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sakuzyo - Lexus cyanixs [Osu|Taiko]

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Leorda
Hi there

sakuzyo - Lexus cyanixs


[General]
* Your current easier diff are way too hard for beginner because there are lots of tricky pattern and 1/2 timings.... Consider to make an easier diff?


[Light]
01:08:990 (1) - Do not use too much repeating slider, because beginners will confuse about when the slider is end
01:25:823 (2) - Move to X:224 and Y:48 for better flow. Your current placement is linear-flow pattern and off-path that makes break the flow


[Hyper]
00:34:323 (3,4) - Reverse this selection for creates a circular flow? Your current one makes break the flow....
01:08:990 (1,1,1,1,1,1) - These combo spam are useless.... it doesn't make sense
01:51:990 (1,1,1,1,1) - ^


[Another]
00:23:823 (8,1) - Swap new combo for preventing of long combos
00:34:323 (7) - New combo for preventing of long combos
00:55:657 - Add note here for following bass?
01:38:823 (11) - New combo for preventing of long combos
02:05:323 (1) - Unsnapped slider (repeat)
02:09:532 (2) - Unsnapped slider (end)
02:13:115 (2) - Unsnapped slider (end)


I was hesistate to bubble this due the easier diff is too hard for beginner.... maybe, let's see what other's said
Liiraye
Alloo, m4m!

My honest suggestion about your easy is that it's too hard. You should make it a normal and increase the difficulty of the map a bit, and maybe add a few more notes!

These are mainly suggestions, but some of them are imporant! :)

Hyper
00:44:823 (1) I felt like this should have more distance
01:01:323 (3) This slider sounds much better if it ends at the red tick and then another slider after it like this: https://osu.ppy.sh/ss/876323
01:17:657 this pause feels a bit weird, you could map something nice there instead. Example http://osu.ppy.sh/ss/876332
01:26:657 (1) distance here feels very awkward
01:35:490 (2) I'd like to see a repeat here and then flowing into the next combo somewhat like this maybe? http://osu.ppy.sh/ss/876338
01:48:823 (1) also a liiiittle bit more distance on this combo
02:06:240 (2) this slider is timed wrong, it ends here 02:06:532 and you can fix the slider by using 1/16 beat snap divisor.
02:08:490 (4,1) add and extra repeat on combo 4 and move combo 1 a 1/4 tick forward like this http://osu.ppy.sh/ss/876354

Another
00:37:990 (1,2,1,2,1,2,1,2,1) This stream would be better off being slides since the sound isn't really stream material. http://osu.ppy.sh/ss/876366 This sounds good (you could change it to your style ofc). Try to keep the SV the same until the last slider nr 3 where you change it to 0.75%
http://osu.ppy.sh/ss/876365 how the rest of it looks as I did it
00:55:157 (8,9) It feels weird that you follow the piano on the notes before and then make these drum sounds and then keep on the piano. It would sound much better if you started combo 9 from 00:55:323 and made a long slider that ends at 00:55:657
01:02:157 (1,2,3,4,5,6,7) this stream feels like it's timed wrong
02:00:657 (1) shorten this by 2 repeats

Overall, very fun map! Can't wait to see it ranked.
Topic Starter
-GN
Leorda

Leorda wrote:

Hi there :arrow: sup

[General]
* Your current easier diff are way too hard for beginner because there are lots of tricky pattern and 1/2 timings.... Consider to make an easier diff? :arrow: Never gotten this suggestion before - I'll ask around a bit, but I'm not sure if I could represent the map properly with a simpler difficulty than Light already is. It's definitely a valid concern, so I'll at the very least look into it.


[Light]
01:08:990 (1) - Do not use too much repeating slider, because beginners will confuse about when the slider is end :arrow: good point, changed.
01:25:823 (2) - Move to X:224 and Y:48 for better flow. Your current placement is linear-flow pattern and off-path that makes break the flow :arrow: that by itself makes the jump to (3) or the next combo too big. i changed it into something looking like what you suggested, but rotated a bit so the spacing is consistent


[Hyper]
00:34:323 (3,4) - Reverse this selection for creates a circular flow? Your current one makes break the flow.... :arrow: alright
01:08:990 (1,1,1,1,1,1) - These combo spam are useless.... it doesn't make sense :arrow: it's for looks, not functionality... but is it really so ugly looking that people feel the need to point it out? I'll consider changing it if someone else tells me to at this point, but i'd rather keep it since it's similar to Light's ending and every stream in Another.
01:51:990 (1,1,1,1,1) - ^ :arrow: ^


[Another]
00:23:823 (8,1) - Swap new combo for preventing of long combos :arrow: applied all NCs
00:34:323 (7) - New combo for preventing of long combos
00:55:657 - Add note here for following bass?
01:38:823 (11) - New combo for preventing of long combos :arrow: that becomes inconsistent with the first part, since this is a copypasta portion, but added NC to 01:38:490 (1)
02:05:323 (1) - Unsnapped slider (repeat) :arrow: they're all snapped to 1/12 for attempted accuracy. i agree it's questionable, but i don't have a good alternative, so until someone gives me advice on what to do, i don't want to change it
02:09:532 (2) - Unsnapped slider (end)
02:13:115 (2) - Unsnapped slider (end)


I was hesistate to bubble this due the easier diff is too hard for beginner.... maybe, let's see what other's said :arrow: it's a shame it hasn't been brought up until now, but i'll do what i can about it
Thanks for the mod and the bubbling consideration! I'll likely ask for a recheck later down the line.

Liiraye

Liiraye wrote:

Alloo, m4m! :arrow: :)

My honest suggestion about your easy is that it's too hard. You should make it a normal and increase the difficulty of the map a bit, and maybe add a few more notes! :arrow: noted, i'll see what i can do

These are mainly suggestions, but some of them are imporant! :)

Hyper
00:44:823 (1) I felt like this should have more distance :arrow: spaced a bit more. i can afford the increase
01:01:323 (3) This slider sounds much better if it ends at the red tick and then another slider after it like this: https://osu.ppy.sh/ss/876323 :arrow: applied. played nicely
01:17:657 this pause feels a bit weird, you could map something nice there instead. Example http://osu.ppy.sh/ss/876332 :arrow: it's consistent with Another. it feels weird because the break is a bit abrupt, but it's the best spot for it considering the calm(er) part in the music is very long
01:26:657 (1) distance here feels very awkward :arrow: i think it was accidentally moved in some way - thanks for pointing it out! fixed
01:35:490 (2) I'd like to see a repeat here and then flowing into the next combo somewhat like this maybe? http://osu.ppy.sh/ss/876338 :arrow: plays well, applied here and on its flipped counterpart 00:20:823 (2)
01:48:823 (1) also a liiiittle bit more distance on this combo :arrow: ok
02:06:240 (2) this slider is timed wrong, it ends here 02:06:532 and you can fix the slider by using 1/16 beat snap divisor. :arrow: you mean 1/12 right? in any case fixed, i forgot to fix it when i retimed the map and snapped everything to 1/4
02:08:490 (4,1) add and extra repeat on combo 4 and move combo 1 a 1/4 tick forward like this http://osu.ppy.sh/ss/876354 :arrow: that's not accurate as well as starting the slider on a blue tick - keeping my setup

Another
00:37:990 (1,2,1,2,1,2,1,2,1) This stream would be better off being slides since the sound isn't really stream material. http://osu.ppy.sh/ss/876366 This sounds good (you could change it to your style ofc). Try to keep the SV the same until the last slider nr 3 where you change it to 0.75%
http://osu.ppy.sh/ss/876365 how the rest of it looks as I did it :arrow: i disagree, i think the part is good for a stream
00:55:157 (8,9) It feels weird that you follow the piano on the notes before and then make these drum sounds and then keep on the piano. It would sound much better if you started combo 9 from 00:55:323 and made a long slider that ends at 00:55:657 :arrow: the switching is for variety's sake so i can get jumps in without worrying about the accuracy of the drums. i really like how this part plays, so i don't want to change to this version
01:02:157 (1,2,3,4,5,6,7) this stream feels like it's timed wrong :arrow: a recheck of the music does indeed show that it's supposed to start half a beat earlier - fixed.
02:00:657 (1) shorten this by 2 repeats :arrow: sure

Overall, very fun map! Can't wait to see it ranked.
Thanks for a good mod, as well as confirming a couple suspicions.
Coro
Next from Ono's Taiko Modding Team~
All are suggestions unless in red.

[Donphin Futsuu]
Disable letterboxing
00:45:657 (3) - I don't recommend using short silder, maybe replace with k
00:55:157 (1) - same here, replace with d maybe
01:08:490 (3) - remove, it may be too hard for futsuu
01:49:657 (2) - short slider, maybe replace with k
02:12:323 (1) - replace with D on 02:12:323, it's a bit hard to complete for futsuu

This diff is a bit hard for futsuu overall, maybe consider looking over and removing some notes to give more breaks during chorus

[Donphin Oni]
Disable letterboxing
00:04:323 (2) - use k? the pitch has gone up since 00:03:823 (1)
00:28:323 (2,1,1) - use k d k to match snare hit in background
00:41:490 - add d, there's a drumbeat here
00:41:657 - add d, ^
00:41:990 - add k, ^
00:42:157 - add d, ^
00:42:240 - add d, ^
00:44:490 - add ddk, ^
00:46:657 (2) - change to D, the pitch goes down
00:46:990 - add k to match drumbeat
01:45:657 - add d, ^
01:46:157 - add d, ^
01:46:323 (1) - change to k to match snare hit
01:48:157 - add d d d k, ^
-> 01:48:823 (2,3) - change to d and D if you make the above change
01:49:990 - add d, ^
01:50:657 (2) - change to D to match drumbeat
01:50:990 - add k, ^
Dolphin

CoroQuetz wrote:

Next from Ono's Taiko Modding Team~
All are suggestions unless in red.

[Donphin Futsuu]
Disable letterboxing oh fak. Hahaha, fixed this!
00:45:657 (3) - I don't recommend using short silder, maybe replace with k Well, using a slider make it possible to do kkk like in Oni, but short sliders like these are difficult for begginers, yeah, so fixed it by doing 1/2 kk.
00:55:157 (1) - same here, replace with d maybe fixed, 1/2 dd.
01:08:490 (3) - remove, it may be too hard for futsuu this is reasonable, fixed.
01:49:657 (2) - short slider, maybe replace with k fixed, 1/2 kk
02:12:323 (1) - replace with D on 02:12:323, it's a bit hard to complete for futsuu hm.. sure.

This diff is a bit hard for futsuu overall, maybe consider looking over and removing some notes to give more breaks during chorus will do.

[Donphin Oni]
Disable letterboxing fak me, fixed!
00:04:323 (2) - use k? the pitch has gone up since 00:03:823 (1) no, this note still have a very low pitch.
00:28:323 (2,1,1) - use k d k to match snare hit in background changed it to k d d instead.
00:41:490 - add d, there's a drumbeat here no mapping after drums really. Mapping after piano but filling in gaps to make it more entertaining. I blame myself for using this mapping style 8 months ago.
00:41:657 - add d, ^ okay, this fits with the old mapping style.
00:41:990 - add k, ^ no, this doesn't match well with my old mapping style.
00:42:157 - add d, ^ no, ^
00:42:240 - add d, ^ no, ^
00:44:490 - add ddk, ^ okay
00:46:657 (2) - change to D, the pitch goes down although it suits nicely for the cymbal crash, fixing this since I'm mostly following the piano.
00:46:990 - add k to match drumbeat ok
01:45:657 - add d, ^ okay
01:46:157 - add d, ^ no, this doesn't match well with the mapping style.
01:46:323 (1) - change to k to match snare hit no, I'm following the piano.
01:48:157 - add d d d k, ^ okay
-> 01:48:823 (2,3) - change to d and D if you make the above change nah, it sounds and plays well still imo.
01:49:990 - add d, ^ okay
01:50:657 (2) - change to D to match drumbeat okay
01:50:990 - add k, ^ okay
https://dl.dropboxusercontent.com/u/509 ... yanixs.rar <- gogogo

Thanks a lot for the mod!
Although kazu from Ono's Team already modded this but the more the merrier! :D
Topic Starter
-GN
Updated with Beginner difficulty. Now there shouldn't be any problems with the diff spread - however!

I've requested a Normal+ difficulty from Dizco as well. Once his is done - it should be around one week - I can push this for rank once more.
Dizco_old
I have made several updates to my difficulty including hitsounds, but some help would be apprechiated (frankly i just dont know how to properly use the soft sampleset).
I am going to say now that this is it from me, i am completely out of ideas on how to improve this map now.
I have increased some difficulty settings because i felt it was weird to have such low drain and od on this difficulty, suggestions for these are welcome aswell, this has resulted in a slight sr increase however the map is still by my estimate somewhere between normal and hard in terms of difficulty.

