Download: IOSYS - Alice-Dere (Darcsol) [lovhin's Easy].osuLunarSakuya wrote:
Easy
01:16:893 (2) - Center it between (1,3) Done
01:27:674 - Add note between (1,3) I think is fine so nope
01:28:612 (3) - Delete note Nope
01:29:549 - Add note between (1,3) Is fine, nope
01:52:518 (4) - Delete note, might be confusing for beginniners Eh, because of the previous slider ? I changed the pattern in the playfield instead then
02:21:112 (2) - not really going with the overlap slider.. xD Is fine imo :3
02:26:737 (5) - change into smiley slider like: \__/ (lol sorry i gotta learn how to screenshot) Ah you mean a curved one ? Yeah, it's a good idea but then previous note hitburst might cover the body of it so no change
02:32:830 - Add note, you did it earlier; same for 03:55:330 I like to leave some time for players after a spinner
02:52:518 (1) - Delete NC
02:52:986 (2) - NC Yes to both
I really need to know what "NC" means. I probably heard it before and if it means something obvious I'll feel very stupid.LunarSakuya wrote:
Normal
00:37:518 (5,6,1) - make a line? instead of stacking them directly on top of each other Fixed.
00:40:799 (5) - NC "NC"? Sorry, I'm bad with initials. EDIT: I'll create a new combo at 00:41:737.
01:03:299 (1) - Feels odd All beats starting before the kiai time are like that. If enough modders oppose it, I'll consider change.
01:11:033 (5) - Shorten this slider to white tick (01:11:268) Fixed.
01:19:002 (1) - maybe start here instead I think it's fine.
02:37:518 (7) - Add finish here instead of on 02:37:987 (1) Added.
03:17:362 (3) - Rotate around 55 degrees Clockwise and position correctly below (1,2) Fiixed.
03:41:737 (5) - NC Don't know what it means. EDIT: Fixed.
03:52:752 - Add note Added.
Hard
00:31:190 - Add note
00:31:307 - Add note (makes a stack) Both added.
00:31:893 (5,6,7,8) - Add the 2 notes between these (on red ticks)? I'll only add a note between (6) and (7).
00:44:783 (10) - hard to see Fixed.
00:54:862 (6) - NC to signify distance change Don't know what "NC" means. EDIT: I think it's fine.
01:11:151 (10,11,1) - make a full stream through these? I think it's fine.
02:04:119 - Add note Added.
02:28:612 (7) - NC? EDIT: Added.
02:47:362 (6) - NC I think it's fine.
I'll stop suggesting NCs from here because I don't wanna screw up your intentions or anything xD But there are lots of distance changes so it'd be nice to make them easier to read.I still don't know what "NC" means!
But there are numerous "distance changes" that are intended to be jumps. If those jumps feel wrong or off please let me know.
EDIT: After re-looking over the" suggestions, I've noticed most of the "NCs" are during a jump. Personally I don't like new combos after jumps. Sorry.
02:55:799 (10,11,12,13) - make full stream Again I think it's fine.
The video file is too large; exceeds over the 20MB file limit. The video also feels choppy to watch, as well as it has poor quality sound. I'm not video editor-savvy so try to remove the sound and smooth out the video if you can.2nnt wrote:
Here we go, a video for you~
If the resolution/size/file type/anything needs to be changed, tell me and I'll change it :3
Allright, I'll try it later today~Darcsol wrote:
The video file is too large; exceeds over the 20MB file limit. The video also feels choppy to watch, as well as it has poor quality sound. I'm not video editor-savvy so try to remove the sound and smooth out the video if you can.2nnt wrote:
Here we go, a video for you~
If the resolution/size/file type/anything needs to be changed, tell me and I'll change it :3
TicClick wrote:
GeneralNormal
- 01:18:299 ~ 01:19:237 and two other parts between kiai: why do you stop kiai here? I don't see a reason for it
It's for style. I like to break the choruses to parts if possible.
Hard
- 00:37:987 (1) - 1 grid left to keep the same distance between notes Fixed.
- 00:56:268 (5) - finish? Added.
- 01:02:830 — I would put a note here I think it's fine without it.
- 01:35:643 ~ 01:37:987 — hmm... ok, ok ...
- 03:26:971 — start break right after the note, not here Added.
- 04:41:737 (1) - forgot finish Fixed.
Now is the sad thing: bitrate of your mp3 is 320 kbps. If you aim for rank, lower it down to 192 kbps at least (no less than 128), then fix the offset (usual it's something near +30ms; check on test mode), re-set the preview time and do full submit. Thanks lovhin456 for your services.
- 00:42:440 (2) - stack it using zero spacing (disable grid first) Fixed.
