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4Story - Encampment of the ghost hunters

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Alarido
Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[General Issues]
The 1st Kiai could end at 00:37:183 imo.
The 2nd Kiai could end at 01:09:183 imo. Don't mind AiMod advices! Use commonsense and BAT advices too.

[Easy]
00:09:183 (1,2) - These sliders could be improved this way → http://puu.sh/3ADSI.jpg ← Code for it:
240,284,9183,6,0,B|296:284|296:284|336:252|280:108,1,231.000007049561
236,48,11183,2,0,B|184:48|184:48|140:80|192:224,1,231.000007049561
00:13:183 (3,1) - Since you changed previous sliders (as in the previous mod), move these (together!) to x:276 y:224

[Normal]
00:20:433 (1,2,3) - Could make these notes like → http://puu.sh/3AHUE.jpg ← ? ^^ Code here:
368,248,20433,5,8,0:0:0:0:
424,232,20683,2,8,P|456:200|440:160,1,70,8|8,0:0|0:0,0:0:0:0:
376,160,21183,2,0,B|256:160|192:136|168:64|232:8|280:8|344:64|320:136|256:160|136:160,2,490
00:38:183 (2,3,1) - Try unglue these sliders. Suggestion: http://puu.sh/3AI9b.jpg ; Code for this:
478,215,38183,2,0,P|462:287|344:384,1,210
340,312,39183,2,0,B|420:284|412:200|412:120,1,210
340,112,40183,6,0,B|340:152|356:288|320:232|248:268,1,210
00:45:183 (1) - Move the 2nd node to x:204 y:356 in oder to unglue this slid. form the last one.

[Hard]
* No complaints here.

Aaaand that's it ^^

Good luck on rank the map ^^

Att.
Topic Starter
- Melody

Alarido wrote:

Hi ^^
A Free Mod from Coffee Party Queue

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
[General Issues] I don't use the codes, i done that on my way.
The 1st Kiai could end at 00:37:183 imo.
The 2nd Kiai could end at 01:09:183 imo. Don't mind AiMod advices! Use commonsense and BAT advices too.

[Easy] ✔
00:09:183 (1,2) - These sliders could be improved this way → http://puu.sh/3ADSI.jpg ← Code for it:
240,284,9183,6,0,B|296:284|296:284|336:252|280:108,1,231.000007049561
236,48,11183,2,0,B|184:48|184:48|140:80|192:224,1,231.000007049561
00:13:183 (3,1) - Since you changed previous sliders (as in the previous mod), move these (together!) to x:276 y:224

[Normal]✔
00:20:433 (1,2,3) - Could make these notes like → http://puu.sh/3AHUE.jpg ← ? ^^ Code here:
368,248,20433,5,8,0:0:0:0:
424,232,20683,2,8,P|456:200|440:160,1,70,8|8,0:0|0:0,0:0:0:0:
376,160,21183,2,0,B|256:160|192:136|168:64|232:8|280:8|344:64|320:136|256:160|136:160,2,490
00:38:183 (2,3,1) - Try unglue these sliders. Suggestion: http://puu.sh/3AI9b.jpg ; Code for this:
478,215,38183,2,0,P|462:287|344:384,1,210
340,312,39183,2,0,B|420:284|412:200|412:120,1,210
340,112,40183,6,0,B|340:152|356:288|320:232|248:268,1,210
00:45:183 (1) - Move the 2nd node to x:204 y:356 in oder to unglue this slid. form the last one.

[Hard] 8-)
* No complaints here.

Aaaand that's it ^^

Good luck on rank the map ^^

Att.
~Thank you :)
RikiH_
Ok, I stayed alot of time at modding this map and the stupid connection decided to delete my post. :cry:

I will rewrite just the unrankable issues that I found. Once you fixed them and got 7/8 mods feel free to call me back for a recheck, so I can help you to improve your map more!

So:

General

You have a different volume in al diffs. In easy you used 50%, in normal and hard you used 100%. You must use the same volume in all diffs, I suggest 50% because 100% hurts my ears...
Second thing: you MUST add the hitsounds, because they are compulsory (Ask me in-game if you need some help with them, I wrote down some hitsounds but *poof*! All deleted! \:D/)

Easy

00:17:183 (2,3) - They're not really unrankable but noone likes 90° sliders so you have a chance of 99% that a lot of people annoy you with these, so give them another shape!
00:15:183 (1,2)- Swap NCs (Just a suggestion)

Normal

00:21:183 (3) - There should be an hole here, for a slider that has got this shape it's disappointing not seeing an hole... (This is not unrankable but modders will annoy you)
00:38:183 (2,3,1) - You raised the spacing in order to make this pattern, I disagree because raising the spacing doesn't make much sense in a Normal... Remake this with x0.80 spacing please (That's a pity because I liked that pattern)
00:46:183 (2,3,4) - Players don't like shapes like these, they are strange and a bit ugly, I suggest to make normal round sliders...
00:57:183 (4) - 90° sliders stuff again
01:05:683 (2,3,4,1,2,3,4,1) - Please, avoid straight lines like this, they were used in 2008/2009 mapping style and they look bad nowadays... Remake thiese notes bu not making straight lines/squares

Hard

00:57:183 (6,1,2,3,4,1,2,3) - Ok, this rhythm is really odd and doesn't fit that much... Try something else, please
01:04:183 (1,2,3) - ^

Storyboard

Well, I'm not an expert of storyboards but I think this is an error!
______________________

Sorry for the mistake, blame my connection. I'll shoot a star for apologizing ;)
Dark_Ai


Viel Glück mit ranked C:
Zetera
Vorweg: Ich hab noch nicht wirklich oft und viel gemodded, ich selbst hab auch nur Kleinigkeiten gefunden. :c

Generelles:

Das Timing scheint etwas falsch zu sein, das kann aber auch an meinem High-End-PC liegen, da beansprucht das SB beim Testen das Timing ganz schön. Im Timingpanel hab ich das offset abgerundet auf 1.180, das klingt für mich besser, aber wie gesagt, das kann an meinem PC liegen. :c
Mir ist aufgefallen, dass die "Whistle" kaum bis nie benutzt wurde, dabei würde es sich anbieten, sie zu benutzen.


Easy

Hauptächlich ästhetische Fehler, die nur Optional zu Verändern sind, trotzdem gibt es ein paar Sachen:
00:33:183 (1) - Diesen Spinner würde ich früher enden lassen, weil mir der Zeitpunkt vom Ende etwas komisch vorkam. Musst du aber nicht unbedingt. (Ich hab ihn bei 00:36:683 enden lassen.)
00:37:683 (1,2,3) - Da hast du den Distance Snap nicht beachtet, man wird vermuten, dass die Circles früher kommen, als sie es tun. Entweder kannst du die Lücke mit z.B. einem Circle füllen, oder du setzt die beiden Circles woanders hin, dass der Snap eingehalten wird und man erkennt, wann die Circles zu klicken sind.
Zur Ästhetik, die im Grunde absolut überflüssig ist:
Es sieht etwas schöner aus, wenn die 1/1 - Slider gleich geformt sind, nicht überall, aber ein Paar Stellen hab ich gesehen: 00:23:183 (4) - , 00:29:683 (2) -
Wie gesagt, das ist nur der Schönheit wegen, man müsste generell auf Kongruenz schauen und demnach die Slider bearbeiten, das liegt aber an dir. c:
An einer Stelle war das Spacing zwar nicht ganz okay, das ist aber vertretbar, weil das ganze 1. einen Pattern dargestellt hat und 2. der Abstand bzw. die Abweichung nicht wirklich groß war.
Sonst sehe ich hier nichts zu verbessern.

Normal

Das Spacing sieht hier korrekt aus, aber 1. finde ich diese Diff nicht immer schön gestaltet und 2. gibt es hier auch Verbesserungen vorzunehmen:
Zuerst das Wesentliche (keine Ästhetik):
Tja, es ist weniger, als ich dachte. Mir kam es sehr fehlerhaft vor, aber es ist fast ganz in Ordnung wie es ist. Die Änderungen sind hier auch optional.
00:20:683 (2) - Diesen Slider würde ich durch 2 Circles ersetzen.
00:21:183 (3) - Dieser Slider ist meiner Meinung nach etwas unpassend. Nicht wegen der Form, sondern wegen seinem Repeattiming. Der Zeitpunkt, an dem der Slider am Reversearrow umgedreht wird, passt nicht wirklich zur Musik. Ich würde den Slider nicht wiederholen, etwas verkürzen und dahinter noch Sliders und/oder Anderes verwenden. Dieses Problem findet man übrigens häufiger, also würde ich da nochmal genauer hinschauen.
00:29:183 (1) - Ich fand es etwas besser, den Slider zu verkürzen und dafür an das jetzige Ende des Sliders einen Circle zu setzen, teilweise einfach wegen der Abwechslung.
00:52:683 (3) - Gleiches Schema wie bei der 1. Änderung.
00:57:183 (4) - Ich würde den durch einen Circle ersetzen und den Spinner da beginnen, wo der 4er momentan aufhört.
01:04:183 (1) - Man könnte hier einen Zeitlich gleichen Slider erwarten wie davor, aber das ist nicht so wichtig.
Wie gesagt: Alles optional.
Ästhetik:
Nunja, da gibt es einiges.
Der Anfang ist in Ordnung, anfangen tut es hier:
00:31:183 (2,3) - Diese Slider kann man kongruent machen und sie besser aneinander anreihen, am Besten so, dass sie wie ein einziger, Symmetrischer Slider fungieren.
00:33:183 (1) - Hier gilt ebenfalls die Anreihung. Da musst du improvisieren, es ist aber nicht unbedingt notwendig.
00:40:183 (1) - Den hier würde ich so aussehen lassen wie die Slider davor. Du kannst dafür einfach Copy & Paste verwenden, damit fällt einem insgesamt die Kongruenzherstellung leichter.
00:41:183 (2) - DIesen hier ebenfalls anreihen, dass er von der Seite her genau an den Slider davor passt. (Wie Puzzleteile eben.)
00:46:183 (2,3,4) - Jup, das find ich leider etwas hässlich. :C Hier einfach wie bei den anderen diese Seitenanpassung einhalten, Dann sieht das auch besser aus. (3 auf 4 ist btw noch in Ordnung.)
00:54:183 (1,2) - Die 1 kann man eher Senkrecht drehen, dann kann man einen symmetrischen Sliderpattern machen, einfach den 1. Slider per Clone oder Copy & Paste reproduzieren und so anordnen, dass es wie ein Kreis aussieht, bemühe dich um Symmetrie. c:

Hard

00:08:433 (1,2,3,4,5,6,8,9) - Diese Circles haben das gleiche Spacing in Sachen Positionierung, aber nicht in Sachen Timing. Es ist glaube ich vertretbar, weil diese Circles abgesondert sind von anderen Objekten, aber ich würde die Zeitlich weiter auseinanderliegenden Circles dementsprechend Spacen. Mach das mit Distance Snap. (00:15:183 (2,3,4) - Die sind okay, also alle Circles, die zeitlich weiter auseinander sind so spacen, das kommt nämlich öfters vor.)
01:09:808 (3) - Stichwort Distance Snap.
00:50:683 (1,2,1,2) - Sieht etwas leer aus, ist aber okay. Wenn du dir etwas einfallen lassen kannst, wäre das Perfekt. c:
Spacing ist generell bis auf die Paar Ausnahmen akzeptabel.
Zur Ästhetik: Sehr viel besser als die beiden davor, die Slider verlaufen gut ineinander, Sie passen insgesamt vom Aufbau her, allerdings fehlen vielleicht ein paar. :c
Sonst kann ich hier aber kaum was bemängeln. Schau dir hier also hauptsächlich das Spacing an, der Rest ist in Ordnung soweit. c:


Viel Glück!
Topic Starter
- Melody

RikiH_ wrote:

Ok, I stayed alot of time at modding this map and the stupid connection decided to delete my post. :cry:

I will rewrite just the unrankable issues that I found. Once you fixed them and got 7/8 mods feel free to call me back for a recheck, so I can help you to improve your map more!

So:

General

You have a different volume in al diffs. In easy you used 50%, in normal and hard you used 100%. You must use the same volume in all diffs, I suggest 50% because 100% hurts my ears...
Second thing: you MUST add the hitsounds, because they are compulsory (Ask me in-game if you need some help with them, I wrote down some hitsounds but *poof*! All deleted! \:D/)

Easy

00:17:183 (2,3) - They're not really unrankable but noone likes 90° sliders so you have a chance of 99% that a lot of people annoy you with these, so give them another shape!
00:15:183 (1,2)- Swap NCs (Just a suggestion)

Normal

00:21:183 (3) - There should be an hole here, for a slider that has got this shape it's disappointing not seeing an hole... (This is not unrankable but modders will annoy you)
00:38:183 (2,3,1) - You raised the spacing in order to make this pattern, I disagree because raising the spacing doesn't make much sense in a Normal... Remake this with x0.80 spacing please (That's a pity because I liked that pattern)
00:46:183 (2,3,4) - Players don't like shapes like these, they are strange and a bit ugly, I suggest to make normal round sliders...
00:57:183 (4) - 90° sliders stuff again
01:05:683 (2,3,4,1,2,3,4,1) - Please, avoid straight lines like this, they were used in 2008/2009 mapping style and they look bad nowadays... Remake thiese notes bu not making straight lines/squares

Hard

00:57:183 (6,1,2,3,4,1,2,3) - Ok, this rhythm is really odd and doesn't fit that much... Try something else, please
01:04:183 (1,2,3) - ^

Storyboard

Well, I'm not an expert of storyboards but I think this is an error!
______________________

Sorry for the mistake, blame my connection. I'll shoot a star for apologizing ;)
~Thank you for Modding & Star :)
Topic Starter
- Melody

Dark_Ai wrote:



Viel Glück mit ranked C:
~Danke :3
Topic Starter
- Melody

Sala- wrote:

Vorweg: Ich hab noch nicht wirklich oft und viel gemodded, ich selbst hab auch nur Kleinigkeiten gefunden. :c

Generelles:

Das Timing scheint etwas falsch zu sein, das kann aber auch an meinem High-End-PC liegen, da beansprucht das SB beim Testen das Timing ganz schön. Im Timingpanel hab ich das offset abgerundet auf 1.180, das klingt für mich besser, aber wie gesagt, das kann an meinem PC liegen. :c
Mir ist aufgefallen, dass die "Whistle" kaum bis nie benutzt wurde, dabei würde es sich anbieten, sie zu benutzen.


Easy

Hauptächlich ästhetische Fehler, die nur Optional zu Verändern sind, trotzdem gibt es ein paar Sachen:
00:33:183 (1) - Diesen Spinner würde ich früher enden lassen, weil mir der Zeitpunkt vom Ende etwas komisch vorkam. Musst du aber nicht unbedingt. (Ich hab ihn bei 00:36:683 enden lassen.)
00:37:683 (1,2,3) - Da hast du den Distance Snap nicht beachtet, man wird vermuten, dass die Circles früher kommen, als sie es tun. Entweder kannst du die Lücke mit z.B. einem Circle füllen, oder du setzt die beiden Circles woanders hin, dass der Snap eingehalten wird und man erkennt, wann die Circles zu klicken sind.
Zur Ästhetik, die im Grunde absolut überflüssig ist:
Es sieht etwas schöner aus, wenn die 1/1 - Slider gleich geformt sind, nicht überall, aber ein Paar Stellen hab ich gesehen: 00:23:183 (4) - , 00:29:683 (2) -
Wie gesagt, das ist nur der Schönheit wegen, man müsste generell auf Kongruenz schauen und demnach die Slider bearbeiten, das liegt aber an dir. c:
An einer Stelle war das Spacing zwar nicht ganz okay, das ist aber vertretbar, weil das ganze 1. einen Pattern dargestellt hat und 2. der Abstand bzw. die Abweichung nicht wirklich groß war.
Sonst sehe ich hier nichts zu verbessern.

