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Kozato - Tsuki -Yue- [Osu|Taiko]

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Total Posts
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Topic Starter
jonathanlfj
This beatmap was submitted using in-game submission on January-08-14 at 8:59:25 PM

Artist: Kozato
Title: Tsuki -Yue-
Tags: Spiritual Trance sherrie__fay LunarSakuya Nyquill MMzz MittenMasterzz
BPM: 150
Filesize: 9403kb
Play Time: 02:43
Difficulties Available:
  1. Another (5 stars, 611 notes)
  2. Easy (2.15 stars, 146 notes)
  3. MM's Muzukashii (4.73 stars, 564 notes)
  4. Nyquill's Oni (4.89 stars, 848 notes)
  5. Sakuya's Hard (4.89 stars, 355 notes)
  6. Sakuya's Normal (3.37 stars, 176 notes)
Download: Kozato - Tsuki -Yue-
Information: Scores/Beatmap Listing
---------------
PLAY WITH THE ORGASMIC STORYBOARD BY sherrie__fay
I'm serious, map is 1000% more fun with the SB


Normal and Hard by LunarSakuya
Taiko Muzukashi by MMzz
Taiko Oni by Nyquill
Minable
I Like ! / J'aime cette map elle est très bien mappée !!!

I shall like knowing if I can add a difficulté to your map which is kozato - tsuki-yue-
sherrie__fay
http://puu.sh/3Gkuo



hope you like it.
Topic Starter
jonathanlfj

sherrie__fay wrote:

http://puu.sh/3Gkuo



hope you like it.
gggggg Thanks so much!
非常感谢 :)
dkun
i'm absolutely astounded to how great this storyboard is. bravo, sherrie. and the map is just as good!

have a few stars. let me know when this map is pending!
Raose
the map, song, and SB are too beautiful ;w; Please, have a star!

Topic Starter
jonathanlfj

Raose wrote:

the map, song, and SB are too beautiful ;w; Please, have a star!

thanks :)
Nyquill
Hey,

If MMzz doesn't want it, can I have the taiko diff? I absolutely love the idea of doing a taiko for this (might finally get myself back into taiko).
Topic Starter
jonathanlfj

Nyquill wrote:

Hey,

If MMzz doesn't want it, can I have the taiko diff? I absolutely love the idea of doing a taiko for this (might finally get myself back into taiko).
i will talk to him and let u know
Nyquill
http://puu.sh/3JQI1.zip You can probably upload these as placeholder
Topic Starter
jonathanlfj
i think u meant to zip muzu and oni but instead u did muzu and my insane xD
w/e uploaded muzu and oni placeholder
Oyatsu
Really nice SB. Sherri_fay is the best ^^
CXu
Yo, mod request from my queue =3=~ /late.

You requested for mods only on [Normal] and [Mangetsu] diffs.

[General]
  1. 00:01:635 - Why doesn't the first red line start here? You wouldn't need that other red line to fix the metronome either, and it makes much more sense for it to be there.
[Sakuya's Normal]
  1. 00:01:635 - Delete green line.
  2. 00:22:435 (1) - That clap on the head there seems kind of out of place. Was it intentional?
  3. 00:41:635 (1) - You should make this completely symmetrical, considering the symmetric pattern you have later.
  4. 00:49:235 (2) - Hmm, I would probably place this at 236;188, just to avoid the overlap with 00:47:235 (4) - . It'll also flow a bit better from 00:48:035 (1) - , imo, and create a triangleshape between 00:47:235 (4,1,2) - . You'll have to do some small fixes after the note, but it shouldn't be a big problem.
  5. 00:56:035 (3) - Move 1 gridlvl4 to the left, so it's lined up with 00:54:435 (1) - :P
  6. 01:19:235 (4) - If you feel like it, you could change this slider with the new slidertype, for some blanketting with 01:20:435 (1) -
  7. 01:23:235 (5,1) - Swapping NC makes more sense to me (downbeat), but both work, so it's up to you.
  8. 01:32:835 (4,1) - To be honest, I think using a repeat-slider for this would play much better, since hitting in 1/3 can be pretty awkward without having heard the rhythm before. Delete (4), and make the slider begin there. If you don't want to change this, it's a good idea to swap the NC here, because of the rhythm-change in the next section.
  9. 01:44:035 (3) - You can change this to the new slider for better/easier blankets.
  10. 01:45:235 - Consider adding a note here, as it's a bit empty with no note for me when the piano is playing like that.
  11. 01:52:836 - Reinsert break. Drain sections are blah in Normal (if that was intended)
  12. 02:10:435 (4) - Might be confusing having a 2-repeat slider right after a 1-repeat slider, when they're as short as this. Consider removing 1 repeat.
  13. 02:36:035 (3) - Intentional normal sliderwhistle on body? Because it's like, super out of place to hear a whistle between this traditional-instruments thing :P
[Mangetsu]
  1. 00:02:435 (1) - Remove this new combo, then swap around on 00:04:835 (6,1) , 00:08:035 (5,1) and 00:11:235 (5,1) .
  2. 01:16:035 (2,3) - Swap the whistle if this was a mistake, if not, that's fine as well, since both works for me.
  3. 01:26:235 (7) - Remove that whistle, as it feels off when all your other whistles follow a different rhythm-pattern. (and a specific sound in the song)
  4. 01:32:035 (1,2,3) - While I do like this, it is a tad hard to hit right compared to most of the stuff you have in this diff. Well, maybe it's just me or something, but the (2) does feel a bit fast for me, since it's so short, and with the big spacing and all. Consider changing it to a regular 1/4 slider (though you won't be able to map that.. idk the 1/8 sound xD).
  5. 02:01:235 (7) - Blanket 02:00:635 (4) - a bit better? Since you do have a few blankets and whatnot.
  6. 02:13:235 (2,3,4) - Not a biggie, just that it looks a little bit uneven. You can disable grid snap to get it nice and straight.
  7. Uuuh yeah that's it for this haha
I have almost nothing to say to the Mangetsu diff, it's awesome. Have a star, and you can poke me for a recheck/remod/whatever on the other diffs whenever you're ready! And good luck.

