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Super Junior - Sexy, Free & Single

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Topic Starter
Cerulean Veyron

sheela901 wrote:

Hi! From my queue~ Sorry for the late mod

[General]
- No need "super junior" in the tags because it's already in the artist okay
- In "Artist", it's 슈퍼주니어 I will change it if another modder says this.. since i saw a ranked map known it in English.

[Normal]
02:56:345 (1) - Start the spinner at 02:56:084 I don't like adding spinners on red ticks, so no change.

[Hard]
00:42:258 (4) - Put it at x: 256 y: 308 so it won't touch the slider okay

[Ready to Bingo]
01:05:997 (4) - Remove it It would be a DS problem between (3) and (5), no change
01:14:345 (7) - ^ I would break it's sym. no change
01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Something like that Looks nice, but i prefer the current one, thanks for your effort.
01:39:388 (2) - Remove it It may be a horrible sound without this note holding a clap, no change

Good Luck and star!
Thanks sheela for mod and star ~ :)
Aeonian Sonder
Hey, when was the last time you updated my difficulty?
Shohei Ohtani

-APXH wrote:

Hey, when was the last time you updated my difficulty?
Wrecked.

Overall:
You may want to consider changing the gray combocolor for times like this: https://osu.ppy.sh/ss/890516

BINGO:
00:34:954 (1,2,3,4) - This part seems more like a transitional part rather than an impact, so I think jumps this large wouldn't be fitting
00:43:301 (1,2,3,4) - ^
00:54:519 (3,4,5,6) - ^
00:59:475 (1,2,3) - You could adjust this to follow the vocals rather than the drums
01:08:345 (2,3,4,5,6,7) - Jumps seem pretty large for not having that heavy of vocals
01:29:736 (1,2) - Same as before with these kinda jumps
02:06:258 (1,2,3) - Follow vocals here
02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Things like this seem really hard to read for players, especially with having notes first instead of sliders.
Biggest issue with this diff is that there's way too many jumps. Jumps are fine, but only when they're called for, weather it be an impact in the music, or to emphasize a staccato part of the music. A lot of jumps seem to just be there for the sake of being jumps

Insane:
I'm not going to point out like every single jump that doesn't play nicely to keep this short.
00:20:084 (1) - This isn't good at all. This flows in the opposite direction that I'm both looking at and wanting to move, and the note is so silent that I won't be sure if I hit it or not.
01:17:736 (4) - NC or something to signify the change in sliderspeed
Pretty much, just to sum this up instead of making a huge mod post, it seems like your view of what an insane is is a bit strained. It's mapped hugely with jumps, a lot of which don't make sense. However, insanes can still be difficult without a huge array of jumps. The difficulty comes from within note placement as well as rhythm complexity. I'd suggest reworking this diff so it makes more sense.

Hard:
01:33:910 (11) - If you're gonna have this, have it at 1/3 to match the music
02:49:041 (10) - What does this follow in the music?
02:53:214 (9) - ^
02:57:388 (3) - Same as before
03:18:258 (1) - What does this follow in the music?
03:22:432 (7) - Same as before

Normal:
00:41:736 (3) - Pretty sure this isn't allowed in normals, and if it is, it doesn't make much sense atm since there's nothing in the music signifying that the slider should be like this
00:59:475 (1) - ^
01:14:084 (4) - ^
02:25:041 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - Seems like a lot of 1/2 to have here in comparison to the rest of the diff

Easy:
Fine, but very 1/1y, which should be avoided
Aurele
Sexy, Free & Single, I'm ready to Mingle~

edit: "Ready to Bingo"? You should change it to "Ready to Mingle" instead.. o_o
Topic Starter
Cerulean Veyron

CDFA wrote:

Overall:
You may want to consider changing the gray combocolor for times like this: https://osu.ppy.sh/ss/890516 okay o.o

BINGO:
00:34:954 (1,2,3,4) - This part seems more like a transitional part rather than an impact, so I think jumps this large wouldn't be fitting Well.. okay, shorten a bit
00:43:301 (1,2,3,4) - ^ ^
00:54:519 (3,4,5,6) - ^ ^
00:59:475 (1,2,3) - You could adjust this to follow the vocals rather than the drums ppff, okay...
01:08:345 (2,3,4,5,6,7) - Jumps seem pretty large for not having that heavy of vocals Well, it is :3
01:29:736 (1,2) - Same as before with these kinda jumps Intentional
02:06:258 (1,2,3) - Follow vocals here okay
02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - Things like this seem really hard to read for players, especially with having notes first instead of sliders. So this is not allowed? but i just saw few ranked maps having this kind of "dominant" notes.
Biggest issue with this diff is that there's way too many jumps. Jumps are fine, but only when they're called for, weather it be an impact in the music, or to emphasize a staccato part of the music. A lot of jumps seem to just be there for the sake of being jumps.

Hard:
01:33:910 (11) - If you're gonna have this, have it at 1/3 to match the music The sound seems horrible to me, not gonna change...
02:49:041 (10) - What does this follow in the music? Background music o.o
02:53:214 (9) - ^ ^
02:57:388 (3) - Same as before Again, not gonna change
03:18:258 (1) - What does this follow in the music? Again, background music.
03:22:432 (7) - Same as before NO

Normal:
00:41:736 (3) - Pretty sure this isn't allowed in normals, and if it is, it doesn't make much sense atm since there's nothing in the music signifying that the slider should be like this Well, it is allowed o.o
00:59:475 (1) - ^ ^
01:14:084 (4) - ^ ^
02:25:041 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10) - Seems like a lot of 1/2 to have here in comparison to the rest of the diff Following the vocals here..

Easy:
Fine, but very 1/1y, which should be avoided but i got this 03:13:041 (1) - & this 03:43:041 (4) - X3
Thanks CDFA ^^

Gabe wrote:

Sexy, Free & Single, I'm ready to Mingle~

edit: "Ready to Bingo"? You should change it to "Ready to Mingle" instead.. o_o
Probably, i just heard it's lyrics saying the word Bingo. I know there are few fans calling it Mingle, but they mostly preferred "Bingo". So i'm not gonna change it. :|
Aurele
Oh, I understand, but it don't make sense anyways LOL..
zorefire
From queue
[Easy]
03:43:041 (4) - for new players that would look a little hard.
so very sorry that is all I could find ;w;!!!!!!!
Topic Starter
Cerulean Veyron

zorefire wrote:

From queue
[Easy]
03:43:041 (4) - for new players that would look a little hard.
so very sorry that is all I could find ;w;!!!!!!!
Okay fixed... :3
Aeonian Sonder
Hey, thanks for updating my difficulty, and changing the colors for the 8th time.
Venellys
SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
[Easy]
03:23:475 (3) - Dhifi finish, 3shan kiai

  1. S3uba tam ~
[Normal]
00:44:867 (7) - Dhifi finish.
01:36:519 (3) - 1 shbaka fi ala3la
01:39:128 (1,2,3) - Dhifi Clap.
01:43:301 (6) - Dhifi finish.
02:06:258 (2,3) - Msafa Kbeer 9 Ghalat...