- 00:52:283 — note? I think it's fine.
- 01:04:002 (1) - remove nc? It's a personal style of mine. I always add a combo before kiai time.
- 01:08:221 (2) - did you want to stack it or not? I don't get it :\ Meh, it won't be stacked.
- 01:29:315 (7) - the same about stack
- 01:30:252 (9) - and again The two above will stay the same.
- 01:45:838 — note? Added.
- 01:48:416 (12) - stack again
I think it's fine.
- 01:49:354 — place one note here and move next 1/4 later Added.
- 02:22:283 — note! Again I think it's fine.
- 02:34:002 (1) - remove nc? Again, for style.
- 02:53:924 (3) - stack it, oh
- 02:59:315 (8) - ^
- 03:00:487 (1) - ^ I think all of them are fine.
- 03:24:862 (1,2,3,4,5,6,7,8,9,10) - make note-only stream instead? I think it's fine.
- 03:33:299 — why did you drag break's end? It makes no sense here Fixed. There's little significance to it anyway.
- 03:56:502 (1) - remove nc? Again, style.
- 04:20:643 (4) - stack it I think it's fine.
- 04:22:518 (9) - ^ Slightly fixed.
- 04:23:221 (2) - I think it's close to scorebar I agree. Fixed.
Good luck with map!
Meh, it won't be stacked.Even when you turn grid snapping off?
I've made different changes instead.TicClick wrote:
Even when you turn grid snapping off?
spboxer3 wrote:
All fixed.[general]
Settings
- Inconsistency PreviewTime in Backfire's Taiko
- Inconsistency red line in Backfire's Taiko
- suggest use same kiai time
All fixed.[Normal]
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)mapping
- 00:43:642 (1,2,3) -
- 00:41:767 (7) - NC at this way. because (9) combo It's too much for Normal~
- 01:53:017 (1,2,3,4,5,1,2,3,4,5) - Umm... where's clap hitsound? add clap for this part?[IMO]
- 02:10:829 (6,7,1) - spacing issue~ because...↓
- 02:11:063 (7) - unsanp slider (end)
- 03:47:392 (3) - unsanp slider (end)
[Hard]
SettingsI think it's fine.
- suggest AR use 8
mappingThe first suggestion I'll fix but not the second one.
- 02:27:704 (4,5,6,1) - spacing issue~ This is on purpose.
- 04:13:876 (6,8) - could you stack them? It's pretty then now
~
- 04:20:204 (3,4) - ^
All fixed by Backfire.[Backfire's Taiko]
Settingsmapping
- Draining Time:4:37 I remember over 4:30 It's unrankable ;_;
- 00:06:112 (1) - spinner end at 00:07:752 - ? 1/4 rhythm It's not fit at this way include It's spinner in Taiko
red is unrankable issue. bule is need to discuss. Black is just suggest.
that's all
good luck
Thanks again.WVSagi wrote:
Normal------------[Normal]
01:33:329 (6) - add whistle?
01:55:360 (4) - add clap (front).
01:57:235 (2) - add clap.
01:57:704 (3) - add clap (reverse arrow).
02:00:282 (1) - add whistle (front), and add finish (end).
02:30:517 (1) - add finish at the end.
02:33:329 (1) - add clap (end), and remove the whistle at the end of the slider, it's weird.
02:37:548 (7) - remove finish?
03:12:704 (2) - add whistle (front).
03:13:642 (3) - add whistle (front + repeater 2).
03:15:517 (1) - add whistle (front)
03:16:454 (2) - add whistle (front)
03:17:392 (3) - same like 03:13:642 (3).
03:51:610 (4) - remove the whistle.
03:53:017 (1) - add finish (spinner end). Most of them fixed/added.Hard[Hard]
01:00:517 (1) - add finish (spinner end).
01:34:267 (1) - same ^
03:04:267 (1) - same again ^ I think all of it is unnecessary.
Jacob wrote:
• Background image must be 800 x 600. Resize it using an image editor. The maximum size for a background image is 1024 x 768. The majority of maps have backgrounds in this size and it looks better.
• Kiai times in Backfire's Taiko are unsnapped.
• Unsnapped timing sections at:
01:04:237
01:18:299
01:19:237
01:34:237
02:34:237
02:48:299
02:49:237
03:04:237
03:56:737
04:10:799
04:11:737
04:26:737 That doesn't matter much. Oh well, fixed.
Asakichi wrote:
[Hard]
There are many over 10 combo
I think half combo interval is best.
for example,
00:17:392 (6) - NC
00:21:142 (5) - NC
00:24:892 (5) - NC
00:28:642 (6) - NC
I think it's fine, mostly because of personal preference. Technically the maximum combos you can have is 16 (I think). There are a few maps that went over the limit.