Normal

Das Spacing sieht hier korrekt aus, aber 1. finde ich diese Diff nicht immer schön gestaltet und 2. gibt es hier auch Verbesserungen vorzunehmen:
Zuerst das Wesentliche (keine Ästhetik):
Tja, es ist weniger, als ich dachte. Mir kam es sehr fehlerhaft vor, aber es ist fast ganz in Ordnung wie es ist. Die Änderungen sind hier auch optional.
00:20:683 (2) - Diesen Slider würde ich durch 2 Circles ersetzen.
00:21:183 (3) - Dieser Slider ist meiner Meinung nach etwas unpassend. Nicht wegen der Form, sondern wegen seinem Repeattiming. Der Zeitpunkt, an dem der Slider am Reversearrow umgedreht wird, passt nicht wirklich zur Musik. Ich würde den Slider nicht wiederholen, etwas verkürzen und dahinter noch Sliders und/oder Anderes verwenden. Dieses Problem findet man übrigens häufiger, also würde ich da nochmal genauer hinschauen.
00:29:183 (1) - Ich fand es etwas besser, den Slider zu verkürzen und dafür an das jetzige Ende des Sliders einen Circle zu setzen, teilweise einfach wegen der Abwechslung.
00:52:683 (3) - Gleiches Schema wie bei der 1. Änderung.
00:57:183 (4) - Ich würde den durch einen Circle ersetzen und den Spinner da beginnen, wo der 4er momentan aufhört.
01:04:183 (1) - Man könnte hier einen Zeitlich gleichen Slider erwarten wie davor, aber das ist nicht so wichtig.
Wie gesagt: Alles optional.
Ästhetik:
Nunja, da gibt es einiges.
Der Anfang ist in Ordnung, anfangen tut es hier:
00:31:183 (2,3) - Diese Slider kann man kongruent machen und sie besser aneinander anreihen, am Besten so, dass sie wie ein einziger, Symmetrischer Slider fungieren.
00:33:183 (1) - Hier gilt ebenfalls die Anreihung. Da musst du improvisieren, es ist aber nicht unbedingt notwendig.
00:40:183 (1) - Den hier würde ich so aussehen lassen wie die Slider davor. Du kannst dafür einfach Copy & Paste verwenden, damit fällt einem insgesamt die Kongruenzherstellung leichter.
00:41:183 (2) - DIesen hier ebenfalls anreihen, dass er von der Seite her genau an den Slider davor passt. (Wie Puzzleteile eben.)
00:46:183 (2,3,4) - Jup, das find ich leider etwas hässlich. :C Hier einfach wie bei den anderen diese Seitenanpassung einhalten, Dann sieht das auch besser aus. (3 auf 4 ist btw noch in Ordnung.)
00:54:183 (1,2) - Die 1 kann man eher Senkrecht drehen, dann kann man einen symmetrischen Sliderpattern machen, einfach den 1. Slider per Clone oder Copy & Paste reproduzieren und so anordnen, dass es wie ein Kreis aussieht, bemühe dich um Symmetrie. c:

Hard

00:08:433 (1,2,3,4,5,6,8,9) - Diese Circles haben das gleiche Spacing in Sachen Positionierung, aber nicht in Sachen Timing. Es ist glaube ich vertretbar, weil diese Circles abgesondert sind von anderen Objekten, aber ich würde die Zeitlich weiter auseinanderliegenden Circles dementsprechend Spacen. Mach das mit Distance Snap. (00:15:183 (2,3,4) - Die sind okay, also alle Circles, die zeitlich weiter auseinander sind so spacen, das kommt nämlich öfters vor.)
01:09:808 (3) - Stichwort Distance Snap.
00:50:683 (1,2,1,2) - Sieht etwas leer aus, ist aber okay. Wenn du dir etwas einfallen lassen kannst, wäre das Perfekt. c:
Spacing ist generell bis auf die Paar Ausnahmen akzeptabel.
Zur Ästhetik: Sehr viel besser als die beiden davor, die Slider verlaufen gut ineinander, Sie passen insgesamt vom Aufbau her, allerdings fehlen vielleicht ein paar. :c
Sonst kann ich hier aber kaum was bemängeln. Schau dir hier also hauptsächlich das Spacing an, der Rest ist in Ordnung soweit. c:


Viel Glück!
~Danke :D

Paar Sachen sind unverändert~
P A N
hmm this is hard to mod x_x

[Hard]
this is just I can do orz
01:06:180 (1,2,3,4,5,6) - 448|312 , 312|176 , 496|208 , 320|288 , 416|120 and 416|120 for better star pattern
01:09:180 (1,2,3) - and make this a better pattern like.....

[Normal]
avoid the stack of slider body, its confuse for normal-player x_x

[Easy]
00:13:180 (3) - distance error
00:19:180 (2) - move to 16|264 and dont forget to fix the distance after fix this note
looks fine 0.0

Good luck :D
rezoons
Hi :),

M4M:

[Easy]
  1. 00:13:180 (3) - Why is the spacing bigger, here? It's forbidden to have any jump in an Easy diff, and besides it doesn't match the music so correct the spacing here.
  2. 00:23:180 (4,5) - Why not moving 4 to x=420 y=164 and 5 to x=344 y=128 for a better blanket?
  3. 00:57:180 (1) - Move it to x=276 y=56 for a perfect square with 00:54:180 (1,2,3).
  4. 01:04:180 (4) - Move it to x=200 y=92 for a perfect parallelogram with 01:01:180 (1,2,3).
[Normal]
  1. 00:21:180 (4) - NC?
  2. 00:32:180 (4,1) - Maybe try avoiding the overlapping?
  3. 00:38:180 (2,3) - Try making a better overlap like this:

    The curve of the second slider should follow the curve of the first slider for a better effect.
  4. 01:07:680 (2) - Move it to x=308 y=304 in order for it to be aligned with 01:06:680 (4,1).
  5. 01:08:180 (3,4) - Move 3 to x=364 y=208 and 4 to x=308 y=112 for a diamond-pattern.
[Hard]
  1. 00:10:680 (7,8,9,1,2) - Compare it to 00:14:680 (1,2,3,4). The music is the same so why is the combo different? There are a lot of place like this in the diff so you should recheck your NC.
  2. 00:31:930 (2,3,4,5,6,7) - Ce rythme m'a l'air de mieux convenir:
  3. 00:41:680 (2) - x=312 y=248 for the blanket?
  4. 00:40:430 (4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Why all these holes in your map? It really kills the flow and there is a music and you can easily add notes and sliders.
  5. 01:01:180 (1) - Turn it into a 1 beat long slider?
~Good Luck~
Topic Starter
- Melody

P A N wrote:

hmm this is hard to mod x_x

[Hard] ✔
this is just I can do orz
01:06:180 (1,2,3,4,5,6) - 448|312 , 312|176 , 496|208 , 320|288 , 416|120 and 416|120 for better star pattern
01:09:180 (1,2,3) - and make this a better pattern like.....

[Normal] ✔
avoid the stack of slider body, its confuse for normal-player x_x

[Easy] ✔
00:13:180 (3) - distance error
00:19:180 (2) - move to 16|264 and dont forget to fix the distance after fix this note
looks fine 0.0

Good luck :D
~Thank you. :D
Topic Starter
- Melody

rezoons wrote:

Hi :),

M4M:

[Easy] ✔
  1. 00:13:180 (3) - Why is the spacing bigger, here? It's forbidden to have any jump in an Easy diff, and besides it doesn't match the music so correct the spacing here.
  2. 00:23:180 (4,5) - Why not moving 4 to x=420 y=164 and 5 to x=344 y=128 for a better blanket?
  3. 00:57:180 (1) - Move it to x=276 y=56 for a perfect square with 00:54:180 (1,2,3).
  4. 01:04:180 (4) - Move it to x=200 y=92 for a perfect parallelogram with 01:01:180 (1,2,3).
Can't move it exactly because of Distance Snap

[Normal] ✔
  1. 00:21:180 (4) - NC?
  2. 00:32:180 (4,1) - Maybe try avoiding the overlapping?
  3. 00:38:180 (2,3) - Try making a better overlap like this:

    The curve of the second slider should follow the curve of the first slider for a better effect.
  4. 01:07:680 (2) - Move it to x=308 y=304 in order for it to be aligned with 01:06:680 (4,1). Can't move it exactly because of Distance Snap
  5. 01:08:180 (3,4) - Move 3 to x=364 y=208 and 4 to x=308 y=112 for a diamond-pattern.
^

[Hard] ✔
  1. 00:10:680 (7,8,9,1,2) - Compare it to 00:14:680 (1,2,3,4). The music is the same so why is the combo different? There are a lot of place like this in the diff so you should recheck your NC.
  2. 00:31:930 (2,3,4,5,6,7) - Ce rythme m'a l'air de mieux convenir:
  3. 00:41:680 (2) - x=312 y=248 for the blanket?
  4. 00:40:430 (4,1,2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4) - Why all these holes in your map? It really kills the flow and there is a music and you can easily add notes and sliders.
  5. 01:01:180 (1) - Turn it into a 1 beat long slider?
~Good Luck~
~Thank you :)
Selisi
In game ask~~ Ticket first~~I will do it tomorrow~ ;)
Sonnyc
General:

-- You should add a sliderborder after the combo color in .osu file.
SliderBorder : 255,255,255

Easy:

00:13:180 (3) - NC
00:37:680 (1) - Add Clap to all.
00:51:680 (1) - Add Clap at the end.

Normal:

00:33:180 (1) - Add Clap at the reverse, and delete at the end.
00:37:180 (1,2,3,4) - Reducing 1/2 feels better imo.
00:45:180 (1,2,3,4) - ^
00:41:180 (1) - Add Clap at the end.

Hard:

00:07:055 (4) - Delete this note. Can't hear from the song.
00:25:180 (1) - Add Clap
00:33:180 (1) - ^
00:39:680 (3) - (192,248) for a better triangle.
00:44:930 (2,3) - I don't think this is a nice jump. Make them closer.
00:52:680 (4) - NC for consistency as 00:20:680 (1).
00:57:180 (6) - Add Clap at the end.
00:58:180 (2,4,6) - ^
01:01:180 (1) - Adjust spacing please. It's tooo close with both the previous and the next element, which is super confusing.
Topic Starter
- Melody

Sonnyc wrote:

General:

-- You should add a sliderborder after the combo color in .osu file.
SliderBorder : 255,255,255

Easy: ✔

00:13:180 (3) - NC
00:37:680 (1) - Add Clap to all.
00:51:680 (1) - Add Clap at the end.

Normal: ✔

00:33:180 (1) - Add Clap at the reverse, and delete at the end.
00:37:180 (1,2,3,4) - Reducing 1/2 feels better imo.
00:45:180 (1,2,3,4) - ^
00:41:180 (1) - Add Clap at the end.

Hard: ✔

00:07:055 (4) - Delete this note. Can't hear from the song.
00:25:180 (1) - Add Clap
00:33:180 (1) - ^
00:39:680 (3) - (192,248) for a better triangle.
00:44:930 (2,3) - I don't think this is a nice jump. Make them closer.
00:52:680 (4) - NC for consistency as 00:20:680 (1).
00:57:180 (6) - Add Clap at the end.
00:58:180 (2,4,6) - ^
01:01:180 (1) - Adjust spacing please. It's tooo close with both the previous and the next element, which is super confusing.
~Thank you :D
Foreverends
pm mod reqs :D

Hard
00:09:180 (1) - NC
00:09:180 (1,2,3) - I think it will be more better if you put this as triangle 00:13:180 (4) - NC
00:13:180 (4,5,6) - same as 00:09:180 (1,2,3) -
00:45:680 (4) - try to put it on x:384 y:328
01:09:555 (2) - put it more far away

other diff seems good :)
sorry for my poor english and mod ;w;
good luck ;D
Selisi
In game ask~
Then the following are some of my personal suggestions,
Wish it can help you~~
[General]
None
[Hard]
  1. 00:23:930 - It's does not look very good, try this~http://osu.ppy.sh/ss/865787
  1. 00:33:576 - Surround it more carefullyhttp://osu.ppy.sh/ss/865790
  1. 00:30:555 - It's more suitable like thishttp://osu.ppy.sh/ss/865792
  1. 00:40:430 (6) - Too benthttp://osu.ppy.sh/ss/865797
  1. 00:42:930 (7,1) - Distance between these two a little long X108 Y280
  1. 00:44:180 (3) - X172 Y192
  1. 00:44:680 (1) - -nc
  1. 00:45:180 (1) - nc
  1. 00:46:680 (1) - -nc
  1. 00:47:180 (3) - nc
  1. 00:50:430 (6) - -nc
  1. 00:51:180 (3) - nc
  1. 00:51:680 (1) - -nc
  1. 00:52:430 (4) - nc (only one note) and this nc style is more easy to read
  1. 00:56:805 - do it like this http://osu.ppy.sh/ss/865816
  1. 00:57:805 - http://osu.ppy.sh/ss/865816
  1. 00:58:606 - http://osu.ppy.sh/ss/865827
  1. 01:01:180 (1) - this circle change to a slider
[Normal]
  1. 00:46:180 (2) - http://osu.ppy.sh/ss/865832
Easy done well.
Good map and good luck~~ ;)
Topic Starter
- Melody

Foreverends wrote:

pm mod reqs :D

Hard
00:09:180 (1) - NC
00:09:180 (1,2,3) - I think it will be more better if you put this as triangle 00:13:180 (4) - NC
00:13:180 (4,5,6) - same as 00:09:180 (1,2,3) -
00:45:680 (4) - try to put it on x:384 y:328
01:09:555 (2) - put it more far away

other diff seems good :)
̶s̶̶o̶̶r̶̶r̶̶y̶̶ ̶̶f̶̶o̶̶r̶̶ ̶̶m̶̶y̶̶ ̶̶p̶̶o̶̶o̶̶r̶̶ ̶̶e̶̶n̶̶g̶̶l̶̶i̶̶s̶̶h̶̶ ̶̶a̶̶n̶̶d̶̶ ̶̶m̶̶o̶̶d̶̶ ̶̶;̶̶w̶̶;̶ <3
good luck ;D
~Thank you :)
Topic Starter
- Melody

Sweet Vanilla wrote:

In game ask~
Then the following are some of my personal suggestions,
Wish it can help you~~
[General]
None
[Hard] ✔
  1. 00:23:930 - It's does not look very good, try this~http://osu.ppy.sh/ss/865787
  1. 00:33:576 - Surround it more carefullyhttp://osu.ppy.sh/ss/865790
  1. 00:30:555 - It's more suitable like thishttp://osu.ppy.sh/ss/865792
  1. 00:40:430 (6) - Too benthttp://osu.ppy.sh/ss/865797
  1. 00:42:930 (7,1) - Distance between these two a little long X108 Y280
  1. 00:44:180 (3) - X172 Y192
  1. 00:44:680 (1) - -nc
  1. 00:45:180 (1) - nc
  1. 00:46:680 (1) - -nc
  1. 00:47:180 (3) - nc
  1. 00:50:430 (6) - -nc
  1. 00:51:180 (3) - nc
  1. 00:51:680 (1) - -nc
  1. 00:52:430 (4) - nc (only one note) and this nc style is more easy to read
  1. 00:56:805 - do it like this http://osu.ppy.sh/ss/865816
  1. 00:57:805 - http://osu.ppy.sh/ss/865816
  1. 00:58:606 - http://osu.ppy.sh/ss/865827
  1. 01:01:180 (1) - this circle change to a slider
[Normal] ✔
  1. 00:46:180 (2) - http://osu.ppy.sh/ss/865832
Easy done well. 8-)
Good map and good luck~~ ;)
~Thank you :)
Nemis
Suggestion
Must fix/High suggestion

