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Osugi Kumiko - Doraemon no Uta [Taiko]

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Topic Starter
Niko-nyan
This beatmap was submitted using in-game submission on Tuesday, March 03, 2015 at 7:52:34 PM

Artist: Osugi Kumiko
Title: Doraemon no Uta
Source: Doraemon
Tags: opening
BPM: 123
Filesize: 1856kb
Play Time: 01:40
Difficulties Available:
  1. Futsuu (1.67 stars, 146 notes)
  2. Kantan (1.05 stars, 101 notes)
  3. Muzukashii (2.46 stars, 213 notes)
  4. Oni (2.68 stars, 304 notes)
Download: Osugi Kumiko - Doraemon no Uta
Information: Scores/Beatmap Listing
---------------
Taiko Mapset all created by me
its not same with the taiko no tatsujin so try this o3o
This is for you lepidopodus ♥ sorry if i use your mp3
Last Update : 3 March ;w;
1# Ranked Beatmap
Thanks all :D After 2 years i do this
thanks Ichi for bub <3 Nwolf for <3 rebub n Geno with my bidadari song (?) rank :)

This song for lepidon and my sister <3
Ayesha Altugle
If i'm not mistaken, it is also played on taiko DS2?
Topic Starter
Niko-nyan
dunno lol
mingmichael
hey frans and niko (?) here the mods that you requested to me ;)
HAHAHA DORAEMON >w< how nostalgic it is QuQ

[Muzukashii]
  1. 00:24:104 (54) - how about k there? but, if you want to use "d" pattern, just ignore this c:
  2. 00:29:632 (69,70) - dd, to make a good structure. before that at (57)~(63) you used "k" patterns, and at the (64)~(70) you used same notes like (57)~(63) but with d dd dd kk. so how about the last at (69) and (70) you used dd? so (57)~(70) are be k kk kk kk d dd dd dd
  3. 00:33:697 (82) - k here
  4. 00:47:681 (110) - how about add k there? c:
  5. 01:01:502 (153) - k and then 01:01:340 (152) - add k there. to follow the flute sounds

    :idea: try this~
    01:01:990 (154,155) - add k's there and then 01:02:478 (156) - k too
  6. 01:02:966 (157) - add a note here
  7. 01:18:088 (197) - k is much better than d
  8. 01:24:917 (213) - d, k isn't fit well
  9. 01:38:413 (241) - add k here
[Oni]
  1. 00:15:161 (66,67) - how about give finishes here ;)?

    :idea: try this~
    00:15:974 (68,69) - add d k and then 00:16:462 (70) - add d
  2. 00:24:185 (98) - k, much better than d (too monotonic if d)
  3. 00:28:657 (115,116) - kk and then 00:29:795 (120) - d
  4. 00:33:697 (132) - k
  5. 00:36:949 (145) - add d here
  6. 00:38:413 (151,152,154) - k's here much better.
  7. 00:41:990 (160) - add d here

    :idea: try this to~
    00:46:380 (169,172) - use k's
    00:47:681 (174) - add d
    00:47:844 (175) - use finish
    00:48:657 (177) - use d
  8. 00:49:632 (179,180) - kd much better than dk. hear the music carefully. 00:49:632 (179) - has higher pitch sound than 00:49:795 (180) - ;)
  9. 01:24:429 (26) - k here
  10. 01:29:145 (44,45,47) - k's here. like 00:38:413 (151,152,154) -(if you use my mods before)
  11. 01:32:722 (55) - add note here (d)
    01:40:527 (75) - d. the reason same like 00:49:632 (179,180) - (if you use my mods before)
goodluck then! ;)
Topic Starter
Niko-nyan
some fix thanks
Jerry
Here's the mod that you requested for :3

Most of these are just suggestions, you can choose to ignore some of them if you want to.

  • [Kantan]
  1. 01:38:575 (23) - big don here

    [Futsuu]
  2. 01:17:112 (15) - don
  3. 01:38:575 (47) - same as kantan, change this to a big don

    [Muzukashii]
  4. 00:31:584 (76) - delete (?)
  5. 01:38:575 (236) - same as kantan and futsuu, big don
  6. 01:40:527 (241) - don

    [Oni]
  7. 00:31:258 (122) - change this to don
  8. 00:31:584 (123) - delete this (?)
  9. 00:41:990 - add don here because there's a beat in the music here
  10. 01:01:340 (210) - don
  11. 01:32:722 - add don here because there's a beat in the music (same as 00:41:990)
  12. 01:40:527 (74) - don
I love this song haha
AN AN AN tottemo daisuki doraemon~ >w<

Good luck on rank!
Topic Starter
Niko-nyan

Jerry wrote:

Here's the mod that you requested for :3

Most of these are just suggestions, you can choose to ignore some of them if you want to.

  • [Kantan]
  1. 01:38:575 (23) - big don here - nope because don higher pitch

    [Futsuu]
  2. 01:17:112 (15) - don -omg ok
  3. 01:38:575 (47) - same as kantan, change this to a big don -same with kantan but i change this to don

    [Muzukashii]
  4. 00:31:584 (76) - delete (?) -looks better
  5. 01:38:575 (236) - same as kantan and futsuu, big don -same with kantan and futsuu
  6. 01:40:527 (241) - don -looks good

    [Oni]
  7. 00:31:258 (122) - change this to don -looks better
  8. 00:31:584 (123) - delete this (?) -^
  9. 00:41:990 - add don here because there's a beat in the music here -okie
  10. 01:01:340 (210) - don -changed and a little change
  11. 01:32:722 - add don here because there's a beat in the music (same as 00:41:990)-okie
  12. 01:40:527 (74) - don -okie
I love this song haha
AN AN AN tottemo daisuki doraemon~ >w<

Good luck on rank!
thanks o3o
Fraolinch
Hey, pretty good mapset. Didn't really see anything that needed fixing, so here's one of my famous one-line mods o/

OMG LOOK AT THESE WALLS OF TEXT. HOW DO I CLIMB THEM
General

Set a Slider Tick Rate of 3 on all diffs since the song is snapped on 1/3

Scary I know.
TKS
hi :3
i want doraemon's tools.

this mod is first verse only.

[Kantan]
  1. Don only !? i want Kat sounds... but this is a proposal :3
  2. 00:21:502 (15) - k
  3. 00:23:454 (17) - ^
  4. 00:27:356 - add note
    00:29:307 - ^ same as 00:16:624 (10,11,12,13)
  5. 00:31:258 (22) - k
  6. 00:33:210 (24) - ^
  7. 00:46:868 (35) - ^
  8. 01:05:405 (1) - spin end time = 01:06:380 and 01:07:356 - add d
  9. please after that the same rhythm. the rhythm without unity is so hard for beginner.
[Futsuu]
  1. i felt quite hard in comparison with Kantan.
  2. 00:01:502 (2) - 00:02:478 (3) - 00:03:454 (4) - 00:05:405 (7) - 00:06:380 (8) - 00:07:356 (9) - del
  3. 00:17:112 (21) - 00:19:063 (24) - ^
  4. 00:26:868 (37) - 00:28:819 (40) - ^
  5. 00:36:136 (49) - D
  6. 00:37:112 (50) - k
  7. 00:36:624 (50) - 00:37:600 (51) - del
  8. 00:52:234 (70) - 00:53:210 (71) - ^
  9. 01:00:039 (80) - 01:01:014 (81) - ^
  10. 01:05:405 (1) - spin end time = 01:06:868 and 01:07:356 - add d
[Muzukashii]
  1. 00:15:161 - add d
  2. 00:24:104 (54) - move to 00:24:185 same as Oni
  3. 00:39:063 (92) - k
  4. 00:47:844 (109) - D
  5. 00:50:608 - add d
[Oni]
  1. 00:08:332 (44) - not finish is better. same as 00:04:429 (22) -
  2. 00:17:925 (73) - d
  3. 00:20:039 (81) - k
  4. 00:25:567 (103) - del
  5. 00:29:632 (115) - d
  6. 00:38:901 (147,148) - d k
  7. 00:47:844 (168) - finish. same as Muzukashii
sorry noob modding and poor english.

goodluck :)
tetsutaro
@vahn10: DS1, not DS2. DS2's Doraemon song is the notoriously underrated Yume wo Kanaete Doraemon.

Now back to the regularly scheduled mod

[General]
:idea: Taiko cut why.
:!: Observe a higher degree consistency please.
:!: Preview Time: I believe more people recognize the song from 00:16:624.