Ch1ka wrote:
[General]
Nothing found, except BG. There is so many beautiful pictures with Alice and Marisa, why didn't you choose a better one? My diff's BG is only a placeholder, unless if change my mind. I'm open for any suggestions, but I'm a picky person.
[Normal]
00:52:313 - Add a note? A-Aah~ Added.
01:18:798 (1) - Remove NC It's my mapping style; I tend to include a NC right before a kiai time.
[Hard]
01:04:032 (1) - Remove NC
01:16:454 (3) - Stack with 01:15:048? Fixed.
01:18:798 (1) - Remove NC
02:34:032 (1) - ^
02:49:032 (1) - ^
03:56:532 (1) - ^
04:11:532 (1) - ^ Again all of this is just my personal mapping style. If enough people opposes them, I might remove it.
Agkaemon wrote:
{Overall}
Check offset. Not sure about it. BPM is correct though. I'm not good at timing. Hopefully other modders can check it.
[Normal]
HS size +1 (bigger)? I think it's fine.
00:37:548 (5) - nc
00:38:017 (1) - remove nc
00:38:485 (2) - nc I think it's fine.
[Hard]
01:36:775 - this empty space is empty, not even part of the break. D: Problem? Either way, it does no harm other than delaying the break to hit that specific beat.
02:34:032 (1) - Remove new combo? Like I said to the other modder, It's a mapping style of mine. I tend to include a NC right before a kiai time.
02:38:251 - Insert beat? I think it's fine.
03:05:673 - Timing section, 5% soft? I think it's fine. I might do additional sound adjustments later on.
03:11:767 - Timing section if previous applied, back to previous settings.
03:24:892 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Shape these like an U sides left right and bottom. Ask me via PM if you don't understand what I mean. I understand what you meant, but I will have to reject it. My mapping style is against something like that. I might make adjustments later on.
01:04:032 (1) - Remove nc? Once again, personal preference.
01:04:735 (2,5) - Make more clap patterns with these 2nd and 4th beats of a measure with a clap where you don't do whistles? Forgot to add them. Fixed.
02:32:392 - Timing section 5% soft?... then recover previous vol. Again I think it's fine.
Saten wrote:
Did you finish polishing Hard? It's still WIP it says The Hard diff is now playable but currently it needs hitsounds.
[Normal]
00:30:069 (1) - Finish on end
00:34:288 (1) - whistle on end
00:44:600 (6) - ^ All added.
01:18:819 (1) - why New Combo? should really be avoided unless it's longer than a 1/1 beat I think it's fine.
01:45:069 (1,1) - You can remove that one as well. But since the next object is 1/1 away from the previous object, this looks okay It will stay.
01:53:038 (1) - finish on start Added.
02:22:803 (1) - 1 grid right I have made a different adjustment instead.
02:34:756 (2) - clap
02:48:350 (5) - clap on end Both added.
03:26:788 (1) - this NC is kinda unnecessary I think it's fine.
giO- wrote:
Hello, from #modreqs for Mod for Mod with Renard - Smoke Tower http://osu.ppy.sh/s/38149
General
Resized BG to 1024x768
Added.
Normal
00:10:850 (5) - stack this better
00:19:756 - add clap
00:24:444 - ^
00:25:381 (4) - ^
01:11:319 (6) - ^
01:59:131 (4) - ^
02:00:069 - ^
02:24:444 (1) - ^ All added/fixed.
Hard
00:22:686 (10) - i would delete this The slider is replaced by a circle.
00:29:834 (10) - this one finish on blue tick, remove 1 repeat http://puu.sh/14QED I think it's fine.
01:23:741 (3) - stack this better
01:25:616 (7) - ^ Both fixed.
01:34:053 (11) - replace with 1 beat I think it's fine.
02:01:944 (3) - stack better
02:06:631 (6) - ^
02:37:803 (9) - ^
02:52:569 - clap
04:16:944 (4) - ^ All added.
04:41:670 (6) - delete? I think it's fine.
Good luck!
Most of your suggestions are merely personal preference, as the hitsounds you suggested barely had any significance.EveOfTheNight wrote:
Hi~ Saw your request on #modreqs
Normal
Add Whistle Noise To All Of The Following:
00:48:819
00:56:319
01:11:319
01:17:413
02:09:444
02:13:194
02:18:350
02:37:569
03:03:819
04:00:069
04:00:303
04:09:444
04:09:678 This is the only hitsound I'll add.
