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Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio [Os

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bakabaka
mod in irc :D
SPOILER
19:55 *CSY the corrupt is listening to [http://osu.ppy.sh/b/230433 Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio]
20:05 bakabaka: Q_Q
20:07 bakabaka: Q_Q
20:08 CSY the corrupt: 嗯~?o(* ̄▽ ̄*)o
20:08 bakabaka: 好難摸(・o・)
20:10 CSY the corrupt: 为什么T.T
20:10 bakabaka: 太久沒摸TAT
20:11 CSY the corrupt: 慢慢来:D
20:18 bakabaka: 我可以irc嗎:D
20:23 bakabaka: :<
20:25 bakabaka: :O
20:27 CSY the corrupt: :>
20:27 CSY the corrupt: 怎样
20:27 bakabaka: :D
20:28 bakabaka: 00:13:582 (9) -
20:28 CSY the corrupt: mod完了吗:D
20:28 CSY the corrupt: 哪个diff
20:28 bakabaka: irc好嗎~沒很多問題 :D
20:28 bakabaka: Extreme
20:28 CSY the corrupt: 好啊
20:29 bakabaka: 為了讓他跟前面兩個slider的頭成三角型~
20:29 bakabaka: 把他轉-20度左右~然後放到356,148怎麼樣
20:30 CSY the corrupt: 好了~
20:30 bakabaka: 00:19:266 (1,2,3,4) - 這邊不順
20:30 CSY the corrupt: (;°д°)
20:30 bakabaka: 把4>1 1>2 2>3 3>4
20:31 bakabaka: http://osu.ppy.sh/ss/869735
20:32 bakabaka: 然後5看要不要移動一下~讓他跟46成等腰三角之類:P
20:32 CSY the corrupt: 我觉得原来这样挺好啊@@
20:32 bakabaka: 原本那樣不太順手:O
20:33 bakabaka: 原本那邊的456不太順手~讓整體順一點而已lol
20:34 CSY the corrupt: 就是这样顺着过去而已啊应该很顺手才对:D
20:34 bakabaka: 跳的地方不太順手:O
20:36 CSY the corrupt: 又说是456(゚o゚;;
20:36 bakabaka: 因為456那邊不順手~所以加點跳:3
20:37 bakabaka: 這樣不是更善良了嗎:D
20:37 CSY the corrupt: 原来变善良了:D
20:37 bakabaka: 對呀:D
20:37 CSY the corrupt: 那跳过,下一个:3
20:37 bakabaka: 沒了:<
20:38 CSY the corrupt: (ノд・。)
20:38 CSY the corrupt: 那下一个diff :3
20:38 bakabaka: Advanced感覺做的很好:D
20:39 CSY the corrupt: 呃.....:'D
20:39 CSY the corrupt: basic呢:D
20:39 bakabaka: 3.22星~好高唷 (・o・)
20:39 CSY the corrupt: 对了你觉得ADV用AR7还是AR8好:D
20:40 bakabaka: 我覺得8好些耶~剛剛原本也想說AR有點低的感覺
20:40 CSY the corrupt: 那改回8好了╮( ̄▽ ̄")╭
20:41 bakabaka: :O
20:41 bakabaka: Basic不是別人做的嗎:O
20:41 CSY the corrupt: 对啊:O
20:42 CSY the corrupt: 但我可以帮他改呀:3
20:42 bakabaka: 可以嗎:D
20:42 bakabaka: 那...
20:42 CSY the corrupt: 嗯~o(* ̄▽ ̄*)o
20:44 bakabaka: 00:23:055 (1,2) - 這兩個一起往下 移動兩格
20:44 bakabaka: 讓1前面有正三角型
20:45 CSY the corrupt: 好了
20:45 bakabaka: 00:30:634 (1) - 讓這個跟前面5note成圓弧
20:45 bakabaka: http://osu.ppy.sh/ss/869753
20:46 CSY the corrupt: 好
20:46 bakabaka: 毛點中間的504 124
20:46 bakabaka: 折返的464 216
20:46 CSY the corrupt: 那后面那个00:32:213 (2) - 要不要改一下位置
20:47 bakabaka: 跟剛剛的5note疊在一起應該不錯:D
20:47 bakabaka: 後面45也要一起動:O
20:48 bakabaka: 後面可能很多都要動到lol
20:48 CSY the corrupt: 动完了:DDD
20:48 bakabaka: :3
20:49 bakabaka: 01:18:634 (1) - 往左2
20:49 bakabaka: 阿~1就好lol
20:50 CSY the corrupt: 好
20:50 bakabaka: 01:23:371 (6,1) - 兩個一起往右1 ~
20:51 CSY the corrupt: 好了`
20:51 bakabaka: 01:36:319 (1) - 網上1
20:52 CSY the corrupt: 好了~( ̄▽ ̄~)(~ ̄▽ ̄)~
20:52 bakabaka: 好~沒了:P
mancuso_JM_
Hi! Time to mod both taiko, as per CSY the corrupt request :)

