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Skrillex - Rock N' Roll (Will Take You to the Mountain)

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69653863
Wow your Insane map had greatly improved. I can't wait to see it finished.

Are you going to remap the Normal and Easy too?
MyNameIsAlex_old
Awesome Beatmap, Why isn't it ranked yet ? :D
Dumlao
I really like the Hard on this song, Doesn't seem to be anything wrong with it!
I just need to practice it more and I sure will be able to get better at it!

thanks !!
Foreverends
This song is so amazing *0*
TicClick
[Insane]
  1. 00:14:526 (1,2,3,4,1) - well personally I don't like this pattern because you're trying to mix curved stream and that linear slider, and it doesn't fit the whole pattern: 00:14:526 (1,2,3,4,1,2,3). How about http://puu.sh/1YIuN?
  2. 00:16:401 (6,7,1) - too intensive for a beginning. Also, you're trying to follow both vocals and the beat with 00:16:635 (7), but I would follow vocals only in the intro
  3. 00:24:370 (1,2,3,4,5) - better use linear one to match other patterns around
  4. 00:25:307 (8,9) - make them less curvy, they look.. broken? Don't know how to explain
  5. 00:34:916 (5) - finish sounds odd, try placing it on the next note before spinner
  6. 00:40:659 (4,5,1) - you can make it better by putting 00:41:127 (5,1) on the other side: http://puu.sh/1YIMc. Make sure you didn't forget to put 00:41:596 (2) closer to it lol
  7. 00:47:807 - I wouldn't increase SV multipliet here, because spacing gets higher
  8. 00:49:565 (6) - it will play better if you bend it to the opposite side (if yes, move it down to keep the spacing between it and the next stream)
  9. 00:50:971 (2) - unstack for consistency with 00:51:557 (4)
✂----------------------------------------
  1. 00:52:846 (2) - two grid right to make a linear triplet
  2. 00:53:432 (5,6,7) - in my opinion, it works only with horizontal symmetry. Here I would recommend you to change this pattern to another one (idk really, it just bugs me)
  3. 00:54:604 (2,3,4) - ouch, circles are too close to slider end, so I'd try something like http://puu.sh/1YIXy
  4. 00:57:182 (7,8,9) - make it better by rotating (9) by -30 degrees (also move it up a bit)
  5. 01:04:682 (7,8,9) - it will work better and look nicer if 7's end, 8 and 9's beginning will be on the line: http://puu.sh/1YJ3f. I'd also do the same with 01:06:557 (4,5,6): http://puu.sh/1YJ4K
  6. 01:09:370 (1) - I see no point in using this slider, how about replacing it with two circles instead
  7. 01:11:245 (1,2,3) - neat
✂----------------------------------------
  1. 01:24:838 (3,4) - fix the spacing, it plays odd
  2. 01:25:541 (1) - there's something wrong with it (idk, looks like you just had no ideas on what to map here and put this as a filler)
  3. 01:26:245 (2,3,4,5,6,7,8,9) - please no (reason is the same as above), better change it to something else cause you just copied the first square pattern with no changes
  4. 01:28:120 (1,2,3,4,5,6,7,8,9,10) - blargh it plays bad (at least for me). Why don't you delete this loop and map something instead of it? Yeah I hear that sound in the music you mapped, but long sliders are boring and sometimes don't reflect the song's rhythm or don't have a "flow"
  5. 01:32:573 (4,5,6) - I would unstack it for a better visual experience (yeah this triangle with a stack in the center looks boring for me): http://puu.sh/1YJn4
  6. 01:36:323 (2,3) - move them 1/2 forward and put a note on 01:36:323, they will follow the music really better
  7. 01:38:432 (5,6) - looks nice, but I'd prefer it to be more comfortable for playing ("change it somehow so I don't have to move my hand in a way that's a bit unnatural for it")
  8. 01:40:307 (5,6) - it's soooo shriveled (found this word in a dictionary lol), so you may want to fix 6's direction and shape
  9. 01:43:120 (1,2,3,4,5,6,7,8,9,10,11,1) - doesn't look nice and accurate, I'd shrink the streams and change their shape: http://puu.sh/1YJC0.

    As you might notice, that's nearly the only way to map streams followed by a curvy slider that I like. Maybe it's just me, I don't know, but a "curvy slider and wide-spaced stream" pair rarely looks good.
  10. 01:51:323 (2,3,4)
    1. First of all: 2 and 3 should be moved 1/2 forward to follow the music better. Also, you literally skipped the downbeat on 01:52:495 that has an important meaning for the gameplay. I mean, there should be a note or a slider or something a player can click.
    2. Due to the movements you make to reach the jumps, 01:50:620 (1) should be somewhere on the bottom of the playfield (implying it follows the last jump note).
    3. Don't use linear sliders near the curvy one in this way. They simply don't fit it.
✂----------------------------------------
  1. 01:52:963 (1) and the whole calm part - you better hitsound it with hitnormal as you did in the very beginning
  2. 01:59:760 - nooo, 100% is way too loud. Lower it to 70 or something
  3. 02:01:870 (1) - remove it and map it in a proper way, as you mapped all the "together we can play some R&R" parts before
  4. 02:04:916 (5) - http://puu.sh/1YKiH is a better idea, seriously
  5. map the blue tick at 02:05:502