04:22:803 - for this one also put a "finish" sound
Sorry, i just realized that the skin i'm using makes all of the sounds normal, no soft noises. At least one helped thoughDarcsol wrote:
Most of your suggestions are merely personal preference, as the hitsounds you suggested barely had any significance.EveOfTheNight wrote:
Hi~ Saw your request on #modreqs
Normal
Add Whistle Noise To All Of The Following:
00:48:819
00:56:319
01:11:319
01:17:413
02:09:444
02:13:194
02:18:350
02:37:569
03:03:819
04:00:069
04:00:303
04:09:444
04:09:678 This is the only hitsound I'll add.
04:22:803 - for this one also put a "finish" sound
neonat wrote:
Rhythm suggestions orz
Hard Starting backwards huh?
00:37:334 - add a note I think it's fine.
00:37:452 - ^ I've made different changes instead.
00:38:741 (2) - slider shorten, repeat slider at 00:38:858 and it ends at 00:38:975 Added.
00:39:327 - add a note I don't see how it fits.
01:10:967 (9) - shorten slider to end at 01:11:084 and either repeat the slider or put another note at 01:11:202 I think it's fine.
01:18:467 (9) - shorten to end at 01:18:702 and add a note at 01:18:819 Added.
01:25:967 (8) - shorten to 01:26:202 and add a note at 01:26:319 Added.
02:08:858 - add a note Added.
02:14:834 - shorten to 02:14:834 and add notes at 02:14:952 and 02:15:069 Added with a slight change.
02:22:217 (5) - shorten to 02:22:452 and add a note at 02:22:569 Added.
02:32:881 - you could add a slider here that ends at 02:33:233 I think it's fine. I don't follow vocals that much.
02:48:467 (8) - shorten to 02:48:702 and add a note at 02:48:819 Added.
02:55:967 (8) - ^ Added.
03:18:467 (5) - slider start at 03:18:584 end at 03:18:819 and add a note at 03:18:467 The note goes before? Either way I think it's fine.
03:55:381 - could also add a slider here, end at 03:55:733 I think it's fine.
04:03:467 (9) - shorten to 04:03:702 and add a note at 04:03:819 Added.
04:35:928 (4,1) - swap places, slider before circle and add a note at 04:36:866 Added with a slight change.
04:41:788 (1) - end at 04:42:959
04:43:428 - add a circle with finish
04:43:545 - start a spinner here and end at 04:45:538 The rest I think is fine.
Normal
01:04:991 (2) - start from 01:05:225 end at 01:05:459
01:10:147 (3) - ^
01:12:491 (3) - ^ (simpler rhythm, these are really really optional though) All the above I think is fine.
04:13:428 (4) - shift to 04:13:194 Fixed.
overall the off beats make it quite halting and a little confusing for flow, at least that is what I feel. It was experimental. I'll make changes if necessary, though I need more responses.
Easy diff will be modded by its respectful mapper.
For the requested m4m map, I'm going to reject it. The song is not I would want to mod for. Next time if you request a m4m, contact the modder beforehand. Sorry.[ Zzz ] wrote:
Normal
01:57:256 (2) - add Clap Added.
01:57:725 (3) - Remove the side of the head slider applause Fixed.
hard ... Hard, please do not jump over the 2.00.
ex : 04:21:631 (6,7,8) - or 04:23:741 (2,3,4,5) -
There's too much jumping to a relatively ... Reducing the distance of things like this jump looks good .. I need you to stay I think the jumps are fine. Not all Hard difficulties have to follow the 2.00 distance snap. While there are parts that are difficult, it fits the intended difficulty. I don't think it can qualify to be an Insane/Lunatic diff anyway. I'll make adjustments but more modders are needed if this is a potential issue.
13:28 Tari: Tell me if your going change rhythm here or not 00:22:569 (2,1) -
13:29 Darcsol: Probably not
13:30 Tari: and
13:30 Tari: Is there a reason why you made these two notes : 00:18:350 (2,3) - 00:29:600 (3,4) - different?
13:30 Tari: they have similar rhythm tbh
13:32 Darcsol: The song changes at the 29 sec mark.
13:33 Darcsol: Thought it would reflect the change
13:33 Tari: ahh okay
13:35 Darcsol: Now that I think about it, 00:30:538 - 00:38:038 should have its slider velocity reduced.
13:35 Darcsol: Now that I think about it, 00:30:538 - 00:38:038 should have its slider velocity reduced.
13:35 Tari: no
13:35 Tari: you don't do sv changes in normal
13:35 Tari: and easy
13:35 Tari: its not good
13:35 Tari: I mean beginner friendly
13:36 Darcsol: Normal is slightly harder than it should
13:36 Tari: sv = slider velocity
13:36 Tari: no you can't do that really
13:36 Tari: we want to keep it beginner friendly
13:36 Tari: you can do it in hard though
13:36 Tari: and
13:36 Darcsol: Hard already has it
13:37 Tari: 01:19:053 (6) - there a reason why you put a new here right?