And let me mention the awesome SB as well :o .
Topic Starter
jonathanlfj

CXu wrote:

Yo, mod request from my queue =3=~ /late.

You requested for mods only on [Normal] and [Mangetsu] diffs.

[General]
  1. 00:01:635 - Why doesn't the first red line start here? You wouldn't need that other red line to fix the metronome either, and it makes much more sense for it to be there. my rational is that 00:02:435 is the actual downbeat for the intro section, so for the measures to be located correctly the first red line should be at 00:02:435, or 00:00:835 so 00:01:635 (1) can have a proper sv. I will consult this with others later to make sure
[Mangetsu]
  1. 00:02:435 (1) - Remove this new combo, then swap around on 00:04:835 (6,1) , 00:08:035 (5,1) and 00:11:235 (5,1) . yeah this goes with the red line change, if i shift the red line later then i will do this
  2. 01:16:035 (2,3) - Swap the whistle if this was a mistake, if not, that's fine as well, since both works for me. yeah it was intentional xD
  3. 01:26:235 (7) - Remove that whistle, as it feels off when all your other whistles follow a different rhythm-pattern. (and a specific sound in the song) sure
  4. 01:32:035 (1,2,3) - While I do like this, it is a tad hard to hit right compared to most of the stuff you have in this diff. Well, maybe it's just me or something, but the (2) does feel a bit fast for me, since it's so short, and with the big spacing and all. Consider changing it to a regular 1/4 slider (though you won't be able to map that.. idk the 1/8 sound xD). others have told be the same, i guess i will try to do something easier here
  5. 02:01:235 (7) - Blanket 02:00:635 (4) - a bit better? Since you do have a few blankets and whatnot. ofcourse
  6. 02:13:235 (2,3,4) - Not a biggie, just that it looks a little bit uneven. You can disable grid snap to get it nice and straight. lol nice catch
  7. Uuuh yeah that's it for this haha
I have almost nothing to say to the Mangetsu diff, it's awesome. Have a star, and you can poke me for a recheck/remod/whatever on the other diffs whenever you're ready! And good luck.

And let me mention the awesome SB as well :o .
Thanks for the mod and star~

and added Easy diff
Trust
Hey here's a mod for the standard difficulties. The storyboard is breathtaking by the way!


[Easy]

  1. 01:37:635 (2) - Perhaps a reverse slider here?

  2. 02:00:035 (3) - The clap on this reverse seems very loud and out of place with how the song plays rather softly here.
[Sakuya's Normal]

  1. This difficulty is really lacking in hit-sounding, especially between these times:
    Add hitsounds here:
    00:41:635 and 00:48:035
    01:08:035 and 01:44:035
    01:59:235 and 02:09:635
  2. 01:13:635 (1) - Move the starting slider point of this down a grid for better symmetry.

  3. 02:36:035 (3) - Random default whistle sound here, definitely change this.
[Mangetsu]

  1. Perhaps using whistles on slider starts rather than ends at some points? 01:25:235 (4) and 01:26:835 (3) for example: adding a whistle at the start and removing on the end flows well imo.

That's all I can point out considering how it's so well done and my inexperience. The mapset is very solid, best of luck! :)
Topic Starter
jonathanlfj
@Trust
Fixed everything on Easy, about whistle patterns in Mangetsu there is actually this "snap" sound that i am following with the whistles, which to me sounds more natural than the 2/4 whistle pattern. Thanks for the mod and star~

also updated Nyquill's Oni
Nyquill
big big yeah!
Shohei Ohtani
CDFA MODDING WIP

WHAT IS THIS

mod4mod

Insane:
00:02:435 (1) - Remove NC
00:07:235 (4) - I always have a thing against notes that go forward and back like this
00:10:435 (4) - Jump seems kind of odd considering that this part is still kinda soft
00:29:435 (2) - Even out spacing between (1) and (3)
01:32:835 (1,2,3,4,5,6) - I'm really wanting to say have this part be slider jumps to help establish the new change in rhythm, and then make the future occurences of this be notes. It'll help establish the pattern in the player's head each time, so they don't get 100s and stuff o3o.

I kind of disagree with there being so many jumps preceding the first kiai flash, but that could just be me :P

Normal (Still seems kinda wip so take my suggestions with a grain of salt):
If the breaks are intentional, make them not intentional. It's kind of bothersome when playing to not be able to rest because you have to hit just one note.
00:21:635 (3) - Adjust these points so it makes a bit of a better blanket
01:00:835 (1) - Try avoiding having so many repeats on a slider like this
01:13:635 (1,2) - ^ It makes a bit more sense here, but I think you could make it into 2 sliders each

Easy:
00:02:435 (1) - Remove NC?
DAM THAT SLIDER ART

Sorry this mod is so short ;A;. It's a pretty good map. Finish it pls <3
Topic Starter
jonathanlfj

CDFA wrote:

CDFA MODDING WIP

WHAT IS THIS cool things

mod4mod

Insane:
00:02:435 (1) - Remove NC well i did NC here because 00:02:435 (1) is the start of the stanza (00:01:635 (1) being an "extra" rhythm as introduction)
00:07:235 (4) - I always have a thing against notes that go forward and back like this well enlarging some spacing here to make it more readable
00:10:435 (4) - Jump seems kind of odd considering that this part is still kinda soft made it less intense
00:29:435 (2) - Even out spacing between (1) and (3) kk
01:32:835 (1,2,3,4,5,6) - I'm really wanting to say have this part be slider jumps to help establish the new change in rhythm, and then make the future occurences of this be notes. It'll help establish the pattern in the player's head each time, so they don't get 100s and stuff o3o. well this is like that one cool part i actually like about this map lol, the transition is pretty smooth and i've got some heavy testing for it (surprisingly 8/10 of the people i asked to test this were able to get this part without 50s), so i think its fine :troll face

I kind of disagree with there being so many jumps preceding the first kiai flash, but that could just be me :P i actually thought about remapping this section to tone it down a bit, but then i asked myself: "do i want the fail spike at 00:41:635 or 00:16:035?" and i gladly chose the latter option lol

Easy:
00:02:435 (1) - Remove NC? same as insane
DAM THAT SLIDER ART

Sorry this mod is so short ;A;. It's a pretty good map. Finish it pls <3
Thanks for the mod <3
LunarSakuya

CXu wrote:

[Sakuya's Normal]
  1. 00:01:635 - Delete green line. Fixed
  2. 00:22:435 (1) - That clap on the head there seems kind of out of place. Was it intentional? yeah, i was trying to mark the stanza with something
  3. 00:41:635 (1) - You should make this completely symmetrical, considering the symmetric pattern you have later. I tried
  4. 00:49:235 (2) - Hmm, I would probably place this at 236;188, just to avoid the overlap with 00:47:235 (4) - . It'll also flow a bit better from 00:48:035 (1) - , imo, and create a triangleshape between 00:47:235 (4,1,2) - . You'll have to do some small fixes after the note, but it shouldn't be a big problem. Fixed
  5. 00:56:035 (3) - Move 1 gridlvl4 to the left, so it's lined up with 00:54:435 (1) - :P Fixed
  6. 01:19:235 (4) - If you feel like it, you could change this slider with the new slidertype, for some blanketting with 01:20:435 (1) - Fixed
  7. 01:23:235 (5,1) - Swapping NC makes more sense to me (downbeat), but both work, so it's up to you. Fixed
  8. 01:32:835 (4,1) - To be honest, I think using a repeat-slider for this would play much better, since hitting in 1/3 can be pretty awkward without having heard the rhythm before. Delete (4), and make the slider begin there. If you don't want to change this, it's a good idea to swap the NC here, because of the rhythm-change in the next section. Fixed
  9. 01:44:035 (3) - You can change this to the new slider for better/easier blankets. Fixed
  10. 01:45:235 - Consider adding a note here, as it's a bit empty with no note for me when the piano is playing like that. Fixed
  11. 01:52:836 - Reinsert break. Drain sections are blah in Normal (if that was intended) Fixed before i guess
  12. 02:10:435 (4) - Might be confusing having a 2-repeat slider right after a 1-repeat slider, when they're as short as this. Consider removing 1 repeat. I NC'd instead
  13. 02:36:035 (3) - Intentional normal sliderwhistle on body? Because it's like, super out of place to hear a whistle between this traditional-instruments thing :P Fixed, sry lol it was converted from my old map and yea
arigatou very much CXu <3!

Trust wrote:

[Sakuya's Normal]

  1. This difficulty is really lacking in hit-sounding, especially between these times:
    Add hitsounds here:
    00:41:635 and 00:48:035
    01:08:035 and 01:44:035 Fixed
    01:59:235 and 02:09:635
    I left the other 2 parts because I wanted to keep the piano more subtle, making a more stronger transition into the next sections
  2. 01:13:635 (1) - Move the starting slider point of this down a grid for better symmetry. Fixed

  3. 02:36:035 (3) - Random default whistle sound here, definitely change this.yeah oops lol
Thanks a lot Trust!! :)

CDFA wrote:

Normal (Still seems kinda wip so take my suggestions with a grain of salt):
If the breaks are intentional, make them not intentional. It's kind of bothersome when playing to not be able to rest because you have to hit just one note. intentional is usually better than not intentional? anyways, I'll leave this for more opinions for now
00:21:635 (3) - Adjust these points so it makes a bit of a better blanket Fixed
01:00:835 (1) - Try avoiding having so many repeats on a slider like this i'll think about it, i guess i made it to be one of the quirks of this map?
01:13:635 (1,2) - ^ It makes a bit more sense here, but I think you could make it into 2 sliders each Fixed
sankyuu CDFA 8-)

SPOILER
osu file format v12

[General]
AudioFilename: yue_01.mp3
AudioLeadIn: 1500
PreviewTime: 130835
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tsuki -Yue-
TitleUnicode:月 -Yue-
Artist:Kozato
ArtistUnicode:Kozato
Creator:jonathanlfj
Version:Sakuya's Normal
Source:
Tags:Spiritual Trance sherrie__fay LunarSakuya Nyquill MMzz
BeatmapID:279167
BeatmapSetID:101123

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,29036,34035
2,35435,40435
2,105835,110835
2,112235,115635
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
835,400,4,1,1,30,1,0
16035,400,4,1,1,40,1,0
16035,-100,4,1,1,40,0,0
28835,-100,4,1,1,50,0,0
41635,-100,4,1,1,60,0,1
41735,-100,4,1,1,60,0,0
67235,-100,4,1,1,45,0,0
80035,-100,4,1,1,55,0,0
92835,-100,4,1,1,45,0,0
105635,-100,4,1,1,50,0,0
130435,-100,4,1,1,55,0,0
130835,-100,4,1,1,60,0,0
131235,-100,4,1,1,70,0,1
156835,-117.647058823529,4,1,1,50,0,0
156935,-117.647058823529,4,1,1,20,0,0
163235,-117.647058823529,4,1,1,10,0,0


[Colours]
Combo1 : 227,254,73
Combo2 : 255,111,193
Combo3 : 98,169,255
Combo4 : 249,125,51

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Asphyxia
Oh this has gotten few mods already, cool! This is just a placeholder for mod, don't mind it (:

This song is so cooool <3

M4M (:

Please respond to my suggestions, thanks!