  1. S3uba zein, L1ken 9ayed 1/2y ...
[Hard]
02:08:345 (7) - Dhifi NC?

  1. S3uba ba3ad tam ~
[Origin]
I'll mod this in english as you requested me..
00:36:519 (1,2,3) - fix x0.4 distance spacing.
00:43:823 (1,1) - remove NC, omg...
01:27:649 (4) - 2 grid up
01:29:736 (4) - Add NC because going to another pattern
01:34:693 (8,1) - this is kinda hard, the note (1) is almost hard to read for players..
01:37:562 (2,3) - big jump there!
01:43:823 (3,4) - same like 00:36:519 (1,2,3) -
01:50:606 (1,1) - same like 00:43:823 (1,1) -
02:38:084 (2,3) - huehuehue.. overlap
02:53:214 (5) - Same like 01:29:736 (4) -
03:32:345 (3) - 4 grid left

  1. Nice difficulty, but too much jumps!! i hope it's allowed.
[Ready to Bingo]
02:06:258 (1) - Dhifi whistle.
02:08:345 (1) - Dhifi finish.

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !!
Topic Starter
Cerulean Veyron

VeeLaHee104 wrote:

SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~
Eheheh X3

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags. Kay
[Easy]
03:23:475 (3) - Dhifi finish, 3shan kiai inshallah ~

  1. S3uba tam ~
[Normal]
00:44:867 (7) - Dhifi finish. Kay
01:36:519 (3) - 1 shbaka fi ala3la ^
01:39:128 (1,2,3) - Dhifi Clap. ^
01:43:301 (6) - Dhifi finish. ^
02:06:258 (2,3) - Msafa Kbeer 9 Ghalat... inzein, sh9 bha6y o.o

  1. S3uba zein, L1ken 9ayed 1/2y ...
[Hard]
02:08:345 (7) - Dhifi NC? L1, 3shan Al-break m1btkhreb.. >_<

  1. S3uba ba3ad tam ~
[Ready to Bingo]
02:06:258 (1) - Dhifi whistle. Kay
02:08:345 (1) - Dhifi finish. ^

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !!
Shukran VeeLa <333 :D DAMMUT!! Y U GIVE STARZ?? >_< it gets harder to find mods when SP gets up :cry:

Time to find BATsu(s)... O~O
Updated
GIDZ
Hi~From M4M queue.

General:
~Clean :3

Easy:
~03:13:041 (1) - I think you could skip this bit, cuz the reverse slider + stack could confuse beginners.
~Nothing more.

Normal:
~01:07:823 (9) - NC.
~02:55:301 (4) - +1 reverse?

Hard:
~00:32:084 (1,2) - Swap combos.
~01:33:910 (11) - Doesn't really fit with the music.
~02:27:128 (4) - NC.
~02:43:823 (6) - ^
~02:57:388 (3) - This kind of reverse slider doesn't really feel right in the music.
~03:21:388 (6) - NC.
~03:22:432 (7) - same problem.

Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@

Ready to Bingo:
~00:36:519 (1,2) - Triplet doesn't fit.
~01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This was sudden to me, I thought it was going to be another triplet and so on... I suggest you follow the vocal here, since that's wat u did b4.
~02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ^
~03:21:388 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ Jumps here work better.
~Pretty nice map here :D

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
Topic Starter
Cerulean Veyron

gideon5504 wrote:

Hi~From M4M queue.

General:
~Clean :3

Easy:
~03:13:041 (1) - I think you could skip this bit, cuz the reverse slider + stack could confuse beginners. Well, it doesn't to others o.o
~Nothing more.

Normal:
~01:07:823 (9) - NC. okay
~02:55:301 (4) - +1 reverse? no change, giving a player's chance to prepare for the spinner.

Hard:
~00:32:084 (1,2) - Swap combos. nahh, music changes.
~01:33:910 (11) - Doesn't really fit with the music. It does o_o
~02:27:128 (4) - NC. okay
~02:43:823 (6) - ^ no change, part of the pattern.
~02:57:388 (3) - This kind of reverse slider doesn't really feel right in the music. Don't really know why you mentioned this, consisting with the bingo diff.
~03:21:388 (6) - NC.okay
~03:22:432 (7) - same problem. same like before

Ready to Bingo:
~00:36:519 (1,2) - Triplet doesn't fit. Following the vocals here.
~01:32:867 (1,2,3,4,5,6,7,8,9,10,11,12,1) - This was sudden to me, I thought it was going to be another triplet and so on... I suggest you follow the vocal here, since that's wat u did b4. nahh, following the music here is better, just gonna keep them.. for a while
~02:56:345 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ^ ^
~03:21:388 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ^ Jumps here work better. I don't want to make more jumps here ;_;
~Pretty nice map here :D

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3 >3<

That's all from me! Good luck! :)
A little useless, but i'll give kudos anyway. Thanks Gideon! :D
Irreversible


no kd for this, please!


First of all, hi!

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff.

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this.

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play.

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability.

By the way, all silenced slider starts are unrankable.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't
really fit the background.

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course.

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4.

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great.

The Ready to Bingo has quite the same issues, although the jumps has a symmetry pattern here, which helps to make it more readable again. I would reduce some forced symmetry jumps though, because they just let the player think: why is a jump here? :c

Easy, Normal and Hard look good though! I really like that special hitsound too.

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-Members, we'd be all glad to help you!~
Topic Starter
Cerulean Veyron
Oookay, that helps alot :lol: Thanks Irreversible! C:

Reworking...
Aeonian Sonder

gideon5504 wrote:

Hi~From M4M queue.