    I see there is a copypasta from the first similar part, so I'll copy and paste my suggestions as well:
    .....
  6. 02:10:659 (4,5,1) - you can make it better by putting 02:11:127 (5,1) on the other side (SMIC NOW IMAGINE http://puu.sh/1YIMc BUT MIRRORED). Make sure you didn't forget to put 02:11:596 (2) closer to it lol
  7. 02:18:041 - I wouldn't increase SV multipliet here, because spacing gets higher
  8. 02:19:565 (6) - it will play better if you bend it to the opposite side (if yes, move it down to keep the spacing between it and the next stream)
    .....
  9. 02:25:776 (6) - remove clap from the end
  10. 02:29:995 (1,2,1,2,3,4,5,6,7,8) - there's no need to make it complicated, I suggest a better one: http://puu.sh/1YKr6
    SPOILER
    444,72,149995,6,2,P|440:116|461:167,1,86.25,6|0,0:0|0:0,0:0:0
    484,236,150463,2,2,P|496:272|484:320,1,86.25,2|0,0:0|0:0,0:0:0
    460,332,150932,5,8,0:0:0
    432,332,151049,1,0,0:0:0
    404,328,151166,1,2,0:0:0
    376,324,151284,1,0,0:0:0
    348,316,151401,1,0,0:0:0
    320,308,151518,1,0,0:0:0
    296,296,151635,1,2,0:0:0
    272,284,151752,1,0,0:0:0
    248,268,151870,6,2,P|196:279|172:331,1,115
  11. 02:33:276 (6) - remove clap from the end
  12. 02:34:213 (8) - a linear one looks better, I think: http://puu.sh/1YKwf
  13. 02:35:620 (1) - booring and a bit ugly, divide it into two: http://osu.ppy.sh/ss/601916
  14. 02:39:370 (1) - you better bend it to the opposite side (t least it plays better for me that way)
  15. 02:40:307 (4) - add a little curve to fit 02:40:776 (5)
  16. 02:43:120 (1,2) - better make them curvy too: http://puu.sh/1YKDm (don't forget about 02:44:409 (4) going around it: http://puu.sh/1YKDI)
  17. 02:45:932 (3,4,5,6,7,8,9,10) - well okay, but fix the spacing here: 02:45:463 (2,3)
  18. 02:48:276 (6) - remove clap from the end
  19. 02:49:213 (2) - ^
  20. 02:49:682 (3) - I hear that you skipped that sound at 02:49:916, so you better make it 1/4 shorter and put a note on the blue tick
  21. 03:00:229 and the whole quiet part: don't use 100% volume here. Go down to 50 and increase it step by step
  22. 03:01:870 (7) - newcombo
  23. 03:03:745 (2) - ^ (remove it from the repeating slider before)
  24. 03:07:143 (2) - better replace finish with a whistle here
✂----------------------------------------
  1. 03:08:432 (5,6) - that's even better than a similar pattern but with a note in between
  2. 03:10:073 (4,5,6) - unstack it to keep a player on the move: http://puu.sh/1YKJL
  3. 03:10:541 (7) - plays like a filler. Are you sure you can't map something more interesting here?
  4. 03:15:698 (1,2,3,1) - doesn't have a flow. I mean, you always have to return the same way you moved before, and this is no good
  5. 03:18:041 (1) - what I said about boring and uninteresting slider above
  6. 03:21:323 (2,3) - move them 1/2 forward and put a circle on 03:21:323 to follow the music better
  7. 03:23:432 (5,6) - what. I mean, it doesn't make sense for me. Either use a lesser distance here and change the second one, or change both sliders
  8. 03:25:776 - add a circle
  9. 03:28:588 (5) - well I remember I wrote it somewhere up there that I personally don't find long sliders entertaining and/or fitting in most of cases, so you should know what to do :Р
  10. 03:30:698 (1,2,3) - doesn't have a flow, try this: http://osu.ppy.sh/ss/601948 (don't forget to move 03:32:104 (2) somewhere or swap some notes in your square to keep it going round and round)
  11. 03:33:041 (5) - long slider reminder
  12. 03:33:979 (2,3) - swap them, it'll play a lot better (at least for me)
  13. 03:36:323 (2,3,4) - these three sliders have eeeexactly the same problem as 01:51:323 (2,3,4), so you should know what to do. Also, remove a clap from 03:35:620 (1). In short, something like http://osu.ppy.sh/ss/601958 should work perfectly. Try it out:
    SPOILER
    96,56,215620,6,2,P|54:216|215:254,1,368,6|0,0:0|0:0,0:0:0
    296,92,216323,1,0,0:0:0
    132,188,216557,2,2,P|112:280|160:349,1,184,0|2,0:0|0:0,0:0:0
    328,148,217025,2,2,P|276:69|193:43,1,184,0|2,0:0|0:0,2:0:0
    160,349,217495,5,4,0:0:0
That's it. If you have any questions or don't understand my thoughts due to my limited vocabulary, catch me on IRC!
Caami
Skrillex<3
Prancer
Hi.

Easy
01:03:745 (1,2) - Unstack pls, it would be weird for begginers.
01:39:370 (1,2) - ^
01:40:307 (3) - Ending this slider in 01:40:776 - will make it sound better and look nicer.

I do like what you're doing with this diff.

Normal
01:25:073 (1) - make it a slider.
01:32:573 (1) - ^
01:47:573 (1) - ^
02:07:495 (1,2,3,1,2,3) - nope. It sounds and looks ugly. Look at this:

Not the shape, but the combination, that will sound good.

03:10:073 (1) - slider pls.
03:17:573 (1) - ^

This diff needs a remap 'cuz most of the shapes are made with the old editor and they look ugly. :<

Ticl!ck's Hard
01:40:541 - add note here?

Amazing work. Just amazing.

Insane
00:35:737 (1) - What about mapping this instead of making a spinner? It breaks the flow imo.
02:20:854 - add a break here pls.

Hmm. I like your style of overmapping :3
GL with rank!
Ava
OH MAI GOD SKRILLEX! <3
Elly-chan
Asked to check out the Insane difficulty for aesthetics and flow ((I assumed)). I think the 1/6 is fine personally, seeing it fits the music; but you should get some more opinions first! ♥

[Insane]
  1. 00:26:948 (4, 5, 6, 7) - I actually believe that it would flow best and be more natural to the player ((and fit the music better in a way)) if you had made the circles come after the short sliders!
  2. 00:52:690 (1) - This slider wasn't ended properly; should be moved to a 1/4 red tick that comes after where it ends as of now; then make sure the following circles after it are spaced properly with distance snap.
  3. 00:57:651 (9) - I do believe that this would flow better if it was flipped vertically instead; goes in the direction the first slider and note after it was headed as well.
  4. 01:08:198 (4) - May you please not stack this under (3)? It kind of ruins the great flow you had on the playfield spacing things out and having jumps.
  5. 01:10:073 (6) - Same as mentioned above.
  6. 01:28:588 (5) - From here to the end of this combo pattern- the flow seems off to me proceeding from the slider, seeing that it goes downwardsand back in the direction of where the slider started- I would say change the slider shape or find another way to make the pattern more freeflowing in a different way? ((re-map the pattern and try to find something that flows better)).
  7. 01:40:776 - I think it's vital to have a note here; there's clearly a important sound/beat present in the music and i do believe it would bring more emphasis to the map if this was added; ((to be honest I thought there was one here already so it felt kind of weird to play!))
  8. 01:56:010 - Same as stated previously.
  9. 02:02:573 (1) - Shorten the slider to the third repeat and add a note here instead?
Topic Starter
SuperMIC

AkagamiNamikaze wrote:

Hi. hey!!