[General]
Remove 4Story from tags, it's already in the source
Add MMORPG, RPG and OST in the tags
Add numbers in the folder to complete the skin, not all the skins have got numbers that fit with this custom hitcircle

[Hard]
I'd use OD6, this is the hardest difficulty and play it with OD5 is really easy to SS! With OD6 is still easy to SS but it will be a little bit more difficult.
I'd use HP6 to balance the difficult

00:01:180 (1) - Add a whistle here and 00:01:680 (3) - here
00:03:180 (1) - Add a whistle here and 00:03:680 (3) - here (do the same for the next patterns until 00:20:430 (1) - here)
00:06:680 (3,4,5) - Flip this pattern horizontally to fix 00:07:680 (5,1) - this spacing
00:08:430 (1,2,3,1) - Decrease a little bit more this spacing and make it perfectly linear, it would be better to see and play:
00:09:430 (2,3) - For a better flow try to reverse these two beats (CTRL+G). You should obtain a pattern like this:
00:11:180 (2,3,4) - Make a triangle like 00:09:180 (1,2,3) - 00:13:180 (1,2,3) - these two (so increase the spacing too)
00:13:180 (1,2,3) - Fix this triangle a little bit
00:13:430 (2,3) - For a better flow reverse these two beats (CTRL+G)
00:15:180 (2,3,4) - As I said before, make a triangle here like 00:09:180 (1,2,3) - 00:13:180 (1,2,3) - these two and increase the spacing
00:15:680 (4,1) - Fix this spacing, these two elements are too close
00:20:680 (1) - Remove this new combo
00:20:680 (1,2,3,4) - Fix this curve, I'd suggest to make something like this:
00:21:180 (1) - Add a finish on the head, here starts the KIAI and it fits a lot
00:21:930 (2,3,1) - What about stack this triple on 00:22:180 (1) - 's head? I don't like so much al these triples place in the way you used
00:22:930 (2,3,1,2,3,4) - Same as 00:21:930 (2,3,1) -
00:24:180 (4) - Curve this slider less or make it linear
00:29:180 (1,1,1) - Please fix these sliders, their forms are so stranges and irregular :S I'd make all in the same way:
00:29:180 (1) - Add a finish here
00:32:180 (4) - Extend this slider 1/4, it fits better:
00:34:180 (3) - Move this slider at x:464 y:224 to fix 00:33:930 (2,3) - this blanket
00:35:180 (1) - Move this note on 00:33:180 (1) - 's head
00:35:180 (1,2) - Make a blanket here:
00:35:180 (1) - Remove this clap
00:35:430 (2) - Remove the clap from the head
00:36:430 (5) - Remove these claps too (head-tail)
00:37:180 (1,2,3,4) - Select this pattern, move it at x:120 y:123, select 00:37:430 (2) - this beat and move it at x:120 y:208 and then select 00:37:180 (1) - this beat and move it at x:120 y:96. You should obtain a pattern like this:
00:37:430 (2) - To follow the next hitsounding add a clap here and 00:38:430 (5) - here
00:41:680 (2,3,4,5,6,7,1,2) - Fix the spacing here and try to make a perfect triangle or a curved singletap
00:44:430 (4,5,6) - Try to make a pattern like this:
00:45:930 (3,4,5,6,1) - Fix spacing and the curve a little bit
00:47:180 (1,2,3) - Fix this stack, it's broken
00:48:430 (1,2,3,4,5) - Don't decrease the spacing here! It's unneeded! And the spacing is totally wrong
00:52:680 (1) - Remove this new combo
00:52:680 (1,2,3,4,1) - As I said for 00:20:680 (1,2,3,4) - fix this curve
00:53:180 (1) - Add a finish on its head
00:53:930 (2,3,1,2,3,1,2,3,4) - As I said in the first KIAI, I'd stack these triples on sliders' heads
00:56:180 (4) - End this slider 1/4 before and then add a note 00:56:680 (5) - here
00:56:930 (5,6) - Fix this blanket a little bit
00:59:180 (4,5,6) - This pattern doesn't flow a lot... try to reverse 01:00:180 (6) - this slider horizontally
01:00:180 (6,1) - Fix this spacing
01:01:180 (1,2,3,1) - Fix this spacing too
01:01:180 (1) - Add a finish here
01:01:930 (2,3,1,2,3,1,2,3,1) - As I said before I'd stack these triples
01:04:180 (1) - End this slider 1/4 before and then add a note 01:04:680 (2) - here
01:09:805 (3) - Change this slider with 01:09:180 (1) - this one flipped horizontally: actually 01:09:180 (1,2,3) - this pattern isn't symmetrical!

[Normal]
I'd use AR5 to balance the difficult (H AR7, N AR5 and E AR3)

00:01:180 (1) - Add a whistle on its head
00:03:180 (3) - Add a whistle on its head too (do the same for the next patterns until 00:20:430 (1) - here)
00:04:430 (4) - Make this slider linear
00:06:680 (1,2) - Fix this blanket a little bit
00:12:430 (1,2,3,1) - Change this pattern, a beginner can't read this movement (the elements are overlapped and this make it more difficult)
00:21:180 (1) - Add a finish on the head, here starts the KIAI and it fits a lot
00:21:180 (1) - Move this pattern in the center moving 00:20:430 (1,2,3) - these beats
00:29:180 (1) - Add a finish on the head
00:38:180 (2,3,4) - Change these three sliders or make perfect blankets, don't overlap them
00:40:180 (4,1) - Fix this blanket too or change 00:40:180 (4) - this slider's form
00:41:180 (1,1) - Make a blanket here
00:45:180 (1,2) - Fix this blanket, it's not really good
00:45:180 (1,2,3,4) - Fix the spacing here, a decreased spacing isn't needed here
00:53:180 (5) - Add a new combo and a finish on its head, here starts the KIAI and it fits a lot
00:54:180 (1) - Remove this new combo
00:57:680 (1) - Start this spinner at 00:57:305 (5) -
01:01:180 (1) - Add a finish here
01:05:680 (2,3,4,1) - Fix these two triangles
01:08:180 (3,4,1) - Fix this triangle too

[Easy]
00:01:180 (1) - Add a whistle on its head
00:03:180 (3) - Add a whistle on its head too (do the same for the next patterns until 00:21:180 (1) - here)
00:09:180 (1,2) - Fix these two sliders a little bit:
00:21:180 (1) - Add a finish, here starts the KIAI and it fits a lot
00:23:180 (4,5) - Remove this jump, this is an easy difficulty! This is a bit hard for a beginner
00:29:180 (1) - Add a finish here
00:37:180 (1) - Add a note here stacked on 00:37:680 (1) - 's head
00:41:180 (3,4) - Fix this blanket a little bit
00:46:680 (2,3,1,2,3) - There are too many beats, it could be difficult to play for a beginner. Change two beats with a slider
00:47:680 (1) - Remove this new combo
00:51:680 (1) - Remove this new combo too and add a new one 00:53:180 (2) - here where the KIAI starts. Then remove 00:54:180 (1) - this new combo
00:53:180 (2) - Add a finish, here starts the KIAI and it fits a lot
01:01:180 (1) - Add a finish here too
01:05:180 (1) - Remove this finish, it doesn't fit the music here... the song finishes and there is no a strong sound
Topic Starter
- Melody

Nemis wrote:

Suggestion
Must fix/High suggestion

[General] ✔
Remove 4Story from tags, it's already in the source
Add MMORPG, RPG and OST in the tags
Add numbers in the folder to complete the skin, not all the skins have got numbers that fit with this custom hitcircle

[Hard] ✔
I'd use OD6, this is the hardest difficulty and play it with OD5 is really easy to SS! With OD6 is still easy to SS but it will be a little bit more difficult.
I'd use HP6 to balance the difficult

00:01:180 (1) - Add a whistle here and 00:01:680 (3) - here
00:03:180 (1) - Add a whistle here and 00:03:680 (3) - here (do the same for the next patterns until 00:20:430 (1) - here)
00:06:680 (3,4,5) - Flip this pattern horizontally to fix 00:07:680 (5,1) - this spacing
00:08:430 (1,2,3,1) - Decrease a little bit more this spacing and make it perfectly linear, it would be better to see and play:
00:09:430 (2,3) - For a better flow try to reverse these two beats (CTRL+G). You should obtain a pattern like this:
00:11:180 (2,3,4) - Make a triangle like 00:09:180 (1,2,3) - 00:13:180 (1,2,3) - these two (so increase the spacing too)
00:13:180 (1,2,3) - Fix this triangle a little bit
00:13:430 (2,3) - For a better flow reverse these two beats (CTRL+G)
00:15:180 (2,3,4) - As I said before, make a triangle here like 00:09:180 (1,2,3) - 00:13:180 (1,2,3) - these two and increase the spacing
00:15:680 (4,1) - Fix this spacing, these two elements are too close
00:20:680 (1) - Remove this new combo
00:20:680 (1,2,3,4) - Fix this curve, I'd suggest to make something like this:
00:21:180 (1) - Add a finish on the head, here starts the KIAI and it fits a lot
00:21:930 (2,3,1) - What about stack this triple on 00:22:180 (1) - 's head? I don't like so much al these triples place in the way you used
00:22:930 (2,3,1,2,3,4) - Same as 00:21:930 (2,3,1) -
00:24:180 (4) - Curve this slider less or make it linear
00:29:180 (1,1,1) - Please fix these sliders, their forms are so stranges and irregular :S I'd make all in the same way:
00:29:180 (1) - Add a finish here
00:32:180 (4) - Extend this slider 1/4, it fits better:
00:34:180 (3) - Move this slider at x:464 y:224 to fix 00:33:930 (2,3) - this blanket
00:35:180 (1) - Move this note on 00:33:180 (1) - 's head
00:35:180 (1,2) - Make a blanket here:
00:35:180 (1) - Remove this clap
00:35:430 (2) - Remove the clap from the head
00:36:430 (5) - Remove these claps too (head-tail)
00:37:180 (1,2,3,4) - Select this pattern, move it at x:120 y:123, select 00:37:430 (2) - this beat and move it at x:120 y:208 and then select 00:37:180 (1) - this beat and move it at x:120 y:96. You should obtain a pattern like this:
00:37:430 (2) - To follow the next hitsounding add a clap here and 00:38:430 (5) - here
00:41:680 (2,3,4,5,6,7,1,2) - Fix the spacing here and try to make a perfect triangle or a curved singletap
00:44:430 (4,5,6) - Try to make a pattern like this:
00:45:930 (3,4,5,6,1) - Fix spacing and the curve a little bit
00:47:180 (1,2,3) - Fix this stack, it's broken
00:48:430 (1,2,3,4,5) - Don't decrease the spacing here! It's unneeded! And the spacing is totally wrong
00:52:680 (1) - Remove this new combo
00:52:680 (1,2,3,4,1) - As I said for 00:20:680 (1,2,3,4) - fix this curve
00:53:180 (1) - Add a finish on its head
00:53:930 (2,3,1,2,3,1,2,3,4) - As I said in the first KIAI, I'd stack these triples on sliders' heads
00:56:180 (4) - End this slider 1/4 before and then add a note 00:56:680 (5) - here
00:56:930 (5,6) - Fix this blanket a little bit
00:59:180 (4,5,6) - This pattern doesn't flow a lot... try to reverse 01:00:180 (6) - this slider horizontally
01:00:180 (6,1) - Fix this spacing
01:01:180 (1,2,3,1) - Fix this spacing too
01:01:180 (1) - Add a finish here
01:01:930 (2,3,1,2,3,1,2,3,1) - As I said before I'd stack these triples
01:04:180 (1) - End this slider 1/4 before and then add a note 01:04:680 (2) - here
01:09:805 (3) - Change this slider with 01:09:180 (1) - this one flipped horizontally: actually 01:09:180 (1,2,3) - this pattern isn't symmetrical!

[Normal] ✔
I'd use AR5 to balance the difficult (H AR7, N AR5 and E AR3)

00:01:180 (1) - Add a whistle on its head
00:03:180 (3) - Add a whistle on its head too (do the same for the next patterns until 00:20:430 (1) - here)
00:04:430 (4) - Make this slider linear
00:06:680 (1,2) - Fix this blanket a little bit
00:12:430 (1,2,3,1) - Change this pattern, a beginner can't read this movement (the elements are overlapped and this make it more difficult)
00:21:180 (1) - Add a finish on the head, here starts the KIAI and it fits a lot
00:21:180 (1) - Move this pattern in the center moving 00:20:430 (1,2,3) - these beats
00:29:180 (1) - Add a finish on the head
00:38:180 (2,3,4) - Change these three sliders or make perfect blankets, don't overlap them
00:40:180 (4,1) - Fix this blanket too or change 00:40:180 (4) - this slider's form
00:41:180 (1,1) - Make a blanket here
00:45:180 (1,2) - Fix this blanket, it's not really good
00:45:180 (1,2,3,4) - Fix the spacing here, a decreased spacing isn't needed here
00:53:180 (5) - Add a new combo and a finish on its head, here starts the KIAI and it fits a lot
00:54:180 (1) - Remove this new combo
00:57:680 (1) - Start this spinner at 00:57:305 (5) -
01:01:180 (1) - Add a finish here
01:05:680 (2,3,4,1) - Fix these two triangles
01:08:180 (3,4,1) - Fix this triangle too

[Easy] ✔
00:01:180 (1) - Add a whistle on its head
00:03:180 (3) - Add a whistle on its head too (do the same for the next patterns until 00:21:180 (1) - here)
00:09:180 (1,2) - Fix these two sliders a little bit:
00:21:180 (1) - Add a finish, here starts the KIAI and it fits a lot
00:23:180 (4,5) - Remove this jump, this is an easy difficulty! This is a bit hard for a beginner
00:29:180 (1) - Add a finish here
00:37:180 (1) - Add a note here stacked on 00:37:680 (1) - 's head
00:41:180 (3,4) - Fix this blanket a little bit
00:46:680 (2,3,1,2,3) - There are too many beats, it could be difficult to play for a beginner. Change two beats with a slider
00:47:680 (1) - Remove this new combo
00:51:680 (1) - Remove this new combo too and add a new one 00:53:180 (2) - here where the KIAI starts. Then remove 00:54:180 (1) - this new combo
00:53:180 (2) - Add a finish, here starts the KIAI and it fits a lot
01:01:180 (1) - Add a finish here too
01:05:180 (1) - Remove this finish, it doesn't fit the music here... the song finishes and there is no a strong sound
~THANK YOU :)
walao
Asked in-game.
Small mod, good map already x3

~ General ~
Uhm, the sprites you used are over or under 128x128 (approachcircle and reversearrow).
Fun map :3

~ Hard ~
00:12:430 (1, 2, 3, 4, 5, 6) - Make these farther apart.
00:16:430 (1, 2, 3, 4) - make these farther apart too.

~ Normal ~
00:37:180 (1, 2, 3, 4, 1) - Blanketing could be better.

~ Easy ~
Nothing here \(^.^)/
Topic Starter
- Melody

toloveruu wrote:

Asked in-game.
Small mod, good map already x3

~ General ~
Uhm, the sprites you used are over or under 128x128 (approachcircle and reversearrow).
Fun map :3

~ Hard ~
00:12:430 (1, 2, 3, 4, 5, 6) - Make these farther apart.
00:16:430 (1, 2, 3, 4) - make these farther apart too.

~ Normal ~
00:37:180 (1, 2, 3, 4, 1) - Blanketing could be better. It's good for me.

