forum

4Story - Encampment of the ghost hunters

posted
Total Posts
119
show more
Topic Starter
- Melody

InC0nceNtrateD wrote:

00:37:680 (1) - sollte der nicht auf 00:37:180 - starten? Danach noch die luecke mappen / Circle oder so. Die meisten Moddings meinten das Anfänger nach dem Spinner Zeit brauchen, sonst ginge das zu schnell.
Finde dann solltest den spinner vlt kuerzen oder so weil ich den sinn vom slider sonst nicht begreife :I
~Hab ich jetzt ander's gemappt. :lol:
Topic Starter
- Melody

Satellite wrote:

hi

[Hard] ✔
00:04:430 (4,5,6) - change 5 :arrow: 6 :arrow: 4 ?
00:09:430 (5) - Nazi~ Move x:136 y:168
00:13:430 (5,6) - use DistanceSnap *1.00
00:35:180 (1,2) - humm you like this? ( 00:35:180 (1) - x224 y204 00:35:430 (2) - x116 y200 )
00:41:930 (3) - ugly DistanceSnap.
00:56:180 (4,5) - More better rhythm,follow with lyrics,like this.


[Normal] ✔
00:47:180 (5) - add Nc

Nothing to say :)

[Easy] ✔
Easy diff I think DistanceSnap Please to be equal to all.
check distance snap o.o

good luck ;)
~Thank you :D
happy623


request via in-game o/

General

  1. I am not sure but try to put - Miomio Chii - in tags? Since she is the sb maker of this map
  2. change Audio Lead-In to 1000 http://puu.sh/3EtsJ.png
  3. Try to use 640x480 size of black.png and white.png?

Easy

  • 00:09:180 (1) - try 1 - 2 grid up? it overlapped with 00:07:180 (3)
  1. 00:43:680 (2,3) - try not to overlap each other, it will be neater owo
  2. 00:41:680 (6) - make it a nice blanket?
  3. 00:57:680 (2,3) - ^

Normal

  1. IMO, the sound placement should be consistent. By comparing with Hard diff, you missed some finish sound addition like 00:21:180 (1) , 00:29:180 (1) . Try to make the sound placement consistently by going through the diffs owob

Hard

  1. 00:19:680 (2) - maybe put a whistle at the head? sounds better :D
  2. 00:35:180 (1) - remove clap
  3. 00:37:180 (1) - put a finish?
  4. 00:40:430 (6) - remove the clap at the tail
  5. 00:48:430 (1) - ^
  6. 00:59:180 (4) - NC?
  7. 01:05:180 (3) - put it here?

Thats all I can find, good luck!! :D
Topic Starter
- Melody

happy623 wrote:



request via in-game o/

General


  1. I am not sure but try to put - Miomio Chii - in tags? Since she is the sb maker of this map
  2. change Audio Lead-In to 1000 http://puu.sh/3EtsJ.png
  3. Try to use 640x480 size of black.png and white.png?
[notice]

Easy


  • 00:09:180 (1) - try 1 - 2 grid up? it overlapped with 00:07:180 (3)
  1. 00:43:680 (2,3) - try not to overlap each other, it will be neater owo
  2. 00:41:680 (6) - make it a nice blanket?
  3. 00:57:680 (2,3) - ^


[notice]

Normal


  1. IMO, the sound placement should be consistent. By comparing with Hard diff, you missed some finish sound addition like 00:21:180 (1) , 00:29:180 (1) . Try to make the sound placement consistently by going through the diffs owob

Hard


  1. 00:19:680 (2) - maybe put a whistle at the head? sounds better :D
  2. 00:35:180 (1) - remove clap
  3. 00:37:180 (1) - put a finish?
  4. 00:40:430 (6) - remove the clap at the tail
  5. 00:48:430 (1) - ^
  6. 00:59:180 (4) - NC?
  7. 01:05:180 (3) - put it here?

Thats all I can find, good luck!! :D
~Thank you :)

Rejected some things.
Sey
Mod von meinem Queue!

Kleine Anmerkung: Ich habe sehr viele Vorschläge gemacht, wie du den Flow deiner Map verbessern kannst. Wenn du dich für einen meiner Vorschläge entscheidest, vergesse bitte nicht, die Noten danach anders zu positionieren, um eine konstante Circle Distance bzw. einen guten Flow beizubehalten.

[Easy]
  1. 00:01:180 (1,2,3) - Durchaus kann man hier den Flow verbessern. Es gibt verschiedene Möglichkeiten, das Ganze noch etwas ästhetischer zu machen. Ein paar Beispiele: http://osu.ppy.sh/ss/872020, http://osu.ppy.sh/ss/872022.
  2. 00:07:180 (3) - Diesen Slider würde ich wo anders platzieren, da er bereits den Rand des Bildschirms berührt und der Flow hier auch verbessert werden kann. Wir können das vermeiden, indem wir 00:06:680 (2) - mittig zu 00:05:180 (1) - setzen und alles etwas symmetrischer halten. Beispiel: http://osu.ppy.sh/ss/872034
  3. 00:09:180 (1,2) - , 00:13:180 (1,2) - Ich würde dir definitiv nicht empfehlen, dass dein Cursor einfach zweimal im Kreis läuft und sich dabei nur ansatzweise das Aussehen der Slider verändert. Einfach mal ausprobieren und ein bisschen rumbasteln, z.B. kann man das ganz so lösen: http://osu.ppy.sh/ss/872047
  4. 00:24:680 (5) - Den Circle würde ich eher dahin setzen, wo 00:22:180 (3) - beendet wurde.
  5. 00:29:180 (1,2) - Arbeite in einer Easy nicht so stark mit zu kurvigen Slidern, weil diese Slider fast schon unlesbar sind. Ein Beispiel, um das Ganze besser zu machen: http://osu.ppy.sh/ss/872049. Das Gleiche gilt für 00:37:180 (1) - Der Slider könnte besser lesbar sein, wenn du ihn nicht ganz so kurvig machst.
  6. 00:53:180 (1,2,3,4) - und 01:01:180 (1,2,3,4) - Wenn du diese Circles in der Kiai verwendest, ist die Kiai einfacher als die Non-Kiai. Überleg dir gut, ob du vielleicht sogar Slider mit (oder meinetwegen auch ohne, das ist dir überlassen) Reverse Arrows einsetzt. Das könnte beispielsweise dann so aussehen: http://osu.ppy.sh/ss/872058
    01:05:180 (1) - Finish-Hitsound
[Normal]
  1. Leider musst du noch einiges verbessern. Das Problem ist, dass die Normal sich kaum von der Easy unterscheidet und der Schwierigkeitsgrad hier erhöht werden muss. Das geht beispielsweise dadurch, dass du mehr Gebrauch von 1/2 machst und vor allem die Kiai vom Rest der Map etwas abhebst. Das kann z.B. dadurch vermieden werden, indem du weniger lange Slider verwendest. Geh am Besten nochmal drüber und schau dir den Rhythmus ein wenig besser an.
  2. 00:07:180 (2) und 00:05:180 (1,2,3) - Du solltest dich entscheiden. Der Rhythmus ist an beiden Stellen gleich, daher würde ich hier auch entweder Triplet oder Slider bei beiden verwenden. Ich persönlich würde das Triplet nehmen, da es etwas herausfordender ist und man damit eine schöne Symmetrie zu 00:06:680 (1) - erzeugen könnte. So wie hier: http://osu.ppy.sh/ss/872073
  3. 00:08:430 (4,1) - Könnte auch um einiges besser aussehen. Beispiel: http://osu.ppy.sh/ss/872078
  4. 00:29:180 (1) - Ich habe hier erwartet, dass nochmal sowas ähnliches wie dieser schöne Loop aus 00:21:180 (1) - nochmal auftaucht. :< Finde ich viel interessanter!
  5. 00:31:180 (3,4) - Ich mag das Flow hier leider garnicht. Was ähnliches wie das hier ginge auch: http://osu.ppy.sh/ss/872088
  6. 01:09:180 (1) - Das ganze kann auch interessanter enden. Da das hier der letzte Slider ist und der Rhythmus sich plötzlich sehr stark verändert, kannst du beispielsweise eine eher "exotische" Form verwenden, z.B.: http://osu.ppy.sh/ss/872097. Diese passt auch relativ gut zum Rhythmus.
[Hard]
  1. Vergleichsweise zu manchen Hard's, die ich bisher gespielt habe, ist diese recht einfach. Ich empfehle dir, das Ganze etwas herausfordender zu machen. Gerade, weil das die höchste Schwierigkeit in deinem Mapset ist, sollte sie besonders herausstechen.
  2. 00:21:180 (1) - , 00:22:180 (1) - , 00:23:180 (1) -, 00:24:180 (4) - Es ist relativ langweilig, viermal hintereinander denselben Slider zu spielen. Anstelle dessen versuche es mal mit sowas z.B.: http://osu.ppy.sh/ss/872163
  3. 00:38:930 (7) - Hier ist garkein Ton. Das Triplet endet bereits bei 00:38:680 (6) - . Am Besten löschst du den Circle hier.
  4. 00:41:180 (1,2,3,4) - Ich würde dir empfehlen, das ganze symmetrischer zu machen: http://osu.ppy.sh/ss/872168
  5. 00:52:680 (2,3,4,5,1,2,3,1,2,3,1) - Das Gleiche wie weiter oben, sei hier etwas kreativer und nutze auch mal andere Formen für die Slider, um solche Stellen etwas herausfordender zu machen.
  6. 01:01:930 (2,3,1,2,3,1,2,3,1,2,3) - ^
  7. 01:09:180 (1) - Das Ende würde ich nochmal etwas schwierig machen, um ein "Ending-Feeling" zu erhalten. Bei sowas z.B. ist eine sehr schnelle Reaktion gefragt: osu.ppy.sh/ss/872176. Ich würde allerdings vorsichtig sein, dass es trotzdem noch machbar ist und nicht zu große Jumps sind. Am Besten schaust du mal selbst drüber und findest das für dich am meisten Geeigneteste.
Viel Glück noch weiterhin.~
Topic Starter
- Melody