[Jing's Muzukashii:]

Settings:
--> Reduce 1 tick in the Overall Difficulty due to the map density (OD-1)

Remove the LetterBox During Breaks.

First of all: I have to say the density of the map is much higher than the density of a Muzukashii, actually your diff. looks as an Oni diff. (Around a Oni level 6-7). So, basically, I will do my mod reducing the difficulty of the map to be a coherent Muzukashii and not an Oni as it is right now.

• 00:00:319 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - The beginning of the map is pretty similar as the Oni diff. in addition, you used more varieties here (using 1/1 notes and stuffs) than the varieties used in the Oni. In this first part I don't suggest you to 5-plets in 1/2, instead use some 3-plets in 1/2 focusing on the instrumental instead of vocals, basically you can use a rhythm like this one
• 00:10:108 (44,45) - To do a consistent finisher patterns, I suggest you to use a big don here, instead of that kat. After that remove the finish from (45)
• 00:11:055 (48,49,50) - This 3-plet doesn't flow really well after the finisher pattern. It is much more fluent, if you delete (49) and keep this pattern as a simple 1/2
• 00:20:055 (97,98,99) - Don't use combined patterns in Muzu diffs, especially on high BPM songs because they are pretty hard to be followed in that kind of diffs. Instead of that, use a kkk
• 00:23:213 (115,116,117,118,119,120,121,122,123) - Another hard pattern for this kind of difficulty, 3 consecutive 3-plets (in 1/4) with this 190 BPM is not acceptable, in addition you have a combined pattern in the last 3-plet. Remember that you can use a lot of varieties, not only notes, for example a drumroll (Slider). Since a slider represent 1/4 patterns too, this is an excellent variety for this diff. so, to make this drumroll consistent with the music, it should starts in 00:23:213 and ends in 00:23:687.
• 00:24:319 (125,126,127,128) - At the velocity of the map, I think these combined finishers could be a big trouble, especially in this difficulty. So, I recommend you to use a K d K d or k D k D pattern instead of your idea.
• 00:24:950 (129) - Remove this note, is not really relevant because is just following a background voice and previously you have a constant 1/2 that sometimes are a bit hard for this difficulty.
• 00:27:476 (143) - A rest time, fits excellent here if you listen the drums especially. I think you should also remove this note for that reason. And, if you do that, you can maybe use a kat in the note placed in 00:27:792 -
• 00:32:529 (171,172,173) - Use small notes (at least in this difficulties), because you can provoke troubles due to the big notes + this blue tick usage
• 00:33:950 (177,178,179) - Combined 1/4 3-plet again. Use a ddd instead, please
• 00:34:424 (181,182,183,184,185,186,187) - As I said before, don't use 1/4 consecutive patterns in this difficulty. Listening properly the music, I'm sure that you can use other thing (easier than your idea), following vocals and cymbals especially. I'd try something like this
--> Note: I removed both 3-plets and (181,182,183) are big dons

• 00:37:740 (202,203,204) - Use kkk instead to avoid this combined 3-plet
• 00:38:845 (209,210) - Move this objects 1/2 forward, and transform (209) in a kat, to do a pattern like the following one because it cover better the music imo

