Hi! Time to mod both taiko, as per CSY the corrupt request
[Jing's Muzukashii:]
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Settings:--> Reduce 1 tick in the Overall Difficulty due to the map density (OD-1)
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Remove the LetterBox During Breaks.•
First of all: I have to say the density of the map is much higher than the density of a Muzukashii, actually your diff. looks as an Oni diff. (Around a Oni level 6-7). So, basically, I will do my mod reducing the difficulty of the map to be a coherent Muzukashii and not an Oni as it is right now.
• 00:00:319 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - The beginning of the map is pretty similar as the Oni diff. in addition, you used more varieties here (using 1/1 notes and stuffs) than the varieties used in the Oni. In this first part I don't suggest you to 5-plets in 1/2, instead use some 3-plets in 1/2 focusing on the instrumental instead of vocals, basically you can use a rhythm like this one
• 00:10:108 (44,45) - To do a consistent finisher patterns, I suggest you to use a big don here, instead of that kat. After that remove the finish from (45)
• 00:11:055 (48,49,50) - This 3-plet doesn't flow really well after the finisher pattern. It is much more fluent, if you delete (49) and keep this pattern as a simple 1/2
• 00:20:055 (97,98,99) - Don't use combined patterns in Muzu diffs, especially on high BPM songs because they are pretty hard to be followed in that kind of diffs. Instead of that, use a kkk
• 00:23:213 (115,116,117,118,119,120,121,122,123) - Another hard pattern for this kind of difficulty, 3 consecutive 3-plets (in 1/4) with this 190 BPM is not acceptable, in addition you have a combined pattern in the last 3-plet. Remember that you can use a lot of varieties, not only notes, for example a
drumroll (Slider). Since a slider represent 1/4 patterns too, this is an excellent variety for this diff. so, to make this drumroll consistent with the music, it should starts in 00:23:213 and ends in 00:23:687.
• 00:24:319 (125,126,127,128) - At the velocity of the map, I think these combined finishers could be a big trouble, especially in this difficulty. So, I recommend you to use a K d K d or k D k D pattern instead of your idea.
• 00:24:950 (129) - Remove this note, is not really relevant because is just following a background voice and previously you have a constant 1/2 that sometimes are a bit hard for this difficulty.
• 00:27:476 (143) - A rest time, fits excellent here if you listen the drums especially. I think you should also remove this note for that reason. And, if you do that, you can maybe use a kat in the note placed in 00:27:792 -
• 00:32:529 (171,172,173) - Use small notes (at least in this difficulties), because you can provoke troubles due to the big notes + this blue tick usage
• 00:33:950 (177,178,179) - Combined 1/4 3-plet again. Use a ddd instead, please
• 00:34:424 (181,182,183,184,185,186,187) - As I said before, don't use 1/4 consecutive patterns in this difficulty. Listening properly the music, I'm sure that you can use other thing (easier than your idea), following vocals and cymbals especially. I'd try something like this
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Note: I removed both 3-plets and (181,182,183) are big dons
• 00:37:740 (202,203,204) - Use kkk instead to avoid this combined 3-plet
• 00:38:845 (209,210) - Move this objects 1/2 forward, and transform (209) in a kat, to do a pattern like the following one because it cover better the music imo
• 00:40:266 (216,217,218) - As I repeated a lot of times ago
, I'd use kkk here instead
• 00:41:371 (224) - A rest time fits perfect with the music pitch in this part, so if I were you I'd remove this note. With that, the pattern will be more interesting in my opinion
• 00:42:634 (231) - (^)
• 00:44:687 (243,244,245,246,247,248,249,250,251) - Basically this is the same as 00:23:213 (115,116,117,118,119,120,121,122,123). It is a really hard pattern, I recommend you a drumroll instead as I said before
• 00:50:213 (271,272,273) - Use ddd here, to make this pattern easier
• 00:51:476 (278,279,280,281) - I enjoyed more this pattern, if you try a d d k d instead. The flow increase reasonably
• 00:52:897 (286,287,288) - Use ddd instead
• 00:54:634 (295,296) - Rhythmically, sounds much better if you move these objects 1/2 back, and after that transform (295) in a don, to do a pattern like this one
• 01:04:424 (331) - Use a K here, for consistency with your previous patterns
• 01:06:950 (338) - And here use a kat, for a better sound and flow
• 01:16:897 (375) - A lot of consecutive notes in 1/2, this can be pretty hard in this diff. looking the BPM. I suggest you to remove this note for a rest time
• 01:17:529 (379,380,381,382,383) - Don't use 5-plets in 1/4 never in a Muzukashii. Are not acceptable at all, at least remove (382), but try doing a simple pattern here because this is not acceptable as I said
• 01:18:161 (385,386,387,388,389,390) - Combined and consecutive 3-plet patterns again. In this case, I'd remove all the objects over blue ticks because they are not really necessaries
• 01:18:634
(T) - The chorus start here, so the kiai section should start here too.