General:
~Clean :3


Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@


Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
I did this on purpose. Since the song is a bit slow, the jumps make up for the difficulty.
Aeonian Sonder

VeeLaHee104 wrote:

SMEXI FWEE AN SINGUL AM REDY TU BINGO <3

modreq via in-game :)
SPOILER
07:58 VeeLaHee104: KAISUR
07:59 GrayKaiser82: Wuut? o.o
07:59 *VeeLaHee104 is listening to Super Junior - Sexy, Free & Single
07:59 VeeLaHee104: Y U NO RANK THIS?
08:00 GrayKaiser82: olololololo
08:00 GrayKaiser82: hard to find BATs >3<
08:00 GrayKaiser82: Ehehehehehehehe
08:00 VeeLaHee104: then go find mods, hole shet..
08:01 VeeLaHee104: especially you got Gabe. why didn't you tell him to mod it?
08:01 GrayKaiser82: NO
08:01 GrayKaiser82: He's drunk >.<
08:02 VeeLaHee104: hahah okki, nevermind that, I'll mod your map ~
08:02 VeeLaHee104: if it's perfect i'll give you stars :)
08:03 GrayKaiser82: \:D/
08:04 GrayKaiser82: btw
08:04 *GrayKaiser82 is editing Super Junior - Sexy, Free & Single [Origin]
08:04 GrayKaiser82: ^ this diff is a GD
08:05 VeeLaHee104: for whom?
08:05 GrayKaiser82: You'll find out later, i'm sure :)
08:05 GrayKaiser82: Mod in arabic
08:05 GrayKaiser82: But mod Origin in English, GDer may not understand
08:07 VeeLaHee104: okkiiii ^3^
08:07 VeeLaHee104: Gonna mod your map soon ~

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
  1. S3uba ba3ad tam ~
What does this mean?
[Origin]
I'll mod this in english as you requested me.. Thanks.
00:36:519 (1,2,3) - fix x0.4 distance spacing. Spaced out the combos
00:43:823 (1,1) - remove NC, omg... Is it that annoying? I'll see what the XATs say
01:27:649 (4) - 2 grid up Thank you
01:29:736 (4) - Add NC because going to another pattern You're right.
01:34:693 (8,1) - this is kinda hard, the note (1) is almost hard to read for players.. Moved it down
01:37:562 (2,3) - big jump there! I'm perfectly capable of reaching it.
01:43:823 (3,4) - same like 00:36:519 (1,2,3) - Spaced out
01:50:606 (1,1) - same like 00:43:823 (1,1) - Space out
02:38:084 (2,3) - huehuehue.. overlap What do you mean?
02:53:214 (5) - Same like 01:29:736 (4) - Thank you
03:32:345 (3) - 4 grid left Deh OK

  1. Nice difficulty, but too much jumps!! i hope it's allowed.

  1. Mthil Origin, L1ken alqafz1t aqal... bs S3uba zein!
Another mutual mod, Zzk-Zzk! It's already perfect :D have some stars !
:arrow: Now go find BATs and rank this before i lose my patience !! But all the BATs hate me~ *w*
Ahhh...I've been outside for SOO long, I never got to the mods...Thanks~
Aeonian Sonder

Irreversible wrote:



no kd for this, please!


First of all, hi!

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff. o_o

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this. I made it jumpy because the song was quite slow, so to make it harder, I made it up with jumps

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play. Symmetry

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability. ZZZZZZZZZZZZZZZZZZZZZZZZZZ

By the way, all silenced slider starts are unrankable.I'll do something about it. I'll add some hitsounds, and ask Kaiser to ask them to the beatmap.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't really fit the background. When I was originally doing this part, I was listening to the little electronic sounds effects in the background

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course. OK

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4. I was in a rush...I'll do something

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great. For me to do that, Super Junior would have to DRRAAAAAAGG out their words for it to work (In my case)

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-Members, we'd be all glad to help you!~
Why do I feel so....HATED?
Topic Starter
Cerulean Veyron

-APXH wrote:

VeeLaHee104 wrote:

[General]
  1. Sdeg "Origin" Huwa GD? dhifi Esmeh fi Tags.
  1. S3uba ba3ad tam ~
What does this mean?
She's just asking if Origin is truly a GD, added your name on Tags already.

Anyways, Updated
Aeonian Sonder

GrayKaiser82 wrote:

She's just asking if Origin is truly a GD, added your name on Tags already.

Anyways, Updated
1. Why would she ask if it was a GD? The name of the difficulty doesn't fit in with the rest of the group -_-;;;
2. Did you include my hitsounds?
Topic Starter
Cerulean Veyron

-APXH wrote:

1. Why would she ask if it was a GD? The name of the difficulty doesn't fit in with the rest of the group -_-;;;
2. Did you include my hitsounds?
Yep, added them while updating. A bunch of custom hitsounds there.. heh o3o''
Aeonian Sonder

gideon5504 wrote:

Hi~From M4M queue.

General:
~Clean :3

Origin:
~This diff is kinda weird..Many jumps dun fit and the distance spacing is also inconsistent leading to confusion.
I'm sorry I can't do a mod on this, cuz the map just doesn't feel right to me :o Furthermore, players need to hear the notes in the map and I think the volume is too soft + so many green lines. @@ I'm doing something about the hitsounds. The soft-hitnormal sound file is a small kick (drums). As for the jumps, the song is slow, and I hate it when people use DT on a good song. And for the green lines, too late~

Overall the structure of ur map is excellent (wish I could do that :P ) I was quite fascinated by ur Bingo diff, it was great :3 Apart from Origin diff (that I felt) the mapset is pretty good. Keep it up! Hope this gets ranked :3

That's all from me! Good luck! :)
BounceBabe
Hey, from my "non-japanese" Queue!

General

- The combos are not really bright and don't have much contrast with the video. Consider making them a little brighter.

Easy

01:17:214 - You should add a circle or a 1/1 slider here, this place is very empty due to an element missing. It's also an important beat you missed. You really should put an element here.
01:51:649 (1,2,3,4,5,6) - Quiet a few circles in a row. It's not an issue but for beginners this might get a little exhausting to play these in a row. Maybe add a slider in between to spice it.
02:07:301 (1) - Remove NC, not needed here.
02:11:997 (5,1) - Stacking is not good in an Easy difficultie. It can confuse beginners due to them only just started learning how to play. The patterns should be in a row and simple movments.
02:14:606 (3,1) - Spacing is changing here, you need to fix this.
02:22:954 (1,1) - There needs to be a 1/1 break between spinnerend and sliderstart. Beginners need time to prepare for next elements and need this space.
02:39:128 (2,3) - Spacing difference again. Fix this please. This can get quiet confusing even if its tiny for the beginners.
03:13:041 (1) - This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Make a spinner or else but this is not good.
03:26:606 (1,2) - NC should be on the 2 slider and not on the short one.
03:31:823 (1,2) - Spacing difference again.
03:43:041 - Since you map to the vocal you should let the map end here, saying this for all difficulties.