[Kantan] Perceived difficulty rating: 1* Kantan
:!: Too much notes at 2 beat. Add some in between to rack things up.
:idea: The pattern of d_d_ddd_ at 1 beat is very suitable in Melody A and Interlude. Add them in.
00:02:478 and 00:03:941; 00:06:380 and 00:07:844 - Notes here following the background hum
00:12:722 (7) - wrt. to the spiraling pitches, drumroll/denden until 00:14:673.
00:15:161 (8,9) - Drum beat. Large don
01:05:405 (1) - End 1 beat early and note at original end. Denden usually completes early and a void will be created there.
01:35:161 - Note for "An-an-an" and consistency

[Futsuu] Perceived difficulty rating: 3* Futsuu
00:15:161 and 00:15:649 - Drum beat. Large don
00:16:624 (26,27,28,29,30,31,32,33) - kdddkdkd
00:26:380 (42,43,44,45,46,47,48,49,50,51,52,53) - Stay consistent with previous iteration
00:35:649 - Note here. Trombone progression.
00:40:039 (64) and 01:30:771 (36) - Large
00:41:990 (65) - Remove, since you didn't put notes on the pulpy (?) places.
01:05:405 (1) - End 2/3 to 1 beat early and note at original end. Denden usually completes early and a void will be created there.
01:26:868 (29,30) - Not large.

[Muzukashii] Perceived difficulty rating: 4* Muzukashii
00:08:819 (21,22,23,24) - Notes at 1 beat too.
00:15:161, 00:15:649 (30) - Drum beat. Large don
00:24:429 (55) and 00:34:185 (82) and 01:15:161 (187) - 3-beat drumroll/denden across the whole cluster of notes
01:01:502 (150,151) - Suddenly void region. Notes at 01:01:828 and 01:01:990 and 01:02:315
01:21:014 (201,202) - Suddenly void region. Notes at 01:21:502 and 01:22:478 and 01:22:803
01:30:771 (225) - Large

[Oni] Perceived difficulty rating: 3* Oni (same as authentic in AC14)
:!: Too lenient. Follow the background music more closely.
00:01:015 ~ - Perhaps kkdddkkkdddkkkdddkkkdd kdddkkkdddkkkdddkkddkk
00:08:819 ~ - Notes following the chirps (?) ddkdkkddkdkkddkdkkddkdkk
00:12:722 ~ - Perhaps kkdkddkkdkddd
00:15:974 and 00:16:136 and 00:16:462 - Notes.
00:26:380 (106,107,108,109,110) - Suddenly percussion-based while surrounding regions are lyrics-based. Notes at 00:26:706 and 00:27:193.
00:51:746 ~ - Suddenly reduction in difficulty, like much less mixed 1/3 clusters. If you want to create variety, start with no mixed clusters before this point and then proceed with more mixed clusters.
00:58:575 (201,202,203) - More notes at 1/3, following background stream closely
01:02:966 - Note. A small tick is present in the percussion.
01:05:405 (1) - Notes. Suggests dddkkkd_dd_dd at 1/3
Topic Starter
Niko-nyan

TKSalt wrote:

hi :3
i want doraemon's tools.

this mod is first verse only.

[Kantan]
  1. Don only !? i want Kat sounds... but this is a proposal :3
  2. 00:21:502 (15) - k - low pitch
  3. 00:23:454 (17) - ^ - ^
  4. 00:27:356 - add note -don't make newbie player sad please ;w;
    00:29:307 - ^ same as 00:16:624 (10,11,12,13) - ^
  5. 00:31:258 (22) - k -looks better
  6. 00:33:210 (24) - ^ -looks better
  7. 00:46:868 (35) - ^ -looks better
  8. 01:05:405 (1) - spin end time = 01:06:380 and 01:07:356 - add d - no change because the spinner already good
  9. please after that the same rhythm. the rhythm without unity is so hard for beginner.
[Futsuu]
  1. i felt quite hard in comparison with Kantan.
  2. 00:01:502 (2) - 00:02:478 (3) - 00:03:454 (4) - 00:05:405 (7) - 00:06:380 (8) - 00:07:356 (9) - del
  3. 00:17:112 (21) - 00:19:063 (24) - ^
  4. 00:26:868 (37) - 00:28:819 (40) - ^
  5. 00:36:136 (49) - D
  6. 00:37:112 (50) - k
  7. 00:36:624 (50) - 00:37:600 (51) - del
  8. 00:52:234 (70) - 00:53:210 (71) - ^
  9. 01:00:039 (80) - 01:01:014 (81) - ^
  10. 01:05:405 (1) - spin end time = 01:06:868 and 01:07:356 - add d
i changed some of it and delete some note

[Muzukashii]
  1. 00:15:161 - add d -oh i forgot
  2. 00:24:104 (54) - move to 00:24:185 same as Oni -looks better
  3. 00:39:063 (92) - k -looks better
  4. 00:47:844 (109) - D -^
  5. 00:50:608 - add d -nope because too hard
[Oni]
  1. 00:08:332 (44) - not finish is better. same as 00:04:429 (22) - woops fix
  2. 00:17:925 (73) - d -^
  3. 00:20:039 (81) - k-^
  4. 00:25:567 (103) - del -nope because it still have sound
  5. 00:29:632 (115) - d -looks better
  6. 00:38:901 (147,148) - d k -^
  7. 00:47:844 (168) - finish. same as Muzukashii -
sorry noob modding and poor english.

goodluck :)
thanks
Topic Starter
Niko-nyan

Fraolinch wrote:

Hey, pretty good mapset. Didn't really see anything that needed fixing, so here's one of my famous one-line mods o/

OMG LOOK AT THESE WALLS OF TEXT. HOW DO I CLIMB THEM
General

Set a Slider Tick Rate of 3 on all diffs since the song is snapped on 1/3

Scary I know.
1 already good for me ;w;
Topic Starter
Niko-nyan

tetsutaro wrote:

@vahn10: DS1, not DS2. DS2's Doraemon song is the notoriously underrated Yume wo Kanaete Doraemon.

Now back to the regularly scheduled mod

[General]
:idea: Taiko cut why. Because .... D:
:!: Observe a higher degree consistency please. ;w;
:!: Preview Time: I believe more people recognize the song from 00:16:624. ok

[Kantan] Perceived difficulty rating: 1* Kantan
:!: Too much notes at 2 beat. Add some in between to rack things up.
:idea: The pattern of d_d_ddd_ at 1 beat is very suitable in Melody A and Interlude. Add them in.
00:02:478 and 00:03:941; 00:06:380 and 00:07:844 - Notes here following the background hum
00:12:722 (7) - wrt. to the spiraling pitches, drumroll/denden until 00:14:673.
00:15:161 (8,9) - Drum beat. Large don
01:05:405 (1) - End 1 beat early and note at original end. Denden usually completes early and a void will be created there.
01:35:161 - Note for "An-an-an" and consistency

[Futsuu] Perceived difficulty rating: 3* Futsuu
00:15:161 and 00:15:649 - Drum beat. Large don
00:16:624 (26,27,28,29,30,31,32,33) - kdddkdkd
00:26:380 (42,43,44,45,46,47,48,49,50,51,52,53) - Stay consistent with previous iteration
00:35:649 - Note here. Trombone progression. -it will be hard
00:40:039 (64) and 01:30:771 (36) - Large -nope
00:41:990 (65) - Remove, since you didn't put notes on the pulpy (?) places. -nope because it's high pitch for me
01:05:405 (1) - End 2/3 to 1 beat early and note at original end. Denden usually completes early and a void will be created there.
01:26:868 (29,30) - Not large.

[Muzukashii] Perceived difficulty rating: 4* Muzukashii
00:08:819 (21,22,23,24) - Notes at 1 beat too. - i want to make break here
00:15:161, 00:15:649 (30) - Drum beat. Large don -
00:24:429 (55) and 00:34:185 (82) and 01:15:161 (187) - 3-beat drumroll/denden across the whole cluster of notes 34:185 nope
01:01:502 (150,151) - Suddenly void region. Notes at 01:01:828 and 01:01:990 and 01:02:315 -i put break here
01:21:014 (201,202) - Suddenly void region. Notes at 01:21:502 and 01:22:478 and 01:22:803 - ^
01:30:771 (225) - Large -nope