• 00:40:266 (216,217,218) - As I repeated a lot of times ago :P, I'd use kkk here instead
• 00:41:371 (224) - A rest time fits perfect with the music pitch in this part, so if I were you I'd remove this note. With that, the pattern will be more interesting in my opinion
• 00:42:634 (231) - (^)
• 00:44:687 (243,244,245,246,247,248,249,250,251) - Basically this is the same as 00:23:213 (115,116,117,118,119,120,121,122,123). It is a really hard pattern, I recommend you a drumroll instead as I said before
• 00:50:213 (271,272,273) - Use ddd here, to make this pattern easier
• 00:51:476 (278,279,280,281) - I enjoyed more this pattern, if you try a d d k d instead. The flow increase reasonably
• 00:52:897 (286,287,288) - Use ddd instead
• 00:54:634 (295,296) - Rhythmically, sounds much better if you move these objects 1/2 back, and after that transform (295) in a don, to do a pattern like this one
• 01:04:424 (331) - Use a K here, for consistency with your previous patterns
• 01:06:950 (338) - And here use a kat, for a better sound and flow
• 01:16:897 (375) - A lot of consecutive notes in 1/2, this can be pretty hard in this diff. looking the BPM. I suggest you to remove this note for a rest time
• 01:17:529 (379,380,381,382,383) - Don't use 5-plets in 1/4 never in a Muzukashii. Are not acceptable at all, at least remove (382), but try doing a simple pattern here because this is not acceptable as I said
• 01:18:161 (385,386,387,388,389,390) - Combined and consecutive 3-plet patterns again. In this case, I'd remove all the objects over blue ticks because they are not really necessaries
• 01:18:634 (T) - The chorus start here, so the kiai section should start here too.
• 01:20:687 (400,401,402) - Use kkk here instead, you know why
• 01:27:082 (432,433) - This could be a hard pattern as well, because in the whole of the mapset is the only time that you did that, you don't have any consecutive thing with this kind of pattern that can simplify the readability of this pattern. So, try deleting (432).
• 01:27:634 (436,437,438,439,440,441,442,443,444) - Same as other similar patterns, try using a drumroll instead or other variety. But you need to simplify this pattern
• 01:30:792 (456,457,458) - Use ddd instead, to avoid this combined 3-plet
• 01:32:529 (466,467) - Move this objects 1/2 back, because it will provide a better effect during the gameplay. After that you will have a pattern like this one
• 01:37:740 (487,488,489,490,491,492,493,494,495) - Again this pattern, use a drumroll or another easier variety but you can't leave that as it is
• 01:39:792 (501) - Use a big Kat for consistency
• 01:45:634 (T) - Add an inherited timing point (Green Line) to end the kiai section at this point.

As I said in the whole of the difficulty, is really hard to be a Muzukashii, some little tweaks to make a proper Muzukashii diff (with this BPM):
  1. Don't use a lot of consecutive notes in 1/2, in some point they become hard to follow in this difficulty.
  2. Don't use combined 3-plets (in 1/4), I repeated a lot of kind of this stuff in my mod.
  3. Don't use consecutive 3-plets in general, and if you decide to do so just do it twice, no more times. And if you decide to do so, just use a simple thing (for example a pattern constituted by ddd ddd or kkk kkk).
  4. Don't use 5-plets, this is a thing that you can use only in Oni diffs. or high level difficulties.
- Final Conclusion: I can't approve this difficulty as is because is not a Muzukashii, is basically a Oni. You need to do a lot of changes to make your diff. easier.

[Jing's Oni:]

Remove the LetterBox During Breaks.

• 00:42:634 (220,221,222,223) - I don't like a lot this pattern, I personally don't know what you are following. Follow better the music if you move (221) 1/4 forward, in addition the pattern will be more fluent
• 00:44:529 (233,234,235,236,237,238,239,240,241,242,243,244,245,246,247) - I find the objects colour a bit random in this stream, I think something simpler like ddddkkkkddkkddk will follow better the music because the sound in the instrumental is not an extremely crazy thing imo
• 00:48:792 (261) - Big Katsu for consistency
• 00:54:003 (290,291,292,293) - Weird pattern again. Follow better the music if you simple move (292) 1/4 back in the timeline
• 00:57:003 (x) - If I were you I'd add a Note here, follow pretty well the music imo
• 01:02:845 (354,355,356,357,358,359) - I didn't like the way that you used 1/3 here, is not really fluent and sincerely I didn't expect that when I played the map the first time. You should try other variety here
• 01:45:634 (T) - Add an inherited timing point (Green Line) to end the kiai section at this point.

