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Kurosaki Maon - fuss fuzz

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Total Posts
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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 23 september 2013 at 16:30:23

Artist: Kurosaki Maon
Title: fuss fuzz
Source: Highschool of The Dead
Tags: beatmap contest
BPM: 190
Filesize: 4943kb
Play Time: 01:50
Difficulties Available:
  1. Hard (4,46 stars, 197 notes)
  2. Insane (4,98 stars, 297 notes)
  3. Normal (2,47 stars, 128 notes)
Download: Kurosaki Maon - fuss fuzz
Information: Scores/Beatmap Listing
---------------
Beatmap contest #4 winner. Now timed and ready to go!
Liiraye
Congrats man! Grym map :)
Sakura
Congrats on winning the contest!
Here's some SP Boost to help you out.
dkun
Made a few small changes (from the TR and a few notes in Insane from Sync and I).

Congratulations for the contest win!
deadbeat
go go go /o/
Sonnyc
xDDDD The fastest bubble I ever see
Irreversible
o....o'' gz i guess? xDD
happy30
[General]
The timing gets off at 01:27:544 -
Make an additional timing section at 01:27:524 -
(Offset 87524 bpm 190)


[Normal]
00:22:492 (2) - end 1/3 earlier?
00:23:439 (3) - 1/3 earlier?
00:25:018 (3,4) - same here.
00:28:176 (3,4,5,1) - move these all 1/3 back
00:31:334 (3) - 1/3 back
00:32:597 (2) - end 1/3 earlier?
00:35:755 (3) - 1/3 earlier
00:38:281 (3,4,5) - move these 3 1/3 back.
00:41:439 (2) - 1/3 back to follow the vocals maybe.
00:45:228 (2) - 1/3 earlier
00:50:913 (4) - 1/3 earlier
00:55:334 (2) - 1/3 earlier
00:58:176 (2) - star this 2/3 later?

Almost all slider end in the chorus doesn't snap well to the rhythm of the music. it's pattern breaking to fix this though.

01:28:807 (1) - 1/3 earlier.
01:30:071 (1) - end SHOULD end 1/3 earlier.
01:33:228 (2) - end 1/3 earlier.
01:36:702 (3,4) - both 1/3 earlier. maybe remove (2) because the rhythm will be quite hard.
01:42:702 (1) - 1/3 earlier

[Hard]
00:11:755 (1) - Slider should end 1/3 earlier.
00:15:544 (2) - 1/3 earlier.
00:16:807 (1) - slider should end 1/3 earlier.
00:20:913 (4) - 1/3 earlier.
00:26:176 (6) - start 1/3 later
00:31:018 (3) - 1/3 earlier
00:36:281 (6) - start 1/3 later
00:46:702 (5) - maybe 1/3 later to fit the rhythm more.
00:56:807 (5) - if you changed that apply it here too
01:05:755 (6) - 1/3 earlier
01:09:123 (6) - snap correctly under it?
01:15:861 (6) - 1/3 earlier
01:19:228 (6) - same thing
01:32:597 - add a note here?
01:33:860 (4) - start this slider 1/3 earlier
01:36:702 (3) - 1/3 earlier
01:39:123 (5) - start 1/3 later

[Insane]
00:20:597 (4) - end this 1/3 earlier
00:25:860 (7) - 1/3 later?
00:35:965 (7) - ^(btw mayybe improve this part, is it a copy paste from the part just a few seconds ago?)
00:56:807 (5) - make the end soft hitsound?
Topic Starter
Xgor

happy30 wrote:

fix the wrongly snapped notes in normal?
Oh crap. fixed.
Lally
gratz for the contest o3o///

i suggest to add beatmap contest to tags like RLC did :3
Topic Starter
Xgor

happy30 wrote:

[General]
The timing gets off at 01:27:544 -
Make an additional timing section at 01:27:524 -
(Offset 87524 bpm 190) Fixed

....
Other modding
....