Easy
01:03:745 (1,2) - Unstack pls, it would be weird for begginers. imo its fine, the approachcircles should well enough be an indicator of the time you need to click.
01:39:370 (1,2) - ^ ^
01:40:307 (3) - Ending this slider in 01:40:776 - will make it sound better and look nicer. I really wanted to accent that last part of the phrase because it's so poppy and needs to be stressed! I discussed the rhythm with some others and it looks like the syncopation should be easy to understand as well.

I do like what you're doing with this diff. thanks!

Normal
01:25:073 (1) - make it a slider.
01:32:573 (1) - ^
01:47:573 (1) - ^
02:07:495 (1,2,3,1,2,3) - nope. It sounds and looks ugly. Look at this:

Not the shape, but the combination, that will sound good.

03:10:073 (1) - slider pls.
03:17:573 (1) - ^

This diff needs a remap 'cuz most of the shapes are made with the old editor and they look ugly. :< uhhh, dw it will get a full remap. Sorry you modded this diff! ;_;

Ticl!ck's Hard
01:40:541 - add note here?

Amazing work. Just amazing.

Insane
00:35:737 (1) - What about mapping this instead of making a spinner? It breaks the flow imo. okay!
02:20:854 - add a break here pls.stylisticly, i don't think it fits. idk, i'll get some more opinions!

Hmm. I like your style of overmapping :3 hue
GL with rank!
Thank yew <3
Nwolf
omg fuck you SMIC


ohyeah hi, from my modding queue

[Easy]
00:52:495 (1) - 01:50:620 (1) - Just suggestion: Keep clap even if there is a whistle.
02:25:073 (4) - I'll just assume you didn't want to end the map here cause you didn't finish this diff yet :>

[Normal]
00:52:495 (1) - 01:50:620 (1) - Just suggestion: Keep clap even if there is a whistle. Again : P (Only if you did it in Easy)
01:49:682 (4) - New combo?
03:34:682 (4) - ^

[TicCl!ck's Hard]
00:40:659 (4) - Make a small curve in the slider. Like 00:41:596 (2) just not in the same way.
00:52:495 (1) - 01:50:620 (1) - Just suggestion: Keep clap even if there is a whistle. (Only if this was done in Easy/Normal too)
02:10:659 (4) - Make a small curve in the slider
02:11:245 (1) - ^

[Insane]
01:08:432 (1) - Use same slider as (2)
01:25:776 - 01:27:651 - Just wondering why there's nothing here
02:52:495 (1) - Keep combo


Nice map, nice song. And because you are SMIC, star : D
TicClick
Re-made some parts to follow the music better, thanks for modding (also fixed some missing notes).
[http://puu.sh/23zcd]
VelperK
Pls finish normal
the map is too good for graveyard ;_;
Topic Starter
SuperMIC
i sinned and added an sb

So please redownload! :D
TicClick
this new sb makes me wanna blink al the time and my eyes feel quite incomfortable, maybe it's just me but I don't really find it acceptable
VelperK
i heavily dislike the new SB, as stated above, it's too confusing and uncomfortable
Topic Starter
SuperMIC
Alright, it was for practice anyway, I'll take it off
balter 666
GOOOOOO to ranking plzzzzzz!!!!!!!!
it a good map thank for you create ! :) :) :) :)
VelperK
Well, I would like to help polishing the map's visuals.

I urge you to change the current 1024x768 BG to this one which is widescreen (1366x768) and rankable (check guidelines)



It would look pretty neat if you did this, if you decide not to well then I guess it's your map.
Topic Starter
SuperMIC
Oh sweet! Thanks. :p

also update i finally figured out howto map normal
Mrscookie
nice beatmap
i
Raging Bull
Gave my opinion on spaced stream/confusing slider/area after kiai \:D/
Topic Starter
SuperMIC
As well as a wonderful playtest and advice. <3
Raging Bull
and a wonderful star so you beat CDFA \:D/
Morbon_old
How about AR9 at insane? With 8 objects are placed heap, with hr AR is 10 +drain+od+cs, 9 is better imo =\
VelperK
Can I do a CtB guest difficulty?
Mrscookie
nice beatmap
the skin is good and the timing is perfect
Cancel
On hard, there are really too many streams. Consider making less harder streams, to keep the spread in order.
69653863
It's okay, though. It's not that hard to play, since this song has relatively average BPM (not too slow nor too fast)

and because I love Tick's way to place streams <3

fak new page
Aleks719
General
resolution of reversearrow.png should be exactly 128x128 (currently 125x125).
there is additional space in TicClick's diff between "TicClick Scary", remove it.
i think your offset is early a bit. i'd use +5 to yours. so 0.

Insane
AR8 for so many streamy parts? i'd say ar9, but up to you
01:00:932 (4,5,6,7) - in places like that your whistles sound off, 01:01:401 (6) - whistle should be set to the start, not to the end, also + sliderbodywhistle there. there are few places like that, rest sounds good, just try to follow music~ (yes i'm too lazy to pick all of them orz)
02:20:737 - you have a break is a same place in music before
02:28:120 (1) - two different sliderspeeds on one slider is unrankable
02:37:963 (2,3) - that's how it should be imo http://puu.sh/2Hp99.jpg
02:39:213 - very strong 1/6, i'd add two notes or slider : http://puu.sh/2Hpcs.jpg
02:42:182 (7) - whistle in the miiddle of slider sounds awkward
02:51:791 (6) - 5% of volume for note is unrankable, everything should be hearable, 20% here as min, reaise volume for nex soft section too
overall: some places with sliderspeed changes feel unnatural. i'd call it overusing, but oh well, it looks good on kiai time

TicCl!ck's Hard
cool diff, nothing to say. only one : if mapper will change ar in insane to 9, better increase ar here to 8.

