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IKU - Rimless ~Fuchinashi no Sekai~ (TV Size)

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Topic Starter
those
This beatmap was submitted using in-game submission on July-20-13 at 1:12:22 PM

Artist: IKU
Title: Rimless ~Fuchinashi no Sekai~ (TV Size)
Source: Toaru Majutsu no Index
Tags: to aru majutsu no index ending railgun LunarSakuya jonathanlfj
BPM: 80
Filesize: 13714kb
Play Time: 01:20
Difficulties Available:
  1. Easy (1.29 stars, 63 notes)
  2. Insane (5 stars, 243 notes)
  3. jonathanlfj's Hard (4.69 stars, 154 notes)
  4. Sakuya's Normal (2.73 stars, 85 notes)
Download: IKU - Rimless ~Fuchinashi no Sekai~ (TV Size)
Download: IKU - Rimless ~Fuchinashi no Sekai~ (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Normal by LunarSakuya-sama
Hard by jonathanlfj-sama

ねえ、聞こえる?
Alarido
From SLOW BPM FREE MODDING QUEUE

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
* No General issues to point.

[Hard]
00:40:955 (1,2) - Sounds better as one slider. Just delete the note (1), move the slider to its place (on timeline) and extend it to 00:41:330 . It will fit better the voice of the bloded syllable in sashidashita~

And that's it ^^

♥ Loved the song, although it's TV size -- it would be the Full Version one (: but find a good-quality AMV is not so easy as we think ._.

I wathced the anime (less the 9th episode because my co-worker forgot it), but I love the Index kindness and cuteness ♥ she would be the perfect girl for the Little Prince of Saint-Exupéry ♥

Att.

And GO RANK ^^

P.S.: Don't hesitate on call me for a guest diff ♥ if you want one from me, of course
DakeDekaane
Hi o/
Saw this in #modreqs

Just some small suggestions, the map is fine for me as it is now.

[Hard]
00:11:067 (2) - I think this is a bit far from the previous and next circles, maybe move it closer?
00:11:817 (5) - How about setting the Normal sampleset for this one?
00:58:392 (2) - I'd remove this, I felt a bit weird this circle, and I couldn't find a sound that matches with this in the song, I think the small 1/2 gap would sound better.

That'd be all from my part, it's a very nice song with a nice map :3
If you're still looking for a GD I made an Easy, I could give it to you if you want of course.
Konei
lovely song, star for that.
Also, Hard doesn't really seems like a Hard to me since jumps are kinda huge.
If you want an easier Hard, I can do it xD huehue. Just saying.
AnreFM
Hello those! from #modreq ^^
Okay here goes, hope this helps :)


  • [easy]
  1. 00:10:880 (4) - Finish at the slider end heard really strange. I'd suggest volume down it to some extent, 50% or lower maybe? It is fit with the background music, I think it's just too loud for the current song :v
  2. 00:22:880 (4) - NC here
  3. 01:00:455 (4) - I don't think the slider really fit for the song here, I suggest to change it to just a circle orz
  4. 01:03:455 (2,3,4) - Umm why stack? doesnt really fit with the song, and maybe a bit confusing for beginners (these three is the only one that stacks). Also you can make small pattern with these circles instead :v

  • [Insane]
  1. Can't say much here, the hitsound really is something, I can't find anything to mod for maybe except this :
  2. 00:39:755 (1,2,1,2,1) - I'd suggest to make the spacing higher for better anti-jump. I think the current one is too close and can be make better with more space^^
Okay I think that's all! Hope that helps :D
Sorry if it doesn't though :o and Good Luck with this map~
Topic Starter
those

AnreFM wrote:

00:39:755 (1,2,1,2,1)
What's the spacing you recommend for this? Right now I have them set at 3 pixels apart; it may as well be a stack but with the way the stacking works it doesn't help a lot to tell the bpm change.
LunarSakuya
UNF
osu file format v12

