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Fear, and Loathing in Las Vegas - Just Awake (TV Size)

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-kevincela- wrote:

Saten's diff is supposed to be an harder diff than mine, so I see no real problem there o.o Also I really don't want to increase the streams, as I feel it could get too much overmapped :\
I mean reducing streams. ;)
Nemis
Pro mappers here <3

[General]
* Please use the old background (the same that used gowww for his version) or another one, this one doesn't fit the song...
* Tags conflict in Lally's difficulty

[Saten]
00:11:006 (4) - Add a new combo
00:11:006 (4,5) - Fix this blanket a bit
00:15:090 (2) - Move this note 'cause it's touching 00:15:090 (2) -
00:17:917 (5,2) - Stack these two elements better
00:20:116 (2) - Move this note 'cause it's touching 00:19:173 (4) -
00:23:571 (1,2,3,4,5,6,7,8,9) - Fix this curve please, imho it's a bit bad
00:23:571 (1,2,3,4,5,6,7,8,9,10,11,12,13,1) - I'd rehitsound it (each dark blue beat means add clap): http://puu.sh/3sd8L.jpg
00:24:514 (10,11,12,13,1,2) - Why don't you make a blanket here (stream and (2) ) ?
00:42:419 (1) - Curve this slider a little bit more and then make a blanket with 00:43:048 (3) -
00:44:147 (2,4,6) - Remove these claps and then add claps 00:44:304 (3,5) - here
00:44:618 (1) - A new combo here could fit the pattern I think
00:47:289 (1,2) - Why don't you make a blanket here?
00:49:488 (3) - Move this beat at x:280|y:44 and then move 00:49:645 (4) - this beat on 00:48:545 (1) - 's head
00:51:215 (1,2,3,1) - I don't like how this pattern flows, imo it's not fun to play
01:08:807 (1,2,3,4,5) - I'd fix this pattern, I don't like it so much estetically
01:10:692 (3,4) - Make a blanket here
01:13:519 (1) - Remove this new combo and then add a new one 01:13:833 (3) - here

I'm a bit disappointed, when I have seen [Saten] I was dreaming an epic difficulty D: I don't like it very much, I find some elements placed randomly, and some streams/sliders done/placed without accuracy...
In my opinion you are an awesome mapper with much potential, I love some of your maps, but I don't really like this difficulty. I hope that my little mod and my comment will help a bit improving it! :>

[-kevincela-'s Insane]
00:03:467 (1,2) - Fix this blanket
00:04:723 (3,4,1,2) - Same as above, fix the blanket
00:13:205 (4,2,4,3) - Stack these notes better, them could be hard to read
00:18:388 (1,2,3,4) - What about make a perfect square with these elements?
00:19:802 (1,2,3,4) - Try to flip this square (these 4 notes) horizontally, then move it so that 00:19:959 (2) - is stacked on 00:20:587 (2) - . Imo it flows a lot better
00:26:713 (4) - Move this slider at x:16|y:292 'cause 00:26:713 (4,5) - these two elements are really close
00:28:126 (4,1,2) - Fix the distance of each slider
00:35:508 (5) - CTRL+G is really awesome to play here 'cause it flows a lot 00:34:880 (1,2,3,4,5) - here though it breaks the star
00:49:802 (3) - Move it at x:332|y:176
00:51:529 (2) - I think you should remove clap from its end or add one 00:54:200 (3) - here
01:04:252 (1) - CTRL+G flows good and increases a bit the spacing
01:05:351 (2) - CTRL+G and then move 01:05:194 (1) - on its new head, it's awesome to play with 01:05:666 (1) - !
01:16:032 (3,2) - Stack the second slider under the first better