[Insane]
00:20:597 (4) - end this 1/3 earlier Ok done.
00:25:860 (7) - 1/3 later? Mapped to the instuments sooo no.
00:35:965 (7) - ^(btw mayybe improve this part, is it a copy paste from the part just a few seconds ago?)
00:56:807 (5) - make the end soft hitsound? Did drums but yeah, changed.
I don't agree with changing around with most of the rhythms in Normal/Hard because I feel like having the rhythms simplifies fit's that level of skill but if you want a more detailed reasons why I don't changed them...
SPOILER
[Normal]
00:22:492 (2) - end 1/3 earlier?I tried this but changing it makes it hard to follow the following rhythm
00:23:439 (3) - 1/3 earlier?As I didn't followed the above rhythm, following that would be awkard.
00:25:018 (3,4) - same here.
00:28:176 (3,4,5,1) - move these all 1/3 backIt fit's with the instruments. Also (1) does not fit moving 1/3 back at all.
00:31:334 (3) - 1/3 backPicking up 5/3 beat distance for a newcomer is not really easy. Also fit's the instruments well
00:32:597 (2) - end 1/3 earlier?Same as 00:22:492 (2) -
00:35:755 (3) - 1/3 earliersame as 00:23:439 (3) -
00:38:281 (3,4,5) - move these 3 1/3 back.Same as 00:28:176 (3,4,5,1) -
00:41:439 (2) - 1/3 back to follow the vocals maybe. same as 00:31:334 (3) -
00:45:228 (2) - 1/3 earlierSame as above
00:50:913 (4) - 1/3 earlierI admit, this dosn't fit the guitar as much as 00:49:650 (1,2,3) - it does however fit the drums and as above, doing a 5/3 is awkard
00:55:334 (2) - 1/3 earlierSame thing as 00:45:228 (2) -
00:58:176 (2) - star this 2/3 later?2/3 later makes no sense 1/1 later makes more sense

Almost all slider end in the chorus doesn't snap well to the rhythm of the music. it's pattern breaking to fix this though.

01:28:807 (1) - 1/3 earlier.Not following the drums and 4/3 distance between beats is quite awkward to play.
01:30:071 (1) - end SHOULD end 1/3 earlier.This one follows the guitar though.
01:33:228 (2) - end 1/3 earlier.This time it's 7/3 that's awkard to play
01:36:702 (3,4) - both 1/3 earlier. maybe remove (2) because the rhythm will be quite hard.(3) shouldn't even be moved there, it make no sense if following to the guitar. And (4) is just rounding the beat to the closest 1/1
01:42:702 (1) - 1/3 earlierThis time it's both the 5/3 and the 4/3 issue that stops me from doing that

[Hard]
00:11:755 (1) - Slider should end 1/3 earlier.Having a 2/1 slider works so well with the song and while it doesn't end on the synth it makes it easier to follow than 4/3 distance between beats
00:15:544 (2) - 1/3 earlier.It almost sounds like it's on 1/1 so I followed that and it skips the issue with 4/3 beat distance
00:16:807 (1) - slider should end 1/3 earlier.Same as 00:11:755 (1) -
00:20:913 (4) - 1/3 earlier.Fixed
00:26:176 (6) - start 1/3 laterIt's following the synth. wouldn't make any sense to move it foward. (also 4/3 issue)
00:31:018 (3) - 1/3 earlierIt's following the lyrics so no.
00:36:281 (6) - start 1/3 later Same as 00:26:176 (6) -
00:46:702 (5) - maybe 1/3 later to fit the rhythm more.Why, It fit's the lyric. I also used a stack here to signify a 2/3
00:56:807 (5) - if you changed that apply it here too
01:05:755 (6) - 1/3 earlierOh yeah, That was actually unintentional. fixed.
01:09:123 (6) - snap correctly under it?It looks better the way I do it because it follow the sliders path
01:15:861 (6) - 1/3 earlierOh yeah, That was actually unintentional. fixed.
01:19:228 (6) - same thing
01:32:597 - add a note here?I've been considering that but it feel like better if I don't have a note here.
01:33:860 (4) - start this slider 1/3 earlierSure why not
01:36:702 (3) - 1/3 earlierI'm following the guitar here so it makes no sense to move it.
01:39:123 (5) - start 1/3 laterSame thing here about following the guitar
happy30
If you don't want to change your mapping style according to 1/3 I'm not going to rebubble it.
the song has not constant drum on 1/1 so you have to adjust your patterns to it. If you don't want that then you chose the wrong song to map.

Making things simpler doesn't mean you can ignore the rules.
Shiro
Okay. Spent a bit of time fixing things that needed to be fixed (a few rhythms that got wrong, missing kiai and incoherent metadata). Good to go. Don't kd.
Aurele
going to look at it >//<
lolcubes
Uh, just take a look at my other post too.
Topic Starter
Xgor
Sooo.. should I change to cubes timing or not. I'll change it to that as long as I get clarity on that.
HanzeR
01:03:544 (6) - should be snapped to 01:03:439

only thing that stood out to me, congratz on the win!
Topic Starter
Xgor

HanzeR wrote:

01:03:544 (6) - should be snapped to 01:03:439

only thing that stood out to me, congratz on the win!
Already fixed that ;P

Anyways thanks
Sephibro
from 00:11:755 (1) to 01:50:155 (13) - remap this part, the rest is ok
Aurele
ahahah
zeroclover
lol
Lally
uhm why this map is not ranked? T_T)
Topic Starter
Xgor
Sooo... 20 days with no BATs even bothering checking it out...

