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Hatsune Miku & Kagamine Rin & Megurine Luka - @

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Topic Starter
kosiga

wcx19911123 wrote:

from my queue

[General]
lead-in = 0 plz , I don't think this song need lead-in sorry, no change. because hide with the first note, I lengthen it
timing in Hard is different with other diffs change it
hitsound is kinda quiet.. hitsound all diff change it

[Normal]
01:54:639 - I'm not sure silenced slider is rankble or not , I suggest you use default hitsound here and volume = 5% change it. I did not know that it became unrankble :o
02:04:055 (1,2,3,4,5) - move to x:272 y:344 , to make the circles stack better when playing , pay attention to later notes' spacing if you fix this change it

[Hard]
00:17:222 (1) - try this ? http://puu.sh/6Wjb I changed it into reference (I matched it with my style) :D
00:22:555 (1) - ^ ^
01:16:389 (1) - ^ ^
01:36:389 (7,1) - try this , follow the vocal better http://puu.sh/6Wk5 ok.change it
01:43:889 (4) - change to 2 sliders , 01:43:889 - 01:44:389 and 01:44:555 - 01:45:055 , sound better change it
01:54:639 - same as Normal change it
03:00:889 (3) - move to 03:00:972  sorry,no change. because feel like not matching me :x
03:01:055 (4) - move to 03:01:222 , if you changed ^ plz change this one , too ^
03:47:389 (7) - end at 03:48:055 change it

[Cinnamon]
01:10:555 (1,2) - stack the end ? change it
01:54:639 - same as Normal change it
02:23:389 (3) - ctrl + r very nice kurukuru :idea:
03:29:722 (2) - ^ very nice kurukuru :idea:
03:30:722 (1) - ^ very nice kurukuru :idea:
03:31:722 (4) - ^ very nice kurukuru :idea:
03:32:722 (3) - ^ very nice kurukuru :idea:
03:33:389 (1,3) - ^ very nice kurukuru :idea:
all ctrl + r is for better flow yeah all change it

very good rhyme :3

shikyu wrote:

via mod queue, suggestions:
[Normal]
00:17:389 (1) - maybe lenghten 4 ticks ahead? sorry, no change
00:21:389 (4) - shorten 1 tick behind, add 1 repeat sorry, no change
00:41:222 (1) - suggestion, shorten 3 ticks behind, add 1 repeat sorry, no change
00:44:055 (4) - shorten 2 ticks behind, add 1 repeat sorry, no change
01:21:389 (1) - same suggestion as 00:17:389 no lengthen. but add slider,circle 01:23:389~01:23:722
01:37:055 (4) - NC change it
01:45:222 (1) - remove finish at start of slider, doesn't reaally fit the song sorry, i don't think so. I think fit a vocal
01:50:555 (1) - ^ ^
01:56:055 (1) - delete this note, I think it doesn't really good remove note. but add circle :D
02:20:055 (1,2,3) - lenghten 4 ticks ahead sorry, no change
02:26:722 (3) - remove whistle, add whistle at start of slider (4) hit sound change
02:28:055 (1) - add whistle at end of slider ^
3:29:389 (1,2,3) - same suggestion as02:20:055 sorry, no change

[Hard]
general : fix hitsounds, weird at some places all diffl hitsound change
00:16:722 (6) - remove whistle at start of slider ^
01:28:222 (2) - shorten 2 ticks behind change it
03:27:889 (4) - fix this slider change it. but this may not be good. :( If there is a good idea, please teach it :idea:

[Cinnamon]
02:34:222 (4) - too fast, move it 6 ticks ahead Intentionally :D
I thinks it's good, but (same as hard) fix hitsounds all diffl hitsound change

that's all
wcx19911123 , shikyu Thanks for mod :oops: :oops:
biwako
こんにちは~
from queue~

[Normal]
00:33:055 (1) - finish削除
00:33:222 (2) - 始まりにfinish追加
01:23:722 (3) - スライダーの終わりにfinish追加
01:31:722 (1) - finish削除
01:31:889 (2) - 始まりにfinish追加
02:02:722 (3,1) - spacing
02:20:055 (1) - ^
03:29:389 (1,2,3,4) - Ctrl+H?

