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David Bergeaud - Joraal Nebula - Leviathan [Taiko|Osu|CatchT

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Sey

Deif wrote:

  1. 01:17:842 (1) - Maybe it's good not to have an HDash here, but just a simple dash. Done
  2. 01:18:802 (1,1,2,3) - Remove that NC, and maybe do that dashy effect the other way around: wide-to-narrow. Done
  3. 01:26:482 (1,1,2,3) - ^
  4. 01:20:242 (4) - Incline this slider to the right, or move the next note (5) closer to it. The dash is unexpected.Done
  5. 01:27:922 (4) - ^ in this case, to the left. Done
  6. 01:24:922 (3,4) - Too much movement for a Platter maybe? Move this slider to the left, to decrease the effect.
  7. 01:25:882 (2,3) - Same here. The movement could be much reduced imo. Not sure if I really DECREASED it LOL. But I like it as it is now ~_~
  8. 01:28:402 (1,2) - Maybe you forgot to Ctrl-H those notes... ok o3o
~~
  1. 01:34:162 (1,2,3,4) - Make the distance between those sliders the same, trying to keep the dashy effect. I do not understand your English sometimes. No idea if I did it right.
  2. 01:41:842 (1,2,3,4) - ^ twin pattern. Ok...
  3. 01:39:922 (1) - Ctrl-H. An HDash fits here well.HDash is not possible here, not even with the highest distance. I made a normal dash instead, still challenging imo.
Thanks for your mod.

Updated: http://puu.sh/40fwp
Topic Starter
Yuzeyun
Errything's updated.
Kurokami
[Platter]

00:25:762 (1,2,3,4) - Hard to handle that HDash, move (4) one grid to the right with Grid level 2.
01:01:522 (1,2,3,4) - After (1,2) its kinda hard to handle (3,4), I suggest you to move them a bit further from (2).
01:39:922 (1) - Too hard to handle this jump. Requires very good timing and I don't think this fit in Platter. Move a bit closer to the center. With grid level 2 one is enough.

Everything else seems nice to me. I fc'd during my last test w/o any changes, but I still think they are necessary changes. It still contains a few hard pattern but I don't point them out since after a few try I never missed them. Good luck. o/
Sey

Kurokami wrote:

[Platter]

00:25:762 (1,2,3,4) - Hard to handle that HDash, move (4) one grid to the right with Grid level 2. Nah sorry, but I like it as it is. I kept a symmetry here and the part is definitely fc'able. This HDash leads perfectly out of the first stanza imo.
01:01:522 (1,2,3,4) - After (1,2) its kinda hard to handle (3,4), I suggest you to move them a bit further from (2). Ok, did it a bit further.
01:39:922 (1) - Too hard to handle this jump. Requires very good timing and I don't think this fit in Platter. Move a bit closer to the center. With grid level 2 one is enough. Removed the jump a little bit, but not too much. (And not as you suggested me, orz)

Everything else seems nice to me. I fc'd during my last test w/o any changes, but I still think they are necessary changes. It still contains a few hard pattern but I don't point them out since after a few try I never missed them. Good luck. o/ It's a Platter, of course it has some hard patterns. I already played harder Platters in my life. Anyway thanks for your mod :p
Updated version: http://puu.sh/40UTr
Kurokami
I already played harder Platters in my life.
Yeah, same as me. Even my Platter is harder then yours. ^^"
Topic Starter
Yuzeyun
Updated, AND THIS 76TH POST IS MINE
Deif
A minor last minute change was made, and...
Sey
I'm gonna eat them all!

Topic Starter
Yuzeyun
@^ROFL
eldnl

Kurokami wrote:

I already played harder Platters in my life.
Yeah, same as me. Even my Platter is harder then yours. ^^"
Something harder doesn't fit here, let insane difficulties for insane songs.
Topic Starter
Yuzeyun
I definitely agree. I don't know why I asked for Rain, at first :D
Sey

_Gezo_ wrote:

I definitely agree. I don't know why I asked for Rain, at first :D
A Rain was difficult in this song because of very low BPM and pretty monotone rhythm. I would be out of ideas after 10 seconds of mapping =w=
ts8zs
you need a center of spinner
[Oni]
00:10:882 (29) - d
00:22:402 - d
01:11:842 (183) - k
01:35:842 (283) - k
01:47:242 (334) - k
[Fut]
00:15:922 (23) - k
01:02:482 (94) - k
01:06:322 (98) - k
01:30:802 (127) - k
01:46:162 (147) - k
02:01:042 (168,169,170,171,172) - dkdkd
[Mid]
01:59:122 (4) - not fit 3
[Gabe]
Easiest diff can I found._. http://osu.ppy.sh/ss/930326
Topic Starter
Yuzeyun

ts8zs wrote:

you need a center of spinner
[Oni]
00:10:882 (29) - d already don...
00:22:402 - d 56 and 57 are to another instrument, which didn't repeat on that point
01:11:842 (183) - k wops, actually misplaced the note, it should have been on blue tick
01:35:842 (283) - k
01:47:242 (334) - k
[Fut]
00:15:922 (23) - k
01:02:482 (94) - k preferred leaving a simple dkdkdkdkdkd structure so all notes are d here
01:06:322 (98) - k ^
01:30:802 (127) - k
01:46:162 (147) - k
02:01:042 (168,169,170,171,172) - dkdkd
[Mid]
01:59:122 (4) - not fit 3 fixed
[Gabe]
Easiest diff can I found._. http://osu.ppy.sh/ss/930326
0.21 star, another easy is 0.12
shikyu
hi~ mod req from my queue

[General]
a little look at std diff, why countdown & letterbox still enabled when it doesn't even used in-game?