- Some parts sound a bit overmapped, but basically I enjoyed the map in general :).

Oni is fine to play in general, but you need to work a lot to do a proper Muzukashii.
That's all for now!
Good Luck with this mapset :)!
Jing

mancuso_JM_ wrote:

Hi! Time to mod both taiko, as per CSY the corrupt request :)

[Jing's Muzukashii:]

Settings:
--> Reduce 1 tick in the Overall Difficulty due to the map density (OD-1)

Remove the LetterBox During Breaks.

First of all: I have to say the density of the map is much higher than the density of a Muzukashii, actually your diff. looks as an Oni diff. (Around a Oni level 6-7). So, basically, I will do my mod reducing the difficulty of the map to be a coherent Muzukashii and not an Oni as it is right now.

• 00:00:319 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - The beginning of the map is pretty similar as the Oni diff. in addition, you used more varieties here (using 1/1 notes and stuffs) than the varieties used in the Oni. In this first part I don't suggest you to 5-plets in 1/2, instead use some 3-plets in 1/2 focusing on the instrumental instead of vocals, basically you can use a rhythm like this one
• 00:10:108 (44,45) - To do a consistent finisher patterns, I suggest you to use a big don here, instead of that kat. After that remove the finish from (45)
• 00:11:055 (48,49,50) - This 3-plet doesn't flow really well after the finisher pattern. It is much more fluent, if you delete (49) and keep this pattern as a simple 1/2
• 00:20:055 (97,98,99) - Don't use combined patterns in Muzu diffs, especially on high BPM songs because they are pretty hard to be followed in that kind of diffs. Instead of that, use a kkk
• 00:23:213 (115,116,117,118,119,120,121,122,123) - Another hard pattern for this kind of difficulty, 3 consecutive 3-plets (in 1/4) with this 190 BPM is not acceptable, in addition you have a combined pattern in the last 3-plet. Remember that you can use a lot of varieties, not only notes, for example a drumroll (Slider). Since a slider represent 1/4 patterns too, this is an excellent variety for this diff. so, to make this drumroll consistent with the music, it should starts in 00:23:213 and ends in 00:23:687.
• 00:24:319 (125,126,127,128) - At the velocity of the map, I think these combined finishers could be a big trouble, especially in this difficulty. So, I recommend you to use a K d K d or k D k D pattern instead of your idea.
• 00:24:950 (129) - Remove this note, is not really relevant because is just following a background voice and previously you have a constant 1/2 that sometimes are a bit hard for this difficulty.
• 00:27:476 (143) - A rest time, fits excellent here if you listen the drums especially. I think you should also remove this note for that reason. And, if you do that, you can maybe use a kat in the note placed in 00:27:792 -
• 00:32:529 (171,172,173) - Use small notes (at least in this difficulties), because you can provoke troubles due to the big notes + this blue tick usage
• 00:33:950 (177,178,179) - Combined 1/4 3-plet again. Use a ddd instead, please
• 00:34:424 (181,182,183,184,185,186,187) - As I said before, don't use 1/4 consecutive patterns in this difficulty. Listening properly the music, I'm sure that you can use other thing (easier than your idea), following vocals and cymbals especially. I'd try something like this
--> Note: I removed both 3-plets and (181,182,183) are big dons

• 00:37:740 (202,203,204) - Use kkk instead to avoid this combined 3-plet
• 00:38:845 (209,210) - Move this objects 1/2 forward, and transform (209) in a kat, to do a pattern like the following one because it cover better the music imo