[General]
AudioFilename: r.MP3
AudioLeadIn: 2000
PreviewTime: 39755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rimless ~Fuchinashi no Sekai~ (TV Size)
TitleUnicode:Rimless 〜フチナシノセカイ〜 (TV Size)
Artist:IKU
ArtistUnicode:IKU
Creator:those
Version:Sakuya's Normal
Source:Toaru Majutsu no Index
Tags:ending railgun
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Index.avi"
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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79853,1000,4,2,1,45,1,8
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[Colours]
Combo1 : 255,128,255
Combo2 : 128,255,255
Combo3 : 255,255,128

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Seph
this on hard

00:04:317 (3,4) -

nsfw!1! change!1 no kd
-Ryuujii-

Seph wrote:

this on hard

00:04:317 (3,4) -

nsfw!1! change!1 no kd
yeah...
Ultimate
Hey man ^^,

For some reason I'm unable to get SS on the Insane diff.
I'll probably lack some accuracy skills, but when OD is 7 it's easy to SS.
Best i could do with OD 8:

[Insane]

the first 2 notes kinda bug me. There is no sound and no rhythm, yet you make me press 2 notes without letting me know when or how fast to press.
If you wanna go by player friendly I suggest you make the first 2 notes a slider or give a countdown or something xD.
It's really hard to always 300 the first 2 notes, especially when multiplaying or hidden mod.

^ just a suggestion
Topic Starter
those
I just removed them entirely for the sake of playability.
MMzz
[Hard]
01:03:455 (4) - I can hear what you are mapping to here, or maybe I'm not. (The synth noise?) Anyways, the drums really overpower it and would be more ideal to map to, instead of this weird slider that won't make sense to the people not paying super attention to the music. Just making this a normal 1/2 kickback slider then stacking a note on top of 5 will work wonders. Don't forget to hitsound it too.
01:07:767 (4,5,1) - How come you decided to use the triplet here but not in any of the other sections it is present? For the sake of consistency you should try adding it in a few other places, except for the ones at the very beginning that would be silly.

[Normal]
00:40:955 (1) - I get really lost on this slider, it feels like I have to guess when the next beat is happening. Mainly because the downbeat presence is lacking, between the long slider and that shift in music. I feel like a slider tick, or shortening the slider and adding a note would be much more comfortable. http://osu.ppy.sh/ss/862025 Sorry I make ugly sliders. :?

Everything else is pretty cool.
jonathanlfj

MMzz wrote:

[Hard]
01:03:455 (4) - I can hear what you are mapping to here, or maybe I'm not. (The synth noise?) Anyways, the drums really overpower it and would be more ideal to map to, instead of this weird slider that won't make sense to the people not paying super attention to the music. Just making this a normal 1/2 kickback slider then stacking a note on top of 5 will work wonders. Don't forget to hitsound it too.
changed to 1/2 with a pause at 01:04:017
01:07:767 (4,5,1) - How come you decided to use the triplet here but not in any of the other sections it is present? For the sake of consistency you should try adding it in a few other places, except for the ones at the very beginning that would be silly.
added 00:06:286 (7) and 01:13:861 (7)
Thanks for modding~
http://puu.sh/3AX3r.zip
LunarSakuya

MMzz wrote:

[Normal]
00:40:955 (1) - I get really lost on this slider, it feels like I have to guess when the next beat is happening. Mainly because the downbeat presence is lacking, between the long slider and that shift in music. I feel like a slider tick, or shortening the slider and adding a note would be much more comfortable. http://osu.ppy.sh/ss/862025 Sorry I make ugly sliders. :? Sure, fixed here and a similar part
Thanks MM <3

SPOILER
osu file format v12

[General]
AudioFilename: r.MP3
AudioLeadIn: 2000
PreviewTime: 39755
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Rimless ~Fuchinashi no Sekai~ (TV Size)
TitleUnicode:Rimless 〜フチナシノセカイ〜 (TV Size)
Artist:IKU
ArtistUnicode:IKU
Creator:those
Version:Sakuya's Normal
Source:Toaru Majutsu no Index
Tags:ending railgun
BeatmapID:269148
BeatmapSetID:99918

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Index.avi"
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

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Combo2 : 128,255,255
Combo3 : 255,255,128

