Wow your Insane map had greatly improved. I can't wait to see it finished.
Are you going to remap the Normal and Easy too?
Are you going to remap the Normal and Easy too?
444,72,149995,6,2,P|440:116|461:167,1,86.25,6|0,0:0|0:0,0:0:0
484,236,150463,2,2,P|496:272|484:320,1,86.25,2|0,0:0|0:0,0:0:0
460,332,150932,5,8,0:0:0
432,332,151049,1,0,0:0:0
404,328,151166,1,2,0:0:0
376,324,151284,1,0,0:0:0
348,316,151401,1,0,0:0:0
320,308,151518,1,0,0:0:0
296,296,151635,1,2,0:0:0
272,284,151752,1,0,0:0:0
248,268,151870,6,2,P|196:279|172:331,1,115
96,56,215620,6,2,P|54:216|215:254,1,368,6|0,0:0|0:0,0:0:0
296,92,216323,1,0,0:0:0
132,188,216557,2,2,P|112:280|160:349,1,184,0|2,0:0|0:0,0:0:0
328,148,217025,2,2,P|276:69|193:43,1,184,0|2,0:0|0:0,2:0:0
160,349,217495,5,4,0:0:0
Thank yew <3AkagamiNamikaze wrote:
Hi. hey!!
Easy
01:03:745 (1,2) - Unstack pls, it would be weird for begginers. imo its fine, the approachcircles should well enough be an indicator of the time you need to click.
01:39:370 (1,2) - ^ ^
01:40:307 (3) - Ending this slider in 01:40:776 - will make it sound better and look nicer. I really wanted to accent that last part of the phrase because it's so poppy and needs to be stressed! I discussed the rhythm with some others and it looks like the syncopation should be easy to understand as well.
I do like what you're doing with this diff. thanks!
Normal
01:25:073 (1) - make it a slider.
01:32:573 (1) - ^
01:47:573 (1) - ^
02:07:495 (1,2,3,1,2,3) - nope. It sounds and looks ugly. Look at this:
Not the shape, but the combination, that will sound good.
03:10:073 (1) - slider pls.
03:17:573 (1) - ^
This diff needs a remap 'cuz most of the shapes are made with the old editor and they look ugly. :< uhhh, dw it will get a full remap. Sorry you modded this diff! ;_;
Ticl!ck's Hard
01:40:541 - add note here?
Amazing work. Just amazing.
Insane
00:35:737 (1) - What about mapping this instead of making a spinner? It breaks the flow imo. okay!
02:20:854 - add a break here pls.stylisticly, i don't think it fits. idk, i'll get some more opinions!
Hmm. I like your style of overmapping :3 hue
GL with rank!
Thank you so much for the mod and star!Irreversible wrote:
Hi, Random mod because i found some things that maybe could help you, feel free to ignore them ^-^
[Insane]
00:16:171 (4) - I would move this to x:500 y:312. The reason is: It looks better with the next slider. Of course, yeah, it is harder to play, but with the direction of 00:15:703 (3) - you have to get there somehow anyway, just now you have to move your mouse a bit faster. Flows well, done!
00:23:906 (8) - Just for aestetics (or however this is written): Move this a bit to the left. you missed an 'h'aesthetics. anyhow, i moved it a bit further to the left. not much, because it's supposed to play like a stack!
00:38:437 (3,3) - I would add new combo here, just to get really sure that there is a SV change. agreed. done.
00:57:187 (7,8,9,10) - I don't think this extended sliders are needed, I think if you make them 1/4 shorter it will still be awesome to play (imo even better, i like listening to them more than the current version) oh dear, this has been an on-going issue with these 1/6 sliders. obviously I added them in and that means I thought they looked and played fine and I still think they do. at this point, I think it's just a matter of preferance. :s i have some people telling me to change and some people telling me to keep. im going to stick to my gut and keep it for now i think XD
Not sure about that but:
01:25:546 (1) - remove NC oh, nice catch. done and
01:26:250 (2) - add NC done
02:03:750 (1,2,3,4) - Between 1 and 2 i can see a rotation, but not at the others, why? I think it would fit remapped this pattern.
02:14:660 - You added SV changes here too, same NC suggestions as above le done
02:50:625 (1,2,3,4,5) - You can definetly improve that Star pattern, it looks weird (maybe its just me XD) waaaat how? :c
You really did a nice job here, the map is really very fitting with the songSorry for the mod, but i felt like it :c, as I said, feel free to ignore never feel bad for modding!
a mapper saying he doesnt want a mod is like saying you dont want free money and bacon. :3
[TicClicks Hard]
00:50:625 (1) - Move this one to x: 128 y: 184? It would flow pretty well with the previous slider fixed it upon his request :p also adjusted the angle of (3)
Lol, that's the only suggestion i have so far, xD I really like the stacks!
[Normal]
AI Mod tells something about the spacing (cross the tick Distance Snap) Maybe you should check that, not sure if AI Mod is right oô
[Easy]
Same for easy! (as in normal)
Normal and Easy look fine for me, good luck for rank!yay
AIMod didn't show anything for me.
take my star for this awesome job :3
whaaaaaatjacob wrote:
https://gist.github.com/peppy/65634825af9a9f237407
what the hell are you talking aboutIjah wrote:
This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.