~ Easy ~ 8-)
Nothing here \(^.^)/


~Thank you :)
[Seraphin]
Random mod re-check. hi toloveruu

[General]
AIMOD
approachcircle's demensions must be 128*128
reversearrow's demensions must be 128*128

[Easu]
ok

[Normal]
ok

[Hard]
00:13:930 (7,8,9) - what. overmapped
00:17:930 (5) - remove me
00:32:180 (4) - extend by 1 blue tick?

no kd
Topic Starter
- Melody

[Seraphin] wrote:

Random mod re-check. hi toloveruu


AIMOD [General] Fixed
approachcircle's demensions must be 128*128
reversearrow's demensions must be 128*128

[Easu]
ok

[Normal]
ok

[Hard] ✔
00:13:930 (7,8,9) - what. overmapped
00:17:930 (5) - remove me
00:32:180 (4) - extend by 1 blue tick?

no kd
~Thank you. :P
asaink
hi, from mod request in game PM. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. nothing-
[Easy]
  1. You must keep DS constant always in this map, because this is Easy diff.
    except DS, I felt that this map is good overall.
[Normal]
  1. 00:01:180 (1) - 1 grid left
  2. 00:12:430 (1,2,3,1) - DS is a bit far.
  3. 00:13:180 (1) - change to simple smooth curve
  4. 00:15:180 (3,4,5) - keep DS constant
  5. 00:19:430 (4) - change to smooth curve
  6. 00:24:180 (3) - maybe overlap with 00:21:180 (1). move to another space?
  7. 00:33:180 (1) - overlap with 00:32:180 (4). rotate selection center clockwise by -20 at least.
  8. 00:41:180 (1) - lower hitsounds volume to 5% at reverse point.
  9. 01:09:180 (1) - change to slider(01:09:180 ~ 01:09:930)
[Hard]
  1. 00:06:680 (3) - stack slider's end with 00:05:680 (2). If you follow this, you should also change 00:07:180 (4,5).
  2. 00:08:430 (1,2,3,4) - If you want to make this straight line, make coordinate more accurate.---(1)
  3. 00:11:180 (2,3,4) - same as (1). and this is my suggestion:
    380,132,11180,1,2,0:0:0:0:
    420,192,11430,1,0,0:0:0:0:
    460,252,11680,1,2,0:0:0:0:
    I think that there are many problems same as (1). I don't mention this more, but you should fix this.

  4. 00:12:430 (1,2,3,4,5,6) & 00:08:430 (1,2,3,4,5,6) - unify either, and repeat
  5. 00:19:180 (1) - You use non-smooth curve only three times. so, I think that they need not to be non-smooth curve. (This is suggestion. NOT thing that you must fix.)---(2)
  6. 00:29:180 (1,2,3,1,2,3,1) - hmm...why you change placement between 00:29:930 (2,3,1) and 00:30:930 (2,3,1)?
  7. 00:32:930 (6) - move to (X:128,Y:184)
  8. 00:40:430 (6) - change like this?:
  9. 00:41:680 (2,3,4,5,6,7) - flow is not good. make more smooth curve.
  10. 00:43:430 (2) - same as (2).
  11. 00:48:430 (1) - ^
  12. 00:51:180 (3) - move to (X:326,Y:56).
  13. 00:57:180 (6) - blanket with 5?
  14. 01:00:180 (6) - This is not good because suddenly flow change.
  15. 01:01:180 (1,2) - too near.
  16. 01:06:180 (1,2,3,4,5,6) - rotate selection center clockwise by -135. Then move this more near from previous.
Good Luck! :)
Azmato
[Hard]
SPOILER
00:13:430 (5) - x272 y160
00:13:680 (6) - x168 y184
00:18:930 - add a note
00:36:930 (5) - change slider to reverse slider
00:36:680 - (if you apply ^) clap
00:40:930 (6) - delete clap
00:48:430 (1) - http://puu.sh/3Dx1b.jpg (x352,y312)
00:49:180 (2,3,4) - x272,200,128 ,y312
01:08:430 - add a note

additionally I recommend to make hit sound bigger.

Sry for my bad Eng :o


Good Luck! :)
Topic Starter
- Melody

asaink wrote:

hi, from mod request in game PM. ;)
This is all suggestion, so feel free ignore.but, please tell me why it is no change.I can't mod about hitsounds sorry...

[General]
  1. nothing-
[Easy]
  1. You must keep DS constant always in this map, because this is Easy diff.
    except DS, I felt that this map is good overall.
[Normal] ✔
  1. 00:01:180 (1) - 1 grid left
  2. 00:12:430 (1,2,3,1) - DS is a bit far.
  3. 00:13:180 (1) - change to simple smooth curve
  4. 00:15:180 (3,4,5) - keep DS constant
  5. 00:19:430 (4) - change to smooth curve
  6. 00:24:180 (3) - maybe overlap with 00:21:180 (1). move to another space?
  7. 00:33:180 (1) - overlap with 00:32:180 (4). rotate selection center clockwise by -20 at least.
  8. 00:41:180 (1) - lower hitsounds volume to 5% at reverse point.
  9. 01:09:180 (1) - change to slider(01:09:180 ~ 01:09:930)
[Hard] ✔
  1. 00:06:680 (3) - stack slider's end with 00:05:680 (2). If you follow this, you should also change 00:07:180 (4,5).
  2. 00:08:430 (1,2,3,4) - If you want to make this straight line, make coordinate more accurate.---(1)
  3. 00:11:180 (2,3,4) - same as (1). and this is my suggestion:
    380,132,11180,1,2,0:0:0:0:
    420,192,11430,1,0,0:0:0:0:
    460,252,11680,1,2,0:0:0:0:
    I think that there are many problems same as (1). I don't mention this more, but you should fix this.

  4. 00:12:430 (1,2,3,4,5,6) & 00:08:430 (1,2,3,4,5,6) - unify either, and repeat
  5. 00:19:180 (1) - You use non-smooth curve only three times. so, I think that they need not to be non-smooth curve. (This is suggestion. NOT thing that you must fix.)---(2)
  6. 00:29:180 (1,2,3,1,2,3,1) - hmm...why you change placement between 00:29:930 (2,3,1) and 00:30:930 (2,3,1)?
  7. 00:32:930 (6) - move to (X:128,Y:184)
  8. 00:40:430 (6) - change like this?:
  9. 00:41:680 (2,3,4,5,6,7) - flow is not good. make more smooth curve.
  10. 00:43:430 (2) - same as (2).
  11. 00:48:430 (1) - ^
  12. 00:51:180 (3) - move to (X:326,Y:56).
  13. 00:57:180 (6) - blanket with 5?
  14. 01:00:180 (6) - This is not good because suddenly flow change.
  15. 01:01:180 (1,2) - too near.
  16. 01:06:180 (1,2,3,4,5,6) - rotate selection center clockwise by -135. Then move this more near from previous.
Good Luck! :)
~Thank you :D

Some Things are rejected :lol:
Topic Starter
- Melody

Azmato wrote:

[Hard] ✔
SPOILER
00:13:430 (5) - x272 y160
00:13:680 (6) - x168 y184
00:18:930 - add a note
00:36:930 (5) - change slider to reverse slider
00:36:680 - (if you apply ^) clap
00:40:930 (6) - delete clap
00:48:430 (1) - http://puu.sh/3Dx1b.jpg (x352,y312)
00:49:180 (2,3,4) - x272,200,128 ,y312 I do it another
01:08:430 - add a note

additionally I recommend to make hit sound bigger.

Sry for my bad Eng :o ~No Problem *:



Good Luck! :)
~Thank you :)
Pipse Cola
My last recheck!

Easy

00:02:680 (2) - Hier ist der DS zum naechsten teil 1,15 / Weicht etwas zu stark ab finde ich.
00:29:680 (2,3,1) - wuerde fuer 2,1 den gleichen sldier (1) nehmen, nur etwas rotiert und so ne art kreis bilden.
00:37:680 (1) - sollte der nicht auf 00:37:180 - starten? Danach noch die luecke mappen / Circle oder so.
00:47:180 (3,4) - Dieser Abstand ist mit 1,26 auf jeden Fall zu ungenau, fixen pls!


Normal

Du wechselst in der diff zwischen DS 0,8 und 0,9 / Sieht unsauber aus, entscheid dich fuer einen bitte.
Liegt evtl daran dass du Gridlevel 3 benutzt, besser ist es, wenn du Gridlevel 4 nimmst (Tiny) ist viel genauer. Bitte schau alle abstaende nach!
00:21:180 (1) - Koenntest du den Kringel etwas mehr in die Mitte ruecken.
00:38:180 (2,3,4) - Die hier sollten ordentlicher sein. Ausserdem ist der Distancesnap hier gechanget, was nicht gut kommt imo.
01:01:180 (1,2,3,1) - Das Herz geht schoener, aber gute idee :)


Hard

00:13:180 (4,5,6) - Sollten alle denselben Abstand haben, 1,00?
00:17:180 (4,5) - Der Distancechange kommt etwas verwirrend.
00:20:430 (1,2,3,4,5) - Der Stack am Anfang bzw ueberhaupt das half in viertelstream snapping hier kommt mir schwer vor fuer hard, optional waere ein sldier auf die 1 von 00:19:680 (2) - aus.
00:33:180 (1,2,3) - Das pattern hier etwas ordentlicher machen?
00:52:430 (1,2,3,4,5) - Selbe wie vorhin.
Nice Ende

Das wars, sonst hab ich nichts mehr :D
Weiterhin viel glueck :)
Topic Starter
- Melody

InC0nceNtrateD wrote:

My last recheck!

Easy

00:02:680 (2) - Hier ist der DS zum naechsten teil 1,15 / Weicht etwas zu stark ab finde ich. ✔
00:29:680 (2,3,1) - wuerde fuer 2,1 den gleichen sldier (1) nehmen, nur etwas rotiert und so ne art kreis bilden. ✔
00:37:680 (1) - sollte der nicht auf 00:37:180 - starten? Danach noch die luecke mappen / Circle oder so. Die meisten Moddings meinten das Anfänger nach dem Spinner Zeit brauchen, sonst ginge das zu schnell.
00:47:180 (3,4) - Dieser Abstand ist mit 1,26 auf jeden Fall zu ungenau, fixen pls! ✔


Normal

Du wechselst in der diff zwischen DS 0,8 und 0,9 / Sieht unsauber aus, entscheid dich fuer einen bitte.
Liegt evtl daran dass du Gridlevel 3 benutzt, besser ist es, wenn du Gridlevel 4 nimmst (Tiny) ist viel genauer. Bitte schau alle abstaende nach! ✔
00:21:180 (1) - Koenntest du den Kringel etwas mehr in die Mitte ruecken. ✔
00:38:180 (2,3,4) - Die hier sollten ordentlicher sein. Ausserdem ist der Distancesnap hier gechanget, was nicht gut kommt imo. ✔
01:01:180 (1,2,3,1) - Das Herz geht schoener, aber gute idee :) Das sollte kein Herz sein. Wtf. o_o"


Hard

00:13:180 (4,5,6) - Sollten alle denselben Abstand haben, 1,00? ✔
00:17:180 (4,5) - Der Distancechange kommt etwas verwirrend. ✔
00:20:430 (1,2,3,4,5) - Der Stack am Anfang bzw ueberhaupt das half in viertelstream snapping hier kommt mir schwer vor fuer hard, optional waere ein sldier auf die 1 von 00:19:680 (2) - aus. ✔
00:33:180 (1,2,3) - Das pattern hier etwas ordentlicher machen? ~Finde ich ordentlich ._.
00:52:430 (1,2,3,4,5) - Selbe wie vorhin. ~Finde ich gut so.
Nice Ende ~ 8-)

Das wars, sonst hab ich nichts mehr :D
Weiterhin viel glueck :)
~Danke :)
Satellite
hi

[Hard]
00:04:430 (4,5,6) - change 5 :arrow: 6 :arrow: 4 ?
00:09:430 (5) - Nazi~ Move x:136 y:168
00:13:430 (5,6) - use DistanceSnap *1.00
00:35:180 (1,2) - humm you like this? ( 00:35:180 (1) - x224 y204 00:35:430 (2) - x116 y200 )
00:41:930 (3) - ugly DistanceSnap.
00:56:180 (4,5) - More better rhythm,follow with lyrics,like this.


[Normal]
00:47:180 (5) - add Nc

Nothing to say :)

[Easy]
Easy diff I think DistanceSnap Please to be equal to all.
check distance snap o.o

good luck ;)
Pipse Cola
00:37:680 (1) - sollte der nicht auf 00:37:180 - starten? Danach noch die luecke mappen / Circle oder so. Die meisten Moddings meinten das Anfänger nach dem Spinner Zeit brauchen, sonst ginge das zu schnell.
Finde dann solltest den spinner vlt kuerzen oder so weil ich den sinn vom slider sonst nicht begreife :I
Topic Starter
- Melody
Redownload :D
Topic Starter
- Melody

InC0nceNtrateD wrote:

00:37:680 (1) - sollte der nicht auf 00:37:180 - starten? Danach noch die luecke mappen / Circle oder so. Die meisten Moddings meinten das Anfänger nach dem Spinner Zeit brauchen, sonst ginge das zu schnell.
Finde dann solltest den spinner vlt kuerzen oder so weil ich den sinn vom slider sonst nicht begreife :I
~Hab ich jetzt ander's gemappt. :lol:
Topic Starter
- Melody

Satellite wrote:

hi

[Hard] ✔
00:04:430 (4,5,6) - change 5 :arrow: 6 :arrow: 4 ?
00:09:430 (5) - Nazi~ Move x:136 y:168
00:13:430 (5,6) - use DistanceSnap *1.00
00:35:180 (1,2) - humm you like this? ( 00:35:180 (1) - x224 y204 00:35:430 (2) - x116 y200 )
00:41:930 (3) - ugly DistanceSnap.
00:56:180 (4,5) - More better rhythm,follow with lyrics,like this.


[Normal] ✔
00:47:180 (5) - add Nc

Nothing to say :)

[Easy] ✔
Easy diff I think DistanceSnap Please to be equal to all.
check distance snap o.o

good luck ;)
~Thank you :D
happy623


request via in-game o/

General

  1. I am not sure but try to put - Miomio Chii - in tags? Since she is the sb maker of this map
  2. change Audio Lead-In to 1000 http://puu.sh/3EtsJ.png
  3. Try to use 640x480 size of black.png and white.png?

Easy

  • 00:09:180 (1) - try 1 - 2 grid up? it overlapped with 00:07:180 (3)
  1. 00:43:680 (2,3) - try not to overlap each other, it will be neater owo
  2. 00:41:680 (6) - make it a nice blanket?
  3. 00:57:680 (2,3) - ^

Normal

  1. IMO, the sound placement should be consistent. By comparing with Hard diff, you missed some finish sound addition like 00:21:180 (1) , 00:29:180 (1) . Try to make the sound placement consistently by going through the diffs owob

Hard

  1. 00:19:680 (2) - maybe put a whistle at the head? sounds better :D
  2. 00:35:180 (1) - remove clap
  3. 00:37:180 (1) - put a finish?
  4. 00:40:430 (6) - remove the clap at the tail
  5. 00:48:430 (1) - ^
  6. 00:59:180 (4) - NC?
  7. 01:05:180 (3) - put it here?

Thats all I can find, good luck!! :D
Topic Starter
- Melody

happy623 wrote:



request via in-game o/

General


  1. I am not sure but try to put - Miomio Chii - in tags? Since she is the sb maker of this map
  2. change Audio Lead-In to 1000 http://puu.sh/3EtsJ.png
  3. Try to use 640x480 size of black.png and white.png?
[notice]

Easy


  • 00:09:180 (1) - try 1 - 2 grid up? it overlapped with 00:07:180 (3)
  1. 00:43:680 (2,3) - try not to overlap each other, it will be neater owo
  2. 00:41:680 (6) - make it a nice blanket?
  3. 00:57:680 (2,3) - ^


[notice]

Normal


  1. IMO, the sound placement should be consistent. By comparing with Hard diff, you missed some finish sound addition like 00:21:180 (1) , 00:29:180 (1) . Try to make the sound placement consistently by going through the diffs owob

Hard


  1. 00:19:680 (2) - maybe put a whistle at the head? sounds better :D
  2. 00:35:180 (1) - remove clap
  3. 00:37:180 (1) - put a finish?
  4. 00:40:430 (6) - remove the clap at the tail
  5. 00:48:430 (1) - ^
  6. 00:59:180 (4) - NC?
  7. 01:05:180 (3) - put it here?