[Hard]
02:06:389 (2) - スライダー速度x0.75
02:24:222 (2,4) - Ctrl+H?
02:34:722 (1) - 始まりにfinish追加?
02:38:056 (4,5) - 1grid右 (Grid Level 4)
03:33:555 (2,4) - Ctrl+H?

[Cinnamon]
00:05:389 (1) - Ctrl+R?
00:11:222 (6) - 1grid右 (Grid Level 4)
00:15:055 (2) - x:76,y:312に移動
00:38:389 (1) - x:252,y:320に移動?
01:04:055 (1) - Ctrl+R?
01:31:889 (1) - 1grid下 (Grid Level 4)
02:20:055 (1) - 始まりにfinish追加
02:34:222 (4,5,6) - 4grid右&1grid下 (Grid Level 4)
03:06:055 (3,4) - 3grid下 (Grid Level 4)
03:16:055 (5) , 03:18:222 (1) new combo入れ替え

くるくる@ω@
Topic Starter
kosiga

biwako wrote:

こんにちは~
from queue~

[Normal]
00:33:055 (1) - finish削除 fixed
00:33:222 (2) - 始まりにfinish追加 fixed
01:23:722 (3) - スライダーの終わりにfinish追加 fixed
01:31:722 (1) - finish削除 fixed
01:31:889 (2) - 始まりにfinish追加 fixed
02:02:722 (3,1) - spacing 重なってるのでプレイしてみれば問題無しの場所にきます@@
02:20:055 (1) - ^ 0.84なので大丈夫かと思います :D
03:29:389 (1,2,3,4) - Ctrl+H? BGと合ってるのは右回りですが、1番目のサビと逆にしています。とりあえず保留

[Hard]
02:06:389 (2) - スライダー速度x0.75 サークルに変更
02:24:222 (2,4) - Ctrl+H? ごめんなさい。no change
02:34:722 (1) - 始まりにfinish追加? ごめんなさい。no change
02:38:056 (4,5) - 1grid右 (Grid Level 4) fixed
03:33:555 (2,4) - Ctrl+H? ごめんなさい。no change

[Cinnamon] spacing 全箇所見直しました。 :D
00:05:389 (1) - Ctrl+R? fixed
00:11:222 (6) - 1grid右 (Grid Level 4) fixed
00:15:055 (2) - x:76,y:312に移動
00:38:389 (1) - x:252,y:320に移動?
01:04:055 (1) - Ctrl+R? fixed
01:31:889 (1) - 1grid下 (Grid Level 4)
02:20:055 (1) - 始まりにfinish追加 fixed
02:34:222 (4,5,6) - 4grid右&1grid下 (Grid Level 4)
03:06:055 (3,4) - 3grid下 (Grid Level 4)
03:16:055 (5) , 03:18:222 (1) new combo入れ替え ごめんさい。no change

くるくる@ω@ くるくる@ω@
biwakoさん mod ありがとうございました~ :oops:
terametis
こんにちわ!
以下は全て提案です。気に入らなければスルーしてください!


[Normal]
00:12:555 (2)      このリズムはどうでしょうか?00:34:555 (3)      スライダーを短くしてノート追加してみてはどうでしょうか?01:18:339 (1)      今までの流れ的にこちらの方がいい気がします。01:33:222 (3)      00:34:555と同じ感じに
02:04:555 (1)      スライダー後に1/8拍後すぐにオブジェクトを置いてるパターンが00:13:389等入っているので、重ねてしまうかDSに則ったほうがいいと思います。

