) - Pourquoi des notes rouges ici? Il n'y a rien sur le SB ni dans la musique l'indiquant.
Ta map a beaucoup trop de ligne droite. Tu devrai essayer de faire plus de courbe. Elles sont beaucoup plus fun a jouer et toutes les maps qui sont rankées de nos jours n'ont pas autant de ligne droite que ça! Sinon, bonne chance pour le rank ;).
Topic Starter
DarkVortex

rezoons wrote:

Salut ^^,

Voila mon mod de ma queue:

[Général]
Difficulty
  1. L'OD de tes diffs est assez étrange tu passe de OD 3 à 4 puis 7 puis 8 ce qui n'est pas très logique. Je conseillerais de changer l'od de la easy en 2 et de la hard en 6 par exemple. Tu as raison :) Changé
[Easy]
Placement/Aesthetic
  1. 00:22:506 (1,2,3) - C'est assez bizarre. Tu as 3 notes a utiliser et tu fais le début d'un carré. Pourquoi? Un triangle serait plus logique. De plus tu as déjà beaucoup de carré/rectangle dans ta map ça changerait! C'est vrai^^ Alors je les ai remplacé avec quelque sliders pour faire un autre pattern
  2. 00:25:935 (1,2,3) - ^ (mais là c'est avec des sliders) Changé
  3. 01:19:935 (1) - Essaye d'éviter cet overlap pas très esthétique. J'ai bougé le 2ème slider un peu.
  4. 01:49:078 (3,4) - Problème de spacing ici. C'est x0.92 au lieu de x1.0. Tout le spacing est à x1,4 maintenant.
NC
  1. 00:11:363 (3) - NC pour montrer le changement de pattern (et parce que sinon le combo est un peu tro plong) Appliqué
  2. 01:11:792 (5) - NC, le combo est bien trop long. ^
  3. 01:52:506 (4) - ^ ^
Hitsound
  1. Sur les 40 premier % de ta map il y a un finish par note. C'est beaucoup trop. Aucune map n'a un hitsound sur chacune de ses notes qui plus est tout le temps le même. Tu devrais recheck les hitsounds et essayé quelque chose de plus varié. Et c'est pareil pour toutes les autres diffs. J'ai remplacé quelque finish avec des claps mais spécialement dans l'easy/normal c'est presque impossible de varier beaucoup plus car ca s'entend pas très bien. En plus les notes y suivent les drums. Pour les hard/insane diffs je pense que c'est bien maintenant.
[Normal]
  1. 01:11:578 - Rajoutes une note. Ca serait un peu trop je pense.
  2. 01:40:506 - Multiplier le SV par 1.4 c'est beaucoup trop pour une normal. PAr 1.1~1.2 a la rigueur mais 1.4 ca passera pas. Hmmm, je l'ai changé à x1,3 et pour moi c'est bien comme ca. J'espère que c'est rankable (dis moi si c'est pas rankable^^)
  3. 02:17:792 - Rajoutes une note. Tu en as mis une à 02:16:078 (2) et 02:19:506 (5) alors pourquoi pas ici aussi? En fait, je ne sais pas. xD Changé
Placement/Aesthetic
  1. 00:09:649 (2,1) - Évite cet overlap pas très esthétique. Changé
  2. 00:24:863 (5,1) - Problème de spacing ici. C'est x0.60 au lieu de x0.80. ^
  3. 00:29:363 (5,6) - Overlap. ^
  4. 00:46:292 (2,3) - ^ ^
  5. 00:52:506 (5) - Essaye d'arrondir un peu plus le slider. Ça fera plus joli comme ça:
    Changé même-si ce n'est pas aussi parfait comme ton slider :(
  6. 00:54:220 (6) - ^ Ctrl+C / +V de 00:52:506 (5) xD
  7. 00:59:363 (1,2) - Problème de spacing ici. C'est x0.90 au lieu de x1. Changé
  8. 01:01:078 (5,6) - ^ ^
  9. 01:05:363 (7) - Bouge le 2eme slider point 1 cran vers le haut et le end point 1 cran vers la droite pour une meilleure blanket. ^
  10. 01:08:363 (5,6,7,8) - Overlap. Créé des blankets nouveaux
  11. 01:26:792 (1,2,3) - Ces blanket sont largement améliorable. Haha oui^^ Changé
[Hard]
  1. 02:14:792 (1,2,3,4) - Pourquoi est-ce qu'il y a moins de note ici que dans la normal? J'ai ajouté quelque jumps petits ici maintenant.
Placement/Aesthetic
  1. 00:01:720 (2,3,4,5,6,7) - Pourquoi est-ce qu'il y a un jump entre 2 et 3, entre 4 et 5 mais pas entre 6 et 7? Bougé la 7
  2. 00:32:149 (2,3,4,5) - A cause de l'AR faible ce genre de pattern est très confus à jouer. Espace plus les notes au lieu de les stackées comme ça! Bonne idée^^
  3. 00:33:649 (1,2,3,4,5,6,7) - ^ ^
  4. 01:04:720 (2,3) - Pourquoi le spacing passe soudainement de x0.9 à x1? Ce doit être à x1,0 maintenant
  5. 01:54:649 (1,2,3,4,1,2,3,4,5,6) - Ici aussi l'AR faible rend ce passage confus. On a du mal a voir si l'écart entre les notes est du 1/2 ou du 1/1 du coup ca en devient presque injouable. Changé le pattern.
[Insane]
  1. 02:21:006 (6,7,8) - Supprime les notes car tu finis toutes tes autres diff à 02:20:363. Non, car les notes suivent les tons crystales je veux les garder
Placement/Aesthetic
  1. 00:02:578 (7,1) - Ce jump est moins importants que les autres avec des notes rouges. Donc éloigne 1 plus de 7. Mmh, appliqué
  2. 00:07:935 (1) - Euh, il devrait pas plutôt être à x=296 y=312 si on suit la logique du pattern 00:06:435 (1,2,3,4,5,6,7). J'ai changé le pattern ici
  3. 00:09:435 (3,1) - Ici aussi on a une note rouge mais pas de jump. Maintenant il y en a une
  4. 00:34:292 (5) - 1 cran vers le bas pour éviter l'overlap. Changé
  5. 00:37:078 (1,2,3) - Encore overlap ^
  6. 00:44:578 (2,3) - Une note cachée par un slider c'est UNRANKABLE! J'ai changé le pattern ici.
  7. 01:12:863 (2,1) - Essaye de stacker 2 sur la fin de 1. Ça sera bien plus joli. Tu as raison^^
  8. 01:35:363 (2,3) - Rebelote Overlap. Changé
  9. 01:43:935 (1,2) - Devine! Hmmmmm... overlap peut-être? xD J'ai remodelé les sliders
NC
  1. 01:11:363 (4) - Suivant la logique de 01:06:649 (1,2,3,4,5,6,1) et 01:08:363 (2,3,4,5,6,7,1) il devrait y avoir un NC ici. Euh, oui^^
  2. 02:14:578 (1,2) - Pourquoi des notes rouges ici? Il n'y a rien sur le SB ni dans la musique l'indiquant. Parce que... euh... je les ai supprimé maintenant
Ta map a beaucoup trop de ligne droite. Tu devrai essayer de faire plus de courbe. Elles sont beaucoup plus fun a jouer et toutes les maps qui sont rankées de nos jours n'ont pas autant de ligne droite que ça! Sinon, bonne chance pour le rank ;). Ces phrases m'ont fait penser sur beaucoup dans ma map et m'ont fait aussi remapper et remplacer quelques passages pour y faire plus de courbes. >.< J'espère que c'est mieux maintenant^^
Merci beaucoup pour ton mod. Si tu rejoues la map encore une fois tu vas voir que c'était très utile pour moi. :3
AruOtta
From your request ~
Hum... It's cold around here...