Awesome difficulty kevin <3

[Hard]
00:05:508 (7) - Aggiungerei una nota quì, ci sta benissimo. Poi aggiungici un whistle
00:06:372 (2,3,4,5) - Un po' troppo spaziato come stream per un'hard, diminuisci lo spacing
00:13:205 (8) - Prova a far finire la fine di questo slider sul percorso di 00:13:519 (1) - questo slider
00:14:618 (3,4) - Fixa questo blanket
00:17:132 (3) - Perchè l'hai stackato sopra a 00:17:289 (4) - ? Eviterei è anche abbastanza nascosto sotto 00:16:032 (1) - e poco intuitivo da leggere...
00:17:289 (4) - Rimuovi clap dalla head
00:18:702 (2) - Aggiungi whistle
00:19:173 (5) - Aggiungi whistle su head, coda e se vuoi sul percorso
00:19:173 (5) - Rimuovi clap dalla head
00:19:959 (2) - Aggiungi whistle
00:20:430 (5) - Rimuovi clap da testa e coda
00:21:529 (2,3) - Aggiungi 2 finishes
00:21:529 (2) - Rimuovi clap
00:22:629 (7) - Rimuovi clap che c'è sulla coda
00:20:430 (5) - Aggiungi whistle su testa, coda e se vuoi sul percorso
00:23:728 (2) - Aggiungi una nota quì (sovrapponila alla precedente) e fixa lo spacing delle note che c'è dopo, in questo modo ottieni spazi fra nota a nota più facili da leggere:
00:24:514 (5) - Aggiungi un whistle sulla coda
00:25:613 (4) - Secondo me questo whistle non ci sta...
00:26:713 (1) - Rimuovi clap
00:28:283 (6) - Aggiungi clap
Da qua credo che possa fixare tu i clap, il metodo è un tick bianco clap ed un tick bianco no partendo da quello grande (fa attenzione alle varie parti perchè ci possono essere clap da mettere in evidenza anche su altri ticks).
00:28:912 (8) - Prova a far corrispondere il percorso di questo slider con il percorso di 00:27:812 (5) - questo
00:28:912 (8,1) - Non mi piace molto come flowano, flipperei orizzontalmente (1) e di conseguente fixerei lo spacing
00:29:540 (1) - Perchè hai abbassato il volume del reverse? Ci sta malissimo imo, prova a lasciarlo normale
00:41:634 (1,2,1) - Lo spacing che c'è quì e 00:40:378 (1,1) - quì è praticamente lo stesso, eppure sono diversi nel tempo, fixa in qualche modo
00:56:163 (1) - Finirei questo spinner a 00:57:184 (1) - ed in seguito mapperei lo spazio lasciato vuoto
01:03:781 (1,2,3,4,5,1,2,3) - Troppo poco vuoto imo, prova ad aggiungere una nota 01:05:980 (6) - quì e fare 2 sliders 01:06:294 (1,2) - quì:
01:12:577 (1) - Rimuovi questo finish, non puoi metterlo quì e non metterlo tipo alla fine di 01:09:749 (4) - o 01:11:006 (3) -
01:14:461 (2) - Via il finish D: O se vuoi lascialo ma mettine di più nel kiai perchè ce ne sono davvero pochi e un po' casuali a mio parere
01:16:503 (1) - Aggiungi clap alla fine
01:16:817 (2) - Aggiungi clap alla fine
01:17:132 (3) - Aggiungi clap sul return

Non so se è un bug ma ci sono slider che son fatti alla vecchia maniera ed infatti potrei aver moddato qualche blanket od imperfezione creato da essi

[Normal]
00:12:262 (3) - Mi ha ingannato subito appena ho visto il secondo repeat, eviterei questo avvenimento
00:14:775 (5) - Stessa cosa di sopra xD Inganna i player, non è molto lungo ed è anche veloce per una normal
00:17:289 (3,4) - Fixa il blanket
00:18:388 (1,2) - Come ho detto prima è probabile che ingatti i players
00:21:844 (3) - Trasformalo i uno slider 1/2
00:22:315 (4) - Già sai
00:27:498 (3,4) - Fixa il blanket ed inoltre (4) pare vada fuori dallo schermo
00:33:152 (10,1,2) - Questi due whistle non ce li vedo proprio, mi pare stonino parecchio
00:42:262 (3) - Già sai
00:44:304 (3,4) - Fixa leggermente il blanket
00:52:786 (6,1) - Farei un blanket quì, al momento non mi piacciono molto esteticamente
01:11:006 (7) - Aggiungi una nota, ci sta abbastanza bene e rende il ritmo più consistente (ed inoltre mi pare ci sia troppo spazio vuoto fra 01:10:221 (6) - e 01:11:477 (1) - per essere il Kiai)
01:11:791 (2,3) - Fixa leggermente il blanket
01:16:032 (3) - Spostalo 1/2 in avanti ed aggiungici una nota al suo posto
01:16:974 (5) - Come sopra, spostalo 1/2 in avanti ed aggiungici una nota al suo posto, di conseguenza muovi 01:17:603 (1) - questo spinner 1/4 più avanti e sistemalo facendolo finire 1/4 prima)

E' carina ma la velocità degli sliders non mi fa proprio pensare ad una normal, sono davvero veloci ed il ritmo è poco ricco... se avessi ridotto la SV sarebbe decisamente molto, è brutto vedere una difficoltà semplice nel ritmo e lenta con SV veloce

[Lally's Easy]
00:25:927 (1,3) - Fixa questo blanket
00:33:624 (1,2) - Non sono molto convinto di questo blanket, è alquanto strano ed un poco imperfetto xD Magari rimuovi lo spezzamento dalla metà di 00:33:624 (1) - facendolo come 00:35:980 (1) -
00:49:645 (4) - Oltre che ad essere un poco male inserito dentro a 00:48:074 (3) - cercherei di non far toccare il reverse alla head

Nient'altro da dire, nice difficulty :>
Mirage
u cant mod
Nemis

Maddy wrote:

u cant mod
evil
Sonnyc
Hi. modding the rest.

General:

-- Countdown settings seem to be inconsistent in the Insane diffs with others.
-- Disable Letterbox? Though it has no effect<<

Hard:

00:06:372 (2,3,4) - This fits the song, but not the map. Considering there isn't any long stream like this, deleting (2,4) will make more sense. Also right before this part, the maps was quite slow, and this kind of stream may feel quite sudden.
00:20:744 (6) - Add Whistle at the start.
00:22:315 (6) - NC
00:29:540 (1) - Hmm.. Why speed change? I can't find any major reason from the song, and this doesn't feels well.
01:05:194 (4,5) - Add Finish. Currently sounds too empty.
01:16:503 (1,2) - These mini-hold(?) sliders didn't fit the music for me. Maybe this is too odd,, Please make a little bit straighter.

