Detailed Modding v.5.0 Go~Thanks for a mod, the changes I've made so far:
Osz. File Check (Done)SPOILERVideo: No
SB (Story Board): No
Custom Skin: No
Background: Yes
[Current] Size: 6.87 MB / 10.00 MB
Source: Yes
Tags: Yes
[Easy] (Done)SPOILERTiming (BPM / Offset): 128.000 / 7,754 ms
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: No
[Current] Slider Tick Rate / Velocity: 0.5 / 0.70
Distance Snap Average: x1.0 + Manually Snapped
[Current] Objects: 199 ( 155 Circles / 40 Sliders / 4 Spinners )
[Current] Max Combo: 277
[Current] Max Score: 1,014,992
[Current] Star Rating: 2.30
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.4
Well... I can give you my overall thoughts about the current setup since it would be easier to explain. The first problem I see is the spacing overall in the map. Its quite unstable and hard to play with. When you need to adjust the spacing, its best to stick to one distance snap rate as using more than one can ruin the "ideal" spacing. This map also doesn't feel that easy. It feels like its going in the right direction, but feels rough to play since its not that "simple". I can understand making easier difficulties is hard though, but you have to remember to keep it simple and easy. When you have notes bunched up like at 00:15:48 (1,2,3,4), it can throw off the new players really bad. This can be fixed with a simple and steady pattern of 1/1 beats (1/2 can be used, but has to be used carefully). The best thing to do with the spacing is to match it with the slider velocity as well. The slider velocity also effects the distance snap rate as well so you want to find the proper rate to use to match it and when you find a note that needs to adjusted without the distsance snap, then its easier to just turn it off temoparily till you fix that note in place.
[attachment=1:82bd7]Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Easy)].osu[/attachment:82bd7]
Its not the best example, but if you try mapping to the beats mostly than the lyrics, it could make the map more simple and easier (not all the time but it can work).I hope it helps.
[Hard] (Done)SPOILERTiming (BPM / Offset): 128.000 / 7,754 ms
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: No
[Current] Slider Tick Rate / Velocity: 1 / 1.70
Distance Snap Average: x1.0 + Manually Snapped
[Current] Objects: 347 ( 306 Circles / 37 Sliders / 7 Spinners )
[Current] Max Combo: 406
[Current] Max Score: 4,186,770
[Current] Star Rating: 4.64
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8
00:04:00 (1,2,3,4,5,6,7,8,9,10) - This is something you want to avoid doing when mapping any song. You can't have notes before the first offset. Even if it sounds like it works, it really doesn't. If you want to use the notes from that point, you have to replace the first offset to that note but also do the same adjustment for other diffiuclties as well.
00:10:74 (7,8,9,10,1) - When planning to set a jump, becareful to not set it unreasonable.
00:14:49 (7,8) - Some beats you can map with the flow, but there are certain beats that can't be mapped depeneind on the style you're doing. Using 1/8 timing for beats like this can be tricky.
00:20:64 (9,10) - This was almost confusing since it would be hard to tell where the slider starts.
00:49:00 (1,2,3,4,5,6,7) - When doing shapes, you have to make sure the notes are even together. If a note looks odd in the whole form, it wouldn't look or play as good.
01:07:98 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - There would be complains about having combos this large. Thought 18 is like the "ideal" recommended count, its only when it has to be. The combo can still be broken into something smaller if you find a certain point in the lyrics like 01:11:50 (13) can start the new combo at that point.
01:19:00 (1) - Make sure to becareful with short spinners. The safe and reasonble way to go is 300 + 2000 bonus on auto for human error reasons. Its okay for now, but just a note for you to keep in mind of.
01:26:50 (1,2) - For the pair of notes used like this around this difficulty, some modders would ask "why" that extra note is there. It feels like there should have been
02:00:13 (1) - Around here, its a good spot to make the spinners silent to add an effect to the map.
Here's an idea of what I was explaining. Not really much of an example, but you can see the patterns of the notes and how they "connect" to the beats. - [attachment=0:82bd7]Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Hard)].osu[/attachment:82bd7]
Overall: The map still needs some more work, but the main issue I see is the spacing. When you used two different distance snap rates + a slow slider velocity, it can make the map look messy (for [Easy]). Also, the spacing is kinda unstable on [Hard] as well. You can set the jumps but it has to be done carefully. I know you can make this map work out and don't feel bad about having errors since its part of the learning & mapping process. If you need more help, feel free to ask me when i'm around (or forum PM me). I'll drop my star in then...
Easy: [Done]
- Redone the spacing completely, slider velocity changed to x0.9, distance snap is also x0.9, everything relocated to give a "smoother" game play.
- Beats follow the beat rather than the lyrics for the most part.
Easy is pretty much complete, but obviously further suggestions are always welcome.
Hard [Done]:
- I've made the easier changes, such as silencing the spinners at certain parts, correcting the unreasonable jumps, deleting beats before the offset etc.
- Redesign Complete.