  • [Easy]
  1. Nothing to say

  • [Normal]
  1. 00:31:078 (7) - Move this slider right (because it's ugly with the (5) )
  2. 00:38:792 (1,2) - Blanket ?
  3. 00:40:506 (2,3) - ^
  4. 00:55:935 (1) - Distance Snap ? Move this slider at (5)
  5. 01:03:220 (2) - Move it 1 grid left and 1 grid down (For better blanket)
  6. 01:11:149 (2,1,2) - Too Hard with the approachcircle
  7. 01:34:935 (2,3) - Distance Snap
  8. 02:14:578 (7,1) - Distance Snap ? Maybe you can do something like that ? (Even if it's ugly xD)
  9. 02:17:792 (4,5) - Blanket ?

  • [Hard]
  1. 00:01:720 (2,3) - If the changed of distance snap is intentional, it's weird =/
  2. 00:18:649 (1) - Move it 1 grid up and 1 grid left (for Distance Snap)
  3. 00:31:720 (5,1,2,3,4,5) - Ugly patern =(
  4. 00:35:792 (2,3) - Distance Snap !?
  5. 00:38:578 (2,3) - Try a better blanket
  6. 00:43:935 (3,4,5,6) - Jump man ~
  7. 00:59:363 - 01:06:220 Strange hitsound patern...
  8. ...01:06:649 - Who disappears xD
  9. 01:11:792 (5,6) - Distance Snap...
  10. 01:28:078 (3,4) - ^
  11. 01:29:792 (6,1) - ^
  12. 01:48:435 (2,3) - ^
  13. 02:16:078 (2,3) - ^
  14. 02:17:792 (4,5) - ^
  15. 02:19:506 (6,7) - ^

  • [Insane]
    F*cking Jump Insane xD
  1. 00:21:649 (1) - Move it here : (120 ; 256)
  2. 01:53:578 (6,1,2,3,4,5) - Better Blanket
  3. 02:00:970 (8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Extra-terrorized Jump Patern xD

Good Luck *u*

rezoons wrote:

Voila mon mod de ma queue:
Je crois que ma queue donne pas des mods aussi bons xD (Blague de mauvais gout ~)
Topic Starter
DarkVortex

Kenterz9 wrote:

From your request ~
Hum... It's cold around here...

  • [Easy]
  1. Nothing to say Sounds good xD

  • [Normal]
  1. 00:31:078 (7) - Move this slider right (because it's ugly with the (5) ) Changed.
  2. 00:38:792 (1,2) - Blanket ? Changed.
  3. 00:40:506 (2,3) - ^ ^
  4. 00:55:935 (1) - Distance Snap ? Move this slider at (5) Moved it
  5. 01:03:220 (2) - Move it 1 grid left and 1 grid down (For better blanket) Done
  6. 01:11:149 (2,1,2) - Too Hard with the approachcircle Made an arc out of the circles instead
  7. 01:34:935 (2,3) - Distance Snap Ooops, fixed :)
  8. 02:14:578 (7,1) - Distance Snap ? Maybe you can do something like that ? (Even if it's ugly xD) Done, made it a bit more beautiful though :)
  9. 02:17:792 (4,5) - Blanket ? Changed.

