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Raito - Basilica

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Topic Starter
Melt

CET 6 wrote:

刚开始Mod图 如有冒犯请见谅! :D

General

1· 感觉音量有些小 大概65%差不多 感觉这是个人习惯了orz 有些地方改了一下
2· 有些绿线好像是开1/6插的 ? 觉得位置有点奇怪 是插物件之前的黄线上的,也是个人习惯orz
3` 如果能弄些云雾状和星光的SB 应该会很美哈哈 没能力啊QAQ

Crescent Moon

1· 没什么问题 有个地方 就是像00:42:159 (1) 这种如果是新手可能反应不过来 因为还算是个normal diff所以节奏上想多点变化,稍微改了下ds

Half Moon

1· 有个提议 00:11:956 (6) 不用折返 然后在 00:12:260 - 00:12:767 加一个滑条(或许可以SVx0.8) ; 01:05:469 (6) 也是 去掉折返 01:05:773 - 01:06:280 加滑条
2· 00:39:929 或许可以加个note 在 x:336 y:64 感觉原来这样还行

Full Moon

1· 00:14:591 和 00:16:213 或许可以加 Clap 00:27:564 和 00:29:186 还有 01:08:104 和 01:09:726 也是
2· 00:18:442 (1) 和 00:19:253 (3) 或许可以改为串状连打 这里不想放连打orz
3· 00:35:064 (2,3,4) 或许可以用 SVx0.8 00:38:307 (1,2,3) 也是
4· 00:37:091 (7) 或许可以做个三角跳什么吧
5· 00:40:739 (8) NC
6· 00:56:550 (5) NC 改了下后面的NC
7· 01:07:091 (1) 和 01:08:712 (1) 或许可以 SVx0.5 (还有前面的红色滑条都用 SVx0.5 可能对比感会更强烈些
觉得还好的样子

大概就这样了~ ;)
祝早日Ranked ! :) :)
thanks for modding :3
Topic Starter
Melt

Setsurei wrote:



your placements are nice :3
some suggestions

[Crescent Moon]
00:31:415 (4) - x 160 y 192
00:53:510 (1) - x 24 y 200
00:54:118 (2) - x 88 y 176
00:55:740 (3) - x 176 y 288 i know there are not 1.0 ds but i think its easy enough for a normal diff,changed a little
01:13:679 (1) - Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties. but i think objects before the spin are ok 0.0

[Half Moon]
00:11:956 (6) - add finish on slider's tail
00:34:659 (1) - add finish
00:56:956 (6) - add whistle
01:13:679 (1) - add finish

[Full Moon]
I can't play this map "'º|¯|_ (I'm noob)
00:12:969 (1,2,3) - slider's tail add clap / whistle
00:25:942 (1,2,3) - ^
00:33:544 (1) - add finish
00:56:956 (6) - add whistle
01:06:482 (1,2,3) - slider's tail add clap / whistle
01:13:679 (1) - add finish

nice song, good luck for ranked!
Fixed some hitsound error

thanks for modding :3
Hinsvar
Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.

>Crescent Moon
  1. ...Is this supposed to be an Easy or Normal diff?
  2. Your combo pattern in this map looks inconsistent overall. Apply NCs every one or two stanzas consistently, please~ I see no reason for the random NCs.
  3. 00:24:118 (2,3) - Spacing inconsistency?
  4. 00:30:604 (3,4) - Why do you use ~1.3x spacing for 1/2s? If it's to avoid the touching objects, I think it's unnecessary here. In fact, I find it easier (and I think most new players think of that too) if I can determine whether the gap is 1/2 beats or 1/1 beat by looking if they are touching with the previous/next object or not. Just use 1.0x maybe?
>Half Moon
  1. 00:15:199 (1,2,3,4,5) - The flow feels weird and forced here.
  2. 00:19:456 (6,7,1) - The change of spacing here feels... unnatural, IMO.
  3. 00:33:037 (6,7) - I think this rhythm fits better to the song.
  4. 00:35:064 (2,3) - They would look better if (2)'s repeat is exactly placed in the middle of (3).
>Full Moon
  1. 00:12:969 (1,2,3) - Yes, I do understand that we can map a song not exactly to the sound of the instruments and the vocal of the singer (if there are any), and most of the time, there are places in a song that can be mapped without exactly going according to those sounds, but... these sliders just don't work. They feel really forced and doesn't even slightly fit the song. Just don't map the blue ticks (maybe an exception can be given to the last tick...) I guess. (Applies to similar patterns.)
  2. 00:40:132 (5,6,7,8,9) - ...I think this works more wonderfully.
Sorry for the short mod I guess lol

Map's good overall, there are just a few things that disturb me.