• 01:20:687 (400,401,402) - Use kkk here instead, you know why
• 01:27:082 (432,433) - This could be a hard pattern as well, because in the whole of the mapset is the only time that you did that, you don't have any consecutive thing with this kind of pattern that can simplify the readability of this pattern. So, try deleting (432).
• 01:27:634 (436,437,438,439,440,441,442,443,444) - Same as other similar patterns, try using a drumroll instead or other variety. But you need to simplify this pattern
• 01:30:792 (456,457,458) - Use ddd instead, to avoid this combined 3-plet
• 01:32:529 (466,467) - Move this objects 1/2 back, because it will provide a better effect during the gameplay. After that you will have a pattern like this one
• 01:37:740 (487,488,489,490,491,492,493,494,495) - Again this pattern, use a drumroll or another easier variety but you can't leave that as it is
• 01:39:792 (501) - Use a big Kat for consistency
• 01:45:634
(T) - Add an inherited timing point (Green Line) to end the kiai section at this point.
As I said in the whole of the difficulty, is really hard to be a Muzukashii, some little tweaks to make a proper Muzukashii diff (with this BPM):- Don't use a lot of consecutive notes in 1/2, in some point they become hard to follow in this difficulty.
- Don't use combined 3-plets (in 1/4), I repeated a lot of kind of this stuff in my mod.
- Don't use consecutive 3-plets in general, and if you decide to do so just do it twice, no more times. And if you decide to do so, just use a simple thing (for example a pattern constituted by ddd ddd or kkk kkk).
- Don't use 5-plets, this is a thing that you can use only in Oni diffs. or high level difficulties.
- Final Conclusion: I can't approve this difficulty as is because is not a Muzukashii, is basically a Oni. You need to do a lot of changes to make your diff. easier.[Jing's Oni:]
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Remove the LetterBox During Breaks.• 00:42:634 (220,221,222,223) - I don't like a lot this pattern, I personally don't know what you are following. Follow better the music if you move (221) 1/4 forward, in addition the pattern will be more fluent
• 00:44:529 (233,234,235,236,237,238,239,240,241,242,243,244,245,246,247) - I find the objects colour a bit random in this stream, I think something simpler like ddddkkkkddkkddk will follow better the music because the sound in the instrumental is not an extremely crazy thing imo
• 00:48:792 (261) - Big Katsu for consistency
• 00:54:003 (290,291,292,293) - Weird pattern again. Follow better the music if you simple move (292) 1/4 back in the timeline
• 00:57:003
(x) - If I were you I'd add a Note here, follow pretty well the music imo
• 01:02:845 (354,355,356,357,358,359) - I didn't like the way that you used 1/3 here, is not really fluent and sincerely I didn't expect that when I played the map the first time. You should try other variety here
• 01:45:634
(T) - Add an inherited timing point (Green Line) to end the kiai section at this point.
- Some parts sound a bit overmapped, but basically I enjoyed the map in general .Oni is fine to play in general, but you need to work a lot to do a proper Muzukashii.
That's all for now!
Good Luck with this mapset !