  • [Hard]
  1. 00:01:720 (2,3) - If the changed of distance snap is intentional, it's weird =/ It was intentional, changed it bit though
  2. 00:18:649 (1) - Move it 1 grid up and 1 grid left (for Distance Snap) Done
  3. 00:31:720 (5,1,2,3,4,5) - Ugly patern =( Changed
  4. 00:35:792 (2,3) - Distance Snap !? Fixed
  5. 00:38:578 (2,3) - Try a better blanket Okay, done
  6. 00:43:935 (3,4,5,6) - Jump man ~ Jumps are allowed in a Hard diff :o Replaced it though
  7. 00:59:363 - 01:06:220 Strange hitsound patern...
  8. ...01:06:649 - Who disappears xD This shouldn't be actually xD Well, i made it more consistent
  9. 01:11:792 (5,6) - Distance Snap... It's fine like that
  10. 01:28:078 (3,4) - ^ Also fine. I can't squeeze these two patterns together (would look awful)
  11. 01:29:792 (6,1) - ^ Also okay, little jumps are fine
  12. 01:48:435 (2,3) - ^ That jump was intended
  13. 02:16:078 (2,3) - ^
  14. 02:17:792 (4,5) - ^
  15. 02:19:506 (6,7) - ^ As well as these jumps are intended^^

  • [Insane]
    F*cking Jump Insane xD I know, right? :)
  1. 00:21:649 (1) - Move it here : (120 ; 256) Don't you think, (80,320) makes more sense?
  2. 01:53:578 (6,1,2,3,4,5) - Better Blanket Done.
  3. 02:00:970 (8,1,2,3,4,5,6,7,8,1,2,3,4,5,6) - Extra-terrorized Jump Patern xD I'll still keep it :P

Good Luck *u* Thanks a lot :)

rezoons wrote:

Voila mon mod de ma queue:
Je crois que ma queue donne pas des mods aussi bons xD (Blague de mauvais gout ~)
Thank you for your mod :) I hope you enjoyed my "F*cking Jump Insane" anyway xD
Fushimi Rio
From queue

[General]
The sb is good but a bit...scary?

[Easy]

01:53:792 (4,1) - this sudden ds change make me confused.


[Normal]

nothing found.

[Hard]

00:04:292 - add a note here?
00:23:792 (4,5,6,7) - it feels strange. maybe reduce one reverse of the slider?
00:30:649 (4,1) - ^
00:55:935 (1,4) - ^
01:00:220 (4,4) - ^
01:38:792 (5,4) - ^
01:51:220 (1,2,3) - not stacked properly
02:01:720 (2,3,4,2,3,4) - ^
01:54:220 (9) - ds should be 0.7


[Insane]

1.8x slider is too fast. Also it plays awkward.
00:58:935 (5,1,2,3,1) - not readable
01:03:649 (4,1) - stack them
01:07:720 (6,1,2) - move 2 closer to 1 is more readable
02:14:792 - from here gradually reducing the volume sounds better

Sorry for short mod. Good map with creativity, but your placement could be better.
yachiru4
Hey from my queue

-Can you change your combo colors? I like how you used different tones for grey for the black & white part of the SB, but when it's colors enter, the combo colors (blue, orange green) looks bad. Only the purple one actually matched the BG pretty well.
Use different shades of purple.


Did it with double time just for the heck of it. The flow lacks style


????Seriously, one miss and I get an A?
This diff has some pretty weird looking sliders, remake them?


Same suggestion as Easy....and this mode has those damn streams.

Sorry didn't pass Insane.

Cheers!
Topic Starter
DarkVortex

Eggache0 wrote:

From queue

[General]
The sb is good but a bit...scary? Haha kinda yes :) It's awesome, no? :3

[Easy]

01:53:792 (4,1) - this sudden ds change make me confused. Changed it. There's a ds of 2,2x now but i think it's necessary.


[Normal]

nothing found. Actually good xD

[Hard]

00:04:292 - add a note here? Added.
00:23:792 (4,5,6,7) - it feels strange. maybe reduce one reverse of the slider? Done.
00:30:649 (4,1) - ^ Also done.
00:55:935 (1,4) - ^ Nah, it's fine here. The next sliders indicate when the slider ends well enough
01:00:220 (4,4) - ^ same here
01:38:792 (5,4) - ^ Changed this one.
01:51:220 (1,2,3) - not stacked properly Fixed it.
02:01:720 (2,3,4,2,3,4) - ^ Fixed too.
01:54:220 (9) - ds should be 0.7 Changed.


[Insane]

1.8x slider is too fast. Also it plays awkward. Changed it back to 1,0x and changed the pattern there
00:58:935 (5,1,2,3,1) - not readable I think it's fine like that. I'll keep it.
01:03:649 (4,1) - stack them Done.
01:07:720 (6,1,2) - move 2 closer to 1 is more readable Changed.
02:14:792 - from here gradually reducing the volume sounds better Yeah good idea. Applied it.

Sorry for short mod. Good map with creativity, but your placement could be better. As it is my first beatmap im quite lucky to hear it's creative. :3
Thank you for your mod! :)
Topic Starter
DarkVortex

yachiru4 wrote:

Hey from my queue

-Can you change your combo colors? I like how you used different tones for grey for the black & white part of the SB, but when it's colors enter, the combo colors (blue, orange green) looks bad. Only the purple one actually matched the BG pretty well.
Use different shades of purple. Oh, good idea. I replaced them with some "purples" :3


Did it with double time just for the heck of it. The flow lacks style Owww, i see. Tried to improve it a bit by stacking more sliders/circles and making some edgy sliders round. Hope that helped xD

????Seriously, one miss and I get an A? Of course! You are not allowed to miss to get an S :p
This diff has some pretty weird looking sliders, remake them? Hmm, i like most of them. Reshaped a few though.