[Oni]
00:18:562 - add note, I heard it awkward
00:47:602 (122) - why d? other same pattern use k at this section
00:53:122 (138) - k? this section sound same with 00:30:082 (76)
00:59:602 (152,153,154) - dkk, (153) and (154) have higher tone
01:00:562 (155) - d, if you ^ suggestion
01:20:962 (213,214) - dk
01:37:762 - add note, transition after this to next pattern is weird
01:38:122 (292) - imo it should be at 01:38:242 , 01:38:002 (291) sounds better when stand alone
01:39:082 (297) - move to 01:39:202 , same reason as ^ for 01:38:962 (296)
01:46:402 - 01:46:522 - add something, kinda empty
01:46:762 (332) - move to 01:46:882 , 01:46:642 (331,332) pattern sounds awkward

[Futsuu]
00:02:482 (5) - delete? since from 00:00:082 - 00:14:482 you use 3 1/1 notes then 2 2/1 notes
01:29:362 (125) - k, every 3rd white tick filled with k in kiai
02:01:042 (168,169,170,171,172) - not use d k d k D?

I think futsuu's kiai part can be make a little harder as it's more spacy than non-kiai section

I felt sleepy when first time hear this song -_- well then good luck baka ~
Topic Starter
Yuzeyun

shikyu wrote:

hi~ mod req from my queue

[General]
a little look at std diff, why countdown & letterbox still enabled when it doesn't even used in-game? wops

[Oni]
00:18:562 - add note, I heard it awkward same as above, it's a bigass instrument that is heard in the two previous notes.
00:47:602 (122) - why d? other same pattern use k at this section
00:53:122 (138) - k? this section sound same with 00:30:082 (76)
00:59:602 (152,153,154) - dkk, (153) and (154) have higher tone done it another way
01:00:562 (155) - d, if you ^ suggestion that's a closing note
01:20:962 (213,214) - dk already there
01:37:762 - add note, transition after this to next pattern is weird only moved the other
01:38:122 (292) - imo it should be at 01:38:242 , 01:38:002 (291) sounds better when stand alone preferred making the first hat alone.
01:39:082 (297) - move to 01:39:202 , same reason as ^ for 01:38:962 (296) ^gueh
01:46:402 - 01:46:522 - add something, kinda empty 3/4 gap is perfectly ok, it's a break to me
01:46:762 (332) - move to 01:46:882 , 01:46:642 (331,332) pattern sounds awkward THE STRUCTUUUUUUUUUURE.

[Futsuu]
00:02:482 (5) - delete? since from 00:00:082 - 00:14:482 you use 3 1/1 notes then 2 2/1 notes it's the closing of the 4-stanza here.
01:29:362 (125) - k, every 3rd white tick filled with k in kiai done
02:01:042 (168,169,170,171,172) - not use d k d k D? above mod had done it. unnecessary line (forgiven though because chained mods)

I think futsuu's kiai part can be make a little harder as it's more spacy than non-kiai section i redirect you to structure in OP, it's quite odd.

I felt sleepy when first time hear this song -_- well then good luck baka ~
@Sey : I noticed that one of the colors of standard diffs differ from your CTB difficulty. Should I switch gray to the light blue or leaving like this is okay ?
Sey
I haven't even touched the colors, lol. Feel free to change it since it's just a minor change.
Topic Starter
Yuzeyun
there you go
17VA
Expert -

01:14:602 - ~ 01:14:962 -

suggest add a note

Example : http://puu.sh/4buwo.png

01:48:082 -

suggest add a note. (1)

01:48:802 - ^

01:50:722 -

suggest add a note. (2)

01:53:842 -

suggest add a note (1 or 4)

01:54:322 -

suggest add a note (4)

02:01:282 (121282|0,121762|1,122242|2) -

add a notes like 01:53:122 (113122|0,113602|1,114082|2) - this part.

Light -

Perfect.
Topic Starter
Yuzeyun

17VA wrote:

[Expert]

01:14:602 - ~ 01:14:962 - suggest add a note / Example : http://puu.sh/4buwo.png Added

01:48:082 - suggest add a note. (1) Done on the D column

01:48:802 - ^ Preferred leaving a blank as it maps to another instrument

01:50:722 - suggest add a note. (2) Same

01:53:842 - suggest add a note (1 or 4) U column (crossovers yo)

01:54:322 - suggest add a note (4) Added

02:01:282 (121282|0,121762|1,122242|2) - add a notes like 01:53:122 (113122|0,113602|1,114082|2) - this part.