General things: Awesome mapset, seriously great job on this.

Easy
00:04:035 (2) - This slider feels bit meh, try 2 grids down slider center?
01:04:035 (1) - I personally don't like the shape of this slider, you could reshape it but it's up to you!
01:29:635 (1) - Also I don't like this slider, imo it's ugly, reshape maybe?
02:16:035 (3) - ^
02:33:635 (1) - ^
Nothing else, pro diff~

LS's Normal
00:46:435 (3) - Imo this slider could use some curve?
01:00:835 (1) - This shape feels kinda.... awkward? I think you could do this better but up to you :)
02:17:635 (1) - I honestly feel this could use some curve too (: up to you again :P
02:26:435 (4) - ^
Nice diff!~

Hard isn't mapped so skipping it!

Mangetsu
01:00:435 (2) - CTRL + G?
Nothing else, so beautiful <3

This mapset & SB combined together makes this so good, 3 stars ;)
Topic Starter
jonathanlfj

Asphyxia wrote:

Oh this has gotten few mods already, cool! This is just a placeholder for mod, don't mind it (:

This song is so cooool <3

M4M (:

Please respond to my suggestions, thanks!

General things: Awesome mapset, seriously great job on this.

Easy
00:04:035 (2) - This slider feels bit meh, try 2 grids down slider center? adjusted without grid snap
01:04:035 (1) - I personally don't like the shape of this slider, you could reshape it but it's up to you! reshaped to S style
01:29:635 (1) - Also I don't like this slider, imo it's ugly, reshape maybe? i actually like these sliders when the straight part is shorter
02:16:035 (3) - ^ ok
02:33:635 (1) - ^ ~
Nothing else, pro diff~

Mangetsu
01:00:435 (2) - CTRL + G? yeah plays better now xD
Nothing else, so beautiful <3

This mapset & SB combined together makes this so good, 3 stars ;)
Thanks for the mod and star~
btw you shouldnt have reserved post, would have gotten 2kd since its a week from last update ><
MMzz
OzzyOzrock
[General]
The offset seems a bit off to me, a biiit late. 16030 seems better.

[Oni]
01:08:835 (314,315,316,317,318) - you map streams like these but then ignore the others
01:59:035 - don here, a silly double out of nowhere

Some high notes are dons while low notes are katus, but this isn't guitar hero, I suppose.
Very good, fun map.
[Mittywittens]
Very nicely done, as usual.

Taiko mapsets are well-done.
LunarSakuya
SPOILER
osu file format v12

[General]
AudioFilename: yue_01.mp3
AudioLeadIn: 1500
PreviewTime: 130835
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Tsuki -Yue-
TitleUnicode:月 -Yue-
Artist:Kozato
ArtistUnicode:Kozato
Creator:jonathanlfj
Version:Sakuya's Hard
Source:
Tags:Spiritual Trance sherrie__fay LunarSakuya
BeatmapID:279166
BeatmapSetID:101123