• 00:40:266 (216,217,218) - As I repeated a lot of times ago :P, I'd use kkk here instead
• 00:41:371 (224) - A rest time fits perfect with the music pitch in this part, so if I were you I'd remove this note. With that, the pattern will be more interesting in my opinion
• 00:42:634 (231) - (^)
• 00:44:687 (243,244,245,246,247,248,249,250,251) - Basically this is the same as 00:23:213 (115,116,117,118,119,120,121,122,123). It is a really hard pattern, I recommend you a drumroll instead as I said before
• 00:50:213 (271,272,273) - Use ddd here, to make this pattern easier
• 00:51:476 (278,279,280,281) - I enjoyed more this pattern, if you try a d d k d instead. The flow increase reasonably
• 00:52:897 (286,287,288) - Use ddd instead
• 00:54:634 (295,296) - Rhythmically, sounds much better if you move these objects 1/2 back, and after that transform (295) in a don, to do a pattern like this one
• 01:04:424 (331) - Use a K here, for consistency with your previous patterns
• 01:06:950 (338) - And here use a kat, for a better sound and flow
• 01:16:897 (375) - A lot of consecutive notes in 1/2, this can be pretty hard in this diff. looking the BPM. I suggest you to remove this note for a rest time
• 01:17:529 (379,380,381,382,383) - Don't use 5-plets in 1/4 never in a Muzukashii. Are not acceptable at all, at least remove (382), but try doing a simple pattern here because this is not acceptable as I said
• 01:18:161 (385,386,387,388,389,390) - Combined and consecutive 3-plet patterns again. In this case, I'd remove all the objects over blue ticks because they are not really necessaries
• 01:18:634 (T) - The chorus start here, so the kiai section should start here too.
• 01:20:687 (400,401,402) - Use kkk here instead, you know why
• 01:27:082 (432,433) - This could be a hard pattern as well, because in the whole of the mapset is the only time that you did that, you don't have any consecutive thing with this kind of pattern that can simplify the readability of this pattern. So, try deleting (432).
• 01:27:634 (436,437,438,439,440,441,442,443,444) - Same as other similar patterns, try using a drumroll instead or other variety. But you need to simplify this pattern
• 01:30:792 (456,457,458) - Use ddd instead, to avoid this combined 3-plet
• 01:32:529 (466,467) - Move this objects 1/2 back, because it will provide a better effect during the gameplay. After that you will have a pattern like this one
• 01:37:740 (487,488,489,490,491,492,493,494,495) - Again this pattern, use a drumroll or another easier variety but you can't leave that as it is
• 01:39:792 (501) - Use a big Kat for consistency
• 01:45:634 (T) - Add an inherited timing point (Green Line) to end the kiai section at this point.

As I said in the whole of the difficulty, is really hard to be a Muzukashii, some little tweaks to make a proper Muzukashii diff (with this BPM):
  1. Don't use a lot of consecutive notes in 1/2, in some point they become hard to follow in this difficulty.
  2. Don't use combined 3-plets (in 1/4), I repeated a lot of kind of this stuff in my mod.
  3. Don't use consecutive 3-plets in general, and if you decide to do so just do it twice, no more times. And if you decide to do so, just use a simple thing (for example a pattern constituted by ddd ddd or kkk kkk).
  4. Don't use 5-plets, this is a thing that you can use only in Oni diffs. or high level difficulties.
- Final Conclusion: I can't approve this difficulty as is because is not a Muzukashii, is basically a Oni. You need to do a lot of changes to make your diff. easier.

[Jing's Oni:]

Remove the LetterBox During Breaks.

• 00:42:634 (220,221,222,223) - I don't like a lot this pattern, I personally don't know what you are following. Follow better the music if you move (221) 1/4 forward, in addition the pattern will be more fluent
• 00:44:529 (233,234,235,236,237,238,239,240,241,242,243,244,245,246,247) - I find the objects colour a bit random in this stream, I think something simpler like ddddkkkkddkkddk will follow better the music because the sound in the instrumental is not an extremely crazy thing imo
• 00:48:792 (261) - Big Katsu for consistency
• 00:54:003 (290,291,292,293) - Weird pattern again. Follow better the music if you simple move (292) 1/4 back in the timeline
• 00:57:003 (x) - If I were you I'd add a Note here, follow pretty well the music imo
• 01:02:845 (354,355,356,357,358,359) - I didn't like the way that you used 1/3 here, is not really fluent and sincerely I didn't expect that when I played the map the first time. You should try other variety here
• 01:45:634 (T) - Add an inherited timing point (Green Line) to end the kiai section at this point.