Normal

00:35:475 (2) - jericho2442 told me about those slow down sliders, they are neither allowed nor rankable nowadays. Please remove them and make something else instead.
00:58:432 (2,3) - The 3 is 0,3x spacing too far away from the 2. You need to make normal spacing here, don't break if because of symmetry.
01:17:736 (3) - Spacing issue, needs to be further away.
01:58:954 (4,5) - Unstack these, it's not clearly visible. The circle is very hidden. Also since you stacked this before 01:58:432 (3,4) - this might be played as a 1/1 as well instead 1/2
02:06:258 (2,3) - First, the spacing is wrong and needs to be fixed. Second, 02:05:736 (1,2,3,4,1,2,3) - this is a very long pattern and tough to play as well because its very close toghether. You need to remove a few circles or make a longer slider. It's a pattern which is used more in Hards.
02:20:345 (1,2) - I don't really think this is suiting your previous vocal mapping. The 1/2 slider start 02:21:128 - doesn't relate to vocals and the vocal starts here 02:21:388 - . You should move the 1/1 slider to here 02:21:388 - .
02:26:867 (6,7) - Spacing difference, fix this please.
02:45:910 (1,2,3,4,5,6,7,8,1,2,3,4,1) - That's again a very long snake and so clustered. Maybe you should delete a circle to make it less long.
03:22:432 (4) - Like on Easy. This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Also, the sliderstream doesn't releate to anything in the music either. It actually a 1/8 stream.
03:42:519 (5,6) - Unstack this please, the note is a little hidden and it doesn't make a good ending.

Hard


00:40:432 (1,2) - First you have this jump, which is only done for symmetry, and then you have the same spacing but not same playment 00:42:519 (5,1) - on this. You need to move the 1 circle further away or it might be considered as jump as well.
01:08:606 - I think this will play better if you move the cirvle up. http://osu.ppy.sh/ss/1058715
01:30:780 (1,2,3,4,5,6,7,8,9) - This is really confusing to play. 01:31:301 (3,5) - This is the same spacing than the normal 1/2 spacing. You better rotate these parts 01:30:780 (1,2,3,4) - so its better to play and more visible how to play. Like this for example http://osu.ppy.sh/ss/1058724
02:08:084 (6,1) - Wrong spacing again. Fix this.
02:10:693 (2,3,4,5,6) - These are way to many stacks and is confusing in gameplay. You need to spread this a little more so its better to play. 02:09:910 (1,3,5) - Since they are below the slider they are also hard to read.
02:14:345 (1,2,3,4,5,6,7,8,9) - Same with this. 02:19:041 (2,3,4,5,6) - Same for copy paste.

Origin

- 00:05:214 (6,7) - Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a werid spacing change. The constant 1/2 rythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the muisc. This is really random. You need to make these consistant.
- 00:14:345 (9,10,11) - Things like such patterns are not playable and enjoyable. They are placed very random and overall it doesn't relate to the song either. There is no sound which matches this pattern.
- 00:15:128 (12,1) - This spacing is the same as this 00:15:649 (1,2) - it's pretty similar, even though the timing of the notes is different. This doesn't make sense at all and is very confusing.

This difficultie is lack of spacing and general rythm relating to the song. Either fix this up, remap it or delete the difficultie but this is just a mess.

Ready to Bingo


- This is obviously an Insane and shouldn't have such a weird name.

00:20:606 (4) - If you move this a little lower you wouldn't of break your consistant spacing.
00:27:128 (3) - This is copy pasted and done for symmetry but the spacing is wrong overall. The actuall problem is this slider 00:26:867 - Since its ending at the bottom of the screen. I suggest you to 00:26:345 (2) - make only a single slider here and add a circle 00:26:867 - here so you don't break your spacing.
00:30:780 (3,4) - Again, compared with this spacing 00:31:041 (4,5) - it doesn't fit. It should be consistant and again, it's the same rythm but spacing is different which is confusing and doesn't play well.
00:34:432 (6,7) - This obviously needs to be further away, since its too close. 00:33:388 (4,5) - You have this spacing and then you make that 00:34:432 (6,7) - . It's clustered and not good to play. Move 00:34:954 (7) - this further away so its actually playable.
00:39:780 (6) - Rythmwise, there is no beat, melody or something relating to that, so please remove it.
00:39:910 (7,8,1) - Same problem like on the Origin difficultie. Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a werid spacing change. The constant 1/2 rythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the muisc. This is really random. You need to make these consistant.
00:43:301 (7) - Same as 00:34:432 (6,7) -

I think this is ongoing through the map, you need to be aware of those things before you make pattern. I really recommend you to fix this up in the whole difficultie. The map has potential but it's clearly not ready yet. Overall you made a good first map though.

Good luck with further mapping (:
Topic Starter
Cerulean Veyron

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

- The combos are not really bright and don't have much contrast with the video. Consider making them a little brighter. okay

Easy

01:17:214 - You should add a circle or a 1/1 slider here, this place is very empty due to an element missing. It's also an important beat you missed. You really should put an element here. okay
01:51:649 (1,2,3,4,5,6) - Quiet a few circles in a row. It's not an issue but for beginners this might get a little exhausting to play these in a row. Maybe add a slider in between to spice it. hmm.. okay
02:07:301 (1) - Remove NC, not needed here. forgot to remove that while remapping this before, fixed
02:11:997 (5,1) - Stacking is not good in an Easy difficultie. It can confuse beginners due to them only just started learning how to play. The patterns should be in a row and simple movments. okay
02:14:606 (3,1) - Spacing is changing here, you need to fix this. Symmetry, but nevermind.. fixed
02:22:954 (1,1) - There needs to be a 1/1 break between spinnerend and sliderstart. Beginners need time to prepare for next elements and need this space. I'll consider with it, if other modder mentions this again, i'll change it.
02:39:128 (2,3) - Spacing difference again. Fix this please. This can get quiet confusing even if its tiny for the beginners. okay
03:13:041 (1) - This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Make a spinner or else but this is not good. spinner doesn't make sense in this part of music, but i'll remove it anyway
03:26:606 (1,2) - NC should be on the 2 slider and not on the short one. swapped them
03:31:823 (1,2) - Spacing difference again. okay
03:43:041 - Since you map to the vocal you should let the map end here, saying this for all difficulties. I've did that once, but i discovered that 1/2 would be hard for beginners to read, so no change