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,67435,78335
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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348,184,61835,2,0,P|356:144|352:104,1,75,0|8,0:0|0:0,0:0:0:0:
256,144,62235,1,0,0:0:0:0:
158,110,62435,2,0,P|156:147|164:184,2,75,0|0|8,0:0|0:0|0:0,0:0:0:0:
236,44,63035,2,0,L|280:28,2,37.5
256,144,63435,1,0,0:0:0:0:
240,232,63635,1,8,0:0:0:0:
248,320,63835,1,0,0:0:0:0:
96,304,64035,6,0,P|132:288|172:280,1,75
240,232,64435,2,0,P|280:224|320:212,1,75,8|0,0:0|0:0,0:0:0:0:
388,152,64835,2,0,P|408:192|408:228,1,75
340,76,65235,2,0,P|312:104|304:144,1,75,8|0,0:0|0:0,0:0:0:0:
344,288,65635,6,0,L|376:316,3,37.5
416,316,66035,2,0,L|456:304,3,37.5,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
480,268,66435,2,0,L|496:224,3,37.5,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
500,192,66835,2,0,L|480:108,2,75,10|0|4,0:0|0:0|0:0,0:0:0:0:
256,260,79235,6,0,P|388:260|396:180,1,225.000008583069,0|4,0:0|0:0,0:0:0:0:
276,140,80435,5,0,0:0:0:0:
324,216,80635,1,0,0:0:0:0:
220,36,81035,1,0,0:0:0:0:
188,112,81235,1,0,0:0:0:0:
100,108,81435,1,0,0:0:0:0:
144,184,81635,2,0,B|128:256|128:256|88:288,1,112.5
76,292,82035,2,0,L|96:384,1,75
370,337,82635,6,0,P|333:336|296:340,1,75
220,308,83035,1,0,0:0:0:0:
276,248,83235,2,0,P|323:202|328:134,2,112.5
352,80,84235,2,0,P|392:104|412:140,2,75
264,68,84835,2,0,L|180:60,1,75
160,64,85135,1,0,0:0:0:0:
132,80,85235,2,0,P|108:116|100:152,1,75
256,288,85835,2,0,P|228:320|200:340,1,75
112,332,86235,2,0,L|72:320,2,37.5
368,336,86835,5,0,0:0:0:0:
408,260,87035,1,0,0:0:0:0:
240,64,87435,2,0,L|256:140,2,75
164,128,88035,2,0,P|184:208|184:280,1,150
348,128,88835,2,0,P|328:208|328:280,2,150
428,96,89835,2,0,L|464:116,2,37.5
344,40,90235,5,0,0:0:0:0:
344,40,90335,1,0,0:0:0:0:
344,40,90435,2,0,L|260:52,1,75
176,88,90835,2,0,L|140:72,2,37.5
136,172,91235,2,0,P|124:208|128:248,1,75
256,284,91635,2,0,P|240:248|212:220,1,75
376,172,92035,2,0,P|388:208|384:248,1,75
256,284,92435,2,0,P|272:248|300:220,1,75,4|0,0:0|0:0,0:0:0:0:
376,172,92835,6,0,L|472:164,2,85.0000016212464,2|0|0,0:0|0:0|0:0,0:0:0:0:
284,124,93635,2,0,L|188:116,2,85.0000016212464
88,72,94435,6,0,P|92:108|88:144,1,63.7500012159348
32,264,94835,2,0,P|28:228|32:192,1,63.7500012159348
180,104,95235,2,0,P|184:140|180:176,1,63.7500012159348
124,296,95635,2,0,P|120:260|124:224,1,63.7500012159348
224,304,96035,6,0,L|308:316,2,85.0000016212464
124,296,96835,2,0,L|40:304,2,85.0000016212464
332,220,97635,6,0,P|376:212|408:200,1,63.7500012159348
340,136,98035,2,0,P|304:132|272:124,1,63.7500012159348
332,52,98435,2,0,P|368:48|396:40,1,63.7500012159348
244,48,98835,2,0,P|204:40|176:40,1,63.7500012159348
80,120,99235,6,0,P|116:136|208:108,1,127.50000243187
276,152,99835,1,0,0:0:0:0:
320,220,100035,2,0,P|336:268|344:296,1,63.7500012159348
424,220,100435,2,0,L|444:188,3,31.8750006079674
440,152,100835,2,0,P|416:112|408:84,1,63.7500012159348
336,36,101235,2,0,L|288:40,2,42.5000008106232
312,128,101635,2,0,P|292:156|272:176,1,63.7500012159348
196,228,102035,2,0,P|156:240|120:244,1,63.7500012159348
52,220,102435,6,0,P|20:168|12:96,1,127.50000243187
80,48,103035,1,0,0:0:0:0:
152,100,103235,2,0,L|220:92,1,63.7500012159348
292,168,103635,2,0,L|224:176,1,63.7500012159348
304,80,104035,2,0,L|340:76,3,31.8750006079674
384,80,104435,2,0,L|424:92,3,31.8750006079674
436,160,104835,6,0,L|428:208,2,42.5000008106232
496,236,105235,2,0,L|504:288,2,42.5000008106232
512,164,105635,1,4,0:0:0:0:
360,300,106035,5,0,0:0:0:0:
196,252,106435,1,0,0:0:0:0:
132,312,106635,1,0,0:0:0:0:
112,224,106835,1,0,0:0:0:0:
112,224,107235,6,0,P|100:188|96:144,1,75
136,72,107635,1,0,0:0:0:0:
216,116,107835,2,0,L|212:160,2,37.5
308,100,108235,2,0,P|336:136|352:168,2,75
280,208,108835,6,0,P|256:244|232:268,1,75
156,296,109235,2,0,P|180:328|220:348,1,75
240,352,109535,1,0,0:0:0:0:
272,352,109635,2,0,L|352:340,1,75
416,284,110035,2,0,P|432:248|436:208,1,75
408,128,110435,5,0,0:0:0:0:
328,232,110635,2,0,L|304:264,2,37.5
292,148,111035,1,0,0:0:0:0:
232,212,111235,2,0,L|196:232,3,37.5
156,248,111635,2,0,L|108:248,3,37.5
76,232,112035,6,0,P|52:180|56:88,2,150
124,312,113035,1,0,0:0:0:0:
216,324,113235,1,0,0:0:0:0:
216,324,113635,2,0,L|292:332,2,75
184,248,114235,2,0,L|176:208,2,37.5
264,200,114635,2,0,L|280:124,2,75
332,264,115235,5,0,0:0:0:0:
424,248,115435,1,0,0:0:0:0:
456,160,115635,2,0,P|460:116|456:76,1,75
444,60,115935,1,0,0:0:0:0:
416,52,116035,2,0,L|324:68,1,75
256,136,116435,2,0,L|256:48,1,75
172,68,116835,6,0,L|136:60,3,37.5
88,48,117235,2,0,L|44:60,3,37.5
40,152,117635,6,0,L|64:196,3,37.5
88,224,118035,2,0,L|84:272,3,37.5
104,304,118435,5,2,0:0:0:0:
256,172,118835,1,0,0:0:0:0:
408,304,119235,1,0,0:0:0:0:
468,244,119435,1,0,0:0:0:0:
472,160,119635,1,0,0:0:0:0:
256,172,120035,6,0,P|252:216|256:252,2,75
304,100,120635,1,0,0:0:0:0:
304,100,120735,1,0,0:0:0:0:
304,100,120835,2,0,L|372:68,1,75
208,100,121235,2,0,L|140:68,1,75
116,160,121635,6,0,L|184:192,1,75
144,276,122035,2,0,L|76:244,2,75
256,336,122635,1,0,0:0:0:0:
288,256,122835,1,0,0:0:0:0:
272,172,123035,1,0,0:0:0:0:
312,96,123235,5,0,0:0:0:0:
376,184,123435,2,0,L|412:204,2,37.5
312,96,123835,1,0,0:0:0:0:
224,60,124035,2,0,L|184:72,3,37.5