Thats all I can find, good luck!! :D
~Thank you :)

Rejected some things.
Sey
Mod von meinem Queue!

Kleine Anmerkung: Ich habe sehr viele Vorschläge gemacht, wie du den Flow deiner Map verbessern kannst. Wenn du dich für einen meiner Vorschläge entscheidest, vergesse bitte nicht, die Noten danach anders zu positionieren, um eine konstante Circle Distance bzw. einen guten Flow beizubehalten.

[Easy]
  1. 00:01:180 (1,2,3) - Durchaus kann man hier den Flow verbessern. Es gibt verschiedene Möglichkeiten, das Ganze noch etwas ästhetischer zu machen. Ein paar Beispiele: http://osu.ppy.sh/ss/872020, http://osu.ppy.sh/ss/872022.
  2. 00:07:180 (3) - Diesen Slider würde ich wo anders platzieren, da er bereits den Rand des Bildschirms berührt und der Flow hier auch verbessert werden kann. Wir können das vermeiden, indem wir 00:06:680 (2) - mittig zu 00:05:180 (1) - setzen und alles etwas symmetrischer halten. Beispiel: http://osu.ppy.sh/ss/872034
  3. 00:09:180 (1,2) - , 00:13:180 (1,2) - Ich würde dir definitiv nicht empfehlen, dass dein Cursor einfach zweimal im Kreis läuft und sich dabei nur ansatzweise das Aussehen der Slider verändert. Einfach mal ausprobieren und ein bisschen rumbasteln, z.B. kann man das ganz so lösen: http://osu.ppy.sh/ss/872047
  4. 00:24:680 (5) - Den Circle würde ich eher dahin setzen, wo 00:22:180 (3) - beendet wurde.
  5. 00:29:180 (1,2) - Arbeite in einer Easy nicht so stark mit zu kurvigen Slidern, weil diese Slider fast schon unlesbar sind. Ein Beispiel, um das Ganze besser zu machen: http://osu.ppy.sh/ss/872049. Das Gleiche gilt für 00:37:180 (1) - Der Slider könnte besser lesbar sein, wenn du ihn nicht ganz so kurvig machst.
  6. 00:53:180 (1,2,3,4) - und 01:01:180 (1,2,3,4) - Wenn du diese Circles in der Kiai verwendest, ist die Kiai einfacher als die Non-Kiai. Überleg dir gut, ob du vielleicht sogar Slider mit (oder meinetwegen auch ohne, das ist dir überlassen) Reverse Arrows einsetzt. Das könnte beispielsweise dann so aussehen: http://osu.ppy.sh/ss/872058
    01:05:180 (1) - Finish-Hitsound
[Normal]
  1. Leider musst du noch einiges verbessern. Das Problem ist, dass die Normal sich kaum von der Easy unterscheidet und der Schwierigkeitsgrad hier erhöht werden muss. Das geht beispielsweise dadurch, dass du mehr Gebrauch von 1/2 machst und vor allem die Kiai vom Rest der Map etwas abhebst. Das kann z.B. dadurch vermieden werden, indem du weniger lange Slider verwendest. Geh am Besten nochmal drüber und schau dir den Rhythmus ein wenig besser an.
  2. 00:07:180 (2) und 00:05:180 (1,2,3) - Du solltest dich entscheiden. Der Rhythmus ist an beiden Stellen gleich, daher würde ich hier auch entweder Triplet oder Slider bei beiden verwenden. Ich persönlich würde das Triplet nehmen, da es etwas herausfordender ist und man damit eine schöne Symmetrie zu 00:06:680 (1) - erzeugen könnte. So wie hier: http://osu.ppy.sh/ss/872073
  3. 00:08:430 (4,1) - Könnte auch um einiges besser aussehen. Beispiel: http://osu.ppy.sh/ss/872078
  4. 00:29:180 (1) - Ich habe hier erwartet, dass nochmal sowas ähnliches wie dieser schöne Loop aus 00:21:180 (1) - nochmal auftaucht. :< Finde ich viel interessanter!
  5. 00:31:180 (3,4) - Ich mag das Flow hier leider garnicht. Was ähnliches wie das hier ginge auch: http://osu.ppy.sh/ss/872088
  6. 01:09:180 (1) - Das ganze kann auch interessanter enden. Da das hier der letzte Slider ist und der Rhythmus sich plötzlich sehr stark verändert, kannst du beispielsweise eine eher "exotische" Form verwenden, z.B.: http://osu.ppy.sh/ss/872097. Diese passt auch relativ gut zum Rhythmus.
[Hard]
  1. Vergleichsweise zu manchen Hard's, die ich bisher gespielt habe, ist diese recht einfach. Ich empfehle dir, das Ganze etwas herausfordender zu machen. Gerade, weil das die höchste Schwierigkeit in deinem Mapset ist, sollte sie besonders herausstechen.
  2. 00:21:180 (1) - , 00:22:180 (1) - , 00:23:180 (1) -, 00:24:180 (4) - Es ist relativ langweilig, viermal hintereinander denselben Slider zu spielen. Anstelle dessen versuche es mal mit sowas z.B.: http://osu.ppy.sh/ss/872163
  3. 00:38:930 (7) - Hier ist garkein Ton. Das Triplet endet bereits bei 00:38:680 (6) - . Am Besten löschst du den Circle hier.
  4. 00:41:180 (1,2,3,4) - Ich würde dir empfehlen, das ganze symmetrischer zu machen: http://osu.ppy.sh/ss/872168
  5. 00:52:680 (2,3,4,5,1,2,3,1,2,3,1) - Das Gleiche wie weiter oben, sei hier etwas kreativer und nutze auch mal andere Formen für die Slider, um solche Stellen etwas herausfordender zu machen.
  6. 01:01:930 (2,3,1,2,3,1,2,3,1,2,3) - ^
  7. 01:09:180 (1) - Das Ende würde ich nochmal etwas schwierig machen, um ein "Ending-Feeling" zu erhalten. Bei sowas z.B. ist eine sehr schnelle Reaktion gefragt: osu.ppy.sh/ss/872176. Ich würde allerdings vorsichtig sein, dass es trotzdem noch machbar ist und nicht zu große Jumps sind. Am Besten schaust du mal selbst drüber und findest das für dich am meisten Geeigneteste.
Viel Glück noch weiterhin.~
Topic Starter
- Melody

Sey wrote:

Mod von meinem Queue!

Kleine Anmerkung: Ich habe sehr viele Vorschläge gemacht, wie du den Flow deiner Map verbessern kannst. Wenn du dich für einen meiner Vorschläge entscheidest, vergesse bitte nicht, die Noten danach anders zu positionieren, um eine konstante Circle Distance bzw. einen guten Flow beizubehalten.

[Easy] ✔
  1. 00:01:180 (1,2,3) - Durchaus kann man hier den Flow verbessern. Es gibt verschiedene Möglichkeiten, das Ganze noch etwas ästhetischer zu machen. Ein paar Beispiele: http://osu.ppy.sh/ss/872020, http://osu.ppy.sh/ss/872022.
  2. 00:07:180 (3) - Diesen Slider würde ich wo anders platzieren, da er bereits den Rand des Bildschirms berührt und der Flow hier auch verbessert werden kann. Wir können das vermeiden, indem wir 00:06:680 (2) - mittig zu 00:05:180 (1) - setzen und alles etwas symmetrischer halten. Beispiel: http://osu.ppy.sh/ss/872034
  3. 00:09:180 (1,2) - , 00:13:180 (1,2) - Ich würde dir definitiv nicht empfehlen, dass dein Cursor einfach zweimal im Kreis läuft und sich dabei nur ansatzweise das Aussehen der Slider verändert. Einfach mal ausprobieren und ein bisschen rumbasteln, z.B. kann man das ganz so lösen: http://osu.ppy.sh/ss/872047
  4. 00:24:680 (5) - Den Circle würde ich eher dahin setzen, wo 00:22:180 (3) - beendet wurde.
  5. 00:29:180 (1,2) - Arbeite in einer Easy nicht so stark mit zu kurvigen Slidern, weil diese Slider fast schon unlesbar sind. Ein Beispiel, um das Ganze besser zu machen: http://osu.ppy.sh/ss/872049. Das Gleiche gilt für 00:37:180 (1) - Der Slider könnte besser lesbar sein, wenn du ihn nicht ganz so kurvig machst.
  6. 00:53:180 (1,2,3,4) - und 01:01:180 (1,2,3,4) - Wenn du diese Circles in der Kiai verwendest, ist die Kiai einfacher als die Non-Kiai. Überleg dir gut, ob du vielleicht sogar Slider mit (oder meinetwegen auch ohne, das ist dir überlassen) Reverse Arrows einsetzt. Das könnte beispielsweise dann so aussehen: http://osu.ppy.sh/ss/872058
    01:05:180 (1) - Finish-Hitsound
[Normal] ✔
  1. Leider musst du noch einiges verbessern. Das Problem ist, dass die Normal sich kaum von der Easy unterscheidet und der Schwierigkeitsgrad hier erhöht werden muss. Das geht beispielsweise dadurch, dass du mehr Gebrauch von 1/2 machst und vor allem die Kiai vom Rest der Map etwas abhebst. Das kann z.B. dadurch vermieden werden, indem du weniger lange Slider verwendest. Geh am Besten nochmal drüber und schau dir den Rhythmus ein wenig besser an.
  2. 00:07:180 (2) und 00:05:180 (1,2,3) - Du solltest dich entscheiden. Der Rhythmus ist an beiden Stellen gleich, daher würde ich hier auch entweder Triplet oder Slider bei beiden verwenden. Ich persönlich würde das Triplet nehmen, da es etwas herausfordender ist und man damit eine schöne Symmetrie zu 00:06:680 (1) - erzeugen könnte. So wie hier: http://osu.ppy.sh/ss/872073
  3. 00:08:430 (4,1) - Könnte auch um einiges besser aussehen. Beispiel: http://osu.ppy.sh/ss/872078
  4. 00:29:180 (1) - Ich habe hier erwartet, dass nochmal sowas ähnliches wie dieser schöne Loop aus 00:21:180 (1) - nochmal auftaucht. :< Finde ich viel interessanter!
  5. 00:31:180 (3,4) - Ich mag das Flow hier leider garnicht. Was ähnliches wie das hier ginge auch: http://osu.ppy.sh/ss/872088
  6. 01:09:180 (1) - Das ganze kann auch interessanter enden. Da das hier der letzte Slider ist und der Rhythmus sich plötzlich sehr stark verändert, kannst du beispielsweise eine eher "exotische" Form verwenden, z.B.: http://osu.ppy.sh/ss/872097. Diese passt auch relativ gut zum Rhythmus.
[Hard] ✔
  1. Vergleichsweise zu manchen Hard's, die ich bisher gespielt habe, ist diese recht einfach. Ich empfehle dir, das Ganze etwas herausfordender zu machen. Gerade, weil das die höchste Schwierigkeit in deinem Mapset ist, sollte sie besonders herausstechen.
  2. 00:21:180 (1) - , 00:22:180 (1) - , 00:23:180 (1) -, 00:24:180 (4) - Es ist relativ langweilig, viermal hintereinander denselben Slider zu spielen. Anstelle dessen versuche es mal mit sowas z.B.: http://osu.ppy.sh/ss/872163
  3. 00:38:930 (7) - Hier ist garkein Ton. Das Triplet endet bereits bei 00:38:680 (6) - . Am Besten löschst du den Circle hier.
  4. 00:41:180 (1,2,3,4) - Ich würde dir empfehlen, das ganze symmetrischer zu machen: http://osu.ppy.sh/ss/872168
  5. 00:52:680 (2,3,4,5,1,2,3,1,2,3,1) - Das Gleiche wie weiter oben, sei hier etwas kreativer und nutze auch mal andere Formen für die Slider, um solche Stellen etwas herausfordender zu machen.
  6. 01:01:930 (2,3,1,2,3,1,2,3,1,2,3) - ^
  7. 01:09:180 (1) - Das Ende würde ich nochmal etwas schwierig machen, um ein "Ending-Feeling" zu erhalten. Bei sowas z.B. ist eine sehr schnelle Reaktion gefragt: osu.ppy.sh/ss/872176. Ich würde allerdings vorsichtig sein, dass es trotzdem noch machbar ist und nicht zu große Jumps sind. Am Besten schaust du mal selbst drüber und findest das für dich am meisten Geeigneteste.
Viel Glück noch weiterhin.~
~Danke :D
creampuff
Mod request~

[General]
  1. MP3 Bitrate
    The bitrate for applause.mp3 is 96 kb/s, which is below the miniumum of 128 kb/s.
    Unused Image Files
    pause-overlay.jpg

[Easy]
  1. 00:03:180 (3) Add a whistle to the slider head for consistency
  2. 00:07:180 (3) Ctrl+G flows a lot better
  3. 00:09:180 (1) The curve can be made neater. Try to move the third point to x:208,y:200, the fourth to x:208,y:128 and the last to x:160,y:80
  4. 00:13:180 (1) Ctrl+H for this note and don't forget to snap. It flows better.
  5. 00:42:680 - 00:43:680 (1,2) Because of the way 00:42:680 (1) is posititoned, it makes it so 00:43:680 (2) is forced to be put in a place in which it does not flow well. So, how about you take 00:42:680 (1) and move the third point to x:248,y:184, and move the middle point to x:256,y:216. Once that's done, move 00:43:680 (2) to around x:168,y:160 and snap the following notes. So it looks like this;

[Normal]
  1. 00:07:680 (4) Add whistle?
  2. 00:10:680 (2) ^
  3. 00:11:180 (3) Bad flow. Move the middle point to x:176,y:120
  4. 00:13:180 (1) Add whistle to slidertail?
  5. 00:14:680 (2) Add whistle
  6. 00:17:180 (1) Add whistle to slidertail?
  7. 00:21:180 (1) The loop here isn't symmetrical
  8. 00:29:180 - 00:31:180 (1,2,3) It wasn't really a good idea to make 00:31:180 (3) overlap on 00:29:180 (1) like this. So I'd suggest rearranging the note.
  9. 00:38:180 - 00:40:180 (2,3,4) Instantly, I think this placement is bad. Space the notes more so they aren't so stuck together.
  10. 00:57:680 (1) The spinner starts in a late place. Try starting it at 00:57:305 instead and you could extend it to the same place.
  11. 01:09:180 (1) It's best to leave this slider without claps. Try whistles instead?

[Hard]
  1. 00:24:180 (4) These claps don't exactly fit in. I'd suggest removing them
  2. 00:45:180 - 00:45:930 (3,4,5) Try something more like this?
  3. 00:50:430 (1) Remove new combo
  4. 00:51:180 (3) Add new combo
  5. 00:51:680 (1) Remove new combo
  6. 00:52:430 (1) ^
  7. 00:54:180 (1) Messy shape
  8. 00:55:180 (1) ^
  9. 01:03:180 (1) ^
  10. 01:04:180 (1) ^ Remove the fifth point, move the third point to x:488,y:152, and the fourth to x:488,y:64. Move the last to x:416,y:40
  11. 01:09:180 - 01:09:930 (1,2,3,4,5)Almost like the suggestion for normal, it's best to leave these notes without claps, so try whistles instead.