[Hard]
00:08:389 (4)      このような配置はどうでしょうか?00:26:555 (1)      このリズムはどうでしょうか。01:52:889 (1)      あまりリズムに合っていない気がします。このようなリズムはどうでしょうか
[Cinnamon]
00:43:889 (1)     このリズムはどうでしょうか?02:20:055 (1)~    こんなくるくるの仕方はどうでしょうか?http://puu.sh/7By9

modと言うよりも違うリズムの提案になってしまいました・・・
殆ど僕の好みですので気に入ったところだけ参考にして頂ければ嬉しいです!
ランク化期待しています! がんばってください :)
star~
Topic Starter
kosiga

terametis wrote:

こんにちわ!
以下は全て提案です。気に入らなければスルーしてください!


[Normal]
00:12:555 (2)      このリズムはどうでしょうか? いただきます! :D (with 01:10:555(1,2) )00:34:555 (3)      スライダーを短くしてノート追加してみてはどうでしょうか? ごめんなさい no change です01:18:339 (1)      今までの流れ的にこちらの方がいい気がします。 ok. fixed01:33:222 (3)      00:34:555と同じ感じに ごめんなさい no change です
02:04:555 (1)      スライダー後に1/8拍後すぐにオブジェクトを置いてるパターンが00:13:389等入っているので、重ねてしまうかDSに則ったほうがいいと思います。 これは重ねて置いてあるとplayしたときズレていくのでこうしてあります。 play時にはこれで重なった状態です。

[Hard]
00:08:389 (4)      このような配置はどうでしょうか? ちょっと難しい?ok.change it!! (with 01:07:055(4) , 02:45:722(4) )00:26:555 (1)      このリズムはどうでしょうか。 一部変更。01:52:889 (1)      あまりリズムに合っていない気がします。このようなリズムはどうでしょうか いただきます。 :D
[Cinnamon]
00:43:889 (1)     このリズムはどうでしょうか? いただきます。 :D 02:20:055 (1)~    こんなくるくるの仕方はどうでしょうか? nice @くるくる@ change it !! :) http://puu.sh/7By9

modと言うよりも違うリズムの提案になってしまいました・・・
殆ど僕の好みですので気に入ったところだけ参考にして頂ければ嬉しいです!
ランク化期待しています! がんばってください :)
star~
全diffのスライダーとスペーシング見直しました。  :D
terametisさん mod&star☆ ありがとうございました~。 :oops: :oops:
Lucy_Heartfilia_old
I think your map is very crowded.Espacially the distance between slider to oveplapped circle in all dif
But your SB is very good :D

Normal
Circle size - 1 Because of normal,you can - 1 size.Your circle is crowded
03:05:722 (2)~(5) bad overlapped.This unrankable ago,But I don't know today.And you can make (2)~(4) around slider (5) with a easy jump
03:28:055 (2) do it better in order to aviod 03:29:389(1) overlapped it?

Hard
Also crowded
01:55:389(3) one grid left.It's too closed too (2) not same as (1)
02:19:389(3) Your SB + BG + circle(1)and(2) make the short slider disappear
02:24:055(1)~(4) I think your SB is fit with this,But the four short distance circle is interfered with SB.So you can make the four circles long distance
03:33:389(1)~(4) ~
03:55:555(5) one grid down Parallel (3)

Cinnamon
This dif isn't crowded
00:07:055~00:08:899 you'd better remap it.Error distance.Your jump in 00:08:722(1) is right,But your distance in 00:08:055 is too short.So the jump in 00:08:722 is error.In one second,you change three time distance.And itn't from small to large ,it's from large to small to large.Strange
00:37:555(6) Bad overlapped
01:06:555~01:07:389 the same as 00:07:055~00:08:899
02:24:055(1)~(4) I kown.This time your SB is clockwise rotation in medium,Your circle can't clockwise rotation in medium too.Person's head will halo.The same to Hard dif
03:01:222(7) one grid high
03:05:222(6) make it like a Diamond?
03:33:389(1)~(4) is better.Because itn't in medium