184,120,124435,2,0,L|160:152,3,37.5
192,192,124835,6,0,L|200:272,1,75,2|0,0:0|0:0,0:0:0:0:
312,266,125235,2,0,L|320:192,1,75
199,117,125635,2,0,L|192:192,2,75
312,268,126435,6,0,P|360:276|392:276,1,75,0|0,0:0|0:0,0:0:0:0:
440,188,126835,2,0,P|392:180|360:180,1,75
336,184,127135,1,0,0:0:0:0:
308,188,127235,2,0,L|324:108,1,75
232,112,127635,2,0,L|228:32,1,75
156,156,128035,6,0,P|184:184|220:196,1,75
200,280,128435,2,0,P|244:276|272:264,1,75
368,240,128835,2,0,P|364:284|352:312,1,75
400,160,129235,2,0,P|432:184|452:220,1,75
312,164,129635,2,0,L|160:132,1,150
72,144,130235,1,0,0:0:0:0:
76,252,130435,6,0,L|120:264,3,37.5
148,252,130835,1,4,0:0:0:0:
188,256,130935,1,0,0:0:0:0:
228,256,131035,1,0,0:0:0:0:
268,244,131135,1,0,0:0:0:0:
308,220,131235,1,4,2:0:0:0:
468,148,131635,6,0,P|448:84|336:56,1,172.500003290176,8|0,0:0|0:0,0:0:0:0:
388,168,132235,2,0,P|412:212|452:232,2,86.2500016450882,0|8|0,0:0|0:0|0:0,0:0:0:0:
308,220,132835,2,0,L|292:308,1,86.2500016450882
212,344,133235,2,0,P|172:348|124:336,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
96,320,133535,1,0,0:0:0:0:
72,292,133635,2,0,L|64:200,1,86.2500016450882
92,128,134035,2,0,P|128:156|144:200,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
256,204,134435,6,0,L|256:116,1,86.2500016450882
232,40,134835,2,0,P|200:60|180:104,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
256,204,135235,2,0,P|300:196|344:192,1,86.2500016450882
432,228,135635,1,8,0:0:0:0:
496,160,135835,1,0,0:0:0:0:
448,80,136035,1,0,0:0:0:0:
360,100,136235,6,0,L|328:56,2,43.1250008225441,0|0|8,0:0|0:0|0:0,0:0:0:0:
292,168,136635,1,0,0:0:0:0:
292,168,136735,1,0,0:0:0:0:
292,168,136835,2,0,L|244:196,3,43.1250008225441
216,204,137235,2,0,L|128:192,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
180,296,137635,6,0,P|256:328|336:296,3,172.500003290176,4|8|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
100,264,139235,6,0,P|100:308|120:352,1,86.2500016450882
188,212,139635,2,0,P|188:168|168:124,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
152,108,139935,1,0,0:0:0:0:
132,88,140035,2,0,L|196:28,1,86.2500016450882
84,156,140435,2,0,L|20:216,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
60,300,140835,5,0,0:0:0:0:
140,328,141035,1,0,0:0:0:0:
224,312,141235,2,0,L|328:320,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
344,320,141535,1,0,0:0:0:0:
380,320,141635,2,0,P|404:280|408:236,1,86.2500016450882
376,144,142035,2,0,L|472:152,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
304,212,142435,6,0,L|252:208,3,43.1250008225441
220,204,142835,2,0,L|168:208,3,43.1250008225441,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
136,232,143235,2,0,P|136:284|140:328,1,86.2500016450882,0|2,0:0|0:0,0:0:0:0:
228,348,143635,1,8,0:0:0:0:
316,312,143835,1,0,0:0:0:0:
220,204,144035,6,0,P|160:152|72:176,1,172.500003290176,4|8,0:0|0:0,0:0:0:0:
80,288,144635,1,0,0:0:0:0:
80,288,144735,1,0,0:0:0:0:
80,288,144835,2,0,P|116:308|168:304,2,86.2500016450882,0|0|8,0:0|0:0|0:0,0:0:0:0:
272,288,145635,6,0,P|324:280|368:272,1,86.2500016450882
312,184,146035,2,0,L|392:144,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
420,128,146335,1,0,0:0:0:0:
456,112,146435,2,0,P|468:160|448:204,1,86.2500016450882
312,184,146835,2,0,P|300:136|320:92,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
372,236,147235,6,0,P|336:260|284:260,1,86.2500016450882
208,228,147635,2,0,P|184:192|184:140,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
184,120,147935,1,0,0:0:0:0:
188,88,148035,2,0,P|140:88|104:100,1,86.2500016450882
56,180,148435,2,0,P|56:228|68:264,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
132,328,148835,1,0,0:0:0:0:
220,336,149035,6,0,L|264:344,2,43.1250008225441,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,248,149435,1,0,0:0:0:0:
248,248,149535,1,0,0:0:0:0:
248,248,149635,2,0,L|244:196,3,43.1250008225441,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
240,160,150035,2,0,P|224:104|212:76,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
148,156,150435,6,0,P|148:216|100:320,2,172.500003290176,4|8|0,0:0|0:0|0:0,0:0:0:0:
56,164,151435,1,0,0:0:0:0:
148,156,151635,2,0,L|240:144,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
344,176,152035,6,0,P|408:168|444:172,1,86.2500016450882
392,260,152435,2,0,P|376:300|348:336,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
320,348,152735,1,0,0:0:0:0:
288,356,152835,2,0,L|200:348,1,86.2500016450882
304,260,153235,2,0,L|232:204,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
232,52,153635,6,0,L|200:136,1,86.2500016450882,0|0,0:0|0:0,0:0:0:0:
148,208,154035,2,0,L|52:228,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
36,240,154335,1,0,0:0:0:0:
12,260,154435,2,0,P|36:296|80:320,1,86.2500016450882
164,328,154835,2,0,P|208:316|252:316,1,86.2500016450882,8|0,0:0|0:0,0:0:0:0:
352,320,155235,6,0,L|396:316,3,43.1250008225441
424,284,155635,2,0,L|466:276,3,43.1250008225441
480,236,156035,1,0,0:0:0:0:
488,204,156135,1,0,0:0:0:0:
488,168,156235,1,2,0:0:0:0:
480,136,156335,1,0,0:0:0:0:
468,104,156435,5,12,0:0:0:0:
368,60,156635,1,0,0:0:0:0:
280,120,156835,1,4,0:0:0:0:
AAAAAAAAAAAAAAAAAAAAAa
Topic Starter
jonathanlfj
finally after all this time this can go to pending