Light -

Perfect.
rezoons
Salut _Gezo_ :),

Voila mon Mutual Friend FrM recheck venant de ma queue:

[Général]
R.A.S.

[Easy]
Placement/Aesthetic
  1. 00:28:882 (2,1) - Je reste convaincu qu'en les courbant un tout petit peu plus la blanket aurait l'air plus jolie.
NC
R.A.S.

Hitsound
  1. Les claps au début de la map m'ont un l'air un peu trop bruyant. Peut-être que tu devrais réduire le volume sur les claps ou utiliser des soft claps. Gezo a utilise des drum whistle qui sont bien plus calme par exemple.
  2. 01:11:122 (2) - T'as oublié un whistle a la fin. On entend la même chose dans la musique que pour 01:10:162 (1) et tu avais mis un whistle ici.
[Medium]
Placement/Aesthetic
  1. 00:13:522 (3,4) - Je crois qu'il vaut mieux éviter ça car ce genre de stack à la fin d'un slider est un peu trop compliqué pour les débutant. Ou un truc dans le genre.....
  2. 00:17:362 (3) - Bouge le end point à x=344 y=52 pour éviter cette petite ligne droite 00:15:442 (1,2,3) pas super esthétique et améliorer un peu le flow de 00:17:362 (3,4).
  3. 00:21:202 (3,4) - T'aurais pu faire une double blanket ici.
  4. 00:37:042 (2) - 2eme slider point a décaler d'1 cran sur la droite pour une meilleure blanket.
  5. 00:44:242 (3,4) - C.f. 00:21:202 (3,4)
  6. 01:05:362 (1) - 2eme slider point a décaler d'1 cran sur la droite pour une meilleure blanket.
NC
  1. 01:13:042 (3) - NC?
Hitsound
  1. 00:15:442 (1) - Tu as mis un Finish sur sa tête dans la Hard alors pourquoi pas ici?
  2. 00:30:802 (1) - ^
  3. 01:05:362 (1) - Euh.... Il correspondrait pas un peu à que dalle le finish sur la fleche? En tout cas t'en a pas mis là dans la Hard. Juste un whistle.
  4. 01:09:202 (1) - ^ (et les autres finish qui arrivent)
  5. 01:49:522 (2,3) - Les deux claps à 1/2 d'écart sonnent un peu bizarre je trouve. T'as pas fais ça à 01:57:202 (2,3).
[Hard]
  1. 00:28:882 (1,2,3,4) - Le rythme que j'entend ici c'est plutôt:

    D'ailleurs je trouve ça bizarre que la note à 00:30:322 ne soit pas jouée.
  2. 00:36:322 (4,1,2,3) - La aussi je ne comprend pas le rythme. Qu'est-ce que suivent ces notes sur les red ticks.
  3. 00:41:242 (1) - Big problème de spacing ici (x0.75 au lieu de x1)
  4. 01:00:562 - Rajoutes une note?
Placement/Aesthetic
  1. 00:01:042 (2) - Idée à la con: CTRL+G. Ca rajoute de la difficulté pour rien mais je trouve que ça flow pas mal XD
  2. 00:00:082 (1,2,3,4,5) - Pourquoi ce spacing de x0.8 au début pour soudainement repasser à x1 jusqu'à la fin alors qu'il n'y a aucun changement dans la musique.
  3. 01:38:602 (2,2) - Warning! Overlap moche.
  4. 01:43:402 (1) - Remplace ce slider par la version tournée à 180° de 01:43:642 (2) ca sera mille fois mieux.
NC
  1. 01:43:402 (1) - Retire le NC.
Hitsound
  1. 00:13:522 (5) - Si j'ai bien compris ta logique de whistle, il devrait être 1/2 beat plus tôt.
C'est fou que le mod du recheck est plus long que mon mod original XD
Topic Starter
Yuzeyun

rezoons wrote:

Salut _Gezo_ :),

Voila mon Mutual Friend FrM recheck venant de ma queue:

[Général]
R.A.S.

[Medium]
Placement/Aesthetic
  1. 00:13:522 (3,4) - Je crois qu'il vaut mieux éviter ça car ce genre de stack à la fin d'un slider est un peu trop compliqué pour les débutant. Ou un truc dans le genre..... Faut les préparer hein D: --
  2. 00:17:362 (3) - Bouge le end point à x=344 y=52 pour éviter cette petite ligne droite 00:15:442 (1,2,3) pas super esthétique et améliorer un peu le flow de 00:17:362 (3,4). bli, et tu peux carrément mettre les couples de coordonnées genre (344,52)
  3. 00:21:202 (3,4) - T'aurais pu faire une double blanket ici. Je préfère laisser comme ça, j'veux bien faire des blankets mais pas partout XD
  4. 00:37:042 (2) - 2eme slider point a décaler d'1 cran sur la droite pour une meilleure blanket.
  5. 00:44:242 (3,4) - C.f. 00:21:202 (3,4) cf you know
  6. 01:05:362 (1) - 2eme slider point a décaler d'1 cran sur la droite pour une meilleure blanket.
NC
  1. 01:13:042 (3) - NC?
Hitsound
  1. 00:15:442 (1) - Tu as mis un Finish sur sa tête dans la Hard alors pourquoi pas ici?
  2. 00:30:802 (1) - ^
  3. 01:05:362 (1) - Euh.... Il correspondrait pas un peu à que dalle le finish sur la fleche? En tout cas t'en a pas mis là dans la Hard. Juste un whistle.
  4. 01:09:202 (1) - ^ (et les autres finish qui arrivent)
  5. 01:49:522 (2,3) - Les deux claps à 1/2 d'écart sonnent un peu bizarre je trouve. T'as pas fais ça à 01:57:202 (2,3).
[Hard]
  1. 00:28:882 (1,2,3,4) - Le rythme que j'entend ici c'est plutôt:

    D'ailleurs je trouve ça bizarre que la note à 00:30:322 ne soit pas jouée. Ici, j'ai mappé sur le wooshing que t'entends un peu partout dans la musique.
  2. 00:36:322 (4,1,2,3) - La aussi je ne comprend pas le rythme. Qu'est-ce que suivent ces notes sur les red ticks. La même chose qu'avant, mais sans les sliders
  3. 00:41:242 (1) - Big problème de spacing ici (x0.75 au lieu de x1) Un truc qu'on m'a déjà fait remarquer, j'ai précisé ça dans un autre modpost.
  4. 01:00:562 - Rajoutes une note? Toujours un wooshing bl
Placement/Aesthetic
  1. 00:01:042 (2) - Idée à la con: CTRL+G. Ca rajoute de la difficulté pour rien mais je trouve que ça flow pas mal XD Ca serait le seul truc dur de toute la map, qui se veut relaxante pour la plupart des diffs D:
  2. 00:00:082 (1,2,3,4,5) - Pourquoi ce spacing de x0.8 au début pour soudainement repasser à x1 jusqu'à la fin alors qu'il n'y a aucun changement dans la musique. C'est un truc que je fais souvent, les variations de spacing. Bien sûr je limite un peu, je passe pas au-delà de 0.2x de différence pour pas que ça bousille la lecture, mais si c'est assez intuitif personne remarque.
  3. 01:38:602 (2,2) - Warning! Overlap moche. Did you mean: Blanket -- fixed
  4. 01:43:402 (1) - Remplace ce slider par la version tournée à 180° de 01:43:642 (2) ca sera mille fois mieux. A l'origine c'est 01:42:442 (2) - sur les trois
NC
  1. 01:43:402 (1) - Retire le NC.
Hitsound
  1. 00:13:522 (5) - Si j'ai bien compris ta logique de whistle, il devrait être 1/2 beat plus tôt.
C'est fou que le mod du recheck est plus long que mon mod original XD
Faut poke Gabe now
rezoons

_Gezo_ wrote:

Faut poke Gabe now
Mesdames et Monsieur, rejoignez _Gezo_ dans cette quette épique d'une difficulté incommensurable: "Demander à Gabe d'appliquer un mod de 3 lignes (qu'il va complètement rejeter) sur sa map". A coup d'ultimatum et de harcèlement va-t-il réussir à dompter le Gabe sauvage ou sombrera-t-il dans la folie en essayant. Vous le saurez, après la pub!

rezoons needs coffee

On donne des kudos pour les recheck ou pas? Je sais jamais.
Topic Starter
Yuzeyun
Normalement oui
Roxas
Quick pattern check

[Light]
00:02:002 (2002|1) - move left
00:31:282 (31282|1) - move right
00:48:082 (48082|2) - move left
00:50:722 (50722|2) - move 1
01:27:922 (87922|1) - move on the tick blue like the others, for beginners could be confusing this
in the kiai try some symmetrical patterns, it'd be amazing imo
01:50:482 - add circle in 1

[Expert]
00:57:802 (57802|0) - move in 4

take my star gezo <3
Topic Starter
Yuzeyun
I consider your mod, but will apply it by Friday night. Mania modders who stumble upon that map, please wait!
Topic Starter
Yuzeyun

Roxas wrote:

Quick pattern check

[Light]
00:02:002 (2002|1) - move left
00:31:282 (31282|1) - move right
00:48:082 (48082|2) - move left no I don't think this is a good idea to avoid non 1-hand patterns. It's not novice adfssa
00:50:722 (50722|2) - move 1
01:27:922 (87922|1) - move on the tick blue like the others, for beginners could be confusing this
in the kiai try some symmetrical patterns, it'd be amazing imo
01:50:482 - add circle in 1 WHAT IS A CIRCLE

[Expert]
00:57:802 (57802|0) - move in 4 feels too rough compared to a "roll" 23 1 23 4, placed after a 13 2 3 14.

take my star gezo <3
Hanyuu
[4K Light]

00:02:722 - I think you should improve this pattern by adding a note on this beat.
00:22:162 (22162|3,22402|0,22642|2) - why not keep going as you allways did? Notes on 432 instead of 413
00:23:122 - to here 00:28:882 - seems pretty weird. Hm try something like that? I also didnt quite see where those double notes come from all of a sudden but i guess you just want to have it that way https://osu.ppy.sh/ss/995972 https://osu.ppy.sh/ss/995974
01:03:442 (63442|2) - If you move this 1 column left it will go nicely in pitch with 01:02:482 (62482|0) - and 01:04:402 (64402|2) -
01:47:602 (107602|3,108562|3,109522|3) - Those 3 notes on the same column look a bit odd. 01:48:562 (108562|3) - better at column 3 and 01:49:522 (109522|3) - at 2
01:52:402 (112402|3) - to 3?

