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Yuuki Aoi - Platinum

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Topic Starter
Mythol
This beatmap was submitted using in-game submission on July-06-13 at 5:09:12 AM

Artist: Yuuki Aoi
Title: Platinum
Source: Cardcaptor Sakura
Tags: cRyo[iceeicee] xsrsbsns Rare puella magi magica opening
BPM: 164
Filesize: 6115kb
Play Time: 03:59
Difficulties Available:
  1. Collab (5 stars, 869 notes)
  2. Normal (3.11 stars, 255 notes)
  3. Rare's Hard (4.9 stars, 650 notes)
Download: Yuuki Aoi - Platinum
Information: Scores/Beatmap Listing
---------------
5magic
Thanks Rare for Hard !
Collab by Me, cRyo[iceeicee], xsrsbsns
Our last collab and my last map. '^'/
Collab Members


00:00:000 ~ 00:15:558 = Mythol
00:15:558 ~ 00:36:411 = cRyo
00:36:411 ~ 00:47:753 = xasdfasf
00:47:753 ~ 00:59:460 = Mythol
00:59:460 ~ 01:28:728 = cRyo
01:28:728 ~ 01:43:363 = BREAK
01:43:363 ~ 02:03:850 = Mythol
02:03:850 ~ 02:15:558 = cRyo
02:15:558 ~ 02:27:265 = xasdfasf
02:27:265 ~ 02:47:753 = Mythol
02:47:753 ~ 02:56:533 = BREAK
02:56:533 ~ 03:08:241 = cRyo
03:08:241 ~ 03:19:399 = Mythol
03:19:399 ~ 03:31:655 = cRyo
03:31:655 ~ 03:49:582 = xasdfasf
03:49:582 ~ End = Mythol
Cilvery
..

cRyovery!
cRyo[iceeicee]
steal steal steal !
ninjavery!


alacat
下雨天 :3
Miracle Lotus
Nice map.
Rare
can I make hard diff!?
Topic Starter
Mythol

Rare wrote:

can I make hard diff!?
gogo :D
Rare
sry for the delay ><
http://puu.sh/38Lvs.osu
pls add to tag when you free time.
Topic Starter
Mythol
nice hard :D
ty!!
Topic Starter
Mythol
mod pleaaaaase D:
sheela
Hi! From my queue~
[Normal]

02:07:505 (3) - Line with 02:06:773 (1)

[Rare's Hard]

01:05:310 (1) - Line with 01:04:944 (6)

01:56:346 (5) - Maybe stack it

02:28:724 (1) - Stack with 02:26:712 (9)

03:19:578 (4) - At the end, add a Finish

03:47:200 (4) - Not well stack

03:56:346 (4) - Stack with 03:55:432 (1)

[Collab]

SB?


Good Luck and star!
Papysh
Hi! From my lazy modding queue o3o
--------------------------------------------
Normal ~
00:08:237 (2) - http://puu.sh/3mYdE.jpg - Just move it a bit higher
00:20:859 (1) - Ctrl + R - selection centre - rotate it by -5And move 1 grid higher
00:40:432 (1) - Maybe 2 grids down for a better blanket
01:00:554 (3) - 1 grid left
02:30:737 (2,3,4) - http://puu.sh/3mYtJ.jpg http://puu.sh/3mYuS.jpg
03:32:749 (3) - 1 grid right
Rest looks okay
-------------------------------------------
Rare's Hard ~
01:12:261 (4) - Rotate it by -5
02:59:090 (6) - Remove NC
02:59:822 (1) - Nc here o3o
-------------------------------------------
Collab is mapped too well i cant even mod this, Good luck with getting that map ranked o3o
Rare

sheela901 wrote:

[Rare's Hard]
01:05:310 (1) - Line with 01:04:944 (6) i'll fix it if anybody else says so
01:56:346 (5) - Maybe stack it it's intentional
02:28:724 (1) - Stack with 02:26:712 (9) i dont like stack very much.
03:19:578 (4) - At the end, add a Finish I'm following the drum.
03:47:200 (4) - Not well stack it's intensional
03:56:346 (4) - Stack with 03:55:432 (1) ^

Papysh wrote:

Rare's Hard ~
01:12:261 (4) - Rotate it by -5 I don't understand difference.
02:59:090 (6) - Remove NC fixed
02:59:822 (1) - Nc here o3o fixed
thanks for modding guys~
http://puu.sh/3n41L.osu
Shohei Ohtani
This map better not suck because I happen to love this song.

Collab:
If this is a collab, SBed names might be nice.
00:05:127 (3) - ! ! ! This would be better just normally spaced, lol :3
00:07:688 (3) - Since there's no more sliders after this, make this parallel with (2)
00:36:407 (1) - It'd be cool if on the beginning of the slider, you added a hitnormal (Similarly, for whenever the snare drum hits in the music at this part, do this too. (ie. 00:39:334 (3) )
02:18:115 (6,7) - Like it's cool and all you know having unexpected patterns and all but when I'm playing this I'm just like "oh no this feels so weird"
03:47:200 (1,2,3,4) - I personally don't have much of a problem with these, but when I use this in other maps, most players are usually against these.