13:37 Darcsol: New combo?
13:37 Tari: I mean a reason why you put a note there
13:37 Tari: sorry ><
13:38 Darcsol: Fits the flow of the map
13:38 Tari: owo
13:39 Tari: 04:13:428 (4) - spacing?
13:39 Darcsol: Don't know what happened there. Fixing...
13:40 Darcsol: okay
13:41 Tari: I would avoid stacking notes under sliders
13:41 Tari: 02:52:803 (6) - like that
13:42 Darcsol: Agreed. 6 moved to 1.
13:43 Tari: 01:12:256 (2,3) - I think it would be better if you start the slider at where note 2 is right now
13:43 Tari: hitting 3 is weird to me ><
13:44 Darcsol: I agree. Fixed.
13:47 Tari: 01:27:256 (2,3) - In the other kiai parts you mapped the white tick here 01:27:725 , maybe you should map it here too?
13:47 Tari: bleh
13:47 Tari: I hate the linking
13:48 Darcsol: We all do
13:48 Darcsol: Anyway yeah I agree
13:49 Tari: some of your beats are a mess
13:49 Darcsol: It's pretty experimental. I was trying some stuff.
13:50 Tari: 01:07:803 - a note needs to be added here
13:50 Tari: like other parts
13:50 Darcsol: added
13:51 Tari: well you can map the beats anyway you want
13:51 Tari: just make sure you put the beats there
13:51 Darcsol: And this map is long. There's bound to be errors.
13:51 Tari: I want to clear most of the rhythm errors for you
13:52 Tari: almost forgot
13:52 Tari: need to do it here too
13:52 Tari: 04:00:303 -
13:52 Darcsol: Added
13:53 Tari: 04:02:647 (3,4) - I would prefer this to be a slider
13:54 Darcsol: Agreed. Changed.
13:56 Tari: 04:12:725 (3) - spacing
13:57 Darcsol: Damn. That changes everything... D:
13:57 Tari: and wth
13:57 Tari: the rhythm there is off too
13:58 Tari: well either way
13:58 Tari: your going have to fix that
13:59 Darcsol: yeah
13:59 Tari: I would really advise you to check other parts
13:59 Tari: similar parts really
14:00 Tari: and make sure they have beats placed in the proper place
14:00 Darcsol: I'm gonna redo most of the chorus parts.
14:00 Tari: sorry
14:00 Tari: I am being so tough on you
14:01 Darcsol: It's alright
14:01 Darcsol: It's bound to happen
14:03 Tari: oh
14:03 Tari: 01:48:584 (4) - why is there a beat in the red tick here
14:03 Tari: it doesn't feel right to play
14:04 Darcsol: You're jumping around all over the place
14:04 Tari: yeah
14:04 Tari: becasue I miss stuff
14:04 Tari: when I go forward the map
14:04 Tari: I look back
14:05 Tari: and see if that fits what you just did when I didn't move back in the map
14:05 Tari: and I checked the first kiai
14:05 Tari: to see how things generally are
14:05 Tari: and I moved on to the others
14:05 Tari: to see if they fit or not
14:05 Darcsol: I see
14:06 Tari: cause some parts
14:06 Darcsol: Anyway changed it
14:07 Tari: and i start with 1 thing at a time
14:07 Tari: right now I am focusing on rhythm erorrs
14:07 Tari: and then they'll be rhythm stuff
14:07 Tari: I mean
14:07 Tari: new combo things*
14:08 Darcsol: The combos are subjective. Unless if there's an obvious mistake, it's mostly the the mapper's style.
14:08 Tari: well the colors should match
14:08 Tari: in a way
14:09 Tari: guess you missed a note here
14:09 Tari: 01:50:928 -
14:10 Darcsol: added
14:10 Darcsol: Anyway I take colors seriously.
14:11 Tari: anyways
14:11 Darcsol: ^ not a word
14:12 Tari: 00:21:163 (1) - this and this 01:51:163 (1) - should have same color?
14:12 Tari: combo color imo
14:13 Darcsol: There's a new combo in every tall white tick thingy
14:13 Tari: ._.
14:13 Tari: ok
14:13 Tari: bleh
14:13 Tari: I am not looking hard enough then
14:14 Tari: 00:22:334 - I believe a beat is missing here
14:15 Tari: and something needs to be removed here 01:52:334 (2) -
14:16 Darcsol: The first part I think it's fine. Second part I agree.
14:16 Tari: well you need to do 1 of them ><
14:16 Tari: so yeah
14:16 Tari: not both of them
14:17 Darcsol: of course
MMd- wrote:
hard
AR+1 ? I think it's fine. The diff is designed around this AR.