''Final'' version here:
http://puu.sh/3PdJx.zip

ミ☆
Mirage
Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ 02:18:990 - You should use the same spinner pattern on all diffs, even on Beginners, they are just spinners. Check Dizco's diff for appropriate spinners

Beginner
C ~ HP+1 because wtf 0
C ~ 01:54:157 - I highly suggest to remove this note, since its unexpected. You never used 1/2 before
S ~ 02:02:823 - Maybe add a slider here ; ends on 02:03:323 - ]
S ~ 02:03:990 - What about http://puu.sh/3Pk8R.jpg ?
S ~ 02:12:323 - Add a beat here?

Light
C ~ 00:18:990 (3) - I think this is offscreen, try to move the patterns lower
S ~ 01:18:990 (2) - It will be more appropriate if the slider ended on the red tick
C ~ 02:06:490 - Remove this beat, since the piano is pretty chaotic and doesnt follow the 1/4 measure
S ~ 02:12:990 - Make a slider that ends on 02:13:323 -

Dizco's Advanced
C ~ OD+1 , it's pretty hard for such low OD
C ~ 00:25:323 (1) - This is a bit confusing, move this note up to make a triangle, it's for the better
C ~ 01:02:823 (1,2,3,1,2,3) - This is very confusing as well, you could increase AR by one if you wanna keep this sort of things

Hyper
S ~ HP-1 AR+1
C ~ 00:15:907 (1) - Start the spinner on white tick
C ~ 02:01:990 - Since you mapped all the drums in the song, don't skip this one and 02:02:157 -

Another
S ~ Damn HP too high, do -2
C ~ 00:09:157 - Why do you skip this piano in the highest diff?
C ~ 00:15:907 - Check hyper
C ~ 00:47:657 - Stream starts here
C ~ 01:48:157 - Add beats here 01:48:323 - 01:48:657 -
C ~ 01:51:657 - Stream starts here
C ~ 02:10:990 - It's 1/8
Topic Starter
-GN
Maddy

Maddy wrote:

Maddy's Mod
(S) ~ Suggestion
(C) ~ Something you should change
(A) ~ Important \ Unrankable

General
C ~ 02:18:990 - You should use the same spinner pattern on all diffs, even on Beginners, they are just spinners. Check Dizco's diff for appropriate spinners :arrow: uhh... not sure what you mean here. the spinner on Beginner was slightly inconsistent(started on white tick instead of red), so changed that

Beginner
C ~ HP+1 because wtf 0 :arrow: sure, difficulty settings were done on a whim anyway
C ~ 01:54:157 - I highly suggest to remove this note, since its unexpected. You never used 1/2 before :arrow: alright although i can't find a better way to make the beats sound correct - i guess it's fine though
S ~ 02:02:823 - Maybe add a slider here ; ends on 02:03:323 :arrow: that's a good solution, thanks
S ~ 02:03:990 - What about http://puu.sh/3Pk8R.jpg ? :arrow: eh, i don't like that
S ~ 02:12:323 - Add a beat here? :arrow: sure

Light
C ~ 00:18:990 (3) - I think this is offscreen, try to move the patterns lower :arrow: alright, it should be ok now
S ~ 01:18:990 (2) - It will be more appropriate if the slider ended on the red tick :arrow: can't really see how, i also like this pattern D:
C ~ 02:06:490 - Remove this beat, since the piano is pretty chaotic and doesnt follow the 1/4 measure :arrow: there's a drum backbeat that this follows, and sounds nice with the piano, kept as is
S ~ 02:12:990 - Make a slider that ends on 02:13:323 :arrow: sounds neat, did this

Dizco's Advanced :arrow: leaving it to dizco

Hyper
S ~ HP-1 AR+1 :arrow: alright, i guess it's only fair because of the frequent 1/4s and few 1/8s
C ~ 00:15:907 (1) - Start the spinner on white tick :arrow: it's mapped to the "breathing" sound in the background, which starts on the blue tick
C ~ 02:01:990 - Since you mapped all the drums in the song, don't skip this one and 02:02:157 :arrow: ok, it should be more accurate now

Another
S ~ Damn HP too high, do -2 :arrow: i want to keep the players more on their toes, since this is a pretty non-stop song i think a higher pressure should be put on them as well as requiring a better performance. i feel the drain is reasonable here, left unchanged
C ~ 00:09:157 - Why do you skip this piano in the highest diff? :arrow: good point, added note
C ~ 00:15:907 - Check hyper :arrow: check hyper
C ~ 00:47:657 - Stream starts here :arrow: indeed it does, fixed
C ~ 01:48:157 - Add beats here 01:48:323 - 01:48:657 - :arrow: i feel a little bad for removing one of the very few small breathing spots from the player, but i added a slider and a circle and it flows well so why not
C ~ 01:51:657 - Stream starts here :arrow: fixed
C ~ 02:10:990 - It's 1/8 :arrow: i feel what i already have plays better
Nice mod, thanks! :)
Dizco_old
Dizco's Advanced
C ~ OD+1 , it's pretty hard for such low OD Done, i think od is 5 now i actually forgot what it was before lol, i thought to use lower because the song is pretty complex but i dont mind either way.
C ~ 00:25:323 (1) - This is a bit confusing, move this note up to make a triangle, it's for the better Done
C ~ 01:02:823 (1,2,3,1,2,3) - This is very confusing as well, you could increase AR by one if you wanna keep this sort of things I made some changes i hope its less confusing like this, the patterns themselves isnt really what i was going for here anyway, i dont have a problem with ar 7 either if its deemed appropriate for the spread, ill leave this decision to -GN

Thanks for Mad
Shohei Ohtani
Recheck request! Sorry it took so long to get to! ;AAAA;

Insane:
00:30:323 (6,7) - I know it looks ok pattern wise but with (5) being the way it is, it's breaks the flow having to completely change directions so quick, especially with the next note being a jump and all
01:47:323 (1,2,3) - This bugs me a little bit seeing as the main accentation I hear is more of like this, but I'm made to press in a 1/2 pattern
01:52:907 (1,2,3,1,2) - I don't get these combocolors since these seem to be just regular 16th notes rather than a triplet pattern

Hyper:
00:51:157 (1) - Seems like a bit of an odd jump considering most of the map hasn't had much jumps and there's nothing in the music calling for a significant change like that
00:55:407 (2) - Is there any way to move this to avoid overlap?
01:09:323 (1,1,1,1) - Why all of these new combos?
01:52:323 (1,1,1) - ^

Advanced:
00:17:323 (1) - Bit of an odd looking slider, especially since it's isolated from everything else. For the style of this map, or the style that's been established so far, a long slider doesn't seem really fitting
00:35:990 (5) - Seems like an odd jump considering that there's no real thing here except for a drumbeat
01:21:323 (1) - Stylistically it's not fitting, as I said for the first long slider. It's also long enough to the point where I don't immmediately register that it's part of a pattern. Like if you don't wanna change it, it isn't huge, just a bit concerning

Light:
Fine

Easy:
00:24:990 (3,4) - I'm a bit confused on what to say about this. In a flow sense, (3) should be below (2), but flipping (2) would cause the pattern previously to break. So like you can try adjusting (3), but if it doesn't work, don't worry about it
00:36:323 (3) - The distance spacing is so low that (3) is REALLY confusing on where it lands compared to (2). I know it's spaced correctly, but consider having a slider or something in the blank space to make it easier to play
02:10:823 (1,1) - Why these NCs here?

Sorry it took so long ;A;. Ima star to make up for the wait.
Topic Starter
-GN
CDFA 2: abbreviate harder

CDFA wrote:

Recheck request! Sorry it took so long to get to! ;AAAA;

Insane:
00:30:323 (6,7) - I know it looks ok pattern wise but with (5) being the way it is, it's breaks the flow having to completely change directions so quick, especially with the next note being a jump and all :arrow: hmm, changed somewhat so it's a bit easier on the eyes
01:47:323 (1,2,3) - This bugs me a little bit seeing as the main accentation I hear is more of like this, but I'm made to press in a 1/2 pattern :arrow: the start of (2) is mapped to a piano note in the background, which is a bit of an "excuse" but i think it flows great with the previous pattern which is the only reason i don't want to change it
01:52:907 (1,2,3,1,2) - I don't get these combocolors since these seem to be just regular 16th notes rather than a triplet pattern :arrow: fair point, changed into a 4-2-2-1 pattern instead - keeping the gradient though :V

Hyper:
00:51:157 (1) - Seems like a bit of an odd jump considering most of the map hasn't had much jumps and there's nothing in the music calling for a significant change like that :arrow: originally meant to split the patterns, sort of, but it's a good point and i'll change it to 1.3x instead which is much easier to play
00:55:407 (2) - Is there any way to move this to avoid overlap? :arrow: moved (2) a bit, no overlap
01:09:323 (1,1,1,1) - Why all of these new combos? :arrow: aesthetics with consistency
01:52:323 (1,1,1) - ^

Advanced:
00:17:323 (1) - Bit of an odd looking slider, especially since it's isolated from everything else. For the style of this map, or the style that's been established so far, a long slider doesn't seem really fitting :arrow: changed into a couple sliders and stuff
00:35:990 (5) - Seems like an odd jump considering that there's no real thing here except for a drumbeat :arrow: yeah, it's the result of me forgetting to move the circle after the blanket - fixed
01:21:323 (1) - Stylistically it's not fitting, as I said for the first long slider. It's also long enough to the point where I don't immmediately register that it's part of a pattern. Like if you don't wanna change it, it isn't huge, just a bit concerning :arrow: i'd rather not change this, i think it's fitting considering it's like a spinner at the end of a break, gameplay-wise

Light:
Fine :arrow: yay

Easy:
00:24:990 (3,4) - I'm a bit confused on what to say about this. In a flow sense, (3) should be below (2), but flipping (2) would cause the pattern previously to break. So like you can try adjusting (3), but if it doesn't work, don't worry about it :arrow: i'm no longer sure what you mean, i think i moved around a bunch of things here prior to your mod and never uploaded it, and i was met with a weirdly stacked wave slider and some other stuff. i think it plays ok now though
00:36:323 (3) - The distance spacing is so low that (3) is REALLY confusing on where it lands compared to (2). I know it's spaced correctly, but consider having a slider or something in the blank space to make it easier to play :arrow: fair point, added a 1/1 slider to 00:35:990
02:10:823 (1,1) - Why these NCs here? :arrow: just for the sake of looks, it's more or less consistent with Light so keeping

Sorry it took so long ;A;. Ima star to make up for the wait. :arrow: really not necessary but... thanks so much anyway ><
Thanks again for a double mod which was really neat. also thank you for the stars!!
Dolphin
Im a lazy person so I do IRC shit.

