For you maybe, but not for those who can't see that fast.Waryas wrote:
Too clustered. Ar10 is the easiest.to pass
This is all individual.
For you maybe, but not for those who can't see that fast.Waryas wrote:
Too clustered. Ar10 is the easiest.to pass
Excellent point! Somebody write this down, give this to peppy or something.Waryas wrote:
Hence why i say AR difficulty is subjective and you can't give scores based on AR.
Being able to play low AR is a skill, high ar is a skill too, you can't make one give different score than the other.
OD on the other hand is different, low OD is easy for everyone, high OD is hard, hence why it gives more point.
As if the beatmapper knows what's best for the player.. lolTheNutritiousGuy wrote:
What an awful idea.
Most people who support this don't relaise how bad is this and how confusing will be this.
Calm the fuck down, I know how stepmania uses it and I could from there imagine how osu! would use it. Is it really that hard to imagine this?winber1 wrote:
Also, using stepmania, and other rhythm games as an example just doesn't work. First of all because I really hate the notion of saying ,"omg well look this other game/person did it, so why can't we do it?" Like I seriously hate that argument; it's those people who say, "well this map did it on osu! why can't why I do the same thing in my map?" It's not really a legitimate argument. But anyways, secondly, stepmania and other rhythm games function differently in that notes come to a certain position, while in osu! the notes are stationary and approach circles move toward the note. It's very clear to see a change in speed in stepmania, but not as easy in osu! h
ross53545 wrote:
The autism is strong in this one.silmarilen wrote:
i think this is a pretty nice idea, if it doesnt play well in a map it will get modded out anyway.
Cheer-no wrote:
This would be awesome for compilation maps... but that's about it, other than a few other niche cases where the song completely changes rhythm partway through. Not worth implementing for the less than 1% of maps that would use it correctly.
Agree.Stefan wrote:
For strong BPM switches: Maybe yes.
For compilations (Marathon Maps): Yes
For the regular use: No. This will be poorly abused and cause just shitstorm.
I think you misunderstood his statementtuddster wrote:
Let's unrank sliders, there's a potential for abuse and may cause a shitstorm.
yeah, especially for song compilations where there is a heavy change in bpm, the ability to change AR to that will be definitely useful.Blue Dragon wrote:
now that I look at it again, the only useful thing about this seems to be marathons or songs that heavily change their style.