Sey wrote:

Mod von meinem Queue!

Kleine Anmerkung: Ich habe sehr viele Vorschläge gemacht, wie du den Flow deiner Map verbessern kannst. Wenn du dich für einen meiner Vorschläge entscheidest, vergesse bitte nicht, die Noten danach anders zu positionieren, um eine konstante Circle Distance bzw. einen guten Flow beizubehalten.

[Easy] ✔
  1. 00:01:180 (1,2,3) - Durchaus kann man hier den Flow verbessern. Es gibt verschiedene Möglichkeiten, das Ganze noch etwas ästhetischer zu machen. Ein paar Beispiele: http://osu.ppy.sh/ss/872020, http://osu.ppy.sh/ss/872022.
  2. 00:07:180 (3) - Diesen Slider würde ich wo anders platzieren, da er bereits den Rand des Bildschirms berührt und der Flow hier auch verbessert werden kann. Wir können das vermeiden, indem wir 00:06:680 (2) - mittig zu 00:05:180 (1) - setzen und alles etwas symmetrischer halten. Beispiel: http://osu.ppy.sh/ss/872034
  3. 00:09:180 (1,2) - , 00:13:180 (1,2) - Ich würde dir definitiv nicht empfehlen, dass dein Cursor einfach zweimal im Kreis läuft und sich dabei nur ansatzweise das Aussehen der Slider verändert. Einfach mal ausprobieren und ein bisschen rumbasteln, z.B. kann man das ganz so lösen: http://osu.ppy.sh/ss/872047
  4. 00:24:680 (5) - Den Circle würde ich eher dahin setzen, wo 00:22:180 (3) - beendet wurde.
  5. 00:29:180 (1,2) - Arbeite in einer Easy nicht so stark mit zu kurvigen Slidern, weil diese Slider fast schon unlesbar sind. Ein Beispiel, um das Ganze besser zu machen: http://osu.ppy.sh/ss/872049. Das Gleiche gilt für 00:37:180 (1) - Der Slider könnte besser lesbar sein, wenn du ihn nicht ganz so kurvig machst.
  6. 00:53:180 (1,2,3,4) - und 01:01:180 (1,2,3,4) - Wenn du diese Circles in der Kiai verwendest, ist die Kiai einfacher als die Non-Kiai. Überleg dir gut, ob du vielleicht sogar Slider mit (oder meinetwegen auch ohne, das ist dir überlassen) Reverse Arrows einsetzt. Das könnte beispielsweise dann so aussehen: http://osu.ppy.sh/ss/872058
    01:05:180 (1) - Finish-Hitsound
[Normal] ✔
  1. Leider musst du noch einiges verbessern. Das Problem ist, dass die Normal sich kaum von der Easy unterscheidet und der Schwierigkeitsgrad hier erhöht werden muss. Das geht beispielsweise dadurch, dass du mehr Gebrauch von 1/2 machst und vor allem die Kiai vom Rest der Map etwas abhebst. Das kann z.B. dadurch vermieden werden, indem du weniger lange Slider verwendest. Geh am Besten nochmal drüber und schau dir den Rhythmus ein wenig besser an.
  2. 00:07:180 (2) und 00:05:180 (1,2,3) - Du solltest dich entscheiden. Der Rhythmus ist an beiden Stellen gleich, daher würde ich hier auch entweder Triplet oder Slider bei beiden verwenden. Ich persönlich würde das Triplet nehmen, da es etwas herausfordender ist und man damit eine schöne Symmetrie zu 00:06:680 (1) - erzeugen könnte. So wie hier: http://osu.ppy.sh/ss/872073
  3. 00:08:430 (4,1) - Könnte auch um einiges besser aussehen. Beispiel: http://osu.ppy.sh/ss/872078
  4. 00:29:180 (1) - Ich habe hier erwartet, dass nochmal sowas ähnliches wie dieser schöne Loop aus 00:21:180 (1) - nochmal auftaucht. :< Finde ich viel interessanter!
  5. 00:31:180 (3,4) - Ich mag das Flow hier leider garnicht. Was ähnliches wie das hier ginge auch: http://osu.ppy.sh/ss/872088
  6. 01:09:180 (1) - Das ganze kann auch interessanter enden. Da das hier der letzte Slider ist und der Rhythmus sich plötzlich sehr stark verändert, kannst du beispielsweise eine eher "exotische" Form verwenden, z.B.: http://osu.ppy.sh/ss/872097. Diese passt auch relativ gut zum Rhythmus.
[Hard] ✔
  1. Vergleichsweise zu manchen Hard's, die ich bisher gespielt habe, ist diese recht einfach. Ich empfehle dir, das Ganze etwas herausfordender zu machen. Gerade, weil das die höchste Schwierigkeit in deinem Mapset ist, sollte sie besonders herausstechen.
  2. 00:21:180 (1) - , 00:22:180 (1) - , 00:23:180 (1) -, 00:24:180 (4) - Es ist relativ langweilig, viermal hintereinander denselben Slider zu spielen. Anstelle dessen versuche es mal mit sowas z.B.: http://osu.ppy.sh/ss/872163
  3. 00:38:930 (7) - Hier ist garkein Ton. Das Triplet endet bereits bei 00:38:680 (6) - . Am Besten löschst du den Circle hier.
  4. 00:41:180 (1,2,3,4) - Ich würde dir empfehlen, das ganze symmetrischer zu machen: http://osu.ppy.sh/ss/872168
  5. 00:52:680 (2,3,4,5,1,2,3,1,2,3,1) - Das Gleiche wie weiter oben, sei hier etwas kreativer und nutze auch mal andere Formen für die Slider, um solche Stellen etwas herausfordender zu machen.
  6. 01:01:930 (2,3,1,2,3,1,2,3,1,2,3) - ^
  7. 01:09:180 (1) - Das Ende würde ich nochmal etwas schwierig machen, um ein "Ending-Feeling" zu erhalten. Bei sowas z.B. ist eine sehr schnelle Reaktion gefragt: osu.ppy.sh/ss/872176. Ich würde allerdings vorsichtig sein, dass es trotzdem noch machbar ist und nicht zu große Jumps sind. Am Besten schaust du mal selbst drüber und findest das für dich am meisten Geeigneteste.
Viel Glück noch weiterhin.~
~Danke :D
creampuff
Mod request~

[General]
  1. MP3 Bitrate
    The bitrate for applause.mp3 is 96 kb/s, which is below the miniumum of 128 kb/s.
    Unused Image Files
    pause-overlay.jpg