[Oni] Perceived difficulty rating: 3* Oni (same as authentic in AC14)
:!: Too lenient. Follow the background music more closely.
00:01:015 ~ - Perhaps kkdddkkkdddkkkdddkkkdd -yes but -> kdddkkkdddkkkdddkkddkk no
00:08:819 ~ - Notes following the chirps (?) ddkdkkddkdkkddkdkkddkdkk -i put break here
00:12:722 ~ - Perhaps kkdkddkkdkddd -ok
00:15:974 and 00:16:136 and 00:16:462 - Notes. - i put break
00:26:380 (106,107,108,109,110) - Suddenly percussion-based while surrounding regions are lyrics-based. Notes at 00:26:706 and 00:27:193.
00:51:746 ~ - Suddenly reduction in difficulty, like much less mixed 1/3 clusters. If you want to create variety, start with no mixed clusters before this point and then proceed with more mixed clusters. -nope because this is my style :8):
00:58:575 (201,202,203) - More notes at 1/3, following background stream closely -i hate too many stream
01:02:966 - Note. A small tick is present in the percussion. - i put break
01:05:405 (1) - Notes. Suggests dddkkkd_dd_dd at 1/3 -sorry i changed this before u mod it lol
Lovelyattack
SPOILER
08:24 SE_Soul: deleted
08:24 SE_Soul: sekarang kantan ya
08:24 SE_Soul: 00:08:819 (11,13,14) - k
08:24 Frans Niko: no
08:25 SE_Soul: why?
08:25 Frans Niko: because kantan dun have many kat
08:25 SE_Soul: ok... cari note yang dipasang sama apus aja deh
08:25 SE_Soul: 00:49:795 (45) - D?
08:25 Frans Niko: nope
08:25 SE_Soul: kenapa?
08:25 Frans Niko: D malah tambah jelek
08:26 SE_Soul: kan cocok di ending
08:26 SE_Soul: end of kiai
08:26 Frans Niko: nope
08:26 SE_Soul: 01:08:332 taro d?
08:27 Frans Niko: break plz
08:27 Frans Niko: takutnya kecapekan
08:27 Frans Niko: because newbie o3o
08:27 SE_Soul: karena ane gak tau tentang kantan lewat aja deh
08:27 SE_Soul: futsuu deh
08:28 SE_Soul: 00:29:307 (38) - k?
08:28 Frans Niko: nope
08:28 SE_Soul: why?
08:28 Frans Niko: low pitch kalau k
08:29 SE_Soul: wala.... justru itu kan fit sama nadanya.... 00:35:649 - pasang d?
08:29 SE_Soul: 00:52:234 (67) - k?
08:30 Frans Niko: 00:35:649 - Note here. Trombone progression. -it will be hard
08:30 Frans Niko: nah 00:52:234 - fixed
08:30 SE_Soul: 01:14:673 (10) - delete? gak cocok sama nadanya
08:31 Frans Niko: cocok kok
08:31 SE_Soul: 01:24:429 (24,25) - ctrl G 01:22:966 (22) - k?
08:32 Frans Niko: nope
08:32 SE_Soul: why again?
08:32 Frans Niko: gak cocok sama nadanya o3o
08:32 SE_Soul: justru cocok sama nada yang dinyanyiin
08:32 Frans Niko: not good with my feeling
08:33 SE_Soul: yaaaah....yaudah ke muzu sekarang Q_Q baru 1 doang yang diterima
08:33 Frans Niko: because pro mapper (?)
08:33 SE_Soul: entah.... tapi intinya mod dan memberikan mod yang notenya cocok untuk saya
08:34 SE_Soul: kalo muzu streamnya boleh variasi dikit kan?
08:34 Frans Niko: nope
08:34 Frans Niko: hanya ddk / kkd
08:34 SE_Soul: di awal doang beda gitu... bole gak?
08:34 Frans Niko: nope plz
08:34 Frans Niko: because 1/3
08:35 SE_Soul: yaudah gak jadi edit yang bagian streamnya
08:35 SE_Soul: 00:01:502 (2,4) - ctrl G
08:35 SE_Soul: eh bukan sama 4
08:35 SE_Soul: melainkan 3
08:35 SE_Soul: salah pencet
08:35 SE_Soul: 00:03:454 (6) - d
08:35 Frans Niko: that 2 nope
08:36 Frans Niko: (2-2nya)
08:36 SE_Soul: 00:12:722 (25,26,27,28) - ctrl G? gua ikutin yang nenenet itu
08:36 Frans Niko: nope
08:37 SE_Soul: terus 00:14:673 (29) - k?
08:37 SE_Soul: 00:17:112 (33,38) - ctrl g?
08:37 Frans Niko: 29 nope karena udah mau D D
08:37 SE_Soul: muzu bukannya masih gpp ya?
08:38 SE_Soul: 00:23:291 (52) - delete? nyampah tu
08:38 SE_Soul: muzu rada sulit bagi gua
08:38 Frans Niko: >nyampah
08:38 SE_Soul: iya susah di pencet sama yang baru bisa muzu
08:39 SE_Soul: 00:30:608 (71,72) - k?
08:39 Frans Niko: because vocal
08:39 Frans Niko: nope because d high pitch
08:40 SE_Soul: 00:36:624 (83) - K?
08:40 SE_Soul: so (rendah) ra(tinggi)
08:40 SE_Soul: jadi keknya cocok D K
08:40 SE_Soul: 00:46:380 (103) - k?
08:40 Frans Niko: so ra =
08:41 SE_Soul: bukan
08:41 Frans Niko: sama kok nadanya
08:41 SE_Soul: tapi bukannya makin ninggi di ra?
08:41 Frans Niko: cuman beda 1 not aja
08:41 Frans Niko: ninggi dikit doank
08:41 SE_Soul: yaa itu si terserah anda....
08:42 SE_Soul: 00:59:551 (142) - k?
08:42 SE_Soul: 01:04:754 (157,158) - k?
08:42 Frans Niko: nope
08:42 SE_Soul: why again?
08:42 Frans Niko: wat u mean dk kd
08:42 SE_Soul: yang mana
08:43 Frans Niko: 157,158
08:43 SE_Soul: kan dd dd dd kk
08:43 SE_Soul: gitu maksudnya
08:43 Frans Niko: kalau diikutin yang sebelumnya lebih good deh
08:43 Frans Niko: 142 nope karena low pitch pakai k
08:44 SE_Soul: 01:14:185 (184,185,186) - bisa samain gak sama 00:22:966 (51,52,53,54,55) -
08:44 Frans Niko: nope
08:44 SE_Soul: why again?
08:45 Frans Niko: biar gak bosen o3o
08:46 SE_Soul: 01:22:966 (201,202,204) - k? keknya nolak juga
08:46 SE_Soul: 01:34:023 - add note? d?
08:46 Frans Niko: 202,203 only
08:46 Frans Niko: pasti di 01:34:023 pada capek ;w;
08:47 SE_Soul: udah dikasih istirahat dari omongan doraemon
08:47 Frans Niko: biar gak terlalu capek
08:47 SE_Soul: 01:40:364 (238,239) - katanya gak variasi
08:47 SE_Soul: kok itu variasi
08:47 Frans Niko: itu hanya last D:
08:47 SE_Soul: 01:39:551 (237) - mending k aja
08:47 SE_Soul: kan last juga
08:47 Frans Niko: 01:40:527 (241) - don -looks good
08:48 Frans Niko: Jerry's mod
08:48 Frans Niko: 237 nope
08:48 SE_Soul: hiks.... saya emang gak pro taiko
08:48 SE_Soul: ke oni sekarang Q_Q
08:48 Frans Niko: here the stream!
08:48 SE_Soul: 00:07:844 (41,42,43,44) - G?
08:49 SE_Soul: ctrl G maksudnya
08:49 SE_Soul: atau gak dkkd?
08:49 Frans Niko: nope
08:49 SE_Soul: why ?
08:49 Frans Niko: because udah saran dari tetsu
08:49 SE_Soul: hiks :(
08:50 SE_Soul: k?
08:50 SE_Soul: 00:22:966 (91) -
08:50 SE_Soul: maksudnya itu k?
08:50 Frans Niko: d lebih bagus karena nada rendah
08:50 SE_Soul: 00:26:868 (107) - k?
08:51 SE_Soul: 00:29:632 (116,117) - ctrl G?
08:51 Frans Niko: 107 nope
08:51 SE_Soul: 00:37:437 (143,144) - ctrl G?
08:51 Frans Niko: 116,117 nope
08:51 Frans Niko: nope
08:52 SE_Soul: 00:42:803 - not 00:43:291 - not d 2 2nya + 00:42:966 (158,160) - d?
08:52 Frans Niko: NOPE
08:52 SE_Soul: hiks nope semua
08:52 SE_Soul: 00:43:941 (161,162,163) - ang ang ang nya sama kok ada d?
08:52 SE_Soul: D
08:52 Frans Niko: >ang
08:53 Frans Niko: an an an yang bener kali o3o
08:53 SE_Soul: 00:46:380 (166,168,169) - k?
08:53 SE_Soul: intinya ang ang
08:53 Frans Niko: D K K more prefer
08:53 Frans Niko: nope
08:53 SE_Soul: 00:57:600 (199) - k?
08:53 SE_Soul: 00:58:575 (203) - k?
08:54 Frans Niko: nope
08:54 Frans Niko: d high pitch
08:54 SE_Soul: 01:14:998 - tambahin d?
08:54 SE_Soul: hiks saya emang gak cocok jadi modder anda
08:54 Frans Niko: >sebelum spinner dikasih d
08:54 Frans Niko: oh no
08:55 SE_Soul: kan oni
08:55 SE_Soul: cocok
08:55 SE_Soul: 01:20:527 (14) - d?
08:55 Frans Niko: belum pernah itu
08:55 SE_Soul: 01:22:803 (22) - k?
08:55 SE_Soul: tapi ada kok yang kek gitu
08:55 Frans Niko: but nope
08:55 Frans Niko: gw serius soal itu
08:55 SE_Soul: hiks :(
08:56 Frans Niko: because for ranked
08:56 SE_Soul: 01:39:551 (72) - k?
08:56 SE_Soul: sapa bilang untuk fun ?
08:56 SE_Soul: :(
08:56 SE_Soul: kan kan kemana tu
08:56 Frans Niko: kalau 71 gw lebih bagus di k kalau 72 d
08:56 Frans Niko: bete
08:56 SE_Soul: yaudah yang penting kd
08:56 Frans Niko: mau di graveyard aja
08:56 SE_Soul: idih.... padahal udah bagus jga
Mithos
Fun 'Fact'! Doraemon no Uta can be loosely translated to "Where gods fear to tread". I'm dead serious no i'm not. Why you decided to map this, I may never know, but keep in mind that this is probably the best song in osu!.

