Is anyone doing an insane difficulty for this map? I really love this song and I'd be more than willing to provide one if anyone sees fit. I'll be sure to check back later to help mod.
MMd- wrote:
hard
AR+1 ? I think it's fine. The diff is designed around this AR.
00:52:920 (1) - change the NC to 00:53:272 (2) - is better imo Not necessary. Would ruin the combo pacing.
01:34:053 (10) - delete and place a circle in same place
03:04:170 (13) - delete this
04:26:553 (12) - delete and place a circle in same place
04:41:553 (6) - move to the middle, and delete 04:41:670 (7) -
The rest I think are fine.
normal
AR and OD +1 is better imo Added for the time being. I might make changes.
00:47:178 (1) - move to 00:47:413 Fixed.
Kiiwa wrote:
Hi~ im slow o.o;well actually i chekced some weeks ago but i forgot to mod so....~[General]
- Timing -> Recalculate Slider Lengths on the Easy and Normal. Done.
[Hard]
- 00:18:350 (3) - Add whistle sounds better imo :3 Added. Also added in other places to keep consistency.
- 00:33:350 (1,2) - Probably better to switch new combo between these two notes.
- 01:52:920 (1,2) - Probably better to switch new combo between these two notes. Both added for now.
- 03:00:538 (1,3) - Poor stack. Fixed.
- 03:06:631 - Extended break makes no sense here. I think it's fine. I do this to all diffs anyway.
- 03:26:788 - This break isn't really necessary on a Hard and kind of feels like you were just being lazy not to map it. Last time I have mapped on the break, but various modders recommended me to remove it in order to keep consistency with the other diffs. I don't know if I want to map it again, but we'll see.
[Normal]
- 00:31:475 (3,1,4) - Sliders aren't snapper properly.
- 01:26:319 - Add clap.
- 02:00:538 (1,3,4,1,4) - Sliders aren't snapper properly.
- 02:46:944 - Add clap.
- 03:38:038 - Sliders are broken from here to 03:48:819 -
Everything should be fixed/added.[lovhin's Easy]
- Some sliders aren't snapped here too! I don't know if its a mistake on my part or yours but you need to resnap all sliders! Fixed.
Good luck~
Yup. It's to compensate players who play osu in widescreen. I might remove them if people don't like it, but I'm gonna make big changes to this godforsaken map. I might add an black bars to the video as well. Of course those playing in 4:3 resolution should not be affected.radboyPT wrote:
Is the easy's background supposed to have huge Black bars on the sides?
sjoy wrote:
[Hard]
00:16:241 add a note? Not necessary.
00:23:506 (2) - so far with 00:23:155 (1) - I have no idea what you're asking for. Please clarify.
00:26:788 (1) - change it to 1/2 slider I think it's fine.
01:04:756 (2,3) - I suggest 2 1/2 slider rhythm I think both of them are fine.
01:09:913 (6) - NC
01:17:413 (6) - ^
01:27:256 (2,3) - I suggest 2 1/2 slider rhythm I think it's fine.
01:28:897 (6) - NC
01:33:350 add a tnoe Added.
02:39:913 (6) - NC
02:55:147 (6) - NC
02:58:663 (6) - ^
03:02:413 (7) - ^ Give me a reason why I should add those NCs. Most of your suggestions are subjective.
I'm sorry, I don't know which diff to apply your mod. And this map is not complete, so it's subject to change. You can re-mod when I'm done with the map.[sekai] wrote:
00:16:241 add a note
00:23:506 (2) - so far 00:23:155
00:26:788 (1) - ^
01:04:756 (2,3) - 1/2 slider rhythm
01:09:913 (6) - NC
01:17:413 (6) - ^
01:27:256 (2,3) - I suggest 2 1/2 slider rhythm
01:28:897 (6) - NC
01:33:350 add a note
02:39:913 (6) - NC
02:55:147 (6) - remove this NC
02:58:663 (6) - ^
03:02:413 (7) - ^
okDarcsol wrote:
I'm sorry, I don't know which diff to apply your mod. And this map is not complete, so it's subject to change. You can re-mod when I'm done with the map.[sekai] wrote:
00:16:241 add a note
00:23:506 (2) - so far 00:23:155
00:26:788 (1) - ^
01:04:756 (2,3) - 1/2 slider rhythm
01:09:913 (6) - NC
01:17:413 (6) - ^
01:27:256 (2,3) - I suggest 2 1/2 slider rhythm
01:28:897 (6) - NC
01:33:350 add a note
02:39:913 (6) - NC
02:55:147 (6) - remove this NC
02:58:663 (6) - ^
03:02:413 (7) - ^
From your sample, I don't think it has the quality I have in mind. Sorry.Patchouli Desu wrote:
Looking at your 2 ranked maps (having hard as the highest) I assume you'd appreciate a guest difficulty on the insane level?