Normal
00:16:870 (1,2) - spacing
00:27:182 (2,3,4) - hard to read, use slider+reverse instead?
01:25:541 - i'd add note here + whistle
01:31:401 (3) - beeter replace nc here from next note, it follows music more
01:32:573 (4) - suggest to remove(it's off from those 1/2 sounds)
01:46:401 (3,1,2,3) - ^ same
70% only? is it unfinished? oO

Easy
00:35:620 (1,2) - different quantity of reverses is bad for Easy. turn 2 into 2 regular sliders
01:02:807 (3,4,1,2) - stacks with different time (1/1 and 1/2 here) is bad too, try to avoid it, as example, stacks olny for 1/2, 1/1 - regular spacing. oh wait, you use more 1/1 later, unstack 1/2 less work for you~
01:39:370 (1,2) - ^
02:35:620 (1,2) - hidden stacks are not welcome is Easy, change if possible
02:50:620 (1,2,3) - ^
03:05:620 (1) - imo, finish fits better than whistle here
03:36:557 (2,3,1) - why so close to each other? oO


i'd give "star" icon, but unfinished normal makes me sad.
VelperK
NOOOOOOOOOOOOOOOOO
pls revive it ;_;
Sister Jude
We want rank!!!!
Martin96
All finally clear. :D
Topic Starter
SuperMIC
Aleks, I followed most of your points, thanks for mod. o3o

feel free to star

everyone can now cheer

i finally resized the arrow by 3 pixels

still dont see the point, but professionalism is okay! \:D/]

---

oh and normals done

so FINALLY

we can actually try to rank this! \:D/
VelperK
Pls add this in description ;_;

http://puu.sh/2GpLo.osz
Nessuka
Awesome <3
Irreversible
Hi, Random mod because i found some things that maybe could help you, feel free to ignore them ^-^

[Insane]

00:16:171 (4) - I would move this to x:500 y:312. The reason is: It looks better with the next slider. Of course, yeah, it is harder to play, but with the direction of 00:15:703 (3) - you have to get there somehow anyway, just now you have to move your mouse a bit faster.
00:23:906 (8) - Just for aestetics (or however this is written): Move this a bit to the left.
00:38:437 (3,3) - I would add new combo here, just to get really sure that there is a SV change.
00:57:187 (7,8,9,10) - I don't think this extended sliders are needed, I think if you make them 1/4 shorter it will still be awesome to play (imo even better, i like listening to them more than the current version)
Not sure about that but:
01:25:546 (1) - remove NC
01:26:250 (2) - add NC

02:03:750 (1,2,3,4) - Between 1 and 2 i can see a rotation, but not at the others, why? I think it would fit
02:14:660 - You added SV changes here too, same NC suggestions as above
02:50:625 (1,2,3,4,5) - You can definetly improve that Star pattern, it looks weird (maybe its just me XD)

You really did a nice job here, the map is really very fitting with the song :D Sorry for the mod, but i felt like it :c, as I said, feel free to ignore

[TicClicks Hard]

00:50:625 (1) - Move this one to x: 128 y: 184? It would flow pretty well with the previous slider

Lol, that's the only suggestion i have so far, xD I really like the stacks!

[Normal]

AI Mod tells something about the spacing (cross the tick Distance Snap) Maybe you should check that, not sure if AI Mod is right oô

[Easy]

Same for easy! (as in normal)

Normal and Easy look fine for me, good luck for rank! :D

take my star for this awesome job :3
Topic Starter
SuperMIC

Irreversible wrote:

Hi, Random mod because i found some things that maybe could help you, feel free to ignore them ^-^

[Insane]

00:16:171 (4) - I would move this to x:500 y:312. The reason is: It looks better with the next slider. Of course, yeah, it is harder to play, but with the direction of 00:15:703 (3) - you have to get there somehow anyway, just now you have to move your mouse a bit faster. Flows well, done!
00:23:906 (8) - Just for aestetics (or however this is written): Move this a bit to the left. you missed an 'h' ;) aesthetics. anyhow, i moved it a bit further to the left. not much, because it's supposed to play like a stack!
00:38:437 (3,3) - I would add new combo here, just to get really sure that there is a SV change. agreed. done.
00:57:187 (7,8,9,10) - I don't think this extended sliders are needed, I think if you make them 1/4 shorter it will still be awesome to play (imo even better, i like listening to them more than the current version) oh dear, this has been an on-going issue with these 1/6 sliders. obviously I added them in and that means I thought they looked and played fine and I still think they do. at this point, I think it's just a matter of preferance. :s i have some people telling me to change and some people telling me to keep. im going to stick to my gut and keep it for now i think XD
Not sure about that but:
01:25:546 (1) - remove NC oh, nice catch. done and
01:26:250 (2) - add NC done

02:03:750 (1,2,3,4) - Between 1 and 2 i can see a rotation, but not at the others, why? I think it would fit remapped this pattern.
02:14:660 - You added SV changes here too, same NC suggestions as above le done
02:50:625 (1,2,3,4,5) - You can definetly improve that Star pattern, it looks weird (maybe its just me XD) waaaat how? :c

You really did a nice job here, the map is really very fitting with the song :D Sorry for the mod, but i felt like it :c, as I said, feel free to ignore never feel bad for modding! :o a mapper saying he doesnt want a mod is like saying you dont want free money and bacon. :3

[TicClicks Hard]

00:50:625 (1) - Move this one to x: 128 y: 184? It would flow pretty well with the previous slider fixed it upon his request :p also adjusted the angle of (3)

Lol, that's the only suggestion i have so far, xD I really like the stacks!

[Normal]

AI Mod tells something about the spacing (cross the tick Distance Snap) Maybe you should check that, not sure if AI Mod is right oô

[Easy]

Same for easy! (as in normal)

Normal and Easy look fine for me, good luck for rank! :D yay :D

AIMod didn't show anything for me. :o

take my star for this awesome job :3
Thank you so much for the mod and star! :D
Irreversible
LOL first i was like wtf everything written in red, gg xDD but cool that you changed nearly everything :)
Deventious
Good luck! :)
VelperK
oh gosh i came with that image. thx xD

also, good luck. Just a little more for rank!
FrzR
Hi~ Just wanted to try modding this map. I wub this song. :>
Ignore this if its not that good. ^^

[Easy]

If possible, please maintain proper distance snapping on Easy Difficulties. It could also aid the flow of the map :)

02:32:812 - Add note here with Clap Hitsound. Sounds better and has some nice flow in it.
02:40:312 (2) - Suggest not stacking it on the slider?
02:47:812 (4) - Same as the 1st one.
03:25:312 (3) - Same with 2nd.