In one word,a good song.It's my mod,Thank you
Topic Starter
kosiga

kissfly wrote:

I think your map is very crowded.Espacially the distance between slider to oveplapped circle in all dif
But your SB is very good :D

Normal
Circle size - 1 Because of normal,you can - 1 size.Your circle is crowded sorry,no change. because once more crowded and I think a lower circle size :?
03:05:722 (2)~(5) bad overlapped.This unrankable ago,But I don't know today.And you can make (2)~(4) around slider (5) with a easy jump please let me suspend. Change any other good ideas
03:28:055 (2) do it better in order to aviod 03:29:389(1) overlapped it? please let me suspend. Change any other good ideas

Hard
Also crowded
01:55:389(3) one grid left.It's too closed too (2) not same as (1) fixed
02:19:389(3) Your SB + BG + circle(1)and(2) make the short slider disappear sorry, what do you mean? 3 slider ⇒ change circle?
02:24:055(1)~(4) I think your SB is fit with this,But the four short distance circle is interfered with SB.So you can make the four circles long distance ok. change it. use the DS about 1.4x
03:33:389(1)~(4) ~ ^
03:55:555(5) one grid down Parallel (3) 03:44:555(5) fixed :D

Cinnamon
This dif isn't crowded
00:07:055~00:08:899 you'd better remap it.Error distance.Your jump in 00:08:722(1) is right,But your distance in 00:08:055 is too short.So the jump in 00:08:722 is error.In one second,you change three time distance.And itn't from small to large ,it's from large to small to large.Strange ok. change it
00:37:555(6) Bad overlapped change it
01:06:555~01:07:389 the same as 00:07:055~00:08:899 change it
02:24:055(1)~(4) I kown.This time your SB is clockwise rotation in medium,Your circle can't clockwise rotation in medium too.Person's head will halo.The same to Hard dif change it?
03:01:222(7) one grid high fixed
03:05:222(6) make it like a Diamond? ok. change it
03:33:389(1)~(4) is better.Because itn't in medium

In one word,a good song.It's my mod,Thank you
kissfly Thanks for mod & Star☆ :oops:
Samah
M4M:

[General]
Hitsounds are very quiet!
Storyboard is cute, but a little distracting in places. For a moment I thought the @ at the start was a spinner!

[Normal]
01:39:055 (4,1) - I wouldn't hide the start of slider (1), because it's hard to tell that it's only half a beat difference.
01:44:055 (7,1) - ^
01:49:389 (7,1) - ^
02:02:722 (3,1) - Spacing is wrong here. I'd suggest moving (1,2,3,4,5) away from the previous slider (3), or stack them under the end of it.
03:06:722 (5) - This looks messy being hidden under (1,2,3,4). I suggest moving the other notes to either side of the slider like jumps.

[Hard]
00:17:055 (7,1) - Can't really tell that there is a whole beat between these.
00:22:389 (5,1) - ^
Remove this timing point: 02:19:389

[Cinnamon]
01:10:555 (1,2) - Try to make these end at the same point, or spread them apart.
02:27:889 (4,5,6,7) - The (4,5) shape is fine, but the (6) and (7) are too far apart.
Remove this timing point: 02:19:389

Nice maps.
Topic Starter
kosiga

Samah wrote:

M4M:

[General]
Hitsounds are very quiet!
Storyboard is cute, but a little distracting in places. For a moment I thought the @ at the start was a spinner! @ hides when I make a spinner >:(

[Normal]
01:39:055 (4,1) - I wouldn't hide the start of slider (1), because it's hard to tell that it's only half a beat difference. I look at the state of other people for a while (because I like this)
01:44:055 (7,1) - ^ ^
01:49:389 (7,1) - ^ ^
02:02:722 (3,1) - Spacing is wrong here. I'd suggest moving (1,2,3,4,5) away from the previous slider (3), or stack them under the end of it. let's play. 1,2,3,4,5 is slider (3) stack them under the end :D
03:06:722 (5) - This looks messy being hidden under (1,2,3,4). I suggest moving the other notes to either side of the slider like jumps. What kind of slider is it? I want to make it with a circle. change it

