as requested
[General]
[Hard]
Good luck!
[General]
- First of all, check artist and title. I'm pretty sure tht title of the game can't be a composer.
- Remove 4story from tags, it's already in source. You can place MMORPG and OST in tags, instead. MMORPG is for genre of this game, just in case if we will look fore soundtack for "that online game". and OST is short from Original Soundtrack
- Your kiais should be consistent for ALL diffs. Since you've made all diffs on your own, it's better to make them consistent!
- AudioLeadIn 1000 would be enough. Don't make players wait for too long. :< it's ok if you play it once, but when you click retry again and again, that extra second is annoying.
- Do you really need that storyboard? It's just some flashing pictures that have nothing to do with game/music and look kinda strange here, imo.
- Can't you find brighter BG? THis game is awesome, if you play it long enough. So, brighter BG with more characters would fit better.
Note: if you disagree, use darker combo colours. Current ones are too bright for this depressive-looking BGs. - What's with those custom hitsounds? They don't even really fit with music, why did you put them here? Try to find ones that will fit better? ;_;
- Try to reduce volume of your hitsounds, 100% are too loud, imo. :/ It kinda jurts my ears ;_;
[Hard]
- Diff itself has VERY inconsistent spacing, so it's really hard to understand how to play it. IFlow is kinda ruined by those spacing changes.
- When you keep spacing consistent, you overmap. For example, 00:21:808 - there's NO beat, so why did you end slider here? osu! is a rhythm game, so we should follow RHYTHM, not randomness. Please, consider re-working these parts!
Once you do it, feel free to contact me again. I can also help you with rhythm, so feel free to ask me if you'll need any help!
- I'd set Approach Rate to 5 and HP Drain to 4. So, it will make diff more balanced. Anyway, it will improve your map visually a bit.
- 00:04:933 (3,4) - jumps aren't the best idea for [Normal]. A specially hard jumps like this one. Please, try to avoid them!
What's more, these 6 circles in row are quite hard to click, try to replace some of them with sliders. - 00:20:683 (2,3) - 1/4s are too hard for [Normal] diffs + that's the only one pattern in the whole diff, so consider removing it! Oh, and jump here again. It's looks like a trap for players, but you really should remove it ;_;
- 00:25:183 (1) - reverse arrow is hidden under 00:23:683 (5) - and it's kinda against rules. So, guess that's unrankable and you should make this reverse-arrow clearly visible.
- 01:09:183 (1,2,3) - isn't there a way to map it easier? MAybe something like this? As I've mentioned before, 1/4s in this diff is NOT a good idea, for sure. :<
Well, in fact you're overusing 1/2 notes here. I'd recommend yu to read osu!wiiki and take a look at others' [Normal] diffs! And of course, I'll be gad to help you!
- I'm pretty sure that you should use bigger Distance Spacing (x1.1) would be enough. Notes are overlapped, and it looks messy + it can confuse beginners, so using bigger spacing is a good idea!
Note: at least keep it in mind for your future maps ~.~/ - Also, I'd recommend you to reduce HP Drain by one tick, that feels much better with your rhythm. Also, it makes diff more balanced.
- 00:02:183 - back to those slidertick sounds. - if you want to keet this sund, try to get it away from here. Making slider end at 00:02:183 - would fit here better. So, we can get rid of that tick. But I'd recommend you to re-work rhythm of that part to something more understandable. this rhythm sounds much better, imo
Same applies to all sliders till 00:20:683 And you can be a bit more creative, try to have some fun wih mapping? Repetive pattern again and again for 20 seconds? It's really boring! - 00:46:683 - you've missed a beat here, sounds empty without it. + you mapped some beats with similar sound, so there's no reason to skip this one.
- 00:52:183 (1,2,1) - please, DO NOT place them like these. They're too close, so beginners don't know which (1) to hit. It's really confusing!
- 01:01:183 (1) - too soon after spinner for the easiest diff. Beginners need some time to recover, so you should end spinner earlier or remove/move that circle somewhere away.
Spnners are kinda overused here, imo. You don't really need THAT many spinners and a lot of them can be replaced with hitobjects, it's boring to play so many spinners. ;_;
Good luck!