Normal

00:35:475 (2) - jericho2442 told me about those slow down sliders, they are neither allowed nor rankable nowadays. Please remove them and make something else instead. well, okay
00:58:432 (2,3) - The 3 is 0,3x spacing too far away from the 2. You need to make normal spacing here, don't break if because of symmetry. made 0.8x spacing
01:17:736 (3) - Spacing issue, needs to be further away. okay
01:58:954 (4,5) - Unstack these, it's not clearly visible. The circle is very hidden. Also since you stacked this before 01:58:432 (3,4) - this might be played as a 1/1 as well instead 1/2 okay
02:06:258 (2,3) - First, the spacing is wrong and needs to be fixed. Second, 02:05:736 (1,2,3,4,1,2,3) - this is a very long pattern and tough to play as well because its very close together. You need to remove a few circles or make a longer slider. It's a pattern which is used more in Hards. fixed spacing, second one changed a bit..
02:20:345 (1,2) - I don't really think this is suiting your previous vocal mapping. The 1/2 slider start 02:21:128 - doesn't relate to vocals and the vocal starts here 02:21:388 - . You should move the 1/1 slider to here 02:21:388 - . okay
02:26:867 (6,7) - Spacing difference, fix this please. using 1.0x spacing
02:45:910 (1,2,3,4,5,6,7,8,1,2,3,4,1) - That's again a very long snake and so clustered. Maybe you should delete a circle to make it less long. I think it's okay
03:22:432 (4) - Like on Easy. This is not good for Easys nor Normals. The player doesnt expect it due to them not being used to have so many repeats. They only get to know 1 repeat, or in a very long slider there can be more repeats, but this is not playable for them. Also, the sliderstream doesn't releate to anything in the music either. It actually a 1/8 stream. changed it to 1/2 slider
03:42:519 (5,6) - Unstack this please, the note is a little hidden and it doesn't make a good ending. made the (5) slider has one repeat

Hard


00:40:432 (1,2) - First you have this jump, which is only done for symmetry, and then you have the same spacing but not same playment 00:42:519 (5,1) - on this. You need to move the 1 circle further away or it might be considered as jump as well. It looks fine to me
01:08:606 - I think this will play better if you move the circle up. http://osu.ppy.sh/ss/1058715 distance looks bad, but i'll do it on my own way
01:30:780 (1,2,3,4,5,6,7,8,9) - This is really confusing to play. 01:31:301 (3,5) - This is the same spacing than the normal 1/2 spacing. You better rotate these parts 01:30:780 (1,2,3,4) - so its better to play and more visible how to play. Like this for example http://osu.ppy.sh/ss/1058724 okay
02:08:084 (6,1) - Wrong spacing again. Fix this. using 1.3x spacing as a small jump
02:10:693 (2,3,4,5,6) - These are way to many stacks and is confusing in gameplay. You need to spread this a little more so its better to play. 02:09:910 (1,3,5) - Since they are below the slider they are also hard to read. but i've seen a ranked map did this, but i'll change some
02:14:345 (1,2,3,4,5,6,7,8,9) - Same with this. 02:19:041 (2,3,4,5,6) - Same for copy paste. same as above

Origin

This difficulty is lack of spacing and general rhythm relating to the song. Either fix this up, remap it or delete the difficulty but this is just a mess. Deleting this difficulty will change the future, remapping would be better 8D

Ready to Bingo


- This is obviously an Insane and shouldn't have such a weird name. ikr?

00:20:606 (4) - If you move this a little lower you wouldn't of break your consistant spacing. okay
00:27:128 (3) - This is copy pasted and done for symmetry but the spacing is wrong overall. The actual problem is this slider 00:26:867 - Since its ending at the bottom of the screen. I suggest you to 00:26:345 (2) - make only a single slider here and add a circle 00:26:867 - here so you don't break your spacing. changed a bit
00:30:780 (3,4) - Again, compared with this spacing 00:31:041 (4,5) - it doesn't fit. It should be consistant and again, it's the same rhythm but spacing is different which is confusing and doesn't play well. okay
00:34:432 (6,7) - This obviously needs to be further away, since its too close. 00:33:388 (4,5) - You have this spacing and then you make that 00:34:432 (6,7) - . It's clustered and not good to play. Move 00:34:954 (7) - this further away so its actually playable. okay
00:39:780 (6) - Rhythmwise, there is no beat, melody or something relating to that, so please remove it. okay
00:39:910 (7,8,1) - Same problem like on the Origin difficulty. Spacing like this is not consistant. Its different every time and its not good to play. Its not a jump, its just a weird spacing change. The constant 1/2 rhythm makes it play even more weird. These spacing changes are just not good and they are through the whole map. They don't make sense at all and don't relate to some kind of beat or anything in the music. This is really random. You need to make these consistant. okay, gonna use 1.3x spacing
00:43:301 (7) - Same as 00:34:432 (6,7) - okay

I think this is ongoing through the map, you need to be aware of those things before you make pattern. I really recommend you to fix this up in the whole difficulty. The map has potential but it's clearly not ready yet. Overall you made a good first map though.

Good luck with further mapping (:
Thanks, Babe! :D
10crystalmask01
Ello o3o random mod!

[Easy]
00:26:084 (3) - I suggest adding a reverse on this slider, since vocals haven't finish yet.
00:53:214 (4) - NC
02:13:562 (2,3) - Bad flow,consider re-modelling these sliders.
02:18:780 (4) - NC
02:25:041 (1) - Change clap on the head to a finish.
02:52:693 (3,1) - Needs to be blanketed better.
03:21:910 - Missing a clap here on the slider tick
03:23:997 (1,3) - Stack?

[Normal]
00:29:214 (2,4) - Stacking them will look better.
00:35:475 (2) - Try adding whistle on the reverse.
00:40:171 (4) - I don't really see the point of this slider having a twisty turn? Doesn't fit in both vocals nor the music in the background.
01:15:910 -Should have a note her to hit the 'da' note in geudael (romanized lyrics)
01:18:258 - Try this rhythm:

01:59:997 (5) - Place under 01:58:954 (4) - 's tail
02:08:084 (2) - Remove clap,it breaks the hitsound pattern.
02:21:389 (3,4) - Doesn't follow the music.

