C'mon people, we have to get this ranked like all the other Crash Bandicoot maps ;;___;;
Thanks for modding! Kudosu (gave it to your anotrer post because the mod one was too old!)jtd1 wrote:
Love the Crash Bandicoot Maps. Don't let this die
Easy
00:23:062 (5) Remove hitsound, I don't think it sounds right. | Done!
01:35:062 (4) Feels out of time with the tune. I think you should match it to the spring sounds in the track. | Done!
01:41:062 (4) ^ Same as above | Done!
Normal
00:09:000 (1-4) Maybe consider making these follow the tune rather than the background drum beats, I can't hear the drums between beats (1-8). | Done!
00:43:125 (4) - Should remove the repeat. I might be in disagreement with others, reading their mods, but it's my opinion. | Done, let's see how other modders wiil react!
All my own opinion, see if you agree!
Hope this gets ranked soon, Osu! needs some Crash maps!
Juu, oon tässä sitä Hardia nyt tehnytkin ja nyt uppasin sen juuri. Jos haluaa mapin ranked tasolle niin pitää ainakin olla väh. 2 diffiä jotka on Easy/Normal ja Hard/Insane eli hard oli mielessä jo kauan aikaa kun joku tuolla joskus aikaisemmin siitä mainitsikin. Tuo hard saattaa tosin kallistua hieman insanen puolelle mutta modaamista se vielä vaatii kuitenkin. ^^ Samalla päivitin taas vanhoja vaikeustasoja.Haganeproductio wrote:
Mitä nyt nopeasti kokeilin tuota päivitettyä normalia, vaikutti ihan hyvältä. Hieman turhan hidas ja helppo meikäläisen makuun. Onko ajatuksia hardin suhteen? Kun täältä osu!n maailmasta löytyy näitä hieman hullumpia pelaajia jotka pitävät Crashista :'3 Ei siis mitään ihan mahdotonta vaan perus hard että olisi hieman haastetta normaliin verrattuna. Ei ole siis pakko. Tai jos ei omasta takaa suju hardien pelaaminen/mappaaminen, niin ainahan voit pyytää jotakuta tekemään sellaisen tai auttamaan siinä. Tämähän on siis vain ehdotus. Mitään ei ole pakko tehdä.
Haganeproductio wrote:
Kokeilin tuota hardiakin nyt ja pakko sanoa että se vaatii vielä paljon muokkaamista, mutta hyvillä jäljillä oltiin. Pisteet siitä. Olin jo torua turhan pienestä cirle sizestä ja nopeudesta jolla nuotit tulee, mutta tajusinkin että olin unohtanut hardrockin päälle :'D Hehe. | Kiitoksia kumminkin!
[hard]
Ennen ensimmäistä breakia, seiskan jälkeen voisit laittaa nuotin tai kaksi, koska tuntuu siltä että homma loppuu hieman seinään. Itse kokeilin laittaa kohtiin 00:41:625 ja 00:41:812 kaksi päällekkäin ja sitten vielä yhden hieman erilleen näistä kahdesta kohtaan 00:42:000. Kuulosti heti paremmalta omaan korvaan. | Poistin koko breakin mutta lisäsin ehdotuksesi siihen kumminkin.
Ensimmäisen breakin jälkeen tuleva kiai time. Kohtaan 00:50:625 voisi laittaa yhden nuotin, koska seuraava tulee hieman myöhemmin ja edellinen jää hieman orvoksi rytmiltään. En tiedä, voihan se kai ilmankin olla mutta itse ainakin laittaisin kyseiseen kohtaan nuotin. | Lisätty!
Toisen breakin jälkeen. 01:07:875 miiiiksi tuo nelonen on tuollain? Pari kertaa mappia kokeillessa en saanut kertaakaan sitä. Noh, kai se voi tuollain jäädä mutta sanoinpahan vain että itse en saa sitä millään. | Hmm, se on ihan piruuttaan siellä kai. En poistanut sitä vielä mutta siirsin sitä lähemmäksi tuota rykelmää. Jos muut modaajat sanoo jotain tuosta niin sitten nelonen voi poistua tuosta asemasta.
