This map has been deleted on the request of its creator. It is no longer available.
Detailed Modding v.5.0 Go~Thanks for a mod, the changes I've made so far:
Osz. File Check (Done)SPOILERVideo: No
SB (Story Board): No
Custom Skin: No
Background: Yes
[Current] Size: 6.87 MB / 10.00 MB
Source: Yes
Tags: Yes
[Easy] (Done)SPOILERTiming (BPM / Offset): 128.000 / 7,754 ms
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: No
[Current] Slider Tick Rate / Velocity: 0.5 / 0.70
Distance Snap Average: x1.0 + Manually Snapped
[Current] Objects: 199 ( 155 Circles / 40 Sliders / 4 Spinners )
[Current] Max Combo: 277
[Current] Max Score: 1,014,992
[Current] Star Rating: 2.30
[Current] HP Drain Rate: Lv.4
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.4
Well... I can give you my overall thoughts about the current setup since it would be easier to explain. The first problem I see is the spacing overall in the map. Its quite unstable and hard to play with. When you need to adjust the spacing, its best to stick to one distance snap rate as using more than one can ruin the "ideal" spacing. This map also doesn't feel that easy. It feels like its going in the right direction, but feels rough to play since its not that "simple". I can understand making easier difficulties is hard though, but you have to remember to keep it simple and easy. When you have notes bunched up like at 00:15:48 (1,2,3,4), it can throw off the new players really bad. This can be fixed with a simple and steady pattern of 1/1 beats (1/2 can be used, but has to be used carefully). The best thing to do with the spacing is to match it with the slider velocity as well. The slider velocity also effects the distance snap rate as well so you want to find the proper rate to use to match it and when you find a note that needs to adjusted without the distsance snap, then its easier to just turn it off temoparily till you fix that note in place.
[attachment=1:82bd7]Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Easy)].osu[/attachment:82bd7]
Its not the best example, but if you try mapping to the beats mostly than the lyrics, it could make the map more simple and easier (not all the time but it can work).I hope it helps.
[Hard] (Done)SPOILERTiming (BPM / Offset): 128.000 / 7,754 ms
[Currently] with double BPM: No
[Currently] with altered timing sections: No
[Currently] with Audio Lead-In: No
[Current] Slider Tick Rate / Velocity: 1 / 1.70
Distance Snap Average: x1.0 + Manually Snapped
[Current] Objects: 347 ( 306 Circles / 37 Sliders / 7 Spinners )
[Current] Max Combo: 406
[Current] Max Score: 4,186,770
[Current] Star Rating: 4.64
[Current] HP Drain Rate: Lv.8
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8
00:04:00 (1,2,3,4,5,6,7,8,9,10) - This is something you want to avoid doing when mapping any song. You can't have notes before the first offset. Even if it sounds like it works, it really doesn't. If you want to use the notes from that point, you have to replace the first offset to that note but also do the same adjustment for other diffiuclties as well.
00:10:74 (7,8,9,10,1) - When planning to set a jump, becareful to not set it unreasonable.
00:14:49 (7,8) - Some beats you can map with the flow, but there are certain beats that can't be mapped depeneind on the style you're doing. Using 1/8 timing for beats like this can be tricky.
00:20:64 (9,10) - This was almost confusing since it would be hard to tell where the slider starts.
00:49:00 (1,2,3,4,5,6,7) - When doing shapes, you have to make sure the notes are even together. If a note looks odd in the whole form, it wouldn't look or play as good.
01:07:98 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - There would be complains about having combos this large. Thought 18 is like the "ideal" recommended count, its only when it has to be. The combo can still be broken into something smaller if you find a certain point in the lyrics like 01:11:50 (13) can start the new combo at that point.
01:19:00 (1) - Make sure to becareful with short spinners. The safe and reasonble way to go is 300 + 2000 bonus on auto for human error reasons. Its okay for now, but just a note for you to keep in mind of.
01:26:50 (1,2) - For the pair of notes used like this around this difficulty, some modders would ask "why" that extra note is there. It feels like there should have been
02:00:13 (1) - Around here, its a good spot to make the spinners silent to add an effect to the map.