[Hard]
00:52:432 (4,5) - Should be curved,for a better blanket.
01:24:258 - You need to add a note here for the sake of consistency, not symmetry.
01:33:128 and 01:33:649 - ^ Consider re-mapping this part a bit.
02:31:823 (3) - Either make this a pointy slider, or make 02:30:258 (1,2) - curved sliders.
02:50:084 (1,4,7) - Really should move them apart, sine their tails are touching 02:51:128 (4) - 's head.

..Sorry, can't mod anything beyond this :(

Hope this helps~! ^^
Topic Starter
Cerulean Veyron

10crystalmask01 wrote:

Ello o3o random mod!

[Easy]
00:26:084 (3) - I suggest adding a reverse on this slider, since vocals haven't finish yet. giving the player a little rest
00:53:214 (4) - NC okay
02:13:562 (2,3) - Bad flow,consider re-modelling these sliders. it looks fine to me
02:18:780 (4) - NC okay
02:25:041 (1) - Change clap on the head to a finish. since the chorus started, clap should go first
02:52:693 (3,1) - Needs to be blanketed better. it would get worse if i do that
03:21:910 - Missing a clap here on the slider tick following the little drum on the background music
03:23:997 (1,3) - Stack? okay

[Normal]
00:29:214 (2,4) - Stacking them will look better. okay
00:35:475 (2) - Try adding whistle on the reverse. okay
00:40:171 (4) - I don't really see the point of this slider having a twisty turn? Doesn't fit in both vocals nor the music in the background. okay
01:15:910 -Should have a note her to hit the 'da' note in geudael (romanized lyrics) okay
01:18:258 - Try this rhythm: okay

01:59:997 (5) - Place under 01:58:954 (4) - 's tail but BounceBabe mentioned this, it's really hidden and hard to read for players, no change
02:08:084 (2) - Remove clap,it breaks the hitsound pattern. consisting with other diffs
02:21:389 (3,4) - Doesn't follow the music. vocal following

[Hard]
00:52:432 (4,5) - Should be curved,for a better blanket. already blanketed better.
01:24:258 - You need to add a note here for the sake of consistency, not symmetry. okay
01:33:128 and 01:33:649 - ^ Consider re-mapping this part a bit. okay
02:31:823 (3) - Either make this a pointy slider, or make 02:30:258 (1,2) - curved sliders. Gonna consider, i'll change it if another modder says this.
02:50:084 (1,4,7) - Really should move them apart, since their tails are touching 02:51:128 (4) - 's head. okay

..Sorry, can't mod anything beyond this :( It's okay, i mostly need mods on these diffs :)

Hope this helps~! ^^
Thanks, crystalmask! :D
Xiaolin
I want this map to get ranked, so I'm modding it. >w<

[Easy]
01:52:693 -Make the slider shape like the slider on 01:54:258
02:08:867 -Whistle.
02:09:910 -^
02:18:780 -^
02:19:823 -^
02:22:954 -^
02:34:954 -Finish.
02:40:171 -Whistle.
03:25:041 -^
03:30:258 -^
[Normal]
01:20:084 -Add a note.
01:27:128 -Make the slider smaller till 01:27:649
01:27:910 -Add a note 01:28:171 Add a note under the note at 01:27:910
01:55:823 -Whistle.
01:58:954 -^
02:10:432 -^
02:19:823 -^
02:26:084 -^
02:27:128 -^
02:28:171 -^
02:29:214 -Clap.
02:31:301 -Whistle.
02:39:128 -^
02:40:171 -^
03:21:910 -^
[Hard]
00:27:128 -Change the hitsound I guess.. ?
00:34:954 -Whistle.
00:35:997 -^
00:51:128 -Actually I dunno how to say it but I honestly don't like the normal hitsound that you set (I know that you didn't understand anything. ._.'')
01:08:867 -Whistle.
01:17:475 -^
01:52:171 -^
01:53:214 -^
02:21:910 -Change it shape.
03:25:562 -Whistle.
03:43:041 -Finish.
[Origin]
00:10:693 -Remove slider.
[Ready to Bingo]
Great diff. :3
GL ~ ! ^^
Topic Starter
Cerulean Veyron

Lapis Aoki wrote:

I want this map to get ranked, so I'm modding it. >w< It's great to get a mod from a person i don't know, but lives in my country 8''>

[Easy]
01:52:693 -Make the slider shape like the slider on 01:54:258 Already shaped
02:08:867 -Whistle.
02:09:910 -^
02:18:780 -^
02:19:823 -^
02:22:954 -^
02:34:954 -Finish.
02:40:171 -Whistle.
03:25:041 -^
03:30:258 -^

All hitsounds are fixed~
[Normal]
01:20:084 -Add a note. Tiring
01:27:128 -Make the slider smaller till 01:27:649 I may break the blanket's flow
01:27:910 -Add a note 01:28:171 Add a note under the note at 01:27:910 ^
01:55:823 -Whistle.
01:58:954 -^
02:10:432 -^
02:19:823 -^
02:26:084 -^
02:27:128 -^
02:28:171 -^
02:29:214 -Clap.
02:31:301 -Whistle.
02:39:128 -^
02:40:171 -^
03:21:910 -^

All hitsounds fixed~
GL ~ ! ^^
Didn't reply on the last three diffs because i'm remapping them whole. But thanks for modding the first two ~~ I'll try my best to rank it o3o

I'll update later!
Xiaolin
Nooooo ! This map went to graveyard. ;-;
Topic Starter
Cerulean Veyron

Lapis Aoki wrote:

Nooooo ! This map went to graveyard. ;-;
I must finish the uncompleted diffs first, then i'll revive it later(or soon).
sidhart

Irreversible wrote:



no kd for this, please!


First of all, hi!
sexy babe :?

I've looked over your map, and I have to say that there are a quite few major issues which have to be fixed first.
Let's talk about your Origin diff.

I had a look at CDFA's mod, and he was right: there are definetly too many jumps, which make no sense at all. Of course it is cool to give the map a bit more exciting stuff with putting jumps, but it's quite overused like this.

00:05:214 (6,7) - For example this one, why is it there? 00:03:128 (1,2) - I could agree with you on that one, because it's like the begin, but still, this one mentioned above makes it odd to play.

00:36:519 (1,2,3,4) - Next, things like this look weird, because you didn't use a certain distance snap, which you should in cases like this, just for readability.

By the way, all silenced slider starts are unrankable.