[Normal]

00:58:593 (2) - Suggest moving this to X: 100 Y: 372 to have a better blanket. :)
02:24:375 (1) - Another Stack.
02:31:875 (1) - ^ Sorry, i feel like stacking these sliders can give trouble to some beginners.
02:45:000 (1) - Might wanna move this slider? It overlaps 02:45:937 (2).

The rest are already good. Just some minor problems that i hope could be fixed.
Good luck on your map!!
Topic Starter
SuperMIC
EXAMS ARE ALMOST DONE o3o

On the other hand, Freezer, I followed some of your points, but I think the stacks can stay because they are for the most part 1/2 apart and pretty readable. I'll see if anyone else complains.
D33d
God damn it, mic. Every time I come to play [Insane], I can't tell how much of it is needlessly awkward and how much of it is me not being a very good player. I'll try to mod this soon, I swear.

By the way, Skrilly seems to be on the warpath for ranked maps. I don't know why it's only ranked maps, but you're gonna have to prepare yourself for this to crumble. The subject's been discussed to death in modhelp, so there'll hopefully be enough people with enough conviction and interest to contact the man directly.
Low
https://gist.github.com/peppy/65634825af9a9f237407

i'm sorry, MIC. this can't be ranked, i'm pretty sure
Cobra

jacob wrote:

https://gist.github.com/peppy/65634825af9a9f237407
whaaaaaat
Shohei Ohtani
10/10
Aurele
Indeed..

I am kinda sad for it..
Elisha_old
It was such a good map...
D:
Topic Starter
SuperMIC
BULLSHIT

UKCKWKSFJLAMDWMS
Nessuka
This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.

If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
Shohei Ohtani

SuperMICrophone wrote:

BULLSHIT

UKCKWKSFJLAMDWMS
Low

Ijah wrote:

This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.

If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
what the hell are you talking about
Aurele

jacob wrote:

Ijah wrote:

This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.

If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
what the hell are you talking about
Kinda wondering too, lol
69653863
Maybe he's suggesting to put this beatmap on the community (maybe forum or whatever) instead of this BSS server. I don't get the other point anyway.
TrigonometrY

Ijah wrote:

This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.

If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
It might be a good way, because result of played map is still stored, only download link was removed.
Nessuka

TrigonometrY wrote:

Ijah wrote:

This can still get ranked since First of the year is still in the rankings BUT the osz is on a remote server.

If you're denied this then I'd suggest you might want to reconsider contributing beatmaps to the osu! community.
It might be a good way, because result of played map is still stored, only download link was removed.
Someone understands \:D/

What I meant:
http://osu.ppy.sh/s/56791
The download link was removed from the download button, but yesterday either the author or a moderator added a remote download link in the description (or first post as it were) to download it without getting osu! or peppy in any trouble.

However, someone has reverted that for some stupid reason and the first post no longer includes a download link.
This would have been fully legal and would have caused NO TROUBLE for peppy whatsoever, and if they really gave a fuck then they'd file a complaint to the remote site hosting the file.


And what I'm saying in the other part is that if because of this little copyright problem you refuse to rank an excellent map without trying some other method of distributing the map without it being on the BSS server, then I think the ranking system is a big pile of bollocks.
69653863

Ijah wrote:

What I meant:
http://osu.ppy.sh/s/56791
The download link was removed from the download button, but yesterday either the author or a moderator added a remote download link in the description (or first post as it were) to download it without getting osu! or peppy in any trouble.

However, someone has reverted that for some stupid reason and the first post no longer includes a download link.
This would have been fully legal and would have caused NO TROUBLE for peppy whatsoever, and if they really gave a fuck then they'd file a complaint to the remote site hosting the file.
Wow, didn't see that one also removed.
Starz0r

CDFA wrote:

SuperMICrophone wrote:

BULLSHIT

UKCKWKSFJLAMDWMS
TicClick
gotta live through
Shohei Ohtani
Got to Live and Learn
Topic Starter
SuperMIC
can we do that though itd make me happy

plsplsplsplsplsplsplspls

also hahahah did anyone else notice rock 'n' roll wasnt on the infringement list

its like they said "oh this hasnt been ranked in over a year" and then decided it was dead
69653863
More like they're too lazy/didn't know to find any other Skrillex map on Pending or Graveyard.
Topic Starter
SuperMIC
but no really what do at this point? :(
Shohei Ohtani
The reason that only ranked maps were DMCA'd was because probably when they were searching for beatmaps, they didn't think to look inside of the "Pending/WIP/Graved" beatmaps. Especially since those aren't as heavily advertised as the Ranked/Approved beatmaps.

Mostly because I doubt a person working for the record label is very knowledgeable about stuff like that, since they more than likely don't play the game that often.
_dog
I do believe this map can still be ranked since Skrillex released this track a long time ago as a free track. It's even a free download link in his youtube video description. It was passed around as a promotional track. http://www.youtube.com/watch?v=eOofWzI3flA Check Description.

Hope this can get cleared up.
Shohei Ohtani
hahaha its happening omg
Avena
Not really a mod, but maybe try AR9 (and even HP6, since the drain is kinda annoying in certain parts that don't have THAT many notes)
Roxas

TheGrimOfCrazy wrote:

I do believe this map can still be ranked since Skrillex released this track a long time ago as a free track. It's even a free download link in his youtube video description. It was passed around as a promotional track. http://www.youtube.com/watch?v=eOofWzI3flA Check Description.