Short sample of what I had in mind: http://puu.sh/jgWVl/6cf03b21e9.osu
Mortem wrote:
General:
• Find a better BG for Easy diff. Or at least edit it to 16:9 resolution. BG is already modified for 16:9 resolutions. It has black bars to make it fit. I'll consider finding an alternative BG for it.
Hard:
• 00:29:600 (8,9) - Replace it with slider, it will fit better to "muya". Fixed.
• 01:34:288 (1) - Extend this slider to 01:38:038 - . You mean spinner. I think it's fine. Extending it would break consistency between diffs..
• 01:59:600 (8,9) - Same as first suggestion. Fixed.
NXTKitKat wrote:
Is this map really that old? XD How many remaps has it been through? A lot.
Add tag: project (touhou project) Added.
Normal
01:45:069 (1) - Just an idea. Stack this with the next slider Considered.
Hi Im Nathan wrote:
[Normal]
03:46:006 (2) - move this to (260y , 68x ) Those coordinates look off, but I made a different change instead.
[Hard]
00:51:163 (6,7,8,9,10,11,12) - i think this would look better if the DS was consistent It is except the last 3 objects?
01:45:069 (1) - remove NC here..? I think it's fine.
02:23:272 - add a note here ^
04:04:756 (3,4) - move (4) down a bit so it doesnt touch (3) Fixed.
Makyu wrote:
[General]• Inconsistency in VieoOffset
{Hard} : -217
{lovhin's Easy} : -260 Fixed
{Normal} : -217
• Inconsistency in ComboColours
{ Hard} :
Combo1 : [192,192,192] Combo2 : [250,217,27] Combo3 : [255,79,132] Combo4 : [85,119,255]
{ Normal} :
Combo1 : [214,214,214] Combo2 : [255,234,85] Combo3 : [255,66,122] Combo4 : [85,119,255] Fixed
[Hard]Playability
- add a note here? 00:53:272 - 02:23:272 - 03:45:772 - you are mostly followint the vocals in this point but you didn't choose to add a note here, consistency. I think they're all fine.
- this part here doesnt look good at all: 01:10:616 (7,8,9,10) - , I think this way the pattern looks AND plays better, you can obviusly take your time and do it better than me. Made different changes instead
- 01:13:663 (6,7) - this looks and plays terrible, I think you should change it, there are plenty of ways to fix this issue, take your time and think wich one is better for this map! Fixed
- add a note here 01:34:288 - 02:30:538 - 03:04:288 - 04:26:788 - its a high beat, do not ignore high beats like this pls, you can start the spinner right away I think they're all fine.
Presentation
- In my opinion this 00:33:350 (6,7,1) - kind of patterns looks ugly, it can play good but they dosent look good while playing, My suggestion Considered, but I tend to avoid sharp-edged sliders.
- You could make this 00:36:163 (4) - slider curvy, looking upwards to make more variety Added
- What do you think about making ths 00:38:506 (2,3) - 01:15:303 (1,2) - a blanket? it looks better and the playability doesn't change at all Made a different change instead
- What do you think about changing the shape of this sliders? because watching only straight and curvy sliders is pretty boring don't you think so?: 00:39:913 (4) - 00:18:350 (7) - 00:22:100 (7) - 00:25:850 (7) - 00:29:600 (8) - Some are intentional. Others I'll consider. Again, I tend to avoid sharp-edged sliders.
- this pattern doesn't look bad at all 00:27:256 (2,3,4) - but what do you think about this, you can also improve more patterns like this, I will not point them all, check more carefuly your map and you will find out! Considered
- the playabiliti of this is good 00:30:538 (1,2) - , but they way they look is not, what do you think about changin the shape of the slider a bit more?, you can obviusly make it look better! just take your time and do it good. I think it's fine currently.
- you can imprive they way this pattern looks 00:58:663 (1,2,3,4) - , its another example. Will be improved
- this pattern here 02:11:319 (7,1) - is good to play, but it looks too ugly, what do you think you improve it a bit more? I think it's fine.