From the Productive Mod Team's Queue

I will color any major things like difficulty faults or unrankable sections. Everything else is pure suggestion to make the map 'feel' better to the player.

General

You have 4 kiai time triggers, when the rule of thumb in ranking criteria is 1 trigger per 1 minute of drain time. In taiko, kiai doubles score, so please abide by this guideline.

Is it just me, or is the timing just slightly off? Listen to it in 25% and see if you can hear it.

Kantan

00:04:917 (6,7,8,9,10) - Kantan players will find it nice if these are kat notes, as the pitch of the song calls for it.
00:17:600 (19,21,23) - Same as above.
00:33:210 (32,33) - I think you could get away with a dkd pattern here instead of a k k pattern.
00:36:136 (34,37) - Same as 00:17:600
00:36:136 (34,37) - Same as above
00:58:575 (54,55) - ^^
I believe you get the point: moar kats when the vocals or instruments get noticeably higher in pitch. Great sence of difficulty here though.

Futsuu

00:04:917 (5,6,7,8) - Switch these so the dons are where the kats are and vice versa. Pitch relevance is the cause.
00:32:722 - Feel free to put a don here. Futsuu is the difficulty that teaches players ddd/kkk style patterns, so it won't hurt to put one here.
00:36:136 (46) - This finish might be a beeet to hard for Futsuu players. Other modders might ask you to remove it.
01:09:307 (2,3,4,5) - This ddd k pattern could be switched to dkddk if you wish, or it could be changed to dkd k.
01:25:893 - A don here is ok difficulty wise. Keeps the player interested.
01:37:112 - Kat here to fit with the song.

Muzukashii

Please raise the Slider Velocity up to 1.50. on songs with such a slow bpm, more advanced patterns get harder to read.

00:09:307 - For difficulty increase, a kat here would feel great. Goes great with the 'marching band' feel the song has when playing.
00:10:283 - ^
00:11:258 - ^
00:16:624 (32) - The vocals kinda build up pitch here, yet you had the same pitches for each note. Put a don on the first one to make a dkk pattern.
00:19:063 (38) - Kat here for pitch relevance
00:31:258 (75) - People might complain about potential difficulty fault, but a kat here would sound great.
00:34:673 ~ 00:35:649 - a simple 1/1 snap dkd pattern here would be nice.
00:46:380 (104) - Kat here for pitch relevance
00:55:649 (131,134,141) - Same as above

Oni

For the same reason as the Muzukashii, please raise the slider velocity to 1.60. I had a bit of trouble reading the first patterns due to the slow scroll speed.

Because I've already said pitch relevance everywhere else on this mod, I'll leave it to you to point out the common places where dons can be kats and vice versa.

00:07:844 (41,42,43,44) - Change this from kdkd to dkdk for pitch relevance. The rest of the stream there was perfect!
00:09:307 (46,47,48,49,50,51,52) - On the 1/3 tick before every note here, place a kat and see how it plays. This is a very common 1/3 pattern for Oni.
00:37:112 (141,142,143,144) - After the two finish notes, it feels better if this pattern is dddk.
00:47:681 - A kat here would go great with the song and it's existing patterns.
00:50:283 - I feel like I should be playing something here.

<3
Topic Starter
Niko-nyan

Mithost wrote:

Fun 'Fact'! Doraemon no Uta can be loosely translated to "Where gods fear to tread". I'm dead serious no i'm not. Why you decided to map this, I may never know, but keep in mind that this is probably the best song in osu!.

From the Productive Mod Team's Queue

I will color any major things like difficulty faults or unrankable sections. Everything else is pure suggestion to make the map 'feel' better to the player.

General

You have 4 kiai time triggers, when the rule of thumb in ranking criteria is 1 trigger per 1 minute of drain time. In taiko, kiai doubles score, so please abide by this guideline. Because the chorus have 4 part :)

Is it just me, or is the timing just slightly off? Listen to it in 25% and see if you can hear it. no change because Taiko ♥

Kantan

00:04:917 (6,7,8,9,10) - Kantan players will find it nice if these are kat notes, as the pitch of the song calls for it. -nope because it will be hard (nb: kantan don't have many kat but have many don)
00:17:600 (19,21,23) - Same as above. -nope
00:33:210 (32,33) - I think you could get away with a dkd pattern here instead of a k k pattern.-nope
00:36:136 (34,37) - Same as 00:17:600 -nope
00:36:136 (34,37) - Same as above -^
00:58:575 (54,55) - ^^-^
I believe you get the point: moar kats when the vocals or instruments get noticeably higher in pitch. Great sence of difficulty here though.

i'm seriously for kantan have more don than katsu

Futsuu

00:04:917 (5,6,7,8) - Switch these so the dons are where the kats are and vice versa. Pitch relevance is the cause. -no change
00:32:722 - Feel free to put a don here. Futsuu is the difficulty that teaches players ddd/kkk style patterns, so it won't hurt to put one here. -too hard :(
00:36:136 (46) - This finish might be a beeet to hard for Futsuu players. Other modders might ask you to remove it. -finish higher pitch with clap
01:09:307 (2,3,4,5) - This ddd k pattern could be switched to dkddk if you wish, or it could be changed to dkd k. -its already better for me
01:25:893 - A don here is ok difficulty wise. Keeps the player interested. -i put break here
01:37:112 - Kat here to fit with the song. - changed not in there

Muzukashii

Please raise the Slider Velocity up to 1.50. on songs with such a slow bpm, more advanced patterns get harder to read. -nothx

00:09:307 - For difficulty increase, a kat here would feel great. Goes great with the 'marching band' feel the song has when playing. - i put break
00:10:283 - ^ - ^
00:11:258 - ^ - ^
00:16:624 (32) - The vocals kinda build up pitch here, yet you had the same pitches for each note. Put a don on the first one to make a dkk pattern. -nope
00:19:063 (38) - Kat here for pitch relevance -^
00:31:258 (75) - People might complain about potential difficulty fault, but a kat here would sound great. -^
00:34:673 ~ 00:35:649 - a simple 1/1 snap dkd pattern here would be nice. - i am following the sound of the singer
00:46:380 (104) - Kat here for pitch relevance -nope
00:55:649 (131,134,141) - Same as above -^

Oni

For the same reason as the Muzukashii, please raise the slider velocity to 1.60. I had a bit of trouble reading the first patterns due to the slow scroll speed. -nothx

Because I've already said pitch relevance everywhere else on this mod, I'll leave it to you to point out the common places where dons can be kats and vice versa.

00:07:844 (41,42,43,44) - Change this from kdkd to dkdk for pitch relevance. The rest of the stream there was perfect! -the perfect is my style huehue nothx
00:09:307 (46,47,48,49,50,51,52) - On the 1/3 tick before every note here, place a kat and see how it plays. This is a very common 1/3 pattern for Oni.
- it will be inner oni if i use that lol
00:37:112 (141,142,143,144) - After the two finish notes, it feels better if this pattern is dddk. -nope
00:47:681 - A kat here would go great with the song and it's existing patterns. -^
00:50:283 - I feel like I should be playing something here. -^

<3
lol because DORAEMON 8-)
Naryuga
Hi :3 from my Taiko modding queue~

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = same as above

[General]
  1. *for Kantan/Futsuu* Set HP/OD at least 4 since the Ranking Criteria says so.