Hope this can get cleared up.
That link redirect to iTunes page...
Shohei Ohtani
maybe you should make a phone call to Skrillex INC and be like "i want map rank pls help"
Roxas

CDFA wrote:

maybe you should make a phone call to Skrillex INC and be like "i want map rank pls help"
+999999999999999
Stefan

Roxas wrote:

CDFA wrote:

maybe you should make a phone call to Skrillex INC and be like "i want map rank pls help"
+999999999999999

Anyway I still hate Skrillex, so.
BounceBabe

Stefan wrote:

Anyway I still hate Skrillex, so.
Stefan xD
VelperK
RIP
-Ryuujii-

WasteK wrote:

RIP
:(
Hyperspace

SuperMICrophone wrote:

BULLSHIT

UKCKWKSFJLAMDWMS
TicClick
hey smic how it's going
Topic Starter
SuperMIC

TicClick wrote:

hey smic how it's going
i haven't played in months
TicClick
that's negligible
Arf

Hakard wrote:

SuperMICrophone wrote:

BULLSHIT

UKCKWKSFJLAMDWMS
I knew this would come back. I friggin knew it.
Constantine
\omg its alive/

gogogogogo
TicClick
http://puu.sh/mWYah/7e0977d023.zip
by the way, the correct title is: Rock N' Roll (Will Take You to the Mountain) (source)
Zexous
IT'S ALIVE
Kibbleru
okayy lets see here

insane
00:35:502 (1) - a bit inconsistent here with ur rhythm choice, previously u always mapped 00:35:385 - and skipped 00:35:502 - personally i'd recommend something like this, u can also emphasize 00:35:620 - more this way.
00:51:557 (2) - imo think this could be spaced even more u could probably stack it on 00:50:151 (8) - if u want, then you can adjust the placement of the previous slider to adjust spacing.
01:02:924 (6,7) - minor suggestion, if u ctrl g these, it would flow to the next slider a bit better i think.
01:47:690 (5,6) - ^
02:27:182 (1,2,3,4,5,6,7,8) - could fit the wubby music better if you made some zig zag streams?
same applies with other places like 02:34:682 (1,2,3,4,5,6,7,8) -
as for stuff like 02:23:432 (1,2,3,4,5,6,7,8) - i dont think u can change this anymore haha ><
02:00:112 (2) - hmm isnt this kinda overmapped? oh well it kinda fits i guess?
02:36:010 (2) - i think the small spacing should be 02:35:620 (1,2) - and the big spacing should be 02:36:010 (2,1) -

tic click
now that is a name i havent seen in a while
00:49:570 (2,3) - uh.. this rhythm? i guess it sorta works as an additive part..
01:04:687 (4,5) - you could but a bit of a jump here.
01:26:250 (1,2) - uh are these intended to be parallel? (they aren't)

normal
00:15:937 (2,3,2,3) - uhm, why don't you stay consistent to ur rhythming? for 00:19:687 (3) - etc
00:36:562 (4,5) - kinda weird to map 00:37:031 - when it doesn't have a sound, i would just recommend using 1 big 3/2 slider for this part
01:18:750 (1) - for these cases i think u should just ignore the 1/3 and map the dominant white ticks
01:24:375 (1,2,3,4,1,2,3,4,5,6,1) - the 1/2 chain is a bit long here imo, consider breaking it up somewhere.
01:48:046 (1,2,3,4,5,1,2,3,4,1) - ^
02:30:937 (2,1) - uh. nothing too bad, just kinda weird u decide to stack this all of a sudden, i assume its cuz ur running out of space?
tbh it looks more like an advanced to me due to the rhythms.

easy
00:21:562 (3) - 3/4 sliders in easy,, may need some discussion o_O.

okayy. so i would rename easy to normal, and normal to advanced, and buff tic's diff a bit.
spread is kinda in a weird position atm i think.
Hula
all of the motherfucking hype!
TicClick
p[erhaps it's better to get an extra difficulty inbetween hard and insane, I don't feel like "buffing" anything now http://puu.sh/n1Eht/12181a0905.zip
Kibbleru

TicClick wrote:

p[erhaps it's better to get an extra difficulty inbetween hard and insane, I don't feel like "buffing" anything now http://puu.sh/n1Eht/12181a0905.zip
that works as well
Topic Starter
SuperMIC

Kibbleru wrote:

okayy lets see here

insane
00:35:502 (1) - a bit inconsistent here with ur rhythm choice, previously u always mapped 00:35:385 - and skipped 00:35:502 - personally i'd recommend something like this, u can also emphasize 00:35:620 - more this way. changed
00:51:557 (2) - imo think this could be spaced even more u could probably stack it on 00:50:151 (8) - if u want, then you can adjust the placement of the previous slider to adjust spacing. changed
01:02:924 (6,7) - minor suggestion, if u ctrl g these, it would flow to the next slider a bit better i think. agree
01:47:690 (5,6) - ^ mmm, disagree here
02:27:182 (1,2,3,4,5,6,7,8) - could fit the wubby music better if you made some zig zag streams? agree
same applies with other places like 02:34:682 (1,2,3,4,5,6,7,8) - yup
as for stuff like 02:23:432 (1,2,3,4,5,6,7,8) - i dont think u can change this anymore haha >< tried something
02:00:112 (2) - hmm isnt this kinda overmapped? oh well it kinda fits i guess? the "lo" of "hello" is the beat here
02:36:010 (2) - i think the small spacing should be 02:35:620 (1,2) - and the big spacing should be 02:36:010 (2,1) - agree

normal
00:15:937 (2,3,2,3) - uhm, why don't you stay consistent to ur rhythming? for 00:19:687 (3) - etc rhythms are grouped in twos, fixed some of them later on
00:36:562 (4,5) - kinda weird to map 00:37:031 - when it doesn't have a sound, i would just recommend using 1 big 3/2 slider for this part disagree, mapping to vocals
01:18:750 (1) - for these cases i think u should just ignore the 1/3 and map the dominant white ticks changed
01:24:375 (1,2,3,4,1,2,3,4,5,6,1) - the 1/2 chain is a bit long here imo, consider breaking it up somewhere. changed
01:48:046 (1,2,3,4,5,1,2,3,4,1) - ^ disagree here because of the 1/1 slider
02:30:937 (2,1) - uh. nothing too bad, just kinda weird u decide to stack this all of a sudden, i assume its cuz ur running out of space? eh i like this
tbh it looks more like an advanced to me due to the rhythms.

easy
00:21:562 (3) - 3/4 sliders in easy,, may need some discussion o_O. yeah idk maybe it's different nowadays

okayy. so i would rename easy to normal, and normal to advanced, and buff tic's diff a bit.
spread is kinda in a weird position atm i think. time to map another difficulty :cry:
thanks kibble!
Shohei Ohtani
I remember fucking loving this map back in 2012 and I remember the mega salt when Skrillex got DMCA'd lmfao

Insane:
00:48:745 - This SV change feels REALLY sudden. It may be better to save the 1.5x until the chorus so it's more effective
01:05:620 (1) - i forget if these are rankable lmfao
02:22:495 - I generally feel that half-time feel sections like this should be mapped more in a DiamondCrash style rather than a slowed SV stlye but like ok

