modding as requested~
seems like new mapper, welcome to the mapping world~
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
you can totally make a hard difficulty yourself, thats basically where you experiment with cool stuff like jump patters and note positions to develop your own unique style~
No kiai time? I do recommend putting kiai time somewhere, though i cant really tell where the "high" part of the song is...
to add kiai time, add a green timing line (inheriting section) at where you want to start it and check "kiai mode" under the style tab in Timing setup panel. To end it add a green line at the ending location and untick the option there
[Easy]
HP drain + 1 and Approach rate + 1 plz. And there are a lot of spacing violations in this diff, please use the AiMod to check for those inconsistencies (under File - Open AiMod)
00:09:000 (1) - this is quite confusing to newbie players since they cant tell how many repeats it will have. recommend splitting it into two repeat sliders like the ones at 00:15:000 (1,2,3,4)
00:18:000 (3) - add new combo here
00:26:250 (3) - take one repeat off so it follows the heavy sounds better
00:42:000 - either add a note here, or extend the break to start here (you can drag the break start point)
00:59:625 (5) - add clap on the head of this slider for consistency
01:09:000 (1,2,3,4,5) - this part is very confusing in terms of timing for easy, consider using two sliders to replace the first 4 notes
01:30:000 (1) - add clap
[Normal]
HP drain - 1 and Overall difficulty - 1, fits better imo
00:11:625 (8,1) - spacing between the two is too far, bring them closer
00:19:875 (5,1,2,3,4) - even the spacing out here (and a personal thought, this might be a bit hard for normal diff, consider swapping the circles for repeat slider)
00:26:250 (4,1) - again, bring the two closer
00:43:125 (4,1) - make this a repeat slider, the last note doesnt really follow any music
00:46:125 (4,1) - same as above
00:47:625 (4) - add a repeat to this slider
01:06:562 (2,3,4) - spacing here makes it quite confusing to hit, i suggest you use appropriate distance snap here
01:27:000 (5) - add clap to end of slider
01:36:000 (1,2) - make this just one slider, plays better imo
I just pointed out some straight forward issues in my mod, you should also consider adjusting your placements so you dont get those notes partially overlapped with sliders (those which are not immediately next to each other in timing), and make more sliders curvy than straight. Good luck on the map ^_^
seems like new mapper, welcome to the mapping world~
Black is suggestion
Blue is highly recommended
Red is unrankable
[General]
you can totally make a hard difficulty yourself, thats basically where you experiment with cool stuff like jump patters and note positions to develop your own unique style~
No kiai time? I do recommend putting kiai time somewhere, though i cant really tell where the "high" part of the song is...
to add kiai time, add a green timing line (inheriting section) at where you want to start it and check "kiai mode" under the style tab in Timing setup panel. To end it add a green line at the ending location and untick the option there
[Easy]
HP drain + 1 and Approach rate + 1 plz. And there are a lot of spacing violations in this diff, please use the AiMod to check for those inconsistencies (under File - Open AiMod)
00:09:000 (1) - this is quite confusing to newbie players since they cant tell how many repeats it will have. recommend splitting it into two repeat sliders like the ones at 00:15:000 (1,2,3,4)
00:18:000 (3) - add new combo here
00:26:250 (3) - take one repeat off so it follows the heavy sounds better
00:42:000 - either add a note here, or extend the break to start here (you can drag the break start point)
00:59:625 (5) - add clap on the head of this slider for consistency
01:09:000 (1,2,3,4,5) - this part is very confusing in terms of timing for easy, consider using two sliders to replace the first 4 notes
01:30:000 (1) - add clap
[Normal]
HP drain - 1 and Overall difficulty - 1, fits better imo
00:11:625 (8,1) - spacing between the two is too far, bring them closer
00:19:875 (5,1,2,3,4) - even the spacing out here (and a personal thought, this might be a bit hard for normal diff, consider swapping the circles for repeat slider)
00:26:250 (4,1) - again, bring the two closer
00:43:125 (4,1) - make this a repeat slider, the last note doesnt really follow any music
00:46:125 (4,1) - same as above
00:47:625 (4) - add a repeat to this slider
01:06:562 (2,3,4) - spacing here makes it quite confusing to hit, i suggest you use appropriate distance snap here
01:27:000 (5) - add clap to end of slider
01:36:000 (1,2) - make this just one slider, plays better imo
I just pointed out some straight forward issues in my mod, you should also consider adjusting your placements so you dont get those notes partially overlapped with sliders (those which are not immediately next to each other in timing), and make more sliders curvy than straight. Good luck on the map ^_^