OnosakiHito wrote:
The Taiko Modding Team is searching for new members!
If you are experienced in modding and playing Taiko difficulties, please send a PM about your interest in this Team to OnosakiHito !
We are happy about every application.
you mean that Taiko diff players were playing with other people's souls up until now?AnFace wrote:
OnosakiHito wrote:
The Taiko Modding Team is searching for new members!
If you are experienced in modding and playing Taiko difficulties, please send a PM about your interest in this Team to OnosakiHito !
We are happy about every application.
it's a trick
taiko maps are fueled by souls, it's all they want
↑CoroQuetz wrote:
Well, in Taiko no Tatsujin, the pass gauge is called the spirit gauge orz
Luna 2pro4us, even beats auto mod.Luna wrote:
Pretty damn decent accuracy for a first try, I usually need to retry a few times for hit errors like that.
Also, I got bugged kiai bonus points for hitting a drumroll too early (at least I think that's what happened), so I now have the highest HR score mwahahaha
Totally planned!
>StandardBrokenArrow wrote:
No matter how many of my #1 ranks get stolen, this one will be mine forever.
I didn't even know about that "bug" back then, I just did it accidently.
>Your own taiko difficulty_Gezo_ wrote:
>StandardBrokenArrow wrote:
No matter how many of my #1 ranks get stolen, this one will be mine forever.
I didn't even know about that "bug" back then, I just did it accidently.
I raise you my forever #1 on a taiko specific map https://osu.ppy.sh/b/173558?m=1
you can still get forever #2 since the map is so easyBrokenArrow wrote:
>Your own taiko difficulty_Gezo_ wrote:
>Standard
I raise you my forever #1 on a taiko specific map https://osu.ppy.sh/b/173558?m=1
I'm proud of you
And you know that I'm watching you. Hahalepidopodus wrote:
Even if I've seen as 'inactive', don't forget that I'm still watching you guys, lol
come at me broOnosakiHito wrote:
Better be scared of me.
Collab is waiting for you. ♥
I will teach them, oh I will.Kuro wrote:
The big fishes are returning, its like the rebirth of taiko /o/
Still waiting on a few more people to return tho
is something happeningOnosakiHito wrote:
I will teach them, oh I will.Kuro wrote:
The big fishes are returning, its like the rebirth of taiko /o/
Still waiting on a few more people to return tho
Joke aside, some more people will come in the next week as well.
Glad to see they are moving again.
Anyway, prepare for some new Taiko discussions guys.
yesweshouldAnFace wrote:
is something happening
should we prepare
be proud Luna, I never get anything below 3 digits (even after the calculation above)TKSalt wrote:
real unstable rate = DT unstable rate * 0.667
While that would explain a lot, it still doesn't feel entirely right. According to Aqo's OD chart, OD7 DT hit windows are 33.3% larger than OD10 (24ms compared to 18ms), yet I have a much easier time getting accuracy on OD10. Oh well, probably just a mental thing...lolcubes wrote:
The hit errors are *1.5 so it's perfectly fine.
Not DT, but does this count? =Plolcubes wrote:
If you have sub 9ms and 100 unstable with DT, you are a robot. O_O
Ye, I wanted to ignore it, but I need to beat some guyLuna wrote:
@LZD: If I can get pp without playing converted maps, so can you! Fight! (>_<)b
Alternatively, just ignore pp since they make no sense whatsoever lol
Luna wrote:
While that would explain a lot, it still doesn't feel entirely right. According to Aqo's OD chart, OD7 DT hit windows are 33.3% larger than OD10 (24ms compared to 18ms), yet I have a much easier time getting accuracy on OD10. Oh well, probably just a mental thing...lolcubes wrote:
The hit errors are *1.5 so it's perfectly fine.Not DT, but does this count? =Plolcubes wrote:
If you have sub 9ms and 100 unstable with DT, you are a robot. O_O
How did I not SS this...
@LZD: If I can get pp without playing converted maps, so can you! Fight! (>_<)b
Alternatively, just ignore pp since they make no sense whatsoever lol