00:36:519 (1,2,3,4,1,2,3,4) - You used jumps all over the way, so how is a player supposed to get this 1/4 jump? The 1/4 thing sounds a bit weird as well, first of all because it's silenced, and secondly because it doesn't
really fit the background.

01:49:041 (10,11,12,13) - If you listen a bit more closely, you can hear that the background is quite quiet here, and you should give the lyrics the prioirty here, but that's up to you of course.

02:00:258 (2,3,4) - The using of different DS types with streams is also not really recommendable, it makes everything unconfortable to play, because the player has to think all the time whether its 1/2 or 1/4.

But of course there are good parts as well. For example 02:08:345 (1,2,3,4) - , this really flowed nice! You should use jumps like this more often, they're great.

The Ready to Bingo has quite the same issues, although the jumps has a symmetry pattern here, which helps to make it more readable again. I would reduce some forced symmetry jumps though, because they just let the player think: why is a jump here? :c

Easy, Normal and Hard look good though! I really like that special hitsound too.

So, what I basically suggest is go over your Insanes again and rework most of it's parts, to make it more consistent and more fun to play, by help of using the things mentioned above. So for now that's the main advice for you, if you need some further help with patterns, or the jumps, don't hesitate to ask one of the QAT-Members, we'd be all glad to help you!~
Topic Starter
Cerulean Veyron
Back from the dead, ready for mods >_>

Gonna kill that "Runaway" BAT for not modding this D:<
Yasora
The title describe me perfectly 8)
*runs
Topic Starter
Cerulean Veyron

Yasora wrote:

The title describe me perfectly 8)
*runs
Oh my... looool xD
Mood Breaker
Hi

From Mood Breaker's Queue

Insane :
I think u should lower the AR to 8
00:26:867 (8) - try to replace in somehere else because the distance to the next slider is too close
00:34:693 - try to add circle to feel the empty beat in x:256 y:160
Good luck~ 8-)
Topic Starter
Cerulean Veyron
I was expecting your mod would be big and pro for my Insane diff, but it turned tiny ;_; BUT USEFUL 8D

Makasih for the "nazi" issues C: will update soon~
Otaku_MQ
hope you can rank this soon :D LVOE THEM SO MUCH XD
Topic Starter
Cerulean Veyron
I hope so...

I've sent this map to three BATs, hoping they can bubble this... and still waiting for others to mod this >_>
Thanks for reviewing anyway!
Gamu
hello~ Request from Gamu's Standard Modding Queue

[ Easy]
  1. OD +1 pls. It is too low.
  2. 00:34:954 (1) - Remove a new combo.
  3. 00:34:954 (1) - Add a normal-hitclap at the start point. It is missing.
  4. 00:35:997 (2) - ^
  5. 00:44:867 (1) -Please change to normal-hitclap from whistle at the end point. It will be better.
  6. 00:46:432 (3) - ^ (at the start point).
  7. 01:13:041 (1) - Remove a new combo.
  8. 01:14:084 (3,1,2) - Let's change the placement in order to create a blanket sliders? Of course, I was pasted the code and image. Please use all means If you prefer it :3
    image & code

    364,248,74084,2,0,P|396:208|404:160,1,100,8|4,0:0|0:0,0:0:0:0:
    344,80,75128,21,8,0:0:0:0:
    244,80,75649,2,0,P|212:116|198:166,1,100,4|8,0:0|0:0,0:0:0:0:
  9. 01:17:736 (4) - Add a finish. missing?
  10. 01:52:171 (2) - Please change to clap from whistle at the end point.
  11. 01:52:693 (3) - Add a something like a clap sound at the slidertick. (it is normal-slidertick2)
  12. 01:58:432 (1) - Remove a new combo.
  13. 01:59:997 (6,1) - Swap these new combos. They are breaking the consistency of the new combos.
  14. 02:03:649 (1,2) - ^
  15. 02:05:736 (1) - Remove a new combo.
  16. 02:18:780 (1) - ^
  17. 02:38:084 (5,1) - Swap these new combos. Same as 01:59:667.
  18. 02:40:171 (3) - Add a finish at the end point.

[ Normal]
  1. HP +1 and OD +2 pls. Difficulty balance is bad.
  2. 00:21:910 (1) - Remove a new combo.
  3. 00:34:954 (4) - Same as Easy diff, add a normal-hitclap at the start point.
  4. 00:45:388 (1) - Add a normal-hitclap at the start point because not enough.
  5. 00:46:432 (2) - ^
  6. 00:47:475 (3) - Move to x:404 y:92 in order to create the perfect Sliderbows.
  7. 00:59:475 (1) - Remove a new combo.
  8. 01:06:780 (1) - Beautiful blanket is collapsing. Therefore, Move to x:280 y:180. 01:07:301 (2) - Move to x:392 y:220.
  9. 01:09:910 (1) - 1 grid left in order to create the perfect Sliderbows.
  10. 01:14:084 (5,1) - Swap these new combos. They are breaking the consistency of the new combos.
  11. 01:29:736 (1,2) - ^
  12. 01:52:171 (2) - Add a normal-hitclap at the start point and remove a whistle at the end point. The clap is a necessary but whjstle's unnecessary.
  13. 01:53:214 (3) - ^
  14. 01:54:258 (1) - Remove a new combo.
  15. 01:58:954 (1,2) - Swap these new combos. The Reason has already been written (⇒ They are breaking the consistency of the new combos.)
  16. 02:02:084 (1) - Remove a new combo.
  17. 02:04:693 (7,1) - Swap these new combos. Same as 01:58:954..etc
  18. 03:28:171 (6,1) - ^

[ Hard]
  1. HP, AR and OD +1 pls.
  2. 00:45:388 (2) - Please change to normal-hitclap from whistle. It will be better.
  3. 00:45:910 (4) - ^ at the end point.
  4. 01:05:736 (7) - Add a new combo.
  5. 01:11:997 (7,1) - Swap these new combos. I think so
  6. 01:14:084 (7,1) - ^
  7. 02:15:388 (2,3) - I feel very strange it. Please try these.
  8. 02:33:389 (1) - It makes the perfect stack? It is necessary to make modifications if you think so
  9. 02:37:041 (1,2) - Swap these new combos.
  10. 02:38:607 (1) - Remove a new combo.
  11. 03:16:693 (4,1) - Swap these new combos.
  12. 03:27:649 (6) - Add a new combo.
  13. 03:33:388 (6,1) - Swap these new combos.
  14. 03:35:997 (6,1) - ^
  15. 03:42:258 (5,1) - ^

[ Insane]
  1. HP is too high >< HP7 would be better.
  2. 00:34:954 (1) - Add a normal-hitclap. There is a backsound like a clap.
  3. 00:35:997 (5) - ^
  4. 00:45:910 (5) - Please change to normal-hitclap from whistle. Same as Hard diff.
  5. 00:46:954 (9) - ^
  6. 01:52:170 (3) - ^
  7. 01:53:214 (7) - ^
  8. 02:44:866 (1) - Remove a new combo.
  9. 03:41:736 (1,4) - Swap these new combos.