-kevincela-'s Insane:

-- Dat star rating :<

00:19:645 (5,1) - NC starting from (5) rather seems to fit the song. Maybe adjust spacing after then?
00:24:828 (1) - Add Clap
00:25:456 (1) - Add Whistle
00:46:817 (3) - NC? Since this was a jump at 00:44:933 (1,2,3,4,5), a normal spacing here was either confusing.

Saten:

00:19:016 (3) - This feels too large as a jump.Reshaping 00:18:388 (1,2,3) will be better, imo..
00:25:613 (6) - I think this Whistle was odd. Delete plz
00:49:645 (4) - Make a jump like 00:48:388 (4) and 00:47:132 (4)?
00:51:844 (3) - The reverse seems to be hidden. Even it's not 100%, it was quite hard to read. http://osu.ppy.sh/ss/847769
01:05:980 (1,2) - Starting NC from (2) will be more readable for the jump, imo.

Nice Insanes. Not sure about others though.
bigfrog
hello
from m4m~

Lally's Easy
00:03:467 (1) - x224 y100
00:02:467 (1,2) - let slider's orbit with 1.10x distance? and (2) one grid up
00:16:032 (1) - one grid right
00:49:645 (4) - try this
00:53:728 (1,2) - corresponding 7rhythm...try this
01:10:692 (3) - this?
01:14:775 (2) - not stack 01:12:577(2) perfect
01:15:090 (3) - surround 01:16:032(4)

Normal
00:13:262 (3) - not surround 00:13:519(1) very well?
00:13:519 (1,2,3,4) -
will looks better :3
00:54:357 (2) - more bend? just like 00:54:828(3) o.o
01:00:639 (5) - stack 00:58:597(3) tail?
01:02:838 (4) - one grid left
01:06:294 (1) - i'm not sure it's wrong distance...(0.90)
01:08:807 (1) - if you move what i said above,let this circle stack 01:06:294(1) tail?
01:12:891 (4) - not stack 01:11:791(3) perfect

Hard
00:12:891 (7) - maybe let it a little bend?
00:29:540 (1) - try this
00:37:864 (7) - this
00:48:545 (2) - let projecting place in the middle of the slider
01:11:477 (1) - red dot in the slider one grid up
01:13:362 (3) - tail not stack 01:13:833(1) perfect

-kevincela-'s Insane
01:05:351 (2) - parallel with 01:05:666 - ?

i can't find more problem...

Saten
00:36:608 (4) - parallel 00:37:236(6)
01:13:519 (1,2) - tail not stack well
01:00:796 (2,3) - think these can delete....


that all.
what a awesome map,i can't mod very well ;w;

Good Luck!!
riffy
Yo.

[General]
  1. Is aruka.jpg unused? Remove it! So, we won't download extra data.
  2. 1000ms LeadIn would be enough. There's no need to make it too long, y'know.
  3. More tags! More! Nippon Animation 日本アニメーション (name of the studio) and name of main characters to tags! Help us to find your map!
[Lally's Easy]
  1. Well, I'm not sure if it's really ok t use 1/1 so often. It's 190 BPM, tho. But 00:18:545 (1,2,3) - 00:21:529 (1,2) - these patterns are too hard for sure. It's 1/2 on 190 BPM song! On the easiest diff! Think about beginners! D: I think you should avoid ANY 1/2 patterns here.
    Note: at least reduce OD by one tick :< It'll work, too!
  2. 00:33:624 (1) - nazi just make it symmetrical with (2). So, it will look ultra-cool, like this neat and cute pattern :3
  3. 00:54:985 (2) - nazi - try to curve this slider in another way, like this smooth curve
  4. 01:15:090 (3,4) - nazi - blanket please. I know, you know how to make ultra-cut blankets. :3

    Rhythm is too hard, and it need some more opinions. But flow and patterns are great!
[Normal]
  1. Increase HP Drain by one tick. So, we will keep diff settings more balanced and diff will be a little bit more challenging for players!
  2. 00:05:980 (1,1) - diff itself is hard enough. Don't make it even harder with double spinners. :< Second one is hard to notice for average-skilled player.
  3. 00:12:262 (3) - dooon't. Please don't. 2x reversed sliders are annoying for players. First of all, second reverse arrow appears too soon and players don't have time to read it! They don't even expect it here! Second reason, such sliders are VERY uncommon. They're rankable, but UNCOMMON. So, it will confuse players.
    Note: 00:14:775 (5) - 00:18:388 (1,2) - 00:22:315 (4) - 00:42:262 (3) - you know, same as above.
    Note2: such sliders should be at least 2/1 beats long, but then it'll be too long and boring. That's why I'm agains using 2x reversed sliders.
  4. 00:30:953 (5) - consider placing a new combo here to emphasize vocals? I think it is a good idea!
  5. 01:04:723 (3) - nazi - spacing mistake here, just make distance a little bigger and everything will be okay!
  6. 01:04:723 (3) - place something here? Sound fades at this beat, so placing a circle will be a good idea, just try and see if you like it or not!
  7. 01:11:006 - you've also missed circle here and circle at 01:11:320, it'll fit with vocals. You can use 1/1 slider here, but it'll be too hard for a [Normal] diff.

    It's not bad, but thse 2x repeat slider ruins your diff. Thy are unreadable, hard to understand and they don't relly fit with music. So, I strongly recommend you removing them.
[-kevincela-'s Insane]
  1. 01:05:194 (1,2) - just one thing, replace slider with two circles. So, we can get rid of one of those SV changes. It'll make diff a little bit more playable and it sounds better, imo.