Chapter 1: The Beginning of the Modding Era.
00:00 Dolphin: MO
00:00 Dolphin: Im going to try and find shit in your map
00:00 Dolphin: :)
00:01 -GN: :)
00:01 Dolphin: 00:07:323 - For spots like these I'd recommend having normal-hitnormal as the soft-slidertick because it makes sense to all the other diffs and it sounds nice.
00:01 Dolphin: 00:09:990 - here too
00:03 -GN: i've always disliked emphasized ticks like that
00:03 -GN: i'll see how it sounds though
00:03 Dolphin: k
00:04 Dolphin: 00:28:323 - this is painful painful for newbies. Skipping a beat like this after following it steadily for so long. You should make this slider a repeat with clap on the slider end.
00:10 Dolphin: ANSWER MEEEEE
00:11 -GN: i
00:11 -GN: i'm doing stuff :v
00:11 Dolphin: k
00:12 -GN: it's a fair point
00:12 -GN: but the beat placement sounds rather awkward
00:12 -GN: and putting a repeat breaks the flow
00:12 Dolphin: not on that specific spot though? D:
00:12 Dolphin: its a nice transition
00:14 -GN: putting a repeat there puts the distance snap at 2.7x
00:14 Dolphin: You can move shet you know :D
00:14 -GN: which is a bit overkill for an easy
00:14 -GN: struggling to find a good solution
00:15 -GN: working on it though i guess
00:15 Dolphin: well if there is nothing that can be done, here is a bit more nitpicky one for artistic reasons
00:16 Dolphin: 00:57:323 (2) - This slider. Just all I want you to do is to align the curves with the previous slider. It looks nice.
00:16 Dolphin: Make it look something like this http://puu.sh/3T176.jpg
00:17 Dolphin: I didn't perfect that just saying
00:17 Dolphin: Make sure to fix the next note too because slider carpet
00:17 -GN: you mean blanket? :D
00:17 Dolphin: yeah whatever lol :D
00:18 -GN: ok did that
00:19 Dolphin: 01:02:657 (1) - The second half of this slider has too much of a curve. :D Try smoothening it out a bit more for more smexyness, also remember to fix the next slider because carpet.
00:19 Dolphin: I like being Norwegian because we are all born with the nitpicky gene
00:20 -GN: ha indeed
00:22 Dolphin: fix or no fix
00:22 -GN: fixed
00:22 Dolphin: yay
00:23 -GN: sliderart takes some time you know
00:23 Dolphin: yes but I am here for u bby
00:23 -GN: speaking of being here
00:23 -GN: i have some food to get to
00:23 Dolphin: Oh
00:29 -GN: done
00:30 Dolphin: GASP
00:32 Dolphin: 01:45:323 (2) - This slider looks like ass. Make it a bit more wavy and smexy. It looks mishaped. #harsh
00:33 Dolphin: thats basically all I have for beginner. I gotta say it still kinda is hard to newbs but then again the song is freaking complex
00:33 Dolphin: its Normal Level 6 on BMS. 2hard4me
00:34 -GN: lel
00:34 Dolphin: I can only play up to Level 5 :'(
00:34 -GN: good thing i'm not the only one with easy difficulty problems
00:34 -GN: ok, rather subtly blanketed it around the next (2)
00:34 -GN: using a red sliderpoint
00:34 Dolphin: neat
00:35 -GN: that went better than i thought it would
00:35 Dolphin: sweet
00:35 Dolphin: now Im going to swipe me ass on Dizco'
00:35 Dolphin: :D
00:35 -GN: it is now also probably the most complex shape except for the val slider on another
00:36 -GN: i think? i can't remember every single one sadly D:
00:36 -GN: wait, that's very wrong
00:36 -GN: dizco had a spiral and another a bit weird shape
00:37 Dolphin: DOES IT MATTER
00:37 Dolphin: :D
00:37 -GN: no :D
00:37 -GN: no :D
00:37 Dolphin: also for some reason Dizco's diff isn't here need to redownload
00:37 -GN: wow i can't align them
00:37 -GN: tfw no monospace
00:38 Dolphin: Monokuma :>
00:38 -GN: 02:06:657 (3) - i'm a bit surprised no one mentioned this on another though
00:39 -GN: it's mapped to a special sound so i guess it's ok
00:39 Dolphin: yey
00:40 Dolphin: osu! won't let me munch on Dizco's diff
00:40 Dolphin: okay there we go
00:41 Dolphin: woah this shit is complx
00:41 Dolphin: although why the hell are there so many inherited points
00:42 -GN: he did a lot of stuff with the hitsounds
00:42 Dolphin: k
00:42 Dolphin: 00:17:323 (1) - ew.
00:42 -GN: i'm thinking of removing some which seem unnecessary
00:42 Dolphin: Why is it not sexy. Why
00:42 Dolphin: WHY.
00:43 -GN: oh heh
00:43 -GN: that one is made to resemble the background i think
00:43 Dolphin: It doesn't work really
00:43 Dolphin: unless there is an obvious pattern that is.
00:44 -GN: i'll take your word for it
00:44 Dolphin: idk if you saw my map of D2 but in MX I had a slider shaped as a D at the very end
00:44 -GN: i don't know what to change it to yet
00:45 Dolphin: But it worked since there was a giant red D in the background and in the middle
00:45 -GN: so i'll take a look tomorrow
00:45 Dolphin: I would just change it to a normal wave
00:46 Dolphin: 00:19:990 (3) - This would sound better if the slider ended here and you placed a Note that was carpeted by the next slider :D
00:46 Dolphin: it would look AND sound nice
00:48 Dolphin: tell me if you do some fixy stuff or not. I have another nitpicky one
00:51 -GN: ok i need to go to bed apparently
00:51 Dolphin: oh cap
00:52 Dolphin: We can do Dizco later
00:52 -GN: i've savelogged this
00:52 -GN: alright
00:52 Dolphin: Coolio
Chapter 2: The very short story has come to an end.
00:25 *-GN slap
00:26 Dolphin: OW
00:26 Dolphin: WTF IS WRONG WITH YOU
00:26 Dolphin: I WANT A DIVORCE
00:26 *Dolphin runs out the room crying
00:27 Dolphin: okay serious business now
00:27 Dolphin: we do da lexus
00:27 Dolphin: rite
00:29 Dolphin: or
00:31 -GN: yes
00:31 Dolphin: i thought you died
00:31 -GN: i was put to work by nazis
00:31 Dolphin: 00:13:323 - storyboard fakkap?
00:32 -GN: i worked my ass of in 5 whole minutes
00:32 Dolphin: like it turns slightly into red
00:32 -GN: no that's to imitate the letterbox
00:32 -GN: and the red is for fail storyboard
00:32 -GN: just to tell you you should probably retry :D
00:32 Dolphin: mmkay just making suuure
00:32 -GN: yeah, marked as intended
00:32 Dolphin: last time's problem was this
00:32 Dolphin: 00:17:323 (1) -
00:33 -GN: did you download the new version
00:33 -GN: pretty sure i just updated
00:33 -GN: which changed that o:
00:33 Dolphin: ooooo fuk
00:33 Dolphin: lemme update
00:33 Dolphin: there we go
00:33 -GN: whoop
00:34 Dolphin: oh you completely revamped it
00:34 Dolphin: oh ok
00:34 -GN: CDFA pointed out it wouldn't be in the right style to have a long slider there
00:34 -GN: i agreed
00:34 Dolphin: I have to try and understand Dizco's mapping style
00:34 -GN: but i kept the second spiral slider at 1:30 or so
00:34 Dolphin: most of it is just... carpets.
00:34 -GN: because that's neat
00:34 -GN: yeah
00:35 Dolphin: blankets
00:35 -GN: i called it an "intricate blanketing network"
00:35 Dolphin: 2complex4me
00:35 -GN: which makes it a pain to change wrong stuff lol
00:36 Dolphin: 00:43:323 (1,2,1,2) - this shit bugs the crap out of me. Why ain't it aligned. It looks bad.
00:36 Dolphin: it should be aligned
00:36 Dolphin: why is it not aligned
00:36 Dolphin: make it aligned
00:37 -GN: lol ok
00:37 -GN: now that i think about it(oh no i'm thinking)
00:37 Dolphin: DON'T. THINK.
00:37 -GN: i should probably make that little bit 0.5x sv
00:38 Dolphin: kk
00:38 Dolphin: I'll look for more crap in the meanwhile
00:39 -GN: but i'm already done ;;
00:39 Dolphin: o
00:39 Dolphin: well incoming nitpick
00:40 Dolphin: 00:50:157 (2,3,4) - these three aren't properly placed like a good geometrical shape should be
00:40 Dolphin: 00:50:323 (3,4) - select both and move (3) to 275,342
00:41 Dolphin: of course try and fix the other notes too idk what they're supposed to be tho
00:41 -GN: that'd screw up the stacking
00:41 -GN: i'll just move (1,2) instead
00:42 Dolphin: okay
00:42 -GN: and bend the next combo a bit more as needed
00:43 -GN: i think i nailed it
00:43 Dolphin: well
00:43 Dolphin: 01:21:323 (1) - is this supposed to be a spiral
00:43 -GN: it's quite lopsided to accommodate for the blanketing of the next sliders
00:44 Dolphin: eh. fine
00:44 -GN: i'll have to refuse to change anything about that !!!
00:44 -GN: k
00:44 Dolphin: I'll skip it since I don't know jack shit about spiral sliders
00:44 -GN: me neither, dizco's idea
00:44 -GN: and i don't want to mess with that for an hour to get something i don't like lol
00:44 Dolphin: 01:27:157 (2,1) - ugly overlay
00:46 -GN: i love how these tricky things that i have to realign are always right in front of a spinner
00:46 Dolphin: :D
00:46 -GN: so i don't need to move around stuff half a minute into the song
00:46 -GN: but just leave the loose end another spot lel
00:47 Dolphin: meh thats it I can't understand the mapping well so I don't want to poke around any more.
00:47 Dolphin: imma post this and you give me kds k? k
give me ur fukking kds bitch
Topic Starter
-GN

Dolphin wrote:

give me ur fukking kds bitch
mean :(
Dolphin

-GN wrote:

Dolphin wrote:

give me ur fukking kds bitch
mean :(
Did you expect me to ask nicely?
kossc
Beginner diff


00:53:490 - Maybe place a single here.
00:55:323 (1) - Not quite sure how but i think that could be done another way to match the song better.
01:00:990 (2,3,4) - It seems to me that those three are a little early. (If its the piano you're supposed to follow)
01:54:323 (1) - Ending of this slider made no sense to me. Maybe replace it with a single? Or maybe a really short slider to hit both piano sounds?

That's all I got for now. ^^ And bear with me, I did this just half awake so i might have missed the point of some of those. xD
And I have no clue if this will even work since I've never done this before. ^^



Edit: It worked i think xD
Topic Starter
-GN
kossc

kossc wrote:

Beginner diff

00:53:490 - Maybe place a single here. :arrow: did that, i'm slightly worried it might be a bit complex though
00:55:323 (1) - Not quite sure how but i think that could be done another way to match the song better. :arrow: yeah, i moved the slider one 1/2 earlier so it starts with the piano - i think i accidentally moved it some time ago
01:00:990 (2,3,4) - It seems to me that those three are a little early. (If its the piano you're supposed to follow) :arrow: they follow the upbeats of the drums, the piano is close to this but it's too wonky to map an Easy to
01:54:323 (1) - Ending of this slider made no sense to me. Maybe replace it with a single? Or maybe a really short slider to hit both piano sounds? :arrow: i don't have a lot of options here, i can't map effectively to the piano because that'd be too complex, so i stuck to the drum upbeats a bit. i can't put beats before the ones i have, as to allow the player a break between the spinner and the next object

That's all I got for now. ^^ And bear with me, I did this just half awake so i might have missed the point of some of those. xD
And I have no clue if this will even work since I've never done this before. ^^ :arrow: you raised valid points and i found them meaningful. congrats, you've deserved a kudosu for doing what i requested. :D
Sey
Ugh, why is this still in pending? This map is awesome and deserves a rank.

Anyway, you asked me for a 2nd recheck. So here we go, I will not find much anymore, sorry for that. Well, I don't really know what to mod here anymore, orz.

SPOILER
Light
  1. 01:02:657 (1) - Just don't like the shape of this slider so much uguu... Maybe it looks better if you do it as here: http://osu.ppy.sh/ss/928369. Not 100% like that but it would be cool if it surrounds (4) a bit.
  2. 01:55:990 (4) - could have a similar shape as 01:54:323 (2) - maybe?
  3. 02:03:990 (2,3) - This part could be mapped far more interesting to create a better ending feeling. For example you can make two sliders. The first one from 02:03:990 - to 02:04:323 - , the second one from 02:04:657 - to 02:04:990 - . But don't make it too difficult cos it's still a Beginner diff.
  4. 02:10:157 (3,1,2,1,2,1) - Wow I find it very risky only using the 1/2 sections here. Highly suggest you to use 1/1's here instead because the rhythm sounds pretty off here with the drum voices in the background. I wouldn't do that in a Beginner difficulty at least.
  5. I really don't know what else to mod here ._. This difficulty is far more than just perfect.
._. Sorry but I checked the other diffs and found absolutely nothing. No KDS please, this was just a slight recheck. Do me the favor and find a BAT for this, please.
Dolphin

Sey wrote:

Ugh, why is this still in pending?
I ask myself that every morning when I wake up.
Topic Starter
-GN

Sey wrote:

Ugh, why is this still in pending? This map is awesome and deserves a rank.
Well,

uh,




LOOK OVER THERE ITS A BRICK WALL









Sey 2

Sey wrote:

Light
  1. 01:02:657 (1) - Just don't like the shape of this slider so much uguu... Maybe it looks better if you do it as here: http://osu.ppy.sh/ss/928369. Not 100% like that but it would be cool if it surrounds (4) a bit. :arrow: changed it to a blanket for (4), but made it a long s-like shape.
  2. 01:55:990 (4) - could have a similar shape as 01:54:323 (2) - maybe? :arrow: good point, changed it so that it looks like the shapes in Beginner(but not aligned the same, sadly)
  3. 02:03:990 (2,3) - This part could be mapped far more interesting to create a better ending feeling. For example you can make two sliders. The first one from 02:03:990 - to 02:04:323 - , the second one from 02:04:657 - to 02:04:990 - . But don't make it too difficult cos it's still a Beginner diff. :arrow: i did this - somewhat iffy on the placements, but i tried several solutions and i liked this the best so ehh
  4. 02:10:157 (3,1,2,1,2,1) - Wow I find it very risky only using the 1/2 sections here. Highly suggest you to use 1/1's here instead because the rhythm sounds pretty off here with the drum voices in the background. I wouldn't do that in a Beginner difficulty at least. :arrow: this is made to sound like the piano in the background, but done inituitively in 1/2 beats instead of a perfect fit - as well as putting a slightly higher strain on the player, because of difficulty progression. it should be ok
  5. I really don't know what else to mod here ._. This difficulty is far more than just perfect. :arrow: :)
._. Sorry but I checked the other diffs and found absolutely nothing. No KDS please, this was just a slight recheck. Do me the favor and find a BAT for this, please. :arrow: i'll do so immediately. thanks a lot, again. :arrow: e: http://puu.sh/42ZzM.jpg is it happening?
Itachi_Uchiha


Beginner
  1. 00:17:323 (1) - These Sliders look wether straight nor curvy / Try to make a noticable shape
     
  2. 00:18:657 (2) - ^
     
  3. 00:25:323 (4) - I give you a quick tutorial how to make a S Slider - The Startpoint and Endpoint should be on the same high - The 2 Middlepoints should be the same space away from Start/End - For Example | Startpoint - First Middlepoint 7 grids up/down and 10 grids right/left | The same with the other Middlepoint and the Endpoint | BUT the 2 Middlepoints should not be directly above each other | After that you can rotate the Slider how much you want | Here is an example for your Slider -  
  4. 00:26:657 (1,2) - I would suggest to adjust it like this to avoid an overlap with the S Slider -  
  5. 00:27:657 (3) - I would suggest to make it like this. This way you get a Burst on the new Slider together with the Piano. Also you can start a New COmbo there  
  6. 00:31:157 (4) - This one is a tiny little bit too low - Get to Grid:Tiny and adjust it
     
  7. 00:31:157 (4) - Also there is an Clap on this one, which, in my opinion, doesn´t sound right - You may want to change it?
     