Some new combos was a strange and some claps is missing.
I pointed out mainly them but there may be a place that have overlooked.
Well, I hope that this map is rank :3/
Topic Starter
Cerulean Veyron

Gamu wrote:

hello~ Request from Gamu's Standard Modding Queue

[ Easy]
  1. OD +1 pls. It is too low. Okay
  2. 00:34:954 (1) - Remove a new combo. ^
  3. 00:34:954 (1) - Add a normal-hitclap at the start point. It is missing. ^
  4. 00:35:997 (2) - ^ ^
  5. 00:44:867 (1) -Please change to normal-hitclap from whistle at the end point. It will be better. Nope, Following the "lalala" part
  6. 00:46:432 (3) - ^ (at the start point). Okay
  7. 01:13:041 (1) - Remove a new combo. Okay, and i also swapped NC on the previous note due to new track
  8. 01:14:084 (3,1,2) - Let's change the placement in order to create a blanket sliders? Of course, I was pasted the code and image. Please use all means If you prefer it :3 Okay, but didn't use the code :/
    image & code

    364,248,74084,2,0,P|396:208|404:160,1,100,8|4,0:0|0:0,0:0:0:0:
    344,80,75128,21,8,0:0:0:0:
    244,80,75649,2,0,P|212:116|198:166,1,100,4|8,0:0|0:0,0:0:0:0:
  9. 01:17:736 (4) - Add a finish. missing? Okay
  10. 01:52:171 (2) - Please change to clap from whistle at the end point. ^
  11. 01:52:693 (3) - Add a something like a clap sound at the slidertick. (it is normal-slidertick2) ^
  12. 01:58:432 (1) - Remove a new combo. ^
  13. 01:59:997 (6,1) - Swap these new combos. They are breaking the consistency of the new combos. Okay
  14. 02:03:649 (1,2) - ^ ^
  15. 02:05:736 (1) - Remove a new combo. ^
  16. 02:18:780 (1) - ^ New track, but okay..
  17. 02:38:084 (5,1) - Swap these new combos. Same as 01:59:667. Okay
  18. 02:40:171 (3) - Add a finish at the end point. Okay

[ Normal]
  1. HP +1 and OD +2 pls. Difficulty balance is bad. Okay
  2. 00:21:910 (1) - Remove a new combo. Nope, the new track here is important
  3. 00:34:954 (4) - Same as Easy diff, add a normal-hitclap at the start point. And the end point too, Okay
  4. 00:45:388 (1) - Add a normal-hitclap at the start point because not enough. Okay
  5. 00:46:432 (2) - ^ ^
  6. 00:47:475 (3) - Move to x:404 y:92 in order to create the perfect Sliderbows. Okay, i hope it doesn't break the spacing gap.
  7. 00:59:475 (1) - Remove a new combo. Nope, same reason
  8. 01:06:780 (1) - Beautiful blanket is collapsing. Therefore, Move to x:280 y:180. 01:07:301 (2) - Move to x:392 y:220. Okay
  9. 01:09:910 (1) - 1 grid left in order to create the perfect Sliderbows. Nazi, but Okay
  10. 01:14:084 (5,1) - Swap these new combos. They are breaking the consistency of the new combos. Okay
  11. 01:29:736 (1,2) - ^ ^
  12. 01:52:171 (2) - Add a normal-hitclap at the start point and remove a whistle at the end point. The clap is a necessary but whistle's unnecessary. ^
  13. 01:53:214 (3) - ^ ^
  14. 01:54:258 (1) - Remove a new combo. ^
  15. 01:58:954 (1,2) - Swap these new combos. The Reason has already been written (⇒ They are breaking the consistency of the new combos.) ik ik, Okay
  16. 02:02:084 (1) - Remove a new combo. Okay
  17. 02:04:693 (7,1) - Swap these new combos. Same as 01:58:954..etc ^
  18. 03:28:171 (6,1) - ^ ^

[ Hard]
  1. HP, AR and OD +1 pls. Okay
  2. 00:45:388 (2) - Please change to normal-hitclap from whistle. It will be better. ^
  3. 00:45:910 (4) - ^ at the end point. ^
  4. 01:05:736 (7) - Add a new combo. ^
  5. 01:11:997 (7,1) - Swap these new combos. I think so ^
  6. 01:14:084 (7,1) - ^ ^
  7. 02:15:388 (2,3) - I feel very strange it. Please try these. And i think it's fine, i followed vocals a little in this track
  8. 02:33:389 (1) - It makes the perfect stack? It is necessary to make modifications if you think so Spacing would look bad, but Okay
  9. 02:37:041 (1,2) - Swap these new combos. Okay
  10. 02:38:607 (1) - Remove a new combo. ^
  11. 03:16:693 (4,1) - Swap these new combos. ^
  12. 03:27:649 (6) - Add a new combo. ^
  13. 03:33:388 (6,1) - Swap these new combos. ^
  14. 03:35:997 (6,1) - ^ ^
  15. 03:42:258 (5,1) - ^ ^

[ Insane]
  1. HP is too high >< HP7 would be better.
  2. 00:34:954 (1) - Add a normal-hitclap. There is a backsound like a clap.
  3. 00:35:997 (5) - ^
  4. 00:45:910 (5) - Please change to normal-hitclap from whistle. Same as Hard diff.
  5. 00:46:954 (9) - ^
  6. 01:52:170 (3) - ^
  7. 01:53:214 (7) - ^
  8. 02:44:866 (1) - Remove a new combo.
  9. 03:41:736 (1,4) - Swap these new combos.

    Uhmhmfmfmmhmf All fixed

Some new combos was a strange and some claps is missing.
I pointed out mainly them but there may be a place that have overlooked. Thanks for pointing it out :)
Well, I hope that this map is rank :3/ I hope the BAT i called can bubble this...
Beautiful style of mod, And almost a hitsound-&-NC-mod. Thanks, Gamu! (^u^)/
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