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210,174,25880,2,0,P|190:134|150:98,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
302,174,27005,1,0,0:0:0:0:
302,174,27192,2,0,P|346:102|402:62,1,150,2|0,0:0|0:0,0:0:0:0:
440,144,28130,2,0,P|436:200|440:256,1,100,8|0,0:0|0:0,0:0:0:0:
500,312,28880,2,0,P|440:336|340:256,1,200,0|8,0:0|0:0,0:0:0:0:
256,232,30005,1,0,0:0:0:0:
170,261,30380,6,0,P|72:336|12:312,1,200,4|8,0:0|0:0,0:0:0:0:
60,236,31505,1,0,0:0:0:0:
124,176,31880,2,0,P|172:164|220:176,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,216,33380,6,0,P|348:236|404:232,1,100,4|0,0:0|0:0,0:0:0:0:
364,148,34130,2,0,P|268:128|208:200,1,200,8|0,0:0|0:0,0:0:0:0:
156,272,35255,2,0,L|60:304,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
244,280,36380,6,0,P|340:300|400:228,1,200,0|8,0:0|0:0,0:0:0:0:
428,144,37505,1,0,0:0:0:0:
368,76,37880,2,0,P|296:76|160:60,1,200
256,328,40955,6,0,P|204:312|176:272,1,100,4|0,0:0|0:0,0:0:0:0:
176,232,41517,1,0,0:0:0:0:
264,236,41892,2,0,P|292:180|296:128,1,100
292,100,42455,2,0,L|196:44,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
380,76,43580,1,0,0:0:0:0:
452,128,43955,6,0,P|464:192|364:276,1,200,0|8,0:0|0:0,0:0:0:0:
328,272,44892,2,0,L|208:236,1,100
180,316,45642,2,0,P|144:260|180:168,1,150,0|4,0:0|0:0,0:0:0:0:
68,32,46955,6,0,P|104:60|160:80,1,100,4|0,0:0|0:0,0:0:0:0:
200,84,47517,1,0,0:0:0:0:
288,76,47892,2,0,P|352:72|400:80,1,100
420,108,48455,2,0,L|460:204,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,272,49955,6,0,P|256:304|160:268,1,200,0|8,0:0|0:0,0:0:0:0:
156,228,50892,2,0,P|148:172|136:124,1,100
48,112,51642,2,0,P|88:44|160:32,1,150,0|4,0:0|0:0,0:0:0:0:
316,108,52955,6,0,B|352:128|392:112|432:96|468:116,2,150,4|0|4,0:0|0:0|0:0,0:0:0:0:
52,48,55205,1,2,0:0:0:0:
148,144,55767,1,0,0:0:0:0:
148,144,55955,6,0,B|112:164|72:148|32:132|-4:152,1,150,4|0,0:0|0:0,0:0:0:0:
44,228,56892,2,0,P|80:268|188:276,1,150,0|4,0:0|0:0,0:0:0:0:
348,320,58205,6,0,P|376:268|380:228,1,100,8|8,0:0|0:0,0:0:0:0:
292,244,58955,1,4,0:0:0:0:
168,112,59705,2,0,P|116:120|64:96,1,100,8|0,0:0|0:0,0:0:0:0:
128,32,60455,1,2,0:0:0:0:
304,68,61205,2,0,L|304:120,2,50,8|0|0,0:0|0:0|0:0,0:0:0:0:
392,52,61955,6,0,P|428:100|360:216,1,200,4|8,0:0|0:0,0:0:0:0:
288,248,63080,2,0,P|232:256|184:252,1,100,0|2,0:0|0:0,0:0:0:0:
104,284,63830,2,0,P|100:236|124:188,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,252,64955,6,0,P|224:184|148:92,1,200,4|8,0:0|0:0,0:0:0:0:
136,180,66080,2,0,L|32:180,2,100
224,172,67205,2,0,P|276:168|332:152,2,100,8|0|4,0:0|0:0|0:0,0:0:0:0:
372,72,68705,6,0,P|408:116|416:164,1,100,8|0,0:0|0:0,0:0:0:0:
492,204,69455,2,0,P|452:236|396:244,1,100
316,228,70205,1,8,0:0:0:0:
256,160,70580,1,0,0:0:0:0:
196,228,70955,6,0,P|132:268|40:260,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
164,144,72455,2,0,P|91:143|27:183,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,176,73955,6,0,P|324:196|420:132,1,200,2|8,0:0|0:0,0:0:0:0:
388,48,75080,1,0,0:0:0:0:
325,113,75455,2,0,P|304:72|304:20,2,100,0|0|8,0:0|0:0|0:0,0:0:0:0:
200,244,76955,6,0,P|168:184|40:164,1,200,2|8,0:0|0:0,0:0:0:0:
60,328,78505,6,0,P|112:340|160:332,1,100,2|0,0:0|0:0,0:0:0:0:
244,320,79308,6,0,P|296:300|352:304,1,100,8|0,0:0|0:0,0:0:0:0:
400,192,80353,5,4,0:0:0:0:
256,192,80567,12,2,83781,0:0:0:0:
eniyan
hi