Wasn't this supposed to be high priority or something.

(Note that I post this as a bump.... so it don't get graved)
Aurele

Xgor wrote:

Sooo... 20 days with no BATs even bothering checking it out...

Wasn't this supposed to be high priority or something.

(Note that I post this as a bump.... so it don't get graved)
It would have been ranked already if it wasn't about the timing..
Aurele
This is getting ridiculous.

Can we get to it finally? ):
riffy

Gabe wrote:

This is getting ridiculous.

Can we get to it finally? ):
Roxas
The winning maps will be fast-tracked into the ranking boards over the coming days
Oh well......
Ephemeral
lolcubes has checked the timing and finds it acceptable, i've contacted charles as well just for a second and final opinion so we should see this rolling again in the next few days
lolcubes
Just gonna throw this here.


I have been away for a very long time so my playing skills have diminished as well, however I was using OD9 with my timing, and in 3 tries I did this. I guess that's pretty decent timing over here.
Charles445
Timing

BPM 190 Offset 1650
BPM 190 Offset 85005

I'm positive that's the timing here, the cut definitely happens earlier on.
Topic Starter
Xgor
Took and looked at the full song and it gotta be Charles445's timing. The part where the spinner is would sound competently different if it was cut later.

Soo. Ready for rank!
Aurele
Let's do this again
mancuso_JM_
Well, let's do this..

[General:]

• I think you should resize the BG in 1024x768 or 1366x768.. The current one is not correct.

[Normal:]

• 00:28:176 (3,4,5) - This is a bit nazi, but will look better if you try other thing here and not leave this as a stright pattern, especially for the next curve Slider. I would try something like this instead
• 00:47:755 (x) - Definetly a Note is necessary here, it sounds pretty empty here following vocals. So yes, add it please.
• 00:50:913 (4) - Actually a Normal finish sounds a bit weird here. Recomend a Soft (addition) Whistle instead
• 01:10:807 (x) - Yes, a note is necessary here too. If you think the pattern is a bit hard for a Normal you can mix this pattern with a Slider instead
• 01:22:492 (6) - At the Slider beginning, I prefer a Soft (addition) Whistle instad of the Finish.
• 01:28:794 (1,2,3) - Looking the next curve Slider, this stright pattern doesn't fit really well. I recommend you to do something like this

[Hard:]

Settings:
--> Sometimes this difficulty plays awkwardly, due to the single notes placed over 1/3 ticks. I think increasing the Approach Rate by 1 tick will make those patterns better to read and play (AR+1)

• 01:04:807 (3) - Add a New Combo to emphasize the kiai start (?
• 01:08:492 (5,6) - Unstack these entirely please! This plays pretty weird stacked, due to the 2/3 spacing between the objects
• 01:18:597 (5,6) - (^)
• 01:28:794 (1) - Add a New Combo (manually) after the Spinner.

- Almost all the notes over 1/3 ticks play really weird, well consider the AR increasment to fix that pls. Other tip, I think using more Sliders over purple ticks instead of single notes would make the rhythm more accuarate..

[Insane:]

• 01:04:807 (3) - Same as Hard (?

- Some of copy/paste, but this diff. plays well to me. Good Job!

I would finish this map with a Spinner but is up to you :P
Consider this stuff and call me back!
Derekku
Sorry that I never got to check the timing for you... I just took a look and I agree with the current offsets! :)
D33d

happy30 wrote:

If you don't want to change your mapping style according to 1/3 I'm not going to rebubble it.
the song has not constant drum on 1/1 so you have to adjust your patterns to it. If you don't want that then you chose the wrong song to map.

Making things simpler doesn't mean you can ignore the rules.
What the hell is this even supposed to mean? There was plenty of rhythmic variance to maintain interest, without going overboard--the map expressed the music well enough, as in, there was no real need to force more complexity. Your negative remarks on the use of copypaste were also questionable, because it wasn't too overused and it was appropriate to the music. Saying "I'm not going to rebubble because it's not mapped how I would" is extremely irresponsible, taking into account the contest conditions and the apparent changes to how BATs are supposed to deal with bubbles and ranks.