    Nothing else, tho. Good job!
[Hard]
  1. Begining of this diff could have x0.75 slowdown. So, SV changes will be softer and more understandable. Plus, if you do it we will get only two bvelocities. X0.75 and x1.0. So, players won't be confused by many different velocities!
  2. 00:21:058 (1) - nazi - move it's tail somewhere else, so players won't read it as 2x reversed slider. try triangle flow here, instead!
  3. 00:21:844 (3,4,5) - replace it with 1/4 slider, please! This diff has two [Insane] diffs, and BPM is too fast. There's absolutely NO reason to do it.
  4. 00:23:807 - it's a perfect spot for using a lot of 1/4 sliders with repeats. If you don't want to map these 1/4s then you shouldn't map 00:24:357 (4,5) - if you want map 1/4 - you should map all of them in this part!
  5. 00:29:540 (1) - don't. That's random SV change in the middle of the map, it is readable.. but why? It's impossible to understand it! Remove it, please!AS I've said before, we have two [Insane] diffs here, so [Hard] should be eeeeeasy!
  6. 00:50:901 (1,2,3) - 1/4s again. Please, replace them all with sliders :< That's all I want you to do!
    Note: same 01:01:111 (2,3,4) - :<
  7. 01:07:236 (3) - try to replace it with 1/1 slider and silince its end, you'll get an awesome effect, trust me! It will look like this slider turns music off! :)

    It's too hard, that's the main point. Reduce difficulity by removing 1/4 triplets, that's the only thing I want you to do here!
[Saten]