Same suggestion as Easy....and this mode has those damn streams. Streams are awesome <3 Anyway, i'm changing the style there a bit

Sorry didn't pass Insane. Damn, i would have appreciated if you had taken NF and had told me what you think about it though... :/

Cheers!
Thanks for testing! :)
10crystalmask01

DarkVortex wrote:

Dreaming of crystals... :3
Aww you dream of me? ^^ Just kidding!

Anyways, just dropping by to give this map a recheck :3

[Easy]
  1. Slides look too small :S Since your BPM - 150 isn't too fast Try increasing the slider velocity a bit to 0.7 or 0.8. After you do this, make sure you recalculate the slider lengths as shown:
    - Definitely saves you some time, but some sliders you'll have to manual fix yourself. :(
00:36:649 (4) - NC
00:48:649 (4) - ^
01:18:220 (2,1) - What happened to the DS? Look back at 01:13:078 (1,2) - 's DS then at these ones and you'll see the big difference.
01:19:935 (1,2) - Not very pretty imo :(
01:46:935 (3) - Add finish to the tail.
01:53:792 (4) - ^

[Normal]
00:13:078 (5) - NC
00:22:506 (3) - Too overdone, please re model and NC here as well.
00:29:363 (5) - ^
00:31:078 (7) - Please re-model this slider too.
00:37:078 (5) - ^
00:38:792 (1,2) - There two should have a similar figure, you can form a pretty good symmetry here!
Or just try this blanket:

00:42:863 (4) - NC
01:01:078 (5) - ^
01:04:506 (5) - ^
01:30:220 (3) - ^
01:43:935 - 01:45:220 Try this rhythm?

01:47:792 (2,3) - Try not to curve these too much, it makes it hard to see and tell when it'll end.
02:18:220 (5) - NC

[Hard]
  1. Try increasing the slider velocity to 1.20 or 1.40, you've used a lot of 1/2 sliders in this diff, and besides its Hard mode after all :P
00:09:649 (4) - NC
00:20:363 (4) - ^
00:23:792 (4) - ^
00:27:220 (5) - ^
00:30:649 (4) - ^
00:47:363 (7) - ^
00:50:149 (2) - ^
00:57:649 (4) - ^
01:28:506 (4) - ^
01:38:792 (5) - ^
02:18:220 (5) - ^

Try to keep your combos consistent.

Hope this helps~! ^^
Tidek
Ik that Im late.
From my queue.

Insane

  • HP -1? Its low bpm map and you used 1/4 only few times, recovering HP with these 1/2 jumps and long repeat sliders especially with HR will be really really hard
  1. 00:31:613 (1) - remove NC (stay with grey circles) and make red circles here 00:31:935 (1,2,3,4,5,6)
  2. 00:33:220 (3) - move to x392
  3. 01:05:792 (1,2,3,4,5) - since that map looks very symmetric, make that stream look better? http://puu.sh/4D5u7.jpg
  4. 01:07:935 (1) - remove NC and add NC one note later
  5. 01:09:649 (1) - ^
  6. 01:10:720 (3) - move it further (delete overlap)

    Suggestions
  7. 00:45:649 (1,2) - I really suggest to do something with these sliders
  8. 00:58:935 (5,1,2,3,1,2) - so many stacks and NCs, I suggest to unstack that circle 00:59:578 (1)

Hard
  1. 00:01:078 (1,2,3,4,5,6,7,8) - I really dont understand why DS here is higher than rest
  2. 00:25:078 (8) - Unstack? to accent these 2 beats
  3. 00:45:220 (1,2,3) - unstack them, u can clearly here strong beats there, dont stack them ;_;
  4. 01:13:078 - NO, I just cant listen that great guitar and do NOTHING ;<<<<< Do atleast this
  5. 01:53:792 (5,6,7,8,9) - fix spacing

Normal
  1. 01:13:078 - Map something in that break, circles every 4/1 like I showed you on hard or long sliders.
    Sry, found nothing ;<

Easy
  1. 00:11:363 (1,2,3,4) - fix ds, for easy diff, u must stay with the same DS whole map
  2. 00:24:863 (3) - I dont think that kind of "hold" sliders are good solution. I think that is better solution
  3. 00:31:506 (5) - ^
  4. 00:55:506 (5,1) - fix DS
    Overall, Fix your DS on whole map, try to stay in 1,39x-1,41x gap, on easy diff its really important

Good Luck ; )

Have a star, because I love this song.
Topic Starter
DarkVortex

10crystalmask01 wrote:

DarkVortex wrote:

Dreaming of crystals... :3
Aww you dream of me? ^^ Just kidding!

Anyways, just dropping by to give this map a recheck :3

[Easy]
  1. Slides look too small :S Since your BPM - 150 isn't too fast Try increasing the slider velocity a bit to 0.7 or 0.8. After you do this, make sure you recalculate the slider lengths as shown:
    - Definitely saves you some time, but some sliders you'll have to manual fix yourself. :( Yeah, thanks for the tip^^ Took me quite a long time though, but it looks better now IMO :)
00:36:649 (4) - NC Well the new mesure starts one beat later... Didn't change this
00:48:649 (4) - ^ Hmm, combos before also went until 4 and are of the same style. Didn't change.
01:18:220 (2,1) - What happened to the DS? Look back at 01:13:078 (1,2) - 's DS then at these ones and you'll see the big difference.
01:19:935 (1,2) - Not very pretty imo :( Remodelled these (and also the following 2) Fixed the DS as well
01:46:935 (3) - Add finish to the tail. Done.
01:53:792 (4) - ^ Done.