  8. 00:32:823 (1) - The New Combo there doesn´t fit - You may want to change it?
     
  9. 00:44:823 (1,1) - So it does on these 2
     
  10. 01:27:990 (1) - Blank this with the previous (2) for a better flow
     
  11. 01:45:323 (2) - This one single sharp/curved Slider comes out of nothing - Try to make it to a straight/curved one too
     
  12. 02:10:823 (1,1) - Here again - Delete the New Combos
     
  13. 02:13:657 (1) - Here too
     
  14. 02:14:490 (1) - Start the Spinner here - 02:14:990 (1) - And let it End here - 02:18:657 (1) - So that New Players have more time to react that there is a Spinner

Light
  1. 00:22:990 (1,3) - These 2 End/Start way out of the grid - Try to put them more up
     
  2. 00:50:990 (1) - I would suggest that you start that Slider on the red tick - That way it starts with the Piano which is the main instrument you mapped on in this Part
     
  3. 01:02:657 (1) - It would be too awesome if you could add a note in the upper Space in the Slider :D
     
  4. 01:10:656 (1) - No need to New Combo there
     
  5. 02:14:490 (1) - Same as in Beginner

Disco's Advanced
  1. Are all these Inherited Points needed?
     
  2. The Placing and blanking is stunning - I would recommend AR=8 so that you can better play the hidden notes under some sliders

Hyper
  1. AR+1 would be perfect on the map^^
     
  2. 00:15:907 (1) - Why is this SPinner starting on a blue? Move it to the white and adjust the size
     
  3. 00:41:323 (3) - Make the Middlepoints a bit more up/down so that the Slider don`t have these sharp curves
     
  4. 00:43:323 (1,2) - Spacing is incorrect - Adjust it please
     
  5. 00:51:157 (1,2,3,4,5,6) - Make it a 6 Point Tornado so that the (6) is not on the same place as (1) for better flow
     
  6. 01:08:990 (1,1,1,1,1,1) - All these New Combos D:
     
  7. 01:17:323 (1,1) - Here too
     
  8. 01:51:990 (1,1,1,1,1) - Again >.<
     
  9. 02:03:990 (1,1,1) - Ahh I´m in New Combo Land xD

Another
  1. 00:15:990 (1) - Here too - Why on the blue?
     
  2. Not much to say here - The diff is good - Except some New Combos - These New Combos are on the same places as I mentioned them in the other diffs - Just look over it again and adjust them^^
Topic Starter
-GN
Itachi_Uchiha

Itachi_Uchiha wrote:

Beginner
  1. 00:17:323 (1) - These Sliders look wether straight nor curvy / Try to make a noticable shape :arrow: ok
     
  2. 00:18:657 (2) - ^
     
  3. 00:25:323 (4) - I give you a quick tutorial how to make a S Slider - The Startpoint and Endpoint should be on the same high - The 2 Middlepoints should be the same space away from Start/End - For Example | Startpoint - First Middlepoint 7 grids up/down and 10 grids right/left | The same with the other Middlepoint and the Endpoint | BUT the 2 Middlepoints should not be directly above each other | After that you can rotate the Slider how much you want | Here is an example for your Slider - slider.png :arrow: i swear, this slider gets exponentially more retarded the more i look at it. slider made into a more curvy shape
     
  4. 00:26:657 (1,2) - I would suggest to adjust it like this to avoid an overlap with the S Slider - adjustment.png :arrow: the (4) slider was moved slightly, no more overlap now
     
  5. 00:27:657 (3) - I would suggest to make it like this. This way you get a Burst on the new Slider together with the Piano. Also you can start a New COmbo there - replacement.png :arrow: reversed circle and slider, but removed the repeat and made it a 2/1 length instead
     
  6. 00:31:157 (4) - This one is a tiny little bit too low - Get to Grid:Tiny and adjust it :arrow: one osupixel, actually, but yes
     
  7. 00:31:157 (4) - Also there is an Clap on this one, which, in my opinion, doesn´t sound right - You may want to change it? :arrow: changed to whistle
     
  8. 00:32:823 (1) - The New Combo there doesn´t fit - You may want to change it? :arrow: i kept this for emphasis on the finish beat. it's been done like this in most other diffs
     
  9. 00:44:823 (1,1) - So it does on these 2 :arrow: this is a reference to Light's system for this part
     
  10. 01:27:990 (1) - Blank this with the previous (2) for a better flow :arrow: i assume you mean "stack", but done
     
  11. 01:45:323 (2) - This one single sharp/curved Slider comes out of nothing - Try to make it to a straight/curved one too :arrow: i'd like to keep it, it's subtly blanketed around the next (2) - it also doesn't feel out of place. i'll consider it if others think it's wrong, though
     
  12. 02:10:823 (1,1) - Here again - Delete the New Combos :arrow: this is one of the combo color gradients present in other parts of the mapset - it's an aesthetical, unifyingl feature and i'm not going to remove it until i get an actual reason for it, sorry
     
  13. 02:13:657 (1) - Here too :arrow: ^
     
  14. 02:14:490 (1) - Start the Spinner here - 02:14:990 (1) - And let it End here - 02:18:657 (1) - So that New Players have more time to react that there is a Spinner :arrow: i think it should be alright, it's four seconds long and does not require more than a 160-170 average spin to 300

Light
  1. 00:22:990 (1,3) - These 2 End/Start way out of the grid - Try to put them more up
     
  2. 00:50:990 (1) - I would suggest that you start that Slider on the red tick - That way it starts with the Piano which is the main instrument you mapped on in this Part :arrow: good point
     
  3. 01:02:657 (1) - It would be too awesome if you could add a note in the upper Space in the Slider :D :arrow: seems to work out nicely, did that
     
  4. 01:10:656 (1) - No need to New Combo there :arrow: emphasis on the finish is a valid reason imo
     
  5. 02:14:490 (1) - Same as in Beginner :arrow: same reason

Disco's Advanced
  1. Are all these Inherited Points needed? :arrow: well, it's his hitsounding style and i don't really think i should mess much with that
     
  2. The Placing and blanking is stunning - I would recommend AR=8 so that you can better play the hidden notes under some sliders :arrow: AR8 is total overkill considering Hyper is quite a bit harder and that one uses AR8 - put AR7 instead because of a suggestion by Maddy earlier

Hyper
  1. AR+1 would be perfect on the map^^ :arrow: AR9? are you suuuure that's a good idea, because i'm not
     
  2. 00:15:907 (1) - Why is this SPinner starting on a blue? Move it to the white and adjust the size :arrow: it's mapped to the breathing sound which starts on the blue tick
     
  3. 00:41:323 (3) - Make the Middlepoints a bit more up/down so that the Slider don`t have these sharp curves :arrow: slight change
     
  4. 00:43:323 (1,2) - Spacing is incorrect - Adjust it please :arrow: yeah i screwed up the snapping somehow, it should be ok now
     
  5. 00:51:157 (1,2,3,4,5,6) - Make it a 6 Point Tornado so that the (6) is not on the same place as (1) for better flow :arrow: i disagree, i like the full circling better
     
  6. 01:08:990 (1,1,1,1,1,1) - All these New Combos D: :arrow: dem gradients explained in Beginner
     
  7. 01:17:323 (1,1) - Here too
     
  8. 01:51:990 (1,1,1,1,1) - Again >.<
     
  9. 02:03:990 (1,1,1) - Ahh I´m in New Combo Land xD :arrow: :D

Another
  1. 00:15:990 (1) - Here too - Why on the blue? :arrow: mapped to breathing sound
     
  2. Not much to say here - The diff is good - Except some New Combos - These New Combos are on the same places as I mentioned them in the other diffs - Just look over it again and adjust them^^ :arrow: i think i denied all the NC suggestions with explanations, so i find every instance fitting here
Great mod, thanks. \:D/
Kecco
Hello! From the QAT Queue!



[General]
• Offset : +12. I recommend you to get in the Timing Panel, select all the timing section (CTRL+A) and move the offset of 12 with the specific feature. Example:
Resnap all notes afterwards.

• Fix these things reported by the AIMod on the Another diff. Make the Audio Lead-in the same for every diff. Same goes for letterbox during breaks.


[Another]
00:33:157 (1) - This is a bit tricky. Can you make it closer to 00:32:990 (7) - ?
00:56:490 (3,1) - Stack them. It's too frustrating like that.
01:03:823 - Add a note here? It really feels like something is missing in that time.
01:19:490 (1) - Move it just a little bit further from the 01:12:490 (3) - . Just for aesthetics. (I know there are plenty of other notes with the same distance, but on this part it feels different. The new combo would be perfect with a tiny space inbetween his previous slider.)
01:55:323 - Same suggestion of 01:03:823 -
01:58:740 - ^

[Hyper]
00:52:823 (2) - Can you move it a little more downwards? Feels too close.
00:53:490 (4) - ^
00:55:157 (1,2) - Mhmh. I think you can map this part in a better way.
01:53:657 (1) - Reduce it of 1/2 and place a note on the red tick that is gonna be empty. Better flow imo.
02:00:490 (2,3) - Way too frustrating. Try something like this and fix the spacing ofc.

[Dizco's Advanced]
00:06:657 (1,2,3,1,2,3,4,5,6,1,2,1,2) - In this part of the map you focus both on the bass/drum beats and piano. I suggest you to follow only one of them. For further informations, for these 00:06:657 (1,2,3,1,2,3) - you're following the bass/drum; for these 00:09:157 (4,5,6,1) - you're following the piano; and for these 00:10:990 (1,2) - you're back to following the bass/drum. Please rearrange the hitcircles and sliders, following only the bass/drum beats (You're supposed to modify only this part 00:09:157 (4,5,6,1) - ).
02:13:323 (2) - CTRL + G? Better flow.

Light and Beginner are fine.

Nice map. Good Luck.
RLC
ahhhhhh i recall shiirn's map of this
this is pretty nice stuff; good luck!
Topic Starter
-GN

Kecco wrote:

Hello! From the QAT Queue! :arrow: hiii

[General]
• Offset : +12. I recommend you to get in the Timing Panel, select all the timing section (CTRL+A) and move the offset of 12 with the specific feature. :arrow: are you sure about that? it seems to screw with my average hit timing - i'll consult someone experienced about it later though

• Fix these things reported by the AIMod on the Another diff. Make the Audio Lead-in the same for every diff. Same goes for letterbox during breaks. :arrow: Audio lead-in is the same - letterbox during breaks is disabled for taiko only due to rules - unsnapped sliders fixed


[Another]
00:33:157 (1) - This is a bit tricky. Can you make it closer to 00:32:990 (7) - ? :arrow: done, but just a little
00:56:490 (3,1) - Stack them. It's too frustrating like that. :arrow: stacking them would make it too hard to read, but i decreased the spacing a lot, so it should be an obvious 1/4 spacing now
01:03:823 - Add a note here? It really feels like something is missing in that time. :arrow: added one, it seems to flow and look nice so why not
01:19:490 (1) - Move it just a little bit further from the 01:12:490 (3) - . Just for aesthetics. (I know there are plenty of other notes with the same distance, but on this part it feels different. The new combo would be perfect with a tiny space inbetween his previous slider.) :arrow: i think you copied the wrong slider there... but i changed the distance for the circle
01:55:323 - Same suggestion of 01:03:823 - :arrow: i'd rather like to give the player a little break here, and i think an additional circle would be flow-breaking
01:58:740 - ^ :arrow: ...i can't hear anything here? no change

[Hyper]
00:52:823 (2) - Can you move it a little more downwards? Feels too close. :arrow: ok
00:53:490 (4) - ^moved (3) instead, but spacing is consistent now
00:55:157 (1,2) - Mhmh. I think you can map this part in a better way. :arrow: changed somewhat
01:53:657 (1) - Reduce it of 1/2 and place a note on the red tick that is gonna be empty. Better flow imo. :arrow: i disagree, i think this flows better
02:00:490 (2,3) - Way too frustrating. Try something like this and fix the spacing ofc. :arrow: i can't change this without having the beat placement sounds dumb/make it sound like a beat is missing, but i reduced the spacing between the 1/8 slider and the 1/4 - i tested it with DT and it seemed to work out

[Dizco's Advanced]
00:06:657 (1,2,3,1,2,3,4,5,6,1,2,1,2) - In this part of the map you focus both on the bass/drum beats and piano. I suggest you to follow only one of them. For further informations, for these 00:06:657 (1,2,3,1,2,3) - you're following the bass/drum; for these 00:09:157 (4,5,6,1) - you're following the piano; and for these 00:10:990 (1,2) - you're back to following the bass/drum. Please rearrange the hitcircles and sliders, following only the bass/drum beats (You're supposed to modify only this part 00:09:157 (4,5,6,1) - ). :arrow: okay, redone
02:13:323 (2) - CTRL + G? Better flow. :arrow: ok - it doesn't play badly so why not

Light and Beginner are fine. :arrow: 8-)

Nice map. Good Luck. :arrow: :)
Thanks for a very good mod!