Speaking of which, it's been two months and this still hasn't been ranked. I'm wondering why there's even modding going on, when the timing's fixed and, if it weren't for the initial files being set up incorrectly for the contest, the map would've been ranked already. If this is how contest winners are treated, then I certainly won't have any interest in future contests.
mancuso_JM_

D33d wrote:

Speaking of which, it's been two months and this still hasn't been ranked. I'm wondering why there's even modding going on, when the timing's fixed and, if it weren't for the initial files being set up incorrectly for the contest, the map would've been ranked already. If this is how contest winners are treated, then I certainly won't have any interest in future contests.
Well, I'm still waiting for Xgor response in my mod. The rank of this map got delayed because of the timing but now everything is ok, so I'm just waiting for Xgor's response to rank this map.
You see, I modded this map 6 days ago and Xgor didn't appear..
Kodora
I suggest you change circlesize on Hard diff. CS4 will perfectly fits your patterns and makes diff more readable. 3 feels weird here.
Topic Starter
Xgor

mancuso_JM_ wrote:

Well, let's do this..

[General:]

• I think you should resize the BG in 1024x768 or 1366x768.. The current one is not correct.Fixed

[Normal:]

• 00:28:176 (3,4,5) - This is a bit nazi, but will look better if you try other thing here and not leave this as a stright pattern, especially for the next curve Slider. I would try something like this insteadDidn't like the look at that one but changed the pattern.
• 00:47:755 (x) - Definetly a Note is necessary here, it sounds pretty empty here following vocals. So yes, add it please.Defintly not. I added a note at00:46:807 (x) - instead. That made more sense with how I mapped the normal.
• 00:50:913 (4) - Actually a Normal finish sounds a bit weird here. Recomend a Soft (addition) Whistle insteadDone.
• 01:10:807 (x) - Yes, a note is necessary here too. If you think the pattern is a bit hard for a Normal you can mix this pattern with a Slider insteadSame thing here.
• 01:22:492 (6) - At the Slider beginning, I prefer a Soft (addition) Whistle instad of the Finish.Whistle is way too weak for this. Especally counting the
• 01:28:794 (1,2,3) - Looking the next curve Slider, this stright pattern doesn't fit really well. I recommend you to do something like this

[Hard:]

Settings:
--> Sometimes this difficulty plays awkwardly, due to the single notes placed over 1/3 ticks. I think increasing the Approach Rate by 1 tick will make those patterns better to read and play (AR+1)I guess AR 1 would be good.

• 01:04:807 (3) - Add a New Combo to emphasize the kiai start (?Makes no sense. The combo is following the vocals
• 01:08:492 (5,6) - Unstack these entirely please! This plays pretty weird stacked, due to the 2/3 spacing between the objects Made the slider longer to make it flow better when it's not stacked.
• 01:18:597 (5,6) - (^)
• 01:28:794 (1) - Add a New Combo (manually) after the Spinner.Done

- Almost all the notes over 1/3 ticks play really weird, well consider the AR increasment to fix that pls. Other tip, I think using more Sliders over purple ticks instead of single notes would make the rhythm more accuarate..

[Insane:]

• 01:04:807 (3) - Same as Hard (?Same as Hard :P

- Some of copy/paste, but this diff. plays well to me. Good Job!

I would finish this map with a Spinner but is up to you :P
Consider this stuff and call me back!

Kodora wrote:

I suggest you change circlesize on Hard diff. CS4 will perfectly fits your patterns and makes diff more readable. 3 feels weird here.Tested 4 but because I mapped the diff with CS 3 in mind 4 feels odd to me.
Also...

mancuso_JM_ wrote:

D33d wrote:

Speaking of which, it's been two months and this still hasn't been ranked. I'm wondering why there's even modding going on, when the timing's fixed and, if it weren't for the initial files being set up incorrectly for the contest, the map would've been ranked already. If this is how contest winners are treated, then I certainly won't have any interest in future contests.
Well, I'm still waiting for Xgor response in my mod. The rank of this map got delayed because of the timing but now everything is ok, so I'm just waiting for Xgor's response to rank this map.
You see, I modded this map 6 days ago and Xgor didn't appear..

I've had some of the most intense weeks in my life and I haven't got time to sit down and look at the mod. I know from experience that being stressed is the worst possible state to be modding and it usually ends up with me flat out denying or following everything blindly in the mod and that's very rarely a good thing.

Still the BATs gave out a pretty DAMN clear message to how much this map really mattered to them. Especally considering it was the #1 priority map in osu! to get ranked.a

Also D33d I think you are interpreting what Happy is talking about. Happy is talking more about the way I simplify the easier difficulties is why he doesn't want to rebubble. I don't agree with him as simple rhythms well than really trying to get in those 1/3 in the easier difficulties and let's face it, it flows better because it doesn't requires to really know how the whole song sounds before you play... Anyways no point in bringing that topic back up again and cause more fights.
mancuso_JM_
Let's finish with that ''Fuss''..
Ranked!
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