I think that this beatmap is completed mostly.
Although a little of my modding cannot be found ...

[Insane]

00:38:536 (7) - I propose that the timing which strikes this circle should be delayed from 00:38:536 to 00:38:630.
00:50:705 (3) - I propose putting this circle on the straight line which connects 2 and 4 carefully.

this is very nice song. :)
Damnae
Hi, trying to mod insane because I liked it!


00:10:505 (5,6,1,2,3) - The way it's stacked made me wonder whether there was a jump or not until it was too late. Even knowing about it, it feels too large compared to the rest of the map. Move 2 and 6 like this https://osu.ppy.sh/ss/865948 ?

00:31:505 (1) - Move it around here ? https://osu.ppy.sh/ss/865917 (it reduce the spacing a bit and feels more curvy between 5 and 2).

00:38:442 (6,7) - I kept trying to hit this as if it was 1/4 (http://osu.ppy.sh/ss/865923). I was expecting the hitsounds on 4 and 5 to repeat on 6 7 with the same rhythm (I mean normal on 6 and soft clap on 7).

00:45:267 (1,2,3,4,5,6) - The circles on slider ends looks a bit weird since it's the only place it's used in the map. But it's ok I guess.

00:52:767 (1) - Move it a bit to the right ? http://osu.ppy.sh/ss/865932 (same reason as 00:31:505 (1) - )

00:59:705 (6,7) - It looks like a jump to me from 6 to 7. Add a circle here http://osu.ppy.sh/ss/865936 or move 7 closer https://osu.ppy.sh/ss/865977 ?


Nothing to say about the other diffs.
waxman
Insane

00:10:880 (1,2,3) - 00:11:630 (4,5,6,7) - I think I want you to change note's color
00:38:442 (6,7) - bad timing u can chabge note no.7 to 00:38:630 (7)
00:39:755 (1,2,1,2,1,2) - I want you to change same color like 00:39:755 (1,2,3,4,5,6)


I hope this map is ranked :D and give me kudosu ♥
Nemis
All the difficulties are just awesome ;w; I love those's style

Suggestion
High suggestion/must fix

[General]
I'd add "To Aru" as tags 'cause this anime is called "To Aru Majustsu no Index", it would help people finding this map
I'd use 40955 as preview time

[Insane]
Use OD7, 8 is exaggerated in my honest opinion with a pattern like 00:39:755 (1,2,1,2,1,2,1) - this where the BPM changes so much