[Easy]
  1. 00:03:180 (3) Add a whistle to the slider head for consistency
  2. 00:07:180 (3) Ctrl+G flows a lot better
  3. 00:09:180 (1) The curve can be made neater. Try to move the third point to x:208,y:200, the fourth to x:208,y:128 and the last to x:160,y:80
  4. 00:13:180 (1) Ctrl+H for this note and don't forget to snap. It flows better.
  5. 00:42:680 - 00:43:680 (1,2) Because of the way 00:42:680 (1) is posititoned, it makes it so 00:43:680 (2) is forced to be put in a place in which it does not flow well. So, how about you take 00:42:680 (1) and move the third point to x:248,y:184, and move the middle point to x:256,y:216. Once that's done, move 00:43:680 (2) to around x:168,y:160 and snap the following notes. So it looks like this;

[Normal]
  1. 00:07:680 (4) Add whistle?
  2. 00:10:680 (2) ^
  3. 00:11:180 (3) Bad flow. Move the middle point to x:176,y:120
  4. 00:13:180 (1) Add whistle to slidertail?
  5. 00:14:680 (2) Add whistle
  6. 00:17:180 (1) Add whistle to slidertail?
  7. 00:21:180 (1) The loop here isn't symmetrical
  8. 00:29:180 - 00:31:180 (1,2,3) It wasn't really a good idea to make 00:31:180 (3) overlap on 00:29:180 (1) like this. So I'd suggest rearranging the note.
  9. 00:38:180 - 00:40:180 (2,3,4) Instantly, I think this placement is bad. Space the notes more so they aren't so stuck together.
  10. 00:57:680 (1) The spinner starts in a late place. Try starting it at 00:57:305 instead and you could extend it to the same place.
  11. 01:09:180 (1) It's best to leave this slider without claps. Try whistles instead?

[Hard]
  1. 00:24:180 (4) These claps don't exactly fit in. I'd suggest removing them
  2. 00:45:180 - 00:45:930 (3,4,5) Try something more like this?
  3. 00:50:430 (1) Remove new combo
  4. 00:51:180 (3) Add new combo
  5. 00:51:680 (1) Remove new combo
  6. 00:52:430 (1) ^
  7. 00:54:180 (1) Messy shape
  8. 00:55:180 (1) ^
  9. 01:03:180 (1) ^
  10. 01:04:180 (1) ^ Remove the fifth point, move the third point to x:488,y:152, and the fourth to x:488,y:64. Move the last to x:416,y:40
  11. 01:09:180 - 01:09:930 (1,2,3,4,5)Almost like the suggestion for normal, it's best to leave these notes without claps, so try whistles instead.

All done. Good luck
Topic Starter
- Melody

Tsusuko wrote:

Mod request~

[General]✔
  1. MP3 Bitrate
    The bitrate for applause.mp3 is 96 kb/s, which is below the miniumum of 128 kb/s.
    Unused Image Files
    pause-overlay.jpg

[Easy]✔
  1. 00:03:180 (3) Add a whistle to the slider head for consistency
  2. 00:07:180 (3) Ctrl+G flows a lot better
  3. 00:09:180 (1) The curve can be made neater. Try to move the third point to x:208,y:200, the fourth to x:208,y:128 and the last to x:160,y:80
  4. 00:13:180 (1) Ctrl+H for this note and don't forget to snap. It flows better.
  5. 00:42:680 - 00:43:680 (1,2) Because of the way 00:42:680 (1) is posititoned, it makes it so 00:43:680 (2) is forced to be put in a place in which it does not flow well. So, how about you take 00:42:680 (1) and move the third point to x:248,y:184, and move the middle point to x:256,y:216. Once that's done, move 00:43:680 (2) to around x:168,y:160 and snap the following notes. So it looks like this;

[Normal]✔
  1. 00:07:680 (4) Add whistle?
  2. 00:10:680 (2) ^
  3. 00:11:180 (3) Bad flow. Move the middle point to x:176,y:120
  4. 00:13:180 (1) Add whistle to slidertail?
  5. 00:14:680 (2) Add whistle
  6. 00:17:180 (1) Add whistle to slidertail?
  7. 00:21:180 (1) The loop here isn't symmetrical
  8. 00:29:180 - 00:31:180 (1,2,3) It wasn't really a good idea to make 00:31:180 (3) overlap on 00:29:180 (1) like this. So I'd suggest rearranging the note.
  9. 00:38:180 - 00:40:180 (2,3,4) Instantly, I think this placement is bad. Space the notes more so they aren't so stuck together.
  10. 00:57:680 (1) The spinner starts in a late place. Try starting it at 00:57:305 instead and you could extend it to the same place.
  11. 01:09:180 (1) It's best to leave this slider without claps. Try whistles instead?

[Hard]✔
  1. 00:24:180 (4) These claps don't exactly fit in. I'd suggest removing them
  2. 00:45:180 - 00:45:930 (3,4,5) Try something more like this?
  3. 00:50:430 (1) Remove new combo
  4. 00:51:180 (3) Add new combo
  5. 00:51:680 (1) Remove new combo
  6. 00:52:430 (1) ^
  7. 00:54:180 (1) Messy shape
  8. 00:55:180 (1) ^
  9. 01:03:180 (1) ^
  10. 01:04:180 (1) ^ Remove the fifth point, move the third point to x:488,y:152, and the fourth to x:488,y:64. Move the last to x:416,y:40
  11. 01:09:180 - 01:09:930 (1,2,3,4,5)Almost like the suggestion for normal, it's best to leave these notes without claps, so try whistles instead.

All done. Good luck
~Thank you :)
ztrot
you guys are making this too easy for me great map!

[Timing]
I felt it was about 10-13ms early I would adjust that.

[Suggestions]
I would use tick rate 2 here it sounds better and gives a bit more body to the sliders.

[Construction All diffs]
I felt it was simplistic yet fun to play a nice set for new players to test there skills on over great!
Topic Starter
- Melody

ztrot wrote:

you guys are making this too easy for me great map!

[Timing]
I felt it was about 10-13ms early I would adjust that.

[Suggestions]
I would use tick rate 2 here it sounds better and gives a bit more body to the sliders.

[Construction All diffs]
I felt it was simplistic yet fun to play a nice set for new players to test there skills on over great!
~Done, thank you. :D
ztrot
enjoy the bubble you worked for it!
Topic Starter
- Melody

ztrot wrote:

enjoy the bubble you worked for it!

Sey
Awesome! Go go go, I just tried the diff and the flow is much better now! I hope it gets ranked soon!
Aurele
Making sure everything's fine before letting it go.
Topic Starter
- Melody

Sey wrote:

Awesome! Go go go, I just tried the diff and the flow is much better now! I hope it gets ranked soon!

:oops:
Aurele
I am popping for now until we get the right Artist/Title.
Topic Starter
- Melody

Gabe wrote:

I am popping for now until we get the right Artist/Title.

~It's the right Title.

~̶t̶̶h̶̶e̶̶ ̶̶a̶̶r̶̶t̶̶i̶̶s̶̶t̶̶ ̶̶i̶̶s̶̶ ̶̶u̶̶n̶̶k̶̶n̶̶o̶̶w̶̶n̶̶.̶ ~Changed the Artist to "Gameforge" , because it's the publisher.