Good luck on the way 8-)
buhei
Wonderful song~
Topic Starter
Melt

Hinsvar wrote:

Hi; modding for M4M here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the harder diffs of the mapset.

>Crescent Moon
  1. ...Is this supposed to be an Easy or Normal diff? i think this is a Normal diff 0.0
  2. Your combo pattern in this map looks inconsistent overall. Apply NCs every one or two stanzas consistently, please~ I see no reason for the random NCs. fixed some NC error
  3. 00:24:118 (2,3) - Spacing inconsistency? fixed
  4. 00:30:604 (3,4) - Why do you use ~1.3x spacing for 1/2s? If it's to avoid the touching objects, I think it's unnecessary here. In fact, I find it easier (and I think most new players think of that too) if I can determine whether the gap is 1/2 beats or 1/1 beat by looking if they are touching with the previous/next object or not. Just use 1.0x maybe? maybe this is my personal habits,i always try to avoid touch between each object,its may make this placement looks crowded,anyway,fixed a litte


>Half Moon
  1. 00:15:199 (1,2,3,4,5) - The flow feels weird and forced here.
  2. 00:19:456 (6,7,1) - The change of spacing here feels... unnatural, IMO.
  3. 00:33:037 (6,7) - I think this rhythm fits better to the song. i think its ok for me :3
  4. 00:35:064 (2,3) - They would look better if (2)'s repeat is exactly placed in the middle of (3).fixed
>Full Moon
  1. 00:12:969 (1,2,3) - Yes, I do understand that we can map a song not exactly to the sound of the instruments and the vocal of the singer (if there are any), and most of the time, there are places in a song that can be mapped without exactly going according to those sounds, but... these sliders just don't work. They feel really forced and doesn't even slightly fit the song. Just don't map the blue ticks (maybe an exception can be given to the last tick...) I guess. (Applies to similar patterns.) actually,i can use three circles instead of slider at this point,but i think the music let me do some changes to show the high pitch,so i finally decided to use the slider for it.consider the diffculty of this diff,i changed the slider's direction.
  2. 00:40:132 (5,6,7,8,9) - ...I think this works more wonderfully. its fine
Sorry for the short mod I guess lol

Map's good overall, there are just a few things that disturb me.

Good luck on the way 8-)
thanks for your help :3
Topic Starter
Melt

buhei wrote:

Wonderful song~
thanks :3
Alarido
From my Queue!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

Nothing to point at General issues, so let's go straight to...

[Crescent Moon]
♥ Very solid diff ♥
:idea: :?: I could suggest a Ctrl-G on 00:07:091 (1), although it creates an alternative flow that's not so amazing than the original imo. Graphics available: original flow http://puu.sh/3faTT.jpg and the one that Ctrl-G does http://puu.sh/3fb30.jpg
00:32:632 - Feels a 1/2 slider here, preferentially at x:416 y:72 with its head to right
01:13:679 (1) - Could silence the spinner's end (or apply 5% volume)? If doing it here, repeat on other diffs.

[Half Moon]
00:54:523 (2,3) - Song seems not suggesting a Highlander jump here. ♥ On patterning, it's fascinating.

[Full Moon]
♥ I love this complex blanket at 00:44:388 (1,1,2)

That's it...

♥ The song is awesome! Kinda epic *.* Good choice!
♥ The MAP is well done, and feels you are very experienced !
♥ The diff names are amazing :3

Take a !!!!

And GO GO RANK ^.^
Good luck for a very very spped ranking ♥

Att.
Topic Starter
Melt

Alarido wrote:

From my Queue!

Legenda wrote:

:!: → Unrankable things, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better
♥ → Greetings
* → Just comments, not mods
Naked Lines → Mods
Let's go!

Nothing to point at General issues, so let's go straight to...

[Crescent Moon]
♥ Very solid diff ♥
:idea: :?: I could suggest a Ctrl-G on 00:07:091 (1), although it creates an alternative flow that's not so amazing than the original imo. Graphics available: original flow http://puu.sh/3faTT.jpg and the one that Ctrl-G does http://puu.sh/3fb30.jpg i think its fine for not use ctrl-g here
00:32:632 - Feels a 1/2 slider here, preferentially at x:416 y:72 with its head to right
01:13:679 (1) - Could silence the spinner's end (or apply 5% volume)? If doing it here, repeat on other diffs. good idea

[Half Moon]
00:54:523 (2,3) - Song seems not suggesting a Highlander jump here. ♥ On patterning, it's fascinating. reduced the distance :3

[Full Moon]
♥ I love this complex blanket at 00:44:388 (1,1,2) thx!

