/in because it looks fun.
Not necessarily, in fact town is more likely to get roles like vig or alignment cop.fartownik wrote:
@Mod: when Mafia picks a role out of the possible ones, will Town get the exact same one for themselves?
Then it would be semi-closed and not closed setupfartownik wrote:
Will you reveal the list of potential PRs for town then?
Oh well, nvm it then. If the setup's intended to be a closed one then let's stick to it.Sakura wrote:
Then it would be semi-closed and not closed setupfartownik wrote:
Will you reveal the list of potential PRs for town then?If you all prefer it that way then yes I'll reveal all potential roles for Town.
Sure, when the game opens up and i create the QTs, why don't you participate tho :<Lincolm wrote:
Sakura, give me dead QT
Tanzklaue wrote:
wscum, wih their knowledge of how many PRs there are in the game, could easily screw us over if we don't have the maximum amount of PRs, they could easily fakeclaim PR and get away with it.
NoHitter wrote:
Scum that skews numbers will just be a target when they don't die after all PRs die. Incidentally scum can only INCREASE the number of "confirmed" PRs which will make us play more cautiously.
Would you mind sending an example of the game where Two used it? Not willing to dig in threads containing 80~ pages looking for a single post.NoHitter wrote:
OK guys everyone massclaim whether you're PR or not now.
We're doing this Two style. (If you're new and don't get it, then go read other games where Two participated.)
rEdo wrote:
keep in mind that the scum themselves could be suggesting this in order to receive information, and that whole "let's claim who has them PRs" thing could be just a bait for us to bite. I wouldn't share such information with everybody else while we've got threats in.
- I agree!Tanzklaue wrote:
don't think that this plan is healthy for anybody except scum.
How does the way you're typing give anything away?Raging Bull wrote:
I'm reluctant, but I suppose the way I'm typing gives it away.
If all the PRs die who's going to target them? They'll be in the majority with the most power left D:NoHitter wrote:
Scum that skews numbers will just be a target when they don't die after all PRs die..
Mod: Can Masons get town PR abilities?JInxyjem wrote:
So let's assume information is classified as Amount of PRs, Type of PRs, and Who the PRs are.
Without claiming,
Mafia knows
1. Amount of Mafia PRs
2. Type of Mafia PRs
3. Who the Mafia PRs are
4. Amount of Town PRs
Town knows nothing.
___________________________________________________________________________
With claiming,
Mafia knows
1. Amount of Mafia PRs
2. Type of Mafia PRs
3. Who the Mafia PRs are
4. Amount of Town PRs
5. Who the Town PRs are
Town knows
1. Amount of Mafia PRs
2. Amount of Town PRs
3. Who the Town PRs are
___________________________________________________________________________
Well, Town gets 3x the information compared to Mafia and the thing they don't know (exact mafia PRs) doesn't affect them too much, so yeah, I think that's a good tradeoff, personally.
Emm, so it means we have 7 possible PRs for town (including Masons)?Sakura wrote:
Moderator's Notes: I didnt count the Town Masons in the 2+X possible PRs that I rolled, I added them to spice things up, sorry if that confused you.
I'm no mod, but it states in the Mason's description.NoHitter wrote:
Mod: Can Masons get town PR abilities?
Welcome to Stacking the Deck Player
You are a Town Mason along with your partner Reyalp
You and your partner are both confirmed town to each other.
During the night phases you and your partner may talk in this quicktopic
Despite being already Mason you may or may not receive an additional power after Night 0 ends.
You win when all threats to town are eliminated.
and we already clarified that the advantages for scum are a lot bigger than the possible ones for town.NoHitter wrote:
@ Haneii, Tanz and rEdo
JInxyjem already summarized the possible gains Town will have from massclaiming.Mod: Can Masons get town PR abilities?JInxyjem wrote:
So let's assume information is classified as Amount of PRs, Type of PRs, and Who the PRs are.
Without claiming,
Mafia knows
1. Amount of Mafia PRs
2. Type of Mafia PRs
3. Who the Mafia PRs are
4. Amount of Town PRs
Town knows nothing.
___________________________________________________________________________
With claiming,
Mafia knows
1. Amount of Mafia PRs
2. Type of Mafia PRs
3. Who the Mafia PRs are
4. Amount of Town PRs
5. Who the Town PRs are
Town knows
1. Amount of Mafia PRs
2. Amount of Town PRs
3. Who the Town PRs are
___________________________________________________________________________
Well, Town gets 3x the information compared to Mafia and the thing they don't know (exact mafia PRs) doesn't affect them too much, so yeah, I think that's a good tradeoff, personally.
JInxyjem wrote:
With claiming
Town knows
1. Amount of Mafia PRs
2. Amount of Town PRs
3. Who the Town PRs are
then you shouldn't go with the claim. all the people who haven't claimed until now shouldn't claim, so we can reduce the possible damage.Hika wrote:
I'm not a PR
I still don't think it's okay for PR's to be revealing themselves.