All done. Good luck
Topic Starter
- Melody

Tsusuko wrote:

Mod request~

[General]✔
  1. MP3 Bitrate
    The bitrate for applause.mp3 is 96 kb/s, which is below the miniumum of 128 kb/s.
    Unused Image Files
    pause-overlay.jpg

[Easy]✔
  1. 00:03:180 (3) Add a whistle to the slider head for consistency
  2. 00:07:180 (3) Ctrl+G flows a lot better
  3. 00:09:180 (1) The curve can be made neater. Try to move the third point to x:208,y:200, the fourth to x:208,y:128 and the last to x:160,y:80
  4. 00:13:180 (1) Ctrl+H for this note and don't forget to snap. It flows better.
  5. 00:42:680 - 00:43:680 (1,2) Because of the way 00:42:680 (1) is posititoned, it makes it so 00:43:680 (2) is forced to be put in a place in which it does not flow well. So, how about you take 00:42:680 (1) and move the third point to x:248,y:184, and move the middle point to x:256,y:216. Once that's done, move 00:43:680 (2) to around x:168,y:160 and snap the following notes. So it looks like this;

[Normal]✔
  1. 00:07:680 (4) Add whistle?
  2. 00:10:680 (2) ^
  3. 00:11:180 (3) Bad flow. Move the middle point to x:176,y:120
  4. 00:13:180 (1) Add whistle to slidertail?
  5. 00:14:680 (2) Add whistle
  6. 00:17:180 (1) Add whistle to slidertail?
  7. 00:21:180 (1) The loop here isn't symmetrical
  8. 00:29:180 - 00:31:180 (1,2,3) It wasn't really a good idea to make 00:31:180 (3) overlap on 00:29:180 (1) like this. So I'd suggest rearranging the note.
  9. 00:38:180 - 00:40:180 (2,3,4) Instantly, I think this placement is bad. Space the notes more so they aren't so stuck together.
  10. 00:57:680 (1) The spinner starts in a late place. Try starting it at 00:57:305 instead and you could extend it to the same place.
  11. 01:09:180 (1) It's best to leave this slider without claps. Try whistles instead?

[Hard]✔
  1. 00:24:180 (4) These claps don't exactly fit in. I'd suggest removing them
  2. 00:45:180 - 00:45:930 (3,4,5) Try something more like this?
  3. 00:50:430 (1) Remove new combo
  4. 00:51:180 (3) Add new combo
  5. 00:51:680 (1) Remove new combo
  6. 00:52:430 (1) ^
  7. 00:54:180 (1) Messy shape
  8. 00:55:180 (1) ^
  9. 01:03:180 (1) ^
  10. 01:04:180 (1) ^ Remove the fifth point, move the third point to x:488,y:152, and the fourth to x:488,y:64. Move the last to x:416,y:40
  11. 01:09:180 - 01:09:930 (1,2,3,4,5)Almost like the suggestion for normal, it's best to leave these notes without claps, so try whistles instead.

All done. Good luck
~Thank you :)
ztrot
you guys are making this too easy for me great map!

[Timing]
I felt it was about 10-13ms early I would adjust that.

[Suggestions]
I would use tick rate 2 here it sounds better and gives a bit more body to the sliders.

[Construction All diffs]
I felt it was simplistic yet fun to play a nice set for new players to test there skills on over great!
Topic Starter
- Melody

ztrot wrote:

you guys are making this too easy for me great map!

[Timing]
I felt it was about 10-13ms early I would adjust that.

[Suggestions]
I would use tick rate 2 here it sounds better and gives a bit more body to the sliders.

[Construction All diffs]
I felt it was simplistic yet fun to play a nice set for new players to test there skills on over great!
~Done, thank you. :D
ztrot
enjoy the bubble you worked for it!
Topic Starter
- Melody

ztrot wrote:

enjoy the bubble you worked for it!

Sey
Awesome! Go go go, I just tried the diff and the flow is much better now! I hope it gets ranked soon!
Aurele
Making sure everything's fine before letting it go.
Topic Starter
- Melody

Sey wrote:

Awesome! Go go go, I just tried the diff and the flow is much better now! I hope it gets ranked soon!

:oops:
Aurele
I am popping for now until we get the right Artist/Title.
Topic Starter
- Melody

Gabe wrote:

I am popping for now until we get the right Artist/Title.

~It's the right Title.

~̶t̶̶h̶̶e̶̶ ̶̶a̶̶r̶̶t̶̶i̶̶s̶̶t̶̶ ̶̶i̶̶s̶̶ ̶̶u̶̶n̶̶k̶̶n̶̶o̶̶w̶̶n̶̶.̶ ~Changed the Artist to "Gameforge" , because it's the publisher.


~Suggestion from ; LunarSakuya
Irreversible
:OO IRc mod <3
19:58 - Melody: Klar
19:58 - Melody: immer her damit
19:59 - Melody: o:
19:59 - Melody: Danke
19:59 - Melody: xd
19:59 Irreversible: also, hard
19:59 Irreversible: xD
19:59 - Melody: Warte
19:59 Irreversible: 00:06:668 (3,4,5) -
19:59 Irreversible: ok
19:59 - Melody: So
19:59 Irreversible: 00:06:668 (3,4,5) -
19:59 Irreversible: schau mal genau hin
19:59 Irreversible: das DS ist nicht gleich, und ich find da sollte es gleich sein oder? o.o
20:00 - Melody: Done.
20:00 Irreversible: 00:13:668 (6) -
20:01 Irreversible: 00:13:418 (5) - 236 160
20:01 Irreversible: (x y koordinaten)
20:01 - Melody: Jo
20:01 Irreversible: 00:13:668 (6) - 128 212
20:02 - Melody: okay
20:02 - Melody: done
20:02 Irreversible: 00:16:418 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) -
20:02 Irreversible: darf ich den part
20:02 Irreversible: nur kurz ein wenig umplacen
20:02 Irreversible: und dir schicken?
20:02 - Melody: Klar
20:02 Irreversible: ok musst es ja nicht übernehmen
20:02 - Melody: Jo
20:06 Irreversible: ah warte
20:06 Irreversible: xDD
20:06 Irreversible: hab iwie probleme xDD
20:06 - Melody: Bei?
20:06 - Melody: xD
20:07 - Melody: Geistige Probleme? xd
20:07 Irreversible: nein
20:07 Irreversible: es geht nicht
20:07 Irreversible: xDDD
20:07 Irreversible: der slider ist zu lang
20:07 - Melody: Owh.
20:07 - Melody: xD
20:10 Irreversible: willst du den code
20:10 Irreversible: oder soll ich sagen wos ist
20:12 - Melody: Sag was wo ist
20:12 Irreversible: ok
20:12 Irreversible: also
20:12 Irreversible: 00:15:668 (4) -
20:12 Irreversible: warte xD
20:12 Irreversible: 00:15:668 (4) - 172 312
20:12 Irreversible: 00:15:418 (3) - 241 298
20:12 Irreversible: 00:16:418 (1) - 36 192
20:12 Irreversible: 48 120
20:12 Irreversible: 00:16:668 (2) -
20:12 Irreversible: 00:16:668 (2) - 48 120
20:12 Irreversible: 00:16:918 (3) - 108 94
20:13 Irreversible: 00:17:168 (4) - NICHT MEHR REVERSED!!!! 1 punkt: 172 116 2, weisser punkt: 236 112 letzter punkt: 284 56
20:13 Irreversible: 00:17:668 (5) - add a circle, 324 24
20:13 Irreversible: 00:17:918 (6) - 1 weisser punkt: 396 26 2, weisser punkt: 487 129
20:14 Irreversible: letzter punkt: 424 196
20:14 Irreversible: 00:18:668 (7) - 434 194
20:14 Irreversible: 00:18:918 - delete this circle
20:14 Irreversible: 00:19:168 (1) - erster punkt: 260 220 2, weisser punkt: 332 220 letzter, weisser punkt: 340 148
20:15 Irreversible: hab das so gemacht wegen readability, weil der lange slider war nicht so readable, der rhythmus war gut aber es war verwirrend
20:15 - Melody: Okay. Ich sag dir wenn ich's hab.
20:15 Irreversible: oki
20:16 Irreversible: wie macht man nen screen shot der direkt auf osu lädt?
20:19 - Melody: F12
20:19 Irreversible: aber das ladet nicht hoch someow
20:19 - Melody: ka
20:19 - Melody: Guck bei Options
20:20 - Melody: 00:17:168 (4) - Check nicht was du mit dem meinst?
20:20 - Melody: Aso ok
20:20 Irreversible: also bei dir ist er reversed
20:20 - Melody: habs
20:20 - Melody: xd
20:20 Irreversible: ah
20:20 Irreversible: xD
20:21 Irreversible: update mal pls wenn dus hast dann kann ich sene xD
20:21 Irreversible: sehen xD
20:24 - Melody: Ja, aber der letze punkt kommt nicht genau auf die Koordniaten
20:24 Irreversible: egaal
20:24 Irreversible: xD
20:24 - Melody: ok habs
20:24 - Melody: xd
20:25 Irreversible: update?
20:25 - Melody: Moment
20:25 - Melody: hab noch nicht alle
20:25 - Melody: °^°
20:25 - Melody: xD
20:33 Irreversible: xDDD
20:33 Irreversible: sry wegen kompliziert
20:33 Irreversible: lieber geschickt
20:33 Irreversible: xD
20:34 - Melody: xd
20:34 - Melody: so
20:34 - Melody: fertig
20:35 - Melody: So
20:35 - Melody: Redl
20:35 - Melody: xd
20:36 Irreversible: use grid snap 4
20:36 - Melody: Wie?
20:36 - Melody: Was?
20:36 - Melody: xD
20:36 Irreversible: hast du fette vierrecke im hintregrund
20:36 Irreversible: oder ganz kleine
20:36 - Melody: Kleine
20:37 Irreversible: oh o,o
20:37 - Melody: Jup
20:37 Irreversible: 00:13:668 (6) - 152 120, ist iwie besser xDDD
20:37 - Melody: okay..
20:37 Irreversible: 00:16:668 (2,3) - schau den abstand von denen an o.o
20:38 - Melody: DAS WAREN DEINE KOORDINATEN!
20:38 - Melody: orz
20:38 - Melody: xD
20:38 Irreversible: 00:20:668 (3,4,5,6,1) - und hier, kannst du schauen das die schön so eine rundung ergeben? also der slider start und circle, etc
20:38 Irreversible: sryyyy
20:38 Irreversible: xDDD
20:38 Irreversible: dat kompliziert
20:38 - Melody: 00:16:918 (3) - Hab den jetzt auf 110 / 76
20:38 Irreversible: seems legit, aber du siehst selber ob er komisch da ist xDD
20:38 - Melody: okay
20:39 - Melody: Ja und
20:39 - Melody: hab mich deinen suggestions überlassen
20:39 - Melody: °^°
20:39 Irreversible: <33
20:39 Irreversible: :)
20:39 Irreversible: also nur wenns dir gefällt
20:39 - Melody: >w<
20:39 - Melody: Baka
20:39 Irreversible: 00:21:043 (6,1) - also eben, hier noch das mit der kurve
20:39 Irreversible: weisst schon was ich mein oder?
20:40 - Melody: Ja
20:40 Irreversible: 00:39:168 (1) - 24 336
20:40 - Melody: done
20:41 Irreversible: 00:52:668 (4,5,6,7,1) - same as above
20:41 - Melody: yo
20:42 - Melody: 00:55:168 (1) - Mein erster eckig-runder Slider.
20:42 - Melody: XDD
20:42 Irreversible: xDDD
20:43 Irreversible: bei dem slider
20:43 Irreversible: zieh den punkt, der die kurve macht
20:43 Irreversible: auf
20:43 Irreversible: 144 240
20:44 - Melody: den 3ten oder 4ten?
20:44 - Melody: ok habs
20:44 - Melody: xd
20:44 Irreversible: 00:56:168 (4,6) -
20:45 Irreversible: kannst du das blanket zwischen denen ein bisschen improven?
20:45 Irreversible: xDD
20:45 - Melody: Gleich machen?
20:45 - Melody: xd
20:45 Irreversible: nein
20:45 Irreversible: das es schöner harmoniert
20:45 Irreversible: xDDD
20:45 - Melody: omergahrd
20:45 Irreversible: 00:41:168 (1,2) -
20:45 Irreversible: die 2
20:45 - Melody: ay häv nu idia
20:45 - Melody: D:
20:45 Irreversible: sind blanket
20:45 Irreversible: der liegt so in der kurve, checkste?
20:46 - Melody: Ja
20:46 - Melody: Wie soll es schöner harmonieren?
20:46 - Melody: I hav nu idea.
20:46 - Melody: xd
20:46 Irreversible: egal lass es
20:46 Irreversible: XDDD
20:48 - Melody: hueheuheeuehueheu
20:48 - Melody: xD
20:49 - Melody: ok habs halbwegs gemacht
20:49 Irreversible: okii
20:49 Irreversible: ok dann noch 1 suggestion
20:49 - Melody: Update oder sonst was?
20:49 - Melody: Ok
20:50 - Melody: *sonst noch was
20:50 - Melody: xd
20:50 Irreversible: warte xD wo kann man hochladennn
20:50 - Melody: Willst du bild hochladen?
20:50 - Melody: xD
20:50 Irreversible: ja mit osu
20:50 - Melody: Ähhhhh
20:51 - Melody: I dunno.
20:51 Irreversible: ok also..
20:52 Irreversible: http://www.tinyimage.de/image.php?img_id=402633
20:52 - Melody: XD
20:52 Irreversible: 01:09:168 (1,2,3,4,5) -
20:52 Irreversible: XDDDD
20:52 - Melody: Das aber hübsch von dir
20:52 - Melody: XDD
20:52 - Melody: Nah, ich lass es so.
20:52 - Melody: Hatte es vorhin genau so gemacht gehabt
20:53 - Melody: aber so macht es mehr Herausforderung
20:53 - Melody: orz
20:53 Irreversible: stimmt
20:53 Irreversible: xD f- you xDDDD
20:53 - Melody: Oha.
20:53 - Melody: Okay.
20:53 - Melody: XD
20:53 - Melody: Später.
20:53 - Melody: xD
20:53 Irreversible: xDDDD
20:53 Irreversible: ok upload :PP

hoffe es hat geholfen höhöhö xD :D
Topic Starter
- Melody

Irreversible wrote:

:OO IRc mod <3
19:58 - Melody: Klar
19:58 - Melody: immer her damit
19:59 - Melody: o:
19:59 - Melody: Danke
19:59 - Melody: xd
19:59 Irreversible: also, hard
19:59 Irreversible: xD
19:59 - Melody: Warte
19:59 Irreversible: 00:06:668 (3,4,5) -
19:59 Irreversible: ok
19:59 - Melody: So
19:59 Irreversible: 00:06:668 (3,4,5) -
19:59 Irreversible: schau mal genau hin
19:59 Irreversible: das DS ist nicht gleich, und ich find da sollte es gleich sein oder? o.o
20:00 - Melody: Done.
20:00 Irreversible: 00:13:668 (6) -
20:01 Irreversible: 00:13:418 (5) - 236 160
20:01 Irreversible: (x y koordinaten)
20:01 - Melody: Jo
20:01 Irreversible: 00:13:668 (6) - 128 212
20:02 - Melody: okay
20:02 - Melody: done
20:02 Irreversible: 00:16:418 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) -
20:02 Irreversible: darf ich den part
20:02 Irreversible: nur kurz ein wenig umplacen
20:02 Irreversible: und dir schicken?
20:02 - Melody: Klar
20:02 Irreversible: ok musst es ja nicht übernehmen
20:02 - Melody: Jo
20:06 Irreversible: ah warte
20:06 Irreversible: xDD
20:06 Irreversible: hab iwie probleme xDD
20:06 - Melody: Bei?
20:06 - Melody: xD
20:07 - Melody: Geistige Probleme? xd
20:07 Irreversible: nein
20:07 Irreversible: es geht nicht
20:07 Irreversible: xDDD
20:07 Irreversible: der slider ist zu lang
20:07 - Melody: Owh.
20:07 - Melody: xD
20:10 Irreversible: willst du den code
20:10 Irreversible: oder soll ich sagen wos ist
20:12 - Melody: Sag was wo ist
20:12 Irreversible: ok
20:12 Irreversible: also
20:12 Irreversible: 00:15:668 (4) -
20:12 Irreversible: warte xD
20:12 Irreversible: 00:15:668 (4) - 172 312
20:12 Irreversible: 00:15:418 (3) - 241 298
20:12 Irreversible: 00:16:418 (1) - 36 192
20:12 Irreversible: 48 120
20:12 Irreversible: 00:16:668 (2) -
20:12 Irreversible: 00:16:668 (2) - 48 120
20:12 Irreversible: 00:16:918 (3) - 108 94
20:13 Irreversible: 00:17:168 (4) - NICHT MEHR REVERSED!!!! 1 punkt: 172 116 2, weisser punkt: 236 112 letzter punkt: 284 56
20:13 Irreversible: 00:17:668 (5) - add a circle, 324 24
20:13 Irreversible: 00:17:918 (6) - 1 weisser punkt: 396 26 2, weisser punkt: 487 129
20:14 Irreversible: letzter punkt: 424 196
20:14 Irreversible: 00:18:668 (7) - 434 194
20:14 Irreversible: 00:18:918 - delete this circle
20:14 Irreversible: 00:19:168 (1) - erster punkt: 260 220 2, weisser punkt: 332 220 letzter, weisser punkt: 340 148
20:15 Irreversible: hab das so gemacht wegen readability, weil der lange slider war nicht so readable, der rhythmus war gut aber es war verwirrend
20:15 - Melody: Okay. Ich sag dir wenn ich's hab.
20:15 Irreversible: oki
20:16 Irreversible: wie macht man nen screen shot der direkt auf osu lädt?
20:19 - Melody: F12
20:19 Irreversible: aber das ladet nicht hoch someow
20:19 - Melody: ka
20:19 - Melody: Guck bei Options
20:20 - Melody: 00:17:168 (4) - Check nicht was du mit dem meinst?
20:20 - Melody: Aso ok
20:20 Irreversible: also bei dir ist er reversed
20:20 - Melody: habs
20:20 - Melody: xd
20:20 Irreversible: ah
20:20 Irreversible: xD
20:21 Irreversible: update mal pls wenn dus hast dann kann ich sene xD
20:21 Irreversible: sehen xD
20:24 - Melody: Ja, aber der letze punkt kommt nicht genau auf die Koordniaten
20:24 Irreversible: egaal
20:24 Irreversible: xD
20:24 - Melody: ok habs
20:24 - Melody: xd
20:25 Irreversible: update?
20:25 - Melody: Moment
20:25 - Melody: hab noch nicht alle
20:25 - Melody: °^°
20:25 - Melody: xD
20:33 Irreversible: xDDD
20:33 Irreversible: sry wegen kompliziert
20:33 Irreversible: lieber geschickt
20:33 Irreversible: xD
20:34 - Melody: xd
20:34 - Melody: so
20:34 - Melody: fertig
20:35 - Melody: So
20:35 - Melody: Redl
20:35 - Melody: xd
20:36 Irreversible: use grid snap 4
20:36 - Melody: Wie?
20:36 - Melody: Was?
20:36 - Melody: xD
20:36 Irreversible: hast du fette vierrecke im hintregrund
20:36 Irreversible: oder ganz kleine
20:36 - Melody: Kleine
20:37 Irreversible: oh o,o
20:37 - Melody: Jup
20:37 Irreversible: 00:13:668 (6) - 152 120, ist iwie besser xDDD
20:37 - Melody: okay..
20:37 Irreversible: 00:16:668 (2,3) - schau den abstand von denen an o.o
20:38 - Melody: DAS WAREN DEINE KOORDINATEN!
20:38 - Melody: orz
20:38 - Melody: xD
20:38 Irreversible: 00:20:668 (3,4,5,6,1) - und hier, kannst du schauen das die schön so eine rundung ergeben? also der slider start und circle, etc
20:38 Irreversible: sryyyy
20:38 Irreversible: xDDD
20:38 Irreversible: dat kompliziert
20:38 - Melody: 00:16:918 (3) - Hab den jetzt auf 110 / 76
20:38 Irreversible: seems legit, aber du siehst selber ob er komisch da ist xDD
20:38 - Melody: okay
20:39 - Melody: Ja und
20:39 - Melody: hab mich deinen suggestions überlassen
20:39 - Melody: °^°
20:39 Irreversible: <33
20:39 Irreversible: :)
20:39 Irreversible: also nur wenns dir gefällt
20:39 - Melody: >w<
20:39 - Melody: Baka
20:39 Irreversible: 00:21:043 (6,1) - also eben, hier noch das mit der kurve
20:39 Irreversible: weisst schon was ich mein oder?
20:40 - Melody: Ja
20:40 Irreversible: 00:39:168 (1) - 24 336
20:40 - Melody: done
20:41 Irreversible: 00:52:668 (4,5,6,7,1) - same as above
20:41 - Melody: yo
20:42 - Melody: 00:55:168 (1) - Mein erster eckig-runder Slider.
20:42 - Melody: XDD
20:42 Irreversible: xDDD
20:43 Irreversible: bei dem slider
20:43 Irreversible: zieh den punkt, der die kurve macht
20:43 Irreversible: auf
20:43 Irreversible: 144 240
20:44 - Melody: den 3ten oder 4ten?
20:44 - Melody: ok habs
20:44 - Melody: xd
20:44 Irreversible: 00:56:168 (4,6) -
20:45 Irreversible: kannst du das blanket zwischen denen ein bisschen improven?
20:45 Irreversible: xDD
20:45 - Melody: Gleich machen?
20:45 - Melody: xd
20:45 Irreversible: nein
20:45 Irreversible: das es schöner harmoniert
20:45 Irreversible: xDDD
20:45 - Melody: omergahrd
20:45 Irreversible: 00:41:168 (1,2) -
20:45 Irreversible: die 2
20:45 - Melody: ay häv nu idia
20:45 - Melody: D:
20:45 Irreversible: sind blanket
20:45 Irreversible: der liegt so in der kurve, checkste?
20:46 - Melody: Ja
20:46 - Melody: Wie soll es schöner harmonieren?
20:46 - Melody: I hav nu idea.
20:46 - Melody: xd
20:46 Irreversible: egal lass es
20:46 Irreversible: XDDD
20:48 - Melody: hueheuheeuehueheu
20:48 - Melody: xD
20:49 - Melody: ok habs halbwegs gemacht
20:49 Irreversible: okii
20:49 Irreversible: ok dann noch 1 suggestion
20:49 - Melody: Update oder sonst was?
20:49 - Melody: Ok
20:50 - Melody: *sonst noch was
20:50 - Melody: xd
20:50 Irreversible: warte xD wo kann man hochladennn
20:50 - Melody: Willst du bild hochladen?
20:50 - Melody: xD
20:50 Irreversible: ja mit osu
20:50 - Melody: Ähhhhh
20:51 - Melody: I dunno.
20:51 Irreversible: ok also..
20:52 Irreversible: http://www.tinyimage.de/image.php?img_id=402633
20:52 - Melody: XD
20:52 Irreversible: 01:09:168 (1,2,3,4,5) -
20:52 Irreversible: XDDDD
20:52 - Melody: Das aber hübsch von dir
20:52 - Melody: XDD
20:52 - Melody: Nah, ich lass es so.
20:52 - Melody: Hatte es vorhin genau so gemacht gehabt
20:53 - Melody: aber so macht es mehr Herausforderung
20:53 - Melody: orz
20:53 Irreversible: stimmt
20:53 Irreversible: xD f- you xDDDD
20:53 - Melody: Oha.
20:53 - Melody: Okay.
20:53 - Melody: XD
20:53 - Melody: Später.
20:53 - Melody: xD
20:53 Irreversible: xDDDD
20:53 Irreversible: ok upload :PP

hoffe es hat geholfen höhöhö xD :D
Huehuehue xD

Rumgealber, ftw. ♥ 8-)
Topic Starter
- Melody
~Renamed the Artist to ; Zemi Interactive.
~It's the company who created it
There is no one only person!

Gameforge is publisher.
quiz-chan_DELETED
Oh. Well, I had a draft saved for my mod, but I see this was bubbled, so.... no interference for my part.
Topic Starter
- Melody

Quiz-chan wrote:

Oh. Well, I had a draft saved for my mod, but I see this was bubbled, so.... no interference for my part.

Sorry~ :lol:
Aurele
Wo, Quiz-chan;

You can still post it. It might be useful!
quiz-chan_DELETED
Naaah, don't wait for me. Get this map going fullspeed ahead!
- Miomio Chii -

happy623 wrote:



request via in-game o/

General

  1. I am not sure but try to put - Miomio Chii - in tags? Since she he is the sb maker of this map
  2. Try to use 640x480 size of black.png and white.png? ummm.. sorry i like 600*400 (?
oh, sorry, have some mistake

Its true sb :
http://puu.sh/3N33i.osb

Good luck to you for rank this map ! ;)
Topic Starter
- Melody

- Miomio Chii - wrote:

happy623 wrote:



request via in-game o/

General

  1. I am not sure but try to put - Miomio Chii - in tags? Since she he is the sb maker of this map
  2. Try to use 640x480 size of black.png and white.png? ummm.. sorry i like 600*400 (?
oh, sorry, have some mistake

Its true sb :
http://puu.sh/3N33i.osb

Good luck to you for rank this map ! ;)

~Updated!
~Thank you *:
Mystyk
oh I see this was already bubbled once X_X well I don't want to interfere either, but I quickly checked the difficulties, and there is one thing I want to mention
no kudosu
Hard:
01:09:168 (1,2,3,4,5) - the spacing here is very confusing (even if it's a hard) so I think you should change that: https://osu.ppy.sh/ss/904994 at least into something like this maybe? https://osu.ppy.sh/ss/904999 or stack the first 2 and last 2 notes....etc.

but overall pretty nice difficulties, so good luck!
Aurele
Reviving this.

Actually, I just though of something. One of the game I was playing when I was younger, Audition Online, has made their own songs, which means that the artist was "Audition". So.. I think making the artist to 4Story was not a bad idea..

Anyways ._.
Topic Starter
- Melody

Gabe wrote:

Reviving this.

Actually, I just though of something. One of the game I was playing when I was younger, Audition Online, has made their own songs, which means that the artist was "Audition". So.. I think making the artist to 4Story was not a bad idea..

Anyways ._.


~Renamed the Artist. :o
Topic Starter
- Melody

Mystyk wrote:

oh I see this was already bubbled once X_X well I don't want to interfere either, but I quickly checked the difficulties, and there is one thing I want to mention
no kudosu
Hard:
01:09:168 (1,2,3,4,5) - the spacing here is very confusing (even if it's a hard) so I think you should change that: https://osu.ppy.sh/ss/904994 at least into something like this maybe? https://osu.ppy.sh/ss/904999 or stack the first 2 and last 2 notes....etc.

but overall pretty nice difficulties, so good luck!

~Thank you. Done. :)
-N a n a k o-
WTF...Redownload again & again
Sey
Only thing that I can find out is the following:
"2008 Zemi Interactive Co., Ltd. Published by Gameforge 4D GmbH."

It will be very hard to find out who exactly composed that song. Now it's up to the BAT if an artist as "4Story" can be accepted or not.
Aurele
In general, it was made by 4Story's team. Like pointed above for Audition.
Stefan

Gabe wrote:

In general, it was made by 4Story's team. Like pointed above for Audition.
It's the same story as with MapleStory and Wizet, Nexon. A good friend of mine told me that Wizet (today Nexon) bought a lot of right on these Tracks of "unknown artists" and they have labeled it as their own.

I guess it will work here as the same. I am not sure how the Team behind of 4Story is called but I think this would be the best to use as Artist because it would be the most right Artist.
Topic Starter
- Melody
Okay. Artist is "4Story" now.
Irreversible
Hey Melody ;3

Helped her with some issues in Hard (mostly spacing, also a bit of rhythm) Will help her further with the spacing soon - you can have the IRC Log if you pm me.

Also, about the SB, i'm not really sure, i can get the idea yet it's not really done well, you might consider reworking it a bit (it seems a bit off)
Aurele
Here I am, finally! Sorry for waiting that much..

Easy
  1. 00:05:168 (1,2,3) - Simply a suggestion here. I personally don't think the space between (1,3) is necessary, it makes it look a bit weird, to be honest. What do you think of reforming it like that? It will keep your main idea but, both sliders are just rotated.
  2. 00:12:668 (3) - to 00:15:668 (3) - The flow with 00:11:168 (2,3) - is not really good since the slider's end points at the bottom and you actually have to go up to catch it, which is not a nice movement. With this circle and the next slider, I suggest you to move them in another way, just like this: (I reshaped the slider a bit to make a better blanket but, it's your choice to do the same or not.
    After that, since the spacing after this slider will be pretty weird, I suggest you to do something like this. It's going to be similar to the previous picture since the circle will be at the opposite curve.
    now, the choice is between your hands.
  3. 00:29:168 - You should actually add a finish here since the previous finish was added four measure above, it will keep the consistency with the loud sounds, your storyboard and the measures.
  4. 00:32:168 (1) - This combo is really unnecessary since there's only two circles in it and it would be more consistent with this combo 00:21:168 (1) - , if you delete the new combo on this circle. I really hope you will delete it.
  5. 00:37:168 (1) - This slider has a terrible shape. Both beginning and ends are overlapping each other, which means we don't see the second line of the slider & it doesn't look pretty while playing. I really suggest you to reshape it for something like that: (Use Grid Snap 4 to help you)
  6. 00:40:668 (1) - This combo is way too short and the previous and next combos are "fucked up" since there's no consistency in these combos and they don't follow anything in the song. I suggest you to delete the combo on 00:40:668 (1) - , adding a combo on 00:41:168 (2) - and deleting the combo on 00:42:668 (1) - . The consistency and the combo will be justified.
  7. 00:53:168 - A finish should be added here to emphasize the louder sound and do like your previous Kiai Time. It actually sound empty without it.
  8. 00:57:168 (1,2,3,4) - These objects looks very messy and there's no flow with the objects (2,3), that's pretty bad. (Actually, I pointed this 3 days ago, so I completely forgot what I was about to suggest you) But, indeed, these objects are placed in a very bad way. What do you think of this? There's a blanket with (1,2) and then, there's another one following, that looks better, to be honest. Feel free to reorganize it but, also make sure that it makes sense.
Wish it could be better..


Hard
  1. 00:01:168 (1,2,3,4,1,2,3,4,5,6) - The beginning of the difficulty looks like if you placed notes randomly on the playfield, that makes it looks bad if we think like that. What if you make some symmetry? It would be looking way much better, don't you think? On the pictures below, the first three circles are at the top and the fourth circle is in the opposite. This is good to make it look like the spacing is respected. After that, with the six next circles, they're already nice placed but they could be moved to make a better symmetry with them. If you need help with this or even need the code, feel free to poke me, I will give it to you.
Just wanted to give you that, at least. Hard is not done, of course and for the Normal, we have to talk further about it..
Topic Starter
- Melody

Gabe wrote:

Here I am, finally! Sorry for waiting that much..