[Normal]
00:13:078 (5) - NC Done.
00:22:506 (3) - Too overdone, please re model and NC here as well. Done.
00:29:363 (5) - ^ ^
00:31:078 (7) - Please re-model this slider too. ^
00:37:078 (5) - ^ ^
00:38:792 (1,2) - There two should have a similar figure, you can form a pretty good symmetry here!
Or just try this blanket:
Tried the blanket you proposed. Looks good to me.^^
00:42:863 (4) - NC I've put it one note earlier (mesure starts there)
01:01:078 (5) - ^ Done.
01:04:506 (5) - ^ ^
01:30:220 (3) - ^ ^
01:43:935 - 01:45:220 Try this rhythm? Good idea. The old one was quite hard anyway :)

01:47:792 (2,3) - Try not to curve these too much, it makes it hard to see and tell when it'll end. Reshaped them.
02:18:220 (5) - NC Done.

[Hard]
  1. Try increasing the slider velocity to 1.20 or 1.40, you've used a lot of 1/2 sliders in this diff, and besides its Hard mode after all :P
00:09:649 (4) - NC
00:20:363 (4) - ^
00:23:792 (4) - ^
00:27:220 (5) - ^
00:30:649 (4) - ^
00:47:363 (7) - ^
00:50:149 (2) - ^ Doesn't really make sense to me...
00:57:649 (4) - ^
01:28:506 (4) - ^
01:38:792 (5) - ^
02:18:220 (5) - ^ Applied all of those NC suggestions (except for that one i marked though)

Try to keep your combos consistent. I'll try to :)

Hope this helps~! ^^
Of course it did.^^ Thanks a lot! :)


Tidek wrote:

Ik that Im late.
From my queue.

Insane

  • HP -1? Its low bpm map and you used 1/4 only few times, recovering HP with these 1/2 jumps and long repeat sliders especially with HR will be really really hard Even HP 6 looks quite harsh on HR xD But okay, fixed it.
  1. 00:31:613 (1) - remove NC (stay with grey circles) and make red circles here 00:31:935 (1,2,3,4,5,6) Hmmm, i made something similar (made these sliders red but also reworked the part until first kiai in this style)
  2. 00:33:220 (3) - move to x392 Done.
  3. 01:05:792 (1,2,3,4,5) - since that map looks very symmetric, make that stream look better? http://puu.sh/4D5u7.jpg Yeah, it does.^^ Changed.
  4. 01:07:935 (1) - remove NC and add NC one note later Nah, i want the combo to start at the beginning of the mesure
  5. 01:09:649 (1) - ^ ^
  6. 01:10:720 (3) - move it further (delete overlap) Done.

    Suggestions
  7. 00:45:649 (1,2) - I really suggest to do something with these sliders Changed the pattern a bit
  8. 00:58:935 (5,1,2,3,1,2) - so many stacks and NCs, I suggest to unstack that circle 00:59:578 (1) Done.

Hard
  1. 00:01:078 (1,2,3,4,5,6,7,8) - I really dont understand why DS here is higher than rest Actually i intended them to be small jumps... Well, i fixed the spacing now xD
  2. 00:25:078 (8) - Unstack? to accent these 2 beats I stacked them because i wanted to put an accent onto them o.O
  3. 00:45:220 (1,2,3) - unstack them, u can clearly here strong beats there, dont stack them ;_; Same here, i stacked because of the strong beats...
  4. 01:13:078 - NO, I just cant listen that great guitar and do NOTHING ;<<<<< Do atleast this
    Owww this idea isn't so great i think. I made long, creative (and hopefully beautiful too xD) sliders instead
  5. 01:53:792 (5,6,7,8,9) - fix spacing Done

Normal
  1. 01:13:078 - Map something in that break, circles every 4/1 like I showed you on hard or long sliders. Did almost the same as on Hard
    Sry, found nothing ;< Makes me glad actually xD

Easy
  1. 00:11:363 (1,2,3,4) - fix ds, for easy diff, u must stay with the same DS whole map Yeah, I know. Fixed it.
  2. 00:24:863 (3) - I dont think that kind of "hold" sliders are good solution. I think that is better solution
    As it is Easy mode, okay. Changed it
  3. 00:31:506 (5) - ^ ^
  4. 00:55:506 (5,1) - fix DS Done
    Overall, Fix your DS on whole map, try to stay in 1,39x-1,41x gap, on easy diff its really important Everything should be at ~1,37-1,44 now

Good Luck ; )

Have a star, because I love this song.
Thanks a bunch for the star as well as your mod! :)
p3n
This mapset follows an interesting concept. I'll take a closer look soon. Have a until then.
Topic Starter
DarkVortex
Thanks for the star :3
Koihik
Hello. just random mod.