RLC wrote:

ahhhhhh i recall shiirn's map of this
this is pretty nice stuff; good luck!
thanks a lot! :D
Konei



Yo, I was asked to check hitsounds here.


[Another]

  1. 00:15:907 (1) - Tho I wanna check hitsounds, this irks me. I don't see any reason to start this on the blue tick, it's also too sudden and unfiting the music and it just doesn't follow the beat correctly. Starting this on the downbeat feels a lot better.
  2. 00:19:657 (7) - Try to add a whistle here aswell to catch the high patch? Feels better.
  3. 00:22:490 (6) - I don't feel very comfortable to have the heavy beat on a repeating Sliderend, I'd rather change this to a triple and start a Slider on the downbeat.
  4. 00:24:990 (2) - Same thing as on the other drum tone.
  5. 00:25:240 (4) - I wouldn't use a whistle here because it sounds offbeat and gives a wrong emphasis to the drums, I'd move the whistle to the downbeat or leave it completely out.
  6. 00:27:323 (1) - NC placement here is really wry; I'd rather remove the NC here as it is pretty useless and spliting the combo while it's just strange.
  7. 00:32:657 (5) - I'd move this a bit farther away from 4, it looks a bit untidy while they look as if they'd overlap.
  8. 00:32:990 (7) - Is it just me? I don't mean to hear a sound on the blue tick, according to this you should replace this kick Slider by a note.
  9. 01:34:323 (7) - Same thing as on the previous spots.
  10. 01:39:657 (2) - And here again.
  11. 01:43:323 (6) - You could try to use a whistle here in order to follow the piano; but you may aswell leave it because it follows the drums aswell, see what you prefer.
  12. 01:43:990 (10) - Whistle for the same reason as above, but I would really add it here to prevent this note from sounding empty.
  13. 01:44:657 (4) - Same here.
  14. 01:45:157 (8) - Same on the end here.
  15. 01:45:823 (10) - And the start here, I guess you get the idea of following the piano with whistles, so if you find them fiting you can use them accordingly.


Well, that's pretty much it.

In my opinion, hitsounding is pretty good, fiting the song and is more than solid.

Good luck :>
Irreversible


My tuuuurn! From QAT-Queue~

[General]

:shock: About the combo colors, sometimes i think they are too similar, for example the brown. Sometimes it is brown, NC, and you can barely tell that it is another combo color. You should fix that, to see the difference more easily.

There are some unsnapped things, no need to snap the green lines, just mentioning them.

Enable Letterboxes in the taikos as well!


[Beginner]

Snapping Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490
00:50:157 (2) - Consider adding a NC here, since this note follows a spinner.
01:54:323 (2) - Consider adding a NC here, since this note follows a spinner.

00:11:323 (1) - Do you think this NC is needed? Because I'm not sure about it, I can't hear anything like a new part.
00:22:657 (1,2) - Add a whistle on both slider ends? For consistency
00:29:157 (2) - This bothers me a bit, and I'm not sure how good a beginner can follow this red tick. If you think it's fine, leave it. But if you're worried as well, you could place it on a white tick I suppse.

00:32:823 (1) - This NC is not needed as well, it lets the beginner recover too much HP what makes it boring, i'd remove it.
00:35:990 (3) - Add some silent hitsound here? Seems so empty without.
00:43:490 (1) - Move this one to the red tick? The white on is quite missleading.
00:44:823 (1) - Also, i'm not sure about this NC.
00:52:490 (1) - I have another rhythm suggestion here. http://puu.sh/44Oe0.jpg Try this!
00:59:323 (3) - http://puu.sh/44Ofg.jpg This would lead in the next circle way better.
01:23:157 (2) - Move this slider to01:22:657 - and reverse it. It'd give everything a nice rhythm consistency. The rhythm is also easier to get!

01:34:490 (1) - NC? I mean combos shouldn't exceed 5 or something, but 2 is a bit leass.
01:37:657 (1) - What is this following exactly? Quite missleading as well, i would use a rhythm which you can clearly follow.

01:30:323 (3) - Move this one a bit to the top, to it shows a nice triangle pattern.
01:45:323 (2) - Make the slider start a bit louder, it might cause problem because of that rule that it's not audible
01:47:490 (3) - Same as above, you should use a little slider from the red tick here. (there is the same rhythm above!)
01:57:990 (2) - Could you improve that blanket? //nazi :3
02:07:157 (4) - Again a blanket, just move it a tiny bit.
02:08:657 (1,2,1,1,1) - This NC spam is not needed, I really can just advise you doing that different

Pretty solid diff!

[Light]

Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490

00:17:323 (1) - Move to 264 204 to fix the blanket~
00:21:657 (2,3,1) - Well, the overall pattern looks good but it bothers me that it looks like it has a different DS. http://puu.sh/44Psm.jpg This would be better.
00:24:323 (3) - Fix the symmetry if you applied ^
00:33:157 (1) - NC? Same reasons as above~
00:36:323 (2) - Blanket
00:42:657 (4) - You probably missed a hitsound here. It sounds quite quiet!
00:53:490 (5) - Uh, the pattern is nice but I doubt a normal player can play this without problems. It's really hidden, I suggest another placement.
01:08:323 - I would use a reverse slider instead, to avoid the player getting stressed too much.
01:18:990 (2,3,4) - The DS between the slider ends aren't the same, fix that please!
01:27:490 (3,4) - The fact that this goes down like it currently does, 01:28:323 (1) - doesnt flow well with this. I suggest: http://puu.sh/44PLu.jpg http://puu.sh/44PLP.jpg http://puu.sh/44PM0.jpg I think you can recognize the parts, i replaced the two circles with a slider to remove a bit of the current difficulty. I hope that's ok!
01:38:157 (1) - http://puu.sh/44PNJ.jpg The other direction would cause a better flow, wouldn't it?

That's all for now, the only problem that could occur is that people can't get the red line things, but except this and some blankets, it's pretty nice.

[Dizco's Advanced]

Unsnapped inherited (green) sections at: 00:42:271 - snap to 00:42:323
02:18:474 - snap to 02:18:490

AR + 1? Makes everything more readbale.

00:11:323 (2) - Move that to 160 26 to fix the blanket.
00:07:823 (3,1,2,3,4) - Is a bit messed up. Let me give you the coordinates to fix it:
00:07:823 (3) - 222 236
00:08:323 (1) - 199 304
00:08:490 (2) - 250 354
00:08:657 (3) - 322 354
00:09:157 (4) - 299 285
00:12:157 - Snap the break please! (Snap ALL the other break too
00:18:323 (4) - If you would ctrl + G this, it would have a nicer flow, because you have something round. But the problem is, that the patterns next to it would be a flow killer, so it's up to you whether you want to rework that little part, or leave it. Just saying!
02:13:323 (2) - Ctrl + G would make a really nice finish because it's a bit trickier~


Good diff!

[Hyper]

02:03:990 (1) - Unsnapped slider (repeat).
02:05:323 (1) - Unsnapped slider (repeat).
02:06:240 (2) - Unsnapped slider (end).

00:08:323 (4,5) - http://puu.sh/44Q7S.jpg :) Looks better and flows better!
00:34:157 (2,3,4) - Your DS failed here, it's 1.16 1.19 and 1.21. You better choose only one!
00:55:407 (2) - Move this one a bit to the bottom, it looks a bit crumpy currently. Just a little bit
00:58:157 (1,2,3) - The DS bothers me, I think the player will assume a jump here, but at the end it's just a gap between the rhythm. I would space it out definetly. http://puu.sh/44QiT.jpg Maybe like that=?
00:59:990 (3) - 335 117 will create a nice triangle pattern~
01:01:157 - I would add a circle here and 01:01:490 - , and delete the slider instead, because like this it creates some tension, and sounds less random.
01:01:990 - Follow the 1/8 in the background? (or 1/4)
01:16:657 (5,6) - Press CTRL + G, and check the rhythm. You might like it more, because sometimes adding a slider on the red tick sounds terribly weird and not enjoyable. I recommend it!
01:19:657 (1,2,3,4,5) - What happened with the spacing? This pattern looks quite.. forced idk, you better use the same DS between the circles.
01:28:823 (3) - A reverse fits the background much better! Just reverse it to follow the background.
01:55:157 (5) - CTRL + G will create a really funny jump and flow pattern.


The diff itself is okay, but sometimes the rhythm is a bit unconsistent because you wanted to follow the background. Still, the diff is cool to play!

[Another]

02:05:323 (1) - Unsnapped slider (repeat).
02:09:532 (2) - Unsnapped slider (end).
02:13:115 (2) - Unsnapped slider (end).

00:08:157 (4) - What about a stack with 5? It avoids the weird pattern (i don't like these kind of circle to slider pattern, just my opinion)
00:17:323 (1,2) - Mh, not sure about this pattern. The circle is at the bottom, the slider goes up, the triplet goes down again. http://puu.sh/44QJM.jpg I prefer things like this in general, but that's fully up to you.
00:20:323 (2) - 1 - 2 grids to the right to fix the blanket o.o
00:20:490 (3,4,5,6,7) - http://puu.sh/44QPr.jpg Just a suggestion, i think it's funnier if the stream is spaced out, but up to you~
00:31:990 (1,2,3,4,5,6,7,1) - Looks funny but i always keep messing up this part. Maybe make it a little easier, but you can leave it. Just some idea~
01:32:157 (1) - Avoid the overlap please, just aesthetics
01:26:657 (1) - They look a bit tight together as well, just move 1 a bit to the bottom.
01:38:823 (4) - A blanket wouldn't hurt here i suppose, would look more polished.
01:44:323 (2) - Same here.

Rest looks fine! I've asked some people to testplay it as well, and they said they enjoyed the diff!

Alright, now we need to get 1-2 mods for the Taiko's, because nobody had taken a look at them yet. I'm currently arranging it, KanaRin will take care of the Taiko's afterwards, while Nymph will go on with the Standard diffs. It has been mentioned that it might need 1 or 2 more red timing sections!
Dolphin

Irreversible wrote:

Enable Letterboxes in the taikos as well!
Thats against the rules. :L

Letterbox and Countdown should both be disabled on Taiko.
happy30


Taiko mod

[Donphin Futsuu]
00:09:657 - add a D here? for consistency with 00:06:656 (1,2,1) - ?
00:10:990 (2) - perhaps change this into a k
00:11:323 (1) - remove this note and place a short drumroll here? (sorry this suggestion might totally inflict your style so ignore it if you want)

00:16:990 (8,1,1,1,1,1,1) - I'm not sure about this rhythm here. it's a bit bland. Maybe you could try removing 00:17:990 (1) - to match the drums of the song more. And maybe 00:19:323 (1) - as well. If you actually changed this, remove 00:20:657 (1) - too. and change the next pattern that starts at 00:22:657 - too.

00:31:990 (1) - turn this into a k? 00:31:823 (2,1) - these notes are both on the same tone height.
00:45:823 (4) - Could you remove this note? I don't like how it plays because the song has a 1/6 stream here.
00:46:657 (5,1) - make 5 a d and 6 a k? 6 has a higher tone than 5 in the song.
00:49:657 (2) - for the same reason, turn this into a k?
00:55:323 (3) - ^
01:49:657 (2,3) - same again? (remove 3?)
02:06:323 (2) - change this into a d? I think there's too much k here.

[Donphin Oni]
nice diff! very enjoyable to play. :)

00:51:990 (5) - change this into a K? I think it's fits better for the high tone in the song.
02:03:990 (1,1,1,1,1,2,3,4,5,6,1,1,1) - I'm not sure about this part. For some extra variety you might want to map the 1/3ish rhythm here by the piano here instead of following the drums.
Dolphin

happy30 wrote:



Taiko mod

[Donphin Futsuu]
00:09:657 - add a D here? for consistency with 00:06:656 (1,2,1) - ? sure
00:10:990 (2) - perhaps change this into a k okay
00:11:323 (1) - remove this note and place a short drumroll here? (sorry this suggestion might totally inflict your style so ignore it if you want) drumroll would be really short for Futsuu, so no.