    Taiko Ranking Criteria wrote:

    All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
    ◾Difficulty settings and song setup

    Overall difficulty and HP drain rate should be between 4~7. Exception: Maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes.
[Kantan]
  1. 00:12:722 (15) - I highly recommend removing this slider. (and replace into a spinner?) Since the BPM is 123, which is smaller thsn 125, the slider beat is 1/8 tick, not 1/4 tick. This is super crazy hard...
  2. 00:24:429 (26) - And this slider is also...... Try removing it and add d d d from here in 1/1 beat.
  3. 01:01:502 (57) - meh. replace into k k k?
  4. 01:05:405 (60) - replace into spinner?
[Futsuu]
  1. 00:04:429 - having another d sounds nice
  2. 00:26:868 (34) - remove this...? 00:17:112 - doesn't have it so.
  3. 01:05:405 (83) - please replace this into something ;3
  4. 01:32:722 - add d?
[Muzu]
  1. 00:23:779 (54,55) - umm... instead of using this complicated pattern, use simple one like 01:14:185 (185,186) - ?
  2. 00:24:429 (56) - :?
  3. maybe missing beats on 01:17:437 - and 01:17:925 -
[Oni]
  1. Use OD 5? 6 is too much for this slow song... maybe.
  2. 00:14:673 (65) - try k? It could emphasize the DONs
  3. 00:25:893 (105) - d?
  4. 01:33:697 (56,57) - They can be tied; try fill the space with dddd?
Good luck .w.
Topic Starter
Niko-nyan

Naryuga wrote:

Hi :3 from my Taiko modding queue~

Marks:
"d" = don (red note)
"k" = kat (blue note)
"D" = Big Don (red + finisher)
"K" = Big Kat (blue + finisher)
"^" = same as above

[General]
  1. *for Kantan/Futsuu* Set HP/OD at least 4 since the Ranking Criteria says so.

    Taiko Ranking Criteria wrote:

    All rules are exactly that: RULES. They are NOT guidelines and may NOT be broken under ANY circumstance.
    ◾Difficulty settings and song setup

    Overall difficulty and HP drain rate should be between 4~7. Exception: Maps exceeding the usual draining time should have a life drain between 1~4 depending on length and numbers of notes.
Fixed

[Kantan]
  1. 00:12:722 (15) - I highly recommend removing this slider. (and replace into a spinner?) Since the BPM is 123, which is smaller thsn 125, the slider beat is 1/8 tick, not 1/4 tick. This is super crazy hard... -fixed
  2. 00:24:429 (26) - And this slider is also...... Try removing it and add d d d from here in 1/1 beat. -changed
  3. 01:01:502 (57) - meh. replace into k k k? -slider is good ♥
  4. 01:05:405 (60) - replace into spinner? -fixed
[Futsuu]
  1. 00:04:429 - having another d sounds nice - i'm not sure with this if another said so i will change it
  2. 00:26:868 (34) - remove this...? 00:17:112 - doesn't have it so. -fixed
  3. 01:05:405 (83) - please replace this into something ;3 -spinner? lol
  4. 01:32:722 - add d?
-fixed

[Muzu]
  1. 00:23:779 (54,55) - umm... instead of using this complicated pattern, use simple one like 01:14:185 (185,186) - ? -fixed
  2. 00:24:429 (56) - :? - changed to d d
  3. maybe missing beats on 01:17:437 - and 01:17:925 -omg fixed
[Oni]
  1. Use OD 5? 6 is too much for this slow song... maybe. - OD6 not too much because 300K+ [Auto without mods]
  2. 00:14:673 (65) - try k? It could emphasize the DONs - k looks nothing :( and i more prefer d in there
  3. 00:25:893 (105) - d? -looks better
  4. 01:33:697 (56,57) - They can be tied; try fill the space with dddd? - i use d dd
Good luck .w.
ts8zs
You can take a look on this map:3
http://puu.sh/3AXBo.osz
Taiko made by me(although not recived by creator because oni isn't very good,but other diffs you can have a look)
turn Volume 50% It too noisy now:3
Oni
00:07:844 (41,42,43,44) - dkdk?
00:30:283 (118,119,120) - k dk
00:32:234 (125) - k
00:46:218 (163,164,165,166,167,168) - kd dk kd?
01:01:990 (213) - k
01:36:949 (63,64,65,66) - dk kd
01:07:356 (1,8,15) - k?
Muzu
00:30:283 (71,72,73) - k kk
00:46:380 (104) - k?
00:46:706 (105,106) - kk
00:59:063 (142) - k
I think you need more change:3
Fut
00:18:575 (23) - k
00:28:332 (35) - k
Kantan
00:04:917 (6,7,8,9,10) - k
00:08:819 (11,12,13,14) - dkdk
00:16:624 (3,4,5,6,7,8,9,10,11,12,13) - kdkddkkddkk
00:36:136 (20,21,22,23,24) - dkdkd
00:51:746 (32,33,34,35,36,37) - dkdkdd
00:57:600 (38,39,40) - kkk
01:11:258 (2,3,4,5,6) - kkkdd
...and so on
Topic Starter
Niko-nyan
for kantan i think i will reject because too many kat if i use yours
will be see it this night or tomorrow

ts8zs wrote:

You can take a look on this map:3
http://puu.sh/3AXBo.osz
Taiko made by me(although not recived by creator because oni isn't very good,but other diffs you can have a look)
turn Volume 50% It too noisy now:3
Oni
00:07:844 (41,42,43,44) - dkdk? - changed to dkkd
00:30:283 (118,119,120) - k dk -nope
00:32:234 (125) - k -low pitch in here so i use d
00:46:218 (163,164,165,166,167,168) - kd dk kd? -nope
01:01:990 (213) - k -nope
01:36:949 (63,64,65,66) - dk kd -nope
01:07:356 (1,8,15) - k? -nope
Muzu
00:30:283 (71,72,73) - k kk -nope
00:46:380 (104) - k? -^
00:46:706 (105,106) - kk -^
00:59:063 (142) - k -d looks better than kat in here
I think you need more change:3 - i think no lol
Fut
00:18:575 (23) - k -low pitch in here so i put d
00:28:332 (35) - k -^
taiko_maniac1811
Here comes M4M from Malaysian Taiko Queue

Dorae~mon~ :3

MOD
  • [General]
  1. delete "taiko" from tags as it is not necessary anymore..

    [Oni]

    00:07:844 (11,14) - k? plays better imo
    00:23:819 (94) - so weird here @@ move this to 00:23:779 (1/3 snap)
    00:25:730 (104,105) - d k?

    [Muzukashii]

    00:23:819 (53) - same as Oni, move this to 00:23:779 (1/3 snap)

    [Kantan & Futsuu]

    plays fine~

Great map :3
good luck~
Topic Starter
Niko-nyan

taiko_maniac1811 wrote:

Here comes M4M from Malaysian Taiko Queue

Dorae~mon~ :3

MOD
  • [General]
  1. delete "taiko" from tags as it is not necessary anymore.. - i will delete it if 2 other people said that too

    [Oni]

    00:07:844 (11,14) - k? plays better imo - just 14 because 11 looks better if d
    00:23:819 (94) - so weird here @@ move this to 00:23:779 (1/3 snap) - same with muzukashii
    00:25:730 (104,105) - d k? -looks better

    [Muzukashii]

    00:23:819 (53) - same as Oni, move this to 00:23:779 (1/3 snap) - i follow singer's sound

    [Kantan & Futsuu]

    plays fine~
- Are you serious? D:

Great map :3
good luck~
thanks for modding
MMzz
[Oni]
00:23:819 (94) - Snap to 00:23:779
00:24:185 (95) - Snap to 00:24:104

00:45:893 (162,163,164,165,166,167,168) - No kat variations?
01:07:356 (1) - This section should have more color variations to match the vocals like before at: 00:16:624 (68) - Or make those patterns at 00:16:624 (68) - consistent with this section. It makes no sense to make similar parts of the music more/less difficult than each other. This goes for the rest of the map at this point of the song. With no color variations at this point your map just turns into Muzukashii.