Haganeproductio wrote:
Ja tosiaankin, itsekin olen vasta aloittelija mappaamisen kanssa, että ei kannata iiihan tosissaan ottaa noita ehdotuksiani ^^'
Thanks so much for modding!Iz-Ko wrote:
Holy s*it i love you to do this song!
General:
Change the offset on the timing for 2, i think sounds a little better. | Done!
And for the Hard diff use more faster sliders, in the timing try to do 1,60 in slider velocity | Done! (It destroyed some objects but then hard diff became to remapped)
Hard:
It's a shame because this song have too much to offer, try to do crazy jumps and not repetitive circles | Okay
I recommended to use distance snap sometimes, because in some circles...emm...are slightly crooked | Roger! I'll try to find those points and snap them later.
And the most important...Don't make too many breaks D: becomes troublesome | Do you mean osu! breaks or breaks between beats? However I removed 1 break from each diff and tried to make hard better and more intense.
Your mod was totally useful!InC0nceNtrateD wrote:
Mod Request
Easy
00:36:002 (1,2,3) - Do them like this or sth: | Done!
00:42:002 (1) - This one needs a nicer shape, this is important for easy diff, because it looks a bit boring and end it at 00:43:314 -. | Done!
00:45:002 (1) - This one looks okay, but it should end at 00:46:314 -. | Okay
01:30:000 (1,2,3) - In Easy you should stick to the same Distance snap every time, otherwise it is confusing for newbies who are meant to play the diff. | Done!
01:41:062 (4,5,1) - ^ | Done!
00:09:000 (1,2,1) - ^ | Done!
00:19:500 (2,1,2,3) - ^ No I think you know what I mean, just use the same DS everywhere in this Diff. | Done!
Normal
00:07:500 (4) - I think all these reverses are unnecessary, do the rythm like this? | Done as suggested
00:09:187 (1,2,3,4,5,6,7,8) - These do not fit to anything in the song o.o Redo this part completely | I used your suggestions
00:13:500 (4,1) - This Move is too difficult for beginners to read and to play, overlapp here | Done!
00:19:875 (5,1,2) - ^ | Done!
00:26:062 (3,4) - ^ | Done!
00:38:812 (1,2) - ^ | Done!
00:45:750 (3,1,2,3) - This Rythm is wrong, here is the correct one: | Fixed
00:51:002 (1,1) - The Note is too soon after the spinner for a Normal Diff. | Note removed
00:55:500 (5,1) - Again overlapp these two. | Done!
00:57:000 (1,2) - ^ | Done!
00:58:500 (5,1) - ^ | Done!
01:13:502 (2) - To get the right rythm you should move 2 in time to 01:13:314 -. | Done!
01:16:502 (2) - Again to get it right move it in time to 01:16:314 -. | Done!
01:19:502 (4) - NC. | Roger
01:22:500 (4) - NC. | Roger, I was originally thinking about putting a new combo for this and ^
01:24:000 (1,2,3,4,5) - Give these sliders a shape, they should have a Curve or Corner, fits to the song. (Corner is better imo) | Done, I used both, corner and curves.
Hard
00:15:375 (1,2,3,4) - You are missing so much sounds to map in this part, I know u probably like this, but you really should mapp the whole song here. | Okay
00:20:437 (1,2,3) - Here all should have the same distance. | Roger
00:25:312 (4,5,6,7) - 5,6,7 have to be nearer together than 4,5. | Roger
00:29:625 (1,2) - Are these two supposed not to be in the middle? | Maybe not
00:32:812 (1,2,3) - Keep the same distance between all these. | Okay
00:43:127 (4,5) - Put them far away, like in the timeline! | Done!
00:48:189 - Add a Note here. | Done!
00:55:502 (4,5,6,7) - These jumps are too hard imo, they look more Insane to me. | Took them closer now
00:58:502 (4,5,6,7,8) - ^ | Same comment as above
Use the same distance between 01:13:500 (5,6,7) - and 01:16:500 (5,6,7) - since the song is similar here. | Done!