General
  1. maybe the storyboard has something wrong start at 00:59:363 ? after 02:07:935 it works well.Seems get Zoom in and Zoom out backwards.
  2. the combo color is close to the color of BG.
  3. the clap is not suit for the drum of song i think.maybe you can find some custom clap hitsound.
Insane
  1. maybe you can use some random DS jump in this diff to make map funny.like 02:01:078 (1,2,3,4,5,6,7,8) , although it is still "geometry" jump.but random DS make here more interesting to just left,right,left,right,left,right.....
  2. all your drum note or slider is red. but it will bring some problems . such as :
    00:31:613 (1,2,3,4,5,6,7,8,9,10) - combo looks too long.
    00:50:149 (1,1,1,1) - these NC make here a little hard to read.
    01:40:078 (1,2,3,4,5) and 01:46:935 (1,2,3,4,5) and 01:53:792 (1,2,3,4,5) and - the NC is obvious on note 5.
  3. 00:55:935 (7,1) - these 2 finish sounds a little strange in my opinion.
  4. 01:06:649 (2,3,4,5,6,7,1,2,3,4,5,6,7,1) - I think it not beautiful here.if you don't use streamline layout,maybe let them symmetrical will more beautiful.
  5. 01:13:078 (1) - change to inverse slider.just like 01:26:792 (1)
  6. 01:14:578 (2,4) - use larger ds here in my opinion.
  7. 01:49:935 (2,3,4,5,1,2,3,4) - this jump is not suit for music i think.
Hard
  1. 00:07:720 - add note?
  2. 00:09:435 - ^
  3. 00:11:149 - ^
  4. 00:49:078 (1) - this slider is not beautiful , right?
  5. 00:59:363 (1) - volume of hitsound since here is toooo loudly.
  6. 01:01:292 (2) - remove? and same as the part after here.
  7. 01:16:506 (1,2) - these 2 slider looks so strange.
Not good at mod easy and normal so that is all.
Good Luck. 8-)
BounceBabe
Hey, from my "non-japanese" Queue!

General

- The combo colour black is very hard to read, especially at the beginning. You should find another colour instead, or a brighter grey instead.

Easy

- 00:11:363 (1,2,3,4) - You shouldn't make such patterns in Easys, for the reason it being very confusing for new players and hardly readable. This pattern especially is too hard. You need to find something else. The forth and back movement is not easy to play.
- 00:25:935 (1,2) - You shouldn't make them overlap. It's hard to read and can't be played well. Its also not very recommended to make this in an Easy nor Normal.
- 00:32:578 (1,2,3) - Rythms like such are confusing as well. Beginners get to know only simples 1/1 patterns and should have only CLEARLY noteable 1/2 patterns to play. Find something easier. 00:49:720 (1) - This for example, is clear how to play it.
- 00:59:363 (1) - So many repeats after another is not good. Beginners only should get to know 1 repeat or a few on very long sliders, but not such short sliders. This is very sudden and will end in a combo break or miss. Find something better.
- 01:04:506 (3) - Such sliders look very clustered and are hard to read. You should move the last slider point somewhere else so you can clearly see the shape of the slider.
- 02:02:363 (2,3) - This doesn't flow good due to the slider going straight but your movement of the pattern is upwards.

Normal

Nothing i would point out, nice done!

Hard

01:31:935 (4,5) - Spacing is wrong here and needs to be fixed. So far all is consistant but then you have this issue.

Everything else is ok.

Insane

- First off, please recombo your whole difficultie. You put a NC on almost every note. Combo's are to make patterns not too long not to make the difficultie more colourful. Please fix this.
- Your spacing is very incosistent. It's okay to have jumps but don't overuse them. This is NOT good and not enjoyable.
- 00:02:792 (1) - You shouldn't go ever to far to the edge of the mapping screen. It is either touching the score or HP bar or its might get offscreen. Move such things lower.
- 00:21:649 (1,1) - Watch spacing like this. You have a similar spacing to 00:21:435 (4,1) - but 00:21:649 (1,1) - is a 1/1 rythm when the other is a 1/2. You need to make the spacing bigger or better: make the spacing normal spacing. Same on this 00:30:006 (3,1,1) - . This goes on and on through the map.
- 00:50:792 (1,2,3,4,5) - When you stack this so much its barely enjoyable. You need to unstack those and make a better placement.
- 01:07:935 (1,2) - Spacing like this, antijumps like these are nonsense. You really need to change that into normal spacing, or at least stack them so it doesnt feel so weird when playing.

I leave you these advices here. You need to remap that difficultie or fix quiet a lot. I hope this makes you more aware of how to map next time. The other difficulties are pretty nice but the Insane just needs work. Also, the song doesn't really need an Insane but that's your choice.

Good luck with fixing and further mapping.
Topic Starter
DarkVortex

Koihik wrote:

Hello. just random mod.

General
  1. maybe the storyboard has something wrong start at 00:59:363 ? after 02:07:935 it works well.Seems get Zoom in and Zoom out backwards. Yeah, i noticed. Will need to talk to the one who made the sb though.
  2. the combo color is close to the color of BG. That was intended actually...
  3. the clap is not suit for the drum of song i think.maybe you can find some custom clap hitsound. Yeah, found one^^ Changed.
Insane
  1. maybe you can use some random DS jump in this diff to make map funny.like 02:01:078 (1,2,3,4,5,6,7,8) , although it is still "geometry" jump.but random DS make here more interesting to just left,right,left,right,left,right..... Changed.
  2. all your drum note or slider is red. but it will bring some problems . such as :
    00:31:613 (1,2,3,4,5,6,7,8,9,10) - combo looks too long. Changed and recombo'ed the whole section as well.
    00:50:149 (1,1,1,1) - these NC make here a little hard to read. Changed.
    01:40:078 (1,2,3,4,5) and 01:46:935 (1,2,3,4,5) and 01:53:792 (1,2,3,4,5) and - the NC is obvious on note 5. Fixed.
  3. 00:55:935 (7,1) - these 2 finish sounds a little strange in my opinion. Changed them.
  4. 01:06:649 (2,3,4,5,6,7,1,2,3,4,5,6,7,1) - I think it not beautiful here.if you don't use streamline layout,maybe let them symmetrical will more beautiful. Fixed.
  5. 01:13:078 (1) - change to inverse slider.just like 01:26:792 (1) No, i will keep it this way.Think it makes more sense.
  6. 01:14:578 (2,4) - use larger ds here in my opinion. Fixed.
  7. 01:49:935 (2,3,4,5,1,2,3,4) - this jump is not suit for music i think. Replaced the last 4 circles of it
Hard
  1. 00:07:720 - add note? Done.
  2. 00:09:435 - ^
  3. 00:11:149 - ^ I think these two don't fit well.... Also the short breaks there feel better than just keep playing through
  4. 00:49:078 (1) - this slider is not beautiful , right? Hmmm... yes xD
  5. 00:59:363 (1) - volume of hitsound since here is toooo loudly. Fixed.
  6. 01:01:292 (2) - remove? and same as the part after here. Doesn't feel good for me to play :/
  7. 01:16:506 (1,2) - these 2 slider looks so strange. Meh, i like them >.<
Not good at mod easy and normal so that is all.
Good Luck. 8-)
Thanks a lot :)



BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

- The combo colour black is very hard to read, especially at the beginning. You should find another colour instead, or a brighter grey instead. Using a brighter grey now.

Easy

- 00:11:363 (1,2,3,4) - You shouldn't make such patterns in Easys, for the reason it being very confusing for new players and hardly readable. This pattern especially is too hard. You need to find something else. The forth and back movement is not easy to play. Fixed.
- 00:25:935 (1,2) - You shouldn't make them overlap. It's hard to read and can't be played well. Its also not very recommended to make this in an Easy nor Normal. Also fixed.
- 00:32:578 (1,2,3) - Rythms like such are confusing as well. Beginners get to know only simples 1/1 patterns and should have only CLEARLY noteable 1/2 patterns to play. Find something easier. 00:49:720 (1) - This for example, is clear how to play it. Okay, done
- 00:59:363 (1) - So many repeats after another is not good. Beginners only should get to know 1 repeat or a few on very long sliders, but not such short sliders. This is very sudden and will end in a combo break or miss. Find something better. The new Players who played it didnt seem to have trouble with that... I'll keep it
- 01:04:506 (3) - Such sliders look very clustered and are hard to read. You should move the last slider point somewhere else so you can clearly see the shape of the slider. Fixed.
- 02:02:363 (2,3) - This doesn't flow good due to the slider going straight but your movement of the pattern is upwards. Fixed.

Normal

Nothing i would point out, nice done! Yay thank you :)

Hard

01:31:935 (4,5) - Spacing is wrong here and needs to be fixed. So far all is consistant but then you have this issue. Fixed.

Everything else is ok.

Insane

- First off, please recombo your whole difficultie. You put a NC on almost every note. Combo's are to make patterns not too long not to make the difficultie more colourful. Please fix this. Done.
- Your spacing is very incosistent. It's okay to have jumps but don't overuse them. This is NOT good and not enjoyable.
- 00:02:792 (1) - You shouldn't go ever to far to the edge of the mapping screen. It is either touching the score or HP bar or its might get offscreen. Move such things lower. Done.
- 00:21:649 (1,1) - Watch spacing like this. You have a similar spacing to 00:21:435 (4,1) - but 00:21:649 (1,1) - is a 1/1 rythm when the other is a 1/2. You need to make the spacing bigger or better: make the spacing normal spacing. Same on this 00:30:006 (3,1,1) - . This goes on and on through the map. Changed some patterns here anyway
- 00:50:792 (1,2,3,4,5) - When you stack this so much its barely enjoyable. You need to unstack those and make a better placement. Done.
- 01:07:935 (1,2) - Spacing like this, antijumps like these are nonsense. You really need to change that into normal spacing, or at least stack them so it doesnt feel so weird when playing. Done.

I leave you these advices here. You need to remap that difficultie or fix quiet a lot. I hope this makes you more aware of how to map next time. The other difficulties are pretty nice but the Insane just needs work. Also, the song doesn't really need an Insane but that's your choice.

Good luck with fixing and further mapping.
Thanks for your mod^^
Xiamul
This song is so good. :D

[General]

I think your storyboard is sick. It's not strobiing correctly.

[Easy]
Watch your claps. Otherwise, I have nothing to say.

[Normal]

00:09:649 (2) This needs a little nudge one grid to the right.

00:32:578 (1,2) Drag the head of 2 two nudges to the left, and the red point to (256,140), to create a better blanket.

00:43:506 (3) Is this 1.00x DS? It doesn't seem like it, as it won't snap for me.

00:50:149 (6,1) These sliders feel odd because they start on a weaker beat, and end on a stronger one. Try removing the sliders, and placing circles on the white ticks?

00:59:363 (1,2,3,4) How about you follow this rhythm instead? Currently, I keep missing 2( :!: :?: ) and I think it's due to the slider on 1 that doesn't cover anything. Same for 01:01:078 (1,2,3,4).

This is really solid. Good job!

[Hard]
Are you sure your combo colors/storyboard are working here? At places like 00:20:363 and 00:25:506, it seems like the colors are misused.

01:01:935 (4) Try to keep repeat sliders consistent. This has an extra reverse arrow and is hard to predict.

01:03:649 (4) ^.

01:18:220 (2) If the bump came with the sound of the drums, I would approve of this slider shape.

[Insane]
The whole comboing to change the background color is throwing me off. It's a cool idea, but your combos just become unfathomably inconsistent. You also don't fully commit, so it's even more inconsistent.

The whole intro is not symmetrical with its patterns. Is this intentional?