~Suggestion from ; LunarSakuya
Irreversible
:OO IRc mod <3
19:58 - Melody: Klar
19:58 - Melody: immer her damit
19:59 - Melody: o:
19:59 - Melody: Danke
19:59 - Melody: xd
19:59 Irreversible: also, hard
19:59 Irreversible: xD
19:59 - Melody: Warte
19:59 Irreversible: 00:06:668 (3,4,5) -
19:59 Irreversible: ok
19:59 - Melody: So
19:59 Irreversible: 00:06:668 (3,4,5) -
19:59 Irreversible: schau mal genau hin
19:59 Irreversible: das DS ist nicht gleich, und ich find da sollte es gleich sein oder? o.o
20:00 - Melody: Done.
20:00 Irreversible: 00:13:668 (6) -
20:01 Irreversible: 00:13:418 (5) - 236 160
20:01 Irreversible: (x y koordinaten)
20:01 - Melody: Jo
20:01 Irreversible: 00:13:668 (6) - 128 212
20:02 - Melody: okay
20:02 - Melody: done
20:02 Irreversible: 00:16:418 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) -
20:02 Irreversible: darf ich den part
20:02 Irreversible: nur kurz ein wenig umplacen
20:02 Irreversible: und dir schicken?
20:02 - Melody: Klar
20:02 Irreversible: ok musst es ja nicht übernehmen
20:02 - Melody: Jo
20:06 Irreversible: ah warte
20:06 Irreversible: xDD
20:06 Irreversible: hab iwie probleme xDD
20:06 - Melody: Bei?
20:06 - Melody: xD
20:07 - Melody: Geistige Probleme? xd
20:07 Irreversible: nein
20:07 Irreversible: es geht nicht
20:07 Irreversible: xDDD
20:07 Irreversible: der slider ist zu lang
20:07 - Melody: Owh.
20:07 - Melody: xD
20:10 Irreversible: willst du den code
20:10 Irreversible: oder soll ich sagen wos ist
20:12 - Melody: Sag was wo ist
20:12 Irreversible: ok
20:12 Irreversible: also
20:12 Irreversible: 00:15:668 (4) -
20:12 Irreversible: warte xD
20:12 Irreversible: 00:15:668 (4) - 172 312
20:12 Irreversible: 00:15:418 (3) - 241 298
20:12 Irreversible: 00:16:418 (1) - 36 192
20:12 Irreversible: 48 120
20:12 Irreversible: 00:16:668 (2) -
20:12 Irreversible: 00:16:668 (2) - 48 120
20:12 Irreversible: 00:16:918 (3) - 108 94
20:13 Irreversible: 00:17:168 (4) - NICHT MEHR REVERSED!!!! 1 punkt: 172 116 2, weisser punkt: 236 112 letzter punkt: 284 56
20:13 Irreversible: 00:17:668 (5) - add a circle, 324 24
20:13 Irreversible: 00:17:918 (6) - 1 weisser punkt: 396 26 2, weisser punkt: 487 129
20:14 Irreversible: letzter punkt: 424 196
20:14 Irreversible: 00:18:668 (7) - 434 194
20:14 Irreversible: 00:18:918 - delete this circle
20:14 Irreversible: 00:19:168 (1) - erster punkt: 260 220 2, weisser punkt: 332 220 letzter, weisser punkt: 340 148
20:15 Irreversible: hab das so gemacht wegen readability, weil der lange slider war nicht so readable, der rhythmus war gut aber es war verwirrend
20:15 - Melody: Okay. Ich sag dir wenn ich's hab.
20:15 Irreversible: oki
20:16 Irreversible: wie macht man nen screen shot der direkt auf osu lädt?
20:19 - Melody: F12
20:19 Irreversible: aber das ladet nicht hoch someow
20:19 - Melody: ka
20:19 - Melody: Guck bei Options
20:20 - Melody: 00:17:168 (4) - Check nicht was du mit dem meinst?
20:20 - Melody: Aso ok
20:20 Irreversible: also bei dir ist er reversed
20:20 - Melody: habs
20:20 - Melody: xd
20:20 Irreversible: ah
20:20 Irreversible: xD
20:21 Irreversible: update mal pls wenn dus hast dann kann ich sene xD
20:21 Irreversible: sehen xD
20:24 - Melody: Ja, aber der letze punkt kommt nicht genau auf die Koordniaten
20:24 Irreversible: egaal
20:24 Irreversible: xD
20:24 - Melody: ok habs
20:24 - Melody: xd
20:25 Irreversible: update?
20:25 - Melody: Moment
20:25 - Melody: hab noch nicht alle
20:25 - Melody: °^°
20:25 - Melody: xD
20:33 Irreversible: xDDD
20:33 Irreversible: sry wegen kompliziert
20:33 Irreversible: lieber geschickt
20:33 Irreversible: xD
20:34 - Melody: xd
20:34 - Melody: so
20:34 - Melody: fertig
20:35 - Melody: So
20:35 - Melody: Redl
20:35 - Melody: xd
20:36 Irreversible: use grid snap 4
20:36 - Melody: Wie?
20:36 - Melody: Was?
20:36 - Melody: xD
20:36 Irreversible: hast du fette vierrecke im hintregrund
20:36 Irreversible: oder ganz kleine
20:36 - Melody: Kleine
20:37 Irreversible: oh o,o
20:37 - Melody: Jup
20:37 Irreversible: 00:13:668 (6) - 152 120, ist iwie besser xDDD
20:37 - Melody: okay..
20:37 Irreversible: 00:16:668 (2,3) - schau den abstand von denen an o.o
20:38 - Melody: DAS WAREN DEINE KOORDINATEN!
20:38 - Melody: orz
20:38 - Melody: xD
20:38 Irreversible: 00:20:668 (3,4,5,6,1) - und hier, kannst du schauen das die schön so eine rundung ergeben? also der slider start und circle, etc
20:38 Irreversible: sryyyy
20:38 Irreversible: xDDD
20:38 Irreversible: dat kompliziert
20:38 - Melody: 00:16:918 (3) - Hab den jetzt auf 110 / 76
20:38 Irreversible: seems legit, aber du siehst selber ob er komisch da ist xDD
20:38 - Melody: okay
20:39 - Melody: Ja und
20:39 - Melody: hab mich deinen suggestions überlassen
20:39 - Melody: °^°
20:39 Irreversible: <33
20:39 Irreversible: :)
20:39 Irreversible: also nur wenns dir gefällt
20:39 - Melody: >w<
20:39 - Melody: Baka
20:39 Irreversible: 00:21:043 (6,1) - also eben, hier noch das mit der kurve
20:39 Irreversible: weisst schon was ich mein oder?
20:40 - Melody: Ja
20:40 Irreversible: 00:39:168 (1) - 24 336
20:40 - Melody: done
20:41 Irreversible: 00:52:668 (4,5,6,7,1) - same as above
20:41 - Melody: yo
20:42 - Melody: 00:55:168 (1) - Mein erster eckig-runder Slider.
20:42 - Melody: XDD
20:42 Irreversible: xDDD
20:43 Irreversible: bei dem slider
20:43 Irreversible: zieh den punkt, der die kurve macht
20:43 Irreversible: auf
20:43 Irreversible: 144 240
20:44 - Melody: den 3ten oder 4ten?
20:44 - Melody: ok habs
20:44 - Melody: xd
20:44 Irreversible: 00:56:168 (4,6) -
20:45 Irreversible: kannst du das blanket zwischen denen ein bisschen improven?
20:45 Irreversible: xDD
20:45 - Melody: Gleich machen?
20:45 - Melody: xd
20:45 Irreversible: nein
20:45 Irreversible: das es schöner harmoniert
20:45 Irreversible: xDDD
20:45 - Melody: omergahrd
20:45 Irreversible: 00:41:168 (1,2) -
20:45 Irreversible: die 2
20:45 - Melody: ay häv nu idia
20:45 - Melody: D:
20:45 Irreversible: sind blanket
20:45 Irreversible: der liegt so in der kurve, checkste?
20:46 - Melody: Ja
20:46 - Melody: Wie soll es schöner harmonieren?
20:46 - Melody: I hav nu idea.
20:46 - Melody: xd
20:46 Irreversible: egal lass es
20:46 Irreversible: XDDD
20:48 - Melody: hueheuheeuehueheu
20:48 - Melody: xD
20:49 - Melody: ok habs halbwegs gemacht
20:49 Irreversible: okii
20:49 Irreversible: ok dann noch 1 suggestion
20:49 - Melody: Update oder sonst was?
20:49 - Melody: Ok
20:50 - Melody: *sonst noch was
20:50 - Melody: xd
20:50 Irreversible: warte xD wo kann man hochladennn
20:50 - Melody: Willst du bild hochladen?
20:50 - Melody: xD
20:50 Irreversible: ja mit osu
20:50 - Melody: Ähhhhh
20:51 - Melody: I dunno.
20:51 Irreversible: ok also..
20:52 Irreversible: http://www.tinyimage.de/image.php?img_id=402633
20:52 - Melody: XD
20:52 Irreversible: 01:09:168 (1,2,3,4,5) -
20:52 Irreversible: XDDDD
20:52 - Melody: Das aber hübsch von dir
20:52 - Melody: XDD
20:52 - Melody: Nah, ich lass es so.
20:52 - Melody: Hatte es vorhin genau so gemacht gehabt
20:53 - Melody: aber so macht es mehr Herausforderung
20:53 - Melody: orz
20:53 Irreversible: stimmt
20:53 Irreversible: xD f- you xDDDD
20:53 - Melody: Oha.
20:53 - Melody: Okay.
20:53 - Melody: XD
20:53 - Melody: Später.
20:53 - Melody: xD
20:53 Irreversible: xDDDD
20:53 Irreversible: ok upload :PP

hoffe es hat geholfen höhöhö xD :D
Topic Starter
- Melody

Irreversible wrote:

:OO IRc mod <3
19:58 - Melody: Klar
19:58 - Melody: immer her damit
19:59 - Melody: o:
19:59 - Melody: Danke
19:59 - Melody: xd
19:59 Irreversible: also, hard
19:59 Irreversible: xD
19:59 - Melody: Warte
19:59 Irreversible: 00:06:668 (3,4,5) -
19:59 Irreversible: ok
19:59 - Melody: So
19:59 Irreversible: 00:06:668 (3,4,5) -
19:59 Irreversible: schau mal genau hin
19:59 Irreversible: das DS ist nicht gleich, und ich find da sollte es gleich sein oder? o.o
20:00 - Melody: Done.
20:00 Irreversible: 00:13:668 (6) -
20:01 Irreversible: 00:13:418 (5) - 236 160
20:01 Irreversible: (x y koordinaten)
20:01 - Melody: Jo
20:01 Irreversible: 00:13:668 (6) - 128 212
20:02 - Melody: okay
20:02 - Melody: done
20:02 Irreversible: 00:16:418 (1,2,3,4,5,6,7,1,2,3,4,5,6,1) -
20:02 Irreversible: darf ich den part
20:02 Irreversible: nur kurz ein wenig umplacen
20:02 Irreversible: und dir schicken?
20:02 - Melody: Klar
20:02 Irreversible: ok musst es ja nicht übernehmen
20:02 - Melody: Jo
20:06 Irreversible: ah warte
20:06 Irreversible: xDD
20:06 Irreversible: hab iwie probleme xDD
20:06 - Melody: Bei?
20:06 - Melody: xD
20:07 - Melody: Geistige Probleme? xd
20:07 Irreversible: nein
20:07 Irreversible: es geht nicht
20:07 Irreversible: xDDD
20:07 Irreversible: der slider ist zu lang
20:07 - Melody: Owh.
20:07 - Melody: xD
20:10 Irreversible: willst du den code
20:10 Irreversible: oder soll ich sagen wos ist
20:12 - Melody: Sag was wo ist
20:12 Irreversible: ok
20:12 Irreversible: also
20:12 Irreversible: 00:15:668 (4) -
20:12 Irreversible: warte xD
20:12 Irreversible: 00:15:668 (4) - 172 312
20:12 Irreversible: 00:15:418 (3) - 241 298
20:12 Irreversible: 00:16:418 (1) - 36 192
20:12 Irreversible: 48 120
20:12 Irreversible: 00:16:668 (2) -
20:12 Irreversible: 00:16:668 (2) - 48 120
20:12 Irreversible: 00:16:918 (3) - 108 94
20:13 Irreversible: 00:17:168 (4) - NICHT MEHR REVERSED!!!! 1 punkt: 172 116 2, weisser punkt: 236 112 letzter punkt: 284 56
20:13 Irreversible: 00:17:668 (5) - add a circle, 324 24
20:13 Irreversible: 00:17:918 (6) - 1 weisser punkt: 396 26 2, weisser punkt: 487 129
20:14 Irreversible: letzter punkt: 424 196
20:14 Irreversible: 00:18:668 (7) - 434 194
20:14 Irreversible: 00:18:918 - delete this circle
20:14 Irreversible: 00:19:168 (1) - erster punkt: 260 220 2, weisser punkt: 332 220 letzter, weisser punkt: 340 148
20:15 Irreversible: hab das so gemacht wegen readability, weil der lange slider war nicht so readable, der rhythmus war gut aber es war verwirrend
20:15 - Melody: Okay. Ich sag dir wenn ich's hab.
20:15 Irreversible: oki
20:16 Irreversible: wie macht man nen screen shot der direkt auf osu lädt?
20:19 - Melody: F12
20:19 Irreversible: aber das ladet nicht hoch someow
20:19 - Melody: ka
20:19 - Melody: Guck bei Options
20:20 - Melody: 00:17:168 (4) - Check nicht was du mit dem meinst?
20:20 - Melody: Aso ok
20:20 Irreversible: also bei dir ist er reversed
20:20 - Melody: habs
20:20 - Melody: xd
20:20 Irreversible: ah
20:20 Irreversible: xD
20:21 Irreversible: update mal pls wenn dus hast dann kann ich sene xD
20:21 Irreversible: sehen xD
20:24 - Melody: Ja, aber der letze punkt kommt nicht genau auf die Koordniaten
20:24 Irreversible: egaal
20:24 Irreversible: xD
20:24 - Melody: ok habs
20:24 - Melody: xd
20:25 Irreversible: update?
20:25 - Melody: Moment
20:25 - Melody: hab noch nicht alle
20:25 - Melody: °^°
20:25 - Melody: xD
20:33 Irreversible: xDDD
20:33 Irreversible: sry wegen kompliziert
20:33 Irreversible: lieber geschickt
20:33 Irreversible: xD
20:34 - Melody: xd
20:34 - Melody: so
20:34 - Melody: fertig
20:35 - Melody: So
20:35 - Melody: Redl
20:35 - Melody: xd
20:36 Irreversible: use grid snap 4
20:36 - Melody: Wie?
20:36 - Melody: Was?
20:36 - Melody: xD
20:36 Irreversible: hast du fette vierrecke im hintregrund
20:36 Irreversible: oder ganz kleine
20:36 - Melody: Kleine
20:37 Irreversible: oh o,o
20:37 - Melody: Jup
20:37 Irreversible: 00:13:668 (6) - 152 120, ist iwie besser xDDD
20:37 - Melody: okay..
20:37 Irreversible: 00:16:668 (2,3) - schau den abstand von denen an o.o
20:38 - Melody: DAS WAREN DEINE KOORDINATEN!
20:38 - Melody: orz
20:38 - Melody: xD
20:38 Irreversible: 00:20:668 (3,4,5,6,1) - und hier, kannst du schauen das die schön so eine rundung ergeben? also der slider start und circle, etc
20:38 Irreversible: sryyyy
20:38 Irreversible: xDDD
20:38 Irreversible: dat kompliziert
20:38 - Melody: 00:16:918 (3) - Hab den jetzt auf 110 / 76
20:38 Irreversible: seems legit, aber du siehst selber ob er komisch da ist xDD
20:38 - Melody: okay
20:39 - Melody: Ja und
20:39 - Melody: hab mich deinen suggestions überlassen
20:39 - Melody: °^°
20:39 Irreversible: <33
20:39 Irreversible: :)
20:39 Irreversible: also nur wenns dir gefällt
20:39 - Melody: >w<
20:39 - Melody: Baka
20:39 Irreversible: 00:21:043 (6,1) - also eben, hier noch das mit der kurve
20:39 Irreversible: weisst schon was ich mein oder?
20:40 - Melody: Ja
20:40 Irreversible: 00:39:168 (1) - 24 336
20:40 - Melody: done
20:41 Irreversible: 00:52:668 (4,5,6,7,1) - same as above
20:41 - Melody: yo
20:42 - Melody: 00:55:168 (1) - Mein erster eckig-runder Slider.
20:42 - Melody: XDD
20:42 Irreversible: xDDD
20:43 Irreversible: bei dem slider
20:43 Irreversible: zieh den punkt, der die kurve macht
20:43 Irreversible: auf
20:43 Irreversible: 144 240
20:44 - Melody: den 3ten oder 4ten?
20:44 - Melody: ok habs
20:44 - Melody: xd
20:44 Irreversible: 00:56:168 (4,6) -
20:45 Irreversible: kannst du das blanket zwischen denen ein bisschen improven?
20:45 Irreversible: xDD
20:45 - Melody: Gleich machen?
20:45 - Melody: xd
20:45 Irreversible: nein
20:45 Irreversible: das es schöner harmoniert
20:45 Irreversible: xDDD
20:45 - Melody: omergahrd
20:45 Irreversible: 00:41:168 (1,2) -
20:45 Irreversible: die 2
20:45 - Melody: ay häv nu idia
20:45 - Melody: D:
20:45 Irreversible: sind blanket
20:45 Irreversible: der liegt so in der kurve, checkste?
20:46 - Melody: Ja
20:46 - Melody: Wie soll es schöner harmonieren?
20:46 - Melody: I hav nu idea.
20:46 - Melody: xd
20:46 Irreversible: egal lass es
20:46 Irreversible: XDDD
20:48 - Melody: hueheuheeuehueheu
20:48 - Melody: xD
20:49 - Melody: ok habs halbwegs gemacht
20:49 Irreversible: okii
20:49 Irreversible: ok dann noch 1 suggestion
20:49 - Melody: Update oder sonst was?
20:49 - Melody: Ok
20:50 - Melody: *sonst noch was
20:50 - Melody: xd
20:50 Irreversible: warte xD wo kann man hochladennn
20:50 - Melody: Willst du bild hochladen?
20:50 - Melody: xD
20:50 Irreversible: ja mit osu
20:50 - Melody: Ähhhhh
20:51 - Melody: I dunno.
20:51 Irreversible: ok also..
20:52 Irreversible: http://www.tinyimage.de/image.php?img_id=402633
20:52 - Melody: XD
20:52 Irreversible: 01:09:168 (1,2,3,4,5) -
20:52 Irreversible: XDDDD
20:52 - Melody: Das aber hübsch von dir
20:52 - Melody: XDD
20:52 - Melody: Nah, ich lass es so.
20:52 - Melody: Hatte es vorhin genau so gemacht gehabt
20:53 - Melody: aber so macht es mehr Herausforderung
20:53 - Melody: orz
20:53 Irreversible: stimmt
20:53 Irreversible: xD f- you xDDDD
20:53 - Melody: Oha.
20:53 - Melody: Okay.
20:53 - Melody: XD
20:53 - Melody: Später.
20:53 - Melody: xD
20:53 Irreversible: xDDDD
20:53 Irreversible: ok upload :PP