Hard:
00:06:956 (2) - No fun overlap here ;a;
00:32:566 (5) - This might be a bit awkward for a hard
02:28:907 (2) - WOAH WELL HELLO THERE like this jump doesn't really seem fitting at all and can be EASILY avoided

Normal:
Oh het look the hitsounding thing that's missing in hard and collab is in this diff oh cool.
00:20:859 (1) - This speaks weirdly to me, since the note you're starting on is a pick up, so it'd feel better to have a note rather than a slider
01:53:419 (3) - Maybe start this slider where the repeat currently is, and remove the repeat?

Yay. I like it~.
Rare

CDFA wrote:

Hard:
00:06:956 (2) - No fun overlap here ;a; it doesn't matter i think.
00:32:566 (5) - This might be a bit awkward for a hard added new combo.
02:28:907 (2) - WOAH WELL HELLO THERE like this jump doesn't really seem fitting at all and can be EASILY avoided i want keep my current pattern.
thanks for modding~
http://puu.sh/3nQOl.osu
Topic Starter
Mythol
thanks for your mods!
Cerulean Veyron
Hi ~ From my queue

Well... there's nothing i can mod here since this map is REALLY perfect for newbies. but i hope the Collab diff is passable o_o

Anyways, have a "Good Luck" star ~ :D
Topic Starter
Mythol

GrayKaiser82 wrote:

Hi ~ From my queue

Well... there's nothing i can mod here since this map is REALLY perfect for newbies. but i hope the Collab diff is passable o_o

Anyways, have a "Good Luck" star ~ :D
thanks~ :)
Rukario
Random Mod
[General]
The Aspect ratio of your BG atm is 16:10 which is unrankable. It'd be great if you could change it to one that is either 16:9 or 4:3.

[Normal]
- I think this needs an easier diff -- If you want to keep the current one as the easiest, then it needs some changes. Let me know what you decide on.

[Rare's Hard]
- Very good difficulty, nice flow, very natural. Just a few minor things I'd like to clean up:
01:56:346 (5) - Maybe stack that on the previous sliderend? Looks cleaner imo
02:12:444 (6) - ^
02:24:334 (1,2,3) - This felt a bit awkward when playing, but looking back at it it makes sense, timing wise. Don't quite know what to change about this to make it feel right.
03:47:200 (4) - Maybe stack that on the previous sliderend? Looks cleaner imo

[Collab]
Very fun to play, not too many issues:
00:05:127 (3) - Either make this a New Combo or move the rest of the combo a bit further away, that anti-jump is a bit confusing without a New Combo.
03:47:200 (1,2,3,4) - I'm just pointing this out because I thought it was a really good idea^^ Like this a lot.

That's pretty much all. Call me back when you decided on your Normal.
Rare

Rukario wrote:

[Rare's Hard]
- Very good difficulty, nice flow, very natural. Just a few minor things I'd like to clean up:
01:56:346 (5) - Maybe stack that on the previous sliderend? Looks cleaner imo it's intensional
02:12:444 (6) - ^ ^
02:24:334 (1,2,3) - This felt a bit awkward when playing, but looking back at it it makes sense, timing wise. Don't quite know what to change about this to make it feel right. i got it
03:47:200 (4) - Maybe stack that on the previous sliderend? Looks cleaner imo it's intensional
changed by myself
00:32:566 (2,4) - exchanged placement
02:26:712 (9,10,11) - changed placement

thanks for modding!!
http://puu.sh/3u0Nd.osu
Sonnyc
Oh this song~ thanks to osu.

Giving a star for now, maybe will provide mod abit later~
Topic Starter
Mythol
wow thanks for the stars CDFA + Sonnyc :D
Sonnyc
Here goes the real mod.

Normal:

00:15:554 (1) - Consider deleting this to start with the lyric.
00:20:859 (1) - The lyric being ignored by the slider reverse didn't seemed well. Try this rhythm : https://osu.ppy.sh/ss/849176
00:47:383 (2) - Add Whistle?
01:43:359 (1) - Similar delete suggestion.
01:53:419 (3) - 1 Grid up
02:45:371 - Consider adding a spinner around here. All diff has, except this.

Rare's Hard:

00:08:968 (9) - I think whistle would rather suit at the head, than the end.
01:08:237 (1) - I think the jump is too far. Consider putting the head of the slider at (336,344).
02:02:017 (4) - ctrl+G will be better in spacing.
02:28:724 (1,2) - I can't understand this jump, it fits nowhere D: PLEASE make a change for this. I don't think you should keep this.
03:13:267 - Adding a note will be better, but no need to.
03:59:182 (4) - Same as <Collab>.