- Some parts sound a bit overmapped, but basically I enjoyed the map in general :).

Oni is fine to play in general, but you need to work a lot to do a proper Muzukashii.
That's all for now!
Good Luck with this mapset :)!
thx your mod ><!!

I'm so happy :D
spboxer3
mod via IRC
10:46 *spboxer3 is editing [http://osu.ppy.sh/b/230433 Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio [Basic]]
10:47 spboxer3: 00:20:529 - 與00:21:792 - ,00:23:055 - 用綠線讓音量漸大
10:48 CSY the corrupt: 5%这样吗
10:50 spboxer3: 不
10:50 spboxer3: 是漸大
10:50 CSY the corrupt: 对,每次加5%吗
10:50 spboxer3: 可以
10:50 CSY the corrupt: 好
10:51 spboxer3: 01:25:581 (3) - 我覺得還是按照音樂本身的3/4比較好
10:52 CSY the corrupt: 那样会不会有点难
10:52 spboxer3: 不會 為什麼會難0.0?
10:52 CSY the corrupt: 节奏变了嘛( ̄∇ ̄;)
10:52 spboxer3: 照音樂
10:53 CSY the corrupt: 00:32:529 (3) - 那这里要不要也改
10:53 spboxer3: 好
10:53 spboxer3: 你懂我說的?
10:53 spboxer3: 同樣是reverse
10:54 spboxer3: 這樣會比較容易些
10:54 CSY the corrupt: 好
10:54 CSY the corrupt: 00:33:161 - 那这里这个note就直接放下面吗
10:55 spboxer3: 看你決定吧
10:57 CSY the corrupt: 好了
10:57 spboxer3: 01:21:160 (3) - NC
10:58 spboxer3: 等等
11:00 CSY the corrupt: 嗯?
11:00 spboxer3: 這段感覺NC太長了點
11:00 spboxer3: 應該說這兩段
11:01 spboxer3: 前頭的部分也是
11:01 CSY the corrupt: 那哪里还要nc
11:01 spboxer3: 可是像00:30:634 (1,2,3,4,5,6) - 不好分
11:02 spboxer3: 在00:34:424 (5) - 分出來? 可是後面的喵喵聲特別做出NC的梗就破壞了
11:02 spboxer3: 說錯
11:02 spboxer3: 反正是00:39:476 (1,2) -
11:02 spboxer3: 這個
11:03 CSY the corrupt: 好像很复杂(;°д°)
11:03 spboxer3: 有點麻煩
11:04 CSY the corrupt: 其实不加nc也问题不大吧
11:04 spboxer3: 恩...其實也是可以
11:04 CSY the corrupt: 不算很长的
11:08 spboxer3: 01:16:108 (1,2,3,4,5,6) -
11:08 *spboxer3 is editing [http://osu.ppy.sh/b/230333 Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio [Advanced]]
11:08 spboxer3: 這難度的
11:08 spboxer3: 打法感覺有點亂
11:09 CSY the corrupt: 这里是确实有点
11:09 spboxer3: 就是以4拍1小節來看 這兩個小節的打法不同
11:09 spboxer3: 打起來會不順
11:09 spboxer3: 01:14:845 (5) - 這個順便NC不?
11:10 CSY the corrupt: 这里感觉不用nc比较好
11:11 spboxer3: 01:18:003 (9,10) - 讓之間的間距大點
11:11 spboxer3: 錯開點比較好 讓音樂銜接的時候有瀕臨爆發的感覺
11:11 CSY the corrupt: 好
11:12 CSY the corrupt: 怎么样错开
11:12 spboxer3: 該怎麼說 感覺這個Advanced太緊了
11:12 spboxer3: 間聚部分
11:13 CSY the corrupt: 嗯