hoffe es hat geholfen höhöhö xD :D
Huehuehue xD

Rumgealber, ftw. ♥ 8-)
Topic Starter
- Melody
~Renamed the Artist to ; Zemi Interactive.
~It's the company who created it
There is no one only person!

Gameforge is publisher.
quiz-chan_DELETED
Oh. Well, I had a draft saved for my mod, but I see this was bubbled, so.... no interference for my part.
Topic Starter
- Melody

Quiz-chan wrote:

Oh. Well, I had a draft saved for my mod, but I see this was bubbled, so.... no interference for my part.

Sorry~ :lol:
Aurele
Wo, Quiz-chan;

You can still post it. It might be useful!
quiz-chan_DELETED
Naaah, don't wait for me. Get this map going fullspeed ahead!
- Miomio Chii -

happy623 wrote:



request via in-game o/

General

  1. I am not sure but try to put - Miomio Chii - in tags? Since she he is the sb maker of this map
  2. Try to use 640x480 size of black.png and white.png? ummm.. sorry i like 600*400 (?
oh, sorry, have some mistake

Its true sb :
http://puu.sh/3N33i.osb

Good luck to you for rank this map ! ;)
Topic Starter
- Melody

- Miomio Chii - wrote:

happy623 wrote:



request via in-game o/

General

  1. I am not sure but try to put - Miomio Chii - in tags? Since she he is the sb maker of this map
  2. Try to use 640x480 size of black.png and white.png? ummm.. sorry i like 600*400 (?
oh, sorry, have some mistake

Its true sb :
http://puu.sh/3N33i.osb

Good luck to you for rank this map ! ;)

~Updated!
~Thank you *:
Mystyk
oh I see this was already bubbled once X_X well I don't want to interfere either, but I quickly checked the difficulties, and there is one thing I want to mention
no kudosu
Hard:
01:09:168 (1,2,3,4,5) - the spacing here is very confusing (even if it's a hard) so I think you should change that: https://osu.ppy.sh/ss/904994 at least into something like this maybe? https://osu.ppy.sh/ss/904999 or stack the first 2 and last 2 notes....etc.

but overall pretty nice difficulties, so good luck!
Aurele
Reviving this.

Actually, I just though of something. One of the game I was playing when I was younger, Audition Online, has made their own songs, which means that the artist was "Audition". So.. I think making the artist to 4Story was not a bad idea..

Anyways ._.
Topic Starter
- Melody

Gabe wrote:

Reviving this.

Actually, I just though of something. One of the game I was playing when I was younger, Audition Online, has made their own songs, which means that the artist was "Audition". So.. I think making the artist to 4Story was not a bad idea..

Anyways ._.


~Renamed the Artist. :o
Topic Starter
- Melody

Mystyk wrote:

oh I see this was already bubbled once X_X well I don't want to interfere either, but I quickly checked the difficulties, and there is one thing I want to mention
no kudosu
Hard:
01:09:168 (1,2,3,4,5) - the spacing here is very confusing (even if it's a hard) so I think you should change that: https://osu.ppy.sh/ss/904994 at least into something like this maybe? https://osu.ppy.sh/ss/904999 or stack the first 2 and last 2 notes....etc.

but overall pretty nice difficulties, so good luck!

~Thank you. Done. :)
-N a n a k o-
WTF...Redownload again & again
Sey
Only thing that I can find out is the following:
"2008 Zemi Interactive Co., Ltd. Published by Gameforge 4D GmbH."

It will be very hard to find out who exactly composed that song. Now it's up to the BAT if an artist as "4Story" can be accepted or not.
Aurele
In general, it was made by 4Story's team. Like pointed above for Audition.
Stefan

Gabe wrote:

In general, it was made by 4Story's team. Like pointed above for Audition.
It's the same story as with MapleStory and Wizet, Nexon. A good friend of mine told me that Wizet (today Nexon) bought a lot of right on these Tracks of "unknown artists" and they have labeled it as their own.

I guess it will work here as the same. I am not sure how the Team behind of 4Story is called but I think this would be the best to use as Artist because it would be the most right Artist.
Topic Starter
- Melody
Okay. Artist is "4Story" now.
Irreversible
Hey Melody ;3

Helped her with some issues in Hard (mostly spacing, also a bit of rhythm) Will help her further with the spacing soon - you can have the IRC Log if you pm me.

Also, about the SB, i'm not really sure, i can get the idea yet it's not really done well, you might consider reworking it a bit (it seems a bit off)
Aurele
Here I am, finally! Sorry for waiting that much..

Easy
  1. 00:05:168 (1,2,3) - Simply a suggestion here. I personally don't think the space between (1,3) is necessary, it makes it look a bit weird, to be honest. What do you think of reforming it like that? It will keep your main idea but, both sliders are just rotated.
  2. 00:12:668 (3) - to 00:15:668 (3) - The flow with 00:11:168 (2,3) - is not really good since the slider's end points at the bottom and you actually have to go up to catch it, which is not a nice movement. With this circle and the next slider, I suggest you to move them in another way, just like this: (I reshaped the slider a bit to make a better blanket but, it's your choice to do the same or not.
    After that, since the spacing after this slider will be pretty weird, I suggest you to do something like this. It's going to be similar to the previous picture since the circle will be at the opposite curve.
    now, the choice is between your hands.
  3. 00:29:168 - You should actually add a finish here since the previous finish was added four measure above, it will keep the consistency with the loud sounds, your storyboard and the measures.
  4. 00:32:168 (1) - This combo is really unnecessary since there's only two circles in it and it would be more consistent with this combo 00:21:168 (1) - , if you delete the new combo on this circle. I really hope you will delete it.
  5. 00:37:168 (1) - This slider has a terrible shape. Both beginning and ends are overlapping each other, which means we don't see the second line of the slider & it doesn't look pretty while playing. I really suggest you to reshape it for something like that: (Use Grid Snap 4 to help you)
  6. 00:40:668 (1) - This combo is way too short and the previous and next combos are "fucked up" since there's no consistency in these combos and they don't follow anything in the song. I suggest you to delete the combo on 00:40:668 (1) - , adding a combo on 00:41:168 (2) - and deleting the combo on 00:42:668 (1) - . The consistency and the combo will be justified.
  7. 00:53:168 - A finish should be added here to emphasize the louder sound and do like your previous Kiai Time. It actually sound empty without it.
  8. 00:57:168 (1,2,3,4) - These objects looks very messy and there's no flow with the objects (2,3), that's pretty bad. (Actually, I pointed this 3 days ago, so I completely forgot what I was about to suggest you) But, indeed, these objects are placed in a very bad way. What do you think of this? There's a blanket with (1,2) and then, there's another one following, that looks better, to be honest. Feel free to reorganize it but, also make sure that it makes sense.
Wish it could be better..


Hard
  1. 00:01:168 (1,2,3,4,1,2,3,4,5,6) - The beginning of the difficulty looks like if you placed notes randomly on the playfield, that makes it looks bad if we think like that. What if you make some symmetry? It would be looking way much better, don't you think? On the pictures below, the first three circles are at the top and the fourth circle is in the opposite. This is good to make it look like the spacing is respected. After that, with the six next circles, they're already nice placed but they could be moved to make a better symmetry with them. If you need help with this or even need the code, feel free to poke me, I will give it to you.
Just wanted to give you that, at least. Hard is not done, of course and for the Normal, we have to talk further about it..
Topic Starter
- Melody

Gabe wrote:

Here I am, finally! Sorry for waiting that much..