-- Either there was some jumps, most felt quite nice and not too tough. Nice job.

Collab:

00:05:127 (3) - Since this is an anti jump, an NC won't hurt.
00:57:261 (6,7) - Increase 1/4 plz, looks odd in the map.
01:47:200 (5) - Decrease 1/4. Ignoring a Clap really feels strange.
02:08:602 (1) - Why is this NC?
03:13:267 - I think here needs a note, according to the song.
03:13:907 (7,8) - Rather making this a 1/4 slider jump, placing the jump in 03:13:724 (5,7) feels better.
03:55:066 (1,1) - Make spacing like 03:49:212 (1,1)?
03:59:182 (4) - NC. This is in the blue line, and is confusing to hit since the rhythm wasn't as expected.

-- Nice diff which was fun to play, but I didn't enjoyed the 1/4 slider jumps(since I'm not so pro to manage that pattern :<).
dkun
Card Captor Madoka doesn't exist. This is the third opening of "Cardcaptor Sakura", please fix the source. (I saw the ranked version, it's also wrong)
Other then that, I don't have any qualms with this map.

Feel free to call me back!
Zero__wind
5 mods for bubble :3 huehue
Mythol so pro~
* before it got ranked~
Aoi Yuuki so moe~
Topic Starter
Mythol

Rukario wrote:

Random Mod
[General]
The Aspect ratio of your BG atm is 16:10 which is unrankable. It'd be great if you could change it to one that is either 16:9 or 4:3.
actually it's rankable :P

[Normal]
- I think this needs an easier diff -- If you want to keep the current one as the easiest, then it needs some changes. Let me know what you decide on.
I think it's fine like this..

[Collab]
Very fun to play, not too many issues:
00:05:127 (3) - Either make this a New Combo or move the rest of the combo a bit further away, that anti-jump is a bit confusing without a New Combo. Fixed
03:47:200 (1,2,3,4) - I'm just pointing this out because I thought it was a really good idea^^ Like this a lot.
:D

That's pretty much all. Call me back when you decided on your Normal.
ty for your mod~ :)

Sonnyc wrote:

Here goes the real mod.

Normal:
01:53:419 (3) - 1 Grid up ok

Collab:

00:05:127 (3) - Since this is an anti jump, an NC won't hurt. ok
02:08:602 (1) - Why is this NC? removed
03:13:267 - I think here needs a note, according to the song. yup
03:13:907 (7,8) - Rather making this a 1/4 slider jump, placing the jump in 03:13:724 (5,7) feels better. ok
03:55:066 (1,1) - Make spacing like 03:49:212 (1,1)? ok
03:59:182 (4) - NC. This is in the blue line, and is confusing to hit since the rhythm wasn't as expected. nah it's fine

-- Nice diff which was fun to play, but I didn't enjoyed the 1/4 slider jumps(since I'm not so pro to manage that pattern :<).
thanks a lot :D

dkun wrote:

Card Captor Madoka doesn't exist. This is the third opening of "Cardcaptor Sakura", please fix the source. (I saw the ranked version, it's also wrong)
Other then that, I don't have any qualms with this map.

Feel free to call me back!
lol you're right, fixed~

Zero__wind wrote:

5 mods for bubble :3 huehue
Mythol so pro~
* before it got ranked~
Aoi Yuuki so moe~
thx! ^^
Rare

Sonnyc wrote:

Rare's Hard:

00:08:968 (9) - I think whistle would rather suit at the head, than the end. i'm following the hi-hat of drum.
01:08:237 (1) - I think the jump is too far. Consider putting the head of the slider at (336,344). i don't think so
02:02:017 (4) - ctrl+G will be better in spacing. changed placement by myself
02:28:724 (1,2) - I can't understand this jump, it fits nowhere D: PLEASE make a change for this. I don't think you should keep this. i want keep my current pattern
03:13:267 - Adding a note will be better, but no need to. no changed
03:59:182 (4) - Same as <Collab>. mythol didn't fix it, i don't fix it too.

-- Either there was some jumps, most felt quite nice and not too tough. Nice job.
thanks for modding!!
http://puu.sh/3w4Se.osu
dkun
A small recheck -- no kds please (got one a few posts up :p)

[Rare's Hard]
00:31:655 (6,1,2,3,1,2,3,4) - This is a bit un-intuitive to read. Out of the four test players I've asked in different skill levels, no one got this on first try. I suggest to either follow a star completely, or remake these two combos.
02:30:741 (3) - This is touching the HP bar. Could you lower it by a grid or two?
Rare
all fixed
thanks for modding!
http://puu.sh/3w8mJ.osu
Topic Starter
Mythol
thank you dkun!! :D
dkun
ヽ(;▽;)ノ
alacat
goヽ(;▽;)ノgo
Rare

alacat wrote:

goヽ(;▽;)ノgo
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