  • Nothing. Good job!
~~~~~~~~~~~~~~~~~~~
Good luck!
Kodora
pencil

[General]

change "-kevincela-" in tags to "kevincela" because search wont work with "-"


[Saten]
  • Dont see any point too keep this with OD 7. Sliders looks not so fast and streams looks too easy, i suggest you raise OD to 8 to make your diff more challenging
  1. 00:12:734 (4) - how about move this to x420 y124? dont like this little overlap with 00:12:419 (2) (just suggestion)
  2. 00:23:571 (1) - clap here?
  3. 00:24:200 (9) - ^ (to the beginning of slider)
  4. 00:24:514 (10) - ^
  5. 00:44:147 (2,3,4,5,6,7) - this triangle pattern looks too tricky, so i suggest put new combo at (4) for better readability here
  6. 01:00:325 (5) - tricky not and i like it. anyway for better readability i suggest you place new combo here instead of 01:00:639 (1) - it will make previous note more readable here
  7. 01:13:205 (4) - forgotten clap at slider's head?

    Great diff, i like it :D

    [-kevincela-'s Insane]
    Why it harder than Saten? Awesome diff lol <3
  8. 00:50:587 (1) - Onliest stacked note what looks really tricky (dunno why but other stacks like this are much more easier to read, probably because here hard to feel this note due to vocals). Try to put it something like x21 y158, it will make this part more enjoyable!
  9. 01:17:289 (4) - Touched HP bar, move down a bit please.
    Well, i tried, but this diff is awesome. Onliest last suggestion - most of ticks sounds ugly on 3/2 sliders here (example - 00:11:948 (5) - 00:16:974 (5) - ) and on some follow-vocal sliders (00:25:927 (1) - ) and especially at the beginning, so i suggest you silence ticks at this parts to make your hitsounds work more awesome.
    Nothing to add, diff is really great.

    [Hard]
    Raise OD to 7, there is no point to keep it such low, diff looks too unbalanced because of this and feels like a normal+ because get bad accuraccy here is really hard
  10. 00:05:980 (1) - End of this slider should keep with normal sample too
  11. 00:12:105 (4) - whistle to the beginning of slider
  12. 00:12:891 (7) - ctrl+g for better flow?
  13. 00:14:618 (3) - whistle to the whole slider
  14. 00:24:828 (1,2,3,4) - rhytm here sounds like usual 1/2 spam :\ try something like this instead?
  15. 00:42:734 (3) - new combo due to jump
  16. 00:55:456 (7) - clap to beginning of slider & reverse?
  17. 01:01:582 (5) - remove finish
  18. 01:06:294 (1) - clap to the beginning of slider?
  19. 01:10:221 (1) - clap to the beginning, remove clap from the end
  20. 01:10:535 (2) - clap to the beginning
  21. 01:11:791 (2) - clap to the beginning, remove clap from the end
  22. 01:12:105 (3) - clap to the beginning

    nice diff, i love challenging hard diffs

    [Normal]
    [OD +1 for same reasons
  23. 00:27:498 (3) - clap to the end
  24. 00:28:126 (4) - clap to the beginning
  25. 01:08:807 (1,2,3,4) - ._. dat clap attack. Remove from (3)

    [Easy]
  26. 00:54:985 (2) - repeat +1 for better rhytm
Great map, good luck

+starred
riffy

Kodora wrote:

change "-kevincela-" in tags to "kevincela" because search wont work with "-"
I have same problem with my username, lol. Well, I should say that adding/changing tags is useless. "-kevincela-" will work for ingame search. and if you look for "kevincela" on website, it will work too!.

But it's still up to mapper.
Topic Starter
Leader

-Bakari- wrote:

Kodora wrote:

change "-kevincela-" in tags to "kevincela" because search wont work with "-"
I have same problem with my username, lol. Well, I should say that adding/changing tags is useless. "-kevincela-" will work for ingame search. and if you look for "kevincela" on website, it will work too!.

But it's still up to mapper.
A tag more doesn't kill anyone, added both -kevincela- and kevincela, as other mapset have.
HelloSCV
as M4M

Lally's Easy

nothing :/

Normal

00:18:388 (1) - try http://puu.sh/3whWl.jpg this?
00:42:105 (3,4) - ^ http://puu.sh/3whYo.jpg
01:11:320 (1) - clap on repeat? feels nice
01:16:503 (4) - ^ on end and 01:16:974 (5) - clap on repeat

Hard

00:20:744 (6) - clap on head'
00:40:378 (1) - split this slider like http://puu.sh/3vyo5.jpg this? much better imo
00:55:456 (7) - finish on end?
01:01:582 (5) - clap on head
01:12:105 (3) - ^ on repeat
01:13:362 (3) - ^ on end
01:15:561 (3) - curve slider like http://puu.sh/3vyrM.jpg this? plays little bit nicer-nazi

-kevincela-'s Insane

00:24:828 (1) - need clap
00:51:529 (2) - delete clap on slider body and end
00:57:027 (3) - making perfect stack? ( 00:55:613 (3) - with this ) -nazi

Saten

00:25:770 (7) - how about whistle?
00:47:288 (5) - try this rhythm? http://puu.sh/3vyby.jpg
00:51:058 (8) - maybe need clap
01:05:351 (3) - ^


nice song xDD Good luk for rank hehe
Rakuen
DEAncientNaga's Mod Queue

Jealous of you guys mapping skills, so nice D:

[General]
Nicely mapped.

Please check the KIAI time, I think should follow Satern / Insane's timing

[Easy]
>.o)b

[Normal]
00:12:262 (3) - Make the slider at X:436 Y1:40 and then next combo's first circle at 00:13:519 (1) - X:300 Y:188 (somewhere around here)
00:21:529 (2) - DS x1.0
00:24:043 (2) - ^

[Hard]
00:24:357 (4,5) - Suggest not to stack this, make it come from right (looks better for me)
00:50:901 (1) - ^

[-kevincela-'s Insane]
>.o)b

[Saten]
>.o)b
-kevincela-
Thank you guys, some of the mods have been fixed! Unfortunately my browser crashed so I lost all my replies >_<

SPOILER
osu file format v12

[General]
AudioFilename: Fear, and Loathing in Las Vegas - Just Awake.mp3
AudioLeadIn: 2000
PreviewTime: 45247
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 69435
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Just Awake (TV Size)
TitleUnicode:Just Awake (TV Size)
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Leader
Version:-kevincela-'s Insane
Source:HUNTER X HUNTER
Tags:ハンター×ハンター hxh ending Lally -kevincela- kevincela Saten Saten-san
BeatmapID:263614
BeatmapSetID:95638