[Muzukashii]
00:23:819 (53,54) - Snap these the same as in Oni.
Topic Starter
Niko-nyan

MMzz wrote:

[Oni]
00:23:819 (94) - Snap to 00:23:779 - fixed
00:24:185 (95) - Snap to 00:24:104
- fixed
00:45:893 (162,163,164,165,166,167,168) - No kat variations? - because kat doesn't fit in there
01:07:356 (1) - This section should have more color variations to match the vocals like before at: 00:16:624 (68) - Or make those patterns at 00:16:624 (68) - consistent with this section. It makes no sense to make similar parts of the music more/less difficult than each other. This goes for the rest of the map at this point of the song. With no color variations at this point your map just turns into Muzukashii. -changed like 00:16:624 - and some changes

[Muzukashii]
00:23:819 (53,54) - Snap these the same as in Oni. - fixed
ReySHeL
M4M

[Oni]
  1. 00:14:673 (65) - k sound is better
  2. 00:22:966 (91) - k follow the vocal
  3. 00:31:746 (123) - ^

[Muzukashii]
  1. 00:22:966 (51) - same as Oni

Kantan and Futsuu looks good.
GL~
Topic Starter
Niko-nyan

ReySHeL wrote:

M4M

[Oni]
  1. 00:14:673 (65) - k sound is better - don fit with the song
  2. 00:22:966 (91) - k follow the vocal -looks better
  3. 00:31:746 (123) - ^ -sure why not

[Muzukashii]
  1. 00:22:966 (51) - same as Oni -same as oni

Kantan and Futsuu looks good.
GL~
Gero
Rank This ;O;!
Topic Starter
Niko-nyan
since when do you here Gero lol
karterfreak
IRC Mod for Frans Niko
SPOILER
01:05 Frans Niko: maybe you can look at my map?
01:05 Tasha: (mind you with the amount you get as a BAT you can really only pick and choose lol)
01:05 Tasha: I can look at it
01:05 *Frans Niko is listening to [http://osu.ppy.sh/b/260581 Osugi Kumiko - Doraemon no Uta]
01:05 Tasha: looking doesn't promise a mod though
01:06 Tasha: i've had some people get pretty upset at me for saying i'd look and not modding it XD
01:07 Frans Niko: lol
01:08 Tasha: there was one thing i noticed
01:08 Tasha: sec
01:08 Tasha: 01:14:185 (26,27,1) -
01:08 Tasha: couldn't you do something like
01:08 Tasha: 01:14:510 - note here
01:08 Tasha: 01:14:836 -
01:09 Tasha: and there
01:09 Tasha: and deleting 27
01:09 Tasha: to match lyrical part
01:09 Frans Niko: changed before you told me
01:09 Frans Niko: lol
01:10 Tasha: only other thing i'd suggest is
01:11 Tasha: 00:39:063 - maybe filling this in to the flute
01:11 Frans Niko: i used her vocal [some of it]
01:12 Tasha: and a spinner could fit well here
01:12 Tasha: 00:49:795 -
01:12 Frans Niko: not sure because 00:49:795 - have a sound
01:13 Frans Niko: and i think i can put the spinner on 00:49:958 -
01:13 Tasha: its no different than your spinner usage after that point
01:13 Tasha: 01:05:405 - for example
01:13 Tasha: and here
01:13 Tasha: 01:15:161 -
01:13 Tasha: same concept
01:14 Frans Niko: applied as your suggestion
01:14 Tasha: just gonna savelog this
mancuso_JM_
Hi! Mod as per your request! And.. Sorry for the delay, I had some problems with my pc.

[General:]

Tags: -->Taiko is unnecesary in tags nowadays, because we have this little section in-game.. So, remove it please
--> Hmm.. You can maybe add Opening here in tags.

[Kantan:]

• 00:04:917 (6) - Add a finisher for some variety and to emphasize this beat because is noticable higher than the other parts
• 00:08:819 (11,12,13,14) - Use kats in these notes instead of dons. The music change in (11) and these kats fits better with the song in my personal point of view. In addition some of variety is fine, to let new players understand more this gamemode
• 00:16:624 (3,4,5,6,7,8,9,10,11,12,13) - There is not any variety in this pattern, and it makes this pattern really boring, even for a kantan. You only added 2/1 notes in a really low BPM and these notes are just simple dons, try using some kat instead, maybe in some downbeat, because they fit properly with the song.. You can also try adding some notes to make some 1/1 pattern here, but this last is very optional, but yeah.. Use kats please
• 00:33:697 (x) - Add a kat here, follow properly the music and is not a hard pattern due to the low BPM
• 00:36:136 (20) - Add a finisher as you did in the other diffs?
• 00:40:039 (24) - Use a kat here to emphasize the vocals change
• 00:43:941 (25,26,27) - What about kats instead of dons? They will follow better the music.
• 00:51:746 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Again, there isn't any variety here and makes the pattern really boring (again, even for a kantan). You can maybe replace (1,2,3,4) with kats and do some other little changes in the rest of the pattern
• 01:13:210 (4,5) - Use kats here because the pitch in these notes is different than the pitches in the other points in this pattern
• 01:23:941 (12,13) - This notes should be kats, for consistency with the previous pre-chorus.
• 01:24:429 (x) - Add a kat here if you do the previous suggestion
• 01:30:771 (18) - Use a kat here as I suggested you in the previous chorus
• 01:34:673 (19,20,21) - kats as I said in the previous chorus too..
• 01:38:575 (24) - The vocals disappear here, but the instrumental sounds a bit higher here. To represent that better, I'd use a kat instead here as well

- Too much simple for me :/. The BPM is really low, and you mapped a kantan supposed for a high BPM song.. Due to the number of 4/1 - 2/1 spacing between the notes, and the non-variety patterns.
I personally think you should re-consider that a bit, you can make a better job considering that in my opinion.


[Futsuu:]

Settings:
--> The map is really simple, for that reason I'd increase the HP Drain Rate by 1 tick (HP+1)

• 00:04:429 (x) - Wait.. You have a note here in Kantan but not in Futsuu, that's weird :P. Add a don here pls
• 00:04:917 (5) - Use a kat instead, same as Kantan
• 00:08:332 (9,10) - d k instead? Fits better with the music in my personal point of view
• 00:09:795 (11,12,13) - I think kats work better here, as I said in Kantan. You should replace that
• 00:23:941 (30) - This note sounds wrong over this up-beat, because it should be snapped over 1/3, but this could be a bit hard for a Futsuu, so the best option is deleting this note
• 00:26:868 (x) - And.. If you do the above suggestion, you can maybe try adding an object here instead
• 00:36:136 (45) - Use a big don instead, as you did in the other diffs. (?
• 00:51:746 (1,2,3,4,5) - In this case, I think it follows better the music if you use k d k d k instead
• 01:00:039 - Add a don here and make (13) a kat (?
• 01:17:112 (13) - The music change is pretty noticable here, so I'd use a kat here as well
• 01:29:795 (31) - (^)

- Not bad technically. Plays fine in general :)

[Muzukashii:]

Settings:
--> Increase the Overall Difficulty, actually is a bit low for a Muzu and the spread become a bit uneven (OD+1)

• 00:03:941 (7,8,9,10) - I know that you wanted to try some of variety, but definetly kkkk fits much better here, following the piano
• 00:08:819 (21,22,23,24,25) - Use kats as I said you in the other diffs.
• 00:23:454 (52,53,54,55) - This vocal mapping is really, REALLY weird.. But I don't have any good suggestion to fix that, so forget this line :P (or try other variety by yourself if you want)
• 00:55:161 (14,15,16,17,18,19) - In this sequence of notes, I'd use kats because they follow better the music
• 00:56:949 (21,22) - (^)
• 01:13:697 (70,71,72) - This section is inconsistent with the section in 00:23:454 (52,53,54,55) - I personally think you should make that consistent

- I didn't have that much problems here, but you'll need to read my ''General Note'' at the end of the mod.

[Oni:]

*Note* - First of all, check my mod in Muzukashi, you should need to fix some things from this mod in this diff. too (I don't want to repeat stuff xD)

• 00:54:510 (12,13) - kd follows better the music imo
• 01:34:673 (59) - Use a big kat as you did in the other diffs.

- Not bad, just these little things :P

General Note! (Some things that I need to point out in general)..