[4K Expert]

01:22:642 - 01:38:002 - Hm in this part it feels like you are leaving out quite alot of notes. Why not add the remaining notes to that melody starting there?
The ending seems a bit off:
02:01:282 (121282|0) - move this to 02:01:162 -
02:01:762 (121762|1) - move this to 02:01:642 -
02:02:242 (122242|2) - move this to 02:02:122 -
And add a note at 02:02:602 -
02:02:962 (122962|2,122962|1,122962|3) - omg my ears :(

Thats all, Good Luck! :)
Topic Starter
Yuzeyun

Hanyuu wrote:

[4K Light]

00:02:722 - I think you should improve this pattern by adding a note on this beat. I think making it 32 looks good (32-12, for the whole pattern)
00:22:162 (22162|3,22402|0,22642|2) - why not keep going as you allways did? Notes on 432 instead of 413 Yeah, looks more consistent as it is now.
00:23:122 - to here 00:28:882 - seems pretty weird. Hm try something like that? I also didnt quite see where those double notes come from all of a sudden but i guess you just want to have it that way https://osu.ppy.sh/ss/995972 https://osu.ppy.sh/ss/995974 Done it in your way, but didn't keep the doubles at 00:27:442 (27442|1) - and 00:28:402 (28402|1) - though.
01:03:442 (63442|2) - If you move this 1 column left it will go nicely in pitch with 01:02:482 (62482|0) - and 01:04:402 (64402|2) - Yeah, why not!
01:47:602 (107602|3,108562|3,109522|3) - Those 3 notes on the same column look a bit odd. 01:48:562 (108562|3) - better at column 3 and 01:49:522 (109522|3) - at 2 Applied, it looks a bit better (last note is fun since notes are shifting to the left, and well... 42, 31, 20?
01:52:402 (112402|3) - to 3? Sure.


[4K Expert]

01:22:642 - 01:38:002 - Hm in this part it feels like you are leaving out quite alot of notes. Why not add the remaining notes to that melody starting there? Denser, and might be a hard 11 now. (My rating is a bit different, since it uses a special rating for my maps that I have been using for years in stepmania)
The ending seems a bit off:
02:01:282 (121282|0) - move this to 02:01:162 -
02:01:762 (121762|1) - move this to 02:01:642 -
02:02:242 (122242|2) - move this to 02:02:122 -
And add a note at 02:02:602 -
I know it sounds a bit off, but the notes are clearly heard on the 8ths instead. The attack of the notes (the fadein thing is called this way) is quite long, but I think David Bergeaud put the notes so that the attack ends exactly on the 8th.
02:02:962 (122962|2,122962|1,122962|3) - omg my ears :( lol, fixed.

Thats all, Good Luck! :)
Aurele
même si j'ai plus de star, je vole le 100e post.
RikiH_
#101

FINALLY. I HAVE THE TIME TO MOD THIS.
Sorry for the delay ;_;
I'M ONLY ABLE TO MOD STANDARD DIFFS.

Black=Suggestion
Blue=Should fix
Red= Must fix

Gabe's Easy

In my opinion you should really use soft claps instead of normal claps, they are too loudy! Soft claps also fit the beats in the song really well, wheras normal claps don't

Also, I think you can add some claps on the sliderticks, they would sound good in my opinion. I mean, try to add some claps here 00:00:562 - here 00:01:522 - here 00:04:402 - here 00:05:362 - And so on

00:18:802 (4,1) - (Nazi) You can make this blanket perfectly imo
00:21:202 (2,1) - ^
00:26:482 (4,1) - ^
00:28:882 (2,1) - This is quite bad-looking and most of BATs wouldn't rank it, so I highly suggest to try to improve it
01:04:402 - Try to add a whistle on this slidertick
01:07:282 (2) - Whistle on the repeat
01:11:122 (2) - Whistle in the end, it sounds really well imo
01:23:602 - Clap on this slidertick for keeping the pattern you followed
01:41:842 (2) - Ctrl+g for a better flow