00:06:435 (1) To maintain consistency, avoid using sliders until the drums kick in. Goes for 4 as well.

00:13:292 (1,1,1,1,1) Here's an example of the comboing issue. Not only is it inconsistent, but it's hard to read as well. We have to assume the notes play as if revolving on a wheel, but what if this played like a star pattern and DS became inconsistent? <--- This was actually really fun and you should consider it.

00:33:649 (1,2) I don't like this double v pattern. The slowdown effect it creates doesn't fit the music.

I can't suggest anything, because your patterns and combos are so inconsistent. I don't want to ruin the map, so I suggest you go and recombo/remap the majority of the second half. A lot of things in this diff... I can't tell if you're doing them intentionally or not.
Topic Starter
DarkVortex
Sorry for the late answer, i was extremely busy these days >.<

Xiamul wrote:

This song is so good. :D ikr :)

[General]

I think your storyboard is sick. It's not strobiing correctly. Removed the strobing and made only the bg color change twice

[Easy]
Watch your claps. Otherwise, I have nothing to say. Fixed.

[Normal]

00:09:649 (2) This needs a little nudge one grid to the right. It's already perfectly below the other slider

00:32:578 (1,2) Drag the head of 2 two nudges to the left, and the red point to (256,140), to create a better blanket. Good advice :) Changed.

00:43:506 (3) Is this 1.00x DS? It doesn't seem like it, as it won't snap for me. It tells me that it's 0,98x so no need to fix here.

00:50:149 (6,1) These sliders feel odd because they start on a weaker beat, and end on a stronger one. Try removing the sliders, and placing circles on the white ticks? Hmmm, the crystal tones are quite intense there and follow this rhythm(at least it sounds like that for me). I'll keep them

00:59:363 (1,2,3,4) How about you follow this rhythm instead? Currently, I keep missing 2( :!: :?: ) and I think it's due to the slider on 1 that doesn't cover anything. Same for 01:01:078 (1,2,3,4). Changed.

This is really solid. Good job! Thanks a lot! :)

[Hard]
Are you sure your combo colors/storyboard are working here? At places like 00:20:363 and 00:25:506, it seems like the colors are misused. Oh yeah, you're right. Fixed

01:01:935 (4) Try to keep repeat sliders consistent. This has an extra reverse arrow and is hard to predict. Made them consistently having 2 reverses

01:03:649 (4) ^. ^

01:18:220 (2) If the bump came with the sound of the drums, I would approve of this slider shape. Changed

[Insane]
The whole comboing to change the background color is throwing me off. It's a cool idea, but your combos just become unfathomably inconsistent. You also don't fully commit, so it's even more inconsistent.

The whole intro is not symmetrical with its patterns. Is this intentional?

00:06:435 (1) To maintain consistency, avoid using sliders until the drums kick in. Goes for 4 as well.

00:13:292 (1,1,1,1,1) Here's an example of the comboing issue. Not only is it inconsistent, but it's hard to read as well. We have to assume the notes play as if revolving on a wheel, but what if this played like a star pattern and DS became inconsistent? <--- This was actually really fun and you should consider it.

00:33:649 (1,2) I don't like this double v pattern. The slowdown effect it creates doesn't fit the music.

I can't suggest anything, because your patterns and combos are so inconsistent. I don't want to ruin the map, so I suggest you go and recombo/remap the majority of the second half. A lot of things in this diff... I can't tell if you're doing them intentionally or not.
I actually decided to remove the Insane diff because i got the impression that the Hard one is enough. Thanks for your mod anyway! :)
Fatfan Kolek
Easy
01:13:078 - 01:16:078 I don't know if it's just me, but I don't like that slider.

Normal
Didn't find anything. :3 Good work.

Hard:
00:49:078 - 00:49:720 This slider looks a bit strange. Change the curve.
00:53:792 (7) Don't use the same position like you did for (5).
02:04:720 - 02:05:792 This part feels uncomfortable to play.
02:07:720 (8) Don't use the same position like you did for (1). (Maybe some players are irritated) I'm not sure about it.
02:13:078 - 02:13:935 (1, 2, 3) Change the place of the notes. Or just of (3). I'm not sure about it.
02:14:792 - 02:20:792 Always the same slider. I think you can repeat it one time.^^ Think about another slider for the other one. :) (Just a suggestion)

All in all I really liked modding this map.You're sliders are very nice in my opinion. :p Good luck with this map. :)
Topic Starter
DarkVortex

Fatfan Kolek wrote:

Easy
01:13:078 - 01:16:078 I don't know if it's just me, but I don't like that slider. Reshaped it

Normal
Didn't find anything. :3 Good work. Thanks :3

Hard:
00:49:078 - 00:49:720 This slider looks a bit strange. Change the curve. Reshaped it.
00:53:792 (7) Don't use the same position like you did for (5). Hmm okay.
02:04:720 - 02:05:792 This part feels uncomfortable to play. Used only sliders there instead.
02:07:720 (8) Don't use the same position like you did for (1). (Maybe some players are irritated) I'm not sure about it. Nah I think it's fine like that. It's clear that the circle has to appear there.
02:13:078 - 02:13:935 (1, 2, 3) Change the place of the notes. Or just of (3). I'm not sure about it. Done
02:14:792 - 02:20:792 Always the same slider. I think you can repeat it one time.^^ Think about another slider for the other one. :) (Just a suggestion) Reshaped all of them.^^

All in all I really liked modding this map.You're sliders are very nice in my opinion. :p Good luck with this map. :)
Yeah, you can be soooo creative with sliders, I really love that. Anyway, thanks for your mod. :)
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