00:52:920 (1) - change the NC to 00:53:272 (2) - is better imo Not necessary. Would ruin the combo pacing.
01:34:053 (10) - delete and place a circle in same place
03:04:170 (13) - delete this
04:26:553 (12) - delete and place a circle in same place
04:41:553 (6) - move to the middle, and delete 04:41:670 (7) -
The rest I think are fine.
normal
AR and OD +1 is better imo Added for the time being. I might make changes.
00:47:178 (1) - move to 00:47:413 Fixed.
Kiiwa wrote:
Hi~ im slow o.o;well actually i chekced some weeks ago but i forgot to mod so....~[General]
- Timing -> Recalculate Slider Lengths on the Easy and Normal. Done.
[Hard]
- 00:18:350 (3) - Add whistle sounds better imo :3 Added. Also added in other places to keep consistency.
- 00:33:350 (1,2) - Probably better to switch new combo between these two notes.
- 01:52:920 (1,2) - Probably better to switch new combo between these two notes. Both added for now.
- 03:00:538 (1,3) - Poor stack. Fixed.
- 03:06:631 - Extended break makes no sense here. I think it's fine. I do this to all diffs anyway.
- 03:26:788 - This break isn't really necessary on a Hard and kind of feels like you were just being lazy not to map it. Last time I have mapped on the break, but various modders recommended me to remove it in order to keep consistency with the other diffs. I don't know if I want to map it again, but we'll see.
[Normal]
- 00:31:475 (3,1,4) - Sliders aren't snapper properly.
- 01:26:319 - Add clap.
- 02:00:538 (1,3,4,1,4) - Sliders aren't snapper properly.
- 02:46:944 - Add clap.
- 03:38:038 - Sliders are broken from here to 03:48:819 -
Everything should be fixed/added.[lovhin's Easy]
- Some sliders aren't snapped here too! I don't know if its a mistake on my part or yours but you need to resnap all sliders! Fixed.
Good luck~
Yup. It's to compensate players who play osu in widescreen. I might remove them if people don't like it, but I'm gonna make big changes to this godforsaken map. I might add an black bars to the video as well. Of course those playing in 4:3 resolution should not be affected.radboyPT wrote:
Is the easy's background supposed to have huge Black bars on the sides?
sjoy wrote:
[Hard]
00:16:241 add a note? Not necessary.
00:23:506 (2) - so far with 00:23:155 (1) - I have no idea what you're asking for. Please clarify.
00:26:788 (1) - change it to 1/2 slider I think it's fine.
01:04:756 (2,3) - I suggest 2 1/2 slider rhythm I think both of them are fine.
01:09:913 (6) - NC
01:17:413 (6) - ^
01:27:256 (2,3) - I suggest 2 1/2 slider rhythm I think it's fine.
01:28:897 (6) - NC
01:33:350 add a tnoe Added.
02:39:913 (6) - NC
02:55:147 (6) - NC
02:58:663 (6) - ^
03:02:413 (7) - ^ Give me a reason why I should add those NCs. Most of your suggestions are subjective.
I'm sorry, I don't know which diff to apply your mod. And this map is not complete, so it's subject to change. You can re-mod when I'm done with the map.[sekai] wrote:
00:16:241 add a note
00:23:506 (2) - so far 00:23:155
00:26:788 (1) - ^
01:04:756 (2,3) - 1/2 slider rhythm
01:09:913 (6) - NC
01:17:413 (6) - ^
01:27:256 (2,3) - I suggest 2 1/2 slider rhythm
01:28:897 (6) - NC
01:33:350 add a note
02:39:913 (6) - NC
02:55:147 (6) - remove this NC
02:58:663 (6) - ^
03:02:413 (7) - ^
okDarcsol wrote:
I'm sorry, I don't know which diff to apply your mod. And this map is not complete, so it's subject to change. You can re-mod when I'm done with the map.[sekai] wrote:
00:16:241 add a note
00:23:506 (2) - so far 00:23:155
00:26:788 (1) - ^
01:04:756 (2,3) - 1/2 slider rhythm
01:09:913 (6) - NC
01:17:413 (6) - ^
01:27:256 (2,3) - I suggest 2 1/2 slider rhythm
01:28:897 (6) - NC
01:33:350 add a note
02:39:913 (6) - NC
02:55:147 (6) - remove this NC
02:58:663 (6) - ^
03:02:413 (7) - ^
From your sample, I don't think it has the quality I have in mind. Sorry.Patchouli Desu wrote:
Looking at your 2 ranked maps (having hard as the highest) I assume you'd appreciate a guest difficulty on the insane level?