If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
Kinda wondering too, loljacob wrote:
what the hell are you talking aboutIjah wrote:
This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.
If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
It might be a good way, because result of played map is still stored, only download link was removed.Ijah wrote:
This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.
If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
Someone understands \:D/TrigonometrY wrote:
It might be a good way, because result of played map is still stored, only download link was removed.Ijah wrote:
This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.
If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
Wow, didn't see that one also removed.Ijah wrote:
What I meant:
http://osu.ppy.sh/s/56791
The download link was removed from the download button, but yesterday either the author or a moderator added a remote download link in the description (or first post as it were) to download it without getting osu! or peppy in any trouble.
However, someone has reverted that for some stupid reason and the first post no longer includes a download link.
This would have been fully legal and would have caused NO TROUBLE for peppy whatsoever, and if they really gave a fuck then they'd file a complaint to the remote site hosting the file.
CDFA wrote:
SuperMICrophone wrote:
BULLSHIT
UKCKWKSFJLAMDWMS
That link redirect to iTunes page...TheGrimOfCrazy wrote:
I do believe this map can still be ranked since Skrillex released this track a long time ago as a free track. It's even a free download link in his youtube video description. It was passed around as a promotional track. http://www.youtube.com/watch?v=eOofWzI3flA Check Description.
Hope this can get cleared up.
+999999999999999CDFA wrote:
maybe you should make a phone call to Skrillex INC and be like "i want map rank pls help"
Roxas wrote:
+999999999999999CDFA wrote:
maybe you should make a phone call to Skrillex INC and be like "i want map rank pls help"
Stefan xDStefan wrote:
Anyway I still hate Skrillex, so.
SuperMICrophone wrote:
BULLSHIT
UKCKWKSFJLAMDWMS
i haven't played in monthsTicClick wrote:
hey smic how it's going
I knew this would come back. I friggin knew it.Hakard wrote:
SuperMICrophone wrote:
BULLSHIT
UKCKWKSFJLAMDWMS
that works as wellTicClick wrote:
p[erhaps it's better to get an extra difficulty inbetween hard and insane, I don't feel like "buffing" anything now http://puu.sh/n1Eht/12181a0905.zip
thanks kibble!Kibbleru wrote:
okayy lets see here
insane
00:35:502 (1) - a bit inconsistent here with ur rhythm choice, previously u always mapped 00:35:385 - and skipped 00:35:502 - personally i'd recommend something like this, u can also emphasize 00:35:620 - more this way. changed
00:51:557 (2) - imo think this could be spaced even more u could probably stack it on 00:50:151 (8) - if u want, then you can adjust the placement of the previous slider to adjust spacing. changed
01:02:924 (6,7) - minor suggestion, if u ctrl g these, it would flow to the next slider a bit better i think. agree
01:47:690 (5,6) - ^ mmm, disagree here
02:27:182 (1,2,3,4,5,6,7,8) - could fit the wubby music better if you made some zig zag streams? agree
same applies with other places like 02:34:682 (1,2,3,4,5,6,7,8) - yup
as for stuff like 02:23:432 (1,2,3,4,5,6,7,8) - i dont think u can change this anymore haha >< tried something
02:00:112 (2) - hmm isnt this kinda overmapped? oh well it kinda fits i guess? the "lo" of "hello" is the beat here
02:36:010 (2) - i think the small spacing should be 02:35:620 (1,2) - and the big spacing should be 02:36:010 (2,1) - agree
normal
00:15:937 (2,3,2,3) - uhm, why don't you stay consistent to ur rhythming? for 00:19:687 (3) - etc rhythms are grouped in twos, fixed some of them later on
00:36:562 (4,5) - kinda weird to map 00:37:031 - when it doesn't have a sound, i would just recommend using 1 big 3/2 slider for this part disagree, mapping to vocals
01:18:750 (1) - for these cases i think u should just ignore the 1/3 and map the dominant white ticks changed
01:24:375 (1,2,3,4,1,2,3,4,5,6,1) - the 1/2 chain is a bit long here imo, consider breaking it up somewhere. changed
01:48:046 (1,2,3,4,5,1,2,3,4,1) - ^ disagree here because of the 1/1 slider
02:30:937 (2,1) - uh. nothing too bad, just kinda weird u decide to stack this all of a sudden, i assume its cuz ur running out of space? eh i like this
tbh it looks more like an advanced to me due to the rhythms.
easy
00:21:562 (3) - 3/4 sliders in easy,, may need some discussion o_O. yeah idk maybe it's different nowadays
okayy. so i would rename easy to normal, and normal to advanced, and buff tic's diff a bit.