Here's an idea of what I was explaining. Not really much of an example, but you can see the patterns of the notes and how they "connect" to the beats. - [attachment=0:82bd7]Brown Eyed Girls - Abracadabra (Shulin) [Example Copy (Hard)].osu[/attachment:82bd7]
Overall: The map still needs some more work, but the main issue I see is the spacing. When you used two different distance snap rates + a slow slider velocity, it can make the map look messy (for [Easy]). Also, the spacing is kinda unstable on [Hard] as well. You can set the jumps but it has to be done carefully. I know you can make this map work out and don't feel bad about having errors since its part of the learning & mapping process. If you need more help, feel free to ask me when i'm around (or forum PM me). I'll drop my star in then...
Nice map. i like how u follow the rhythm n_nFurther suggestions are always welcome
just few suggestion..
Hard
00:35:99 (2) - remove note
00:36:23 - add note [ I kept this as it was so it was the same as the beat that comes a couple of seconds later.]
01:26:62 (2) - remove note
01:26:85 - add note [ I agree this sounds better - change made]
02:34:58 (4) - remove note
02:34:82 - add note
02:34:58 (4) - remove [ Removed triplets from this section. ]
02:36:69 - remove note [ Done ]
02:39:74 (6) - remove [ Done ]
02:39:98 - add note [ Done ]
basically im just suggestin to replace some of the triples, sound better this way IMO.
Easy
all fine
just one thing: reinsert all breaks [ This is like the 5th time I've done this lol, but done it again, I wonder if there's a problem?]
good luck
star
If you exit editor without saving, the changes to the breaks won't be saved (It doesn't seem to ask about saving from break changes alone). Its easier to save after finishing just the break changes, Also, when you move around the notes, especially when changing the offset or BPM, then breaks have to be replaced. Same for when you edit the notes next to the breaks. It has happened to me before as well (; ._.) ...Thanks for the information, I would never have guessed. I've reinserted all break times again and saved it to make sure, the break issue should be fine now.
EASYThanks, I've done this, it sounds better now
02:41:504(1.2) - I like the slider pattern of 01:41:738(1.2).
How about the use of this pattern from 02:41:738?
Here's my modAll added, thanks!
Blue = Suggestion Red = Check this
[Easy]
00:21:81 (6) - Maybe add an extra reverse
02:37:75 (1) - Maybe consider kiai time here until 02:41:03?
02:43:61 (3) - Maybe add kiai to the final reverse of the final slider
No problems found; Nice diff
[Hard]
Same suggestions for kiai here as with [Easy]
No problems found
Nice job!
[Easy]Added the beat suggestions, I like the distance snap as it is though.
Use 0.8 snap? Up to you.
01:34:70 (2) - Literally in the middle of nowhere, and a kind of offbeat. Remove this and add two notes on 01:34:45 and 01:34:91.
01:36:58 (2) - Same as above, you should be able to tell what to add.
01:52:05 (1) - Plain weird. Remvoe this beat and let the break readjust.
[Hard]
GJ.
EasyThanks to all mods
00:39:62 (5) - Hmm.. Maybe 1/2 extend, and why not a finish at the end? >: Added finish but left the beats as they were.
Hard
There's lot of out of map notes, isn't there? But doubts people would play this in hard rock. xD How did this happen? You're right there are so many out of map notes, hopefully I've caught them all but I have no idea how this has happened, it wasn't like this before.
00:26:85 (2) - Spacing is confusing since notes that close in the timeline are closer, after. Even if it's hard diff I don't really like it D: Fixed the two beats are closer.
00:40:68 (1) - No D: this one should really be upper, it's way too out I think :/ Fixed this along with many others.
01:26:97 (4) - I hate saying this sort of things xP but 1 grid down and align with previouses?? Fixed
As said there's lots of out of map, I don't classify all them but maybe it would be better to get rid of that..?
Awesome, good choice of song, star
~Easy~ <<< Rename to "Normal" But it's really easyAll fixed
00:21:81 (6) - hitclap on 3rd note
00:23:22 (1) - hitclap on start
00:25:09 (4) - ^
00:35:87 (3) - new combo
00:42:44 (2) - move 1/4 left would be better
00:44:31 (4) - ^
01:17:59 (6) - ^
01:43:49 (1) - start on red tick
02:03:65 (1) - start on next white tick
02:07:63 (1) - move 1/4 right
~Hard~
Fine.