00:16:990 (8,1,1,1,1,1,1) - I'm not sure about this rhythm here. it's a bit bland. Maybe you could try removing 00:17:990 (1) - to match the drums of the song more. And maybe 00:19:323 (1) - as well. If you actually changed this, remove 00:20:657 (1) - too. and change the next pattern that starts at 00:22:657 - too. Fixed it to be d k dk (1/2) which sounds a lot better!

00:31:990 (1) - turn this into a k? 00:31:823 (2,1) - these notes are both on the same tone height. I placed that don to reflect on the low pitch piano in the back but fixed it anyways because it makes more sense.
00:45:823 (4) - Could you remove this note? I don't like how it plays because the song has a 1/6 stream here. this piano follows 1/4, not 1/6 actually. May not seem that way but check the BMS. Having now note at the end would make this sound rather empty too. No change.
00:46:657 (5,1) - make 5 a d and 6 a k? 6 has a higher tone than 5 in the song. there isn't much of a notechange, but fixed.
00:49:657 (2) - for the same reason, turn this into a k? okay
00:55:323 (3) - ^ okay
01:49:657 (2,3) - same again? (remove 3?) no thanks.
02:06:323 (2) - change this into a d? I think there's too much k here. sure, although a lot of k isn't always bad :'(

[Donphin Oni]
nice diff! very enjoyable to play. :) Yey! You receive thanks from Dolphin 9 months ago. (this is my old mapping style lel)

00:51:990 (5) - change this into a K? I think it's fits better for the high tone in the song. Yes! Changed.
02:03:990 (1,1,1,1,1,2,3,4,5,6,1,1,1) - I'm not sure about this part. For some extra variety you might want to map the 1/3ish rhythm here by the piano here instead of following the drums. Thats what I intended to do back then 9 months ago but I was too DUMB to figure out. I TRIED this time though.
Thanks a lot for the mod! :D

http://puu.sh/451jv.rar Updated Diffs here.
Topic Starter
-GN
Konei

Konei wrote:

Yo, I was asked to check hitsounds here. :arrow: i mentioned it to Irre so yeah :D


[Another]

  1. 00:15:907 (1) - Tho I wanna check hitsounds, this irks me. I don't see any reason to start this on the blue tick, it's also too sudden and unfiting the music and it just doesn't follow the beat correctly. Starting this on the downbeat feels a lot better. :arrow: it's mapped to the breathing sound in the background - it's not the reversed cymbal people are talking about. is it really that inaudible?
  2. 00:19:657 (7) - Try to add a whistle here aswell to catch the high patch? Feels better. :arrow: yeah
  3. 00:22:490 (6) - I don't feel very comfortable to have the heavy beat on a repeating Sliderend, I'd rather change this to a triple and start a Slider on the downbeat. :arrow: i see, changed
  4. 00:24:990 (2) - Same thing as on the other drum tone. :arrow: you mean adding a whistle? did that
  5. 00:25:240 (4) - I wouldn't use a whistle here because it sounds offbeat and gives a wrong emphasis to the drums, I'd move the whistle to the downbeat or leave it completely out. :arrow: it was put there because of the higher pitch in the music on that note - but considering i put a whistle on 00:24:990 (2), removing it sounds better
  6. 00:27:323 (1) - NC placement here is really wry; I'd rather remove the NC here as it is pretty useless and spliting the combo while it's just strange. :arrow: good point
  7. 00:32:657 (5) - I'd move this a bit farther away from 4, it looks a bit untidy while they look as if they'd overlap. :arrow: i don't get what you mean by looking as if they'd overlap, they're clearly spaced - it's also hard enough as is while conveying the feeling of a very small loop
  8. 00:32:990 (7) - Is it just me? I don't mean to hear a sound on the blue tick, according to this you should replace this kick Slider by a note. :arrow: there is an audible sound at the blue tick, listen closer
  9. 01:34:323 (7) - Same thing as on the previous spots. :arrow: still assuming you mean whistles here, added
  10. 01:39:657 (2) - And here again. :arrow: ^
  11. 01:43:323 (6) - You could try to use a whistle here in order to follow the piano; but you may aswell leave it because it follows the drums aswell, see what you prefer. :arrow: first four sound alright
  12. 01:43:990 (10) - Whistle for the same reason as above, but I would really add it here to prevent this note from sounding empty.
  13. 01:44:657 (4) - Same here.
  14. 01:45:157 (8) - Same on the end here.
  15. 01:45:823 (10) - And the start here, I guess you get the idea of following the piano with whistles, so if you find them fiting you can use them accordingly. :arrow: i feel like this should be left empty instead - as for your suggestion, i'll take a look.


Well, that's pretty much it.

In my opinion, hitsounding is pretty good, fiting the song and is more than solid. :arrow: :)

Good luck :> :arrow: thanks!
Very nice hitsound mod, also had a couple very good points i addressed

Irreversible

Irreversible wrote:

My tuuuurn! From QAT-Queue~ :arrow: you're all fantastic :D

[General]

:shock: About the combo colors, sometimes i think they are too similar, for example the brown. Sometimes it is brown, NC, and you can barely tell that it is another combo color. You should fix that, to see the difference more easily. :arrow: alright - made the lighter colors somewhat shinier(+saturation and brightness), and added more contrast to the three golden colors

There are some unsnapped things, no need to snap the green lines, just mentioning them. :arrow: [/color]

[Beginner]

Snapping Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490 :arrow: sure
00:50:157 (2) - Consider adding a NC here, since this note follows a spinner. :arrow: sure
01:54:323 (2) - Consider adding a NC here, since this note follows a spinner. :arrow: sure

00:11:323 (1) - Do you think this NC is needed? Because I'm not sure about it, I can't hear anything like a new part. :arrow: i've put emphasis on this part because it's a short 1/4 stream, see Another
00:22:657 (1,2) - Add a whistle on both slider ends? For consistency :arrow: ok
00:29:157 (2) - This bothers me a bit, and I'm not sure how good a beginner can follow this red tick. If you think it's fine, leave it. But if you're worried as well, you could place it on a white tick I suppse. :arrow: i think it's fine - anything else would make the beat placement weird

00:32:823 (1) - This NC is not needed as well, it lets the beginner recover too much HP what makes it boring, i'd remove it. :arrow: it's for emphasis on the finish, but the point you're making is an interesting one. increased HP drain by 1, to put higher focus on doing well to pressure the player
00:35:990 (3) - Add some silent hitsound here? Seems so empty without. :arrow: added clap
00:43:490 (1) - Move this one to the red tick? The white on is quite missleading. :arrow: i think it's alright, the player is going to look at the approach circle anyway because it's hard to understand the song in this specific part
00:44:823 (1) - Also, i'm not sure about this NC. :arrow: i don't think the piano+heavy finish should be counted as the same parts - this also helps alleviating the problem the previous point had
00:52:490 (1) - I have another rhythm suggestion here. http://puu.sh/44Oe0.jpg Try this! :arrow: i don't think i should put the emphasis on the sliderend with the clap here, no change
00:59:323 (3) - http://puu.sh/44Ofg.jpg This would lead in the next circle way better. :arrow: indeed, changed
01:23:157 (2) - Move this slider to 01:22:657 - and reverse it. It'd give everything a nice rhythm consistency. The rhythm is also easier to get! :arrow: not sure what you hope to accomplish by making that big of a jump - i added a circle, though, it seemed fitting

01:34:490 (1) - NC? I mean combos shouldn't exceed 5 or something, but 2 is a bit leass. :arrow: alright, changed
01:37:657 (1) - What is this following exactly? Quite missleading as well, i would use a rhythm which you can clearly follow. :arrow: instead of closely following the piano at this specific part, which would probably result in uninituitive beat placement, i decided to do a simple 2/1 rhythm following the upbeats - the sounds are audible so it should be ok

01:30:323 (3) - Move this one a bit to the top, to it shows a nice triangle pattern. :arrow: it was already a triangle - however, the space between the slidertrack and (3) was a bit less than it should have been, so rotated (2,3) a bit
01:45:323 (2) - Make the slider start a bit louder, it might cause problem because of that rule that it's not audible :arrow: hm, ok
01:47:490 (3) - Same as above, you should use a little slider from the red tick here. (there is the same rhythm above!) :arrow: i don't get what you mean
01:57:990 (2) - Could you improve that blanket? //nazi :3 :arrow: alright, rechecked it and it seems ok now
02:07:157 (4) - Again a blanket, just move it a tiny bit. :arrow: i had to check this with CS7, haha - it's okay now though
02:08:657 (1,2,1,1,1) - This NC spam is not needed, I really can just advise you doing that different :arrow: that's one of the combo gradients, an aesthetic feature which exists in all the difficulties of the map - i'm keeping them

Pretty solid diff! :arrow: :)

[Light]

Unsnapped inherited (green) sections at: 02:18:474 - snap to 02:18:490

00:17:323 (1) - Move to 264 204 to fix the blanket~ :arrow: http://puu.sh/450fV.jpg i disagree - that looks wrong. i did change it a bit though, it should be right now
00:21:657 (2,3,1) - Well, the overall pattern looks good but it bothers me that it looks like it has a different DS. http://puu.sh/44Psm.jpg This would be better. :arrow: changed a bit, but i'm worried it might be slightly off-grid
00:24:323 (3) - Fix the symmetry if you applied ^ :arrow: ok
00:33:157 (1) - NC? Same reasons as above~ :arrow: same reasoning, emphasis on the finish
00:36:323 (2) - Blanket :arrow: should be ok
00:42:657 (4) - You probably missed a hitsound here. It sounds quite quiet! :arrow: added whistle, clap is a bit too heavy
00:53:490 (5) - Uh, the pattern is nice but I doubt a normal player can play this without problems. It's really hidden, I suggest another placement. :arrow: i think this is alright, seeing as the circle fades in first - the only reason you'd not be able to see this was if you had invisible combo numbers or something like that
01:08:323 - I would use a reverse slider instead, to avoid the player getting stressed too much. :arrow: i disagree, i want difficulty progression here - and putting a reverse slider would make it more difficult than it should be to read that this triple starts on a white tick, not a red one
01:18:990 (2,3,4) - The DS between the slider ends aren't the same, fix that please! :arrow: done
01:27:490 (3,4) - The fact that this goes down like it currently does, 01:28:323 (1) - doesnt flow well with this. I suggest: http://puu.sh/44PLu.jpg http://puu.sh/44PLP.jpg http://puu.sh/44PM0.jpg I think you can recognize the parts, i replaced the two circles with a slider to remove a bit of the current difficulty. I hope that's ok! :arrow: i think the second half of the suggestion was really nice - i kept most of the first pattern as is, however the last half of that was blanketed around the 1/2 sliders
01:38:157 (1) - http://puu.sh/44PNJ.jpg The other direction would cause a better flow, wouldn't it? :arrow: good point

That's all for now, the only problem that could occur is that people can't get the red line things, but except this and some blankets, it's pretty nice. :arrow: i believe that's the reason why i had to make Beginner, though :D

[Dizco's Advanced]

Unsnapped inherited (green) sections at: 00:42:271 - snap to 00:42:323
02:18:474 - snap to 02:18:490

AR + 1? Makes everything more readbale. :arrow: ha, the irony. AR7 is enough, though

00:11:323 (2) - Move that to 160 26 to fix the blanket. :arrow: this part was redone by me, but not submitted - i doublechecked every blanket still, though!
00:07:823 (3,1,2,3,4) - Is a bit messed up. Let me give you the coordinates to fix it:
00:07:823 (3) - 222 236
00:08:323 (1) - 199 304
00:08:490 (2) - 250 354
00:08:657 (3) - 322 354
00:09:157 (4) - 299 285
00:12:157 - Snap the break please! (Snap ALL the other break too :arrow: err... inserting break time again in every existing break should work for everything, right?
00:18:323 (4) - If you would ctrl + G this, it would have a nicer flow, because you have something round. But the problem is, that the patterns next to it would be a flow killer, so it's up to you whether you want to rework that little part, or leave it. Just saying! :arrow: redid this part a bit instead
02:13:323 (2) - Ctrl + G would make a really nice finish because it's a bit trickier~ :arrow: already addressed


Good diff!

[Hyper]

02:03:990 (1) - Unsnapped slider (repeat). :arrow: snapped to 1/12 for accuracy in that one piano part. no change
02:05:323 (1) - Unsnapped slider (repeat).
02:06:240 (2) - Unsnapped slider (end).

