tfw Nitro first round
Well after my opponent and I play, whoever wins would go against either you or JAKACHAN. gg alreadyRIP wrote:
I'm going against JAKACHAN...
It was nice knowing you guys xD
Oh wow, really? I didn't even notice... Good luck against JAKA, Raging Bull.Raging Bull wrote:
Good luck allWell after my opponent and I play, whoever wins would go against either you or JAKACHAN. gg alreadyRIP wrote:
I'm going against JAKACHAN...
It was nice knowing you guys xD
Frostmourne's Shihori maps pls :3cKanye West wrote:
I'm confident that gladi and kriers will pick good maps
I hope
Playing with a playstyle I just picked up like a day ago. Don't give up too soon my friend.RIP wrote:
I'm going against JAKACHAN...
It was nice knowing you guys xD
This rule from owc should still apply if we're going to use mod-specific maps.Loctav wrote:
5-2. Selection out of mod-specific brackets is limited. Each captain can only select one map from each mod-restricted bracket during match. So each team can pick 1 HardRock, 1 Hidden and 1 DoubleTime map during match.
Difficulty will slowly increase over the maps, we've started of ''easier'' than the owc first rounds, seeing how there's a bigger group of players with variating difficulty. We'll slowly increase the level though, don't worry about that.YodaSnipe wrote:
Some of the no-mod maps are so geared towards HR and or DT players (especially considering the players in this tournament many of which have HR/DT'd these maps). I feel like the maps that have very few mod scores would be better overall choices (or maps with only HD scores perhaps).
Courage to tell a lie is sexier with HD imo, as it brings out the slider 1/1 pause slider patterns out better.YodaSnipe wrote:
HD:
- Almagest is a good choice, but may be too hard an HD map for first round. Good choice anyways. More like this in later rounds.
- Courage to tell a lie has HR/DT written all over it.
I don't see how a score list on a map says if the map is good for DT, HR or HD. Mercenary is one of those maps which can be used with all of these mods.YodaSnipe wrote:
HR:
- Mercenary is kinda odd, because the mod split on this one is pretty even between DT and HR, but tons of HD scores. I guess this is ok as an HR map.
- bloomin' feeling is a perfect HR map. Great choice. More like this for HR in my opinion.
As said and is logical, we'll slowly increase the difficulty of the maps. Don't worry~YodaSnipe wrote:
DT: Although I personally love both these maps (look at the top 10 for proof LOL), as first round DT maps, they are just fine. In the later rounds -closer to quarter finals, etc- I would suggest DT maps that are easy to mess up because of combos like 3-1-3-1-3-1-1, etc (kriers and gladi know what I mean for sure).
I believe in you Gladi <3GladiOol wrote:
As said and is logical, we'll slowly increase the difficulty of the maps. Don't worry~
The score in this picture isn't tied.pielak213- wrote:
http://puu.sh/3huZX.jpg
what happens if score is exactly tied?
Casually adds to OPSapphireGhost wrote:
Here's a list of how refereeing went in the previous tournament in order to keep things smooth:
- Switch to the default skin.
- Creates the room with an appropriate Match title.
- Save the link to the multiplayer history.
- Set the match to Team Vs mode.
- Remain host during all maps and use the multiplayer chat to take each player's requests.
- Do not skip the intro and do not participate in the match.
- Screenshot (Shift+F12) the results of each match.
- Create a post containing the match title, history and screenshots afterwards.
Yo why you take my jobAsuna Yuu wrote:
So now that the first round is done, I've made a Google doc with all the scores because I was bored~
W = win L = loss SS = 100% F = opponent failed (which would explain some really low winning scores)
Also, 3 maps only got played once, KOTOKO - Unite + reactioN, Lacuna Coil - Spellbound, and paraoka feat. yusuke - center piercing (sakuzyo bootleg).
NieN - Mellow D Fantasy (DT) got played the most with 9 plays.
GL in round 2~
Porsche wrote:
Yo why you take my job
Also im going to add more to that doc in a bit, just got home
My guess would be that the makers of this tournament decided that using flashlight would not be fair mod choice for such a tournament.pielak213- wrote:
why are there no flashlight maps available?