00:02:067 (2) - Move this beat under 00:01:505 (4) - 's end
00:06:380 (3) - Add a finish on its head and then set additions:soft, it fits the music here
00:08:067 (2) - Move this beat under 00:07:505 (6) - 's end as I said before for 00:02:067 (2) -
00:11:630 (4) - Add a new combo here
00:24:005 (5,1) - Improve this stack, if you play the map you'll see them not stacked as in this screen:
00:24:567 (1) - Add a new combo here
00:31:692 (2) - Remove the reverse, add a note 00:32:067 (3) - here and then move it on 00:32:255 (4) - 's head
00:34:505 (3) - Remove this new combo and then add a new one 00:35:630 (7) - here or 00:35:442 (6) - here
00:35:442 (4) - Move this note on 00:35:630 (5) - 's head
00:38:442 (1) - Add a new combo here
00:39:755 (1,2,1,2,1,2) - I'd change these beats with sliders
00:45:455 (2) - Move this note at x:46 y:102 to make a triangle with 00:45:455 (2,3,4) - there three elements
00:58:392 (2,3) - Reverse these beats' positions
01:01:955 (5) - Add a new combo here
01:09:642 (2) - Move this note under 01:09:080 (6) - 's end
01:13:955 (3) - As I said 00:06:380 (3) - here I'd add finish on its head and then I'd set additions:soft
01:18:933 (2,3,4) - Add new combos to emphasize the BPM changes as you did 00:39:755 (1,2,1,2,1,2,1) - here
01:19:308 (3,4) - As 00:24:005 (5,1) - here if you play the map you'll see them as in this screen:

[jonathanlfj's Hard]
00:06:380 (1) - Add a finish and then set additions: soft, it fits the music here
00:25:880 (4) - Add a new combo here
00:49:955 (1,2) - Improve this blanket a little bit
01:13:955 (1) - As I said before add a finish and then set additions: soft
01:17:905 (3,4,5,6,7) - Add new combos to emphasize the BPM changes as you did 00:39:755 (1,1,1) - here

[Sakuya's Normal]
Use OD4 to balance the difficulty with the others
Add "LunarSakuya jonathanlfj" as tags
Use the same audio lead-in of the other difficulties

00:01:505 (2,3) - Fix this blanket a little bit and then fix 00:00:380 (1,3) - this one too. I'd suggest a triangle at left:
00:06:380 (1,2,3) - Improve this triangle a little bit
00:06:380 (1) - Add a finish on its head and then set additions:soft, it fits the music here
00:18:380 (1,2,3) - Improve this triangle too
00:23:255 (4) - Curve this slider a little more to fix 00:22:880 (3,4) - this blanket
00:24:380 (1) - Improve the second part on this slider (the curve), I'd curve it more
01:03:830 (3) - Overlap its reverse on 01:06:080 (2) - 's head
01:13:955 (1) - Add a finish and then set additions: soft, it fits the music here

[Easy]
00:00:380 (1) - Add a finish on its head and then set additions:soft, it fits the music here
00:06:380 (1) - Same as above
01:13:955 (1) - Same as above
01:17:705 (4,5) - Add new combos to amphasize the BPM changes
Topic Starter
those
Still debating moving to OD7.
Suggestions like • 00:02:067 (2) - Move this beat under 00:01:505 (4) - 's end will turn this map into a completely different style, but I will keep that in mind for future maps if I map similar songs :P Thanks for the mod!
jonathanlfj
applied everything to my diff
i hope no one book me for combo spamming the bpm change sections ><
http://puu.sh/3DRP4.zip

EDIT: After some discussion I decided to add NC only on 01:18:505 (1) since too many NCs make the section look too confusing, and one is enough to indicate the slow down (the one b4 the kiai was another trick since it involved sv changes as well)
MMzz
Bubbled!
Scorpiour
sorry for the inconvenience but i need to pop the bubble due to :

01:07:955 - meaningless red line here neither change bpm nor fix stanza or timing signature. You need to delete it and resnap all note

i'll mod it later
Topic Starter
those

Scorpiour wrote:

sorry for the inconvenience but i need to pop the bubble due to :

01:07:955 - meaningless red line here neither change bpm nor fix stanza or timing signature. You need to delete it and resnap all note

i'll mod it later
Without it 01:07:955 - becomes stanza 9, which is not congruent to 0 mod 4 when it should be. Thus it's a non-issue. Thanks for the +5.
Scorpiour

those wrote:

Scorpiour wrote:

sorry for the inconvenience but i need to pop the bubble due to :

01:07:955 - meaningless red line here neither change bpm nor fix stanza or timing signature. You need to delete it and resnap all note

i'll mod it later
Without it 01:07:955 - becomes stanza 9, which is not congruent to 0 mod 4 when it should be. Thus it's a non-issue. Thanks for the +5.
the reasons of extra red line are:

change bpm
change timing signature
fix stanza start point.

and your red line is not related to these three reason, and also doesn't change the performance of osu! As a result i don't think this is a suitable reason to add that.
Topic Starter
those
If you were to map this song, and you chose to start mapping the section starting 01:07:955 - , where would your offset go? Pick it, and if the stanza count is not congruent to 0 mod 4, then you add a red line.