00:08:323 (4,5) - http://puu.sh/44Q7S.jpg :) Looks better and flows better! :arrow: did a bit of blanket action instead of following yours completely - it looks alright now though
00:34:157 (2,3,4) - Your DS failed here, it's 1.16 1.19 and 1.21. You better choose only one! :arrow: fixed
00:55:407 (2) - Move this one a bit to the bottom, it looks a bit crumpy currently. Just a little bit :arrow: this was redone but not submitted
00:58:157 (1,2,3) - The DS bothers me, I think the player will assume a jump here, but at the end it's just a gap between the rhythm. I would space it out definetly. http://puu.sh/44QiT.jpg Maybe like that=? :arrow: that looks pretty cool - somewhat worried about the distance snap i ended with, but i guess it'll do just fine as a jump
00:59:990 (3) - 335 117 will create a nice triangle pattern~ :arrow: i had to move this because of the distance snap the above change gave, so no triangle i guess
01:01:157 - I would add a circle here and 01:01:490 - , and delete the slider instead, because like this it creates some tension, and sounds less random.
01:01:990 - Follow the 1/8 in the background? (or 1/4) :arrow: alright, works
01:16:657 (5,6) - Press CTRL + G, and check the rhythm. You might like it more, because sometimes adding a slider on the red tick sounds terribly weird and not enjoyable. I recommend it! :arrow: in this case, however, the slider is accurate to the music
01:19:657 (1,2,3,4,5) - What happened with the spacing? This pattern looks quite.. forced idk, you better use the same DS between the circles. :arrow: the jumps fit the song imo, but you're right, the pattern looks weird - changed it into a star instead.
01:28:823 (3) - A reverse fits the background much better! Just reverse it to follow the background. :arrow: rearranged the part a bit - not sure if i got exactly what you meant, though
01:55:157 (5) - CTRL + G will create a really funny jump and flow pattern. :arrow: indeed, did that


The diff itself is okay, but sometimes the rhythm is a bit unconsistent because you wanted to follow the background. Still, the diff is cool to play! :arrow: complex song, complex rhythm, complex map!

[Another]

02:05:323 (1) - Unsnapped slider (repeat). :arrow: same reason as hyper
02:09:532 (2) - Unsnapped slider (end).
02:13:115 (2) - Unsnapped slider (end).

00:08:157 (4) - What about a stack with 5? It avoids the weird pattern (i don't like these kind of circle to slider pattern, just my opinion) :arrow: i disagree, i think it looks and plays nice
00:17:323 (1,2) - Mh, not sure about this pattern. The circle is at the bottom, the slider goes up, the triplet goes down again. http://puu.sh/44QJM.jpg I prefer things like this in general, but that's fully up to you. :arrow: good point, changed
00:20:323 (2) - 1 - 2 grids to the right to fix the blanket o.o :arrow: fixed
00:20:490 (3,4,5,6,7) - http://puu.sh/44QPr.jpg Just a suggestion, i think it's funnier if the stream is spaced out, but up to you~ :arrow: the stacking makes it spaced in the other direction of your picture, i think it works just fine
00:31:990 (1,2,3,4,5,6,7,1) - Looks funny but i always keep messing up this part. Maybe make it a little easier, but you can leave it. Just some idea~ :arrow: i screw up a lot too, but i like the pattern a lot \:D/
01:32:157 (1) - Avoid the overlap please, just aesthetics :arrow: fixed like 00:17:323 (1,2)
01:26:657 (1) - They look a bit tight together as well, just move 1 a bit to the bottom. :arrow: alright
01:38:823 (4) - A blanket wouldn't hurt here i suppose, would look more polished. :arrow: i guess i can move (1,2,3) a bit
01:44:323 (2) - Same here.

Rest looks fine! I've asked some people to testplay it as well, and they said they enjoyed the diff!

Alright, now we need to get 1-2 mods for the Taiko's, because nobody had taken a look at them yet. I'm currently arranging it, KanaRin will take care of the Taiko's afterwards, while Nymph will go on with the Standard diffs. It has been mentioned that it might need 1 or 2 more red timing sections!
:arrow: oh boy. you guys are really great <3
thanks a lot for a thorough and long mod. you really know what you're doing!
Leader


I testplayed Another and I have something to say before it's totally ready to go.

[Another]
  1. 00:08:157 (4,5) - I'd stack them
  2. 00:10:490 (4,5) - What about changing pattern rhythm to this one http://puu.sh/456Lk.jpg? I think it fill well one of these 1/1 breaks.
  3. 00:33:157 (1) - A 1/1 slider will works great
  4. 00:46:990 (4) - Can you curve it a bit while keeping the same direction? Nicer to see
  5. 00:51:990 (6,1,2,3) - That really breaks map flow in my opinion: even if it's a calm part of the song, I found it awkward to play. I'd replace circles with sliders, in this way http://puu.sh/456XV.jpg
  6. 00:58:990 (1,2,3,4) - Same as above, but since rhythm here is different from general one, you can keep it ~
  7. 01:00:323 (5) - Replace with a 1/2 slider, you are missing a quite loud sound in 01:00:490
  8. 01:06:490 (5) - I'd replace with a triplet or a 1/2 slider
  9. 01:25:323 (1,2,3) - Well, kinda bad to see, at least stack (1) on (2)
  10. 01:29:157 - There's a sound which needs to be mapped imo, so you can fix this as I said in 01:00:323 (5)
  11. 01:51:323 (4) - 1/2 slider suggestion as above
  12. 01:51:657 (5,6,7,8,1) - well, they are really bad to see in my opinion ;~;, it would be cool if they were stacked to slider or more spaced (I'd choose the first one)
  13. 01:57:490 (6) - You can try this http://puu.sh/457KO.jpg
Map is really good, it reminds me of Shiirn's style, and I think I'm not be the only one who will notice that haha.
I've just pointed out what I felt while playing: all these 1/1 breaks (or even more) which can interrupt flow badly, care of checking this stuff through the map and it'll become even better as it is, in my opinion. So, good luck~
Dolphin
lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
Topic Starter
-GN
Leader

Leader wrote:

I testplayed Another and I have something to say before it's totally ready to go.

[Another]
  1. 00:08:157 (4,5) - I'd stack them :arrow: i think it plays better with the spacing
  2. 00:10:490 (4,5) - What about changing pattern rhythm to this one http://puu.sh/456Lk.jpg? I think it fill well one of these 1/1 breaks. :arrow: seems to work out nicely
  3. 00:33:157 (1) - A 1/1 slider will works great :arrow: after that tough pattern, i think a minor break fits well - it's also fitting considering the full stop-feeling of this moment in the song
  4. 00:46:990 (4) - Can you curve it a bit while keeping the same direction? Nicer to see :arrow: sure
  5. 00:51:990 (6,1,2,3) - That really breaks map flow in my opinion: even if it's a calm part of the song, I found it awkward to play. I'd replace circles with sliders, in this way http://puu.sh/456XV.jpg :arrow: i'd rather keep this part as is, following the piano with circles is the only way i can get in more fun patterns in a hectic song like this
  6. 00:58:990 (1,2,3,4) - Same as above, but since rhythm here is different from general one, you can keep it ~ :arrow: same reason
  7. 01:00:323 (5) - Replace with a 1/2 slider, you are missing a quite loud sound in 01:00:490 :arrow: i see, added
  8. 01:06:490 (5) - I'd replace with a triplet or a 1/2 slider :arrow: i don't think that fits all that well with the style i'm going for in this spot, though
  9. 01:25:323 (1,2,3) - Well, kinda bad to see, at least stack (1) on (2) :arrow: functionally this just changes the direction and cuts the spacing between the notes in half - i don't think it's weird looking at all, plus it makes the 1/4 1/2 1/4 hits easier to read
  10. 01:29:157 - There's a sound which needs to be mapped imo, so you can fix this as I said in 01:00:323 (5) :arrow: that works
  11. 01:51:323 (4) - 1/2 slider suggestion as above :arrow: i think the stream fits better with a 1/1 space in front of it, just like 00:47:323 (5,1)
  12. 01:51:657 (5,6,7,8,1) - well, they are really bad to see in my opinion ;~;, it would be cool if they were stacked to slider or more spaced (I'd choose the first one) :arrow: they're basically just a stack in a reversed direction, i think stacking them wouldn't change anything but rather look weird
  13. 01:57:490 (6) - You can try this http://puu.sh/457KO.jpg :arrow: i added one, but pointed it towards the left more so it wouldn't overlap with the next (4)
Map is really good, it reminds me of Shiirn's style, and I think I'm not be the only one who will notice that haha. :arrow: that's what i wanted to convey - he was a great inspiration!
I've just pointed out what I felt while playing: all these 1/1 breaks (or even more) which can interrupt flow badly, care of checking this stuff through the map and it'll become even better as it is, in my opinion. So, good luck~ :arrow: gotta say i disagree there - i think a map can flow even without constant pressure! but i guess it's a matter of style - thanks for the mod, though!
I love you guys, i really think you're doing great! sorry there were a lot of disagreements, but you had several good points that i just felt wasn't for the best of the map. thanks again nonetheless.

Dolphin wrote:

lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
you're mother.
Dolphin

-GN wrote:

Dolphin wrote:

lolwtf 85SP and not ranked after 9 months and still not ranked you doing it wrong -GN. shame on u. :-(
you're mother.
Sorry to break this down to you, but I'm incapable of giving birth. So I can not be a mother.

EDIT 20.08.2013 18:06: I gave you another star. I've given this map a whopping 20 stars. You better fucking respect me. ;(
Jenny


Mod request by Dizco o:
Just a little polishment before you get this ranked o3o

[General]

Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is.

this looks better to me (code included)


[Colours]
Combo1 : 211,211,209
Combo2 : 158,152,137
Combo3 : 112,109,103
Combo4 : 194,175,107
Combo5 : 147,118,64
Combo6 : 217,177,119
Combo7 : 215,199,162

Yes, it's only little changes but it looks better to distinguish.

[Beginner]

01:02:657 (1) - you can balance this slider more out, fairly easy
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it)
01:47:323 (2) - feels a bit too close to previous 2
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end better
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to me


[Light]

00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new one
00:33:657 (1) - you can improve this blanket here
02:06:657 (3) - this is very picky, but you can improve this aswell without major effort


[Hyper]

00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about it
00:51:990 (6) - as this note has quite an impact in the music (and supported by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even more
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first time
01:34:323 (3) - you can make a better slider without a red point
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to play
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2


[Another]

Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay.

00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certain
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4?
00:28:990 (9,10,11) - ^similar case
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properly
01:32:823 (5) - ^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a passive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign this
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<)


[Futsuu]

00:06:656 (1) - remove finish, there is no reason for this, as there's merely a basic beat in the song here; you should only use big notes for really dominant and outstanding beats, specifically in lower difficulties in taiko
00:07:323 (1) - ^
00:09:323 (1) - ^
00:17:323 (1) - ^
00:19:990 (1) - ^
00:21:323 (1) - replace this with a simple d, there is no reason for a drumroll here and currently you're basically beating on air (also, do not put a finish on this, there is nothing big and monumental here)
00:22:657 (2) - remove finish
00:25:323 (1) - ^
00:26:657 (1) - same thing as 00:21:323
00:27:990 (1) - remove finish
00:33:157 (2) - remove finish; I can see why you would put one in standard, but for taiko, the big notes do not suit this beat
00:37:157 (1) - replace this two ds, each one at 00:37:157 and 00:37:823
00:39:323 (1,2,1,2,1,1) - remove all these finishes
00:46:656 (5) - remove finish
00:59:823 (1) - ^
01:25:323 (1) - ^
01:30:657 (1) - ^
01:31:323 (1) - ^
01:31:323 (1,1) - ^
01:43:323 (1,2,1,2,1) - remove finishes
01:46:323 (1) - replace this with a d, no finish
01:51:323 (1) - remove finish
01:58:990 (1) - ^
02:06:657 (3) - ^
02:12:323 (3) - ^


[Oni]

00:21:323 (1) - remove finish
00:31:990 (2) - ^
00:39:990 (1) - ^
00:40:657 (1) - ^
00:41:157 (3) - make this a k
00:42:490 (3) - ^
00:42:990 (6) - ^
00:43:573 (10) - ^
00:51:990 (5) - remove finish
00:58:490 (1) - make this a D, gives a better build-up with the Ks after
01:14:657 (1) - remove finish
01:15:990 (2) - ^
01:26:657 (1) - ^
01:30:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like this stream more as a ddddkkkkddddkkddk rather than just donspam
01:35:990 (2) - remove finish
01:37:323 (1) - ^
01:43:990 (1) - ^
01:44:657 (1) - ^
02:07:657 (3) - make this a D
02:14:323 (2) - make this a K like you did in Futsuu




Fixed spiral for Dizco (IRC modding):

348,362,81323,6,0,B|451:334|526:175|425:87|375:52|283:37|209:57|162:111|147:161|173:242|250:262|303:224,1,719.999942779542,12|10,0:0|0:0,0:0:0:0:
Dolphin

Jenny wrote:

[Futsuu]