Hard:
fine

Advanced:
00:15:000 - there's claps on every tick why are you omitting beat 4
Technically I could get mad about slidertrains but like meh. It's not too bad, and the AR is high enough to where it doesn't look clumpy

Normal:
nice

i really liked this map in 2012 and i still like it now
Topic Starter
SuperMIC

Reditum wrote:

I remember fucking loving this map back in 2012 and I remember the mega salt when Skrillex got DMCA'd lmfao

Insane:
00:48:745 - This SV change feels REALLY sudden. It may be better to save the 1.5x until the chorus so it's more effective
01:05:620 (1) - i forget if these are rankable lmfao will clarify; also is easy to change i just like it lel
02:22:495 - I generally feel that half-time feel sections like this should be mapped more in a DiamondCrash style rather than a slowed SV stlye but like ok interesting idea, but i think i'll keep them slow for now

Hard:
fine

Advanced:
00:15:000 - there's claps on every tick why are you omitting beat 4 changed
Technically I could get mad about slidertrains but like meh. It's not too bad, and the AR is high enough to where it doesn't look clumpy

Normal:
nice thank

i really liked this map in 2012 and i still like it now
thank you so much for the support <3
Osuology
[General]
The skin's hitcircles don't fit together completely, they don't fit.
Timing points conflict??

[Advanced]
00:19:687 (3,1) - Please do not overlap like this, not for prettyness, but for reading ability of normal players. Try to fix all the others, since I won't list them. I have a schedule you know!
00:26:015 (3,1) - This I think is fine, even though it's the same gap between the two as the previous, it's not a slider this time.

[Hard]
Has a different start than normal?? It should be the same, drain time should be the same.
00:57:187 (6) - Ugh that approach circle is off screen, it bothers me. Hard players might not be able to read also.
01:24:843 (3,7) - NOT AGAIN ^
01:35:156 (4) - Ok now the hit circle is offscreen, this is getting crazy. I'm not gonna list anymore of these, look out for em.
01:41:718 (2,3,4) - Inconsistent DS.
03:10:781 (7) - I understand this is the last chorus and thus difficulty should go up, but I want to make sure that's what you wanted.
03:30:468 (2,3,4,5,6,7) - A bit long and hard to aim. Might be too hard for hard (no pun intended)

[Hyper]
00:44:409 (4) - Seems like it should start on blue tick no?
01:05:151 (6,1,2) - Very bouncy, might be too hard.
01:14:760 (7) - If you're gonna have a 1/4 slider, maybe point it towards next slider?
01:29:760 (9) - This twice with OD 6.8? I doubt it.
02:08:784 (4) - Again, shouldn't it start on blue tick?
02:24:252 (8,1) - Jump intentional?
02:31:752 (8,1) - You copied and pasted so ^
02:35:502 (8,1) - I won't list these anymore so look out!
03:03:745 (3,4,5,6,1,2,3,4,5) - May be too hard.
03:07:495 (1,2,3,4,5) - Whoa, I'm not even sure I could FC that, and I'm ~4k!
Difficulty at the last chorus could be too much, but that might be me.

[Insane]
00:25:073 (6) - NC? Please?
00:34:213 (3,4) - DS plz?
00:56:948 (6,7) - whoa I didn't read that right, I thought it was a hit circle :o
01:05:620 (1) - I thought these were unrankable???
01:22:495 (1,2,3,4,5) - Doesn't look good to me, but it fits rhythm so...
01:40:698 (6) - Slightly offscreen slider.
01:41:010 (7) - Also overlaps
01:45:463 (2) - Oh come on you too? Look out for offscreen stuff please...
02:50:620 (1,2,3,4,5,6) - WHOA. That came unexpectedly. Doesn't match up with total difficulty.
Topic Starter
SuperMIC

Osuology wrote:

[General]
The skin's hitcircles don't fit together completely, they don't fit. i'll have to ask ticclick lel
Timing points conflict?? good catch thanks

[Advanced]
00:19:687 (3,1) - Please do not overlap like this, not for prettyness, but for reading ability of normal players. Try to fix all the others, since I won't list them. I have a schedule you know! there's not much I can do given the fact that constant distance spacing is necessary at this level of play, with reason actually being readability! so I don't think I can really change this
00:26:015 (3,1) - This I think is fine, even though it's the same gap between the two as the previous, it's not a slider this time.

[Hyper]
00:44:409 (4) - Seems like it should start on blue tick no? I'm following the pattern used at 00:40:307 (3,4) - , but blue tick definitely has a stronger rhythm. I will get more opinions
01:05:151 (6,1,2) - Very bouncy, might be too hard. reduced spacing
01:14:760 (7) - If you're gonna have a 1/4 slider, maybe point it towards next slider? changed for now, ds is a little inconsistent but we'll see what happens
01:29:760 (9) - This twice with OD 6.8? I doubt it. I think it's fine as they're sliders
02:08:784 (4) - Again, shouldn't it start on blue tick? as above
02:24:252 (8,1) - Jump intentional? yes
02:31:752 (8,1) - You copied and pasted so ^ ^
02:35:502 (8,1) - I won't list these anymore so look out!
03:03:745 (3,4,5,6,1,2,3,4,5) - May be too hard. I think 1/2 stacks at this difficulty are fine
03:07:495 (1,2,3,4,5) - Whoa, I'm not even sure I could FC that, and I'm ~4k! but it's the exact same spacing as the first kiai ;w;
Difficulty at the last chorus could be too much, but that might be me.