Medium

Why not Normal? No big deal anyway

00:04:402 (1) - Add those epic whistles also on sliderticks... They sound better
00:11:602 (1,3) - Also on these and so on through the whole diff
00:20:722 (2,3,4) - Please remake these blankets, they arte ugly to see
00:23:122 (1) - You put round sliders so far... So what about using a round slider here as well for consistency?
00:29:842 (3) - Spacing error, move to 160|280
00:37:042 (2,1) - Curve the first slider and make a better blanket
00:40:402 (3) - Same as 00:23:122 (1)
00:52:642 (5) - This whistle sounds bat to my ears... Try to use a classic soft whistle, not a customized one
00:53:842 (1) - Why you used a soft whistle? Use a customized whistle...
01:03:442 (2) - Soft whistle in the end
01:29:362 (2) - I'd move it to 216|320... An horizontal line is really ugly to see
01:38:962 (4) - Why that whstle in the end? I'd remove it
01:44:722 (2) - Move to 296|64

Hard

00:39:682 (2) - Move to 289|254 so the pattern is symmetrical
00:41:242 (1) - This is REALLY weird, it starts on a blue tick and also the spacing is confusing, please make it start in 00:41:122 - And end it in 00:41:602 - It sounds much better. Maybe add a whistle on the beginning, too
00:53:362 (2,3,1,2,3) - This rhythm just doesn't sound because of the 1/2s starting on the red ticks, try this (Ignore note placement)
00:56:602 (2,3) - Just nope, try to start a slider in 00:56:482 - and end it in 00:56:962 - It sounds much better
01:03:442 (1) - What is this drum hitsound? It's the only one in the whole map, so remove it for consistency, also it doesn't sound to my ears... Try a soft whistle instead, and add a soft whistle also on this note: 01:04:402 -
01:10:522 (2) - Try using a note + a slider instead of this slider, it sounds better (Ignore note placement)
01:17:242 (1,2) - Ok, actually this is a huge issue. These objects are yellow, and the spinner is yellow too! So they are totally unreadable, so please change the Combo Colour 4 and make it darker. I also suggest to change the Combo Colour 1, that can cause troubles too. Don't forget to change the combo colourst in all diffs
01:17:482 (2) - Maybe make it symmetrical?
01:21:322 (2) - Please make a better shape for this ;_;
01:27:082 (2,1) - Try a better blanket here
01:29:002 (2) - Please put a soft finish in the end... The one you put braks your awesome softwhistle+softfinish pattern in my opinion
01:42:442 (2,3) - You can improve this blanket too
01:43:402 (3,4) - This too
01:44:362 (4) - Same as 01:29:002 (2) -
01:45:082 (1) - Please put ONLY a soft finish on this spinner, it sounds much better
01:59:362 (2) - This rhythm sounds better (ignore note placement) and also a slider with 2 repeats is quite boring here

_____________________


That's all, good luck /o/

PLEASE FIX THE COMBO COLOURS.
Topic Starter
Yuzeyun

RikiH_ wrote:

#101

FINALLY. I HAVE THE TIME TO MOD THIS.
Sorry for the delay ;_;
I'M ONLY ABLE TO MOD STANDARD DIFFS.

Black=Suggestion
Blue=Should fix
Red= Must fix

Medium

Why not Normal? No big deal anyway http://images3.wikia.nocookie.net/__cb20120623223812/ratchet/images/7/76/QFB_difficulty.png from Quest for Booty. I think it's the best nameset for the diffs as there are three.

00:04:402 (1) - Add those epic whistles also on sliderticks... They sound better Done
00:11:602 (1,3) - Also on these and so on through the whole diff
00:20:722 (2,3,4) - Please remake these blankets, they arte ugly to see They aren't even blankets, only slightly curved sliders. Dammit don't be like rezoons XD
00:23:122 (1) - You put round sliders so far... So what about using a round slider here as well for consistency? I like mixing curved and not curved. I rounded this one a bit, tell me what you think about that new version of the slider/
00:29:842 (3) - Spacing error, move to 160|280 Fixed! stupid editor LOL
00:37:042 (2,1) - Curve the first slider and make a better blanket Should be better now.
00:40:402 (3) - Same as 00:23:122 (1) curves and points
00:52:642 (5) - This whistle sounds bat to my ears... Try to use a classic soft whistle, not a customized one Fixed
00:53:842 (1) - Why you used a soft whistle? Use a customized whistle... I FORGOT IT LOL (also it's the default drum whistle)
01:03:442 (2) - Soft whistle in the end eh why not!
01:29:362 (2) - I'd move it to 216|320... An horizontal line is really ugly to see not a bad idea, it will follow the general curve of the two previous sliders
01:38:962 (4) - Why that whstle in the end? I'd remove it
01:44:722 (2) - Move to 296|64