01:18:000 (1,2,3,4,5,6,1,2,3,4,5,6) - I don't reall know about that, it looks okay, but not that nice to me... | Well, it maybe have too much "space" between beats but I did nothing at this time
01:35:062 (9,10,1) - These distances are wrong. | Fixed
01:41:627 (1,2) - Kind of confusing o.o think about changing it. | Removed that slider. (1)
I suggest overlooking your hard and normal diff completely!
Anyway, Good Luck with your map, funny song^^
Cheers, InC0 | Thanks so much!
Kudosu, meinasin aluksi jättää sut ilman kudosua kun en meinannut huomata tuota yhtä modausta, ja tässä kävi nyt niin että huomasin sun viestin vasta edellisen modaajan jälkeen ja olin siihen mennessä tehnyt tähän mappiin jo kaikki hänen suositukset sekä teille tuli hieman päällekkäisyyksiä. Mutta olen tosi kiitollinen sulle kun jaksat tätä mappia tarkistella. Otappa nyt toinen kudosu siitä hyvästä. ^^Haganeproductio wrote:
Yleistä:
Oli ihan hyvä idea ottaa kaikista vaikeusasteista pois tuo ensimmäinen break. Jotenkin mappeja pelatessa tuli sellainen fiilis että se on hieman turha ja vei arvokasta peliaikaa. Etenkin kun kyseiset mapit eivät ole niin raskaita käsille, että taukoja pitäisi olla useitakin. Hyvä veto siis ;3 | Juu, ajattelin itsekin noin poistaessani niitä taukoja
Easy
Vitonen kohdassa 00:23:064 jotenkin on todella orpo ja eikä oikein tunnu sopivan sellaisenaan tuohon kohtaan. Kokeilin muuttaa sen lyhyeksi slideriksi, joka alkaa nykyisestä kohdastaan ja loppuu kohtaan 00:23:252 ja sen perään vielä yksittäinen nuotti kohtaan 00:23:627. Kuulostaa heti hiukan paremmalta, mutta en tiedä onko se hieman liian vaikeahko ratkaisu kun kyseessä on sentäs easy. Tai sitten voit korvata ehdottamani sliderin ihan nuoteilla, eli jättää vitosen sellaiseksi kuin se on ja kohtaan 00:23:252 ja 00:23:627 tulisi sitten vielä sille kaverit.
Toki tämä oli vain mielipiteeni ja jos se nykyisenä on mielestäsi parempi, voit jättää sen sellaiseksi tai jos keksit paremman ratkaisun niin mikäs siinä C: | Kokeillaan tuota sun slider järjestelyä ensin ja katsotaan sitten mitä muut sanoo. ^^
Normal
Tarkistaisitko kohdasta 00:09:189 alkavan combosetin joka loppuu kasiin kohtaan 00:11:814. Hieman nuotin vierestä menee tuo setti vai räpelsinkö itse jotain että näin kävi. | Et räpeltänyt, se oli valmiiksi outo. ^^ Mutta muutin koko kohdan täydellisesti edellisen modaajan mukaan.
Kohdasta 00:45:752 kolmonen jotenkin sekoittaa rytmiä. Ei sovi siis sellaisenaan tuohon kohtaan. Voi olla että tosiaankin tein jotain että koko mappi hieman meni sekaisin joistain kohti, mutta muuten normal näyttää olevan suurin piirtein kohdillaan. | Edellinen modaaja ehti tässäkin ensin.
Hard
00:15:337 alkava vaaleansininen setti on hieman tylsä ja turhan helppo. Kokeile laittaa nuotteja aina kohtaan 00:19:877 asti tällä lailla: | Muutettu edellisen modaajan ehdotuksen mukaan. ^^'
Tulee heti enemmän hardin tasoista näpäyttelyä. Kohtaan 00:20:252 voisi laittaa vielä yhden nuotin ennen seuraavaa komboa... | Tehty!