Easy
  1. 00:05:168 (1,2,3) - Simply a suggestion here. I personally don't think the space between (1,3) is necessary, it makes it look a bit weird, to be honest. What do you think of reforming it like that? It will keep your main idea but, both sliders are just rotated.
  2. 00:12:668 (3) - to 00:15:668 (3) - The flow with 00:11:168 (2,3) - is not really good since the slider's end points at the bottom and you actually have to go up to catch it, which is not a nice movement. With this circle and the next slider, I suggest you to move them in another way, just like this: (I reshaped the slider a bit to make a better blanket but, it's your choice to do the same or not.
    After that, since the spacing after this slider will be pretty weird, I suggest you to do something like this. It's going to be similar to the previous picture since the circle will be at the opposite curve.
    now, the choice is between your hands.
  3. 00:29:168 - You should actually add a finish here since the previous finish was added four measure above, it will keep the consistency with the loud sounds, your storyboard and the measures.
  4. 00:32:168 (1) - This combo is really unnecessary since there's only two circles in it and it would be more consistent with this combo 00:21:168 (1) - , if you delete the new combo on this circle. I really hope you will delete it.
  5. 00:37:168 (1) - This slider has a terrible shape. Both beginning and ends are overlapping each other, which means we don't see the second line of the slider & it doesn't look pretty while playing. I really suggest you to reshape it for something like that: (Use Grid Snap 4 to help you)
  6. 00:40:668 (1) - This combo is way too short and the previous and next combos are "fucked up" since there's no consistency in these combos and they don't follow anything in the song. I suggest you to delete the combo on 00:40:668 (1) - , adding a combo on 00:41:168 (2) - and deleting the combo on 00:42:668 (1) - . The consistency and the combo will be justified.
  7. 00:53:168 - A finish should be added here to emphasize the louder sound and do like your previous Kiai Time. It actually sound empty without it.
  8. 00:57:168 (1,2,3,4) - These objects looks very messy and there's no flow with the objects (2,3), that's pretty bad. (Actually, I pointed this 3 days ago, so I completely forgot what I was about to suggest you) But, indeed, these objects are placed in a very bad way. What do you think of this? There's a blanket with (1,2) and then, there's another one following, that looks better, to be honest. Feel free to reorganize it but, also make sure that it makes sense.
Wish it could be better..


Hard
  1. 00:01:168 (1,2,3,4,1,2,3,4,5,6) - The beginning of the difficulty looks like if you placed notes randomly on the playfield, that makes it looks bad if we think like that. What if you make some symmetry? It would be looking way much better, don't you think? On the pictures below, the first three circles are at the top and the fourth circle is in the opposite. This is good to make it look like the spacing is respected. After that, with the six next circles, they're already nice placed but they could be moved to make a better symmetry with them. If you need help with this or even need the code, feel free to poke me, I will give it to you.
Just wanted to give you that, at least. Hard is not done, of course and for the Normal, we have to talk further about it..
All done. Thank you.
BounceBabe
Hey. Random mod to help a little out.

Easy

00:13:168 (1,2,3) - The only issue on the difficultie is this spacing. It shouldn't be changed. It can be considered as 1/2 playment. The slider 00:15:668 (3) - is also very hidden behind the previous slider, even though the slider has disappeard it shouldnt be behind a slider since beginners dont know how to deal with this. Try to make something similar like this http://osu.ppy.sh/ss/1078507, it will improve the playment and solve the issue.

Hard

00:01:668 (3,4,1) - This is obviously also a problem. You shouldn't use the same spacing on this 00:02:668 (4,1) -. You had it pretty similar with 3 to 4. Tough 00:01:668 (3,4) - the 4 is actually the problem due to it being not the right spacing. It should be actually further away.
00:09:418 (5,6,1) - The same here as well. You use the exact spacing but the playment of the element is different in time. You need to make the spacing bigger from 6 to 1 or else it gets missunderstood and not played right. You didnt do this here 00:13:668 (6,1) - .
00:44:418 (4,1,2) - Due to you using the same spacing as here, on the "streams" and tripples 00:30:918 (2,3) - , you cant use it for antijumps. It might be considered as stream as well and cause missclicks and confusion.
00:51:168 (1,1) - Remove 1 NC, too much here, and the 1 single NC is not needed at all.
01:09:168 (1,2,4,5) - You should make the spacing smaller here, due to you using other spacing for trippling and streams. Use the normal spacing for them.

That's actually all what is an issue to me. The mapset is pretty solid and fine overall. Consider changing the mentioned things to improve your set and make it bubble ready again.
Topic Starter
- Melody

BounceBabe wrote:

Hey. Random mod to help a little out.

Easy

00:13:168 (1,2,3) - The only issue on the difficultie is this spacing. It shouldn't be changed. It can be considered as 1/2 playment. The slider 00:15:668 (3) - is also very hidden behind the previous slider, even though the slider has disappeard it shouldnt be behind a slider since beginners dont know how to deal with this. Try to make something similar like this http://osu.ppy.sh/ss/1078507, it will improve the playment and solve the issue.

Hard

00:01:668 (3,4,1) - This is obviously also a problem. You shouldn't use the same spacing on this 00:02:668 (4,1) -. You had it pretty similar with 3 to 4. Tough 00:01:668 (3,4) - the 4 is actually the problem due to it being not the right spacing. It should be actually further away.
00:09:418 (5,6,1) - The same here as well. You use the exact spacing but the playment of the element is different in time. You need to make the spacing bigger from 6 to 1 or else it gets missunderstood and not played right. You didnt do this here 00:13:668 (6,1) - .
00:44:418 (4,1,2) - Due to you using the same spacing as here, on the "streams" and tripples 00:30:918 (2,3) - , you cant use it for antijumps. It might be considered as stream as well and cause missclicks and confusion.
00:51:168 (1,1) - Remove 1 NC, too much here, and the 1 single NC is not needed at all.
01:09:168 (1,2,4,5) - You should make the spacing smaller here, due to you using other spacing for trippling and streams. Use the normal spacing for them.

That's actually all what is an issue to me. The mapset is pretty solid and fine overall. Consider changing the mentioned things to improve your set and make it bubble ready again.

~All done, thank you. ♥
Aurele
I won't go super-nazi this time.

Normal
  1. 00:07:668 (4,5) - These objects are making a very bad flow. In fact, the slider is placed behind the previous objects, which doesn't keep the flow. I suggest you to place it somewhere else and maybe make another shape?
  2. 00:16:418 (1,2,3,1) - I am not sure about the emplacement of these objects, shouldn't they be placed like it was curved? For now, the circle 3 is overlapping the slider (1) very bad, I guess it would be better to rearrange them.
  3. 00:21:168 (1) - The end of this slider is not sounding good, it doesn't follow the main sound which is on the previous red line. You should actually decrease the length by ending it on 00:22:918 - . You will need to reshape this slider to make it look like a loop.
  4. 00:24:168 (3) - I am not sure on how this slider is placed, it's completely under the previous slider (1), which is very weird, indeed. Also, you should try to focus more on the song by first, deleting the next circle, decreasing the slider by one tick and add a reverse arrow. It would at the end, look like this:
  5. 00:31:168 (3) - You should try to avoid this since it's overlapping the previous slider, and to do so, move both objects (2,3) some grids down, by still following the same spacing consistency.
  6. 00:38:168 (2,3,4) - making these sliders like that doesn't look so great since they're literally overlapping each other. however, you should do like you've done with the spacing of 00:37:168 (1,2) - , which will make it look more intuitive while playing. also, with 00:40:168 (4,1) - , the flow is completely broken. with the previous objects, make sure the flow is maintained.
  7. 00:53:168 (1,2,3,4) - Something can be done here. You tried to make a circle-like form with these circles but, it's totally looking bad. I suggest you to make it like that: (Make sure to delete the whole combo before pasting the code into the .osu file.
    Example + code

    444,96,53168,6,0,P|334:31|247:68,1,210,4|0,0:0|0:0,0:0:0:0:
    228,96,54168,2,0,P|220:198|301:279,1,210
    340,288,55168,2,0,P|425:250|455:133,1,210
    444,96,56168,2,0,P|334:31|247:68,1,210,0|0,0:0|0:0,0:0:0:0:
    228,96,57168,1,0,0:0:0:0:
It's actually better than I expected.. I will rebubble anytime then.