00:06:656 (1) - remove finish, there is no reason for this, as there's merely a basic beat in the song here; you should only use big notes for really dominant and outstanding beats, specifically in lower difficulties in taiko but it's not a "mere basic beat". I didn't want to keep both 1 and 2 small nor big, so I made a compromise by having the 1 be large. It's also representing the low pitch piano. I also want to be more experimental and creative. No change.
00:07:323 (1) - ^ This one is dominant to the previous note, it even got a crash in it. No change.
00:09:323 (1) - ^ Same.
00:17:323 (1) - ^ Same.
00:19:990 (1) - ^ Same.
00:21:323 (1) - replace this with a simple d, there is no reason for a drumroll here and currently you're basically beating on air (also, do not put a finish on this, there is nothing big and monumental here) Someone told me to replace it because of the piano drag-out. Previously used to be a Large Don. Changing to Large Don to represent the Piano.
00:22:657 (2) - remove finish No, it's to represent the majestic piano.
00:25:323 (1) - ^ ^
00:26:657 (1) - same thing as 00:21:323 Doing the same as 00:21:323
00:27:990 (1) - remove finish no, loud piano + cymbal crash, fits very well.
00:33:157 (2) - remove finish; I can see why you would put one in standard, but for taiko, the big notes do not suit this beat I think it suits it really well.
00:37:157 (1) - replace this two ds, each one at 00:37:157 and 00:37:823 Placed second don on 00:37:990 instead. Fit better.
00:39:323 (1,2,1,2,1,1) - remove all these finishes No, they're following the piano and its very majestic and booming.
00:46:656 (5) - remove finish Obvious and loud cymbal crash, so no.
00:59:823 (1) - ^ okay
01:25:323 (1) - ^ No, Finish is representing the piano boom.
01:30:657 (1) - ^ ^
01:31:323 (1) - ^ ^
01:31:323 (1,1) - ^ repost to previous, same as previous on the first note but no on the second because there is also a cymbal crash.
01:43:323 (1,2,1,2,1) - remove finishes No, same reason as before.
01:46:323 (1) - replace this with a d, no finish Did the same as 00:37:157 just with finish on the first note to represent piano in the same fashion as previously.
01:51:323 (1) - remove finish no, same reason as previous times.
01:58:990 (1) - ^ No, this finish is here because the piano is 1/8, so I added finish to reflect on that.
02:06:657 (3) - ^ okay
02:12:323 (3) - ^ okay


[Oni]

00:21:323 (1) - remove finish no, it's there to reflect on the booming piano.
00:31:990 (2) - ^ ^
00:39:990 (1) - ^ ^
00:40:657 (1) - ^ ^
00:41:157 (3) - make this a k sure
00:42:490 (3) - ^ no, there is nothing here that suits a kat, like a snare.
00:42:990 (6) - ^ ok
00:43:573 (10) - ^ nah, it feels betters to play like this and the previous was a dd.
00:51:990 (5) - remove finish no, the piano is pretty dominant.
00:58:490 (1) - make this a D, gives a better build-up with the Ks after I totally get your point but a Don just doesn't work with the previous mapping ;; Sorry no change.
01:14:657 (1) - remove finish Same reason.
01:15:990 (2) - ^ ^
01:26:657 (1) - ^ ^
01:30:657 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - I like this stream more as a ddddkkkkddddkkddk rather than just donspam Changed it too ddddkkkkddddkkkkd
01:35:990 (2) - remove finish Same reason.
01:37:323 (1) - ^ ^
01:43:990 (1) - ^ Same reason as before.
01:44:657 (1) - ^ ^
02:07:657 (3) - make this a D ok
02:14:323 (2) - make this a K like you did in Futsuu nah, this note is lower pitch than the previous note anyways. Changed it in Futsuu instead.
Sorry for all the disagreement, most of the mod was telling me to remove the finishers anyways :b

http://puu.sh/46xTc.rar Here are the updated diffs.
Topic Starter
-GN
Jenny

Jenny wrote:

whoop.png

Mod request by Dizco o:
Just a little polishment before you get this ranked o3o

[General]

Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is. :arrow: minor changes only, the colors are somewhat close to each other for the sake of a gimmick - taken a bit more care to use different combo colors adjacent to each other where i want it, though

box

[Beginner]

01:02:657 (1) - you can balance this slider more out, fairly easy :arrow: changed a little bit so it resembles your positions, but to be honest i don't really see much of a change but whatever
pic
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it) :arrow: done
01:47:323 (2) - feels a bit too close to previous 2 :arrow: that was the original intention, i screwed up somewhere during the last mods i think
pic
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end better :arrow: yeah i see, changed
pic
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to me :arrow: the 180 degree flip jump is a recurring feature in the ending that i'd like to keep consistent - i rotated the previous combo so that it's not cluttered anymore, however


[Light]

00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new one :arrow: i'd like to keep this emphasis on the finish, it's present everywhere else
00:33:657 (1) - you can improve this blanket here :arrow: done, checked with cs7 and it seems ok
02:06:657 (3) - this is very picky, but you can improve this aswell without major effort :arrow: tried, did same thing


[Hyper]

00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about it :arrow: i think it plays well, but i guess it's a bit sudden - reduced the spacing a little, though
00:51:990 (6) - as this note has quite an impact in the music (and supported by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even more :arrow: well, i guess that works
pic
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first time :arrow: better than what i had, i think - it solves the weird playability of this part so applied
01:34:323 (3) - you can make a better slider without a red point :arrow: ok, removed red point and rearranged the
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to play :arrow: changed
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2 :arrow: because of the unpredictability of the song at this point, i reduced the distance by half so that it would leave some room even if you held the 1/8 slider a bit longer than you should have - i checked and tested this specific part with doubletime, and reducing the distance seemed to be easier to sightread. i increased it by a little bit again, but i'm a bit unsure whether this will be problematic for first-time players still.


[Another]

Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay. :arrow: intended to be a high-pressure map, with some control and stamina needed to pass. no spamming here :D

00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certain :arrow: no issue with either new or old default hitbursts, no change
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4? :arrow: i can't find any solution that would look alright and not be very flow-breaking in this part - no change here
00:28:990 (9,10,11) - ^similar case :arrow: you've pointed out a lot of these - i think these are good for both playability and aesthetics. i'm denying them all simply because i don't see the point of changing them and i believe it'd detract from the fun of the map
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properly :arrow: changed this as well as its counterpart 00:17:323 (1), with a slight variation considering the old version's improbably convenient location
01:32:823 (5) - ^ :arrow: ^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157 :arrow: this is a mistake in hitsounding on my part - the strongest sound is the middle circle, but with a whistle at the end to represent the piano sound(you can hear the other piano sounds in this part). it would not matter if i made this a triple ending on a slider or made a repeating 1/4 slider like i do now - but personally i think this flows better
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157 :arrow: changed into two circles instead, it adds a bit to the pattern after
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a passive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign this :arrow: i had a bit of a hard time figuring out just what to put, but i decided on a small square and that seemed ok
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<) :arrow: ended up having to do 2-1-1-1, removing the slider felt too awkward and harder to read(the stack) so i left it at that
Good suggestions, and many good points and fixes. Sorry about the disagreements in Another, but that's how i feel about the map.
KanaRin


Let's go.

General

Mod info:
KAT / K = Blue note ( Big DON/KAT = Big notes)
DON / D= Red note


  1. I think the volume of hitsound is a bit quite low, especially kiai time. How about increase to 90%?
  2. Inappropriate diff spread, you must at least add a Muzukashii here.
Futsuu

  1. Nice.

Oni

  1. *00:15:157 (2) - d sounds better as we can hear the supporting sounds is dkdkd easily.
  2. *00:15:407 - so yeah, add a don here!
  3. 00:16:490 (1) - Start from here is the same as ^ , make dkdkd here.
  4. That means you should change 00:16:573 (2) - to kat and add a kat at 00:16:740 -
  5. 00:43:323 (8,9,10,11) - kk kk sounds better here.
  6. 00:43:823 (12) - as I can hear bass drum, I suggest you use big don here, so the pattern here is kk kk D.
  7. 01:14:990 (2) - Start from here, I strongly suggest you to follow the drums as it's really obvious.
  8. 01:15:323 (6) - d is better here as the small drum is End.
  9. 01:15:490 (7) - k , small drum.
  10. 01:15:573 - add a k here.
  11. 01:15:657 (1) - finally, here is d.
  12. 01:17:323 (5,1,2) - better to use dkd here.
  13. 01:36:323 (3) - kat. --- ( for that part it sounds weird if you miss drums, I will suggest the following patterns)
  14. 01:36:490 - add a don here
  15. 01:36:573 - and then add a kat here.
  16. 01:36:990 - kat.
  17. 01:47:323 (7,8,9,10,1) - Same, kk kk D.
  18. 01:48:657 (5) - miss a don here.
  19. 02:02:823 (7) - That part must have some more improvement.
    I have a disagreement with happy30 here, I think you better to follow the drums here because the piano beat is really chaotic. It's not suitable for Taiko map.
    Maybe you can try to remap that part with your own first.
  20. 02:12:990 (3,4,5,6,1,2,3,4,1) - 1/3 xxxooox.
That's it. Overall that should be ready to go.
The only problem is the last part and the diff spread, maybe you can get some more suggestions from other modder.
call me back when you think that's good enough. :D
Dolphin

KanaRin wrote:



Let's go.

General

Mod info:
KAT / K = Blue note ( Big DON/KAT = Big notes)
DON / D= Red note


  1. I think the volume of hitsound is a bit quite low, especially kiai time. How about increase to 90%? - okay!
  2. Inappropriate diff spread, you must at least add a Muzukashii here. - I asked around about this kind of diff spread in #taiko, and a got a few saying its should be acceptable depending on how the diffs are constructed. Risky move, I know, but the Futsuu here is a bit challenging for Futsuu, but still too easy for Muzukashii, whilst Oni is very authentic and simple-esk. It creates a good balance in my opinion. I'll ask around more and see what people think.
Futsuu

  1. Nice.

Oni

  1. *00:15:157 (2) - d sounds better as we can hear the supporting sounds is dkdkd easily. - okay
  2. *00:15:407 - so yeah, add a don here! - nah, I want to keep a somewhat consistent rhythmical pattern.
  3. 00:16:490 (1) - Start from here is the same as ^ , make dkdkd here. - I made the triplet a dkd instead of having 5 notes.
  4. That means you should change 00:16:573 (2) - to kat and add a kat at 00:16:740 - ^
  5. 00:43:323 (8,9,10,11) - kk kk sounds better here. - Changed to kk kd instead, to keep the Big Kat.
  6. 00:43:823 (12) - as I can hear bass drum, I suggest you use big don here, so the pattern here is kk kk D. - I'm mostly following piano for this part, so I want to keep this a Large Kat since the piano is higher pitch than the previous note.
  7. 01:14:990 (2) - Start from here, I strongly suggest you to follow the drums as it's really obvious. - I don't understand quite what you mean, but the map follows the drum mostly on that part.
  8. 01:15:323 (6) - d is better here as the small drum is End. - nah, I transitioned into following the drill sound which goes k d k d.
  9. 01:15:490 (7) - k , small drum. - Following drill, ^
  10. 01:15:573 - add a k here. - That works since it follows the drill well as well as a drum you want me to follow.
  11. 01:15:657 (1) - finally, here is d. - Nah, following the drill as stated previously.
  12. 01:17:323 (5,1,2) - better to use dkd here. - nah, ddk is a good way to transition into the smoothened (idk what you call it) snare sounds.
  13. 01:36:323 (3) - kat. --- ( for that part it sounds weird if you miss drums, I will suggest the following patterns) - that works so well because it fits the piano.
  14. 01:36:490 - add a don here - sure, it blends in well with the piano.
  15. 01:36:573 - and then add a kat here. - no thanks, I am not trying to majorly follow drums on this part.
  16. 01:36:990 - kat. - sorry, no can do because following piano for most part, would make the next kat sound awkward ;;
  17. 01:47:323 (7,8,9,10,1) - Same, kk kk D. - Fixed in the same way as before.
  18. 01:48:657 (5) - miss a don here. - sure, works well with the piano.
  19. 02:02:823 (7) - That part must have some more improvement.
    I have a disagreement with happy30 here, I think you better to follow the drums here because the piano beat is really chaotic. It's not suitable for Taiko map. -
    Maybe you can try to remap that part with your own first. [/color]
  20. 02:12:990 (3,4,5,6,1,2,3,4,1) - 1/3 xxxooox. - Did this instead, http://puu.sh/47tkg.jpg You can hear that last bit is a 1/4 if you listen closely.
That's it. Overall that should be ready to go.
The only problem is the last part and the diff spread, maybe you can get some more suggestions from other modder.
call me back when you think that's good enough. :D
Thanks a lot for the mod, there were some disagreements but thats solely because of the experimental mapping style I'm using.
I want to hear about other people's opinions on a F+O Diff Spread, its technically rankable but again; risky.
If its a really large problem, I'll map a Muzukashii. (or at least try)

http://puu.sh/47tug.rar Updated Diffs here.
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