actually all fixed lel

Hard

00:39:682 (2) - Move to 289|254 so the pattern is symmetrical I'm not too sure, let's see...
00:41:242 (1) - This is REALLY weird, it starts on a blue tick and also the spacing is confusing, please make it start in 00:41:122 - And end it in 00:41:602 - It sounds much better. Maybe add a whistle on the beginning, too Since many people disliked it (including you) I finally went back on my decision and changed the pattern.
00:53:362 (2,3,1,2,3) - This rhythm just doesn't sound because of the 1/2s starting on the red ticks, try this (Ignore note placement) Changed and it's a lot better, note placement was along those lines
00:56:602 (2,3) - Just nope, try to start a slider in 00:56:482 - and end it in 00:56:962 - It sounds much better sonezdndezs... done*
01:03:442 (1) - What is this drum hitsound? It's the only one in the whole map, so remove it for consistency, also it doesn't sound to my ears... Try a soft whistle instead, and add a soft whistle also on this note: 01:04:402 - done
01:10:522 (2) - Try using a note + a slider instead of this slider, it sounds better (Ignore note placement)
It's a bit different, I prefer making this part simpler than the kiai as tension is building there
01:17:242 (1,2) - Ok, actually this is a huge issue. These objects are yellow, and the spinner is yellow too! So they are totally unreadable, so please change the Combo Colour 4 and make it darker. I also suggest to change the Combo Colour 1, that can cause troubles too. Don't forget to change the combo colourst in all diffs I preferred changing to CC3, since it's the only one that doesn't blend at all with the spinner.
01:17:482 (2) - Maybe make it symmetrical? Done.
01:21:322 (2) - Please make a better shape for this ;_;
01:27:082 (2,1) - Try a better blanket here It's not much a blanket here
01:29:002 (2) - Please put a soft finish in the end... The one you put braks your awesome softwhistle+softfinish pattern in my opinion
01:42:442 (2,3) - You can improve this blanket too
01:43:402 (3,4) - This too
01:44:362 (4) - Same as 01:29:002 (2) -
01:45:082 (1) - Please put ONLY a soft finish on this spinner, it sounds much better
01:59:362 (2) - This rhythm sounds better (ignore note placement) and also a slider with 2 repeats is quite boring here changed

_____________________


That's all, good luck /o/

PLEASE FIX THE COMBO COLOURS.
I HOPE I DIDN'T RUIN THE SONG
OnosakiHito
[General]

I do believe that the offset is a bit off. Please try something about +14. Should work better?

[ Futsuu]
SPOILER
Notes

00:19:282~00:22:162 - Maybe use the same patterns as you did at 00:15:442 for consistency. I expected this pattern at first.
00:23:122~00:45:202 - Try to have some more noticeable system for the 1/2 beats? 00:29:842 (45,46,47) - I can imagine that you mapped these because of this sounding in the background, but dunno what about the other 1/2 patterns.
00:46:162 - Yes, here you use the 1/2 in a more reasonable way. At least I didn't saw the reason before.
01:04:402 (96) - Suggesting to delete the note. This part is tuned down with its sounds, so you could do it as well by using now 4/1 spacing.
01:12:082 (106) - ^
01:50:962 (155) - Moving this note to 01:50:002 seems to sound better. Kat at 01:50:482 would be more emphasized as "last note" in this pattern, due to the high pitch.
01:57:682 - Adding note for consistency to previous part?

Isn't it nice to mod maps which are totally fine? lol
Just one thing: Maybe here and there some 4/1 breaks? Yep, the song it-self has a low BPM, but overall it feels like on pattern because you play all notes in one row (as 1/1). You might want to consider this. I won't force you.
Nice Futsuu.

[ Oni]
SPOILER
Notes

00:30:922 (79) - Recommending to delete this note. You used it because of the stretched hipigh-pitch... or? I might be wrong. But even so this pattern comes kinda suddenly and stands alone. Feeling while playing this becomes a bit distorted.
00:45:082 (115) - ^
01:17:242 (196) - Moving this to 01:17:122 sounds better due to the high pitch.
01:19:042~01:20:722 How about this pattern: http://puu.sh/4BCQc.jpg ?
01:21:682 (216,217,218) - k dk sounds better to me. Follows the pattern of the kats.
01:22:642 (220,221,222) - ^ ?
01:24:922 (232) - Move to 01:24:802.
01:25:522 (235) - kat because of high pitch.
01:26:482~01:28:402 - How about this: http://puu.sh/4BD3q.jpg ?
01:28:762 (250) - Move to 01:28:642. (I won't recall them anymore down below)
01:29:962 (255,256) - kk seems to fit better here.
01:30:322 (257) - K ?
01:33:802~01:35:842 - http://puu.sh/4BDew.jpg ? Sounds better in my opinion. Or something similar.
01:37:642 (291) - Maybe have at 01:37:762 another kat. When I played it I missed because I was really confused.

In general nice Oni, but the kiai's kat constellation has suffered of quality, if you ask me. I can imagine that you followed certain sounds in the song, but I think you shouldn't do that and follow more the main high pitch sound. Works better in this way.

For the first time after a month I'm happy to mod a map because, this one was pretty decent mapped(without looking at the Oni's kiai) so I had not much to say here. Gezo, you grow up. 8-) You make me proud. :(

Call me back after you fixed some stuff.
Topic Starter
Yuzeyun

OnosakiHito wrote:

[General]

I do believe that the offset is a bit off. Please try something about +14. Should work better?