Playing it with Nightcore mod may help you understand what I mean, if you don't already. If the 01:07:955 - 80bpm line isn't there, an unpleasant crash cymbal will play at 01:16:955 - - the wrong time. If there's any concern about a timing problem, 80bpm translates to exactly 3,000ms per measure. Having an integer - an unrounded value - will ensure that any lines snapped will not cause any change to the timing.

I don't know about you, but I'd like to map to accommodate the most game modes as possible, as seen by choosing which bar lines to leave out in the later section starting 01:17:705 - so as to not break that section into multiple bars for Taiko when it shouldn't be.

What's the issue, again?
Scorpiour
i still find no relation between stanza count and a%4==0

Nightcore mod is not considered while mapping we have emphasized that already.
Topic Starter
those
Well I'm not changing it since it's the correct timing. I'm sorry if you don't understand its importance. Can I have my bubble back, or do you need a number of people to convince you?
Seph
lol
Topic Starter
those
Man I was afraid of you popping in and telling me to rename and delete
Seph
want me to
Konei
Lol, I dont even know why having that line should be a problem.
dkun

Konei wrote:

Lol, I dont even know why having that line should be a problem.
that's because it's not a problem. re-bubbled as this breaks nothing. (and after internal discussion as well)
Scorpiour
the timing is wrong definetely.

confirmed with two other BATs
Topic Starter
those
Please show me where the timing is wrong :3
Also, perhaps you could suggest a solution as a better accommodation?

Verdict in bold. Give it a read :D
15:50 dkun: hey guys
15:50 dkun: hey guys
15:51 dkun: if a timing is correct, but a red section fixes how nightcore mod presents itself
15:51 dkun: ie: a new red section
15:51 dkun: is this okay?
15:51 Sushi: like a stanza reset ?
15:51 dkun: y
15:51 Sushi: I would say that it's ok
15:52 dkun: need more opinions, anyone?
15:52 mm201: Sounds fine to me, does it fix/ruin things in taiko?
15:52 dkun: because I would call this an invalid "unrankable" bubble pop
15:52 dkun: those:
15:52 mm201: I'd think taiko fixing red lines would follow the same logic
15:54 dkun: it moreover fixes the cymbials from nightcore
15:54 dkun: not sure on taiko
15:54 dkun: "Playing it with Nightcore mod may help you understand what I mean, if you don't already. If the 01:07:955 - 80bpm line isn't there, an unpleasant crash cymbal will play at 01:16:955 - - the wrong time. If there's any concern about a timing problem, 80bpm translates to exactly 3,000ms per measure. Having an integer - an unrounded value - will ensure that any lines snapped will not cause any change to the timing."
15:54 mm201: the logic should be the same, only nightcore is even pickier since it works in groups of 4 bars
15:55 dkun: which the red line is working around
15:55 dkun: and which the map was popped over
15:55 dkun: due to an "unneeded" red line
15:55 mm201: shouldn't have been popped
15:55 dkun: which is ridiculous
15:55 dkun: okay, re-bubbling
15:55 mm201: if the red line is placed perfectly and doesn't lead to rounding errors
15:55 mm201: make sure snapped red lines are placed in the right way
15:55 mm201: there are wrong ways to do it
15:56 dkun: "01:07:955 - meaningless red line here neither change bpm nor fix stanza or timing signature. You need to delete it and resnap all note "
15:56 dkun: vs "Without it 01:07:955 - becomes stanza 9, which is not congruent to 0 mod 4 when it should be. Thus it's a non-issue. Thanks for the +5."
15:56 mm201: note that fixing nightcore is unnecessary
15:56 dkun: unnecessary, but allowed
15:56 mm201: yup
15:56 dkun: it shows that the mapper cares