Why do you think those points are town gains, NoHitter?NoHitter wrote:
JInxyjem already summarized the possible gains Town will have from massclaiming.
Well that sucks. If Masons were also a separate entity, we could essentially have 2 more claimed roles. Actually I have an idea regarding that.fartownik wrote:
I'm no mod, but it states in the Mason's description.NoHitter wrote:
Mod: Can Masons get town PR abilities?Welcome to Stacking the Deck Player
You are a Town Mason along with your partner Reyalp
You and your partner are both confirmed town to each other.
During the night phases you and your partner may talk in this quicktopic
Despite being already Mason you may or may not receive an additional power after Night 0 ends.
You win when all threats to town are eliminated.
Like I said before, scum can only lie by adding more "claimed PRs" to the list. If any case scum tries to hide behind being a PR, we let the PRs all massclaim their roles and lynch between any doubles or suspicious roles.Tanz wrote:
and we already clarified that the advantages for scum are a lot bigger than the possible ones for town.
we really get no information out of this, while scum gets a perfect set up for WIFOM and other mindgames. also town doesn't need to know who the PRs are, the only thing we need to know is who is town and who isn't. on the other hand, scum really could and will use the information who the town PRs are.
the possible gains would only be in effect if nobody lies. scum will probably lie, so we can assume that none of the gains for town are actually existent.
this is so antitown, sadly a few already fell for it :/
Specifically the third one: Who the town PRs are. See my explanation above.Haneii wrote:
Why do you think those points are town gains, NoHitter?
That isn't the only lie they can make. They can say they don't have a power role when they do.NoHitter wrote:
Like I said before, scum can only lie by adding more "claimed PRs" to the list.
Why would that be a safe choice for scum? (I ask the question in the assumption you mean it's safe for scum to hide by claiming non-PR. I don't know if it's just me or the sentence was ambiguous but I first read that as you addressing scum directly and letting them know that lynching non-PR during the day is their safest choice)NoHitter wrote:
we can lynch off the people who claimed non-PR (i.e. the SAFE choice for scum.)
Please explain how each plan will help? Also are you suggesting we do all 4 (it seems like that but 3 makes it sound like they're all separate options).NoHitter wrote:
Here's the plan I thought of:
1) Massclaim PR or not PR (up to 5 PR)
2) Massclaim Masonship (up to 2 confirmed)
3) Massclaim PR roles themselves and lynch between doubles or suspicious roles (out of place PRs, or very "convenient" PRs)
4) Lynch the rest of the non-PRs
How do you know both Mason's won't have PRs?NoHitter wrote:
The way I see it chances are, the Masons won't all have the power roles town gains, so there is the fact that Mafia will have to choose between the PRs or confirmed Masons. If Mafia choose to kill off PRs instead of the Masons, we have confirmed town. If it's the other way around, they risk being targeted by the abilities and outed.
This is just it. Yes, town get's info but in return we give mafia an easy win? It's like the people pushing this plan don't want to acknowledge just how much mafia will gain from this decision...Tanzklaue wrote:
I really don't see any reason for town to do this, aside from hoping that everyone is honest, even scum, and that scenario is the least likely. having only that small of a chance of getting town an actual advantage, but giving scum basically something ranging from 1-2 guaranteed snipes to straight up a free win in reverse, this is just unjustifiable.
The thing is here is that I assume that scum does not know what PRs town has in the first place. Assuming scum claims PR: Even if you consider the ones I said were probable i.e. Tracker and Vig, it would be suspicious if we suddenly get doubles of every role, wouldn't it? Chances are one of those are scum.Tanz wrote:
nohitter, could you tell us how we should manage to find out if scum skewed the claim or not?
Even if you give Mafia free "snipes" at our PRs, if we lynch them in return, it will still be in our benefit.Tanz wrote:
I really don't see any reason for town to do this, aside from hoping that everyone is honest, even scum, and that scenario is the least likely. having only that small of a chance of getting town an actual advantage, but giving scum basically something ranging from 1-2 guaranteed snipes to straight up a free win in reverse, this is just unjustifiable.
That's why we only lynch suspicious PRs. After we lynch them, we lynch the non-PRs based on how scummy they are.Haneii wrote:
That isn't the only lie they can make. They can say they don't have a power role when they do.NoHitter wrote:
Like I said before, scum can only lie by adding more "claimed PRs" to the list.
Ahh excuse me for my ambiguous wording. I meant that the "safe choice" for scum would usually be claiming non-PR. From my experience as a player, whenever the massclaim comes, scum does either of two things: claim a PR and risk it, OR claim Vanilla Townie (aka non-PR) and hide amongst the majority of the VTs since there are more VTs. The less riskier and safer choice then would be hiding amongst the VTs.Haneii wrote:
Why would that be a safe choice for scum? (I ask the question in the assumption you mean it's safe for scum to hide by claiming non-PR. I don't know if it's just me or the sentence was ambiguous but I first read that as you addressing scum directly and letting them know that lynching non-PR during the day is their safest choice)NoHitter wrote:
we can lynch off the people who claimed non-PR (i.e. the SAFE choice for scum.)