Easy
  1. 00:05:168 (1,2,3) - Simply a suggestion here. I personally don't think the space between (1,3) is necessary, it makes it look a bit weird, to be honest. What do you think of reforming it like that? It will keep your main idea but, both sliders are just rotated.
  2. 00:12:668 (3) - to 00:15:668 (3) - The flow with 00:11:168 (2,3) - is not really good since the slider's end points at the bottom and you actually have to go up to catch it, which is not a nice movement. With this circle and the next slider, I suggest you to move them in another way, just like this: (I reshaped the slider a bit to make a better blanket but, it's your choice to do the same or not.
    After that, since the spacing after this slider will be pretty weird, I suggest you to do something like this. It's going to be similar to the previous picture since the circle will be at the opposite curve.
    now, the choice is between your hands.
  3. 00:29:168 - You should actually add a finish here since the previous finish was added four measure above, it will keep the consistency with the loud sounds, your storyboard and the measures.
  4. 00:32:168 (1) - This combo is really unnecessary since there's only two circles in it and it would be more consistent with this combo 00:21:168 (1) - , if you delete the new combo on this circle. I really hope you will delete it.
  5. 00:37:168 (1) - This slider has a terrible shape. Both beginning and ends are overlapping each other, which means we don't see the second line of the slider & it doesn't look pretty while playing. I really suggest you to reshape it for something like that: (Use Grid Snap 4 to help you)
  6. 00:40:668 (1) - This combo is way too short and the previous and next combos are "fucked up" since there's no consistency in these combos and they don't follow anything in the song. I suggest you to delete the combo on 00:40:668 (1) - , adding a combo on 00:41:168 (2) - and deleting the combo on 00:42:668 (1) - . The consistency and the combo will be justified.
  7. 00:53:168 - A finish should be added here to emphasize the louder sound and do like your previous Kiai Time. It actually sound empty without it.
  8. 00:57:168 (1,2,3,4) - These objects looks very messy and there's no flow with the objects (2,3), that's pretty bad. (Actually, I pointed this 3 days ago, so I completely forgot what I was about to suggest you) But, indeed, these objects are placed in a very bad way. What do you think of this? There's a blanket with (1,2) and then, there's another one following, that looks better, to be honest. Feel free to reorganize it but, also make sure that it makes sense.
Wish it could be better..


Hard
  1. 00:01:168 (1,2,3,4,1,2,3,4,5,6) - The beginning of the difficulty looks like if you placed notes randomly on the playfield, that makes it looks bad if we think like that. What if you make some symmetry? It would be looking way much better, don't you think? On the pictures below, the first three circles are at the top and the fourth circle is in the opposite. This is good to make it look like the spacing is respected. After that, with the six next circles, they're already nice placed but they could be moved to make a better symmetry with them. If you need help with this or even need the code, feel free to poke me, I will give it to you.
Just wanted to give you that, at least. Hard is not done, of course and for the Normal, we have to talk further about it..
All done. Thank you.
BounceBabe
Hey. Random mod to help a little out.

Easy

00:13:168 (1,2,3) - The only issue on the difficultie is this spacing. It shouldn't be changed. It can be considered as 1/2 playment. The slider 00:15:668 (3) - is also very hidden behind the previous slider, even though the slider has disappeard it shouldnt be behind a slider since beginners dont know how to deal with this. Try to make something similar like this http://osu.ppy.sh/ss/1078507, it will improve the playment and solve the issue.

Hard

00:01:668 (3,4,1) - This is obviously also a problem. You shouldn't use the same spacing on this 00:02:668 (4,1) -. You had it pretty similar with 3 to 4. Tough 00:01:668 (3,4) - the 4 is actually the problem due to it being not the right spacing. It should be actually further away.
00:09:418 (5,6,1) - The same here as well. You use the exact spacing but the playment of the element is different in time. You need to make the spacing bigger from 6 to 1 or else it gets missunderstood and not played right. You didnt do this here 00:13:668 (6,1) - .
00:44:418 (4,1,2) - Due to you using the same spacing as here, on the "streams" and tripples 00:30:918 (2,3) - , you cant use it for antijumps. It might be considered as stream as well and cause missclicks and confusion.
00:51:168 (1,1) - Remove 1 NC, too much here, and the 1 single NC is not needed at all.
01:09:168 (1,2,4,5) - You should make the spacing smaller here, due to you using other spacing for trippling and streams. Use the normal spacing for them.

That's actually all what is an issue to me. The mapset is pretty solid and fine overall. Consider changing the mentioned things to improve your set and make it bubble ready again.
Topic Starter
- Melody

BounceBabe wrote:

Hey. Random mod to help a little out.

Easy

00:13:168 (1,2,3) - The only issue on the difficultie is this spacing. It shouldn't be changed. It can be considered as 1/2 playment. The slider 00:15:668 (3) - is also very hidden behind the previous slider, even though the slider has disappeard it shouldnt be behind a slider since beginners dont know how to deal with this. Try to make something similar like this http://osu.ppy.sh/ss/1078507, it will improve the playment and solve the issue.

Hard

00:01:668 (3,4,1) - This is obviously also a problem. You shouldn't use the same spacing on this 00:02:668 (4,1) -. You had it pretty similar with 3 to 4. Tough 00:01:668 (3,4) - the 4 is actually the problem due to it being not the right spacing. It should be actually further away.
00:09:418 (5,6,1) - The same here as well. You use the exact spacing but the playment of the element is different in time. You need to make the spacing bigger from 6 to 1 or else it gets missunderstood and not played right. You didnt do this here 00:13:668 (6,1) - .
00:44:418 (4,1,2) - Due to you using the same spacing as here, on the "streams" and tripples 00:30:918 (2,3) - , you cant use it for antijumps. It might be considered as stream as well and cause missclicks and confusion.
00:51:168 (1,1) - Remove 1 NC, too much here, and the 1 single NC is not needed at all.
01:09:168 (1,2,4,5) - You should make the spacing smaller here, due to you using other spacing for trippling and streams. Use the normal spacing for them.

That's actually all what is an issue to me. The mapset is pretty solid and fine overall. Consider changing the mentioned things to improve your set and make it bubble ready again.

~All done, thank you. ♥
Aurele
I won't go super-nazi this time.

Normal
  1. 00:07:668 (4,5) - These objects are making a very bad flow. In fact, the slider is placed behind the previous objects, which doesn't keep the flow. I suggest you to place it somewhere else and maybe make another shape?
  2. 00:16:418 (1,2,3,1) - I am not sure about the emplacement of these objects, shouldn't they be placed like it was curved? For now, the circle 3 is overlapping the slider (1) very bad, I guess it would be better to rearrange them.
  3. 00:21:168 (1) - The end of this slider is not sounding good, it doesn't follow the main sound which is on the previous red line. You should actually decrease the length by ending it on 00:22:918 - . You will need to reshape this slider to make it look like a loop.
  4. 00:24:168 (3) - I am not sure on how this slider is placed, it's completely under the previous slider (1), which is very weird, indeed. Also, you should try to focus more on the song by first, deleting the next circle, decreasing the slider by one tick and add a reverse arrow. It would at the end, look like this:
  5. 00:31:168 (3) - You should try to avoid this since it's overlapping the previous slider, and to do so, move both objects (2,3) some grids down, by still following the same spacing consistency.
  6. 00:38:168 (2,3,4) - making these sliders like that doesn't look so great since they're literally overlapping each other. however, you should do like you've done with the spacing of 00:37:168 (1,2) - , which will make it look more intuitive while playing. also, with 00:40:168 (4,1) - , the flow is completely broken. with the previous objects, make sure the flow is maintained.
  7. 00:53:168 (1,2,3,4) - Something can be done here. You tried to make a circle-like form with these circles but, it's totally looking bad. I suggest you to make it like that: (Make sure to delete the whole combo before pasting the code into the .osu file.
    Example + code

    444,96,53168,6,0,P|334:31|247:68,1,210,4|0,0:0|0:0,0:0:0:0:
    228,96,54168,2,0,P|220:198|301:279,1,210
    340,288,55168,2,0,P|425:250|455:133,1,210
    444,96,56168,2,0,P|334:31|247:68,1,210,0|0,0:0|0:0,0:0:0:0:
    228,96,57168,1,0,0:0:0:0:
It's actually better than I expected.. I will rebubble anytime then.

Hard
  1. 00:05:168 (1,2) - The jump feels weird since the previous objects were consistent within the spacing, then, this jump. It feels more random than anything else.. First, you should try to make a better blanket with the previous circle and then, with the circle (2), you could stack it with the previous circle. It shouldn't be that bad.
  2. 00:17:918 (6,7) - This jump is not very appropriate here, I highly suggest you to move it closer to the previous slider to keep a nice spacing consistency.
  3. 00:30:168 (1,1) - Why is there finishes on the sliders when the objects before the combo didn't have this kind of consistency? Make sure to delete them, it sounds very weird since there was no finishes before.
  4. 00:45:418 - This clap doesn't sound so well compared to the others, I suggest you to delete it.
  5. 00:58:918 (3) - The spacing with the previous and the next object is very weird because first, the circle is part of the other objects' combo so, logically, the spacing should be the same with these objects but still, the spacing is just a bit weird. I suggest you to move it to x:298 y:67 so, the spacing is going to be consistent with your previous and your next object.
Call me back, so we can finally get rid of this :3
Topic Starter
- Melody

Gabe wrote:

I won't go super-nazi this time.

Normal
  1. 00:07:668 (4,5) - These objects are making a very bad flow. In fact, the slider is placed behind the previous objects, which doesn't keep the flow. I suggest you to place it somewhere else and maybe make another shape?
  2. 00:16:418 (1,2,3,1) - I am not sure about the emplacement of these objects, shouldn't they be placed like it was curved? For now, the circle 3 is overlapping the slider (1) very bad, I guess it would be better to rearrange them.
  3. 00:21:168 (1) - The end of this slider is not sounding good, it doesn't follow the main sound which is on the previous red line. You should actually decrease the length by ending it on 00:22:918 - . You will need to reshape this slider to make it look like a loop.
  4. 00:24:168 (3) - I am not sure on how this slider is placed, it's completely under the previous slider (1), which is very weird, indeed. Also, you should try to focus more on the song by first, deleting the next circle, decreasing the slider by one tick and add a reverse arrow. It would at the end, look like this:
  5. 00:31:168 (3) - You should try to avoid this since it's overlapping the previous slider, and to do so, move both objects (2,3) some grids down, by still following the same spacing consistency.
  6. 00:38:168 (2,3,4) - making these sliders like that doesn't look so great since they're literally overlapping each other. however, you should do like you've done with the spacing of 00:37:168 (1,2) - , which will make it look more intuitive while playing. also, with 00:40:168 (4,1) - , the flow is completely broken. with the previous objects, make sure the flow is maintained.
  7. 00:53:168 (1,2,3,4) - Something can be done here. You tried to make a circle-like form with these circles but, it's totally looking bad. I suggest you to make it like that: (Make sure to delete the whole combo before pasting the code into the .osu file.
    Example + code

    444,96,53168,6,0,P|334:31|247:68,1,210,4|0,0:0|0:0,0:0:0:0:
    228,96,54168,2,0,P|220:198|301:279,1,210
    340,288,55168,2,0,P|425:250|455:133,1,210
    444,96,56168,2,0,P|334:31|247:68,1,210,0|0,0:0|0:0,0:0:0:0:
    228,96,57168,1,0,0:0:0:0:
It's actually better than I expected.. I will rebubble anytime then.

Hard
  1. 00:05:168 (1,2) - The jump feels weird since the previous objects were consistent within the spacing, then, this jump. It feels more random than anything else.. First, you should try to make a better blanket with the previous circle and then, with the circle (2), you could stack it with the previous circle. It shouldn't be that bad.
  2. 00:17:918 (6,7) - This jump is not very appropriate here, I highly suggest you to move it closer to the previous slider to keep a nice spacing consistency.
  3. 00:30:168 (1,1) - Why is there finishes on the sliders when the objects before the combo didn't have this kind of consistency? Make sure to delete them, it sounds very weird since there was no finishes before.
  4. 00:45:418 - This clap doesn't sound so well compared to the others, I suggest you to delete it.
  5. 00:58:918 (3) - The spacing with the previous and the next object is very weird because first, the circle is part of the other objects' combo so, logically, the spacing should be the same with these objects but still, the spacing is just a bit weird. I suggest you to move it to x:298 y:67 so, the spacing is going to be consistent with your previous and your next object.
Call me back, so we can finally get rid of this :3

All done, thank you :3
Aurele
So, I must rebubble it.


Good luck!
Topic Starter
- Melody

Gabe wrote:

So, I must rebubble it.


Good luck!

Thanks !
Irreversible

Gabe wrote:

Call me back, so we can finally get rid of this :3
rude.

[General]

Du musst black.png neu machen, weil da unten links hats so nen weissen Strich woher der auch immer kommt xD http://puu.sh/5s42K.png

[Easy]

00:21:168 (3) - NC please, this definetly signalizes the new part!
00:31:168 (3,4,5) - http://puu.sh/5s3Wh.jpg ? looks a bit better :3
00:48:668 (5) - a slight curve here would improve the flow. move this one to 255 366 ?

[Normal]

00:19:168 (3,4) - Got another flow suggestion for you. http://puu.sh/5s46M.jpg
00:21:168 (1) - Can you make it like that, that the loop is in the middle?
00:21:168 (1,2,3) - The spacing consistency in this part is really bad, it goes from 0.8 to 1.0 to 1.84, please rework that one
00:25:168 (1) - 1.84 jump in normal. no.
00:45:168 (1,2,3) - http://puu.sh/5s4f6.jpg

Oh, it's okay, aber geh nochmal durch und beseitig die DS differenzen, die nerven ein wenig :P

[Hard]

00:53:043 (7,1) - The transition hier is more than bad... please get a whole curve for that one u.u
00:44:418 (4,1,2,3) - I personally don't understand this spacing. Explain it to me, please :S I suggest a normal DS usage here.
01:04:168 (1) - Improve the curve of the slider, the current one is.. 'not so nice'
du benutzt 1.4 SV in der map, aber hauptsache du multiplizierst es mit 1.7.. xD

call me back
Topic Starter
- Melody

Irreversible wrote:

Gabe wrote:

Call me back, so we can finally get rid of this :3
rude.

[General]

Du musst black.png neu machen, weil da unten links hats so nen weissen Strich woher der auch immer kommt xD http://puu.sh/5s42K.png

[Easy]

00:21:168 (3) - NC please, this definetly signalizes the new part!
00:31:168 (3,4,5) - http://puu.sh/5s3Wh.jpg ? looks a bit better :3
00:48:668 (5) - a slight curve here would improve the flow. move this one to 255 366 ?

[Normal]

00:19:168 (3,4) - Got another flow suggestion for you. http://puu.sh/5s46M.jpg
00:21:168 (1) - Can you make it like that, that the loop is in the middle?
00:21:168 (1,2,3) - The spacing consistency in this part is really bad, it goes from 0.8 to 1.0 to 1.84, please rework that one
00:25:168 (1) - 1.84 jump in normal. no.
00:45:168 (1,2,3) - http://puu.sh/5s4f6.jpg

Oh, it's okay, aber geh nochmal durch und beseitig die DS differenzen, die nerven ein wenig :P

[Hard]

00:53:043 (7,1) - The transition hier is more than bad... please get a whole curve for that one u.u
00:44:418 (4,1,2,3) - I personally don't understand this spacing. Explain it to me, please :S I suggest a normal DS usage here.
01:04:168 (1) - Improve the curve of the slider, the current one is.. 'not so nice'
du benutzt 1.4 SV in der map, aber hauptsache du multiplizierst es mit 1.7.. xD

call me back

~All done. Thanks ♥
Irreversible
Alright, after checking it again, it's ready. Congratz for on first Rank <3

Ranked!
Topic Starter
- Melody

Irreversible wrote:

Alright, after checking it again, it's ready. Congratz for your first Rank <3

Ranked!

yäääy. :)
Satellite
Congratz~~
[Epicz]
glückwunsch :P
Aurele
finally c:
Kyouren
Gratzz!! - Miomio Chii - and - Melody!! For first Ranked Maps!!^^
- Miomio Chii -
wow !
Congratz >< !!
Sonnyc
Grats for the rank :3
Sey
Endlich... Glückwunsch!
Topic Starter
- Melody
~Thanks Guys. ♥
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