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Kalluto.Zoldyck.full.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Shohei Ohtani
Auto-Tune everywhere

Saten:
00:35:351 (4) - Add clap?
00:35:666 (6) - ^
00:56:556 (2) - I'm not a big fan of having notes completely under sliderslides.
00:59:069 (2) - ^
01:15:718 (3) - This isn't parallel to (1). If it's intentional, maybe make it more intentional, because right now it just looks like a mistake

Kevvie:
00:31:111 - The drums here go to claps on red ticks instead of 2 and 4, until around like 00:36:137.
00:41:163 - ^ until 00:43:676
01:04:252 (1) - Add finish on beginning of slider
01:04:723 (1) - ^

Hard:
00:41:163 - same as hard until 00:43:676
00:46:032 (2) - Add clap on end of slider
00:46:660 (3) - Remove clap on repeat
00:47:132 (4) - Add clap on beginning of slider
00:47:446 (5) - Remove clap on beginning of slider and add clap on end of slider
00:56:163 (1) - Add clap

Normal:
00:12:262 (3) - Avoid having more than one repeat unless absolutely neccesary (which this isn't)
00:14:775 (5) - ^
00:18:231 (4) - Add a snare hit to this or something
00:42:262 (3) - Same as other sliders
00:48:074 (1) - Move this endpoint down

Easy:
01:02:210 (2) - why is there a hitnormal on the beginning?

Stellar mapset. Take some stars.
Lally
o3o/ ty for modding fixed almost all .3.

cookies here o3o
osu file format v12

[General]
AudioFilename: Fear, and Loathing in Las Vegas - Just Awake.mp3
AudioLeadIn: 2000
PreviewTime: 45247
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Just Awake (TV Size)
TitleUnicode:Just Awake (TV Size)
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Leader
Version:Lally's Easy
Source:HUNTER X HUNTER
Tags:ハンター×ハンター hxh ending Lally -kevincela- kevincela Saten Saten-san
BeatmapID:261482
BeatmapSetID:95638

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
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//Storyboard Sound Samples
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Saten
some fixed (I thought I already posted o_O)

http://puu.sh/3DlyN/c46c9dae18.osu
Topic Starter
Leader
Updated, thanks guys! (Should poke some BATs now T_T)
winber1

Saten

  1. 00:07:236 (13,14) - Random suggestion. Map the stream out? fits better and is more fun to play imo, and it flows into 00:08:493 (9) - better, because it's at this note where I feel like something changed in the music (or that something is about to happen), and it is also established by the repeat slider if you turn the previuos ones into notes.
  2. 00:27:656 (2,3) - Would sound a lot better imo if you switched these two notes (in terms of order), so that it matches the vocals better.
  3. 00:29:775 (2) - Remove note then turn 00:29:854 (3) - into a stream. This would match the drums better as well as match the guitar better since the hitcircles fit the small "guitar burst" or whatever you would call it. (Technically you could also change 00:30:168 (4) - if you truly wanted to follow the guitar, but I'm assuming you want to follow the drums too, so you should keep it)
  4. 00:35:823 (7) - Sounds better if you added a hitclap here imo.
  5. 00:51:215 (1) - Map the red tick? http://puu.sh/3Fmiy.jpg
  6. 00:55:613 (5) - The clap at the beginning of the slider makes this sound weird imo.
  7. 01:00:090 - I would be interested if you could map the hi-hats playing in drums right here. It messes up your pattern a bit here, but I do believe it fits the music more, since the drums are actually playing t hose 1/4 ticks.
  8. 01:10:220 (1,2,3) - this is a little weird, I would much rather you switch the order of the notes to this http://puu.sh/3Fmuf.jpg
  9. 01:15:247 - The screams are a pretty important part of the music imo, I'd like it much better if this was mapped to be honest.
  10. 01:17:603 (1) - The spinner works, I'll give you that. Doesn't really do the music as much justice as it could have though in my opinion. If I were mapping this I would spend the time to finish the song with hitcircles and sliders. The song ends suddenly, but spinners often time signify a gradual or fading out type of ending. For me, it's not in the modd of the song to use a spinner here.

Hard

  1. 00:04:566 (4) - Change this into one hitcircle. The kickslider doesn't that well. Also this will sound better if you also change the suggestion below
  2. 00:05:351 (6) - a kick slider here would be better http://puu.sh/3FmRj.jpg Also, I don't like how this spacing change was executed. It wasn't executed on a note in the music (the end of combo 6 was off from the vocal). Furthermore, nothing that out of the ordinary is happening in the music yet (it's still the same mood), and you don't really give any hint that it's going to happen. Adding a kickslider gives the player the react, and it follows the vocals better imo.
  3. 00:06:608 (5,6,7,1) - Okay, this just sounds excrutiatingly awkward, sorry to say. Mapping triplets could work better http://puu.sh/3FndR.jpg However, even in this I still feel that 00:07:864 (1) - sounds awkward. But it's still up to you to decide what to do.
  4. 00:17:917 (6) - I don't the see where this comes from, turn this into two notes. Sounds better and makes more sense imo.
  5. 00:32:838 - Add a note here. The empty space messes up flow and sounds weird. The music is very continuous here and you should map it like that too.
  6. 00:56:163 (1) - Is the spinner really necessary? The vocal note is only 3.5 beats long. It's not that long, and the music itself doesn't officially warrant a spinner. The spinner works, don't get me wrong, but it could be mapped more interestingly than thise imo.
  7. 01:03:152 (5,6) - A needless 3/4 slider. Nothing in the music tells you as a mapper to put a 3/4 beat where it doesn't exist. Now, I wouldn't mind if you did this multiple times in the piece as a mapping style, but you didn't. This is the first time you ever used it, and it was pretty random. I would just use a regular 1/1 slider.