  1. Be Careful with the usage of drumrolls (sliders) here. Drumroll acts as 1/8 streams (due to the low BPM), and generally they don't fit with the song during the gameply, sometimes is better to use shakers (spinners) instead of drumrolls.
  2. Do Not focus that much in vocals when you map (especially in Muzu and Oni). Sometimes you focused a lot in vocal mapping, and you despised some important things in the instrumental (for example 00:40:201 - 00:41:828 in Muzu, I find this section totally mapable and some other too), try to give it a look over the map and try to cover some important sections of the instrumental.
I think if you take my considerations, you will make the map even much better, I find it too simple comparing it with the constant instrumental pitches that the music hast the music has

Well, that's all from me..
Actually, I think you can work more over the difficulties, anyway hope my mod can helps you!
Good Luck! ;)
Topic Starter
Niko-nyan
some fixed
Senritsu
hai frans. sori telat orz
banyak tugas, dan ngga mood *lalu curcol*

[Kantan]
00:04:917 (6) - ganti ke k? selain ngepasin lagunya, bisa buat nyamain pattern di 00:07:844 (9,10,11) - \o\
00:25:405 (12) - remove? kayaknya kalo penuh" emang ga enak uwu;;
00:28:332 (13) - ganti k?
00:46:868 (29) - k? nyamain nadanya imo..
01:01:502 (12) - tes berulangkali dan kesusahan mainin ini lololololol
01:05:405 (1) - apa nggak lebih enak ngikutin musiknya aja? jadi sampe 01:06:868 doang? kalo iya, kasih d di 01:07:356
01:04:429 (14) - nggak enakan k? owo;
01:19:063 (8) - ^

[Futsuu]
00:10:771 (13,14) - d?
00:28:819 (37) - k? vokal. lel
00:33:697 k di sini? lalu remove 00:34:673 (44) - ? sounds better imo lel
01:03:454 (18) - d? kedengeran lebih enak sih
01:05:405 (1) - sama kea kantan
01:09:307 (2) - k? enakan gini sih imo
01:24:429 (24,25) - swap?

[Muzukashii]
00:18:088 (36) - k lahh
00:20:039 (41) - d wwww
00:38:575 (91) - k? ngikutin vokal btw
00:43:291 (98,99) - k?
00:46:380 (104) - ^
00:48:006 ini kenapa ada tempat kosong-- kasih aja not dikit dikit kan tak apa eue manalagi "doraemon"nya kan tokohnya di sini, jadi kasih not aja imo lol tokoh
01:12:071 (64,65) - k? vokalnya di sini naek loh o3o
01:29:307 (108) - k? \o\
01:37:925 (121,122) - k juga? xD
kenapa yang part doraemon ngomong kosong semua ;3; + kayaknya slidernya agak susah dihit, jadi diganti aja.. imo xD

[Oni]
00:17:600 (75) - k?
00:18:901 (79,80,81,82,83,84) - swap?
00:29:632 (119,120) - ^
00:31:096 (124,125) - ^
00:43:941 (162,163,164) - areee?? swap dong owov
00:53:697 (9,13, 37) - k
01:29:795 (47) - ^
01:33:535 k? terus ganti 01:33:697 (57,58) - jadi k? kayaknya enak gitu deh xD ngikutin musiknya..
01:37:112 (64) - ^
01:40:364 (75) - d?

Goodluck~ XD
Topic Starter
Niko-nyan
a little fixed in oni
aabc271
I somehow have some free time today, so I'm gonna start modding again
September is indeed very busy for me, so I hope you don't mind this mod coming late ;w;
Anyway, let's go ~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

Use slider tick rate 3 for all diffs. This changes the sliders to have 1/6 hits instead of 1/8. For now there's no solution on making slider hits to become 1/3 due to BPM <125, but at least this will make the sliders a bit better

-----------------------

[ Oni]

00:08:819 ( 45~52 ) - Maybe you can add some 4-plets 1/3s here. For now 1/1 d varies quite a lot with the 1/3 streams without much reason ? One example of change is this, but it's your choice whether to change

00:16:462 ( 70~93 ) - Personally I don't really understand your reasoning on hitsounds as imo they're quite random and don't fit the music well. It'll nice if you can explain a bit about your ideas on these hitsounds, or change them a bit

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:24:104 ( 98 ) - Blue note ? ( Judging from 94~97, I guess you're trying to fit the vocal pitch. If so, 98 k can fit the pitch increase better. Listen to 96~98 if you don't understand what I mean )

00:38:575 ( 150 ) - Blue note ? ( I think this part is really suitable to follow the vocal. It has obviously a higher pitch than 149 so I think dk dk sounds better )
01:29:145 ( 44~47 ) - ^, oo oo ? ( Basically the same thing )

00:43:941 ( 162~164 ) - O O O / O O O ? ( Again, such emphasis of vocal in the music makes me think that K D D sounds a lot more natural. Or use K K K to fit 01:34:673 (59~61) )

00:45:893 ( 165 ) - Red note ? ( Similar to above, vocal pitch difference makes me think d dk fits a lot better. Note that there's a very significant pitch difference at 165,167 )

I'm quite lenient on hitsounds this time because I found many parts of hitsounds are different from my style, which means it'd be too long if I list everything here. Maybe you should double-check about the hitsounds ? I may mention more about hitsounds when I recheck

Technically fine, but I personally think the hitsounds don't really fit the music well
Although it's true that 100% following vocal might not be the best idea at most time, I'll say this song does fit with vocal-based mapping
This is because the vocal is easily heard and leads the main rhythm of the song, and so you may consider adjusting the hitsounds a bit, if you want to

-----------------------

[ Muzukashii]

It'll be nice if you can simply the difficulty of this muzu a bit. Diff spread between futsuu and this is quite big

00:21:340 ( 45, 49 ) - Delete these ? ( Considering 32~41. They have fewer usage of 1/3s, and suddenly using many in this section widens the diff spread quite much. I believe deleting these 2 will fix this issue well )

00:26:380 ( 57~78 ) - Again, I can't really understand the reasoning of using such hitsounds. I'd like to hear how you think about the hitsounds, and maybe change them as well ?

00:51:746 ( 1~69 ) - This part seems to be suddenly widening the diff spread due to the frequent uses of 1/3s. I'd suggest simplifying this part a bit ( eg by deleting 00:53:535 (8). Try to increase the note density gradually rather than instantly )

01:21:014 ( 89~91 ) - This part sounds so empty because the previous part is dense but not here. Try to add a few notes here ?

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:14:673 ( 29 ) - Blue note ? ( It has an even higher instrumental pitch than 28, so k fits better imo )

00:24:429 ( 55 ) - Blue note ? ( Suggested this based on vocal pitch variation. d x 4 sounds too monotonous for me )

00:43:291 ( 98,99 ) - oo ( Comparing with 96,97, you can notice the instrument sounds higher pitched here. Therefore dd kk fits better imo )

00:46:380 ( 104~108 ) - o oo oo ? ( All d sounds too monotonous for me again. Maybe this can fit the music better, especially on the vocal side )

01:01:990 ( x,37 ) - Try this ? ( See what I highlighted. The empty part sounds quite empty for me, and so imo adding a note will be better )

01:26:868 ( 100,101 ) - O O ? ( The vocal, which is very significant, is just too high-pitched to be D D, so imo K K just fits better )

Similar comment with oni, but this time the hitsounds are overall more understandable for me
I'd suggest you having some rechecks on hitsounds and diff spread

-----------------------

[ Futsuu]

Seems better. But there are still some odd hitsounds imo. See the box below for details

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:16:624 ( 22~27 ) - o o o o o o ( I personally don't understand the reasons for using current hitsounds. What I suggest follows the vocal better and see if you like it )

00:26:380 ( 33~44 ) - Try this ? ( See what I highlighted. Be note that the note arrangement is a bit different from your current version )

01:17:112 ( 13~25 ) - Try this ? ( Once again the hitsounds are quite odd for me. What I suggested is based on vocal )

01:26:868 ( 26~28 ) - o o o ? ( Fitting vocal better. Also makes a comparison with incoming d d k )

Overall better than muzu and oni because the hitsounds are more natural overall, but there's still room for improvement.

-----------------------

[ Kantan]

01:01:502 ( 12 ) - I don't think a slider fits here, since the song indicates no ending or lengthened sounds. Normal notes will just fit well

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:04:917 ( 6 ) - Blue note ? ( Due to instrument's rising pitch. Also fitting 9~11's d d k )

00:21:502 ( 8~16 ) - Try this ? ( Once again, fixing odd hitsound sections by using vocal-based mapping. Also changed the note arrangements a bit )

00:33:210 ( 18~20 ) - o o o ? ( Fitting the vocal better. I guess it's ok to add d k d here, since it's not connected with other dense parts )
01:23:941 ( 12~14 ) - ^ ( Same reason )

00:46:868 ( 30 ) - Blue note ? ( Since 29~31 all d sounds too monotonous in this song section, I'd suggest k here )

01:04:429 ( 14 ) - Blue note ? ( Again 13,14 sounds quite monotonous )

01:12:234 ( 3~6 ) - o o o o ? ( Just to fit the vocal better. I don't see any special reasons supporting d k k d )

01:18:088 ( x ) - Add a blue note ? ( It sounds so empty because a significant vocal lies here. Sounds better when this is added imo )
01:20:039 ( x ) - ^ ( Same reason )

01:21:990 ( 10 ) - Blue note ? ( The pitch is higher than 9 and 11, so k fits better imo )