11:16 spboxer3: 01:28:740 (1,2,3,4,1) - 間距應該是漸進會好些
11:16 spboxer3: 依照音樂來看
11:18 CSY the corrupt: 对
11:18 spboxer3: 所以要改不?
11:19 CSY the corrupt: 可是怎么改Orz
11:19 spboxer3: 好問題 這你的map阿lol 你覺得怎樣比較適合
11:20 spboxer3: 依我的作法肯定是想好梗 往那方向前進 如果無法達成就砍掉重練
11:21 CSY the corrupt: 其实我的话是会考虑这个,但当时是觉得既然是ADV那不一定这样,所以就没有那样做
11:22 spboxer3: 其實我覺得適合就是適合的._.
11:22 spboxer3: 難度甚麼的其實只要音樂不是太誇張 通常合音樂都不會太難
11:22 CSY the corrupt: ( ̄▽ ̄)
11:23 spboxer3: 畢竟適合的打起來就會愉快w
11:23 CSY the corrupt: 对
11:23 spboxer3: 你ㄚ的 說甚麼太難= = 01:27:476 (1,2,3,4) -
11:23 spboxer3: 這段呢lol
11:24 spboxer3: 這段間距這麼大
11:24 spboxer3: 01:33:792 (1,2,3,4) - 同樣有我說的間距的問題
11:24 spboxer3: 1,2之間間距好短 可是3,4之間卻很大
11:25 CSY the corrupt: 这个听起来就应该这样的吧
11:25 spboxer3: 就音樂來說這兩個點都是重音阿
11:25 spboxer3: 恩...
11:25 spboxer3: 等等
11:25 spboxer3: 我想想該怎麼解釋
11:26 CSY the corrupt: 我是照着那个人唱的来决定间距
11:26 spboxer3: 那你應該把01:34:740 (4,1) - 交換
11:27 spboxer3: 可以聽出來01:34:897 - 是歌聲的尾音 用slider可以表達延長的感覺 就像唱歌一樣
11:28 CSY the corrupt: 有道理
11:28 CSY the corrupt: 我改改
11:28 spboxer3: 好~
11:32 CSY the corrupt: 好了
11:32 spboxer3: 00:02:845 (1,2) -
11:32 *spboxer3 is editing [http://osu.ppy.sh/b/215888 Natsuiro Bikini no Prim - Nagisa no Koakuma Lovely~Radio [Extreme]]
11:33 spboxer3: 我的話會做成這樣
11:33 spboxer3: http://osu.ppy.sh/ss/887113
11:33 spboxer3: 上面尾音用10%
11:34 CSY the corrupt: 那样的话会觉得有点多余,,,,,
11:34 spboxer3: 仔細聽可以聽到後面人聲的聲音 這種做法的好處是可以兼顧人聲及樂器
11:34 spboxer3: 看你的感覺吧~都不勉強的
11:34 CSY the corrupt: 那个大多数人都会那样放,所以我觉得还是就两个鼓点算了( ̄∇ ̄;)
11:34 spboxer3: 好~
11:37 spboxer3: 00:34:424 (1,2,3,4,5,6,7,8) - 這兩個應該是放大的 可是我覺得放得好像有點過大了
11:37 spboxer3: 音樂本身的對比並沒有那麼強烈
11:38 spboxer3: 你的感覺呢?
11:38 CSY the corrupt: 呃
11:38 CSY the corrupt: 我觉得有这么大...
11:38 spboxer3: 那沒關係 就維持吧
11:39 spboxer3: 00:43:266 (1,2,3,4,5,6,7,8) - 這段不用間距放大了?
11:40 CSY the corrupt: 这里应该是不用
11:43 spboxer3: 01:45:161 (1,2) - 對換讓這兩個突出點?
11:43 spboxer3: 該怎麼說的 感覺1的位置太弱了
11:44 spboxer3: 如果兩個交換可以抵銷這感覺
11:45 spboxer3: 因為你的1,2間距夠大 如果前面1的間距大一點可以做出緩衝得效果
11:47 CSY the corrupt: 啊
11:47 CSY the corrupt: 好
11:47 spboxer3: 其他看起來沒甚麼了
spboxer3
別給kd
[Muzukashii]
  1. 00:18:792 (88,89,90,91,92,93) - 前頭是跟著vocal 但在(93)的位置突然跟上鼓讓人感覺十分奇怪 如果要用finish那後頭的應該也要照這規律來進行 不然就會感覺排法凌亂