I explained it above. After you lynch of the suspicious PRs, the remaining mafia will have to be amongst the non-PRs.Haneii wrote:
Also, you claimed non-PR. If you're town why do you think it would be a good idea to start lynching non-PR?
1) Massclaim PR or not PR -> The moment scum claims PR, they can't chicken out of it. It was supposed to be some sort of trap until you had me explain it all.Haneii wrote:
Please explain how each plan will help? Also are you suggesting we do all 4 (it seems like that but 3 makes it sound like they're all separate options).NoHitter wrote:
Here's the plan I thought of:
1) Massclaim PR or not PR (up to 5 PR)
2) Massclaim Masonship (up to 2 confirmed)
3) Massclaim PR roles themselves and lynch between doubles or suspicious roles (out of place PRs, or very "convenient" PRs)
4) Lynch the rest of the non-PRs
I don't know if both Masons don't have PR's, but it's a risk I'm willing to take to win.Haneii wrote:
How do you know both Mason's won't have PRs?NoHitter wrote:
The way I see it chances are, the Masons won't all have the power roles town gains, so there is the fact that Mafia will have to choose between the PRs or confirmed Masons. If Mafia choose to kill off PRs instead of the Masons, we have confirmed town. If it's the other way around, they risk being targeted by the abilities and outed.
I disagree. Like I said earlier, you're betting too much on the importance of PRs as opposed to how the plan can out mafia. It doesn't matter if the PRs die if we win.Haneii wrote:
@ Your second scenario: Yeah, mafia risk being targeted by the abilities and outed but it still might take us time to out them, and by that time they'll have enough info and power to wipe the rest of us out...
you misunderstood my question. I wanted to know how we would know if the claim is skewed without claiming PRs. because that's impossible, and claiming PRs just to find out if something is skewed is just dumb.NoHitter wrote:
The thing is here is that I assume that scum does not know what PRs town has in the first place. Assuming scum claims PR: Even if you consider the ones I said were probable i.e. Tracker and Vig, it would be suspicious if we suddenly get doubles of every role, wouldn't it? Chances are one of those are scum.Tanz wrote:
nohitter, could you tell us how we should manage to find out if scum skewed the claim or not?
If scum tries to lie and try claiming another role, there's also a good chance that they will pick either a double or have to risk with an "odd one out" or "very convenient" role. Those claims are also suspicious and warrants a vote.
You can't know if the claim is skewed with "I am a PR or I am not a PR" alone unless more than five people claim PR, but THAT'S NOT THE POINT:Tanz wrote:
you misunderstood my question. I wanted to know how we would know if the claim is skewed without claiming PRs. because that's impossible, and claiming PRs just to find out if something is skewed is just dumb.
You're forgetting that Town will also get something from this: CONFIRMED TOWNIES aka people who are sure to be not mafia.Tanz wrote:
also, town needs PRs more than mafia does. mafia can win a game easily without PRs. town normally can't. so losing PRs for town is something major, while for mafia it isn't too much of a deal.
At the very least we have three PRs. In that case, the Masons should claim.Dake wrote:
But in the worst case? what if we have a very few PR, like the 3 that have claimed? it could be easy for scum shoot any of them and basically we can't afford that risk, implying that there are basic and essential roles like Doc/Cop there. That's what I'd suggest not to do the third point in your plan NH, it's true we can get scum liars there, but at the same time, we'd be giving scum a huge advantage, they won't stop themselves if they can take down any dangerous PR for them, what do we get in return?
This plan needs the cooperation of the town and will have them have to tell the truth.Dake wrote:
It's true that scum will be likely hidden as "non-PR", but still we could have town PRs protecting themselves from scum eyes by claiming they're not PR.
Why should town lie to get suspicious or what? I don't get that actually, ..NoHitter wrote:
This plan needs the cooperation of the town and will have them have to tell the truth.Dake wrote:
It's true that scum will be likely hidden as "non-PR", but still we could have town PRs protecting themselves from scum eyes by claiming they're not PR.
To escape the mafia's eyes I think.Irreversible wrote:
Why should town lie to get suspicious or what? I don't get that actually, ..
For the second lie, it does not affect anything because we're using the amount of Town power roles to infer the amount of Scum power roles. (Scum PRs = Town - 2).Haneii wrote:
That isn't the only lie they can make. They can say they don't have a power role when they do.NoHitter wrote:
Like I said before, scum can only lie by adding more "claimed PRs" to the list.
You just described the game of mafia. He suggested we use the info from the claims towards traditional scumhunting and you call it ridiculous because it'll play out like a mafia game?Tanzklaue wrote:
this is just ridiculous, your reasoning of they-shoot-us-to-death-but-in-the-optimum-case-we-can-lynch-them-faster-than-they-kill-us sounds like a really bad justification for this.
*looks through thread to see which post might have given you this idea/made you feel threatened*Tanzklaue wrote:
I still think that the mass claim is super anti town, though. but by now the damage is already too big and not claiming would be like lynching yourself.