  8. 01:05:351 - It's quite awkward to hear the drum while as a player you aren't playing anything. So I would add a note somehow.
  9. 01:14:304 - Add a note
  10. 01:17:603 (1) - I told Saten the same thing, you could probably do something more interesting, but this does work, if you want to keep it that is.

-kevincela-'s Insane

  1. 00:00:954 (1,2,3) - I'd space combo 2 and 3 a little further apart, otherwise 00:02:210 (3,4) - may be slightly misleading.
  2. 00:19:802 (1) - This note seems slightly misplaced. Would sound better imo if you removed it, and perhaps even stacked 00:19:959 (2) - below 00:19:645 - (combo 5). Obviously this will require a rework of you pattern though
  3. 00:29:854 (1) - Mapping this one slider into a stream would follow the guitar more and would play better too imo.
  4. 00:38:414 - adding a note here would add color to the map imo.http://puu.sh/3Font.jpg (I actually really liked the costant triples Saten did. It sounded nice, but obviously you'll need to remap this part if you're going to add that)
  5. 00:41:163 (1) - I'd stack this on top of combo 2
  6. 00:41:320 (2,1) - I'd like a bigger jump here. It would fit better imo. You probably won't like this much but http://puu.sh/3FovV.jpg Just at least something like that or something idk.
  7. 00:46:660 - I would either add a note, or stack 00:46:817 (1) - . Otherwise it feels weird imo.
  8. 01:04:252 (1,1,1,2) - the new combos don't fit imo. It fits the music, but the patterns you use just don't jump at me as something that would need new combos. Imo you need to space the notes much farther apart, or make up some speical pattern to go along with these notes, otherwise I feel they are misplaced. Just me though.

Normal

  1. 00:12:262 (3) - Confusing, the 2nd repeat is not expected, I would remove a repeat and add a note
  2. 00:14:775 (5) - If you change the above, which you really should, I would match the the pattern and do the same here.
  3. 00:18:231 (4,1,2) - uhh, is this a mistake? Why is it so quiet lol.
  4. 00:35:980 (1) - Again, this could be mapped, but up to you still.
  5. 00:42:105 - you should really add a note here.
  6. 00:42:262 (3) - This repeat slider is extremely awkward. THis works better http://puu.sh/3FoME.jpg
  7. 01:08:807 (1) - Why soft hitsounds. You use normal for everywhere else, and in the kiai time, you use soft. Kinda anti-climactic isn't it?

Lally's Easy

  1. 00:15:090 (2) - Slider sounds a little awkward. Do something like http://puu.sh/3FoTs.jpg ?
  2. 00:16:032 (1,2,3,4) - If you apply the above, the rest of this section sounds a little weird, so it's kind of a cumulative change that you need to do. From here, do something like http://puu.sh/3Fp1f.jpg to follow up the above suggestion.
  3. 00:28:440 - You really need to map this note, it's really awkward without it. THis will require you to change the combo 4 slider because that's not going to make sense if you map this red tick note. Try http://puu.sh/3Fp7R.jpg or http://puu.sh/3Fp8F.jpg Oh, and I just realized, maybe just something like 00:34:880 (2,1) - that too.
  4. 00:54:984 (2) - move this note back 1/2 tick. Perhaps adding a note at 00:55:770 - too or extend the slider.
  5. 00:56:084 (1) - End the slider at 00:58:597 -
  6. 01:16:346 (1) - Again with this last slider. As I told the others, I think it fits better mapping this out.

Nice map! Hope this helps :3
Lally

winber1 wrote:

Lally's Easy

  1. 00:15:090 (2) - Slider sounds a little awkward. Do something like http://puu.sh/3FoTs.jpg ? i like it
  2. 00:16:032 (1,2,3,4) - If you apply the above, the rest of this section sounds a little weird, so it's kind of a cumulative change that you need to do. From here, do something like http://puu.sh/3Fp1f.jpg to follow up the above suggestion. i prefer to keep it how it is here
  3. 00:28:440 - You really need to map this note, it's really awkward without it. THis will require you to change the combo 4 slider because that's not going to make sense if you map this red tick note. Try http://puu.sh/3Fp7R.jpg or http://puu.sh/3Fp8F.jpg Oh, and I just realized, maybe just something like 00:34:880 (2,1) - that too. i tryed how it sound and i don't really like it i prefer to keep simpler rhythm here
  4. 00:54:984 (2) - move this note back 1/2 tick. Perhaps adding a note at 00:55:770 - too or extend the slider. fixed
  5. 00:56:084 (1) - End the slider at 00:58:597 - ok
  6. 01:16:346 (1) - Again with this last slider. As I told the others, I think it fits better mapping this out. i prefer not
ty for modding o3o

here my fixes o3o
osu file format v12

[General]
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AudioLeadIn: 2000
PreviewTime: 45247
Countdown: 0
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StackLeniency: 0.3
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TitleUnicode:Just Awake (TV Size)
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Leader
Version:Lally's Easy
Source:HUNTER X HUNTER
Tags:ハンター×ハンター hxh ending Nippon Animation 日本アニメーション Lally -kevincela- kevincela Saten Saten-san
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Saten
-kevincela-
Fixed some of the mods. Thanks!

SPOILER
osu file format v12

[General]
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AudioLeadIn: 2000
PreviewTime: 45247
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
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BeatDivisor: 4
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[Metadata]
Title:Just Awake (TV Size)
TitleUnicode:Just Awake (TV Size)
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Leader
Version:-kevincela-'s Insane
Source:HUNTER X HUNTER
Tags:ハンター×ハンター hxh ending Lally -kevincela- kevincela Saten Saten-san
BeatmapID:263614
BeatmapSetID:95638

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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276,244,24435,1,0,0:0:0:0:
276,244,24514,1,8,0:0:0:0:
216,380,24671,1,0,0:0:0:0:
144,300,24828,5,2,0:0:0:0:
36,268,24985,1,2,0:0:0:0:
136,192,25142,5,2,0:0:0:0:
52,88,25299,1,2,0:0:0:0:
240,160,25456,5,8,0:0:0:0:
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220,112,44618,2,0,P|177:111|132:138,1,90,8|0,0:0|0:0,0:0:0:0:
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Topic Starter
Leader
Fixed most of stuff in my diffs and updated~
Nymph
Just one thing: (no kudosu)

[Normal]
00:18:231 (4) - I don't know why you reduce the hitsound volumn here o_o feels odd for me.

cool.
Topic Starter
Leader
done (fixed a mistake in kiai time in Normal and two awful sliders in Hard too z_z)
Nymph
bubbled.
Sync
[Saten]
Consider lowering the HP Drain by 1. It drains rapidly because of how short your combos are.

00:02:995 (3,4) - Beat placement here is pretty weird. Slider should start on the red tick instead. Switch these two objects around on the timeline and rearrange them accordingly on the playfield to follow the vocals better.

00:27:655 (2,3) - Same as above, really. Better to follow the vocals here -- besides, you follow the vocals in the next measure anyways ww

00:47:289 (1,2,3) - Not sure what you're following here. Try something like this (http://puu.sh/3RhwZ.jpg) instead. Add sliders wherever you want as long as that one 1-beat slider is on the downbeat to follow the music properly. (5) on the screenshot is at 00:47:289 (1,2,3).

[Hard]
00:06:765 (6,7,8,9) - I'm not feeling these hitsounds. You should place a clap at every white tick here (the ends of those kick sliders). If you're going to do that, don't forget to remove the clap from the start of (8).

[Normal]
00:45:875 (2,3) - Finisher should go on (3) instead -- that's when the music crashes

[Lally's Easy]
00:38:493 (1) - Rework this slider a bit. It should be starting on the red tick to follow the vocals.

00:41:163 (1) - End this spinner at 00:43:676 instead. It's pretty long, especially considering that it's an easy difficulty. Fill in the gap after that.

01:11:634 (1) - Same as 00:38:493 (1). I realize you're trying to keep a simple beat here but it's not worth sacrificing the music for.

no pop, just suggestions. call me back for a recheck and I'll rank
Lally
fixed all all slider suggestions but i'll leave my spinner how it is now i like it how it is and i like to use long spinners in the easier diff so i think is not a big problem,ty for modding :3!

le diff
osu file format v12

[General]
AudioFilename: Fear, and Loathing in Las Vegas - Just Awake.mp3
AudioLeadIn: 2000
PreviewTime: 45247
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Just Awake (TV Size)
TitleUnicode:Just Awake (TV Size)
Artist:Fear, and Loathing in Las Vegas
ArtistUnicode:Fear, and Loathing in Las Vegas
Creator:Leader
Version:Lally's Easy
Source:HUNTER X HUNTER
Tags:ハンター×ハンター hxh ending Nippon Animation 日本アニメーション Lally -kevincela- kevincela Saten Saten-san
BeatmapID:261482
BeatmapSetID:95638

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"aruka.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
954,314.13612565445,4,2,1,50,1,0
9435,-100,4,2,1,20,0,0
10535,-100,4,1,1,30,0,0
11006,-100,4,2,1,50,0,0
46032,-100,4,2,1,50,0,1
46189,-100,4,2,1,50,0,0
67236,-100,4,2,1,35,0,0
68807,-100,4,2,1,50,0,1
78859,-100,4,2,1,50,0,0


[Colours]
Combo1 : 0,0,249
Combo2 : 0,189,189
Combo3 : 234,0,117
Combo4 : 237,3,3

[HitObjects]
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Saten

Sync wrote:

[Saten]
Consider lowering the HP Drain by 1. It drains rapidly because of how short your combos are. I could swap it with OD for some compensation.

00:02:995 (3,4) - Beat placement here is pretty weird. Slider should start on the red tick instead. Switch these two objects around on the timeline and rearrange them accordingly on the playfield to follow the vocals better. I don't really wanna sacrifice the drumbeat

00:27:655 (2,3) - Same as above, really. Better to follow the vocals here -- besides, you follow the vocals in the next measure anyways ww I mainly prioritizing the music first, and then the vocals.

00:47:289 (1,2,3) - Not sure what you're following here. Try something like this (http://puu.sh/3RhwZ.jpg) instead. Add sliders wherever you want as long as that one 1-beat slider is on the downbeat to follow the music properly. (5) on the screenshot is at 00:47:289 (1,2,3). There is a clear pattern here as you can see 00:46:032 (1,2,3,4,1,2,3,4,1,2,3,4) -
o3o

http://puu.sh/3Rt9m/80753215cb.osu

btw Leader, are you gonna add a video? because you said that you might do it some time ago.
Topic Starter
Leader

Saten wrote:

btw Leader, are you gonna add a video? because you said that you might do it some time ago.
yea, I totally forgot, let's wait bliss' video before ranking this (fixed everything in my diffs, thank you Sync)
blissfulyoshi
Sorry for taking so long http://puu.sh/3Svrr.avi. If there is anything wrong, please tell me.
Topic Starter
Leader
Added video, thank you bliss!
Chewin
Guardati l'anime please nabbo

PS: Aggiungi i nomi dei protagonisti principali dell'anime nei tag?
Gon, Killua, Kurapika, Leorio, Hisoka
Sync
ranked
Shohei Ohtani
yay
Tsumetaku
wow grtz!
like Hunter~
mintong89
wow gratz!
Natsu
congratz :3/
Oyatsu
Congratz! :D
veniastcline
another Just Awake yay \:D/

Gratz!! :)
Nyukai
gratz Leader <3
Kodora
Oh, finally! Congratz!
Dark_Ai
congrats lasagna-chii o3o
HeatKai
pro leader grats :3
Mirage
gratz nob
Lally
\o3o/ yay
Nemis
Congratz Lead :>
Topic Starter
Leader
thank you everyone \;w;/
Irreversible


pls stay there xD
Chewin

Sync wrote:

ranked
wasn't it popped? o.o oh nvm, he popped it only with adding video.
Bravo nabbo :3 Ma avresti potuto aggiungere i Tag.
puncia
Congrats!
yurunneram
YES finally ranked! :D been waiting~ Gratz guys!
Asphyxia


Star rating system drunk pls
Xerneas1234
Nice song but the thing is it need to be full :D
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