[ Futsuu]
SPOILER
Notes

00:19:282~00:22:162 - Maybe use the same patterns as you did at 00:15:442 for consistency. I expected this pattern at first. Done, and sounds better there
00:23:122~00:45:202 - Try to have some more noticeable system for the 1/2 beats? 00:29:842 (45,46,47) - I can imagine that you mapped these because of this sounding in the background, but dunno what about the other 1/2 patterns. The wooshing sound isn't much a reason.I preferred taking them out. I preferred making the patterns a bit like what you pointed out below.
00:46:162 - Yes, here you use the 1/2 in a more reasonable way. At least I didn't saw the reason before.
01:04:402 (96) - Suggesting to delete the note. This part is tuned down with its sounds, so you could do it as well by using now 4/1 spacing.
01:12:082 (106) - ^
Both deleted, builds more tension now.
01:50:962 (155) - Moving this note to 01:50:002 seems to sound better. Kat at 01:50:482 would be more emphasized as "last note" in this pattern, due to the high pitch. Done, and done. (Zurkon yo)
01:57:682 - Adding note for consistency to previous part? Done

Isn't it nice to mod maps which are totally fine? lol
Just one thing: Maybe here and there some 4/1 breaks? Yep, the song it-self has a low BPM, but overall it feels like on pattern because you play all notes in one row (as 1/1). You might want to consider this. I won't force you.
Nice Futsuu.

[ Oni]
SPOILER
Notes

00:30:922 (79) - Recommending to delete this note. You used it because of the stretched hipigh-pitch... or? I might be wrong. But even so this pattern comes kinda suddenly and stands alone. Feeling while playing this becomes a bit distorted. I don't know why I left that in first place (might be a small reference to the 1/4 sliders @Hard diff)
00:45:082 (115) - ^ ^
01:17:242 (196) - Moving this to 01:17:122 sounds better due to the high pitch.
01:19:042~01:20:722 How about this pattern: http://puu.sh/4BCQc.jpg ? Even though before the pattern was mapped to a descending sound (listen closely) I like this a bit more.
01:21:682 (216,217,218) - k dk sounds better to me. Follows the pattern of the kats. Why not
01:22:642 (220,221,222) - ^ ? ^
01:24:922 (232) - Move to 01:24:802. I preferred adding a note, instead.
01:25:522 (235) - kat because of high pitch. The bellish thing ? Oh sure
01:26:482~01:28:402 - How about this: http://puu.sh/4BD3q.jpg ? Same.
01:28:762 (250) - Move to 01:28:642. (I won't recall them anymore down below)
01:29:962 (255,256) - kk seems to fit better here.
01:30:322 (257) - K ? I'd rather keep all big notes dons since it's the same sound all over again.
01:33:802~01:35:842 - http://puu.sh/4BDew.jpg ? Sounds better in my opinion. Or something similar. Since this part is mapped to the descending sound, I left it mapped with the instrument but made the pattern in the same fashion.
01:37:642 (291) - Maybe have at 01:37:762 another kat. When I played it I missed because I was really confused. Done

In general nice Oni, but the kiai's kat constellation has suffered of quality, if you ask me. I can imagine that you followed certain sounds in the song, but I think you shouldn't do that and follow more the main high pitch sound. Works better in this way.

For the first time after a month I'm happy to mod a map because, this one was pretty decent mapped(without looking at the Oni's kiai) so I had not much to say here. Gezo, you grow up. 8-) You make me proud. :(

Call me back after you fixed some stuff.
Some
more like almost all LOL
OnosakiHito
Little recheck:

[Futsuu]

00:33:562 (53) - Move to 00:33:682 . Comes out of the sudden and is placed on an odd stanza. 00:41:242 - Is better but should be moved as well, since you have no similar patterns afterwards in this section.

[Oni]

01:35:602 (289) - Move to 01:35:722 ? Sounds a bit strange right now. Doesn't follow the song so good.
01:37:762 (299) - don might be better. Not sure though.
01:43:282 (329) - Move to 01:43:402 ? Sounds a bit strange right now. Doesn't follow the song so good.
Topic Starter
Yuzeyun

OnosakiHito wrote:

Little recheck:

[Futsuu]

00:33:562 (53) - Move to 00:33:682 . Comes out of the sudden and is placed on an odd stanza. 00:41:242 - Is better but should be moved as well, since you have no similar patterns afterwards in this section.
As it was an experimental pattern, leaving 1/1 was a solution that could be used if anyone disagreed with .75-beats

[Oni]

01:35:602 (289) - Move to 01:35:722 ? Sounds a bit strange right now. Doesn't follow the song so good. I have changed the pattern as a consequence, I can't feel dkkd kd as right. dkkdk k d was better for a dkkdx structure..
01:37:762 (299) - don might be better. Not sure though. Funny how this contradicts your previous mod. :P
01:43:282 (329) - Move to 01:43:402 ? Sounds a bit strange right now. Doesn't follow the song so good. Changed. However, this didn't change much the pattern as kddk sounds right.
Side changes: Added a don at 01:36:322 (292) - unblanking the pattern.
OnosakiHito
K, let's give it a try.

Ctb approval: p/2502699
Secretpipe
Gratz~
Now , teach me how to play Taiko ! *runs far away*
Sey
omfg go 4 rank, gezo
Krah

Sey wrote:

omfg go 4 rank, gezo
o!m bat where are you :?
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