spread is kinda in a weird position atm i think. time to map another difficulty
thank you so much for the support <3Reditum wrote:
I remember fucking loving this map back in 2012 and I remember the mega salt when Skrillex got DMCA'd lmfao
Insane:
00:48:745 - This SV change feels REALLY sudden. It may be better to save the 1.5x until the chorus so it's more effective
01:05:620 (1) - i forget if these are rankable lmfao will clarify; also is easy to change i just like it lel
02:22:495 - I generally feel that half-time feel sections like this should be mapped more in a DiamondCrash style rather than a slowed SV stlye but like ok interesting idea, but i think i'll keep them slow for now
Hard:
fine
Advanced:
00:15:000 - there's claps on every tick why are you omitting beat 4 changed
Technically I could get mad about slidertrains but like meh. It's not too bad, and the AR is high enough to where it doesn't look clumpy
Normal:
nice thank
i really liked this map in 2012 and i still like it now
Thanks so much!Osuology wrote:
[General]
The skin's hitcircles don't fit together completely, they don't fit. i'll have to ask ticclick lel
Timing points conflict?? good catch thanks
[Advanced]
00:19:687 (3,1) - Please do not overlap like this, not for prettyness, but for reading ability of normal players. Try to fix all the others, since I won't list them. I have a schedule you know! there's not much I can do given the fact that constant distance spacing is necessary at this level of play, with reason actually being readability! so I don't think I can really change this
00:26:015 (3,1) - This I think is fine, even though it's the same gap between the two as the previous, it's not a slider this time.
[Hyper]
00:44:409 (4) - Seems like it should start on blue tick no? I'm following the pattern used at 00:40:307 (3,4) - , but blue tick definitely has a stronger rhythm. I will get more opinions
01:05:151 (6,1,2) - Very bouncy, might be too hard. reduced spacing
01:14:760 (7) - If you're gonna have a 1/4 slider, maybe point it towards next slider? changed for now, ds is a little inconsistent but we'll see what happens
01:29:760 (9) - This twice with OD 6.8? I doubt it. I think it's fine as they're sliders
02:08:784 (4) - Again, shouldn't it start on blue tick? as above
02:24:252 (8,1) - Jump intentional? yes
02:31:752 (8,1) - You copied and pasted so ^ ^
02:35:502 (8,1) - I won't list these anymore so look out!
03:03:745 (3,4,5,6,1,2,3,4,5) - May be too hard. I think 1/2 stacks at this difficulty are fine
03:07:495 (1,2,3,4,5) - Whoa, I'm not even sure I could FC that, and I'm ~4k! but it's the exact same spacing as the first kiai ;w;
Difficulty at the last chorus could be too much, but that might be me.
[Insane]
00:25:073 (6) - NC? Please? doesn't follow the NC pattern; I have NC's at the start of "hello again to all my friends" and "together we can play some rock n roll"
00:34:213 (3,4) - DS plz? wow current spacing is atrocious lmao
00:56:948 (6,7) - whoa I didn't read that right, I thought it was a hit circleshould be ok
01:05:620 (1) - I thought these were unrankable??? i think so too; i'll ask a qat or bn
01:22:495 (1,2,3,4,5) - Doesn't look good to me, but it fits rhythm so... (1,2,3) versus (3,4,5) movements are supposed to reflect the different sub-melodies in the music
01:40:698 (6) - Slightly offscreen slider. will look fine in play
01:41:010 (7) - Also overlaps reason is because it's 1/6 instead of 1/4 ;w;
01:45:463 (2) - Oh come on you too? Look out for offscreen stuff please... again it's fully visible in play
02:50:620 (1,2,3,4,5,6) - WHOA. That came unexpectedly. Doesn't match up with total difficulty. agree, scaled down 0.75
Osuology wrote:
[Hard]
Has a different start than normal?? It should be the same, drain time should be the same. ..what? Who told you that? Besides, it is the same
00:57:187 (6) - Ugh that approach circle is off screen, it bothers me. Hard players might not be able to read also. the hitcircle itself is on screen, though, and is perfectly readable
01:24:843 (3,7) - NOT AGAIN ^ see above
01:35:156 (4) - Ok now the hit circle is offscreen, this is getting crazy. I'm not gonna list anymore of these, look out for em. see above, it's fully visible http://puu.sh/nePeI/a9a81c75e2.jpg
01:41:718 (2,3,4) - Inconsistent DS. the difference is less than 0.1 and is necessary for this pattern
03:10:781 (7) - I understand this is the last chorus and thus difficulty should go up, but I want to make sure that's what you wanted. yes, that is what I wanted. Due to slider mechanics, it's easily passable and enjoyable to play, it's also not the first jump you meet in the difficulty, so it's kind of strange of you to point it out
03:30:468 (2,3,4,5,6,7) - A bit long and hard to aim. Might be too hard for hard (no pun intended) I fail to see what's so hard about following 6 notes @ 128 bpm
I mean as the normal diff, it's not same. Whether that's your issue or the whole mapset, I am pretty sure they should be the same. Maybe I am wrong tho.TicClick wrote:
OsuologyOsuology wrote:
[Hard]
Has a different start than normal?? It should be the same, drain time should be the same. ..what? Who told you that? Besides, it is the same
I agree. Changed to AR9 for now, and little buff to OD 7.5. Also adjusted Hyper difficulty settings accordingly to fit spread.makemecool123 wrote:
You should try higher AR from insane because its a bit not fun
why do you refer ar9 or ar8?