- you can make such a good patter with this 3 notes the way you put them 02:19:756 (3,4,5) - , what do you think about this? http://puu.sh/lTqLc/0477b983fd.jpg Made a different change instead
- if you move 02:39:444 (5,6) - slider (6) a bit high looks way better, don't you think so? Fixed
Nazi
- make this stacks better 01:19:756 (3,5) - 01:19:288 (1,4) -01:31:944 (5,8) - I think they're all fine.
Combos
- Start a new combo in the following parts: 00:18:350 - 00:28:663 - 00:22:100 - 00:25:850 - 00:47:413 - 00:51:163 - 00:54:913 - 01:06:163 - 01:09:913 - 01:13:663 - 01:17:413 - 01:21:163 - 01:24:913 - 01:28:663 - 01:32:413 - 01:47:413 - 01:51:163 - 01:54:913 - 01:58:663 - 02:02:413 - 02:06:163 - 02:09:913 - 02:17:413 - 02:21:163 - 02:24:913 - 02:36:163 - 02:39:913 - 02:43:663 - 02:47:413 - 02:51:163 - 02:54:913 - 02:58:663 - 03:02:413 - 03:58:663 - 04:02:413 - 04:06:163 - 04:09:913 - 04:13:663 - 04:17:413 - 04:21:163 - 04:24:913 - I have to reject all of them. Explanation below.
Overall
- You have some problems with the combos, as you can see I suggested you to change most of them, I am aware that some of your patters might get ruined because of my suggestion, but this is because you have such a bad way to make combos. In the other hand, the presentation of this map is kind poor, even though the playability of this map is really good, the way it is presented with poor patterns and bad overlaps makes this map looks bad even if its good (witch is a pretty good map). A fun map will often look good as well as play good.
The combos are intentional. They are long and enhances the difficulty. You made a claim about my combos yet have no explanation. Please explain. I agree the presentation of the map is subpar and I'm aware of it. I'm still debating about my presentation style so it looks messier than I usually map. Again you made a claim yet have no explanation about it, so explain please.
[Normal]Playability
- The first thing I noticed in this diff, is that the spacing is too high for a casual player, think about reducing it. For example 00:14:600 (3,4) - this 1/2 notes should be more overlaped since the spacing will be confucing for a casual player and he might miss the combo because of this. This problem can be fixed by reducing it just a bit. I disagree. The "casual player" should have adequate experience to play this diff.
Nazi
- you can improve the following blankets: 00:08:975 (3,1) - 00:10:850 (3,1) - 00:26:788 (1,2) -
- You can improve the following stacks: 00:19:288 (1,4) - All fixed
Kradfiz wrote:
[Hard]
00:14:717 (4,5) - Switch of polarity, slightly hard to read. Maybe change these circles into a slider so that the player doesn't think the second one is on a blue tick? Might be okay because of the low AR though. I think it's fine.
00:37:217 (6,7) - Same thing here. ^
02:07:217 (6,7) - And here, but this is not as bad because the jump is more noticeable. ^
02:58:194 (5,6) - This jump seems somewhat uncalled for. The previous ones matched a change music intensity with the note, but this one does not seem to have anything special in the song here. The jump continues the pattern of its previous ones; it just looks more intimidating. Nonetheless, I'll make some tweaks.
03:11:788 (1,2,3) - Maybe consider less overlapping on these notes? The spacing between them is 1/4 but it might be easier to read if they are more spaced out. Considered
03:44:600 (5) - The あっあ~ん vocal is not mapped here, even though it was in the previous parts of the song. I feel like mapping it in would fit better with the song. Will be mapped
Ultima Fox wrote:
NormalI didnt see anything really in particular, but you could add ncs in places like 01:09:913 (4) - and 01:32:413 (4) - etc ConsideredHard00:47:413 (7) - NC
00:51:163 (6) - ^
Etc Considered
01:08:741 (3,4,5,6) - This pattern seems messy and weird, try cleaning it up maybe by blanketing 3 and putting (6) somewhere not on top of (4) I think it looks fine.
02:21:163 (6,7,8,9) - Mayb just make it a curve around instead of having it go back to 9 There's a small jump between 02:21:397 (7,8) .
02:51:163 (6,7,8) - Too big of a jump for hard, especailly with the map so far The jump is the same distance as the latter ones in the last kiai time.
02:58:663 (7,8,9) - Put equidistant Consistency will break.
03:44:600 (5,6,1) - ^