01:26:868 ( 15 ) - Either add finish, or delete finish at 00:36:136 ( 21 ) ( This is for the consistency of use of finish at same song parts )

01:29:795 ( 18 ) - Blue note ? ( It has a higher pitch when compared with 17, so k sounds better than d, which makes this section d x 4 and quite monotonous )

The hitsounds are still quite random for me
Maybe it's me, but I think quite many of them are used with unknown reason

-----------------------

I'll say all 4 diffs still need more work on hitsounding, and sometimes note arrangements

Try to listen to the song more, and consider more possible solutions to the hitsounds

Find me again when you think the hitsounds have improved. I'll see if I can bubble this then

Star and good luck ~ ;)
Topic Starter
Niko-nyan

aabc271 wrote:

I somehow have some free time today, so I'm gonna start modding again
September is indeed very busy for me, so I hope you don't mind this mod coming late ;w;
Anyway, let's go ~

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[General]

Use slider tick rate 3 for all diffs. This changes the sliders to have 1/6 hits instead of 1/8. For now there's no solution on making slider hits to become 1/3 due to BPM <125, but at least this will make the sliders a bit better

-----------------------

[ Oni]

00:08:819 ( 45~52 ) - Maybe you can add some 4-plets 1/3s here. For now 1/1 d varies quite a lot with the 1/3 streams without much reason ? One example of change is this, but it's your choice whether to change -for break :D

00:16:462 ( 70~93 ) - Personally I don't really understand your reasoning on hitsounds as imo they're quite random and don't fit the music well. It'll nice if you can explain a bit about your ideas on these hitsounds, or change them a bit

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:24:104 ( 98 ) - Blue note ? ( Judging from 94~97, I guess you're trying to fit the vocal pitch. If so, 98 k can fit the pitch increase better. Listen to 96~98 if you don't understand what I mean ) - but the pitch increase a bit so i don't want to change it

00:38:575 ( 150 ) - Blue note ? ( I think this part is really suitable to follow the vocal. It has obviously a higher pitch than 149 so I think dk dk sounds better )
01:29:145 ( 44~47 ) - ^, oo oo ? ( Basically the same thing )

00:43:941 ( 162~164 ) - O O O / O O O ? ( Again, such emphasis of vocal in the music makes me think that K D D sounds a lot more natural. Or use K K K to fit 01:34:673 (59~61) )

00:45:893 ( 165 ) - Red note ? ( Similar to above, vocal pitch difference makes me think d dk fits a lot better. Note that there's a very significant pitch difference at 165,167 ) - looks better for me

I'm quite lenient on hitsounds this time because I found many parts of hitsounds are different from my style, which means it'd be too long if I list everything here. Maybe you should double-check about the hitsounds ? I may mention more about hitsounds when I recheck

Technically fine, but I personally think the hitsounds don't really fit the music well
Although it's true that 100% following vocal might not be the best idea at most time, I'll say this song does fit with vocal-based mapping
This is because the vocal is easily heard and leads the main rhythm of the song, and so you may consider adjusting the hitsounds a bit, if you want to

-----------------------

[ Muzukashii]

It'll be nice if you can simply the difficulty of this muzu a bit. Diff spread between futsuu and this is quite big

00:21:340 ( 45, 49 ) - Delete these ? ( Considering 32~41. They have fewer usage of 1/3s, and suddenly using many in this section widens the diff spread quite much. I believe deleting these 2 will fix this issue well )

00:26:380 ( 57~78 ) - Again, I can't really understand the reasoning of using such hitsounds. I'd like to hear how you think about the hitsounds, and maybe change them as well ?

00:51:746 ( 1~69 ) - This part seems to be suddenly widening the diff spread due to the frequent uses of 1/3s. I'd suggest simplifying this part a bit ( eg by deleting 00:53:535 (8). Try to increase the note density gradually rather than instantly )

01:21:014 ( 89~91 ) - This part sounds so empty because the previous part is dense but not here. Try to add a few notes here ? -this part is for break

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:14:673 ( 29 ) - Blue note ? ( It has an even higher instrumental pitch than 28, so k fits better imo ) - changed pitch

00:24:429 ( 55 ) - Blue note ? ( Suggested this based on vocal pitch variation. d x 4 sounds too monotonous for me ) -nope because same pitch

00:43:291 ( 98,99 ) - oo ( Comparing with 96,97, you can notice the instrument sounds higher pitched here. Therefore dd kk fits better imo ) -same pitch with the last note

00:46:380 ( 104~108 ) - o oo oo ? ( All d sounds too monotonous for me again. Maybe this can fit the music better, especially on the vocal side ) -

01:01:990 ( x,37 ) - Try this ? ( See what I highlighted. The empty part sounds quite empty for me, and so imo adding a note will be better )

01:26:868 ( 100,101 ) - O O ? ( The vocal, which is very significant, is just too high-pitched to be D D, so imo K K just fits better )

Similar comment with oni, but this time the hitsounds are overall more understandable for me
I'd suggest you having some rechecks on hitsounds and diff spread

-----------------------

[ Futsuu]

Seems better. But there are still some odd hitsounds imo. See the box below for details

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:16:624 ( 22~27 ) - o o o o o o ( I personally don't understand the reasons for using current hitsounds. What I suggest follows the vocal better and see if you like it ) - hear carefully to background music

00:26:380 ( 33~44 ) - Try this ? ( See what I highlighted. Be note that the note arrangement is a bit different from your current version ) -changed by my style

01:17:112 ( 13~25 ) - Try this ? ( Once again the hitsounds are quite odd for me. What I suggested is based on vocal ) -changed by my style

01:26:868 ( 26~28 ) - o o o ? ( Fitting vocal better. Also makes a comparison with incoming d d k )
-changed the 26 only

Overall better than muzu and oni because the hitsounds are more natural overall, but there's still room for improvement.

-----------------------

[ Kantan]

01:01:502 ( 12 ) - I don't think a slider fits here, since the song indicates no ending or lengthened sounds. Normal notes will just fit well

Suggested patterns ~
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:04:917 ( 6 ) - Blue note ? ( Due to instrument's rising pitch. Also fitting 9~11's d d k )

00:21:502 ( 8~16 ) - Try this ? ( Once again, fixing odd hitsound sections by using vocal-based mapping. Also changed the note arrangements a bit )

00:33:210 ( 18~20 ) - o o o ? ( Fitting the vocal better. I guess it's ok to add d k d here, since it's not connected with other dense parts )
01:23:941 ( 12~14 ) - ^ ( Same reason )

00:46:868 ( 30 ) - Blue note ? ( Since 29~31 all d sounds too monotonous in this song section, I'd suggest k here )
^ low pitch that i use
01:04:429 ( 14 ) - Blue note ? ( Again 13,14 sounds quite monotonous )-low pitch

01:12:234 ( 3~6 ) - o o o o ? ( Just to fit the vocal better. I don't see any special reasons supporting d k k d )

01:18:088 ( x ) - Add a blue note ? ( It sounds so empty because a significant vocal lies here. Sounds better when this is added imo ) - following 01:07:356 -
01:20:039 ( x ) - ^ ( Same reason ) - same reason

01:21:990 ( 10 ) - Blue note ? ( The pitch is higher than 9 and 11, so k fits better imo )

01:26:868 ( 15 ) - Either add finish, or delete finish at 00:36:136 ( 21 ) ( This is for the consistency of use of finish at same song parts ) - omg nobody told me before

01:29:795 ( 18 ) - Blue note ? ( It has a higher pitch when compared with 17, so k sounds better than d, which makes this section d x 4 and quite monotonous )
-

The hitsounds are still quite random for me
Maybe it's me, but I think quite many of them are used with unknown reason

-----------------------

I'll say all 4 diffs still need more work on hitsounding, and sometimes note arrangements

Try to listen to the song more, and consider more possible solutions to the hitsounds

Find me again when you think the hitsounds have improved. I'll see if I can bubble this then

Star and good luck ~ ;)
OzzyOzrock
[Oni]
00:33:047 - add d?
00:54:023 (10,11,12,13) - dk kk? I'm trying to ignore some of your pitches, as you seem to have your own style with them or something.
00:55:649 (17,18,19,20,21,22) - for example, these are quite clearly k dd, k dd. I believe you even did this in muzu?
01:01:828 (38,39,40,41,42) - kkdkk would be better etc

However, this is a very nice map.
[Muzukashii]
Everything looks nice here. Simple and clean.

[Fuutsu]
I'd rather not question your patterns. But they're not bad.

[Kantan]
01:01:502 (12) - The only slider and I don't see it fitting as well here than it would in other parts.

A hard map to find anything wrong with. Just some weird pitch mapping.
Good luck!
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