+Star
Nice hitsound suggestions, I still think this is an Easy rather than a normal so its staying as "Easy" for now until I get more complaintsLokamp wrote:
Easy
00:34:000 (1,2,1,2) - move these beats 2 squares down and 1 square left Done
01:32:012 (5) - end this slider with a clap... Done
01:40:009 (5) - ... and start this one with a clap! I didn't like the sound of this
01:43:061 (spinner) - finish here
01:57:067 (2,3) - clap here
01:58:037 (4) - new combo
02:15:025 (1,2) - start the slider with a finish, clap the beat
02:34:094 (3,6) - clap the repeat of these sliders Done all of the above![]()
Hard
00:59:031 (4,6) - clap here Done
01:34:023 (2,4,2,4) - star these sliders with clap and end them with finish I haven't done exactly this but I've used your suggestion for 2 and 2
01:53:022 (2,7) - clap here Done
01:55:044 (5) - ^ Done
Nice song and intelligent spacing! Maybe change Easy mode's name into Normal, then... star for you ;3
All fixed, thanks for the mod Kinokino77 wrote:
Great job~
[Easy]
01:19:00(1)-I like it to be a reaverse slider~
01:20:88(3)-^
02:00:02(1)-Start here white tick?
[Hard]
00:50:64(5,6)-Spacing?
01:31:19(3,4)-^
02:00:14(1)-Start here white tick?
Star~
Thanks for the suggestions!Alex0686 wrote:
[Easy]
02:45:014 - I don't really get what this is for...if anything it should be 1/4th later. (Make sure if you change it, change it in Hard too.) It's for the spray of stars at the endI tried moving it back but it looked the same lol
[Hard]
00:30:072 (2) - This isn't so big right now, but I really suggest you fix this slider. Future updates may kill these strange glitchy sliders. I've redrawn this slider, I'm not sure how it took on such a strange shape in the first place but fixed.
Fun Hard...
All fixed, removed those notes that might be too hard for an easy. Thanks for the mod.Blue Dragon wrote:
Queue Modding :3
Easy
01:08:069 (2,3,4) - that's hard for easy, remember, newbies will play this
01:31:066 (4,5) - align with (3)?
01:33:006 (6) - oh wtf at end
01:34:094 (3,4,5) - hard for easy
01:36:081 (8,9,10) - ^
Hard
Nothing <3
Great map, you got a star(ite, ololololol)
All added thanks, for the star and suggestions!Tanmak wrote:
[Easy]
00:11:504 (1,2) Slide note?
[Hard]
00:31:660 (4) Hitsound is little strange. Add whistle?
00:32:832 (7) Remove whistle?
01:22:754 (1,2,3) Whistle?
Great map. And I like this song.
Starred.
I checked into the offset again and +5 seems to work the best (right in the middle of current and the one you suggested), that would probably take into account the variation in UO (I think.) Hopefully that solves the offset problem.foulcoon wrote:
Offset might be early, i played fine with +10 but it could be my UO.
Otherwise, this map is ready for ranking (in my opinion)!
Thanks for the star!Dusty wrote:
*Star
[Easy]
Plays a little too well.
[Hard]
Hitsound use is overly impeccable.
Uh, yeah.
Thanks for looking at this, I would make another difficulty but my attempt at a Normal sucked and and my Insane just didn't fit the song. Thanks for the star!xxheroxx wrote:
Mod Info's:
Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.
Starts Suggestions:
I think you should make another diff.
[Easy]
It's ok (booring :<)
[Hard]
It's ok
Starred~
Well since you don't want kudosu I won't give it, thanks for the modarien666 wrote:
브라운아이드걸즈!!! = Brown Eyed Girls![]()
[Sorry to use Korean :3...]
[Easy]
No issues :3
[Hard]
01:07:99(1,2,3) - [Suggestion] Move 1 grid down Done, thanks
Most are great :3
I think it seems be bubbled soon.
Good luck XD
Star here :3
And don't give kudosu to this reply :3
ps.MV is not necessery :3
Thanks for modding!jericho2442 wrote:
[Easy]
seems fine
[Hard]
01:52:076 (1) - no need for new combo here, it dount go with the pattern, it dont go with the music, and it dont go with the vocals It's for the "yeah yeah yeah" partBut I've rethought some of the combo's.
______________________________
nice problem free maps, good job, star
Nice suggestions, thanks!RandomJibberish wrote:
Easy:
01:53:022 (1,2,3) - I think these would look better at perfect 45 degree angles, but idk. Meh, these are Ok
Otherwise good~
Hard:
00:30:072 (2) - I think this would look better in this kind of shape. Nice, changed
00:33:018 (1,2,3) - Really unintuitive spacing. I guess this is really annoying, turned the slider around it should fix it.
Great map, star~