[Hard]
00:17:055 (7,1) - Can't really tell that there is a whole beat between these. sorry, no change. I think that it is the tolerance level
00:22:389 (5,1) - ^ ^
Remove this timing point: 02:19:389 remove it

[Cinnamon]
01:10:555 (1,2) - Try to make these end at the same point, or spread them apart. ok. change it
02:27:889 (4,5,6,7) - The (4,5) shape is fine, but the (6) and (7) are too far apart. yaeh. but please let me suspend. because I cannot think about a good idea
Remove this timing point: 02:19:389 remove it

Nice maps.
Samah Thanks for mod :oops:
banvi
クルクル@w@
[Normal]
  1. メモ帳で.osuを開いてAudioLeadInを1000にしてください。これだけ1004でした
  2. 02:24:055 (4) - y軸対称に置いた方がいいと思います
  3. 03:33:389 (4) - ^
  4. 03:48:055 (1) - 03:50:722で終了?
    もしこのままがいいなら最後の大きなfinish音が変に感じるので最後を普通に10%にした方がいいかもです
[Hard]
  1. 00:09:389 (6) - new combo
  2. 02:19:389 (3) - これはhitburstのせいでスキンデフォだとsilderのrepeatの矢印が見えない(これはunrankable)
    それにrepeat自体も見えにくい感じなので良く見えるように配置しなおす必要がありますorz
  3. 03:48:055 (1) - [Normal]と同様に
[シナモン]
  1. 03:01:222 (7) - 細かいことですがmove 1 grid left
  2. 03:48:055 (1) - [Normal]と同様に
こ…これはかなり良い譜面だと思います!SBもすばらしい :oops:
はやくrankされるべきです :)
Topic Starter
kosiga

banvi wrote:

クルクル@w@  くるくる@w@
[Normal]
  1. メモ帳で.osuを開いてAudioLeadInを1000にしてください。これだけ1004でした fixed
  2. 02:24:055 (4) - y軸対称に置いた方がいいと思います すいません、y軸対称というのがいまいちわかりません >:( (02:21:389 (2) - と対称?02:22:722 (3) - のスライダー頭に4のendを合わせる?) 申し訳ありません。多分ゲーム内PMで聞きます。 :?
  3. 03:33:389 (4) - ^ ^
  4. 03:48:055 (1) - 03:50:722で終了? ok.終了時間変更しました
    もしこのままがいいなら最後の大きなfinish音が変に感じるので最後を普通に10%にした方がいいかもです
[Hard]
  1. 00:09:389 (6) - new combo fixed
  2. 02:19:389 (3) - これはhitburstのせいでスキンデフォだとsilderのrepeatの矢印が見えない(これはunrankable)
    それにrepeat自体も見えにくい感じなので良く見えるように配置しなおす必要がありますorz
    Hard、Cinnamon diff 合わせて見直しました!
  3. 03:48:055 (1) - [Normal]と同様に fixed
[シナモン]
  1. 03:01:222 (7) - 細かいことですがmove 1 grid left fixed
  2. 03:48:055 (1) - [Normal]と同様に ^
こ…これはかなり良い譜面だと思います!SBもすばらしい :oops:
はやくrankされるべきです :) 頑張ります ><;;(いつになることやらですが :cry: )
banviさん mod&Star☆ ありがとうございました~ :oops: :oops:
banvi

kosiga wrote:

[Normal]
[*]02:24:055 (4) - y軸対称に置いた方がいいと思います すいません、y軸対称というのがいまいちわかりません >:( (02:21:389 (2) - と対称?02:22:722 (3) - のスライダー頭に4のendを合わせる?) 申し訳ありません。多分ゲーム内PMで聞きます。 :?
[*]03:33:389 (4) - ^ ^
おうふ…分かりにくくてすみません><
多分なかなかonline行けないと思うのでここで書いときますorz

http://puu.sh/8RBV

こういう風にsilderの真ん中が縦軸に来るように置く感じです
この方が見た目的にいいかなあと思いました
Topic Starter
kosiga

banvi wrote:

kosiga wrote:

[Normal]
[*]02:24:055 (4) - y軸対称に置いた方がいいと思います すいません、y軸対称というのがいまいちわかりません >:( (02:21:389 (2) - と対称?02:22:722 (3) - のスライダー頭に4のendを合わせる?) 申し訳ありません。多分ゲーム内PMで聞きます。 :?
[*]03:33:389 (4) - ^ ^
おうふ…分かりにくくてすみません><
多分なかなかonline行けないと思うのでここで書いときますorz

http://puu.sh/8RBV

こういう風にsilderの真ん中が縦軸に来るように置く感じです
この方が見た目的にいいかなあと思いました
返答ありがとうございます orz

fixed :D
Takos
Modding queueから来ましたが見るところがありませんでした!
☆置いていきます、ランクファイトです・・・!
Topic Starter
kosiga

Takos wrote:

Modding queueから来ましたが見るところがありませんでした!
☆置いていきます、ランクファイトです・・・!
ありがとうございます(*´;ェ;`*)

がんばります >:(
pieguyn
Normal:

fine

Hard:

00:08:139 (2) - maybe remove this note? It might be a bit hard for a [Hard], and it's one of only a few streams :?
01:06:806 (2) - ^
02:26:555 (1) - maybe this? http://puu.sh/adln IMO, it fits better
02:45:472 (2) - same as 00:08:139 (2)
03:35:889 (1) - same as 02:26:555 (1)

Cinnamon:

01:43:889 (6,7) - woah, IMO this doesn't fit that well... Maybe you could map this as you did before. http://puu.sh/adnu

nice map :)
Topic Starter
kosiga

pieguy1372 wrote:

Normal:

fine

Hard:

00:08:139 (2) - maybe remove this note? It might be a bit hard for a [Hard], and it's one of only a few streams :? ok~ change it. :D
01:06:806 (2) - ^ ok~ change it. :D
02:26:555 (1) - maybe this? http://puu.sh/adln IMO, it fits better good idea. but I like this rhythm sorry... >:(
02:45:472 (2) - same as 00:08:139 (2) ok~ change it. :D
03:35:889 (1) - same as 02:26:555 (1) sorry, no change ><

Cinnamon:

01:43:889 (6,7) - woah, IMO this doesn't fit that well... Maybe you could map this as you did before. http://puu.sh/adnu nice idea @@! change it~~

nice map :)
pieguy1372 Thanks for mod ~ :oops:
Andrea
[Normal]

01:54:389 (6) - New combo.
01:56:055 (1) - Remove new combo.


[Hard]

01:50:222 (5) - Kinda nazi: 1 grid left with using grid level 4.

[Cinnamon]

00:24:555 (4) - Make it linear, it looks weird like that.
01:44:889 (5,1) - Spacing, too close.


Good map!
Topic Starter
kosiga

osuplayer111 wrote:

[Normal]

01:54:389 (6) - New combo.
01:56:055 (1) - Remove new combo. fixed[/color]

[Hard]

01:50:222 (5) - Kinda nazi: 1 grid left with using grid level 4. fixed

[Cinnamon]

00:24:555 (4) - Make it linear, it looks weird like that. fixed? Does the meaning match? >:(
01:44:889 (5,1) - Spacing, too close. fixed spacing 1.0x :D [/color]

Good map!
Thanks you for mod :oops:
Andrea
Alright, let's give this a try.

Bubbled~
Topic Starter
kosiga

osuplayer111 wrote:

Alright, let's give this a try.