@OzzyOzrock: will investigate the timing with some experts later
eniyan
Hi! :)
From my queue :D

[Easy]

  • The point that you should fix is not found.
[Sakuya's Normal]

  • The point that you should fix is not found.
[Sakuya's Hard]

  • it is difficult for Hard... About the placement and rhythm,I couldn't find the point that you should fix.
[Mangetsu]

  1. 01:46:831 (5) - Ctrl+g
  1. 02:08:031 (1) - Ctrl+g
  1. 02:28:431 (5) - Ctrl+g



i felt that this beatmap was almost completed :)

i cheer you so that it becomes ranked :D

i am sorry by poor English writings :(
Xinely
Hi Jonathan ~
from this queue

  • General
    Nice SB <3


  • Easy
    00:08:831 (1) - last point 172,280 to make blanket? ofc more neat imo
    00:36:431 (2) - 230,333 for blanket?
    00:42:031 - well , i think you're need claptick to make consistency. it will be great hitsound imo
    00:41:631 - until 01:04:031 - , imo this whistle in every stanza not really fit with song, how about use whistle but change additions in auto?
    00:48:031 (1) - add whistle too in head? for consistency with 00:41:631 -
    01:00:831 (1) - same as above
    02:20:831 (1) - hmm kinda odd to me curve here and (2) is straight. try https://osu.ppy.sh/ss/982715 ?
    02:36:831 (1) - make this slider more symmetrical? i mean to make symmetrical in top of slider , tried as i can http://osu.ppy.sh/ss/982694
    264,28,156831,6,0,B|240:24|240:24|230:64|233:128|233:128|193:81|134:59|134:59|121:93|121:93|86:107|86:107|121:169|188:192|188:192|123:215|84:274|84:274|121:287|121:287|131:323|131:323|193:306|234:255|234:255|235:317|280:371|280:371|306:345|306:345|344:349|344:349|343:285|308:229|308:229|373:247|433:223|433:223|415:192|415:192|433:159|433:159|370:132|307:151|307:151|341:96|340:32|340:32|303:33,1,1600,6|0,0:2|0:0,0:0:0:0:


  • Sakuya's Normal
    00:01:631 - until 00:14:031 - hmm don't skip to map this. i think Easy diff map this part, Normal should be too since Normal is Harder than Easy. Also to make consistency mapset
    00:28:832 (5) - super nazi, NC for consistency
    01:00:831 (1) - remove one repeat and circle in 01:02:031 - to consistency with 00:41:631 (1,2) -
    01:20:431 (1) - nazi, 1 grid right for blanket?
    02:10:431 (1) - try http://puu.sh/4qOjd.jpg ? have better flow imo and also consistency with 02:23:231 (4,5) -


  • Sakuya's Hard
    00:21:631 (3) - add whistle in tail? so plain without hitsound imo
    00:26:031 (2) - ctrl+G? have better flow imo
    00:26:831 (4) - ^ (and make jump to stanza)
    00:24:031 (4,5) - NC them for consistency
    01:00:431 (5) - inconsistency spacing here. 1/4 imo should be have consistency
    01:58:431 (1) - hmm this too, maybe need consistency spacing
    02:04:431 (5) - same as 01:00:431 (5) -
    02:11:231 (6) - use sampleset normal? sound better imo


  • Mangentsu
    00:10:431 (4) - try ctrl+G?
    00:41:631 - until 01:04:031 - , same as Easy
    01:06:431 (1) - maybe kinda nazi but inconsistency spacing (0,86x) here. imo should be 0,80x
    02:08:031 (1) - try ctrl+G too?
    02:36:231 (4) - at least give NC to this. 1/4 jump here make me missed
Topic Starter
jonathanlfj

Xinely wrote:

Hi Jonathan ~
from this queue

  • General
    Nice SB <3 sherrie__fay <3333


  • Easy
    00:08:831 (1) - last point 172,280 to make blanket? ofc more neat imo sure
    00:36:431 (2) - 230,333 for blanket? i think that makes the blanket worse here, since im doing my blankets by using the approach circle as guide
    00:42:031 - well , i think you're need claptick to make consistency. it will be great hitsound imo tbh im not a big fan of all that clap tick idea, its just weird having clap feed back when you dont actually hit anything in the game...
    00:41:631 - until 01:04:031 - , imo this whistle in every stanza not really fit with song, how about use whistle but change additions in auto? good idea, some variety is always good for hitsounds
    00:48:031 (1) - add whistle too in head? for consistency with 00:41:631 -
    01:00:831 (1) - same as above done both
    02:20:831 (1) - hmm kinda odd to me curve here and (2) is straight. try https://osu.ppy.sh/ss/982715 ? done
    02:36:831 (1) - make this slider more symmetrical? i mean to make symmetrical in top of slider , tried as i can http://osu.ppy.sh/ss/982694 yep did some edits myself to remain the radial symmetry
    264,28,156831,6,0,B|240:24|240:24|230:64|233:128|233:128|193:81|134:59|134:59|121:93|121:93|86:107|86:107|121:169|188:192|188:192|123:215|84:274|84:274|121:287|121:287|131:323|131:323|193:306|234:255|234:255|235:317|280:371|280:371|306:345|306:345|344:349|344:349|343:285|308:229|308:229|373:247|433:223|433:223|415:192|415:192|433:159|433:159|370:132|307:151|307:151|341:96|340:32|340:32|303:33,1,1600,6|0,0:2|0:0,0:0:0:0:


  • Mangentsu
    00:10:431 (4) - try ctrl+G? ok
    00:41:631 - until 01:04:031 - , same as Easy for this diff i want to keep this, mainly because i did the whistle every 2 white lines and it matches the music better on my end
    01:06:431 (1) - maybe kinda nazi but inconsistency spacing (0,86x) here. imo should be 0,80x oh good catch
    02:08:031 (1) - try ctrl+G too? this was kinda a mirror flow of something in 45nen yukizakura, which i want to keep cause it plays cool and looks cool xD
    02:36:231 (4) - at least give NC to this. 1/4 jump here make me missed the NC kinda feels a bit unnatural so i moved it closer instead, seems a good compromise
Thanks for the mod ><

@EnixYuki: sorry i totally overlooked your mod while browsing, will update tommorow

EDIT:

EnixYuki wrote:

Hi! :)
From my queue :D

[Easy]

  • The point that you should fix is not found.
[Sakuya's Normal]

  • The point that you should fix is not found.
[Sakuya's Hard]

  • it is difficult for Hard... About the placement and rhythm,I couldn't find the point that you should fix.
[Mangetsu]

  1. 01:46:831 (5) - Ctrl+g sure
  1. 02:08:031 (1) - Ctrl+g i would like to keep this flow here, its an idea from another map
  1. 02:28:431 (5) - Ctrl+g did some position shift on this



i felt that this beatmap was almost completed :)

i cheer you so that it becomes ranked :D

i am sorry by poor English writings :(
Thanks for the mod~
Alarido
Free Mod on my Own for my Mutuals ^^

Legenda wrote:

:!: Unrankable | :idea: Good ideas | :?: My doubts | ♥ Greetings | * Just comments

Lines without icons are Mods.
[Easy]
♥ PERFECT. Rankable.

[Sakuya's Normal]
:idea: Usually, for slider arcs like 00:16:031 (1) I just use 3 nodes, because they are easier to make a perfect semi-circles.
00:16:031 (1) - Could be better if you rotate a bit (Ctrl+Shift+R and settings as this window). It will help connect it with 00:19:631 (1) - and with 00:21:631 (3) - too imho.
00:21:631 (3) - Curve it a bit more for a perfect blanket ^^
00:23:632 (2) - Adjust it a bit (2nd node to x:336 y:188 and 3rd node to x:328 y:232, so it'll connect a bit better with next slider.
00:24:031 (3) - 1 grid down and, then, move 3rd node to x:124 y:216 to keep spacing.
00:25:632 (1) - Move the 2nd node 1 grid right to nicer blanket.
♥ 00:35:231 (1) - I love when mappers leave some notes alone, between breaks^^
00:35:231 (1) - Could have a better connection here if this one was rotated a bit, as like as this window shows.
00:54:431 (1) - Make a better blanket here, by moving the 2nd node to x:148 y:272 and the 3rd to x:92 y:240.
00:56:031 (3) - For same thing, move the 2nd node by 3 grids up, and then move the slider 1 grid right to keep spacing safe.
00:56:831 (4) - Curve a bit more for better blanket (:
♥ 00:57:631 (1,2) - Nice blanket here ♥
01:00:831 (1) - A better connection here is waiting for you, but you need adjust this one like this picture >>> http://puu.sh/4rZv8.jpg <<<
01:02:431 (2) - Move the 1st node (not the whole slider!) to x:368 y:108 and the 2nd node to x:412 y:168 for nice blanket.
02:31:231 (2) - Move to x:400 y:180, move the 2nd dot to x:368 y:240, move the 3rd node to x:300 y:236 and...
02:32:031 (3) - ...move to x:208 y:252 to make nicer the connections among the objects here (:
* In fact, some of blankets needs work, but flows fine (:

[Sakuya's Hard]
♥ 01:31:231 (5,6,7,8) - First time I saw pattern like this (: symmetry in 1st place... the disconnection between 01:31:631 (6,7) would be freakin' but it's not, in part, thanks to sliderball leniency. Well, there's a better way here --------> http://puu.sh/4s0oX.jpg <----- flows better imho

[Mangetsu]
♥ 01:32:831 (1,2,3,4,5,6,1) - Amazing pattern :D

That's all (:

Good luck ranking soon ^.^

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