That's it...

♥ The song is awesome! Kinda epic *.* Good choice!
♥ The MAP is well done, and feels you are very experienced !
♥ The diff names are amazing :3

Take a !!!!

And GO GO RANK ^.^
Good luck for a very very spped ranking ♥

Att.
and fixed some nc error

thanks for modding :3
eveless
[general]
之前也提过COMBO COLOR略丑
其实灰色问题都不大,重点是蓝绿……就算你要用深蓝我感觉也是这种顺眼的多 试试这个?
[Colours]
Combo1 : 171,46,46
Combo2 : 60,60,60
Combo3 : 170,170,170
Combo4 : 125,210,251
Combo5 : 169,233,209
这歌就没个好点的版本吗……

[CM]
00:16:821 (1) - 最低难度最好还是不要这样叠
00:39:929 (x) - 虽然大致能理解为什么你要空拍但是前面又跟了24感觉再整体上有一点点牵强?
00:50:469 (1) - 同之前所说最低难度最好还是不要这样叠

[HM]
00:32:632 (4,5,6) - 我拿刚重装系统15块地摊货的鼠标打了一下感觉有点难,换成这样?
[FM]
因为没装板子驱动所以没打……只能凭着上次的印象就着看了
00:33:240 (3,4,5) - 这边感觉角度太直了,考虑斜着放? 00:37:699 (8,9) - 感觉听上去挺生硬的,如果是我的话我估计肯定不这么下节奏了,不那么复杂的的话考虑下这个?00:42:767 (2) - 我觉得这尾巴其实没必要静音因为琴还在拉……静音反而有违和感,不如加到25
Topic Starter
Melt

eveless wrote:

[general]
之前也提过COMBO COLOR略丑
其实灰色问题都不大,重点是蓝绿……就算你要用深蓝我感觉也是这种顺眼的多 试试这个?
[Colours]
Combo1 : 171,46,46
Combo2 : 60,60,60
Combo3 : 170,170,170
Combo4 : 125,210,251
Combo5 : 169,233,209
这歌就没个好点的版本吗……

[CM]
00:16:821 (1) - 最低难度最好还是不要这样叠
00:39:929 (x) - 虽然大致能理解为什么你要空拍但是前面又跟了24感觉再整体上有一点点牵强?
00:50:469 (1) - 同之前所说最低难度最好还是不要这样叠

[HM]
00:32:632 (4,5,6) - 我拿刚重装系统15块地摊货的鼠标打了一下感觉有点难,换成这样?
[FM]
因为没装板子驱动所以没打……只能凭着上次的印象就着看了
00:33:240 (3,4,5) - 这边感觉角度太直了,考虑斜着放? 00:37:699 (8,9) - 感觉听上去挺生硬的,如果是我的话我估计肯定不这么下节奏了,不那么复杂的的话考虑下这个?00:42:767 (2) - 我觉得这尾巴其实没必要静音因为琴还在拉……静音反而有违和感,不如加到25
All fixed!
Updated
eveless
ok bubbled
Topic Starter
Melt
\thanks/
kanpakyin
Hello.

[General]
  1. The offset is off. The offset should be 595~597. I give you the small range, choose a offset you think that is most sutable.

[Full Moon]
  1. 00:05:368 - I guess you can rise the volume by 5% to 25%. Since 20% is too soft and the normal sound cannot be emphasized.
  2. 00:06:888 (5) - Remove the finish here? I don't think it fits the music well becuase there is no downbeat or strong musical point to support the finish.
  3. 00:16:821 (3) - I would suggest adding a finish at the beginning of the slider to fit with previous pattern and the high pitch sound. Also I think you can slow down this slider just like what you did at 00:13:577 - and 00:15:199 - . But you need to adjust the spacing afterward.
  4. 00:29:794 (7) - ^Same
  5. 00:34:659 (1) - You can consider a finish here to fit the strong downbeat.
  6. 00:51:686 (1) - Add a new combo here?
  7. 01:06:482 (1,2,3) - I think you can improve the flow here. This pattern can be improved by using the same direction-slider. This will also enhance the flow. Here is my suggestion (use ctrl+g):
  8. 01:10:334 (7) - Same as 00:16:821 -
  9. 00:34:659 - ~01:00:402 - I guess you should add a clap sound on every 2,4 beat there. I feel a bit strange because the clap sound suddenly disappear from 00:34:659. Adding the clap sound can make your hitsound pattern more consistent.