Kohdan 01:07:877 nelonen on nyt paljon paremmassa kohtaa, että sen kerkeää saamaan kiinni eikä se ole iiiihan liikaa jonon ulkopuolella. Kiitos tästä. Muutkin arvostavat tätä. | ^^
En keksi oikeastaan muuta vikaa näistä enää. Varmaan piakkoin tämäkin mappi pääsee rankatuksi~ Ainakin toivottavasti. | YES! osu! needs more Crash!
osu file format v12
[General]
AudioFilename: 07 - Polar.mp3
AudioLeadIn: 0
PreviewTime: 21000
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
[Metadata]
Title:Polar
TitleUnicode:Polar
Artist:Mutato Muzika
ArtistUnicode:Mutato Muzika
Creator:Oddasat90
Version:Iz's Polar Bear
Source:Crash Bandicoot 2: Cortex Strikes Back
Tags:
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
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CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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360,232,59064,1,0,0:0:0:0:
376,152,59252,1,0,0:0:0:0:
456,152,59439,1,0,0:0:0:0:
456,152,59627,2,0,P|520:80|496:24,1,160,8|4,0:0|0:0,0:0:0:0:
368,40,60565,5,0,0:0:0:0:
368,40,60752,2,0,P|288:32|216:104,1,160
152,136,61502,2,0,L|80:192,1,80,8|0,0:0|0:0,0:0:0:0:
8,192,61877,2,0,L|8:104,2,80,8|0|8,0:0|0:0|0:0,0:0:0:0:
128,296,62627,1,8,0:0:0:0:
288,296,63002,5,2,0:0:0:0:
464,264,63564,2,2,L|464:96,1,160
256,56,64502,1,2,0:0:0:0:
256,168,65064,1,2,0:0:0:0:
256,304,65627,2,0,L|216:336,2,40,4|0|8,0:0|0:0|0:0,0:0:0:0:
96,288,66564,5,0,0:0:0:0:
168,232,66752,1,8,0:0:0:0:
72,200,67127,2,0,P|16:128|48:56,1,160,0|8,0:0|0:0,0:0:0:0:
34,68,67689,1,0,0:0:0:0:
104,24,67877,1,0,0:0:0:0:
168,72,68064,1,0,0:0:0:0:
248,56,68252,2,0,B|312:16|344:88|408:24,1,160,8|0,0:0|0:0,0:0:0:0:
464,176,69002,5,2,0:0:0:0:
344,224,69377,1,0,0:0:0:0:
272,224,69564,1,2,0:0:0:0:
120,176,69939,1,2,0:0:0:0:
232,88,70502,2,0,P|336:40|456:104,1,240,2|4,0:0|0:0,0:0:0:0:
136,128,72002,6,0,P|80:144|48:208,1,120.000004577637,8|0,0:0|0:0,0:0:0:0:
120,248,72752,1,0,0:0:0:0:
216,272,73127,2,0,L|288:224,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
432,56,73877,1,0,0:0:0:0:
368,128,74252,1,0,0:0:0:0:
464,200,74627,2,2,L|464:288,1,60.0000022888184
464,336,75002,5,8,0:0:0:0:
376,336,75377,1,0,0:0:0:0:
288,336,75752,2,0,P|200:328|144:240,1,180.000006866455,0|8,0:0|0:0,0:0:0:0:
32,128,76877,1,0,0:0:0:0:
144,128,77252,1,0,0:0:0:0:
256,48,77627,1,2,0:0:0:0:
256,48,77814,1,2,0:0:0:0:
256,128,78002,6,0,P|232:192|272:264,1,120,4|0,0:0|0:0,0:0:0:0:
320,272,78377,2,0,P|344:208|304:136,1,120
384,104,78752,1,0,0:0:0:0:
448,152,78939,1,0,0:0:0:0:
464,240,79127,2,0,B|496:296|496:296|456:368,1,120.000004577637
392,304,79502,2,0,B|344:352|312:312|272:360,1,120.000004577637
200,304,79877,5,8,0:0:0:0:
200,80,80439,1,8,0:0:0:0:
296,80,80627,1,4,0:0:0:0:
392,80,80814,1,0,0:0:0:0:
440,160,81002,2,0,B|496:208|496:208|496:296,1,120.000004577637
400,272,81377,2,0,L|272:272,1,120.000004577637
184,256,81752,2,0,B|184:192|184:192|224:144,1,120.000004577637
312,152,82127,2,0,L|312:280,1,120.000004577637
240,336,82502,1,0,0:0:0:0:
112,320,82877,6,8,B|40:256|112:200|192:160|128:80,1,240
176,48,83627,1,4,0:0:0:0:
264,80,84002,2,2,P|384:72|472:176,1,240.000009155274
408,216,85314,1,2,0:0:0:0:
320,240,85502,2,2,P|272:280|192:288,1,120.000004577637
216,208,86252,5,8,0:0:0:0:
168,144,86439,1,0,0:0:0:0:
120,80,86627,1,8,0:0:0:0:
72,24,86814,1,0,0:0:0:0:
16,96,87002,2,2,P|-40:128|-16:192,1,120.000004577637
64,224,87752,1,2,0:0:0:0:
136,288,88127,1,2,0:0:0:0:
160,192,88502,1,4,0:0:0:0:
Thanks, it was very helpful! But I hope that you or someone can explain for me what that 0.8x distance snap thing actually means.GrayKaiser82 wrote:
Hi ! From my queue
Ahhh... Crash ~ One of my favorite games ~ =D
[General]
- Aren't you checking AiMod?? You better check it for good and see how many warnings you have > http://puu.sh/3rS9L/c102d74431.png | Those snap errors deleted, but I don't understand that Kiai-thing..
- Tags shouldn't be empty like that, add something related in the tags. | Iz-Ko added to tags 'cause of diff
- Distance snap is one of the most important tool in the map editor, but your beatmap is not using it. going to be really confusing to players. i see 0.7x, 0.9x, 1.1x, The best distance spacing is 0.8x. | Actually I used that distance snap tool in Easy, Normal and partly in Hard diff. What those 0.8x actually means?
- You shouldn't use white combo color, it would be blinding during kiai times. | Roger
- Breaktime should be consistent in all difficulties, But Guest Difficulties can ignore this. | Roger
[Easy]
00:09:000 (1,2) - these two sliders has too many repeats, reduce it by one and add a note after it. | Done!
00:10:500 (2,1) - Fix distance problem. | Done? Not sure, 'cause I changed position of those already and I can't remember original distances.
00:15:000 (1,2,1,2) - What's the use of repeats?? reduce it. | Used more and more different sliders
00:49:500 (4,1) - A REALLY TINY overlap between them, change the slider's position. | Done!
00:56:625 (5,1) - Another distance problem. | Fixed
01:07:500 (2,3) - reduce the repeats, plus distance problem. | Fixed
01:33:562 (2,4) - same as i mention on 00:49:500 (4,1) - | How number 2 has an effect to number 4? However, still fixed.
- Nice, but try to avoid making too many repeats on the sliders, it gets a little boring to other players. | Roger
[Normal]
00:07:500 (4,5) - Reduce the repeats, also it would confuse the players. | Done and added circle at the end
00:13:500 (4) - That's so many repeats!! reduce it and add something after it. | Done!
00:26:064 (3,1) - Just like in the previous diff, The repeats and the distance. | Done and fixed
00:38:814 (1) - reduce the repeats here too. | Done!
00:55:500 (5) - ^ | Done!
00:58:500 (5) - ^ | Done!
01:01:500 (5) - ^ | That part is a break now.
01:31:500 (4) - ^ | Done!
01:37:500 (3,4) - Distance problem again. | Fixed
- The lack of consistent flow kinda bugged me in this mapset. But I tried to point them out for you.
- You should use 0.8x Distance spacing, and i don't see any cool patterns in this diff and the previous diff. | I suck at decilious patterns at this time but I'll take my time to learn make some and then I can improve this map better ^^ I'm still wondering about that distance snap value thing.
[Hard]-----------------------
- I think this diff is overmapped, which is unrankable. You should look at the ranked maps in the editor mode and try to learn how they made it. (ex: Symmetrical sliders, Hexagon notes, etc.) | I'm trying to improve this Hard diff all the time, but overmapped? Next post by BRBP speaks something other than this but let's see what other modders/persons will say
I hope this mod was helpful to you.