Hard
  1. 00:05:168 (1,2) - The jump feels weird since the previous objects were consistent within the spacing, then, this jump. It feels more random than anything else.. First, you should try to make a better blanket with the previous circle and then, with the circle (2), you could stack it with the previous circle. It shouldn't be that bad.
  2. 00:17:918 (6,7) - This jump is not very appropriate here, I highly suggest you to move it closer to the previous slider to keep a nice spacing consistency.
  3. 00:30:168 (1,1) - Why is there finishes on the sliders when the objects before the combo didn't have this kind of consistency? Make sure to delete them, it sounds very weird since there was no finishes before.
  4. 00:45:418 - This clap doesn't sound so well compared to the others, I suggest you to delete it.
  5. 00:58:918 (3) - The spacing with the previous and the next object is very weird because first, the circle is part of the other objects' combo so, logically, the spacing should be the same with these objects but still, the spacing is just a bit weird. I suggest you to move it to x:298 y:67 so, the spacing is going to be consistent with your previous and your next object.
Call me back, so we can finally get rid of this :3
Topic Starter
- Melody

Gabe wrote:

I won't go super-nazi this time.

Normal
  1. 00:07:668 (4,5) - These objects are making a very bad flow. In fact, the slider is placed behind the previous objects, which doesn't keep the flow. I suggest you to place it somewhere else and maybe make another shape?
  2. 00:16:418 (1,2,3,1) - I am not sure about the emplacement of these objects, shouldn't they be placed like it was curved? For now, the circle 3 is overlapping the slider (1) very bad, I guess it would be better to rearrange them.
  3. 00:21:168 (1) - The end of this slider is not sounding good, it doesn't follow the main sound which is on the previous red line. You should actually decrease the length by ending it on 00:22:918 - . You will need to reshape this slider to make it look like a loop.
  4. 00:24:168 (3) - I am not sure on how this slider is placed, it's completely under the previous slider (1), which is very weird, indeed. Also, you should try to focus more on the song by first, deleting the next circle, decreasing the slider by one tick and add a reverse arrow. It would at the end, look like this:
  5. 00:31:168 (3) - You should try to avoid this since it's overlapping the previous slider, and to do so, move both objects (2,3) some grids down, by still following the same spacing consistency.
  6. 00:38:168 (2,3,4) - making these sliders like that doesn't look so great since they're literally overlapping each other. however, you should do like you've done with the spacing of 00:37:168 (1,2) - , which will make it look more intuitive while playing. also, with 00:40:168 (4,1) - , the flow is completely broken. with the previous objects, make sure the flow is maintained.
  7. 00:53:168 (1,2,3,4) - Something can be done here. You tried to make a circle-like form with these circles but, it's totally looking bad. I suggest you to make it like that: (Make sure to delete the whole combo before pasting the code into the .osu file.
    Example + code

    444,96,53168,6,0,P|334:31|247:68,1,210,4|0,0:0|0:0,0:0:0:0:
    228,96,54168,2,0,P|220:198|301:279,1,210
    340,288,55168,2,0,P|425:250|455:133,1,210
    444,96,56168,2,0,P|334:31|247:68,1,210,0|0,0:0|0:0,0:0:0:0:
    228,96,57168,1,0,0:0:0:0:
It's actually better than I expected.. I will rebubble anytime then.

Hard
  1. 00:05:168 (1,2) - The jump feels weird since the previous objects were consistent within the spacing, then, this jump. It feels more random than anything else.. First, you should try to make a better blanket with the previous circle and then, with the circle (2), you could stack it with the previous circle. It shouldn't be that bad.
  2. 00:17:918 (6,7) - This jump is not very appropriate here, I highly suggest you to move it closer to the previous slider to keep a nice spacing consistency.
  3. 00:30:168 (1,1) - Why is there finishes on the sliders when the objects before the combo didn't have this kind of consistency? Make sure to delete them, it sounds very weird since there was no finishes before.
  4. 00:45:418 - This clap doesn't sound so well compared to the others, I suggest you to delete it.
  5. 00:58:918 (3) - The spacing with the previous and the next object is very weird because first, the circle is part of the other objects' combo so, logically, the spacing should be the same with these objects but still, the spacing is just a bit weird. I suggest you to move it to x:298 y:67 so, the spacing is going to be consistent with your previous and your next object.
Call me back, so we can finally get rid of this :3

All done, thank you :3
Aurele
So, I must rebubble it.


Good luck!
Topic Starter
- Melody

Gabe wrote:

So, I must rebubble it.


Good luck!

Thanks !
Irreversible

Gabe wrote:

Call me back, so we can finally get rid of this :3
rude.

[General]

Du musst black.png neu machen, weil da unten links hats so nen weissen Strich woher der auch immer kommt xD http://puu.sh/5s42K.png

[Easy]

00:21:168 (3) - NC please, this definetly signalizes the new part!
00:31:168 (3,4,5) - http://puu.sh/5s3Wh.jpg ? looks a bit better :3
00:48:668 (5) - a slight curve here would improve the flow. move this one to 255 366 ?

[Normal]

00:19:168 (3,4) - Got another flow suggestion for you. http://puu.sh/5s46M.jpg
00:21:168 (1) - Can you make it like that, that the loop is in the middle?
00:21:168 (1,2,3) - The spacing consistency in this part is really bad, it goes from 0.8 to 1.0 to 1.84, please rework that one
00:25:168 (1) - 1.84 jump in normal. no.
00:45:168 (1,2,3) - http://puu.sh/5s4f6.jpg

Oh, it's okay, aber geh nochmal durch und beseitig die DS differenzen, die nerven ein wenig :P

[Hard]

00:53:043 (7,1) - The transition hier is more than bad... please get a whole curve for that one u.u
00:44:418 (4,1,2,3) - I personally don't understand this spacing. Explain it to me, please :S I suggest a normal DS usage here.
01:04:168 (1) - Improve the curve of the slider, the current one is.. 'not so nice'
du benutzt 1.4 SV in der map, aber hauptsache du multiplizierst es mit 1.7.. xD

call me back
Topic Starter
- Melody

Irreversible wrote:

Gabe wrote:

Call me back, so we can finally get rid of this :3
rude.

[General]

Du musst black.png neu machen, weil da unten links hats so nen weissen Strich woher der auch immer kommt xD http://puu.sh/5s42K.png

[Easy]

00:21:168 (3) - NC please, this definetly signalizes the new part!
00:31:168 (3,4,5) - http://puu.sh/5s3Wh.jpg ? looks a bit better :3
00:48:668 (5) - a slight curve here would improve the flow. move this one to 255 366 ?

[Normal]

00:19:168 (3,4) - Got another flow suggestion for you. http://puu.sh/5s46M.jpg
00:21:168 (1) - Can you make it like that, that the loop is in the middle?
00:21:168 (1,2,3) - The spacing consistency in this part is really bad, it goes from 0.8 to 1.0 to 1.84, please rework that one
00:25:168 (1) - 1.84 jump in normal. no.
00:45:168 (1,2,3) - http://puu.sh/5s4f6.jpg

Oh, it's okay, aber geh nochmal durch und beseitig die DS differenzen, die nerven ein wenig :P

[Hard]

00:53:043 (7,1) - The transition hier is more than bad... please get a whole curve for that one u.u
00:44:418 (4,1,2,3) - I personally don't understand this spacing. Explain it to me, please :S I suggest a normal DS usage here.
01:04:168 (1) - Improve the curve of the slider, the current one is.. 'not so nice'
du benutzt 1.4 SV in der map, aber hauptsache du multiplizierst es mit 1.7.. xD

call me back

~All done. Thanks ♥
Irreversible
Alright, after checking it again, it's ready. Congratz for on first Rank <3

Ranked!
Topic Starter
- Melody

Irreversible wrote:

Alright, after checking it again, it's ready. Congratz for your first Rank <3

Ranked!

yäääy. :)
Satellite
Congratz~~
[Epicz]
glückwunsch :P
Aurele
finally c:
Kyouren
Gratzz!! - Miomio Chii - and - Melody!! For first Ranked Maps!!^^
- Miomio Chii -
wow !
Congratz >< !!
Sonnyc
Grats for the rank :3
Sey
Endlich... Glückwunsch!
Topic Starter
- Melody
~Thanks Guys. ♥
Please sign in to reply.

New reply