Short sample of what I had in mind: http://puu.sh/jgWVl/6cf03b21e9.osu
Mortem wrote:
General:
• Find a better BG for Easy diff. Or at least edit it to 16:9 resolution. BG is already modified for 16:9 resolutions. It has black bars to make it fit. I'll consider finding an alternative BG for it.
Hard:
• 00:29:600 (8,9) - Replace it with slider, it will fit better to "muya". Fixed.
• 01:34:288 (1) - Extend this slider to 01:38:038 - . You mean spinner. I think it's fine. Extending it would break consistency between diffs..
• 01:59:600 (8,9) - Same as first suggestion. Fixed.
NXTKitKat wrote:
Is this map really that old? XD How many remaps has it been through? A lot.
Add tag: project (touhou project) Added.
Normal
01:45:069 (1) - Just an idea. Stack this with the next slider Considered.
Hi Im Nathan wrote:
[Normal]
03:46:006 (2) - move this to (260y , 68x ) Those coordinates look off, but I made a different change instead.
[Hard]
00:51:163 (6,7,8,9,10,11,12) - i think this would look better if the DS was consistent It is except the last 3 objects?
01:45:069 (1) - remove NC here..? I think it's fine.
02:23:272 - add a note here ^
04:04:756 (3,4) - move (4) down a bit so it doesnt touch (3) Fixed.
Makyu wrote:
[General]• Inconsistency in VieoOffset
{Hard} : -217
{lovhin's Easy} : -260 Fixed
{Normal} : -217
• Inconsistency in ComboColours
{ Hard} :
Combo1 : [192,192,192] Combo2 : [250,217,27] Combo3 : [255,79,132] Combo4 : [85,119,255]
{ Normal} :
Combo1 : [214,214,214] Combo2 : [255,234,85] Combo3 : [255,66,122] Combo4 : [85,119,255] Fixed
[Hard]Playability
- add a note here? 00:53:272 - 02:23:272 - 03:45:772 - you are mostly followint the vocals in this point but you didn't choose to add a note here, consistency. I think they're all fine.
- this part here doesnt look good at all: 01:10:616 (7,8,9,10) - , I think this way the pattern looks AND plays better, you can obviusly take your time and do it better than me. Made different changes instead
- 01:13:663 (6,7) - this looks and plays terrible, I think you should change it, there are plenty of ways to fix this issue, take your time and think wich one is better for this map! Fixed
- add a note here 01:34:288 - 02:30:538 - 03:04:288 - 04:26:788 - its a high beat, do not ignore high beats like this pls, you can start the spinner right away I think they're all fine.
Presentation
- In my opinion this 00:33:350 (6,7,1) - kind of patterns looks ugly, it can play good but they dosent look good while playing, My suggestion Considered, but I tend to avoid sharp-edged sliders.
- You could make this 00:36:163 (4) - slider curvy, looking upwards to make more variety Added
- What do you think about making ths 00:38:506 (2,3) - 01:15:303 (1,2) - a blanket? it looks better and the playability doesn't change at all Made a different change instead
- What do you think about changing the shape of this sliders? because watching only straight and curvy sliders is pretty boring don't you think so?: 00:39:913 (4) - 00:18:350 (7) - 00:22:100 (7) - 00:25:850 (7) - 00:29:600 (8) - Some are intentional. Others I'll consider. Again, I tend to avoid sharp-edged sliders.
- this pattern doesn't look bad at all 00:27:256 (2,3,4) - but what do you think about this, you can also improve more patterns like this, I will not point them all, check more carefuly your map and you will find out! Considered
- the playabiliti of this is good 00:30:538 (1,2) - , but they way they look is not, what do you think about changin the shape of the slider a bit more?, you can obviusly make it look better! just take your time and do it good. I think it's fine currently.
- you can imprive they way this pattern looks 00:58:663 (1,2,3,4) - , its another example. Will be improved
- this pattern here 02:11:319 (7,1) - is good to play, but it looks too ugly, what do you think you improve it a bit more? I think it's fine.
- you can make such a good patter with this 3 notes the way you put them 02:19:756 (3,4,5) - , what do you think about this? http://puu.sh/lTqLc/0477b983fd.jpg Made a different change instead
- if you move 02:39:444 (5,6) - slider (6) a bit high looks way better, don't you think so? Fixed
Nazi
- make this stacks better 01:19:756 (3,5) - 01:19:288 (1,4) -01:31:944 (5,8) - I think they're all fine.