[Insane]
00:25:073 (6) - NC? Please? doesn't follow the NC pattern; I have NC's at the start of "hello again to all my friends" and "together we can play some rock n roll"
00:34:213 (3,4) - DS plz? wow current spacing is atrocious lmao
00:56:948 (6,7) - whoa I didn't read that right, I thought it was a hit circle :o should be ok
01:05:620 (1) - I thought these were unrankable??? i think so too; i'll ask a qat or bn
01:22:495 (1,2,3,4,5) - Doesn't look good to me, but it fits rhythm so... (1,2,3) versus (3,4,5) movements are supposed to reflect the different sub-melodies in the music
01:40:698 (6) - Slightly offscreen slider. will look fine in play
01:41:010 (7) - Also overlaps reason is because it's 1/6 instead of 1/4 ;w;
01:45:463 (2) - Oh come on you too? Look out for offscreen stuff please... again it's fully visible in play
02:50:620 (1,2,3,4,5,6) - WHOA. That came unexpectedly. Doesn't match up with total difficulty. agree, scaled down 0.75
Thanks so much!
TicClick
Osuology

Osuology wrote:

[Hard]
Has a different start than normal?? It should be the same, drain time should be the same. ..what? Who told you that? Besides, it is the same
00:57:187 (6) - Ugh that approach circle is off screen, it bothers me. Hard players might not be able to read also. the hitcircle itself is on screen, though, and is perfectly readable
01:24:843 (3,7) - NOT AGAIN ^ see above
01:35:156 (4) - Ok now the hit circle is offscreen, this is getting crazy. I'm not gonna list anymore of these, look out for em. see above, it's fully visible http://puu.sh/nePeI/a9a81c75e2.jpg
01:41:718 (2,3,4) - Inconsistent DS. the difference is less than 0.1 and is necessary for this pattern
03:10:781 (7) - I understand this is the last chorus and thus difficulty should go up, but I want to make sure that's what you wanted. yes, that is what I wanted. Due to slider mechanics, it's easily passable and enjoyable to play, it's also not the first jump you meet in the difficulty, so it's kind of strange of you to point it out
03:30:468 (2,3,4,5,6,7) - A bit long and hard to aim. Might be too hard for hard (no pun intended) I fail to see what's so hard about following 6 notes @ 128 bpm
Osuology

TicClick wrote:

Osuology

Osuology wrote:

[Hard]
Has a different start than normal?? It should be the same, drain time should be the same. ..what? Who told you that? Besides, it is the same
I mean as the normal diff, it's not same. Whether that's your issue or the whole mapset, I am pretty sure they should be the same. Maybe I am wrong tho.
hent2222
skrillex jdakwjdkhaefjkhjckhzkjhcjcmnam,dnawkdjlakwdjlkjdalwkjldawk
Cloudchaser
Place holder for future modding 83
makemecool123
You should try higher AR from insane because its a bit not fun
why do you refer ar9 or ar8?
Topic Starter
SuperMIC

makemecool123 wrote:

You should try higher AR from insane because its a bit not fun
why do you refer ar9 or ar8?
I agree. Changed to AR9 for now, and little buff to OD 7.5. Also adjusted Hyper difficulty settings accordingly to fit spread.
Lasse
m4m from modhelp, lol
my map: https://osu.ppy.sh/s/436799

General

  1. shouldnt your comboburst be mirrored? http://i.imgur.com/66Zc2S3.jpg seems a bit odd to me
  2. bg hitsound and skin files seem fine
  3. using a silent normal-sliderslide would be nice for the "calmer" parts

Insane

  1. how about some ar ~8.7? I played it with 8.7 first and then with 9 and 8.7 seemed really nice to, but both work
  2. 00:15:703 (3) - only slider to end on a clap+ "vocal" for this whole section and it feels a bit unfitting
    ctrl+g on this rhythm: 00:15:468 (2,3) - would work better imo
  3. 00:52:968 (3,4,5) - such an obtuse angle doesnt really fit with how strong 4 is since you dont hcange your movement or anything to hit it. maybe you could at least try sth like http://i.imgur.com/67Arzyb.jpg to make 4 and 5 feel a bit more important?
  4. 00:58:828 (4) - tried a 1/4 kickslider here? seems nice with the sound on blue tick and etc
    01:13:828 (4) - same here
  5. 01:14:062 (5,6,7) - how about making this stream a little more "wobbly" or anything? the sounds seem pretty unique so it should stand out a bit
  6. 01:20:156 (5) - splitting this into two repeat sliders at 01:20:390 - would work well with the music, but might be a little harder to read. but since the sounds are so different, having them on the same slider feels a bit unfitting
  7. 01:38:203 (4,5) - why stack? 5 is so strong and you never stacked sth like this before
  8. 02:03:281 - feels a bit strong to skip, maybe try http://i.imgur.com/xoBVhSj.jpg
  9. 02:04:687 - really feels like it should be clickable with strong clap and all
  10. really liking the "wub" part
  11. 02:42:656 - how about splitting this here? goes nicely with the music and such a long held slider in this part is a bit underwhelming :?
enjoyed playing this, even though I normally don't really like this bpm since I'm too slow to singletap the 1/4 my finger control is too bad too porperly stream it, lol

Hyper

  1. 02:39:375 (3,4,5,6,7) - less spacing would fit better here imo since it doesnt really seem this strong compared to the ones before and in exchange space 02:41:250 (1,2,3,4) - more since you space those "wub streams" a bit normally
  2. 03:20:625 (1) - idk shape of this feels a bit out of placed compared to all other sliders in this diff, lol


TicCl!ck

  1. 01:29:296 (6,7,8) - spacing this like 01:28:125 (1,2) - would work really well if you change it 01:44:296 (6,7,8) - should be made consistent with ot obv. same for second kiai
  2. 03:16:875 (1,2) - why the stack when you usually space them normally?
  3. 03:28:125 (1,2,3,4) - only time you map this pattern with a stack instead?
looks pretty solid besides the stacks I don't understand, lol


Advanced

  1. 01:03:281 (5,1) - could make the movement a bit more intuitive. if people follow this normally they would expect sth like http://i.imgur.com/pIT16AP.jpg
  2. 03:26:484 (2,3,4) - rather weird pattern for such a low diff imo
so looking at this made me worry a bit about the spread. hard already uses lots of 1/4 (which is totally fine at this bpm) but this doesnt really use any :/


Normal

  1. not really liking the 5/4 gaps on such a low diff, but they don't really seem avoidable with how the music goes so I guess it's fine anyways
  2. 01:03:750 (1,2) - stacks aren't that nice for a lowest diff, especially if they occur kinda randomly :?
    + then later taacking 1/1 at 01:11:250 (1,2) - doesnt work very well
gl with ranking
TicClick
applied first two points http://puu.sh/o2htL/2cd12ca459.zip
as for stacks and the last one, I don't really remember how I mapped what, I just do whatever I find the most suitable right now, in the very second I lay notes on the grid. As far as I can remember, 03:28:125 (1,2,3,4) - is a result of remapping when I tried my best to keep most of previously used objects little or unchanged at all
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