15:57 mm201: is there just one extra red line?
15:57 mm201: if there's ever more than one, check that they placed them the ight way
15:57 mm201: right**
15:57 dkun: there's a few slowdown sections which lower the bpm, but this section is steady with the rest of the map
15:58 dkun: but the section is placed correctly, yes
15:58 mm201: for future reference: there are two correct ways:
15:58 mm201: either place red lines starting from the end and working back
15:58 mm201: or place them as green lines then change them to red once you're done
15:59 mm201: placing them from start to finish is WRONG and causes rounding errors
15:59 dkun: i'm sure those knows what he's doing :p
15:59 dkun: but i'll keep that in reference for myself
16:00 dkun: okay, re-bubbling this
16:00 mm201: each red line could be as much as 0.5ms out, and following the first two methods keeps that error from accumulating
16:06 dkun: okay, re-bubbled
16:06 dkun: thanks for the help sushi/mm201
16:06 Sushi: np
16:10 mm201: anytime
Scorpiour
we never allowed redundant uninherited timing point in any case whatever the purpose.

and

in fact, redundant uninherited timing point may cause a 1ms offset to all notes before.

also

it is not a stanza reset case because it doesn't change the downbeat position

as a result

in osu gameplay, or in ranking criteria, or in music theory, the uninherited timing point is meaningless.


what wrong is wrong, whatever how many excuse you find.
Shohei Ohtani
Idunno, I like where the finish is. Adding a finish on this note as well as 01:18:505 (1) makes it sound really cool, adding more and more emphasis to the end of the song.

But as for why the bubble was unpopped.

Scorpiour wrote:

we never allowed redundant uninherited timing point in any case whatever the purpose.
There hasn't really been a huge reason to do so, which is why it doesn't usually happen. However, most mappers/modders don't look at maps in nightcore. But it seems like a nice enough reason to change from the status quo if it's doing nothing but benefitting. If it was just there for the sake of being there, I would agree, it would be pointless, but resetting the stanzas so there isn't unwanted sounds seems like it has a huge point.

in fact, redundant uninherited timing point may cause a 1ms offset to all notes before.
a 1ms unsnapping that MAY happen isn't something hugely to worry about when adding timing points. Even with the timing of maps, there's a 10ms discrepency that'll make it ok, so I don't see how 1ms will make a huge difference. If it's really a huge issue of the probable offset change, maybe change to OD7 to give more leniency.

it is not a stanza reset case because it doesn't change the downbeat position
It still counts as a stanza reset because it resets the stanza numbers. The term you're looking for is a meter change / time signature change.

in osu gameplay, or in ranking criteria, or in music theory, the uninherited timing point is meaningless.
For the issue at hand, I don't really think we can be like "well in theory." If a composer were to not want a cymbal crash somewhere, he would solve the issue by not putting a cymbal crash there. However, we don't have control over Nightcore mod in terms like that. So to fix it, we have to do things like that. It wouldn't be done in a theory standpoint because there are other ways to fix it.

I'm literally seeing no downsides to this.

Unrelated, but:
Insane:
00:38:630 - There's a note missing here o-o. Like it's probably following the drums, but it just feels weird to have a note missing there
00:39:755 (1,2,1,2,1) - Why are there new combos on these? It should work just fine as one long combo. I understand maybe it's because of the timing changes, but it looks a bit odd to me.
NatsumeRin
Final say:

We don't have a rule saying you can't add extra red lines. Multiple red line may cause issues because of 1ms difference, but:
1. It seems certain BPMs won't have the problem. (80/120/160 etc) Aka we don't have a timing problem here.
2. Even it has, i think 1ms won't be an issue here.

The red line is not meaningless, it's there for a reason (even it's really minor).

Restoring the bubble.

Also, we'll probably get some kind of rule for such cases, hope won't wait long.

For BATs:
I guess you have better places to discuss the problems, so yeah.
Andrea
This map got +10 with a discussion, interesting.
Seph
how to get more sp? get a discussion.

yeahhhhhhh
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