Combos
- Start a new combo in the following parts: 00:18:350 - 00:28:663 - 00:22:100 - 00:25:850 - 00:47:413 - 00:51:163 - 00:54:913 - 01:06:163 - 01:09:913 - 01:13:663 - 01:17:413 - 01:21:163 - 01:24:913 - 01:28:663 - 01:32:413 - 01:47:413 - 01:51:163 - 01:54:913 - 01:58:663 - 02:02:413 - 02:06:163 - 02:09:913 - 02:17:413 - 02:21:163 - 02:24:913 - 02:36:163 - 02:39:913 - 02:43:663 - 02:47:413 - 02:51:163 - 02:54:913 - 02:58:663 - 03:02:413 - 03:58:663 - 04:02:413 - 04:06:163 - 04:09:913 - 04:13:663 - 04:17:413 - 04:21:163 - 04:24:913 - I have to reject all of them. Explanation below.
Overall
- You have some problems with the combos, as you can see I suggested you to change most of them, I am aware that some of your patters might get ruined because of my suggestion, but this is because you have such a bad way to make combos. In the other hand, the presentation of this map is kind poor, even though the playability of this map is really good, the way it is presented with poor patterns and bad overlaps makes this map looks bad even if its good (witch is a pretty good map). A fun map will often look good as well as play good.
The combos are intentional. They are long and enhances the difficulty. You made a claim about my combos yet have no explanation. Please explain. I agree the presentation of the map is subpar and I'm aware of it. I'm still debating about my presentation style so it looks messier than I usually map. Again you made a claim yet have no explanation about it, so explain please.
[Normal]Playability
- The first thing I noticed in this diff, is that the spacing is too high for a casual player, think about reducing it. For example 00:14:600 (3,4) - this 1/2 notes should be more overlaped since the spacing will be confucing for a casual player and he might miss the combo because of this. This problem can be fixed by reducing it just a bit. I disagree. The "casual player" should have adequate experience to play this diff.
Nazi
- you can improve the following blankets: 00:08:975 (3,1) - 00:10:850 (3,1) - 00:26:788 (1,2) -
- You can improve the following stacks: 00:19:288 (1,4) - All fixed
Kradfiz wrote:
[Hard]
00:14:717 (4,5) - Switch of polarity, slightly hard to read. Maybe change these circles into a slider so that the player doesn't think the second one is on a blue tick? Might be okay because of the low AR though. I think it's fine.
00:37:217 (6,7) - Same thing here. ^
02:07:217 (6,7) - And here, but this is not as bad because the jump is more noticeable. ^
02:58:194 (5,6) - This jump seems somewhat uncalled for. The previous ones matched a change music intensity with the note, but this one does not seem to have anything special in the song here. The jump continues the pattern of its previous ones; it just looks more intimidating. Nonetheless, I'll make some tweaks.
03:11:788 (1,2,3) - Maybe consider less overlapping on these notes? The spacing between them is 1/4 but it might be easier to read if they are more spaced out. Considered
03:44:600 (5) - The あっあ~ん vocal is not mapped here, even though it was in the previous parts of the song. I feel like mapping it in would fit better with the song. Will be mapped
Ultima Fox wrote:
NormalI didnt see anything really in particular, but you could add ncs in places like 01:09:913 (4) - and 01:32:413 (4) - etc ConsideredHard00:47:413 (7) - NC
00:51:163 (6) - ^
Etc Considered
01:08:741 (3,4,5,6) - This pattern seems messy and weird, try cleaning it up maybe by blanketing 3 and putting (6) somewhere not on top of (4) I think it looks fine.
02:21:163 (6,7,8,9) - Mayb just make it a curve around instead of having it go back to 9 There's a small jump between 02:21:397 (7,8) .
02:51:163 (6,7,8) - Too big of a jump for hard, especailly with the map so far The jump is the same distance as the latter ones in the last kiai time.
02:58:663 (7,8,9) - Put equidistant Consistency will break.
03:44:600 (5,6,1) - ^
S A V E R Y wrote:
[Hard]
HP drain: 5 I think that's too low.
00:14:600 (3,4) - Change to slider. I think they're fine.Others00:30:069 (9,10,11,12) - Are you sure? I think this stream is unrankable in this diff...Why don't you change to repeating slider? I'm not aware the streams are unrankable. If you explain why they're unrankable, I'll change them, but the meantime they stay.02:07:100 (5,6)
04:40:850 (8,9)Others00:43:663 (1,2,3,4)
01:03:350 (1,2,3,4)
02:00:069 (8,9,10,11)
02:13:663 (1,2,3,4)
02:33:350 (1,2,3,4)
03:55:850 (1,2,3,4)
Ayyri wrote:
The album should not be the source for this song. The source should be, "東方Project" since that is where the original song comes from. Please move, "東方河想狗蒼池" to the tags. Source replaced.