Anyways, Good Luck ~ =)
Kiitoksia kommentista!BRBP wrote:
En juurikaan mappaa itse, eli nämä nyt on vain mielipiteitä pelaajalta.
Tuohon hardin overmappaukseen liittyen, kannattaa hankkia vahvistus joltakulta ennenkun lähdet kauheasti karsimaan nappeja pois tms. Katoin sitä editorissa ja piruuttani vielä pyysin kaveria, joka ei ole ennen osua pelannut, testaamaan, sai parilla yrityksellä läpi. Jos tuo on muka vaikeutensa takia overmapped, niin jotain on standardeissa vialla. | Katsotaan nyt mitä muut sanoo vielä siitä. ^^ Modaamista tuo vielä vaatii kuitenkin ja tuun kyllä sitä muuntelemaankin ainakin jonkun verran.
Muutamia overlappeja on, mutta saat ne korjattua helposti samalla kun grid snappaat nuo napit. | Katson niitä sitten myöhemmin kun nyt osun editori on ärsyttävällä päällä, sain hätinä GrayKaiser82:n modin tehtyä äsken.
Lupaathan saada tän rankatuksi? | Tähtään siihen vaikka vaarana voi vieläkin oman toivon menetys. Minimi SP on jo saavutettu mutta luulen, että tämä mappi ei ole vielä kyllin hyvä BATille lähetettäväksi.
Thanks for modding again!jtd1 wrote:
Where it says "Next: 0.71x", that is where it should be 0.8x. This is located at the top right hand corner of the beatmap in the editing section.
Distance Snap normally makes it 1.0x. | Thanks for this! Now distance is usually 0.8x. in Easy and Normal. Well, my distance snap always makes something around 0.7x.
To eradicate the Kiai Time problem: Press F6, then the Timing Setup Panel should appear. Click on the Timing Section at 00:48:000, and below the list of times, you should see a tickbox that is ticked, which says "Inherit Previous Timing Settings". Remove the tick from the box, then repeat the above for the Timing Section at 01:00:000.
Repeat for all difficulties, if you only do one, it will cause problems in the beatmap.
And hey presto , it is done. | Done!
I can't sort out the distance snap issues that other modders have pointed out, it's up to you to fix the distance snap. It is your map, after all. | first response above
Now to mod your map again, since I've become a tiny bit better at modding maps since I last posted. Only took 6 months to improve a tiny bit.
Tags: Add "Bear" "down" "it" "Totally", as this track plays in the levels Bear Down, Bear It and Totally Bear in the game | Sure!
Easy
01:07:494 (2,3) - Consider repeating the slider to replace (3), I think newbies will be confused by this. | Done!
01:35:084 (4,5) - Move these 2 notes back a tick so they are on the white tick. | Originally I almost said Nope to this, but actually it sounded very cool. Done!
01:41:007 (4,5) - ^ | Done!
Normal
00:20:887 (1) - Move this note back a tick so it's on the white tick | Done!
00:26:031 (3,4) - In my opinion, you should knock out (4) and extend the repeat slider to replace it. It might throw a few people off as (4) is hidden under the slider. | Done!
00:30:395 - 00:32:422 - Re-do this section? Seems a bit too easy compared to previous sections imo | It's just a short easy segment + I'm unable to invent something clever to this.
00:37:566 (5,6,7) - Move each to the right by one grid space, so (5) is directly under the slider and (6) and (7) have the same distance snap of 0.67x | Position and distance changed.
00:38:813 (1) - Move the slider somewhere else? Up to you on this one, but it might throw a few people off | Moved A LITTLE BIT?
00:45:671 (3) - Doesn't sound right to me. Replace with this pattern: | Done!
00:52:500 - Add a note here | Nope, it comes too early after spinner (for normal diff)
Hard
Imo it isn't overmapped, just needs tweaking to improve. | ^^
You haven't fixed the Snapping Issues in this difficulty. Open AiMod and have a look. I presume you know how to sort them out because you fixed them in Easy and Normal. | It totally messed up slider velocity! (same 1.60, but velocity was still different) I'm too tired to fix both, snap and velocity now but maybe sometimes.