  2. 00:23:213 (112) - 這個黃條感覺不是很好 首先是起點的位置並非在1/1上 再來是這地方音樂雖然比前頭的音樂較激烈些 但我認為slider擺在這並沒有辦法把那種感覺表達得很完整 即使是連打 但無法把歌曲的感覺表達清楚 感覺偏向於看著打 而不是適合音樂的打

  3. 00:31:424 (152,153,154) - 推dkd 這邊00:30:792 (149,150,151) - 00:31:424 (152,153,154) - 00:32:055 (155,156,157) - 聽起來是3個pattern一組的 做相同會比較合適 (你比對一下後頭的段落 每個都有做到唯獨這個位置是相同的)

  4. 00:45:792 (224,225,226,227,228,229,230,231) - , 00:48:319 (234,235,236,237,238,239,240,241) - 音樂來看是很接近的 但是兩串感覺不一致 前頭的是兩個4連有所不同 可是後頭的4連卻是相同的 不求這兩串一致 但是這兩個之間變化的關聯性都沒了就感覺不是很好
[Oni]
  1. 00:23:213 (84,85,86,87,88,89,90,91,92,93,94,95,96) - 蓄意婊人?

  2. 01:19:897 (429,434,438) - 我會讓這三個音用k 來強調這個背景音樂
Jing

spboxer3 wrote:

別給kd
[Muzukashii]
  1. 00:18:792 (88,89,90,91,92,93) - 前頭是跟著vocal 但在(93)的位置突然跟上鼓讓人感覺十分奇怪 如果要用finish那後頭的應該也要照這規律來進行 不然就會感覺排法凌亂

  2. 00:23:213 (112) - 這個黃條感覺不是很好 首先是起點的位置並非在1/1上 再來是這地方音樂雖然比前頭的音樂較激烈些 但我認為slider擺在這並沒有辦法把那種感覺表達得很完整 即使是連打 但無法把歌曲的感覺表達清楚 感覺偏向於看著打 而不是適合音樂的打

  3. 00:31:424 (152,153,154) - 推dkd 這邊00:30:792 (149,150,151) - 00:31:424 (152,153,154) - 00:32:055 (155,156,157) - 聽起來是3個pattern一組的 做相同會比較合適 (你比對一下後頭的段落 每個都有做到唯獨這個位置是相同的)

  4. 00:45:792 (224,225,226,227,228,229,230,231) - , 00:48:319 (234,235,236,237,238,239,240,241) - 音樂來看是很接近的 但是兩串感覺不一致 前頭的是兩個4連有所不同 可是後頭的4連卻是相同的 不求這兩串一致 但是這兩個之間變化的關聯性都沒了就感覺不是很好
[Oni]
  1. 00:23:213 (84,85,86,87,88,89,90,91,92,93,94,95,96) - 蓄意婊人?

  2. 01:19:897 (429,434,438) - 我會讓這三個音用k 來強調這個背景音樂
感謝MOD 已改完:D

全都改了~ :lol:
spboxer3
recheck:
fixed 1ms bug and change title size,time
bubble
MineC24
Go go :D
Nymph
ranked.
Topic Starter
CSY the corrupt
wa谢谢(*´∀`)❤
qoot8123
graz~ :)
Oyatsu
Congratz!
Curisu
にゃん にゃん
■□■□ □■□■
□■□□ □□■□
■□■□ □■□■
□■□□ □□■□

gratz
Kyouren
Gratz!!!

IT'S HAPPINESS
Anticloud
time to eat
Kodora
finally ranked, congratz :3/
Megurine Luka

Anticloud wrote:

time to eat
Sanzenin Nagi
差评 又是鬼蓄图
fanzhen0019
好球
fanzhen0019

Curisu wrote:

にゃん にゃん
■□■□ □■□■
□■□□ □□■□
■□■□ □■□■
□■□□ □□■□

gratz
所以说LED还是不是人
Sagisawa-Yukari

fanzhen0019 wrote:

Curisu wrote:

にゃん にゃん
■□■□ □■□■
□■□□ □□■□
■□■□ □■□■
□■□□ □□■□

gratz
所以说LED还是不是人
真正的真相是这歌这是LED唱的,我书完了
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