Bubbled~
osuplayer111 Thanks >w< ♪
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

SB

  1. sb\wing04.png is not used, have you forgot to use it? If it's useless, delete it and then full-submit
  2. lighting1-lighting5 are needless, remember, you can use code to change color, I've done this for, just delete lighting1.png, lighting3.png, lighting4.png, lighting5.png and use this osb
    ATTACH[Hatsune Miku & Kagamine Rin & Megurine Luka - @ (kosiga).osb]
  3. The default size of SBE is 640x480, so use 640x480 is just a fullscreen image, no need to do any scale, if you don't want to change your 800x600 images, keep in mind in next time you making SB then(It seems I've said this when I first time mod this map :p)

Send me a forum PM for recheck when you done changes

Download: Hatsune Miku & Kagamine Rin & Megurine Luka - @ (kosiga).osb
Topic Starter
kosiga

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

SB

  1. sb\wing04.png is not used, have you forgot to use it? If it's useless, delete it and then full-submit I forgot to turn off :o remove it
  2. lighting1-lighting5 are needless, remember, you can use code to change color, I've done this for, just delete lighting1.png, lighting3.png, lighting4.png, lighting5.png and use this osb I understand :) ↓ thank you :(
    [attachment=0:79d2e]Hatsune Miku & Kagamine Rin & Megurine Luka - @ (kosiga).osb[/attachment:79d2e]
  3. The default size of SBE is 640x480, so use 640x480 is just a fullscreen image, no need to do any scale, if you don't want to change your 800x600 images, keep in mind in next time you making SB then(It seems I've said this when I first time mod this map :p) I understand :3 I use caution when making the next SB

Send me a forum PM for recheck when you done changes
and When I changed the offset, did not move the line. :? so line move it :D

Thank you ~ Breeze :oops:
Breeze
Nice SB and map, SB looked kinda blind though haha, if you can make your SB fit song well but doesn't effect play at all, that would be more perfect
Anyway, RANKED!
No_Gu
Congratulations.
lol
Gamu
( ^o)-o<パッパラッパ~♪お♪め♪で♪とぉー♪♪
Topic Starter
kosiga

Breeze wrote:

Nice SB and map, SB looked kinda blind though haha, if you can make your SB fit song well but doesn't effect play at all, that would be more perfect
Anyway, RANKED!
Thank you ~ >x<

:oops: :oops:

I want to make a much better SB >< !!

I do my best more :)
Nymph
congrats~ this is a good one
Topic Starter
kosiga
みんなはやい ><;

Thank you everyone ~ :)
merchat7
Grats!
banvi
おおお!おめでとうございます!! :)
MoodyRPG
Weird title :D
Congrats~
phonic
おめでとうございます!!!  ;)
Topic Starter
kosiga
みなさん ありがとうございます~ :)

Thank you everyone ~ :)

MoodyRPG >
not weird :D

Please read when cinnamon roll ;)
VTC
OME ~
Topic Starter
kosiga

VocaloidTACU wrote:

OME ~
ARI~ :D
biwako
grats :)
Hinacle
SBかわいいww

おめでとー!
Topic Starter
kosiga
ありがとうございます~ ><!!

:oops:
terametis
おめでとうございます!!
Topic Starter
kosiga
ありがとです~ :) :)
Takos
omedetou~ ;)
Suzully
2nd おめでとー :)
Topic Starter
kosiga
arigato ~ :D
hoLysoup
omedetou~ :D
Topic Starter
kosiga
arigatou ~ :)

Thank you all ~ :oops:
Patchouli
kosigaさんの時代がきている・・・!おめでとう!
Topic Starter
kosiga

Patchouli wrote:

kosigaさんの時代がきている・・・!おめでとう!
きてません :o

ありがとうございます~ :oops:
Low
kuru kuru kuru kuru
Topic Starter
kosiga

Jacob wrote:

kuru kuru kuru kuru
thanks kurukuru @@

:D
EzTWOon
what you mean @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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