[Half moon]
  1. 00:34:253 - I think you can add a note here with a clap sound to fit and emphaize the drum there.
  2. 00:34:659 - ~01:00:402 - I guess you should add a clap sound on every 2,4 beat there. I feel a bit strange because the clap sound suddenly disappear from 00:34:659. Adding the clap sound can make your hitsound pattern more consistent.

[Crescent Moon]
  1. 00:34:659 - ~01:00:402 - I guess you should add a clap sound on every 2,4 beat there. I feel a bit strange because the clap sound suddenly disappear from 00:34:659. Adding the clap sound can make your hitsound pattern more consistent.
  2. 01:04:659 (2) - unstack this? My personal opinion only.
  3. 01:11:145 (3,1,2,3) - I don't recommend to use any spacing change in the lowest difficulty. Here, obviously the spacing between (1.2.3) are inconsistent. I strong suggest changing it.

Sorry have to pop over the timing issue.
Topic Starter
Melt

kanpakyin wrote:

Hello.

[General]
  1. The offset is off. The offset should be 595~597. I give you the small range, choose a offset you think that is most sutable.
    i changed the offset to 596

[Full Moon]
  1. 00:05:368 - I guess you can rise the volume by 5% to 25%. Since 20% is too soft and the normal sound cannot be emphasized.ok
  2. 00:06:888 (5) - Remove the finish here? I don't think it fits the music well becuase there is no downbeat or strong musical point to support the finish.i think a finish here is fine for me since its the beginning of the kiaitime,and i reduce the volume to make this sound not too obvious
  3. 00:16:821 (3) - I would suggest adding a finish at the beginning of the slider to fit with previous pattern and the high pitch sound. Also I think you can slow down this slider just like what you did at 00:13:577 - and 00:15:199 - . But you need to adjust the spacing afterward.add a finish here,but i think its may too many slow sliders in this diff if i slow down the sliders
  4. 00:29:794 (7) - ^Same ^
  5. 00:34:659 (1) - You can consider a finish here to fit the strong downbeat. fixed
  6. 00:51:686 (1) - Add a new combo here? fixed
  7. 01:06:482 (1,2,3) - I think you can improve the flow here. This pattern can be improved by using the same direction-slider. This will also enhance the flow. Here is my suggestion (use ctrl+g):fixed
  8. 01:10:334 (7) - Same as 00:16:821 - same
  9. 00:34:659 - ~01:00:402 - I guess you should add a clap sound on every 2,4 beat there. I feel a bit strange because the clap sound suddenly disappear from 00:34:659. Adding the clap sound can make your hitsound pattern more consistent. ok
  10. And also changed the sharp of the slider at 00:37:082(7)

[Half moon]
  1. 00:34:253 - I think you can add a note here with a clap sound to fit and emphaize the drum there. ok
  2. 00:34:659 - ~01:00:402 - I guess you should add a clap sound on every 2,4 beat there. I feel a bit strange because the clap sound suddenly disappear from 00:34:659. Adding the clap sound can make your hitsound pattern more consistent. ok

[Crescent Moon]
  1. 00:34:659 - ~01:00:402 - I guess you should add a clap sound on every 2,4 beat there. I feel a bit strange because the clap sound suddenly disappear from 00:34:659. Adding the clap sound can make your hitsound pattern more consistent. ok
  2. 01:04:659 (2) - unstack this? My personal opinion only. fixed
  3. 01:11:145 (3,1,2,3) - I don't recommend to use any spacing change in the lowest difficulty. Here, obviously the spacing between (1.2.3) are inconsistent. I strong suggest changing it. fixed

Sorry have to pop over the timing issue. thanks for timing help,its really diffcult for me to find the right offset
kanpakyin
Looks better.

Rebubbled!

(ノ・ω・)ノ
Kawayi Rika
Checked and nothing to say ~

Pretty nice map ~ Here you go <3


Lolicakey
Congratz Melt~ o3o
Zero__wind
congrtaz
Aka
wow, [Full Moon] is like CtB diff :D
Topic Starter
Melt
thanks all for your help OAQ
Strawberry
Melt Down
Verlaren
Gratz :D
Mafiamaster
Thank you for mapping this song! We need more Melty Blood~
Alarido
Rankeoooooooooooooooooooooooooooou ♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥

Congratulations, Melt !!!

And dear BATs ♥ let's check (and buuble) the pimpG and okamiratsu maps too ^^
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