00:13:405 (4) - Repeat one more time to reach the white tick | Done!
00:17:250 - Add a note | Done!
00:18:200 (Where the red tick is around this time) - Add a note | Nope, too odd
00:18:750 - Add a note | Done!
00:40:527 (5) - Doesn't sound right to me. Replace with a slider that starts at 00:40:500 and ends at 00:40:875 | Done!
00:43:325 - Add a slider that starts on the red tick at this time to the next red tick (Around 00:43:700) | Done!
00:48:550 - Add a note on the red tick. | Done!
00:51:750 (3) - Replace with a single circle. | Done!
01:34:875 (9) - Replace with 2 circles, one at 01:34:875 and one at 01:35:250 | Done!
01:35:625 (10) - Replace this slider with a circle | Done!
01:36:565 (2) - Replace repeating slider with a note at 01:36:565 and a slider which starts at 01:36:945 (Red Tick) and ends at 01:37:315 (Red Tick) | Done!
01:40:875 - Add a note here | Done!
01:41:065 (12) - Remove slider and replace with circle at 01:41:250 and a circle at 01:41:625. | Done!
Iz's Polar Bear | to Iz-Ko: Tags and Kiai time fixed by me already which have to do to all diffs. But nothing else modded.
00:29:800 (6,7) - Move slightly closer together
00:51:375 - Add a note
01:05:623 - Lower hitsound volume, I couldn't hear which part of the track this repeating slider is meant to match
01:27:377 (5) - Object's end is out of the screen, according to AiMod.
Not mapping anymore of the track, Iz-Ko? It's a shame, because this is a very good map. This track does end at 01:42:000 Fyi.
The mp3 file is also too big, as the song ends at 01:42:000 and not at 02:03:610. Are you going to cut it down or do you want me to do it.
If you want me to cut it, PM me your e-mail address and I'll send it when I can. | I'll cut it by myself soon.
That's all, good luck and keep going!
jtd1 wrote:
Iz's Polar Bear
00:29:800 (6,7) - Move slightly closer together Done
00:51:375 - Add a note I don't think it's necessary a note there
01:05:623 - Lower hitsound volume, I couldn't hear which part of the track this repeating slider is meant to match fixed
01:27:377 (5) - Object's end is out of the screen, according to AiMod. mmm, i don't think it's a problem D:
Not mapping anymore of the track, Iz-Ko? It's a shame, because this is a very good map. This track does end at 01:42:000 Fyi. Maped the last 20 seconds xD
Haven't done this for Hard Difficulty...jtd1 wrote:
To eradicate the Kiai Time problem: Press F6, then the Timing Setup Panel should appear. Click on the Timing Section at 00:48:000, and below the list of times, you should see a tickbox that is ticked, which says "Inherit Previous Timing Settings". Remove the tick from the box, then repeat the above for the Timing Section at 01:00:000.
Repeat for all difficulties, if you only do one, it will cause problems in the beatmap.
jtd1 wrote:
Haven't done this for Hard Difficulty... | Done now!jtd1 wrote:
To eradicate the Kiai Time problem: Press F6, then the Timing Setup Panel should appear. Click on the Timing Section at 00:48:000, and below the list of times, you should see a tickbox that is ticked, which says "Inherit Previous Timing Settings". Remove the tick from the box, then repeat the above for the Timing Section at 01:00:000.
Repeat for all difficulties, if you only do one, it will cause problems in the beatmap.
Also, Unsnapped Notes on Hard Difficulty and Iz's Polar Bear. Check AiMod for this. | Later, plz..
Distance Snap looks better for Easy and Normal by the way. | Thanks!
sheela901 wrote:
[Hard]
A lot of unsnapped things.
[Iz's Polar Bear]
A lot of unsnapped things.
Thanks! I'll try my best! ^^rfandomization wrote:
You're back. And just when I was mapping Crash Bandicoot. The coincidences are ridiculous. Keep fighting, don't let this map die! You can do it =D